#icon-finetuning
1 messages · Page 1 of 1 (latest)
will post all of the ones i have so far (including the proto-b/dll which arent particularly good ill admit
)
iconful!!
for pebbles, i love the first one, though it does break the rules a little by using three colors total. will have to think about that one, and the proto bll/dll ones 
for guardians, i think the fourth one is best! consistent and looks good. same for the karma flower one
for moon i think second is best, to avoid using too many colors for consistency
for popcorn plants, the second one definitely! you can make out what it is very well despite it being limited to one shade 
could I ask what the goal is with the proto auras?
they kinda have them around them ingame too
I suppose kip's referencing CorruptionDarkness
currently reading them as flames 
yos
Maybe add some LittleLegs instead of it?
(is it the same size as the others?)
id say so yeah
personally i think the stubby tentacles are a more prominent feature than the aura? didn't see it at all any time i was in pebbles 
you could try adding those and see how that looks, then we could pick what works better!
On other icons, my opinion is: 4 for guardians except the black border is too fat around corners;
karma flower is good;
moon 2 except we could make the circle on the head darker;
pebbles 2 or 3, but the pink shadow in the 3 is too close to the normal pink;
popcorn plant 2 is p good;
I'm unsure about the karma flower- it seems a little too rounded
aight
Maybe it should be a little flatter?
Two images for the price of one.
it's kinda meant to be viewed from a more top-down angle
Each time my favorite is the last one, the newer fixes are nice 
in game it usually appears with the circle only partially visible right
yeah 
that might be a better way to go about it yeah 
in this I'd say
Yeah.
less of an "objective/isometric" view
it's ok if we don't see the whole circle, the petals at the sides make it look really nice ingame
looking good!
(I chose 4 btw, I missed one icon at the top)
lol
ah
ok will recolour
lol
ok im back
hi mm!
wb 
henlo
cool 
maybe try this icon with the deactivated (NOT ACTIVATED) red x
id like to compare and see which i like more
but otherwise it looks good
will see 
the deactivated colour is so close to black it may as well be black honestly
oh
just use the activated one then
You sure?
does it? some icons use black in them
But that's the first.
yeah i prefer the non-red one
yeah that's the first one 
tricked by evil files 
sorry mb 
all good! glad we got that cleared up
as others said, i think the fourth guardian icon looks lovely 
These break color and shadow rules.
yos yos im aware
Wasn't it nice with a blue color?
true 
yea for iterator icons keeping them a uniform color throughout is definitely a good idea for easier distinction
ok... personally
karma flower needs redoing
moon and pebbles icons should break the color rule
popcorn plant should be redone at an angle, like the spear or batnip images
id prefer a different approach to the proto icons, maybe color reversal?
i did try colour reversal for the proto icons but imo it just didnt look very good
i did attempt the popcorn plant at an angle but it was very complex given how complicated the shading on the popcorn part is 
Never break the color rule
bad idea
popcorn plant icon should be at an angle and have the red of the outside husk
for the proto icons im seeing about giving them tendrils though im unsure of how well that will distinguish them from the mobile versions
iterator icons can be bicolored if everyone wants them to be
i think theyre fine as one-colour
looks lovely!
They wouldn't feel vanilla if they were bi-colored.
I think monochrome iterators are fine
:this:
dual colour might be too visually complex given the scale too
Yeah I don't really see the point of breaking the color rule
For iterators at this point it just looks like superficial cosmetics for no real gain.
I'd also be wary of pink pebbles- he looks like a little bald man and that is fine but a little unvanilla- greyscale looks a lot neater :D
for the protos i think that they should be redone and spread out towards the bottom of the image
implying he isnt a bald man
he is though?
he IS a little bald man though
get his ass
reply with
to slap 5P's bald head
getting cancelled in icon finetuning
pebbles is NOT A LITTLE BALD MAN 👇 Thread 1/18
greyscale is also neat but i think it could make them a lil tricky to distinguish at such a small scale 
all of the iterators are little bald gremlins. this is canon because i said it is
canon_man
aren't pebbles eyes lower down on his head than moon's?
and don't give "oh the antennae!" as an excuse
those are their ears
i can move them down a bit
ye cuz they use noticably different colors or shapes!
nono I mean-
shouldn't they be higher up?

