#rw ttrpg thread
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revived
As is currently, I'm free tomorrow, but that could change in an instant, so ig we'll know closer to time.
oh nice
hope you can make it then
ok we need 1 more person today is anyone available or no
do we still need one extra person?
because if we do i have a friend who's into rain world that i plan to test the TTRPG on at some point
i think they're in this server so i can just DM em and see if they're up for it
sure go for it
they said perhaps
@warped ice get over here fool
if you have any questions ask me or the person with the same name as you
oh my god i forgot im even in this server thats handy
yEAH ill figure out wtf is goin on in a bit am a lil busy rn
hello your name is autumn and thats a very cool name
thanks
so who else is in the party?
Hello!
theyre playing as spearmaster
they were gonna play saint
@warped ice do you have a slugcat in mind you wanna play
oh and the doc and character sheet right
Spears and SlugcatsBy Autumn, fizzyegg, and LilFoxyPerson Overview Note that this rule set contains spoilers for Rain World and should be read only after beating the game (or if you donโt care about spoilers, thatโs cool, keep reading). Spears & Slugcats is a TTRPG that takes place within the p...
https://docs.google.com/spreadsheets/d/12IrUOC-SaW6627VvuD92zxXcDKsvy60A7gM5mMpgZ4o/edit?usp=sharing
Character Sheet
Information,Combat,Statistics
Name,HP,Knowledge,Agility,Resistance,Muscle,Allure
Species,Blessings
Level,Recovery Dice,Comprehension,Finesse,Tolerance,Grip,Intimidation
Max HP,Food Pips
Max Blessings,Karma,Perception,Stealth,Will,Throwing,Taming
Max Recovey Dice,Inventory
Max Karma
ok foxy can make it
yess
ok now we just need autumn to make their sheet and were good
It is quite satisfying that the icon I made for myself is green, so it matches Saint unintentionally. Lol
cant make it today ! sorry, theres some stuff going on rn and we're going on a trip soon
@hushed bane @dim berry @regal mulch sluggin time
its sluggin time
The fact we had an actual quest sorta to do with this one was cool.
Still love this game so much.
i'll try not to make the same mistake if theres gonna be another one of theese, ๐ its such a shame i had to miss it this time,
still sorry for the inconvenience <3
im gonna get to (attempting) to work on nightcat, hunter, and host
@hushed bane in particular wanna try to get atleast 1 host adap done
I am still interested but unsure what I can help with
whatever really
i could in a bit
are we all on level 2 now?
yes
also hi fizzy
id prefer if we worked on species because hunter and host dont have a species adap
and nightcat is missing one
i didnt really like them much i want to try to avoid what is basically just
more damage
i had a better (imo) version of adrenaline rush let me find it
ah cool!
i think host's 2 adaptations should focus on the rotlings
maybe one gives them HP and the ability to make weak attacks? so they're better at combat?
idk about the other though
combat vs scouting yeah
maybe the scouting one gives them longer tentacles
which lets them grab things easier and also travel faster
i think scouting could maybe reduce the cost?
and give you a free one at the start of every cycle
Ye
Speaking of, just remembered we had a session today
Shiiiiit
Imma have to get up super early
Oh well
yeah
let me ping everyone so i make sure everyone remembers
@hushed bane @normal osprey @brazen flax @warped ice
yupyup โจ
so its in like 4 and a half hours right?
yeah
ye
aight
on their way to perform Arson
I hope not, but I may have to back out last minute, at least for a bit and join mid session.
:D
D:
im gonna get in warehouse now
It looks like I'll be late by 10-30 mins. Unless you wanna wait til I get back, start without me and I'll join when I can.
its fine ill just explain what happens
and actually im gonna get everyone in vc rn so we can start on time
O ok
@hushed bane @normal osprey @warped ice @brazen flax slogcat
gimme one minute โจ
Hopefully I won't be too long.
gimme a few hold on i need to find my fuckinnnn mic i have no clue where i put it
my mic is just straight up gone ill be a bit to join if i can even find it
ok sharing the best thing from the session
arch (foxy) entering a leviathans mouth
then leaving it perfectly fine
And the scav pincushion. I caused 6 scavs to be impaled on floor spears while surviving the spears myself.
I believe I only got one lizard kill, bringing my total to 15. 15 kills as the pacifist species.
Wack
Am I essentially MVP? Lol
just use logic from the yakuza series, never killed anyone they just so happen to die around them
arch has never killed anyone, they just happen to wander into the arc of the spears or just so happen to fall onto inconveniently spears
god we really commit scav genocide huh
No, I definitely killed 5 of them as I literally exploded them.
