#rw ttrpg thread

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regal mulch
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thread archive cringe

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revived

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As is currently, I'm free tomorrow, but that could change in an instant, so ig we'll know closer to time.

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oh nice

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hope you can make it then

regal mulch
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ok we need 1 more person today is anyone available or no

hushed bane
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i can make it

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my character :)

hushed bane
regal mulch
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ideally yeah but we can live with the amount we have

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why

hushed bane
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because if we do i have a friend who's into rain world that i plan to test the TTRPG on at some point
i think they're in this server so i can just DM em and see if they're up for it

regal mulch
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sure go for it

hushed bane
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they said perhaps

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@warped ice get over here fool

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if you have any questions ask me or the person with the same name as you

warped ice
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oh my god i forgot im even in this server thats handy

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yEAH ill figure out wtf is goin on in a bit am a lil busy rn

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hello your name is autumn and thats a very cool name

regal mulch
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thanks

hushed bane
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so who else is in the party?

regal mulch
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@dim berry

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foxy might be able to join as well

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im waiting for their response

dim berry
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Hello!

hushed bane
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ah cool!

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sesame what slugcat are you playing as?

regal mulch
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theyre playing as spearmaster

hushed bane
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ah cool

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and foxy?

regal mulch
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they were gonna play saint

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@warped ice do you have a slugcat in mind you wanna play

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oh and the doc and character sheet right

regal mulch
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ok foxy can make it

hushed bane
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yess

regal mulch
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ok now we just need autumn to make their sheet and were good

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It is quite satisfying that the icon I made for myself is green, so it matches Saint unintentionally. Lol

molten birch
regal mulch
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thats fine

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we have 4

regal mulch
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@hushed bane @dim berry @regal mulch sluggin time

hushed bane
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its sluggin time

regal mulch
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The fact we had an actual quest sorta to do with this one was cool.

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Still love this game so much.

normal osprey
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i'll try not to make the same mistake if theres gonna be another one of theese, ๐Ÿ˜“ its such a shame i had to miss it this time,
still sorry for the inconvenience <3

regal mulch
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there will be pretty soon

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thursday

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same time

regal mulch
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im gonna get to (attempting) to work on nightcat, hunter, and host

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@hushed bane in particular wanna try to get atleast 1 host adap done

regal mulch
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ok the one shot is turning into a three shot now

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Kk

regal mulch
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does anyone else wanna work on the creatures and what not

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taking a bit of a break

kind brook
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I am still interested but unsure what I can help with

regal mulch
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whatever really

hushed bane
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are we all on level 2 now?

regal mulch
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yes

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also hi fizzy

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id prefer if we worked on species because hunter and host dont have a species adap

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and nightcat is missing one

hushed bane
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ye okay

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wait hunter doesn't have species adaptations?

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i thought they had those?

regal mulch
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i didnt really like them much i want to try to avoid what is basically just

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more damage

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i had a better (imo) version of adrenaline rush let me find it

hushed bane
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ah cool!

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i think host's 2 adaptations should focus on the rotlings

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maybe one gives them HP and the ability to make weak attacks? so they're better at combat?

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idk about the other though

regal mulch
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combat vs scouting yeah

hushed bane
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maybe the scouting one gives them longer tentacles

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which lets them grab things easier and also travel faster

regal mulch
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i think scouting could maybe reduce the cost?

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and give you a free one at the start of every cycle

glossy cedar
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wait rainworld dnd?

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holy shit

regal mulch
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Ye

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Speaking of, just remembered we had a session today

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Shiiiiit

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Imma have to get up super early

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Oh well

regal mulch
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yeah

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let me ping everyone so i make sure everyone remembers

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@hushed bane @normal osprey @brazen flax @warped ice

hushed bane
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yeet

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when we doing this?

regal mulch
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2pm pst

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same time

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dog is gonna be a little late but they said it beforehand

normal osprey
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yupyup โœจ
so its in like 4 and a half hours right?

regal mulch
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yeah

brazen flax
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ye

normal osprey
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aight

regal mulch
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6 peeps now. Neat

warped ice
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on their way to perform Arson

regal mulch
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5 this session

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sam cant make it

regal mulch
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I hope not, but I may have to back out last minute, at least for a bit and join mid session.

normal osprey
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:D

normal osprey
regal mulch
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im gonna get in warehouse now

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It looks like I'll be late by 10-30 mins. Unless you wanna wait til I get back, start without me and I'll join when I can.

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its fine ill just explain what happens

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and actually im gonna get everyone in vc rn so we can start on time

normal osprey
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O ok

regal mulch
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@hushed bane @normal osprey @warped ice @brazen flax slogcat

normal osprey
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gimme one minute โœจ

regal mulch
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Hopefully I won't be too long.

warped ice
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gimme a few hold on i need to find my fuckinnnn mic i have no clue where i put it

regal mulch
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It's taking longerrrrr slugscrem

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I will get this done eventually. slugimjust

warped ice
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my mic is just straight up gone ill be a bit to join if i can even find it

regal mulch
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ok sharing the best thing from the session

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arch (foxy) entering a leviathans mouth

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then leaving it perfectly fine

warped ice
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arch

regal mulch
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And the scav pincushion. I caused 6 scavs to be impaled on floor spears while surviving the spears myself.

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I believe I only got one lizard kill, bringing my total to 15. 15 kills as the pacifist species.

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Wack

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Am I essentially MVP? Lol

warped ice
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just use logic from the yakuza series, never killed anyone they just so happen to die around them
arch has never killed anyone, they just happen to wander into the arc of the spears or just so happen to fall onto inconveniently spears

god we really commit scav genocide huh

regal mulch
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No, I definitely killed 5 of them as I literally exploded them.

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The only 10 did in fact die to objects not directly from me, so the others were "coincidence". Lol

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also @dim berry @brazen flax since you didnt hear this next session is saturday 2pst again

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i need to prep the final bit

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Next Saturday

plain grail
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H

brazen flax
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oh next saturday alright

regal mulch
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yeah not this saturday

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also everyones level 3

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Need to decide what to put my 3 stats into.

