#wiki-debate

1 messages · Page 1 of 1 (latest)

zinc violet
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<@&400756967674609674> hello all slugtuch i've mentioned it in the main chat, but to recap: there are a number of subjects regarding the wiki i'd like for us to discuss/debate due to their highly subjective nature making it hard for any one person to make a decision on them. this thread is for discussing these subjects in a confined, focused space separate from the main chat

there is no pressure to join or contribute to these discussions, but the more voices we have the better the solutions we can settle on will be, and i would encourage you to share your thoughts no matter how big or small

whilst active discussion is always good, you are free to send your thoughts at any time for others to see, so don't feel like you have to reserve your thoughts for when people are actively talking. the only rules for this thread are that you don't excessively/intentionally derail the current matter of debate or go off topic

all debates will be started with a debate starter presenting the topic, points in favour of and against the subject (updated as the debate progresses), and will be pinned for ease of reference post-debate. debates will end once we have reached a conclusion the majority of participants agrees with

if you have any questions or suggestions for debates feel free to ping me in #wiki or DM me about them slugpuplove

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i'll start us off with a simpler topic

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Topic: Usage of fan-made arena style icons for inline icons and info/navboxes
Points in favour of:

  • Visual reference is useful for people (especially new) who may not know the name of the name listed for creatures and objects
  • Visually pleasing; lack of icons for creatures without them is very noticeable
  • Fan-made visuals and graphics are already used across the wiki
    Points against:
  • Potentially misleading, especially given many people do use wikis as image repositories
  • Concerns about quality consistency
    Further questions:
  • If implemented, how would we go about distinguishing them from canon icons?
    Solution: Fan-made icons will be used, with clarification on their non-canon nature in image descriptions and on the Arena page
    Participants: Gwyn, Kip, Jev, MM, Klen, Wand, Candle, LB, Casheww
steady bridge
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Are there any others?

zinc violet
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guardians

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proto-dlls and blls

upper trench
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proto D/BLLs dont really need an icon do they?

zinc violet
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to give an idea of what they would look like, here's some i made a while ago

upper trench
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as long as the artstyle of the fan made icons match the in game one, im ok with it

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those are weird to me

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Karma flower could just be the glyphcross that appears in the map where you left your on death karma flower slugshrug

strange plank
zinc violet
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but that wouldnt be consistent with the other arena icons

steady bridge
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if we really wanted to go down that route

upper trench
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why glyphkarma5 ?

steady bridge
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newer players associate glyphkarma5 with max karma, and glyphcross might be better for Guardians

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if we did want to use existing symbols for those three

zinc violet
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i feel like that doesnt make much sense given they dont really visually represent the things in question and would also clash with the style of the other arena icons

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plus glyphcross is already used as a spoiler symbol

steady bridge
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We could recolour glyphcross then?

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make it red?

upper trench
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we could, but that would look like a guardian

zinc violet
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i feel like new players might interpret that as a more threatening spoiler icon hunterkek

steady bridge
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Like you say, it is already used as a spoiler symbol but a red one is accurate

strange plank
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imo we'd need to make vanilla-esque icons

but that obviously runs the risk of decieving new players

steady bridge
final grove
zinc violet
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i still believe it would clash with the other arena icons though

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especially when they're all laid out next to each other

upper trench
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well, we already broke this rule by using an exclamation mark for echoes hunterkek
why not using the in game "echo" icon at least?

zinc violet
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oh, we'd also need moon and 5p icons too

final grove
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Yellow glyphcross is better for karma flower

pine wind
# zinc violet **Topic:** Usage of fan-made arena style icons for inline icons and info/navboxe...

personally im all for using fan made icons if we can get the style to match any vanilla stuff! we already have a few, in a way, with the slugcat head icon and lizards icon. obviously those are derived from something already in-game, but you get what i mean
as kip said, im uncertain about using karma symbols? the glyphcross is already used as the icon for a link leading to something end-game related, especially if we were to make it yellow as seen on the map. using karma for other things like guardians and popcorn plants would clash pretty badly with the existing icons

strange plank
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of course, the Parity Patch or Downpour might actually add these icons too! it might be valuable to ask

steady bridge
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this is the difficulty with having existing icons used for spoilers :S

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That makes sense wand

upper trench
strange plank
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imo i am COMPLETELY against using custom icons on the wiki

zinc violet
upper trench
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that would make the infoboxes straigh spoiler machines

steady bridge
zinc violet
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not really? its in a similar style to the arena icons

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let me make an example, hold on

steady bridge
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how do you feel about custom icons mm?

strange plank
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ok i really see 5 options here

  1. ask videocult/Downpour devs if they've made official icons
  2. don't use custom icons whatsoever

a - make custom icons that are recolors of the overseer icons we have already
b - make vanilla-style icons
c - use the clashing ones we have now

final grove
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What is my opinion
Idk why did you remove slugcat from intext spoiler. We deside that only icon not seems like spoiler, just icon. So, it's better to get back slugcat in intext spoiler. Yellow glyphcross is for karma flower because it is already in game. Guardian icon can be its head with red glyphcross on it

zinc violet
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for 3a) that only applies to moon

strange plank
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the slugcat is too large to fit into the intext spoiler for the image to show what the slugcat is doing with clarity

pine wind
final grove
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We don't even try to make in not blurry

strange plank
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the slugcat works with the spoiler BANNERS because the banners have enough vertical and horiontal space to work

zinc violet
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having an entire slugcat in the text is very disruptive to the reading experience imo

strange plank
upper trench
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in fact it doesnt look like a robot if you dont know its a robot

pine wind
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i also think the color's slightly off, lovely work on that though!

zinc violet
steady bridge
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which intext spoiler slugcat are we talking about here?

strange plank
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the one used in the spoiler banner

zinc violet
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but inline w/ text

steady bridge
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oh I see

final grove
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No!

ancient hinge
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Reminder that if we want it to match the usual style icons can only use one color and black, with one additional defined shade.

zinc violet
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ye

steady bridge
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I thought klen meant the overseer icon?

final grove
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I talking about cropped one!