The only 10 did in fact die to objects not directly from me, so the others were "coincidence". Lol
also @dim berry @brazen flax since you didnt hear this next session is saturday 2pst again
i need to prep the final bit
Next Saturday
H
oh next saturday alright
yeah not this saturday
also everyones level 3
Need to decide what to put my 3 stats into.
for the nightcats and host wait a minute because i need to get those species adaps ready
resistance +8 
I wish. Lmao
wait do we get extra points on all level ups?
yea
its just the adap
Meh, just an adap is cool too.
murder saint vs karma murder saint
choose

Consistent murder Saint. If we fuck up, karmic Saint becomes super weak. Tongue Saint has consistent damage.
the other ones still good
another recovery dice and a really consistent weapon
especially at higher karma
We have to get to higher karma first
Wait
you have 7 max rn
2 died, but 2 lived too. Does that cancel out?
oh yeah
7 karma rn
So we still have 7.
Nice
and as i said before its a three shot
hopefully
Turn this into a 5 session campaign guys, we got this. Lmao
i dont have the next part planned at all lmao
Curious if the dice gods will continue in my favor next session or if I die in the first reaction. Lol
should i replace the +1 recovery dice with recover all blessings once per cycle
for saint
actually wait figured it out
since when was it your fault they got in the way of your misplaced explosion?
you turn into a hunter next session
metamorphisis
what was your kill count btw
Me?
I only killed one lizard, correct? The one I kicked off the ledge.
negative 15 kills
you were just helping them ascend
what a kind and generous soul ๐
I was attempting at least. The scavs def didn't ascend, but I tried. Lol
So based off last session, our next session will be attempting to ascend via void.
undertale
Simply hole
We must collect 7 Ancients souls(echoes) to open the void and escape.
We already got 1. Lol
I have no choice but to finally do my Saint art now.
murder saint art
Should be interesting. Will have to wait tho.
Indeed
I gotta decide how to draw the shield. Already have an idea for my staff.
spike pit below leviathan above
Okay I'm not that good at art. Lol
Maybe eventually. Lol
that works too
Idk, if I really wanted too I prolly could.
sams gonna have a fun time hearing the session recap
Make an entire like poster worthy art piece for murder Saint.
Indeed
What's really fun is just how well the name fits because the name comes from another oc of mine. Which happens to be the celestial protector of a planet.
Murder Saint perfectly matches the personality, and it wasn't even on purpose. Lol
I just couldn't think of another name.
arch was the main character this time
they had plot armor
Saint purely did what Saint do. Saint ascended to godhood and smote the nonbelievers.
maybe we should change DCs to like
4, 7, 10, 13, 16
6+ feels too low but 9+ is a bit too hard
or maybe we should just bring back having both roll
Idk, 9+ was just fine for me. XD
and i think we might wanna note when like
God of rolling. Lol
a creature has different agility from its stealth or something
like a pole plant
That is a good idea, yes.
We should test blue/white lizards with their wall climbing.
It's not super important, but it would be good to get a feel for how that works.
Especially since we can throw in any direction and hitting something tends to knock it down.
yeag
ill try using rolls for creatures instead of DCs next session to see how it feels
Kk
Use our old stat blocks then? And you have a week to create stat blocks for any you need.
yeah ill get some placeholder ones ready in a seperate doc
Kk
the creature range would probably be bigger though
for stats
well its -5 to +5 atleast
Is a good idea to test that again. It adds a lot more rolling, but it also makes it a bit more realistic as either opponent could trip up and fail miserably, or accidentally do something extraordinary.
personally i prefer rolling
and it makes encounters more varied
as currently having high enough stats feels like you just hit everything
because of averages
on a tie id make the player win
My constant 10-17s were quite op. XD
Altho that's the purpose of a shield. To protec
It still amuses me how 9 of my kills were resistance checks. 

do the same thing again but with leviathans instead of scavengers
I murdered simply by avoiding death myself.
Simply block them to death? XD
Okay hear me out, if I max roll dice can I hold a leviathan's mouth open? Lol
i mean you could try
grip probably
I feel muscle or resistance. Or both
youre gonna get all 2s
Get like an average will all of them.
I called it earlier. I'm either gonna be a god again next session or die immediately in the next encounter. Lol
actually we could write a rule for that
probably not though
that would double the dice needed
That's one of those things that's not a specified rule, that's a dm's discretion thing.
im adding rules for like
greater advantage though
if you get multiple stacks of it
same with disadvantage
also foxy did you actually use the reroll 2s part of the shueld
I did not
then again you rolled too well
I only got a 1 a few times.
yeah you need a double 1 to reroll
1/36 chance
A lot of my dice were 3's and 4's, causing the consistent 11-13.