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for the nightcats and host wait a minute because i need to get those species adaps ready

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resistance +8 slugtroll

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I wish. Lmao

brazen flax
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wait do we get extra points on all level ups?

regal mulch
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uhhh

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wait not level 3

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right

brazen flax
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yea

regal mulch
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That's right

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no stat improvement on level 3

brazen flax
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its just the adap

regal mulch
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Meh, just an adap is cool too.

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murder saint vs karma murder saint

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choose

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Consistent murder Saint. If we fuck up, karmic Saint becomes super weak. Tongue Saint has consistent damage.

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the other ones still good

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another recovery dice and a really consistent weapon

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especially at higher karma

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We have to get to higher karma first

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Wait

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you have 7 max rn

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2 died, but 2 lived too. Does that cancel out?

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oh yeah

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7 karma rn

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So we still have 7.

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Nice

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and as i said before its a three shot

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hopefully

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Turn this into a 5 session campaign guys, we got this. Lmao

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i dont have the next part planned at all lmao

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Curious if the dice gods will continue in my favor next session or if I die in the first reaction. Lol

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should i replace the +1 recovery dice with recover all blessings once per cycle

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for saint

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actually wait figured it out

warped ice
regal mulch
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you turn into a hunter next session

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metamorphisis

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what was your kill count btw

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Me?

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I only killed one lizard, correct? The one I kicked off the ledge.

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negative 15 kills

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you were just helping them ascend

warped ice
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what a kind and generous soul ๐Ÿ™

regal mulch
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I was attempting at least. The scavs def didn't ascend, but I tried. Lol

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So based off last session, our next session will be attempting to ascend via void.

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undertale

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Simply hole

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We must collect 7 Ancients souls(echoes) to open the void and escape.

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We already got 1. Lol

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I have no choice but to finally do my Saint art now.

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murder saint art

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Should be interesting. Will have to wait tho.

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Indeed

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I gotta decide how to draw the shield. Already have an idea for my staff.

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spike pit below leviathan above

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Okay I'm not that good at art. Lol

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Maybe eventually. Lol

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that works too

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Idk, if I really wanted too I prolly could.

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sams gonna have a fun time hearing the session recap

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Make an entire like poster worthy art piece for murder Saint.

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Indeed

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What's really fun is just how well the name fits because the name comes from another oc of mine. Which happens to be the celestial protector of a planet.

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Murder Saint perfectly matches the personality, and it wasn't even on purpose. Lol

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I just couldn't think of another name.

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arch was the main character this time

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they had plot armor

regal mulch
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Saint purely did what Saint do. Saint ascended to godhood and smote the nonbelievers.

regal mulch
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maybe we should change DCs to like

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4, 7, 10, 13, 16

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6+ feels too low but 9+ is a bit too hard

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or maybe we should just bring back having both roll

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Idk, 9+ was just fine for me. XD

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and i think we might wanna note when like

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God of rolling. Lol

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a creature has different agility from its stealth or something

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like a pole plant

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That is a good idea, yes.

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We should test blue/white lizards with their wall climbing.

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It's not super important, but it would be good to get a feel for how that works.

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Especially since we can throw in any direction and hitting something tends to knock it down.

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yeag

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ill try using rolls for creatures instead of DCs next session to see how it feels

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Kk

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Use our old stat blocks then? And you have a week to create stat blocks for any you need.

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yeah ill get some placeholder ones ready in a seperate doc

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Kk

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the creature range would probably be bigger though

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for stats

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well its -5 to +5 atleast

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Is a good idea to test that again. It adds a lot more rolling, but it also makes it a bit more realistic as either opponent could trip up and fail miserably, or accidentally do something extraordinary.

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personally i prefer rolling

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and it makes encounters more varied

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as currently having high enough stats feels like you just hit everything

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because of averages

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on a tie id make the player win

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My constant 10-17s were quite op. XD

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Altho that's the purpose of a shield. To protec

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It still amuses me how 9 of my kills were resistance checks. monklaugh

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do the same thing again but with leviathans instead of scavengers

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I murdered simply by avoiding death myself.

regal mulch
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Okay hear me out, if I max roll dice can I hold a leviathan's mouth open? Lol

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i mean you could try

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grip probably

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I feel muscle or resistance. Or both

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youre gonna get all 2s

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Get like an average will all of them.

regal mulch
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actually we could write a rule for that

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probably not though

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that would double the dice needed

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That's one of those things that's not a specified rule, that's a dm's discretion thing.

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im adding rules for like

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greater advantage though

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if you get multiple stacks of it

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same with disadvantage

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also foxy did you actually use the reroll 2s part of the shueld

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I did not

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then again you rolled too well

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I only got a 1 a few times.

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yeah you need a double 1 to reroll

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1/36 chance

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A lot of my dice were 3's and 4's, causing the consistent 11-13.

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Every so often I'd get like a 1 and a high number, so I still ended up 9+.

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arch willed a new god into existence and made them help them

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Indeed

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My decision to put +5 in res is really what carried me through that entire thing, cause I would not have been making high enough rolls to survive most of that otherwise. XD

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thats another reason im thinking we ahould switch back to rolls

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you NEED a +3 minimum for some creatures

regal mulch
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just to update the to do list:

  • about half the creature stats
  • all objects
  • hunter, nightcat, and host adaps
  • about 6-11 more adaptations
  • 2 more rites
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not that bad since its just translating mechanics as the bulk of the work

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i say were done by the end of next month

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I'll have my college work done by today which means I'll have a while of free time to think.

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Should be able to get you a few adaps

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any test stuff is gonna be done later though

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not the same time (2pst) we usually do since i have school starting soon

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or just do it on weekends

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also i was thinking if we wanted multiclassing we would need like

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4 more species adaps for each slugcat

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though multiclassing would be a bit weird due to how we flavor it

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we can always add that after we "release" it though

regal mulch
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Thought. Do we give garbage worms hp? They have none in game as far as I'm aware.

