#map fixes

1 messages · Page 1 of 1 (latest)

green moss
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Hello @drowsy osprey

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I hope this is the last one

drowsy osprey
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ok it's not too bad of a fix at least

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thank you so much for all of your help

polar bison
drowsy osprey
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i don't think that one is on me, if i had screwed up stuff there i feel like more would be misaligned

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i'll take a look at the og devtool map image

drowsy osprey
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update: it was a mistake on my part, not sure how i managed to offset such a tiny area by accident hunterkek thank you klen!

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ill reupload it a bit later

polar bison
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One more weird thing slugburst

drowsy osprey
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where? monkcurious

polar bison
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Black line i guess

drowsy osprey
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OH

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right

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i might have accidentally moved that up rip

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fixed and uploaded both to the wiki and gdrive lizgreengaming

green moss
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That pipe is one pixel higher

drowsy osprey
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graffitisweat oops

drowsy osprey
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fixed on si and full maps

green moss
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that pole is one pixel to the left

drowsy osprey
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fixing now

green moss
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should this line in the icon of the required level of karma be the same length on all maps?

drowsy osprey
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i adjust it depending on the surrounding context

green moss
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Okay

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I just decided to compare them and here is the result

drowsy osprey
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as i said, its adjusted depending on the surrounding context, including the karma symbols they are dividing, so it makes sense that most of the ones with similar symbols are similar in length monkcurious

green moss
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Hello @drowsy osprey

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I rechecked maps on ru wiki and found these weird connections on DS map

green moss
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I'm sorry that I bothered you again

hexed sequoia
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can confirm these are on the english wiki map as well

hexed sequoia
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(feel free to respond whenever, it's 1:42 A.M. where i am and i'm going to sleep after this post)

cursive gate
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So, now we have to make versions of maps for each Slugcat?

drowsy osprey
hexed sequoia
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everything else in CC looks good to me

drowsy osprey
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not sure what you mean by those?

green moss
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I'm not sure but maybe this is also a mistake

drowsy osprey
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both of the screenshots you showed have the lines connecting the right entrances @ mm

drowsy osprey
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not sure what youre pointing out in the second image

drowsy osprey
hexed sequoia
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kind of hard to explain, let me open in photopea and make the proposed edit

drowsy osprey
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are you proposing that it needs to be like this?

hexed sequoia
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gimme one sec

green moss
drowsy osprey
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that's what the devtools gave me huntershrug

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i didnt alter the rooms at all other than cropping down some of the skyboxes

hexed sequoia
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im saying like this

drowsy osprey
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but it doesnt connect to those ones

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my rule with the connection lines is that they dont touch their corresponding entrances unless i literally cant fit them in to do so

hexed sequoia
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ok

drowsy osprey
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if i did what you're proposing i would have to change every single connection to reflect that updated rule

hexed sequoia
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ah alright

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ok then CC is perfectly good as it is rn

green moss
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Two connections not painted black

drowsy osprey
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i will prolly update the sky islands ones to also be black where necessary

hexed sequoia
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ok we've got a skill issue - the right entrance of DS_A19 should be on the right wall

drowsy osprey
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screenshots please

hexed sequoia
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yes

drowsy osprey
hexed sequoia
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@green moss can you repost the other DS stuff you found please so i'm not retreading ground

drowsy osprey
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ive already fixed those

hexed sequoia
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not in the folder you haven't

drowsy osprey
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yes i have

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i just obviously havent uploaded it yet

hexed sequoia
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ok ill try to ignore those

green moss
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@hexed sequoia I didn't have time to check SS, SH, UW and HI

hexed sequoia
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minor nitpick but the left entrance of DS_C03 is horizontal

green moss
hexed sequoia
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incorrect left connection of DS_D03

drowsy osprey
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but ive gone and manually filled it in too

drowsy osprey
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anything else for DS?

drowsy osprey
green moss
green moss
hexed sequoia
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ok looked at DS and it looks fine other than those issues

drowsy osprey
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all fixed then

green moss
hexed sequoia
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can i see the fixed map?