big brain takes place
pebbles has a fivehead
does he need smaller eyes than moon?
i could maybe make his head a little shorter too
yeah, his eyes are smaller than hers i think
to the something or other
smaller head
Not really, but this says a lot about his personality.
debaldified 
on a serious note that looks great! i prefer it to the tremendous forehead
looks better!!
i will give him a painstakingly rendered luscious mane
with l'oreal
we could include the yellow eyebrow marks included in the graffiti
I do believe they have the same size eyes though
no dual colour 
i mean just as black marks
ah
Yeah, they do.
those would be tricky to add with the small scale i think?
also i think its best to keep it accurate to the ingame sprite as opposed to grafitti
yeah
anyway i think giving him slightly smaller eyes also helps differentiate him some more from moon
idk to me it reminds me of that male vs female disney animated dog meme
it would help if you upscaled these
ok actually yes moon's eyes are bigger
The yellow marks aren't even in the dream picture
Most unlore graffiti ever.
oh it was a very rushed websearch
ig pebbs is looking down..?

love how pebble looks with his eyes practically at the chin. such a silly little guy 
hmm
his eye size is consistent regardless of which direction he's looking i think
haha 5P's pose looks like he's standing on camera despondently telling moon "i threw up"
yea he def has smaller eyes

boss... baby?
delet this
what am i LOOKING AT
shaded pearl text
lore
pasta with grated cheese

is this cheese of the vulture variety
are the head shapes different?
let me open these in photopea to look for potential issues
not really, other than pebbles having 1px less forehead
looking great 
youre really going all-in on scrutinising them huh 
I think I'm stuck in disney animator zone
it's a CANONICAL DIFFERENCE !!
I disqualify myself from making comments, these look great 
should i give him less forehead
idk in game he has a tiny baby bald old man flat head
they look good!
the yassification of five pebbles
JUST like hitman™️
beautiful 
so far for proto i have this
ooh!
i thought you were calling it very nicely done 
my internet nanozonked
lol no worries 
i love that proto dll icon
one slight thing im unsure of is the tentacle which loops back into the body? looks slightly off
any specific part?
nothing specific no, i guess its just the whole when put alongside those shorter tentacles
i think that one or two shorter ones there might work slightly better 
i kinda like it 
and im worried that without that kinda like loop its just not gonna be very distinguishable from a normal dll
The shadow line at the bottom is too small.
slightly tweaked
thats a good point, it can stay if others find it fine as well
either way lovely work on it!
what i'm saying is that it should be a bunch of dll blobs at the bottom
keep the black aura thing though
ooh I kinda liked the rightmost tentacle :o
Lol the bottom corners are too squarish.
make it look a bit more "spilling over"? More proto less rpg enemy :D
that's kinda the point of it though isnt it
since it's affixed to the wall
but ill round them a bit
It wasn't that good.
I prefer tentacles.
yeah i agree
i removed it coz i wanted to redraw it, but good to have that feedback 
i'm saying have a thick black outline at the very least

Beauty and the Rot
I can't unsee the teapot.

if the prince doesn't find his true love within the time limit he gets consumed by the rot
now in bll flavour 
looks great :>>>
awesome
any further critique on the shape or anything?
imo the bottom tentacles should flare out to the sides instead
i can do that
also i would like to see a color-inversion version
I kinda like the circularity of it
the smooth precessed mainfold line breaching into the wistern aloft the tapered wrim
jk
The only thing I find odd is that they're shown having more tentacles than DLLs and BLLS whereas they actually have fewer 
makes the bottom look kind of empty
yeah
yeah 
yus thats what theyre meant to invoke
wait! maybe put a square/circular "tile" negative space in the center of the proto design