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Multiclassing would simply be crossbreeds.

regal mulch
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should we make 12s in combat instantly succeed

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sure

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its a 1/36 chance it wont break the game

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only for players though

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ok there are rules for multiple stacks of advantage/disadvantage now

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hopefully it dosent become super broken

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ok making a host adap

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i know what i want it to do but not how to make it do that

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i have two ideas

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1 - if you have 3 rot clusters, you have advantage on taming checks under a condition (all 3 rotlings around the creature?)
2 - you may use a rot cluster to give yourself advantage on a taming check, however this kills the rot cluster

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rotling is a much better name im changing it to that

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@hushed bane host

hushed bane
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1 works best imo

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also im about to sleep-

regal mulch
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oh sorry

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one thing though

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i think we should change the max rotlings by default to 2 and make them take 3 each

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then have this adap let you have 3

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do rotlings need a stat block

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wait i have the solution to the rotling image needing to be somewhere

regal mulch
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it was mostly for the image being accesible tbh but we figured that out

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Also our convo about karmic saint versus tongue saint. Tongue saint is better as it is more accessible damage. Sacrilege can only be used as long as you have blessings. Tongue can be used whenever.

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i think theyre pretty balanced tbh

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Now a guaranteed possible 11 damage is good, but it's only usable for so long.

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i could also replace the extra recovery dice with a better unarmed attack?

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your unarmed attack dice is changed to a d6 maybe

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They're balanced, I'm just making the point of me preferring tongue

regal mulch
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Essentially barbs plus sacrilege.

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fair enough

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i thnik theyre fine rn

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Ye

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Especially later levels when Saint unlocks infinite blessings.

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Early on tho, tongue is better

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21 uses of sacrilege.

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231 damage.

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its hard to balance

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Saint can't do that much in one turn, just that much in one cycle.

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Actually less possible damage than throwing 21 spears as that's possible 252 damage

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It's balanced

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I just wanted to do the math

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fair enough

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i might want to just make it current karma not 1 + current karma

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And other slugs can keep throwing spears while Saint just stops dealing damage at that point.

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Unless you're me who doesn't have to deal damage to deal damage.

regal mulch
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I still can't get over the fact I only actually killed 5 things by directly dealing damage. Everything else died to "environmental" effects. Lol

regal mulch
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if were letting sources of (dis)advantage stack im changing it to +1 dice and pick the 2 highest

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well the first stack is gonna be +2

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this work?

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we might need to have like

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rules for advantage on damage if it over occurs

regal mulch
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@hushed bane hey can we try to finish the species adaps rn

regal mulch
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foxy swam into and then out of a leviathans mouth and ripped parts of it out succesfully

magic oasis
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i love spoilers

regal mulch
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while 2 people died at the same time to it

magic oasis
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okay so

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what is sorta the rotation when it comes to combat? like what happens for one round? @regal mulch

regal mulch
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theres no initiative people just take actions when appropriate

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and the GM has creatures do stuff when appropriate once again

magic oasis
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wait, then how do you determine who goes first?

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do you have like, an example of what a round looks like?

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or at least the flow of combat

regal mulch
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give me a second and ill explain further

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monking out rn

magic oasis
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okie

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i think an example round would really help the document, since it gives an overall idea of what the flow is supposed to be like

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examples like that can help a lot in letting people understand what the sort of general idea is, like the example encounter of a bridge across a moat at the start of the 5e PHB

regal mulch
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oh yeah we had one a bit ago but i never got around to making a new one when we reworked combat

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any other places we should give examples?

magic oasis
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might be a lot, but

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character creation

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just like a single example of what information a finished character sheet looks like

regal mulch
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we will once we get a character sheet done

magic oasis
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i can collage one out of snipped up dnd character sheets-

regal mulch
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for now we just have a spreadsheet

magic oasis
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that should be pinned ngl

regal mulch
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@vernal moat monkpower

vernal moat
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ok I will pim

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eur eur

regal mulch
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pimed!!!

magic oasis
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she's been pinned!!!!!!!

regal mulch
regal mulch
magic oasis
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that seems like it could end up causing some issues, since it's entirely subjective

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the purpose of something like initiative, speed stat, priority, whatever the mechanic is called in games, is to provide an objective turn order that can be planned for, or to prevent people from arguing over what would be "logical"

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while i understand that with someone being in the role of gamemaster, you can completely stop all arguments with your own interpretation, that still might not end up making players happy with the result, as they can say it's biased
if, however, the order of actions is determined by an objective system, then there's nothing to blame except for luck or other people's builds, which is okay for people to get angry at instead of other people's opinions

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i will say though, if the system works here, then that's alright, I haven't seen any gameplay of this in action so i don't have a handle on how intuitive it might be

regal mulch
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its worked so far

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generally it goes player action/enemy reaction -> enemy action/player reaction -> repeat

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idk how i would explain that in the rules as it dosent always go like that

regal mulch
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Generally everyone who has an idea kinda states what they want if they want to do something first and we just kinda agree which should be done first. With more uncivil players it might cause some issue, but for us at least it's worked perfectly.

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And the dm has always been pretty good at making sure everyone gets a turn before proceeding.