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No legs and tail

strange plank
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still clashed stylistically imo

steady bridge
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My main concern with custom icons would be that potential clash

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I think balancing level of detail with the "chunkiness" and simplicity that vanilla icons have would be quite difficult

zinc violet
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im experienced with pixel art so monkcurious i think i got pretty close to them

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let me uhhh

steady bridge
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worth a try for sure :D

zinc violet
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send some side by side

steady bridge
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I think the popcorn plant suits the best :D

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could see that being used almost as is?

pine wind
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that popcorn plant one looks nice slugsparkle
good stuff

zinc violet
pine wind
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oh! and i meant to ask
what's the point about potentially misleading players exactly? im not sure i fully understand that one

zinc violet
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it could potentially mislead them into thinking that these icons are present in the game

upper trench
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hold on why grey?

zinc violet
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because thats what the rest of the arena icons look like

upper trench
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no?

zinc violet
upper trench
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they have colors

zinc violet
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either that or one colour

steady bridge
upper trench
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hmm

zinc violet
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im already bending it a bit by giving moon her forehead spot

pine wind
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yeah if you want a highlight like moon's symbol or the guardian's cross without it clashing it's best to keep the rest grey

zinc violet
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i did make a colour version of the guardians too though

steady bridge
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to my mind the double lines on the guardian head do seem a little complex for such a small icon

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have you tried a thicker single border?

upper trench
steady bridge
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(colour does look nice there for sure)

upper trench
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moon eyes are small enough to avoid confusing it with 3 eyes

ancient hinge
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hunterthis Since colors are mostly used in cases where they're needed to tell apart some otherwise identical icons I think it would apply to Moon and Pebbles hunterthinking And I'm not sure about the red highlights.

pine wind
zinc violet
ancient hinge
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Just like we had to do some research ourselves to distinguish the canon lizard icons from the fanmade ones.

steady bridge
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LOL

zinc violet
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yep, for the alpha icons

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the black, salamander and cyan ones are completely fanmade

steady bridge
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updated is a lot nicer btw sluglove idk if I ever said

zinc violet
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i redrew them for the version that's on the wiki

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(ty slugpuplove)

steady bridge
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kip you're a genius slugpuplove

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RE: asking videocult/downpour about icons; I don't believe we'd hear anything back there

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NDAs are NDAs no matter which way you look at them

zinc violet
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yeah

upper trench
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kip is a master

steady bridge
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We're also basically waiting for an indefinite time period then, both to get a response and then for release

zinc violet
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i think if the icons for the ones we're missing did exist theyd a) be in the ui atlas b) already be used for the beastmaster mod hunterkek

steady bridge
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To what extent do we feel the missing icons are important?

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is it a particularly noticeable inconsistency?

zinc violet
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that, and i think the visual aspect for people who may not know the english or canon names is important

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especially given a lot of creatures and objects may have different names (e.g. coalescipedes)

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its not immediately obvious from looking at the guardians that that's what they are called

steady bridge
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very good point :0

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based on the effort involved I would suggest we try a red glyphcross out at first

zinc violet
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but why start with that when we already have icons made by me ready to go? monkcurious

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speaking of which, fp

steady bridge
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I'm still not fully sold on the guardian icon yet

zinc violet
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ah that's fair

pine wind
# zinc violet not at all, dont apologise! wikis are generally meant to reflect their subject a...

i see! okay, that makes sense
we still do use at least one fanmade icon that could potentially mislead someone though, and that hasn't really been an issue has it hunterthinking
talking about the exclamation mark which resembles iggy's holograms, and is used as the default spoiler icon. sure, someone could think that it's something that iggy actually displays in game, but i really dont think it'd go farther than that? especially to the extent of people being disappointed over the ❗ not being in game hunterkek
of course that's a little different than fan-made icons for creatures & objects.
but i still do believe that the benefit of the visual clarity and consistency across other creatures and objects is far greater than the (arguably not that massive) risk of a large amount of people believeing that an icon is something in-game

steady bridge
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I'm just thinking that we may as well try out the simplest and most vanilla-faithful option first and see how it looks around the wiki, in use

final grove
zinc violet
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he doesnt have any

pine wind
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yeah its only something seen in some grafitti in the files, that's why some people choose to add it when drawing pebbles

steady bridge
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hey that looks alright :o

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the border is good, nice and solid like the others

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you've sold me slugthumbsup lol

zinc violet
pine wind
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i like it too! you can tell what it is and its fairly consistent with other icons, good stuff :>

steady bridge
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yeah absolutely :D nicely done

zinc violet
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the icons are barely even 50x50px so its very quick and easy to make and edit em hunterkek

steady bridge
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ok, then guardians seems great :D

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Quick ask kip, what sort of pace do you want these things to go at?

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Discussions I mean?

zinc violet
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hmmmmm

steady bridge
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Do you want us to agree on an overall strategy and then split off (thread for icons/tweaking discussion in #wiki & start next topic here)

zinc violet
steady bridge
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or would you like us to focus on the details, getting every icon right etc, in this channel?

zinc violet
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i think another thread would be fine for that, since the topic is moreso about deciding whether we should use them or not in the first place

strange plank
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thread should be renamed then

zinc violet
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no, we'll make a new thread for it

final grove
zinc violet
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if you all think we've adequately discussed the topic then we should hold a vote on it then slonkeyes unless anyone else has more points to bring up?

pine wind
steady bridge
steady bridge
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that tradeoff is always ours to make, as long as we're proud of the content on the site then we're all good

zinc violet
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i agree

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and if it ends up causing too much confusion or anything we can always remove them slonkeyes

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actually wait before we vote we should probably discuss the further question - how should we, if at all, distinguish them from canon icons? include "fan-made" in their image page descriptions?

steady bridge
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I can't imagine that many non wiki users going "hey the guardian icon isn't in the arenaicon pack"

pine wind
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yeah

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"whuh where is my worm grass icon saintstare "

pine wind
steady bridge
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final thought would be that I'm happy adding fanmade icons as long as we're happy with them and feel they're up to standard

zinc violet
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oh boy my art is going to be under a lot of scrutiny graffitisweat lol

steady bridge
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hahaha I was gonna say