drowsy osprey
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ill try to send it slugimjust

green moss
drowsy osprey
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for some reason discord has been super slow with uploading attachments for me lately :\

drowsy osprey
hexed sequoia
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honestly the map looks nicer this way

drowsy osprey
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well duh it looks nicer when its more accurate hunterkek

green moss
drowsy osprey
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its already hosted on gdrive

hexed sequoia
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ah yes, the floor is made of floor

drowsy osprey
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but i will reupload the DS ones there rq

hexed sequoia
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going to do GW and then take a little break

drowsy osprey
green moss
drowsy osprey
hexed sequoia
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GW_E01 left side

green moss
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maybe it's better to move this icon to the right?

drowsy osprey
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oh i will slugshook i think i might have forgotten to move it after trimming some skyboxes

green moss
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this is what i sent

drowsy osprey
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this is intentional

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i thought that having the connection overlap the room would be too intrusive

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its a very wide area

hexed sequoia
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yeah other than what sasha pointed out the rest of gw's connections are correct

green moss
drowsy osprey
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i didnt lizbluecurious

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i havent uploaded the most recent version of CC to gdrive yet

green moss
drowsy osprey
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oh slugimjust

green moss
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yes it is correct now

drowsy osprey
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awesome

green moss
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Hello @polar bison

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welcome to the thread

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the symbol on the map of the Citadel is larger than on the others

drowsy osprey
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i swear i copy/pasted it

drowsy osprey
drowsy osprey
green moss
drowsy osprey
drowsy osprey
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working on GW now

drowsy osprey
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also going to be replacing "scavenger storeroom" and "stronghold" labels with "scavenger treasury"

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as that's what they're called in the game's code slugtuch

drowsy osprey
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fixed some other things with this map, i think it looks a lot better on the whole

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(also yes i know cc has a storeroom label, fixing now graffitisweat)

green moss
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New work on translation

drowsy osprey
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sorry!!

drowsy osprey
drowsy osprey
green moss
drowsy osprey
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working on SL now

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really appreciate you guys pointing out these errors btw slugshook

green moss
drowsy osprey
drowsy osprey
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working on SU now

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@green moss not sure what the issue is here :?

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oh

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wait

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nvm hunterkek

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sorry about the ping!

green moss
drowsy osprey
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and doing the last one sasha pointed out in LF now slugtuch

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also going to improve the spacing on the LF map a bit

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or at least attempt to slugimjust

green moss
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Did you decide to leave this pixel?

drowsy osprey
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yes

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it's part of the devtools-generated map itself

green moss
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Okay

drowsy osprey
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as i said before i didnt alter them beyond trimming the skyboxes

green moss
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Ok

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I have to go

drowsy osprey
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alright slugthumbsup thank you again for your help, have a good day!

green moss
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Good luck to you

green moss
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Thanks

drowsy osprey
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oh oops hunterkek goodnight!

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rest well slugsleep

green moss
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Thanks again

drowsy osprey
drowsy osprey
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that's 6/12 (hopefully) all done slugtuch

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though i would appreciate if those 6 are checked through again too

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oh wait i forgot to save the changes i made to SB graffitisweat

drowsy osprey
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so that is 7/12 done(?)

drowsy osprey
drowsy osprey
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(afking for a bit now)

drowsy osprey
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am back now slugtuch though it seems like nobody else is around so uh. ping me when one of you guys is ready to keep giving feedback lizblep

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oh before i dip ill send the rest of the maps that need going-over

drowsy osprey
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maps that havent been extensively checked yet:

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i am aware of the treasury ones and i will update those

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and please do feel free to double check the old ones just in case there is anything else i missed slugsweat

hexed sequoia
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HI_C03's bottom connection is in the wrong spot

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same with the top of HI_B05

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other than that all HI connections look good

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minor nitpick but the rightward connection of LF_E02 is vertical - this is not communicated with the current line