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But to make everything as naturally fluid as possible, not having initiative is a good way to go. It allows more natural movement of actions.

regal mulch
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i just have a thing against initiative because it causes a lot of problems

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such as players getting bored

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without it peoples are gonna be more engaged

magic oasis
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true

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though... i think not paying attention like that is kinda a recipe to get blindsided in an actual game from turning your brain off

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depends on the group, we had to do a lot of planning each turn

regal mulch
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yeah thats a good point but in general i just prefer no initative because our system isnt terribly complex combat wise

magic oasis
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If encounters are built more like step by step puzzles

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Then yeah, initiative is going to be needed for that consistency

regal mulch
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theyre not really built like puzzles

magic oasis
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that's what it felt like for us
i assume here that it's a little more scrappy though, and that's alright

regal mulch
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the environment itself is the puzzle generally

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combat/out of combat isnt that much of a difference outside of like

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first strike and ambush predator

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which are just

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advantage on first attack roll and -5 damange on first attack if not camoflauged

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but you can generally tell when an encounter starts and ends

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and at worst we can replace those

magic oasis
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it's probably just 12:15 AM 5e brain not used to the idea of not having initiative

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i'm gonna just go to sleep, g'night

regal mulch
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night

regal mulch
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i feel like karmic spear should be reworked into a more like

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nuke rite to not overlap with karmic strike

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well ig that things niche is that it can be cased alongside a normal rite

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but still making it a burst damage rite could work well

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or maybe we should limit basic rites to dealing no damage and just being utility

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@hushed bane slugclose what do you think

regal mulch
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speaking of blessings and rites i believe we should mess with saint and monk

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i think we should redistribute some of their stuff for saint

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base:

  • tounge
  • recovery dice blessing regains
  • a damaging rite

adap 1:

  • tounge to deal damage
  • recovery dice healing on others

adap 2:

  • more blessings
  • another damaging rite (thamuturgic discharge could get moved here maybe)
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monk i feel like telekenesis dosent fit and we should replace it

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i moved karmic spear to base

alpine kelp
regal mulch
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fuck right

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also heres a host adap

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theres also this version

regal mulch
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i like the second more

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im thinking for the other adap its scouting based

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ok i like this

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im gonna bring base rotlings back to 3

regal mulch
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im thinking we should also either remove damaging rites from basic rites or just not let non spellcasters use them altogether

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this seems good (monk)

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i need help on saint this is the second time ive tried reworking them

alpine kelp
regal mulch
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i clarified it has to be a small object

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that fits in your hand

alpine kelp
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is it summoned inside the hand or can the player choose an area around them to place it

regal mulch
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either

alpine kelp
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cup of void fluid

regal mulch
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ok i made it appear in the hand that makes more sense

regal mulch
alpine kelp
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well let me recheck the list

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the "basic rites" list appears to only have Miraculous Empowerment in terms of damage modifying stuff? given its cost of 4 rites that effectively means low-rite classes probably won't be able to use it much anyway

regal mulch
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well i already removed the damaging rites

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there was uh

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1d4 + 3 damage for 2 blessings
2d6 + 3 damage aoe for 6 blessings
2 damage for 1 blessing

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i just dont think theyre needed for non spellcasters

alpine kelp
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that's probably fine, i don't think we need to give non-spellcasters extra attacks, especially given the vast amount of adaptations that do provide offensive utility

regal mulch
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ok

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last thing

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what do you think we should do for saint

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rn im stuck as they cant use weapons so theyre a spellcaster almost 100% of the time

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idk how much damage their base rite should do

alpine kelp
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how much damage does a spear do

regal mulch
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2d6

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wait maybe i can have them make a like

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spectral weapon

alpine kelp
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you could maybe give karmic spear to them instead? idk

regal mulch
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well i want monk to keep that but i do have an idea

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spectral weapon, creates a spear that deals 2d6 damage, uses 2 blessings for every attack performed, and disappears after making a ranged attack with it

alpine kelp
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how about:

spectral weapons. they can create an assortment of stuff like spears, rocks, bombs, flashbangs(?) but each has a separate cost in terms of blessings

regal mulch
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that could work

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spear is the default saint has

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then you can get another form via a adaptation

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this seems good

alpine kelp
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that seems fair

regal mulch
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wait i forgot the +6 max blessings

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ok now its good

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bit wordy but its fine

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theres also this

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is this a good adap

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i want one tounge adap and one spellcasting adap

alpine kelp
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if the spellcasting adap is the "spectral weapon improvement" then that can act as the offensive one

i'd say the tongue should be used for stealth, defense, or evasion

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a tongue adaptation therefore could maybe be that the tongue gets longer and either becomes a "prehensile + sticky" DLL thing or a "stealth upgrade" white lizard thing

regal mulch
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it already is a limb but i could remove that part and add it to the tounge adap

alpine kelp
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a limb in what way?

regal mulch
#

hold an extra item and interact with stuff but that would be better as an adap

#

@regal mulch youre the one who played saint what do you think

alpine kelp
#

well, the white lizard thing wouldn't be much of a change to that function, it would just make the tongue longer

the DLL thing would be like "the tongue becomes essentially this long, prehensile tentacle which can grab things (and ensnare/restrict creatures up to a certain size)

regal mulch
#

saint is the hardest slugcat to make i swear

#

its hard to keep their "dosent use weapons" idea but still maek them effective in combat

#

and not make them extremely under or overpowered

#

and make sure theyre still useful levels 1 and 2

alpine kelp
#

maybe saint could gain the telekinesis stuff?

regal mulch
#

i mean i did remove it from monk

alpine kelp
#

that might have better flavor than the spectral weapons

regal mulch
#

yeah

#

how would it function

alpine kelp
#

well MSC 1.3 Saint did actually have telekinesis (and a permakill ability) when they reached karma 10

that won't be the case for downpour saint, but we could still use what we have at the current moment

regal mulch
#

also i added it cant be valuable because dont want to fuck with fake pearls

alpine kelp
#

i'd just say "or a pearl" and if you REALLY need to justify just pearls in particular, say "they're objects that are technically complex and a slugcat wouldn't know how to create a functional pearl without being taught"

#

because "valuable" could also mean something like vulture masks

regal mulch
#

that also works

#

i just dont want to make counterfeit archivist redundant in almost all ways by their sibling using 2 blessings

alpine kelp
#

how about: saint CAN create pearls, but only if they're doing it with a counterfeit archivist survivor

#

basically: saint can turn a fake pearl into a real one

regal mulch
#

i mean that would be a bit too niche of an interaction to include directly

alpine kelp
#

yeah

regal mulch
#

so how would telekenesis work for saint

#

it needs to be able to do some damage

alpine kelp
#

as the pilgrimige progression player, didn't telekinesis do sizable amounts of damage?