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definitely will aim to be clear when we're talking about that, your art is great no matter what kip slugtuch

pine wind
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seriously though your art is great kip slugsparkle
really glad you can provide us with all this lovely visual stuff to add

upper trench
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kip, stop being useful, you are hoarding all the usefulness in the planet slugtuchright

zinc violet
steady bridge
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it's tough and admirable matching an existing style and we'll do everything we can to help guide you there >:)))

pine wind
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so now that we've somewhat agreed on this, the next thing is making a thread for icon creation right?
so that we can provide feedback as they're made and get them looking the most accurate we can slugbotanist

zinc violet
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yos yos

zinc violet
pine wind
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sounds good lizgreengaming

zinc violet
steady bridge
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what are we thinking options wise?

ancient hinge
steady bridge
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for sure

zinc violet
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probably a binary yes fanmade icons no fanmade icons since i cant really think of any inbetween choices

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that sounds good candle

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too many icons slugdizzy

steady bridge
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use jevdizzy for noodleflies

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mm has vanished I was curious what they had to say

zinc violet
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reduced to atoms

pine wind
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ascended glyphcross

zinc violet
final grove
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May I please have a word? slugpup

pine wind
soft canopy
final grove
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what are the objections to this?

steady bridge
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I believe we felt that the slugcat was unnecessary?

soft canopy
zinc violet
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yos

soft canopy
pine wind
soft canopy
zinc violet
# soft canopy Aight

we'll be fine-tuning the icons anyway, so as long as the basic look of it is fine then that's good for me

steady bridge
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I'd also add perhaps that the slugcat is an in-game crop which is obviously cut at the body; it doesn't look as clean as the standalone icons

pine wind
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yea that too! the icons are all nice and full while the slugcat clashes styalistically with both the look and cut off

steady bridge
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If it was a discord emote we'd have removed it long ago in favour of something handdrawn like this - slugthat

strange plank
zinc violet
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that's doable too

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right then, let's vote

soft canopy
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Make the X not red.

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It feels weird.

zinc violet
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we'll make a thread for finetuning them

soft canopy
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Or make the whole icon red, just one color.

zinc violet
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as long as the general concept is fine

soft canopy
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I see

zinc violet
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1️⃣ - In favour of fan-made icons
2️⃣ - Against fan-made icons

pine wind
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as kip said that's for the icon thread lizgreengaming

zinc violet
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i think 4 votes makes that a majority slonkeyes since we had 8 participants

soft canopy
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gwyn doesn't know lol

pine wind
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good enough confirmation to start work on them i'd say lizgreengaming

soft canopy
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For absolute majority, we need 5 on 8 tho

pine wind
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they're quick to make anyway so no harm done either way

ancient hinge
soft canopy
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5 on 8 done

steady bridge
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as a small side point0

zinc violet
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yos?

zinc violet
steady bridge
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It's not like the icons are necessarily amazing works of art

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We're just used to them

violet raptor
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I think fan icons are fine if we signpost it

steady bridge
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There's no reason why kip or any of us can't design icons that fit in; it will just take tweaking and some time to adjust

zinc violet
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don't worry, we're planning to

steady bridge
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We know they're fanmade so we'd yeah, be naturally applying a lot of scrutiny to them, unlike the noodlefly egg icon or anything

zinc violet
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it will be in the image descriptions of any fan-made ones and we'll also include a trivia point on the arena page since that's where they're all laid out

steady bridge
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so yeah I think that's ok

zinc violet
steady bridge
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we may well also have this entire point swept away come downpour haha, who knows

zinc violet
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we'll see!

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alright, let's make a new thread for the icons

soft canopy
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more threads

zinc violet
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yes slugevil

violet raptor
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Wouldn't using this chat and then making another if there are other issues to discuss make more sense

steady bridge
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I'd also say that since we do have existing community-created assets on the wiki, it's yknow, something we've definitely been comfortable with before- and that we've been happy with up to now

zinc violet
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there are other issues to discuss

violet raptor
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That way icon stuff is all in one thread

zinc violet
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like, 5 more

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and one of those is the lore debate slugsweat

soft canopy
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Oof

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I'm not going for this one

zinc violet
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understandable

steady bridge
soft canopy
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plomp

zinc violet
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right, making the icon thread and then i'll start the next topic

steady bridge
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no rush to perfect the icons either, we'll have plenty of time to hammer out the fine details :D

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although kip is a fast drawer

soft canopy
zinc violet
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<@&400756967674609674>
Topic: Keep subregion pages separate or consolidate with main region pages?
Current Implementation on Wiki: Most subregion pages are separate from their main region pages (Depths, Filtration System, LTTM, Memory Crypts, The Leg, The Wall, Underhang (incorrectly named "The Underhang ") whereas others are not. The aim of this debate is to swing the balance in favour of one or the other
Points in favour of:

  • Helps break up key gameplay sections to prevent spoilers
  • Potentially gives some more room for elaboration
    Points against:
  • Many of the existing separate subregion pages are stubs/do not contain a particularly substantial amount of information
  • Keeping everything related to the regions in one place is much tidier, and makes it easier for people to plan routes through regions
  • Concerns about people being unable to find subregions by searching can simply be solved with redirects
    Further questions:
  • If we consolidate subregions with their main region pages, should we allow them to be visible in the table of contents? This is currently also inconsistent across the region pages (may lead into a further debate about spoilers across the wiki)
    Solution: Subregion pages will be consolidated into their ancestor regions.
    Participants: Kip, Jevmen, Eight Frogs, Gwyn, Casheww, Klen, Wand, Wild, Candle, Acanthus
upper trench
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se already talked about that during the migrations

zinc violet
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i remember yes

tacit hemlock
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I wanted to suggest that myself hunterkek

zinc violet
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but we never reached a definitive conclusion on it

upper trench
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subregions that differenciate themselves enough from the main region should have their own page

zinc violet
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or if we did we never actually executed it

upper trench
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thats it

steady bridge
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So which subregions are those specifically, that we feel differentiate themselves sufficiently, Jev?

zinc violet
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also, just because we decided that back then doesnt mean we can change our minds now

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all of the separate page subregions are listed (oh oops hunterkek)

upper trench
zinc violet
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pretty much only communications array and the 5P subregions are integrated to their own main pages

tacit hemlock
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I also think the wall should have it's own page

upper trench
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yeah because comms array is too small

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and 5P is all subregions

tacit hemlock
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It's very different from the exterior

upper trench
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also exterior

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exterior has unique pages too

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iirc

tacit hemlock
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Also iirc the exterior is also made out of subregions

upper trench
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so is essentially all except FP and Comms array

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so yeah

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we should like

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oh wait

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are they individual pages?

zinc violet
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yes

upper trench
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then bring em together?

zinc violet
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Rain World Wiki

Filtration System is an extremely dark subregion of Subterranean. The maze of pipes and substrates is either pitch black or illuminated by dark red lights, so you can barely see anything besides yourself. Dark conditions combined with the presence black lizards, that hunt by sound and produce little light, make it nearly impossible to survive th...