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otherwise LF is good

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Subterranean appears to be connection-mistake free, no changes needed

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ok now for shaded

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connection dotted lines are completely absent here

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connection to SH_A26 (merchant room) is in the wrong spot

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SH_S10 connection is also in the wrong spot

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nothing else for SH

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ok i have now checked 7/12 regions and i will take a break for the night

drowsy osprey
drowsy osprey
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doing SH now

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guh wait

drowsy osprey
drowsy osprey
drowsy osprey
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now its mainly SS and UW that need checking

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reposting maps again

drowsy osprey
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i feel like its very likely i screwed up a lot of the connections on SS graffitisweat UW less so given how linear it is

polar bison
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Kip slugbotanist

drowsy osprey
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hi klen slugwave

polar bison
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Good morning, Kip

drowsy osprey
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gm!

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ok i think those were the only 3 for UW but i def encourage you guys to check it over too slugtuch im about to sleep so hunterkek

polar bison
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Sleep well, Kipslugsleep

drowsy osprey
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ty! have a good day slugwave

green moss
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Hello everyone
I started rechecking the maps

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DS: -

hexed sequoia
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ok i'm back

SI has no connection errors so far as I can tell

green moss
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possibly moved icons

drowsy osprey
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hullo im awake now hunterkek

green moss
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Good morning

drowsy osprey
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gm slugwave

drowsy osprey
drowsy osprey
green moss
drowsy osprey
drowsy osprey
green moss
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I don't remember if I dropped it or not?

drowsy osprey
hexed sequoia
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ok SL time

first error spotted - the SL_E01 connection to SL_C03 is incorrect

drowsy osprey
drowsy osprey
green moss
drowsy osprey
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ohhhh

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right gotcha

hexed sequoia
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no other SL issues spotted

drowsy osprey
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anything else for SB or SL?

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gotcha

drowsy osprey
hexed sequoia
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nothing for SB or SL other than what i pointed out

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going to take another break

what i have left to check is:

  • SS
  • SU
  • UW
drowsy osprey
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gotcha

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i caught 3 errors on UW myself so let me export and send the new version

drowsy osprey
drowsy osprey
green moss
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there is a trader in this room, not a treasury

drowsy osprey
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ah ok slonkeyes i think it was listed as a merchant in the andrew maps which is why i put that graffitisweat

green moss
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should it be painted over?

drowsy osprey
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oop

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yes

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caught these ones too

green moss
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And maybe it's better to paint it too?

drowsy osprey
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yup

green moss
drowsy osprey
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double checked everything, i think ive filled all of the gaps that need to be filled now

green moss
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nothing else in SB

drowsy osprey
drowsy osprey
green moss
drowsy osprey
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yep hunterkek

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the wiki grind never ends hunterfight

green moss
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Never ending cycle

drowsy osprey
green moss
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Автор карты = Map author

drowsy osprey
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oh my god

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incredible

green moss
green moss
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Nothing else in SH

green moss
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SI: -

green moss
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White connection

green moss
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that's all what I found on SL

hexed sequoia
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SS time

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weird connection line misplacement regarding SS_D06

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somehow an ENTIRELY INCORRECT SHELTER is where SS_S02 should be

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top connection of SS_C06 is wrong

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no other errors spotted in 5P

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somewhat unsurprisingly, i have found no errors in SU

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only thing left for me to check is UW

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very minor nitpick is that both entrances to UW_E02 are vertical (downwards), which is not really communicated very well here

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minor skill issue (UW_E03)

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missing UW_C01/UW_A05 connection

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UW_E01 bottom connection misalignment

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no other issues, i have gone through all regions

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@drowsy osprey

drowsy osprey
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i already caught all of those UW ones

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you didnt check the latest version slugtuch

drowsy osprey
hexed sequoia
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well i found no other errors so assuming that you changed those and nothing else it should be good

drowsy osprey
hexed sequoia
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did you check the SS stuff though

drowsy osprey
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im about to start going through everything and fixing it now

hexed sequoia
drowsy osprey
hexed sequoia
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kip, which role do you have that gives you pinning privileges here? i can't imagine it would be either helper role, so...