Every so often I'd get like a 1 and a high number, so I still ended up 9+.
arch willed a new god into existence and made them help them
Indeed
My decision to put +5 in res is really what carried me through that entire thing, cause I would not have been making high enough rolls to survive most of that otherwise. XD
thats another reason im thinking we ahould switch back to rolls
you NEED a +3 minimum for some creatures
just to update the to do list:
- about half the creature stats
- all objects
- hunter, nightcat, and host adaps
- about 6-11 more adaptations
- 2 more rites
not that bad since its just translating mechanics as the bulk of the work
i say were done by the end of next month
I'll have my college work done by today which means I'll have a while of free time to think.
Should be able to get you a few adaps
any test stuff is gonna be done later though
not the same time (2pst) we usually do since i have school starting soon
or just do it on weekends
also i was thinking if we wanted multiclassing we would need like
4 more species adaps for each slugcat
though multiclassing would be a bit weird due to how we flavor it
we can always add that after we "release" it though
Thought. Do we give garbage worms hp? They have none in game as far as I'm aware.
Multiclassing would simply be crossbreeds.
just give them like
40
should we make 12s in combat instantly succeed
sure
its a 1/36 chance it wont break the game
only for players though
ok there are rules for multiple stacks of advantage/disadvantage now
hopefully it dosent become super broken
ok making a host adap
i know what i want it to do but not how to make it do that
i have two ideas
1 - if you have 3 rot clusters, you have advantage on taming checks under a condition (all 3 rotlings around the creature?)
2 - you may use a rot cluster to give yourself advantage on a taming check, however this kills the rot cluster
rotling is a much better name im changing it to that
@hushed bane host
oh sorry
one thing though
i think we should change the max rotlings by default to 2 and make them take 3 each
then have this adap let you have 3
do rotlings need a stat block
wait i have the solution to the rotling image needing to be somewhere
done
It might be useful for players knowing what they're capable of, but that would be the only reason.
it was mostly for the image being accesible tbh but we figured that out
Also our convo about karmic saint versus tongue saint. Tongue saint is better as it is more accessible damage. Sacrilege can only be used as long as you have blessings. Tongue can be used whenever.
i think theyre pretty balanced tbh
Now a guaranteed possible 11 damage is good, but it's only usable for so long.
i could also replace the extra recovery dice with a better unarmed attack?
your unarmed attack dice is changed to a d6 maybe
They're balanced, I'm just making the point of me preferring tongue
Then it's simply better barbs.
Essentially barbs plus sacrilege.
fair enough
i thnik theyre fine rn
Ye
Especially later levels when Saint unlocks infinite blessings.
Early on tho, tongue is better
21 uses of sacrilege.
231 damage.
its hard to balance
Saint can't do that much in one turn, just that much in one cycle.
Actually less possible damage than throwing 21 spears as that's possible 252 damage
It's balanced
I just wanted to do the math
fair enough
i might want to just make it current karma not 1 + current karma
And other slugs can keep throwing spears while Saint just stops dealing damage at that point.
Unless you're me who doesn't have to deal damage to deal damage.
I wouldn't. It lowers already limited damage.
I still can't get over the fact I only actually killed 5 things by directly dealing damage. Everything else died to "environmental" effects. Lol
if were letting sources of (dis)advantage stack im changing it to +1 dice and pick the 2 highest
well the first stack is gonna be +2
this work?
we might need to have like
rules for advantage on damage if it over occurs
@hushed bane hey can we try to finish the species adaps rn
foxy swam into and then out of a leviathans mouth and ripped parts of it out succesfully
i love spoilers
while 2 people died at the same time to it
okay so
what is sorta the rotation when it comes to combat? like what happens for one round? @regal mulch
theres no initiative people just take actions when appropriate
and the GM has creatures do stuff when appropriate once again
wait, then how do you determine who goes first?
do you have like, an example of what a round looks like?
or at least the flow of combat
okie
i think an example round would really help the document, since it gives an overall idea of what the flow is supposed to be like
examples like that can help a lot in letting people understand what the sort of general idea is, like the example encounter of a bridge across a moat at the start of the 5e PHB
oh yeah we had one a bit ago but i never got around to making a new one when we reworked combat
any other places we should give examples?
might be a lot, but
character creation
just like a single example of what information a finished character sheet looks like
we will once we get a character sheet done
i can collage one out of snipped up dnd character sheets-
for now we just have a spreadsheet
Character Sheet
Information,Combat,Statistics
Name,HP,Knowledge,Agility,Resistance,Muscle,Allure
Species,Blessings
Level,Recovery Dice,Comprehension,Finesse,Tolerance,Grip,Intimidation
Max HP,Food Pips
Max Blessings,Karma,Perception,Stealth,Will,Throwing,Taming
Max Recovey Dice,Inventory
Max Karma
that should be pinned ngl
@vernal moat 
pim
pimed!!!
she's been pinned!!!!!!!