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heres an example of what im talking about

tacit hemlock
upper trench
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exterior is split or together?

tacit hemlock
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Both

zinc violet
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exterior entirely split up

upper trench
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lol

tacit hemlock
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Oh you mean ingame

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I thought you were talking about the wiki page

zinc violet
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which i think for the exterior page really guts the pages' contents

violet raptor
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Imo subregions should be contained within their region's page. I feel like "lore reasons" is kinda irrelevant in the case of lttm because related lore can mostly be covered once (and once only) on the lttm character page.

Parallel copies of content (for instance between lttm subreg and char pages) can lead to discrepancies if only one is updated and the other is left behind

final grove
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We have combined articles RU wiki for a long time and based on the comments, it is much more convenient for readers to understand regions structure and there is nothing wrong with fact that articles can become too long

steady bridge
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we do also have spoiler tags for subregions, if necessary

zinc violet
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yos

upper trench
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well to be honest i dont know if we should put the exterior together.
most ppl eventually just stearch the subregion name because "the exterior" never pops out

zinc violet
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we can use redirects to fix that

steady bridge
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yos

upper trench
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also

zinc violet
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already mentioned that in the og post

upper trench
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could we use that cool feature we used in FP dialogue page and give a separate screen for subregions in the regions that are essentially a bunch of sub regions? (the exterior and FP)

tacit hemlock
zinc violet
upper trench
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i think is a cool feature we dong use enough

violet raptor
pine wind
# zinc violet <@&400756967674609674> **Topic:** Keep subregion pages separate or consolidate ...

i think that putting everything in one spot is the best solution!
if some subregions have their own pages while others don't based on "differentiation", that's really inconsistent, and imo pretty subjective as well! one person might find a subregion distinct enough to have its own page, while another won't. maybe its because of its size? or maybe different looks, or enemies. we don't have anything to go off of, really
subregions are part of a region, after all. and i think that everything relevant to the region should be contained within the respective region page slugsitt

zinc violet
upper trench
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oh rip

stray stag
zinc violet
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but the tabber is definitely something to consider for regions with lots of subregions like 5P as you said

upper trench
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if we add the exterior together should we put the leg or the wall 1st?

tacit hemlock
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The leg I think

zinc violet
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though it might be nicer to just list them all out at once

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thats a finer detail we can consider another time slonkeyes

upper trench
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but that may make the page too long

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specially since subregions essentially have unique creatures

upper trench
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you cant say SH has miros birds technically

zinc violet
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i only included that because i was struggling to come up with a second point in favour of hunterkek

tacit hemlock
zinc violet
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accordion box

pine wind
steady bridge
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we do already specify miros birds + centis in the creatures list, as an example

zinc violet
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yus

upper trench
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oof

steady bridge
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seems to work fine slonkeyes

upper trench
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not really

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if we put subregions together we should point it out

zinc violet
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yeah i agree that should be separate

steady bridge
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people do, I believe, understand that you'll be able to see all of these creatures without passing through another gate

zinc violet
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thats true

violet raptor
zinc violet
tacit hemlock
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The main issue I'm worried about is confusing new players

zinc violet
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if they search for the subregion name we can just make redirects

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search terms are a complete non-issue

upper trench
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also placing the creatures in the subregions they spawn helps with spoilers.

ancient hinge
steady bridge
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I will say that jump links can be a little messy, it's easy to get lost on a long page

tacit hemlock
# zinc violet how so

We have to specify info being related to subregions instead of the region as a whole

zinc violet
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?

upper trench
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jump links dont even work with Caps sometimes lizkek

violet raptor
steady bridge
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yes there's a lot of toothpulling work associated with updating to jump links haha

zinc violet
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im happy with doing my fair share of that

tacit hemlock
# zinc violet ?

like if we have a list showing all creatures in a region, New players may think there are DLLs in the wall

zinc violet
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or all of it hunterkek

zinc violet
pine wind
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yea!

zinc violet
#

yos

steady bridge
tacit hemlock
zinc violet
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we can have an "overview" one and then specify for subregions

pine wind
zinc violet
pine wind
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tabber doesn't have to be at the very top of the page right? im not all that accustomed to it

zinc violet
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nah

steady bridge
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I'll also say that having subregion pages does limit the amount of attention they get when we're updating the wiki

tacit hemlock
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Maybe we could also specify info related to subregions

steady bridge
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most subregion pages are pretty sparse, we just don't look at them as often

zinc violet
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theyd still be included in the region navbox slonkeyes misinterpreted

zinc violet
zinc violet
#

ok now that i understand your point slugimjust

#

yes very good point

#

theyre like bordering on orphaned pages hunterkek

zinc violet
#

this is basically the kind of layout i would want

#

(+ creatureobjectboxes ofc)

tacit hemlock
#

Oh I see

#

That would work

zinc violet
#

it wouldnt just be a list of subregions on the page with no elaboration slugimjust

tacit hemlock
#

Yeah idk what I was thinking hunterkek

steady bridge
#

I do agree with Candle that experior subpages specifically are quite large. That being said, most new players don't want a "subregion delineated map", they want the whole thing. Having to switch pages once you get to the top of the leg is a slight nuisance, I think

tacit hemlock
#

I'm kinda tired

zinc violet
#

definitely

steady bridge
#

the new maps would also be unsatisfying to break up for sure

zinc violet
#

the maps on the subregion pages are all horribly cropped and jpegged from the andrew maps slugimjust