if a creature is flung into a wall/other creature/pit, they take at least a moderate amount of damage - that's how it worked in my session

regal mulch
#

i think we dont need damage rules then

#

so adap wise i believe what we should do is a tounge adap and a spectral weapon adap

#

or maybe we can just go full into the idea of them being a support

#

two buffing adaptations

alpine kelp
#

what would the second buff adap be? the tongue one i get, but what would you do for the other one?

regal mulch
#

i mean like

#

buffing the party adaps

alpine kelp
#

buff idea: "sain't"

  • saint can copy the stats and abilities of another slugcat for 1 turn (just kidding that would be broken and a massive pain)
alpine kelp
# regal mulch buffing the party adaps

what do you mean by "buffing the party adaps"

  • buffing the party by using a saint adaptation
  • buffing the adaptations of the party

those are two very different things

regal mulch
#

the first

alpine kelp
#

i was about to say

#

you need to be VERY cautious about saint giving the rest of the party buffs, because it might lead to cases where certain things become unreasonably strong if you aren't careful

regal mulch
#

I have been summoned

#

hey

#

were working on saint since they were in a bit of a weird spot

#

and just rites/blessings in general

#

If you'll give me 2 hours you can have my full attention to help figure out what's good.

#

ill be here then

regal mulch
#

im thinking we might wanna just remove rites for non spellcasters as theyre kinda niche overall like both of the recent sessions only 1 rite was used (besides saint) and even the one fizzy hosted it was just the leap and discharge (which was way too strong then) but the leaping was all me using a niche build

regal mulch
#

I liked your idea of removing damage ones from non spellcasters

#

ive already implemented it

#

but in general i feel like we dont really need them

#

theyre not used much

#

most of them havent been used

#

idk what do you think

#

elaborating more even a level 1 party has more than enough blessings (16 if 4 players) and more than they will ever use at level 10 (48)

#

and most of the rites allow you to solve most problems except combat and scavengers

#

I like the rites, so I say keep them. They give us unique ways to solve problems.

#

for now im just gonna keep the 5

#

but uh

#

i do want to clasify what each slugcats role should be so they adhere to that

#

becasue rn its a bit weird

#

survivor: good all rounder
monk: general spellcaster
hunter: damage dealer
nightcat: stealth
artificer: aoe damage
gourmand: storage, crafting, and food
spearmaster: damage with utility
rivulet: action economy
saint: support spellcaster
host: scouting and creatures

#

We've done repeated tests with mostly the same people, so I think it's just been the players we've had not using the rites.

#

And we've used leap and bait quite a bit, those two are very useful.

#

And explosion

#

explosion was just overtuned for a wihle

regal mulch
regal mulch
#

Uh

#

Ye

#

Good

#

All of them are good

#

Support spellcaster is a bit of an odd title, but I kinda see it.

#

well its more because they cant really do damage generally

#

so i think making them a support spellcaster fits best

#

im readding the tounge damage/give other players blessings/health since its still support but also makes them more combat focused

regal mulch
#

instead of leaping across a gap youd use the enviroment or you species abilities to get up

#

and instead of using illusion youd create a distraction yourself

#

and resource management isnt really a problem with them becasue you have more than youd need

#

Fair

#

saint and monk would just have blessings as a species thing

#

or blessings would be reworked

#

i had an idea that they could be added to your roll if you want and then monk/saint cast with them

#

Hmm

#

Unsure what my thoughts on it are

#

On one hand I get your point, on the other I prefer how it was previously, but that's because I like the utilization of spells.

#

So I'm biased toward how we had it.

#

adaps could always add some rites back

#

but we can deal with rites later we need to finish hunter, nightcat, saint, and host

#

nightcat first

alpine kelp
#

if you're replacing Ambush Predator with something else, then i'll wait before suggesting adaptations

regal mulch
#

yeah thats a fair point

#

im holding off on messing with that because we have 2 nightcat players

#

please do dump any ideas for those 4 if you have them

alpine kelp
#

i think i already dumped my saint ideas, which were:

  • main attack is Telekinesis
  • adap 1 is the "long tongue" adap, which helps with evading/incapacitating creatures (depending on whether it's the "become part white lizard" or the "tongue becomes a DLL tentacle" option)
  • adap 2 is still ??? - it could be spectral weapon, but that kinda goes against the character theming of "pacifistic and weaponless"
regal mulch
#

saint i think what were doing is that theyre a support overall

alpine kelp
#

in general my philosophy for adaptations is "play further into the class archetype and don't negate weaknesses" - an adap might mitigate weaknesses, sure, but it can't trivialize them - otherwise, players concerned about low rolls will pick the "minimize weaknesses" option

regal mulch
#

with one adaptation lets you deal some damage

#

but is still mainly support

regal mulch
#

ignoring survivor because they are just an all rounder with no real weakness

alpine kelp
#

i would suggest maybe looking at some "class-based team games" for inspiration for adaptations in regards to mechanics, such as tf2 or overwatch

regal mulch
#

that could work actually

#

in the end though we can always fix stuff after we "release" this

#

though we should try to make it generally balanced

#

dont wanna fuck with campaigns going if possible

alpine kelp
#

generally i'd say have each class fulfill a niche

tf2 has three class types (offense, defense, and support) and has specific niches inside those

regal mulch
#

the biggest overlap is spearmaster and hunter but spearmaster has more utility with their damage while hunter is gonna be more focused on just damage

alpine kelp
# alpine kelp generally i'd say have each class fulfill a niche tf2 has three class types (of...

offensive:

  • scout (very high mobility with a fair amount of attack potential, but low health)
  • soldier (all-around attacker, can gain extra mobility by sacrificing health)
  • pyro (low-mobility attacker with devastating AOE damage)

defensive:

  • demoman (area control, punishes bad and predictable approaches)
  • heavy (tank with low mobility, serves as a meatshield to soak up damage from offensive classes)
  • engineer (area denial but takes time to set up)

support:

  • medic (serves as general support but has very limited offensive or defensive capability alone)
  • sniper (excels at attacking long-range but struggles to deal damage up close, helps support by offering supporting fire to teammates - however, requires high amounts of skill to play well)
  • spy (stealth class that serves to catch unsuspecting players off guard and cripple enemy defenses, but is extremely weak outside of stealth)
regal mulch
#

some of those roles could fit here

#

what do you think the slugcat roles should be though

alpine kelp
#

well uhhh all-rounders can work fine in a ttrpg, as it isn't team-based and thus doesn't overcentralize play

#

so i'd say:

all-purpose:

  • survivor
  • rivulet

offensive:

  • hunter
  • artificer
  • spearmaster

defensive - yeah we don't really have ANY classes which i'd deem "defensive" atm

support:

  • monk
  • nightcat
  • gourmand
  • saint
  • host

yeah we may be a LITTLE unbalanced here if we're going by team-based competitive game logic

#

(to clarify that's what we have NOW)

#

it is sort of hard to make any slugcat "defensive" unless you straight up give them higher health though

regal mulch
#

monk we can probably make offensive

#

and defensive dosent really work here

#

none of the slugcats could really fit that

#

except gourmand actually

#

maybe

#

also nightcats downside could be that they could lose the camo ability upon taking damage and need to reactivate it for 2 food pips

#

like white lizards do

alpine kelp
#

i'd say with a system like this we should go with a "passivity scale"

basically a list of how combat-oriented vs. support-oriented a particular class is

regal mulch
#

yeah

#

1 - 10

alpine kelp
#

saint as most passive, spearmaster (who HAS to attack) as most aggressive

#

so basically, from passive to aggressive, here's my rough list of what i think is WANTED

  • saint
  • host(?)
  • monk
  • gourmand
  • nightcat
  • survivor
  • rivulet
  • artificer
  • hunter
  • spearmaster
regal mulch
#

i feel like we should have monk around the middle

#

as a like

#

burst damage dealer

#

limited use but very powerful

#

host can can go both ways

alpine kelp
#

monk's current implementation both handicaps his damage potential and heavily focuses on support

regal mulch
#

im giving them a combat adap and a scouting adap

regal mulch
#

might even just rework blessings and rites as a whole

alpine kelp
#

host is basically the "engineer" or "summoner" class of this game

regal mulch
#

yeah

finite forum
#

what is host?

alpine kelp
#

fanmade slugcat

regal mulch
#

yeah

alpine kelp
#

basically a rot-infested one

regal mulch
#

we needed a 10th to round out the stats

#

the allure stats were left floating for obvious reasons

#

theyre ironically the face species despite their apperance

regal mulch
#

face of the party

#

the one who handles social stuff

#

i do think we should just go over all the species and adaptations sometime and see if theyre good enough and fit

#

overall (for completely finished) how i feel is

nearly perfect:
survivor (might need food pip adjustment but thats it)
arti
spearmaster

mostly fine but needs a little polishing:
gourmand
rivulet

needs a lot of work:
monk

#

gourmand its mostly on the base part

#

probably moving the fall damage to base and changing that adap

#

whats your opinions on rites/blessings though

alpine kelp
#

rites/blessings are... certainly a thing

i wouldn't necessarily say they HAVE to be class-specific but if we want a "generalized list" available to all classes, they need to effectively be cantrips - that is, essentially minor spells that have a small amount of utility for particular situations

i don't know how many rites we plan to have, so i'm not sure if we would need to restrict the amount of rites available to a player to prevent the dm and player from requiring too much additional reading or not

regal mulch
#

making them basically limited cantrips could be a good idea

#

let people pick say

#

3

#

level 1, level 5, level 10 maybe

#

but honestly i really feel like we should get rid of them

#

they feel unnecessary to me

#

and they dilute the focus

#

saint and monk could easily work without them with some adjustments

regal mulch
#

exception because that was an iterator and yknow

#

Peak roleplaying

#

they have a tiny little bit of the rot

regal mulch
#

elaborating on the role ideas i think we can actually make monk defensive while saint is supportive

regal mulch
#

Uno.

regal mulch
#

what

regal mulch
#

im gonna take a break from working on the ttrpg till after the session

#

theres a lot of things i wanna test first

molten birch
#

hey guys sorry i havent been active here recently
school's starting soon for me and i might have even less time to play </3

regal mulch
#

its good

regal mulch
#

I got work now which means I too will be super iffy. slugloafcry

#

can you still do saturday session

#

I have no idea honestly

#

If we could maybe do it earlier, definitely, but on our current schedule, I have no idea. Prolly won't know if I'm working Saturday or not til Friday night.

regal mulch
#

well tell me when you know

regal mulch
#

@hushed bane @regal mulch @warped ice @dim berry @normal osprey so can you all still do tommorow

dim berry
#

yeah

hushed bane
#

what time?

regal mulch
#

2pm pst

hushed bane
#

also i dont know if botmancer can

regal mulch
#

damn

#

dog cant

#

but they said its fine without them

hushed bane
#

they said they're on vacation tomorrow so yeah

#

i can though!

#

i mean they may be able to i'll have to see

#

if not i think we could still do it

#

although depending on if foxy can make it too, idk

#

feels like we shouldnt go ahead with it if 2 people are missing

regal mulch
#

if 2 people cant make it we reschedule

#

oh yeah right i have a few things i wanna run by you

#

if you dont mind

#

hows this

hushed bane
#

i like it!

regal mulch
#

I'll find out a bit later

regal mulch
#

oh fuck i forgot to ask

#

@hushed bane i had some thoughts on blessings and rites

#

i really feel like we dont need them

hushed bane
#

yeahh

#

maybe they should be specific to monk and saint

regal mulch
#

i feel like monk and saint we can just give X amount of uses per cycle or just have like