long story short the order of actions is determined mostly by what logically makes sense
that seems like it could end up causing some issues, since it's entirely subjective
the purpose of something like initiative, speed stat, priority, whatever the mechanic is called in games, is to provide an objective turn order that can be planned for, or to prevent people from arguing over what would be "logical"
while i understand that with someone being in the role of gamemaster, you can completely stop all arguments with your own interpretation, that still might not end up making players happy with the result, as they can say it's biased
if, however, the order of actions is determined by an objective system, then there's nothing to blame except for luck or other people's builds, which is okay for people to get angry at instead of other people's opinions
i will say though, if the system works here, then that's alright, I haven't seen any gameplay of this in action so i don't have a handle on how intuitive it might be
its worked so far
generally it goes player action/enemy reaction -> enemy action/player reaction -> repeat
idk how i would explain that in the rules as it dosent always go like that
Generally everyone who has an idea kinda states what they want if they want to do something first and we just kinda agree which should be done first. With more uncivil players it might cause some issue, but for us at least it's worked perfectly.
And the dm has always been pretty good at making sure everyone gets a turn before proceeding.
But to make everything as naturally fluid as possible, not having initiative is a good way to go. It allows more natural movement of actions.
i just have a thing against initiative because it causes a lot of problems
such as players getting bored
without it peoples are gonna be more engaged
true
though... i think not paying attention like that is kinda a recipe to get blindsided in an actual game from turning your brain off
depends on the group, we had to do a lot of planning each turn
yeah thats a good point but in general i just prefer no initative because our system isnt terribly complex combat wise
If encounters are built more like step by step puzzles
Then yeah, initiative is going to be needed for that consistency
theyre not really built like puzzles
that's what it felt like for us
i assume here that it's a little more scrappy though, and that's alright
the environment itself is the puzzle generally
combat/out of combat isnt that much of a difference outside of like
first strike and ambush predator
which are just
advantage on first attack roll and -5 damange on first attack if not camoflauged
but you can generally tell when an encounter starts and ends
and at worst we can replace those
it's probably just 12:15 AM 5e brain not used to the idea of not having initiative
i'm gonna just go to sleep, g'night
night
i feel like karmic spear should be reworked into a more like
nuke rite to not overlap with karmic strike
well ig that things niche is that it can be cased alongside a normal rite
but still making it a burst damage rite could work well
or maybe we should limit basic rites to dealing no damage and just being utility
@hushed bane
what do you think
speaking of blessings and rites i believe we should mess with saint and monk
i think we should redistribute some of their stuff for saint
base:
- tounge
- recovery dice blessing regains
- a damaging rite
adap 1:
- tounge to deal damage
- recovery dice healing on others
adap 2:
- more blessings
- another damaging rite (thamuturgic discharge could get moved here maybe)
monk i feel like telekenesis dosent fit and we should replace it
i moved karmic spear to base
if you're putting it on the doc, it's spelled "tongue"
i like the second more
im thinking for the other adap its scouting based
ok i like this
im gonna bring base rotlings back to 3
im thinking we should also either remove damaging rites from basic rites or just not let non spellcasters use them altogether
this seems good (monk)
i need help on saint this is the second time ive tried reworking them
mfw i summon a scavenger toll post inside a hostile creature
is it summoned inside the hand or can the player choose an area around them to place it
either
cup of void fluid
ok i made it appear in the hand that makes more sense
what do you think about this though
well let me recheck the list
the "basic rites" list appears to only have Miraculous Empowerment in terms of damage modifying stuff? given its cost of 4 rites that effectively means low-rite classes probably won't be able to use it much anyway
well i already removed the damaging rites
there was uh
1d4 + 3 damage for 2 blessings
2d6 + 3 damage aoe for 6 blessings
2 damage for 1 blessing
i just dont think theyre needed for non spellcasters
that's probably fine, i don't think we need to give non-spellcasters extra attacks, especially given the vast amount of adaptations that do provide offensive utility
ok
last thing
what do you think we should do for saint
rn im stuck as they cant use weapons so theyre a spellcaster almost 100% of the time
idk how much damage their base rite should do
how much damage does a spear do
you could maybe give karmic spear to them instead? idk
well i want monk to keep that but i do have an idea
spectral weapon, creates a spear that deals 2d6 damage, uses 2 blessings for every attack performed, and disappears after making a ranged attack with it
how about:
spectral weapons. they can create an assortment of stuff like spears, rocks, bombs, flashbangs(?) but each has a separate cost in terms of blessings
that could work
spear is the default saint has
then you can get another form via a adaptation
this seems good
that seems fair
wait i forgot the +6 max blessings
ok now its good
bit wordy but its fine
theres also this
is this a good adap
i want one tounge adap and one spellcasting adap
if the spellcasting adap is the "spectral weapon improvement" then that can act as the offensive one
i'd say the tongue should be used for stealth, defense, or evasion
a tongue adaptation therefore could maybe be that the tongue gets longer and either becomes a "prehensile + sticky" DLL thing or a "stealth upgrade" white lizard thing
it already is a limb but i could remove that part and add it to the tounge adap
a limb in what way?