steady bridge
pine wind
#

i also think that if a subregion has creatures that the main region does not, they should only be in the subregion's enemy/object box, does that make sense?
say if we were to add memory crypts to the shaded citadel page! currently the box there features all creatures including the mc ones (that being miros birds and centipedes?). we could remove those two, and stick a box with miros birds, centipedes, and flashbangs down in the memory crypts section, whenever we get around to condensing that

zinc violet
#

yos

#

actually memory crypts on the SH page is exactly why i started this debate monkforbidden

steady bridge
#

that sounds great :D

#

depths and filt for sure deserve that sort of treatment

#

we've already talked about LTTM/FP-

ancient hinge
#

For The Exterior I guess The Leg and Underhang do make sense but I can't see any really good reason to combine The Wall with them, apart from the fact it's technically one region. They have different creatures and items, different aesthetics, different rain mechanics, UW_D06 even essentially works as a one-way room and prevents creatures from travelling between them... hunterthinking

zinc violet
#

thats why we would have different CreatureObjectBoxes for each subregion

violet raptor
#

jpegged
lmaooo

pine wind
tacit hemlock
#

If any subregion deserves it's one page it's the wall but I think we should keep it consistent

zinc violet
#

i dont see whats so bad about having different mechanics and creatures that it demands having a separate page for it slonkeyes theyre just bits of info we could include underneath the header for it

steady bridge
#

I will just note:

#

The wall page really isn't super large :S

zinc violet
#

wait oops

#

didnt mean to reply slugimjust

steady bridge
#

It's basically a paragraph, (easy to add) a list (can turn into nice boxes etc) and a map (already on the exterior page)

zinc violet
#

pretty much all of the subregion pages are that so hunterkek i dont see why the wall needs special treatment

violet raptor
#

^, they are the same region, and if you were to give the wall its own special treatment page it's just going to spread the idea that it's independent, which it just isn't

steady bridge
#

if anything we'd be able to add more trivia/actual info about the region and still have that section be wayy smaller than the original page

pine wind
#

yes!

steady bridge
#

the wall in total is.. 15 rooms?

tacit hemlock
#

Maybe we could have the underhang and the leg under the same heading to separate the wall from them

zinc violet
#

why?

pine wind
#

i really dont see any reason to separate the two...

steady bridge
#

8/9 "actual" rooms, and honestly outside of creature spawns there's not much that's really unique there- a pearl and an echo sure

tacit hemlock
#

They are very different

pine wind
#

true! yea, they are but its REALLY subjective

steady bridge
#

Visually yes, otherwise, not really :S

zinc violet
pine wind
#

and mostly visual

zinc violet
#

i dont see the sense in this

pine wind
#

as gwyn said

zinc violet
#

whereas this?

#

way better

pine wind
#

memory crypts glyphcross

tacit hemlock
steady bridge
#

I would say that as Candle mentioned, the regions are separated by west underhang, so that does contribute to our sense that the wall is "distinct", you rarely go from the wall to underhang

tacit hemlock
#

also the electric storms

zinc violet
#

??

steady bridge
#

But they are in the same region and you can travel between them, if anything having separate pages masks that fact

zinc violet
#

as mentioned before?

steady bridge
#

It really is only a few lines of text to convey the mechanical differences, we can put a nice gallery of images in if we really want to convey the visual differences

pine wind
steady bridge
#

(which I think the map already does nicely, thematically)

tacit hemlock
zinc violet
#

yes

#

its called a subheader

steady bridge
zinc violet
#

these are separate

#

the content relating to each subregion would go under each header

tacit hemlock
#

What I was thinking is to put underhand and the leg on the same header

zinc violet
#

why

ancient hinge
#

I really dislike the idea of merging The Wall but everyone has good points so I won't fight more hunterkek Just keeping a little frustration for myself lol.

tacit hemlock
#

To separate them from the wall

zinc violet
#

but they are both already separate from the wall

pine wind
zinc violet
#

putting them together implies they have the exact same mechanics and creatures which is completely untrue

#

leg and underhang are also visually distinct from each other in terms of look and level design

#

hell leg and wall are more similar to each other in terms of design than leg and underhang

#

should we put wall and leg together because theyre both vertical sections?

steady bridge
#

that seems a little extraneous given that the underhang has more rooms than the wall :S traversing from underhang to the wall is an option that players take, and vice versa is definitely a valid path as well, esp for hunter

zinc violet
#

we're already distinguishing between each subregion

steady bridge
#

We'd definitely want to do it really well; probably actual headers over subheaders?

zinc violet
#

i dont see what the sense is in making underhang and the leg the same header for no real reason or benefit

zinc violet
#

if its purely because "we want subheaders for the subregions" then subsubheaders exist

steady bridge
#

are we talking about subregions here? slonkeyes

zinc violet
#

oh

#

oops

#

yes

#

too many sub-s slugdizzy

tacit hemlock
#

This is what I was thinking but looking at it now it does seem like a dumb idea slugimjust

violet raptor
zinc violet
#

it's just Underhang fyi

tacit hemlock
#

Yeah I know

#

I was just a temporary tittle

violet raptor
#

headers vs subheaders is often hard because sometimes you want the visual emphasis on the page of a full header but the functionality (p much just appearance in ToC) of a subheading lizwhiteloaf

pine wind
zinc violet
#

we could just do -- if we want the visual emphasis that badly hunterkek

steady bridge
#

We'd definitely be able to distinguish between the subregions visually and in formatting; it's not like players are going to be misled, the map is right there and each subregion overview would have connecting information, e.g. one way paths, grapple worm availability, etc

zinc violet
#

yeah thats fair

pine wind
#

this is too much sub and region for me im getting words mixed up graffitisweat

zinc violet
#

yeah monkforbidden

#

though making them full headers does lose that nice level of categorisation of eg
Sub-region