#

small permanent things they can do

#

my idea was that monk is defensive and saint is supportive

tacit needle
#

just read some of the doc and holy, you guys are insane

#

good job on it

regal mulch
#

thank you

#

and sorry for the late response i was playing ror2

tacit needle
#

it's alright

#

i'm honestly not that interested in ttrpgs since i dont know how to actually play them but, good job

regal mulch
#

thats fine

#

appreciate the thanks though

#

lot of work making this

tacit needle
#

i can tell lmao

regal mulch
#

Feet hurt less today.

normal osprey
tacit needle
magic oasis
#

the first time through, of course you're probably going to be lost, needing help is completely understandable
But over the course of several times, you will get the hang of it

tacit needle
#

overall i like the whole thing though

magic oasis
#

remember
TTRPGs are, at the end of the day, a cooperative experience
the players and the DM work together so they both have fun

tacit needle
#

i see

magic oasis
#

It's not confrontational

tacit needle
#

alright then, thanks

magic oasis
#

np ^^

#

Autumn wants the players to succeed through tough situations because then it'll be fun for the players, and thus fun for her

#

A DM completely stomping their players isn't fun for either side, and neither is the opposite

tacit needle
#

so basically, one puts the player through a test that they may succeed
and the other straight up doesn't want the players to win anything

magic oasis
#

there's nothing wrong with it getting confrontational, since some players and dms might enjoy that together (wargame rps)
but i don't think this is exactly the main goal here, based on what i've read from the document

tacit needle
#

yeah

#

it's meant to be cooperative

regal mulch
#

so unless you, dog, and everyone else are fine its gonna be rescheduled

#

@hushed bane @regal mulch @warped ice @dim berry @brazen flax

#

also autumn we still need to know if you can make it

hushed bane
#

yeahh rescheduling might be a good idea

regal mulch
#

gonna have to be on a wednesday or next weekend

#

if you still wanna play something i can absolutely improv the shit out of an unrelated one shot in like 3 hours

hushed bane
#

its fine!

#

id rather you use this time to plan anyway, i feel like too much improv would hurt things

#

idk

regal mulch
#

nah its already finished completely

#

outside of like one room

#

but ig we are rescheduling

#

wednesday 2:30pm pst or saturday 2pm pst

dim berry
#

cant be wedneday at 2:30 for me, Im working uhh

#

fuck time conversions

#

oh wait yeah it can I got it backwards

#

Im working 7-12

regal mulch
#

wednesday is ideal for me

#

everythings done for the msot part

#

I won't know my schedule for next week til Monday

warped ice
#

i got pinged
session when
im not at home but i can try remember my roll20 login and play anyway

regal mulch
#

were probably gonna move it

warped ice
#

alrighty

regal mulch
#

because dog and james cant make it

regal mulch
#

we can still run it today if everyone is fine with it (including the people who cant make it)

warped ice
#

yeah either is fine

regal mulch
#

sorry to ping everyone again

#

@brazen flax @hushed bane @dim berry @regal mulch

dim berry
#

yeah?

brazen flax
#

i dont mind missing a session

hushed bane
#

i mean im still of the opinion that if 2 people cant go we should wait it out maybe

regal mulch
# dim berry yeah?

would you be fine if we did it with 4/6 people or do you want to reschedule

#

and im with fizzy but i want to see what everyone wants

dim berry
#

I can wait

regal mulch
#

so ig we are waiting

#

@spare kraken we moved the session to either wednesday or saturday

#

Kk

regal mulch
#

are we doing wednesday or saturday we never decided

carmine hearth
#

wut is this server?

#

or channel

regal mulch
#

well

#

rain world tabletop rpg thread

#

were working on it

#

well im not rn im taking a break from developing it

ripe sage
#

Geeble gobble

warped ice
#

we should rename this thread to add [the coolest area] because thats what it is

regal mulch
#

so true

tacit needle
#

facts

carmine hearth
tacit needle
#

it's still the coolest area (TM)

carmine hearth
#

oh, just a name

#

not a fact

tacit needle
#

it is also a fact

#

the TM is so no one can steal the spot

regal mulch
#

Lol

#

Indeed

regal mulch
#

so are we doing saturday or not

regal mulch
#

Is currently the plan

regal mulch
#

@hushed bane @dim berry @normal osprey @brazen flax @warped ice so

warped ice
#

fuck yeah

regal mulch
#

same time as the last 2

dim berry
#

which is when?

warped ice
#

radical!
and if i forget fizzy will remind me

regal mulch
#

2pm pst

#

4 for you sam

dim berry
#

god I am terrible at planning

#

I for some reason thought pst was two hours ahead

#

so I thought it would be noon for me

#

its going to be a large probably from me

craggy pulsar
#

(I'm up to take over if anyone's gotta leave btw)

magic oasis
#

the game

regal mulch
#

I may be a bit late, but I'm still good to go.

warped ice
#

the funky slugcats

regal mulch
#

oh right

#

everyone is level 3

#

and @regal mulch it dosent exist (currently) but you can still use thamuturgic discharge

#

Good thing I remember it's stats vividly. Lol

#

and make sure your sheet is updated

regal mulch
#

@magic oasis @autumn field @steel osprey we are gonna do the session today

#

in about 4 hours

#

you guys wanted to watch

magic oasis
#

i will

#

spectate

steel osprey
#

ok sloggers

magic oasis
#

the game will begin soon

#

not the scavgames the uhh

#

other s game

autumn field
regal mulch
regal mulch
#

You too

#

thanks

spare kraken
#

T T R P G

#

Yes

regal mulch
#

You're welcome

autumn field
regal mulch
#

Anyway

spare kraken
#

But I was discussing Penrose diagrams...

regal mulch
#

Back to unconsciousness

#

its in 4 hours leaves you have time

spare kraken
#

Ty, I will hopefully be there in 4 hours.

regal mulch
#

I will hopefully be home in 4 hours.

#

Worst case I can be mute in call, and if someone can stream for me I text until I get home. Be a bit of a pain, but it's the best I got if I'm not home in time.

#

you can add another 15-20 to how much time you have

#

session recap for both previous and then a bit of time to make sure everyone has their stuff up

#

Ye, I'm hoping I'll be home by 4:20-30 since that's when we typically start doing stuff.