you think?
this kinda kinda made it look more like a dll
i've seen a dll like that once 
i think the flat bottom is the main thing to help separate them, yeah
agreed
it already fits as a sorta corner or bulge proto yeah :D
inverted version though it breaks the icon rules and i dont think it looks as nice
so that's
guardians
pebbles
moon
proto bll/dll
all agreed on right?
i think so!
(might be a good idea to send a message with all definitive versions for now and pin it!)
these two left and uh..... are there any other objects or creatures we need to account for ?
i really like the popcorn plant one! though as others said i think the karma flower one could use a little work
forgetting what it was exactly that made it look off compared to other icons, was it the angle its drawn at?
usually the flower head angles away from the curve of the body right?
and there's usually this distinctive three petal shape visually "forming" the lower part of the wheel, with the central spoke connecting
ah ok so its more like uhm
Oh just a question why did iterators become grey again? I think I missed a part of the process 
personally I felt pebbles looked like a boiled hotdog
yeah 
er, and the detail yeah
really doesnt help with his baldness
that 
I think people who aren't very familiar with them could easily mistake them for each other without color 
i think their antennae are distinctive enough
they'll always be associated with their page link right?
just to make sure im understanding you correctly gwyn, are you saying it's more like a peace symbol rather than
?
Yeah I would agree if they made sense but it just changes between the images 
It shouldn't be facing us
i used the overseer icon for moon as a basis for her icon so 
i understand that, but im trying to get a feel for how it's laid out in general so i can plan out what the perspective should look like for each spoke
actually i think it looks like karma 9 (mercedes-benz version aka karma raised 3 times)
i actually originally drew it with 3 spokes but 
yeah, I'd avoid drawing or showing like half of the circle because it usually is obscured by the spokes 

also MAYBE keep the s-shaped stem
maybe i should stream my drawing process so you guys can give me live feedback 
heckling me like twitch chat

BF44F5
live MM reaction
getting decked because i put the pixel 2 pixels over 
good idea actually! go for it if you'd like
i may not be able to do art but i will still critique it anyways
It won't change much for me because I won't talk but only write so huh.
It makes sense but I'm not sure it actually reflects reality in a way everyone will understand
Whereas Pebbles does always have similar antennae, in the sprite as in the dream, Moon has different antennae depending on the artworks, one of which corresponds to the Iggy icon and the other to the sprite which is like Pebbles'. It's just a mess and I'm not sure it will help non-experienced players distinguish them at all.
Then of course as gwyn said they won't be completely lost either, so it's not that problematic, but you know - just my two cents 
there's also moon's forehead circle so 
I'm gonna take a break from the server for a bit, will check in later :D
really nicely done so far! 
ok! have a good break gwyn 
you've been working so hard on this 
have a good one gwyn, see you! 

To be fair when I wasn't an experienced player I was more concerned about the fact I killed her than the fact she had a circle on her head
But yeah I guess it should be enough.
🡹
full of neurons
hm
personally i think the "circle" should be exactly circular
also i think the stem looks a little thin
its also really thin ingame
it should increase in width at the very end imo
ingame it gets narrower at the end 💔
i mean that towards the "split" it should be a little wider
right now it looks like a weird little noodle
it is a weird little noodle ingame
that looks quite nice! though i may not be the best person to judge the quality of this icon. others seem to know a little better
honestly... maybe increase line width by one pixel? idk
that will make it look REALLY chunky
and make it stick out like a sore thumb from other icons
imo it should be the same width as this
idk there's just SOMETHING about what we have now that screams "this is placeholder art"
don't know what the exact problem is
i think one thing that may make it feel slightly off at the small scale is the 1px gap between these two 
maybe a shape more akin to this one could work slightly better?
that's what i started off with but it honestly just looks really really really weird with this style of heavy black outline around 1px of colour
it looks a lot more natural when it's lineless but like this its just weird
i see what you mean, hm
i'd say... maybe try to have roughly equal gaps between the side and middle ones? idk
to give a quick example of what i mean
let me try to do some editing myself (this will probably go badly)
nearly impossible to do at this scale
its just a really hard shape to work with at this scale in general which is why i did the more front-facing one originally
and to be completely honest i still prefer the look of that one
While making the other icons from the canon images I only put diagonal black pixels next to full color ones, not the shaded pixels
I don't know if it might help.
For example I removed these pixels from the outlines of centipedes and some others and it ended up cleaner.
ooh! you could see how that sorta thing looks without the black borders everywhere
good call candle 
i think it makes the outline look kind of skinny honestly
generally speaking the rule for the outlines is that it bends like a staircase
In a wiki with a pretty dark theme which makes them less visible I don't think outlines matter too much anyway.
yeah the outlines are barely visible for any creatures/objects anyway 
i think that either way its worth a short to see how it might look
it wouldnt change anything to do that because i would be removing black outline pixels, not changing the yellow colour itself
i think its just been slowly morphing towards what i originally made 
I think it's nice though!
what does this look like at small size?
🔎
i didnt even draw that it's just a poorly scaled and recoloured version of the drawing on the *right here 
but here