  • Memory Crypts
    in the TOC
steady bridge
#

could do something like that

zinc violet
#

i think we can manually insert -- for separating stuff if we want it slonkeyes

violet raptor
#

yes, I like the idea of full headings for each subregion, but at the same time it then looks visually identical to the trivia section gourman

steady bridge
zinc violet
#

that slugimjust

steady bridge
#

UNDERHANG

#

TRIVIA

#

TIPS

zinc violet
steady bridge
#

REGION MAP BY HENPEMAX

violet raptor
#

trivia is my favourite outskirts rubregion

steady bridge
#

💥

zinc violet
#

so true

pine wind
#

did you guys know that they're adding the Arena mode unlockables sub region to farm arrays in downpour

zinc violet
#

i think something like this looks fine

pine wind
#

yus very nice slugsparkle

violet raptor
pine wind
#

good consistency and separation

steady bridge
#

Perhaps a piece of the puzzle here would be actually seeing creature/infoboxes in a subregion section?

zinc violet
#

oh def

#

hold on

steady bridge
#

We do want it to be accessible after all

zinc violet
#

yos

steady bridge
#

easy to navigate

zinc violet
#

ok time to speedrun making a template slugloafnyoom

steady bridge
#

Would you feel comfortable if we left the exterior subpages for last, candle?

#

would give us some time to set up the others, see how they work, play around a little

zinc violet
#

yos

ancient hinge
#

(Oh I think one last argument about distinct Exterior pages would be the spoiler factor, instantly seeing the rest of the region in the page gives a lot away)

zinc violet
#

yeah

#

i think at some point though like

#

if youre coming to a wiki you're kind of already consenting to some level of spoilers right slugshook

violet raptor
#

would it be possible to have spoiler banners that don't collapse the section below them?

zinc violet
#

we can try to minimise how much you get spoiled but eventually its just too many factors out of our control and imo tidiness and consistency should come first

#

it does have that option yes

#

i think candle is moreso talking about seeing the subregion name in the ToC

steady bridge
#

I will say

#

If we're talking about the names specifically, there is that exposure in general on any subregion page

ancient hinge
#

I think at that point to minimize unwanted spoilers I would just like distinct maps but they wouldn't be simple to implement in a way that makes sense rip

zinc violet
#

yeah saintpensive

steady bridge
#

It's tricky, the leg and underhang are very distinct areas and they are linear, players progress up and will reasonably look for into on the wiki sometimes, tips etc

zinc violet
#

again, it is nice to minimise spoilers but theres a point where bending over backwards trying not to include them lowers the quality of pages

steady bridge
#

the least we can do is structure the page chronologically, leg, underhang, wall, & have clear spoiler markers

zinc violet
#

yep

steady bridge
#

potentially specific template wording, if we really want to go all out?

#

subtemplate under the subheading for the subregion

zinc violet
pine wind
#

subsubsubsubsu💥
the word has lost any meaning to me

#

also yes good idea with the ordering and spoiler markers!

zinc violet
pine wind
#

i think thats the best we can do to keep soilers away from new players while not compromising the written content

#

really wrote soilers just there hunterkek

zinc violet
#

agree

steady bridge
#

no mucky soilers on our clean kitchlabs

pine wind
#

wouldn't want no spillers on this spondler free wiki slugbotanist

steady bridge
#

I do think that orphaned subpage thing is quite a strong issue

#

it makes it harder to be consistent across all 4

#

trivia or useful info is often left out of one, e.g. info about reaching the city incl. gifs is only shown on the exterior page, not the wall page

#

we could obviously reach parity but it's hard to stay consistent there, and it does lead to some redundancy

pine wind
#

yeaah
i can understand the arguments about keeping wall separate, but that, alongside the inconsistency that would arise, and just how little there is to write about it really make it not the best idea imo

zinc violet
#

def

steady bridge
#

would we like to go for some sort of vote? Might be good to leave it up for a few hours minimum so people can chip in

zinc violet
#

yeah given this is quite a larger scale issue ill give things an hour or two

#

id also like to put together a subregion CreatureRegionTable

#

so people can input on that

pine wind
#

yeah! i think it'd be nice to reiterate the points in favour and against the idea here again, along with any new ones we got during the debate, just so anyone that sees this later doesn't have to scroll through a ton of messages slugsitt

zinc violet
#

thats what the pinned message (which is also where the ping is) is for slonkeyes

pine wind
#

ohh right its pinned! my bad, forgot about that graffitisweat

zinc violet
#

no worries slugthumbsup

#

if anyone else has any other points to bring up at all feel free to mention them slugtuch and ofc if you need to catch up check the second pinned message

#

a bit smol slonk but it does the job

ancient hinge
#

Oh yeah once again question about the CreatureRegionTables, how would we know what creatures we should put in? For The Exterior it's simple since they can't really travel, but with Communications Array or Filtration System there can be a lot of movement and it wouldn't be limited to what creatures spawn inside the subregion.

zinc violet
#

i would personally define it by the den spawns

steady bridge
#

I think if anything having the pages condensed together makes that easier-

zinc violet
#

if the den the creature originates from is in a subregion then it's part of that subregion's spawns since thats where it'll typically be found

steady bridge
#

We can naturally mention that scavs wander into filt from sub etc

pine wind
#

yeah den spawns
im unsure what we'd do in case of offscreen dens...

steady bridge
#

hmm

zinc violet
#

well, scavs dont show up in memory crypts do they? slonkeyes

steady bridge
#

I assume Joar told them sternly not to

zinc violet
#

they definitely have defined places where they can go or not thanks to room attraction settings

stray stag
steady bridge
#

for comms arrays we can def add kvs and vs, as creatures that do show up

stray stag
#

scavs have never shown up there for me though slugpoke just birds

zinc violet
#

so i think for off-screen dens generally the answer to whether they should be included or not is "yes, unless it's specifically a subregion which has low room attractiveness for those creatures"

#

yus

pine wind
#

sounds good!

steady bridge
zinc violet
#

birds in filtration???? slugeyes

steady bridge
#

forgot about miros in filt slugshook

#

lol

stray stag
#

oops hunterkek talking about crypts and the near areas

zinc violet
#

yeah

stray stag
#

filtration miros are real

#

so scary

steady bridge
#

so are shaded ones D:

#

eep and eek

stray stag
#

D:

zinc violet
#

im saying scavs have very low room attractiveness for that subregion (and generally the entire lower areas) so they shouldnt be included for there

steady bridge
#

definitely good trivia

#

yons

#

incl offscreen where relevant would pad the boxes out as well

#

make them a little more relevant for players

zinc violet
#

yos

ancient hinge
#

I think it's mostly just confusing for Filtration System because almost any creature from Subterranean can wander there more or less easily provided they travel far enough slonkeyes

steady bridge
#

for sure D:

#

we could definitely note that in the overview

zinc violet
#

in fairness thats just something thats inherent to the random nature of the game

#

i think uhm

#

the default spawns (off-screen nonwithstanding) are a good starting point because that's where you are most likely to find them cycle after cycle

#

especially when you first enter the region

pine wind
#

i think that's the best idea there yeah!

zinc violet
#

and for the offscreen it just depends on the room attractiveness hunterkek

agile thicket
# zinc violet <@&400756967674609674> **Topic:** Keep subregion pages separate or consolidate ...

hey, apologies if this isnt something i shouldnt be responding to, but, just figured i’d put my ten cents in
i think personally its best to keep things as is. while some subregions such as Unfortunate Development, Memory Crypts, and Depths are SUBSTANCIALLY different from their mainline regions, the main issue is that a lot of others tend to be more or less the same, such as Communication Arrays. on top of this it also convolutes The Exterior and Five Pebbles, as both are more or less comprised entirely of subregions. But at the same time I do agree there should be further elaboration on all the subregions, as i’ve noticed some subregions (Communication Arrays, General System Bus, Memory Conflux, Recursive Transform Array, and Unfortunate Development, to be exact) dont even have their own pages, and are rather briefly mentioned in the region they’re from.

zinc violet
#

if you got pinged then its something we want you to give your thoughts on slugtuch

agile thicket
#

fair, i was which is why i responded lol

zinc violet
#

though im not really sure i understand your point :?

pine wind
#

what there is to write about is already written about. if they had their own pages they'd be a pharagraph or two

zinc violet
#

many of the subregion pages are stubs because its incredibly hard to make anything substantial out of them, which is why we're thinking of instead consolidating them. this would also help direct more people to their existence since atm the separate subregion pages are very squirreled away, meaning potentially more people would notice and contribute to them

agile thicket
#

OH

#

i just reread the original message, misinterpreted it as including all the subregions as regions on the region page slugunwoke

#

my apologies lol

pine wind
#

ahh
that makes some more sense!!

#

all good slugtuchright

zinc violet
#

no, just to make it clear we want to take the currently existing subregion pages that are separate from their ancestor region pages and consolidate them into the latter

#
Rain World Wiki

Filtration System is an extremely dark subregion of Subterranean. The maze of pipes and substrates is either pitch black or illuminated by dark red lights, so you can barely see anything besides yourself. Dark conditions combined with the presence black lizards, that hunt by sound and produce little light, make it nearly impossible to survive th...

#

putting everything here onto the main Subterranean page

agile thicket
#

gotcha! okay that makes a ton more sense
i think overall its a good idea, even the more different ones such as memory crypts and looks to the moon can still be mentioned within the main page, as long as all their content is still covered instead of condensed i’d say its a good idea personally lizgreengaming

zinc violet
#

yes the goal would 100% be to cover them extensively

#

im in the process of putting together an example

agile thicket
#

gotcha! then yea i’d agree with it

pine wind
#

o yes it'll be all covered !!
it'd be difficult to not cover it all really hunterkek
there's often not a ton

violet raptor
#

I have just gone and looked at the lttm subregion page (which btw is named "Looks to the Moon (region)" lol) to see what lore people were actually talking about and there is none

#

non issue moment

pine wind
#

loreless....

zinc violet
#

im still working on it (getting distracted with other stuff graffitisweat) but

pine wind
#

yes that looks so nice slugsparkle

#

the silly headers i mean, love em

zinc violet
#

@agile thicket just to double check is this the kind of thing youd be good with?

steady bridge
#

that's a nice way to break it up, looks goood

agile thicket
zinc violet
#

oh uh

#

i mean "good with" as in "this layout is fine by me"

#

sorry monkforbidden

agile thicket
#

OH

#

sorry im goin off 3 hours of sleep here my brain is more hollow than normal slugunwoke

steady bridge
#

acanthus work for us

#

yesssssss

#

£0.25/h

stray stag
#

wow! so much money

#

can i apply

agile thicket
#

i’d be down to do it honestly, i just mess a lot of things up lol

steady bridge
#

in peanut butter vouchers

pine wind
#

i can buy half a golden popcorn plant with that kind of money!!

agile thicket
agile thicket
#

i like helping with the wiki when i can its just that most things have already been done lol
VERY excited to help out when downpour releases though!!!!!

zinc violet
#

youd be surprised by how much needs doing rip

#

never-ending grind

agile thicket
#

fair, i havent noticed anything personally was moreso what i meant by that, my bad lol

pine wind
#

...many many revamps slugimjust

agile thicket
#

thats fair yeah

zinc violet
#

yeah slugimjust

agile thicket
#

just sayin as someone who’s only been using the wiki for very surface level purposes aside from a few VERY minor fixes for like, less than a month, it looks really, really good so far, everyone who actively works on it should be very proud of themselves saintsmile

zinc violet
#

glad to hear sluglove we're always doing the best we can to improve the quality even more though slugcheer

agile thicket
#

i’d love to help in any way i can, gonna be tryin to best i can with things but there’s a LOT i hardly understand, i’ll be lookin for things to do though regardless
anyways i’ll stop floodin this thread with all this lol

zinc violet
#

no worries, all and any contribution is welcome, even if it's just "smaller" things like grammar and phrasing fixes - it all helps contribute to a higher, more consistent level of quality across the wiki slugpraise there will be a massive to-do list coming out eventually which ill be pinging wiki for more likely

agile thicket
#

gotcha! ^^

#

OH one more thing

agile thicket
zinc violet
#

oh its because i accidentally inserted the shaded citadel regioncreature table slugimjust

agile thicket
#

gotcha lol, wanted to mention it earlier but i for whatever reason briefly remembered seein one near industrial but i remembered it was just one in industrial near shaded hunterkek

zinc violet
#

more accurate now lmao

agile thicket
#

wait im just now realizing that was for MC slugunwoke
moreso was referring to shaded in general, i dont see a green liz on any gamemode on the interactive map, nor do i remember there being any, is it alright if i remove them?

zinc violet
#

do you know how to edit templates?