#

And luckily I don't need recap as last session was my spotlight(monksmug), so I remember all of it.

#

Nessy tried eating me twice, failed both times, two people died helping me the second time, and now we're at the coords

#

End of last session

#

well

#

in the ocean near the cords

#

same difference

#

also remember we are testing creatures rolling against the players

carmine hearth
#

wait what happened?

#

or will happen... ill watch then

regal mulch
#

ill give the recap at the start of the session

regal mulch
#

One more hour

warped ice
warped ice
#

judgement approaches

warped ice
#

got my tactical milkshake i am READY

regal mulch
#

@regal mulch @hushed bane @warped ice @brazen flax monkpower

warped ice
regal mulch
#

@spare kraken @steel osprey @autumn field @magic oasis

#

ampitheatre

warped ice
#

god damnit why must fizzy be idle

#

will be in in a sec

spare kraken
magic oasis
#

you fool

spare kraken
#

Who says I like talking?

magic oasis
#

i don't have a mic lmao

spare kraken
magic oasis
#

i am merely

#

the listener

spare kraken
#

Same

magic oasis
#

there's always the voice chat's text chat

regal mulch
autumn field
magic oasis
#

vib-ribbon

autumn field
#

that game has good music i think

autumn field
#

i forgor ๐Ÿ’€

steel osprey
#

o

#

hulo

#

i am here to observe ๐Ÿ‘€

red maple
#

same

warped ice
#

protogen enjoyers???

red maple
#

any toaster enjoyers in the chat?

spare kraken
#

Bonk the child.

red maple
#

which child

spare kraken
#

Fizzy's.

warped ice
#

toaster enjoyers

regal mulch
#

I will be home in 10ish mins.

magic oasis
#

i ate some toast

red maple
magic oasis
#

it was a 4 slot toaster

autumn field
red maple
#

so it was a different toaster

red maple
spare kraken
#

How could you do that?

#

๐Ÿฅชslugcandies

autumn field
spare kraken
#

Take goob
Crush between fingers.

magic oasis
#

GOOB

#

NOO

red maple
#

๐Ÿ˜‹

spare kraken
#

Feed to toaster

autumn field
#

my discord just restarted for no reason

#

????

red maple
#

@spare kraken

spare kraken
#

Tea time.

magic oasis
#

@regal mulch can you please take a screenshot of the top left of the scavenger base displaying a list of crimes

#

i need to see it

regal mulch
magic oasis
#

thank you so much.

autumn field
#

fucking evilk

#

why would they lick doorknobs

magic oasis
#

evilk

autumn field
#

evilk is stage 2 evil

magic oasis
#

it might not be illegal on the rain world

autumn field
#

neb ur based

warped ice
#

a dubious little creature

magic oasis
#

mischevious little slugcat

warped ice
#

getting up to mischief

magic oasis
#

up to no good

#

ultrapeaceful

regal mulch
#

Wtf

magic oasis
#

less ultrakill
more regular kill

#

yes you can it's called slidespearing

autumn field
#

moderate kill

magic oasis
#

yes you can
thrembo / 2 = thre

spare kraken
#

They're dead?
What I'm hearing is there's a slot open.

magic oasis
magic oasis
#

aquaman @warped ice

red maple
magic oasis
#

Whatever comes next, I do not think it is to be feared.

spare kraken
#

Get 16th'ed

magic oasis
#

no we use both sorry

spare kraken
#

Something somethings Scotland is British.

#

Now I will be hated.

magic oasis
#

this is like the exact same thing that happens every time my group's sessions starts and it makes me happy to hear a different group doing it

spare kraken
#

I know rock are ground.

autumn field
magic oasis
autumn field
#

thats more than half of thrembo

magic oasis
#

could also have

#

thrฯต
thrั”

autumn field
#

thrั”

#

true

magic oasis
#

THAT IS SO LOUD

regal mulch
magic oasis
#

YOU ARE ROLLING A GOLF BALL @hushed bane

spare kraken
#

I...

#

Foxy

#

W h y

#

So it's to hurt me specifically.

spare kraken
spare kraken
#

No, me specifically.

#

That's why I asked.

#

So that's the answer.

red maple
magic oasis
#

OH NO

#

rainworld soilers

red maple
#

spol

magic oasis
#

literal golf ball

#

"you can if you want, i'm not stopping you"
slughollow

#

oh no

magic oasis
#

ar-15 mod

spare kraken
#

I'm just sad that Britain isn't named Pacman.

red maple
#

lmaooo

magic oasis
#

the delewrongwarp

#

reduced to atoms

#

WILD MAGIC???

spare kraken
#

Death to the children

magic oasis
#

juggling town

magic oasis
#

three kill

verbal ferry
#

@regal mulch Is joining this in the future possible at all? Or-?

regal mulch
#

maybe yeah

verbal ferry
#

cool

regal mulch
#

Scavtelligence

steel osprey
#

i need to go for a sec

magic oasis
warped ice
#

scared

steel osprey
#

back

warped ice
#

meanwhile while the fight is going on

magic oasis
#

homies :)

warped ice
#

the best of homies

#

contributing nothing to the Crackhead Slugcat's violence

magic oasis
#

i had to brb, what happen

warped ice
#

we killed the iterator and fed it to the rot

magic oasis
#

L

#

he should have just been more robust

warped ice
#

i wish we all just piled up on him and beat him to death like the scavenger that was guarding our gear earlier

magic oasis
regal mulch
#

Higher quality png for you

warped ice
#

comfort!

magic oasis
#

romantic dinner with the homies

spare kraken
#

It's reversed, the noodles are the ones kissing now.

magic oasis
#

EAT

#

after spectating this anywho

#

i totally would've joined lmao

#

but i'm not sure if not having a mic would've affected things too much

warped ice
#

i dont think having no mic would be much of an issue, roll20 has a chat built in anyway so

magic oasis
#

true

#

i've never really used roll20 either though, mind you