hold an extra item and interact with stuff but that would be better as an adap
@regal mulch youre the one who played saint what do you think

well, the white lizard thing wouldn't be much of a change to that function, it would just make the tongue longer
the DLL thing would be like "the tongue becomes essentially this long, prehensile tentacle which can grab things (and ensnare/restrict creatures up to a certain size)
saint is the hardest slugcat to make i swear
its hard to keep their "dosent use weapons" idea but still maek them effective in combat
and not make them extremely under or overpowered
and make sure theyre still useful levels 1 and 2
maybe saint could gain the telekinesis stuff?
i mean i did remove it from monk
that might have better flavor than the spectral weapons
well MSC 1.3 Saint did actually have telekinesis (and a permakill ability) when they reached karma 10
that won't be the case for downpour saint, but we could still use what we have at the current moment
also i added it cant be valuable because dont want to fuck with fake pearls
i'd just say "or a pearl" and if you REALLY need to justify just pearls in particular, say "they're objects that are technically complex and a slugcat wouldn't know how to create a functional pearl without being taught"
because "valuable" could also mean something like vulture masks
that also works
i just dont want to make counterfeit archivist redundant in almost all ways by their sibling using 2 blessings
how about: saint CAN create pearls, but only if they're doing it with a counterfeit archivist survivor
basically: saint can turn a fake pearl into a real one
i mean that would be a bit too niche of an interaction to include directly
yeah
as the pilgrimige progression player, didn't telekinesis do sizable amounts of damage?
if a creature is flung into a wall/other creature/pit, they take at least a moderate amount of damage - that's how it worked in my session
i think we dont need damage rules then
so adap wise i believe what we should do is a tounge adap and a spectral weapon adap
or maybe we can just go full into the idea of them being a support
two buffing adaptations
what would the second buff adap be? the tongue one i get, but what would you do for the other one?
buff idea: "sain't"
- saint can copy the stats and abilities of another slugcat for 1 turn (just kidding that would be broken and a massive pain)
what do you mean by "buffing the party adaps"
- buffing the party by using a saint adaptation
- buffing the adaptations of the party
those are two very different things
the first
i was about to say
you need to be VERY cautious about saint giving the rest of the party buffs, because it might lead to cases where certain things become unreasonably strong if you aren't careful

I have been summoned
hey
were working on saint since they were in a bit of a weird spot
and just rites/blessings in general
If you'll give me 2 hours you can have my full attention to help figure out what's good.
ill be here then
im thinking we might wanna just remove rites for non spellcasters as theyre kinda niche overall like both of the recent sessions only 1 rite was used (besides saint) and even the one fizzy hosted it was just the leap and discharge (which was way too strong then) but the leaping was all me using a niche build
I liked your idea of removing damage ones from non spellcasters
ive already implemented it
but in general i feel like we dont really need them
theyre not used much
most of them havent been used
idk what do you think
elaborating more even a level 1 party has more than enough blessings (16 if 4 players) and more than they will ever use at level 10 (48)
and most of the rites allow you to solve most problems except combat and scavengers
I like the rites, so I say keep them. They give us unique ways to solve problems.
for now im just gonna keep the 5
but uh
i do want to clasify what each slugcats role should be so they adhere to that
becasue rn its a bit weird
survivor: good all rounder
monk: general spellcaster
hunter: damage dealer
nightcat: stealth
artificer: aoe damage
gourmand: storage, crafting, and food
spearmaster: damage with utility
rivulet: action economy
saint: support spellcaster
host: scouting and creatures
We've done repeated tests with mostly the same people, so I think it's just been the players we've had not using the rites.
And we've used leap and bait quite a bit, those two are very useful.
And explosion
explosion was just overtuned for a wihle
ill run some tests with different players sometime to see if that changes anything
do you disagree on any of these though
Uh
Ye
Good
All of them are good
Support spellcaster is a bit of an odd title, but I kinda see it.
well its more because they cant really do damage generally
so i think making them a support spellcaster fits best
im readding the tounge damage/give other players blessings/health since its still support but also makes them more combat focused
the thing is though (imo) not using those would lead to more interestng scenarios most of the time
instead of leaping across a gap youd use the enviroment or you species abilities to get up
and instead of using illusion youd create a distraction yourself
and resource management isnt really a problem with them becasue you have more than youd need
Fair
saint and monk would just have blessings as a species thing
or blessings would be reworked
i had an idea that they could be added to your roll if you want and then monk/saint cast with them
Hmm
Unsure what my thoughts on it are
On one hand I get your point, on the other I prefer how it was previously, but that's because I like the utilization of spells.