#

bc its on a template, not the actual page itself slugtuch

agile thicket
#

gotcha, i do know how to remove or add things from templates yea

zinc violet
#

right

#

we should move to #wiki at this point hunterkek

pine wind
#

speaking of that do you think it makes sense to hold the vote now or... are we waiting for that?

zinc violet
#

hmm, lets give it 30 more mins

#

then itll have been 2 hours slugtuch

pine wind
#

ah yus fair

ancient hinge
agile thicket
#

i tried fixing it myself but it uses a template that i cant really seem to find out how to edit lol
makes total sense tho, it aint too big of a deal ofc, i’ll let ya know if i find anything else like that rivhappy

zinc violet
#

oh oops i forgot to hold the vote hunterkek

#

lets do that now

#

we had 9 participants so we'll need a majority of 5

pine wind
#

i might be missing something but wouldn't candle's input bring that up to 10?

zinc violet
#

oh oops slugimjust how did i miss them omg

#

ok there hunterkek

#

1️⃣ - Consolidate sub-region pages with their main region page
2️⃣ - Keep the sub-region pages as-is

#

pinging all participants to notify them of the vote going up slugtuch
@steady bridge @upper trench @tacit hemlock @violet raptor @final grove @stray stag @ancient hinge @agile thicket

#

that's a soft majority slonkeyes 1 more and ill call that a hard majority

#

and thats a wrap

#

will begin integrating the pages and removing the old ones once their info is consolidated lizgreengaming

#

thank you all for your input

ancient hinge
#

Oh quick suggestion, do you think other debates should be longer, so that people who aren't able to be here when they start can still give an opinion later?

zinc violet
#

i think it depends on the type of debate

#

something like the topic of lore is DEFINITELY something i want to leave open for several days

#

but i think as long as we get most of our core contributor group it's okay slonkeyes of course we will always listen to anything people bring up post-debate but i think for both debates so far some people being absent hasnt affected which way the scales would have tipped much

pine wind
#

yeah i think for fairly minor stuff like consolidation or use of icons its fine to leave it around for a few hours or so lizgreengaming

#

ahh lore graffitisweat
keeping those around for a day or longer is a good call definitely!!

zinc violet
#

yus

#

it's always possible for us to re-open subjects of debate too

#

thats why ive kept each one archived in the pins

worldly canopy
# zinc violet <@&400756967674609674> **Topic:** Keep subregion pages separate or consolidate ...

I'll bring up my point in favor of "We cannot do this in a singular, non-mixed way" again:

When one enters Five Pebbles, they see the region name "Five Pebbles." The subregions of five pebbles are largely uneventful enough to warrant their own page.

When one enters the Underhang, they are most likely only greeted with "The Leg". The existence of The Underhang or the Wall would be a spoiler to this person, and The Leg is very much a distinct and notable zone compared to the two.

#

If someone hops onto the wiki and searches "The Leg" I would think they expect to land on a page that gives them detailed information and tips on it. If someone searches General Systems Bus I expect them to get a subpage of Five Pebbles.

#

Like at the end of the day I'm not sure I can think of any other page that warrants this treatment as uniquely as The Leg, I suppose. Maybe Memory Crypts.

wicked wave
#

yea I agree with the mixed approach

#

lttm, memory crypts, leg, underhang, general systems bus(?), the wall and filtration system all act very differently from recursive transform arrays, unfortunate development(?) and comms array

steady bridge
#

https://rainworld.miraheze.org/wiki/Shoreline The shoreline page has LTTM in an expandable spoiler box

Rain World Wiki

Shoreline is an early mid-game region filled with water. It is the fourth region visited when playing as Monk or Survivor when following your guide.

#

(Spoiler box once opened)

#

Agreed about Memory Crypts, I think a spoiler tag would definitely be good there as it is a midgame subregion in a potentially earlygame region, for some players

zinc violet
#

for the record i copied all of the information over from the original pages for the ones ive done so far and tidied it up a little bit slugtuch

#

there's nothing saying we can't have detailed descriptions of subregions on their ancestor region pages

#

and we can always make redirects so when people search the subregion up they appear as an option

steady bridge
#

those redirects can also jump directly to the section, like so

zinc violet
#

yus

steady bridge
zinc violet
#

the memory crypts one has a tips section actually

#

just like was mentioned slugtuch

#

finally the point about spoilers--
this is something we talked about a lot
personally i think whilst minimising exposure to spoilers is good, there's only so much we can do before, in trying to make everything as spoiler free as possible, we start gutting the quality of pages

#

at the end of the day we are a wiki and we need to display relevant information in easily accessible ways and whilst we can minimise exposure to spoilers the entire point of the wiki is to well... spoil things. if you're going on a wiki you're consenting to some level of spoilers slugshrug

steady bridge
# steady bridge

(which as mentioned here can be really very minimal, no more really than currently exists). The only difference is that it's a collapsible spoiler box (with appropriate spoiler warnings) instead of a page link away

zinc violet
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also, since redirects can jump directly to headers if you search only for e.g "The Leg" you would jump past the table of contents only to that section of the article

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and we could put the other subregions in their own spoiler boxes slugtuch

zinc violet
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also something else to note
UD does behave differently from the rest of the region, being a much tighter, riskier platforming section. it also reveals that five pebbles is the source of the rot, with its protos germinating in the walls - something that's a very key lore point
you could take any subregion and point out things like this
communications array is a key lore area because it's the radio tower used by the local group to communicate with each other. plus, instead of being about horizontal traversal it's moreso about vertical traversal
in my opinion the idea of many of these regions being "unique enough from the rest" to justify their own pages is honestly purely based on preconceived notions of specialness when the game doesn't really treat them that way slonkeyes all subregions are "different enough" from their ancestor region to warrant being a subregion -- that's why they're subregions

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and as they're all subregions they should all be treated equally slugtuch

steady bridge
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It does make more sense when the distinction is whether a subregion should be spoilered or not VS having its own page, in my mind at least haha