hey everyone! how does this look?
By the way just wanted to say, I do like it more this way! It makes it very little intrusive, hardly noticeable, it highlights the icon without looking like a part of the icon. Just works as a very pure and efficient delimiter.
it does look clearer at minimum
i was curious about that as well 
the batnip icon also has these thick black borders next to 1px wide lines but it looks just fine!
.
it just looks thicker because the shading colour is pretty dark
so it blends in at a distance
I think the batnip also has straight lines right
yes
the colour is in these bands which pops
it's weird because the karma flower itself is really close to the size of an icon px wise, right?
most likely
its because the karma flower is lineless and doesnt need to worry about lines overlapping
with an icon we do
kip, what's your opinion on my edit
it looks fine but i dont think it really solves any of the issues you pointed out 
this is like
im going to try to clean up this one
the - lol
was gonna say the petals do make it quite clean 
which is interesting
feels like having a wheel all around with this thin curved band can make the image feel a little "scratchy"?
i have no idea what that means
means you focus a lot on the lines the pixels make rather than the full image
since its so thin
but the issue is that the karma flower is just all thin lines
so its really hard to strike that balance
yeahh
yea thats what i was thinking 
personally i feel like our best bet would be making something with the in-game version!
alternatively we could increase the size of the icon
lb told me my first attempt was too big 
if you'd like to try cleaning up the ingame one then go for it! :>
i mean there are some fairly MASSIVE ones like the rain deer icon
yeah but the plant icons are all pretty small
so it wouldn't be too out of place if we wanted one to be larger
In general only massive things have massive icons.
yeah karma flowers are a MASSIVE pain to draw
lol
i honestly dont know what to do with this
it looks so insanely messy but cleaning it up makes it look wrong
are we sure this isnt good enough 
i think i based it loosely off what it looks like when you pick it up
frankly idk how we can have a good-looking karma flower unless we give it the rain deer icon size treatment
i personally like it! (could be a little more centered though)
i think it might be best to leave it as is until we can get something that looks nicer, if that sounds good?
yeah
ill crop it down for uploading to the wiki
sweet!
there are other things we could get done for now (worm grass maybe?)
ooh yeah
im not sure if there's anything else missing an icon
ill get started on worm grass, could you check for others?
echoes and void worms, that seems to be everything!
for the latter i think a modified garbage worm sorta icon could work?
i might do just the head of the echoes
change the head and eye shape to reflect the distinct ones that void worms have and i think that could look quite nice!
unsure about echoes, head could work 
we've got time to experiement and find whatever works fortunately :D
for echoes we might either want to use the diamond-pattern head or the symbol
symbol might be a bit too large to fit into an icon nicely while retaining its look
yes the former is what i was referring to
yeah
trust me the echo symbol is really hard to scale down effectively
worme
hmm the thick base looks odd on the red one for some reason
i think the 2nd one works best
I like 1
this ?
Yes

And I like red wormgrass except I'd suggest to make the base less thick.
ye
why?
the red one works too! i like both the black and red to be honest
choices.. difficult
we couldnt really decide if we liked that one or not
also i think black is the safer option since you probably wont see red wormgrass until later in the game
good point, black sounds good 
Oh ok
same shade as black lizards/squidcadas which is nice for consistency 
Let the best person that is me decide for you then.
Pole plant and Kelp use menu grey, although they are black.
Since wormgrass depends on the palette more than black lizards, I'd use menu grey.
gotcha
fair point!
sounds good 