So I'm biased toward how we had it.
adaps could always add some rites back
but we can deal with rites later we need to finish hunter, nightcat, saint, and host
nightcat first
if you're replacing Ambush Predator with something else, then i'll wait before suggesting adaptations
yeah thats a fair point
im holding off on messing with that because we have 2 nightcat players
please do dump any ideas for those 4 if you have them
i think i already dumped my saint ideas, which were:
- main attack is Telekinesis
- adap 1 is the "long tongue" adap, which helps with evading/incapacitating creatures (depending on whether it's the "become part white lizard" or the "tongue becomes a DLL tentacle" option)
- adap 2 is still ??? - it could be spectral weapon, but that kinda goes against the character theming of "pacifistic and weaponless"
saint i think what were doing is that theyre a support overall
in general my philosophy for adaptations is "play further into the class archetype and don't negate weaknesses" - an adap might mitigate weaknesses, sure, but it can't trivialize them - otherwise, players concerned about low rolls will pick the "minimize weaknesses" option
is there any of those mitagating weaknesses we do have
ignoring survivor because they are just an all rounder with no real weakness
i would suggest maybe looking at some "class-based team games" for inspiration for adaptations in regards to mechanics, such as tf2 or overwatch
that could work actually
in the end though we can always fix stuff after we "release" this
though we should try to make it generally balanced
dont wanna fuck with campaigns going if possible
generally i'd say have each class fulfill a niche
tf2 has three class types (offense, defense, and support) and has specific niches inside those
i did categorize them here somewhat
the biggest overlap is spearmaster and hunter but spearmaster has more utility with their damage while hunter is gonna be more focused on just damage
offensive:
- scout (very high mobility with a fair amount of attack potential, but low health)
- soldier (all-around attacker, can gain extra mobility by sacrificing health)
- pyro (low-mobility attacker with devastating AOE damage)
defensive:
- demoman (area control, punishes bad and predictable approaches)
- heavy (tank with low mobility, serves as a meatshield to soak up damage from offensive classes)
- engineer (area denial but takes time to set up)
support:
- medic (serves as general support but has very limited offensive or defensive capability alone)
- sniper (excels at attacking long-range but struggles to deal damage up close, helps support by offering supporting fire to teammates - however, requires high amounts of skill to play well)
- spy (stealth class that serves to catch unsuspecting players off guard and cripple enemy defenses, but is extremely weak outside of stealth)
some of those roles could fit here
what do you think the slugcat roles should be though
well uhhh all-rounders can work fine in a ttrpg, as it isn't team-based and thus doesn't overcentralize play
so i'd say:
all-purpose:
- survivor
- rivulet
offensive:
- hunter
- artificer
- spearmaster
defensive - yeah we don't really have ANY classes which i'd deem "defensive" atm
support:
- monk
- nightcat
- gourmand
- saint
- host
yeah we may be a LITTLE unbalanced here if we're going by team-based competitive game logic
(to clarify that's what we have NOW)
it is sort of hard to make any slugcat "defensive" unless you straight up give them higher health though
monk we can probably make offensive
and defensive dosent really work here
none of the slugcats could really fit that
except gourmand actually
maybe
also nightcats downside could be that they could lose the camo ability upon taking damage and need to reactivate it for 2 food pips
like white lizards do
i'd say with a system like this we should go with a "passivity scale"
basically a list of how combat-oriented vs. support-oriented a particular class is
saint as most passive, spearmaster (who HAS to attack) as most aggressive
so basically, from passive to aggressive, here's my rough list of what i think is WANTED
- saint
- host(?)