wiki admin?

drowsy osprey
drowsy osprey
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yes wiki admin

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it's also why i can create threads slugtuch

hexed sequoia
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cant wait for these to be done just for sasha to do a recheck and find 2 more errors per region that i somehow missed

drowsy osprey
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the wiki grind never stops after all hunterkek

hexed sequoia
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we should make a map comparison image once all of the new ones are finalized

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most different one in terms of shape is probably...

shaded? idk

drowsy osprey
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definitely farm arrays

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i increased the spacing of the layers on it significantly so the labels had more room to breathe

hexed sequoia
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in terms of "which map is obviously improved" we have Five Pebbles, in which the size of RTA has been shrunken by half

drowsy osprey
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ohhhhhhhh you mean compared to the andrew maps

hexed sequoia
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honorary shoreline mention

drowsy osprey
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in which case i nominate SL for no longer being the most misleading map ever hunterkek

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hmm

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HI will also probably look quite different

drowsy osprey
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forgor to pin slugimjust

drowsy osprey
green moss
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if I'm right, this thing only appears for Monk and Survivor

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maybe it's better to somehow change the icon or add text?

polar bison
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Monk/Survivor exclusive

green moss
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and those lines look a little weird

hexed sequoia
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which lines?

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there are poles lining that corridor

green moss
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Sorry

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I meant empty spaces between rooms

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This

green moss
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SU: -

green moss
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UW: -

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I start the third cycle of rechecking

drowsy osprey
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((sorry i was absent for most of yesterday slugtuch

drowsy osprey
# green moss SS:

we already use this icon to represent "monk/survivor exclusive unlock" across the wiki

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we tried some alternatives but eventually agreed that this was the most clear visually

drowsy osprey
drowsy osprey
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fixed some other things i noticed too

green moss
green moss
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GW: -

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HI: -

green moss
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SB: -

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SL: -

green moss
drowsy osprey
drowsy osprey
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oh i probably shouldnt have uploaded both of those in one slugimjust

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lol

drowsy osprey
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going to upload all of these since the ones currently on the wiki are from several iterations ago and slightly more but potentially not 100% accurate maps is probably better than nothing graffitisweat

drowsy osprey
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just noticed a ridiculous mistake w/ the uw map

drowsy osprey
drowsy osprey
green moss
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Drainage System map has a 15 px blank border around map

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Industrial Complex map has a 29 px blank border around map

green moss
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Should it be placed like this?

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It just looks like it's moved out a little bit.

drowsy osprey
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woop

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yes, that is moved out a bit monkforbidden

drowsy osprey
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will fix ds and hi map borders now

drowsy osprey
green moss
drowsy osprey
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oops

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yeah clip studio paint created a dialogue when i saved it and i didn't realise til after i sent it slugimjust

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i did save the new version of the .psd though

polar bison
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do poles in depths have to be this color?

drowsy osprey
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i can tweak them

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but what is the issue with that colour exactly?

polar bison
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On old maps they are yellowish

drowsy osprey
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i think the new colour is a lot more visible comparatively monkcurious i intentionally increased the saturation and made it a bit more orange to do so

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i tweaked a lot of the pole/accent colours for other regions as well, not just depths

polar bison
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Oh, okay, so it's not a mistake monknervous

drowsy osprey
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slugthumbsup never hurts to double check

green moss
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Found two unpainted connections

drowsy osprey
drowsy osprey
green moss
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The Exterior map has the wrong pearl icon

hexed sequoia
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same pearl symbol issue present in Shaded's map as well

(checked the other maps and no inconsistencies seem to be present)

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and if we want to argue over which one's more "correct", the passage artwork Wanderer symbol is closer in shape to the one that's used on 15/17 pearl locations than the "incorrect" one used on only the Shaded and Exterior pearls

drowsy osprey
drowsy osprey