What if it was golden?
oooh
All echoes have a golden head.
maybe do it in echo blue? idk
i like the gold
imo i think the "eyes" should be a bit larger
i really like that! lovely work on it 
if they're larger theyll swamp the entire head
what shade are you gonna pick for void worms?
yeah!
i should settle on what i want the void work to actually look like first
im thinking i might include the "pincers" kinda like the dropwig icon
except w/ the thing they hook onto you for the ride
that might look a bit goofy though
oo that could work! it's definitely nice to keep in mind that you can make it fairly big given how large they are in-game, right?
as for color i initially thought about this kind of muddy red that some parts of their bodies use?
ah, yea that's fair!
you could also go for eye color
or the gold-ish shade that their aura has 
though the latter might be too similar to echoes? dunno
one more option is this grey that their head and pincers use
that might be too similar to the menu grey and other icons... 
yeah if we're using that may as well use menu grey 
Why not just white?
the default arena icon colour is slightly off-grey
use the void worm light gray
Oh it's a little too bright.
Wow
WOAH
Really well made.
goddamn that looks amazing 
thank you 
those little stripes make all the difference in differentiating them i think
also will adjust 
imo the echo icon has the "eyes" too small and too far apart
it should be a diamond lattice
it is a diamond lattice
if they were next to each other it would be incomprehensible
yeah but i mean an unseparated one
What do you mean?
let me get an example of what i'm talking about
off-white means it's close to white but not quite
i know what a diamond lattice is
It is white though.
good color 
Oh wait we're talking about the default color
I'm actually just suggesting pure white as some creatures use.
i also think the default grey works a little better!
kinda looks like a hollow knight mask actually 
Fair
I was just thinking of it more as a symbolic color than a close-to-reality one. A little like how Pebbles' neurons are white while they're actually colored in-game.
just gotta
YES I was surprised no one commented on it 
hollow knight real 
the white makes it really obvious 
ok uhm
i think that's everything?
we need to decide which one we're going with until either i or someone else makes something better though bc i forgor which one we decided on 
we settled on 2nd until we get something better, right?
@ kip
honestly my real issue with the echo icon is it doesn't wrap around the whole head
the pattern is only in the middle 80% give or take
how am i meant to convey the perspective of it wrapping around the head's curves at this scale
i don't mean that
unless you mean at the top? because it doesnt do that ingame either
no two tone
it wouldn't be two-tone
have the body colour be solid black same as the outlines?
yeah
no other icon does that and also it would obliterate all of the detail
ill do it myself
Hmr
is this better lb?
I think yes.

I like this design imo
like it too! lovely color btw :>
I wouldn't like a black thing like mm said
The power of the capture tool.
im unsure what they mean by it exactly, guess we'll see
this is what you get if you just paint bucket the body areas so 
SO GOOD
thank you ! 
i think we're pretty much settled on them all, im also gonna take a break coz ive been spriting for 3 hours straight basically 
well deserved break there, you made so much great stuff 
would it be possible to add any finished icons we've settled on to the pinned message?
thank you!
oh yes ill resend + pin them all
i cant think of anything else that needs an icon so we can probably start implementing them too
Oh you're a wiki admin
i was only promoted relatively recently so
like.. a month and a bit ago at this point i think 
so no biggie 
ill probably revisit the proto ones at some point
but theyre decent enough to go on the page i think
ditto w karma flower
speaking of implementing that kind of stuff, i wanted to ask
when linking things with an icon, should i use inline icon or just the file + a link?
former is a little quicker to write out which is nice, been always using the latter so im uncertain 
the rest im pretty happy with 
The only one that would need to be reworked a little is karma flower I think.
we'll get around to that sometime!
yos
yos(hua)
i think at this point writing the inline is faster and also tidier in the source editor too than [file] [link]
we can afford to take an extremely minor performance loss 
ill be using that from now on then, thanks for the confirmation 

i was only doing it the latter way myself because i didnt realise wikitext has a function where it intergrates appended plurals into links 
I still believe iterators would look a little better with colors but all these icons are great 
welp... this was not worth the effort
ohh that's what you meant! i see
It breaks the color rule sadly.
you have to really balance the level of detail you put into things at this scale

the orange outline on the diamond shapes crowds them and makes them look orange instead of yellow
and also makes them appear smaller
what if i replaced all of them with yellow

it would look better because then it's fully lineless but also ultimately still break the colour rule
I prefer this one tbh
the RULE

to be honest i also think that could look a little nicer, though those few hours have been more than enough icons for me 
we can always tweak it some in the future
agree
I officially proclaim myself as the lawyer of the arena icon color rule 
yeah non mono would stand out like a sore slug
You can rest guys, you deserve it.
i should have gotten a screenshot of that sprite ingame he looks so silly disembodied 
no torso king 

cut in half
torn asunder
society if rw creatures were easier to sprite
i honestly think the creatures are fine, its just the karma flowers that are frustratingly thin
so it's so hard to strike the balance between "illegible" and "way too thick compared to the thing it's representing"
the cursed karma flower 
the creatures don't have mass
the religious sites are no longer in service
now i'm imagining a green lizard pastor
five pebbles is now catholic ✝️
why i gave the pope a copy of rain world


such a pretty flower

convergent karmalution