- monk
- gourmand
- nightcat
- survivor
- rivulet
- artificer
- hunter
- spearmaster
i feel like we should have monk around the middle
as a like
burst damage dealer
limited use but very powerful
host can can go both ways
monk's current implementation both handicaps his damage potential and heavily focuses on support
im giving them a combat adap and a scouting adap
yeah i might give them a complete rework
might even just rework blessings and rites as a whole
host is basically the "engineer" or "summoner" class of this game
yeah
what is host?
fanmade slugcat
yeah
basically a rot-infested one
we needed a 10th to round out the stats
the allure stats were left floating for obvious reasons
theyre ironically the face species despite their apperance
face?
face of the party
the one who handles social stuff
i do think we should just go over all the species and adaptations sometime and see if theyre good enough and fit
overall (for completely finished) how i feel is
nearly perfect:
survivor (might need food pip adjustment but thats it)
arti
spearmaster
mostly fine but needs a little polishing:
gourmand
rivulet
needs a lot of work:
monk
gourmand its mostly on the base part
probably moving the fall damage to base and changing that adap
whats your opinions on rites/blessings though
rites/blessings are... certainly a thing
i wouldn't necessarily say they HAVE to be class-specific but if we want a "generalized list" available to all classes, they need to effectively be cantrips - that is, essentially minor spells that have a small amount of utility for particular situations
i don't know how many rites we plan to have, so i'm not sure if we would need to restrict the amount of rites available to a player to prevent the dm and player from requiring too much additional reading or not
making them basically limited cantrips could be a good idea
let people pick say
3
level 1, level 5, level 10 maybe
but honestly i really feel like we should get rid of them
they feel unnecessary to me
and they dilute the focus
saint and monk could easily work without them with some adjustments
me as Saint, dancing with the scavs while our host only pisses them off I beg to differ. Lmaooo
exception because that was an iterator and yknow
Peak roleplaying
they have a tiny little bit of the rot
elaborating on the role ideas i think we can actually make monk defensive while saint is supportive
Uno.
what
im gonna take a break from working on the ttrpg till after the session
theres a lot of things i wanna test first
hey guys sorry i havent been active here recently
school's starting soon for me and i might have even less time to play </3
its good
I got work now which means I too will be super iffy. 
can you still do saturday session
I have no idea honestly
If we could maybe do it earlier, definitely, but on our current schedule, I have no idea. Prolly won't know if I'm working Saturday or not til Friday night.
well tell me when you know
@hushed bane @regal mulch @warped ice @dim berry @normal osprey so can you all still do tommorow
yeah
what time?
2pm pst
also i dont know if botmancer can
they said they're on vacation tomorrow so yeah
i can though!
i mean they may be able to i'll have to see
if not i think we could still do it
although depending on if foxy can make it too, idk
feels like we shouldnt go ahead with it if 2 people are missing
if 2 people cant make it we reschedule
oh yeah right i have a few things i wanna run by you
if you dont mind
hows this
i like it!
I'll find out a bit later
oh fuck i forgot to ask
@hushed bane i had some thoughts on blessings and rites
i really feel like we dont need them
i feel like monk and saint we can just give X amount of uses per cycle or just have like
small permanent things they can do
my idea was that monk is defensive and saint is supportive
it's alright
i'm honestly not that interested in ttrpgs since i dont know how to actually play them but, good job
i can tell lmao
Only way to learn is to play.
Feet hurt less today.
Sadly no, it would have been very tough to do so for me, the vacation hoise doesnt have wifi and i cant share internet through phone to the laptop. I do apologise but also wish you all good luck on the session
would love to hear the recap afterwards ;;
i mean, true but i'm terrible at making characters
that's why it's important to seek help when making your first character
the first time through, of course you're probably going to be lost, needing help is completely understandable
But over the course of several times, you will get the hang of it
might do that first then, if i do play ttrpgs at least once in my life
overall i like the whole thing though
remember
TTRPGs are, at the end of the day, a cooperative experience
the players and the DM work together so they both have fun
i see
It's not confrontational
alright then, thanks
np ^^
Autumn wants the players to succeed through tough situations because then it'll be fun for the players, and thus fun for her
A DM completely stomping their players isn't fun for either side, and neither is the opposite
so basically, one puts the player through a test that they may succeed
and the other straight up doesn't want the players to win anything
there's nothing wrong with it getting confrontational, since some players and dms might enjoy that together (wargame rps)
but i don't think this is exactly the main goal here, based on what i've read from the document
we were gonna cancel it if 2 people cant make it
so unless you, dog, and everyone else are fine its gonna be rescheduled
@hushed bane @regal mulch @warped ice @dim berry @brazen flax
also autumn we still need to know if you can make it
yeahh rescheduling might be a good idea
gonna have to be on a wednesday or next weekend
if you still wanna play something i can absolutely improv the shit out of an unrelated one shot in like 3 hours
its fine!
id rather you use this time to plan anyway, i feel like too much improv would hurt things
idk
nah its already finished completely
outside of like one room
but ig we are rescheduling
wednesday 2:30pm pst or saturday 2pm pst
cant be wedneday at 2:30 for me, Im working uhh
fuck time conversions
oh wait yeah it can I got it backwards
Im working 7-12
wednesday is ideal for me
everythings done for the msot part
I won't know my schedule for next week til Monday
i got pinged
session when
im not at home but i can try remember my roll20 login and play anyway
were probably gonna move it
alrighty
because dog and james cant make it
is one of these fine
we can still run it today if everyone is fine with it (including the people who cant make it)
yeah either is fine
yeah?
i dont mind missing a session
i mean im still of the opinion that if 2 people cant go we should wait it out maybe
would you be fine if we did it with 4/6 people or do you want to reschedule
and im with fizzy but i want to see what everyone wants
I can wait
so ig we are waiting
@spare kraken we moved the session to either wednesday or saturday
Kk
are we doing wednesday or saturday we never decided
well
rain world tabletop rpg thread
were working on it
well im not rn im taking a break from developing it
Geeble gobble
we should rename this thread to add [the coolest area] because thats what it is
so true
facts
I am unknowledgeable to the coolness of this area, and myself believe #vanilla-meme-galleryโ is the coolest area
it's still the coolest area (TM)
so are we doing saturday or not
Is currently the plan
fuck yeah
which is when?
radical!
and if i forget fizzy will remind me
god I am terrible at planning
I for some reason thought pst was two hours ahead
so I thought it would be noon for me
its going to be a large probably from me
(I'm up to take over if anyone's gotta leave btw)
the game
I may be a bit late, but I'm still good to go.
the funky slugcats
oh right
everyone is level 3
and @regal mulch it dosent exist (currently) but you can still use thamuturgic discharge
Good thing I remember it's stats vividly. Lol
and make sure your sheet is updated
@magic oasis @autumn field @steel osprey we are gonna do the session today
in about 4 hours
you guys wanted to watch
ok 
sungeons and sragons
Do believe I updated it before we got off, but I will when I get home.
You're welcome
ill see what mood im in when you start playing
sometimes i just Do not have the attention span for vcs at all
Anyway
I will hopefully be home in 4 hours.
Worst case I can be mute in call, and if someone can stream for me I text until I get home. Be a bit of a pain, but it's the best I got if I'm not home in time.
you can add another 15-20 to how much time you have
session recap for both previous and then a bit of time to make sure everyone has their stuff up
Ye, I'm hoping I'll be home by 4:20-30 since that's when we typically start doing stuff.
And luckily I don't need recap as last session was my spotlight(
), so I remember all of it.
Nessy tried eating me twice, failed both times, two people died helping me the second time, and now we're at the coords
End of last session

well
in the ocean near the cords
same difference
also remember we are testing creatures rolling against the players
ill give the recap at the start of the session
One more hour

judgement approaches
@regal mulch @hushed bane @warped ice @brazen flax 


you fool
Who says I like talking?
i don't have a mic lmao

Same
there's always the voice chat's text chat
Waiting on Uber. Should be home by n:20.
omg what game is this from
vib-ribbon
that game has good music i think
ill join in a minute im currently trying to remember the things that i told myself i was going to do
i forgor ๐
same
protogen enjoyers???
any toaster enjoyers in the chat?
Bonk the child.
Fizzy's.
toaster enjoyers
I will be home in 10ish mins.
i ate some toast
i hope you didnt use a different toaster
it was a 4 slot toaster
:toast: spinning gif
so it was a different toaster


Take goob
Crush between fingers.
๐
Feed to toaster
@spare kraken
@regal mulch can you please take a screenshot of the top left of the scavenger base displaying a list of crimes
i need to see it
thank you so much.
evilk
evilk is stage 2 evil
it might not be illegal on the rain world
neb ur based
a dubious little creature
mischevious little slugcat
getting up to mischief
Wtf
moderate kill
yes you can
thrembo / 2 = thre

aquaman @warped ice
Whatever comes next, I do not think it is to be feared.
Get 16th'ed
no we use both sorry
this is like the exact same thing that happens every time my group's sessions starts and it makes me happy to hear a different group doing it
I know rock are ground.
counterpoint:
thrแด
thats more than half of thrembo
THAT IS SO LOUD
YOU ARE ROLLING A GOLF BALL @hushed bane


spol
ar-15 mod
I'm just sad that Britain isn't named Pacman.
lmaooo
Death to the children
@regal mulch Is joining this in the future possible at all? Or-?
maybe yeah
cool
Scavtelligence
i need to go for a sec
scared
back
meanwhile while the fight is going on
homies :)
i had to brb, what happen
we killed the iterator and fed it to the rot
i wish we all just piled up on him and beat him to death like the scavenger that was guarding our gear earlier
comfort!
It's reversed, the noodles are the ones kissing now.
EAT
after spectating this anywho
i totally would've joined lmao
but i'm not sure if not having a mic would've affected things too much
i dont think having no mic would be much of an issue, roll20 has a chat built in anyway so











