#first time playing (base game)
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Im pretty sure I figured that out, and now I have to find a way out of here because both the gates in this level I found were closed, so hopefully the one I just picked up opened one somewhere
good luck!!
thank you!!
Welcome 
Reposted starting message
Hi all, im about 10 hours into my first playthrough of this game and absolutely loving it so far, easily one of the best worlds ive ever played in a video game. I'm in Industrial Complex rn and its probably some of the best level design ive seen in a game, im kind of shocked
the vultures are so scary 😭
me in industrial complex
ok i found chimney canopy LOL
havent seen any of it yet gonna play again tmrw
rain world
glad to see you've been having fun so far!! 
thank you!! yeah im loving it
Hallo!!! 
hi!!
I hope your experience has been fun so far 
yeah its great!! im extremely impressed with the enemy encounters and level design so far
thats awesome, cuz there is so much more to see!
do you only get one fast travel per achievement unlocked?
yes, theyre one time uses
damn lol 😭
well i guess its back thru industrial district cuz i think i hit a dead end in the canopy
but it shouldnt be long before i open the other gate
you should make your own thread to ask for help
also please delete that message because its spoilers 🥹
i just spent hours climbing the huge vertical platforming section in chimney canopy and i finally found a save station and my hands are trembling.
easily one of my favorite experiences ive had in a video game ever, ive never felt so completely impotent and helpless, its pure cosmic horror
I might not actually be able to beat this game if this is only an early game level but im extremely glad i picked this up because no matter if i beat it or not it's an absolutely incredible game
oh it seems its not early game and i came here incredibly early LOL
well
I guess I can definitely beat the game then
how do i get out of here? did i accidentally skip most of the game 😭
I am so lost in the most inhospitable place ever and I can't make any jumps back to the lower parts of the canopy
I completely missed Garbage Wastes
There's no correct order to the game

It's openworld and nonlinear, making every playthrough different
So there's no judge of if you are close or far from beating it
i get that but you can't lock yourself out from areas right? like im so high up here idk how i'd get back to industrial unless i farm enough karma at the next gate to teleport
sorry for ignorant questions, i went in totally blind, so i'm stumbling in the dark completely lol
I dont know the extent of the non linearity or if you can lock yourself out of stuff by accident etc.
Nothing in the game can be locked out of 
OKAY I made it back down to ground level phew
can someone help me find where the gate to garbage wastes is? the only gate in the west ive found is the one i came in from in outskirts. and the one to the far east over the long bridge i can't open
I feel like im going in circles in industrial complex
Ok i see where it is, now to actually make it down there 🥴
Did you get spoiled to the existence of that place? Or did you just forget how to get there?
Either way, we would rather not tell you how to get to any given spot. Would ruin the fun of exploration 
I found the gate but uh
I have been stuck for an hour trying to find food to open the gate again and am getting absolutely destroyed by the lizard battle royale right outside it and the flies only spawn intermittently lol
🙃
This is actually purgatory
ah I see
If what you're doing now isn't working out, you can always try another path 
I did it omg
20 hours in and i have to say this is without a doubt one of the best games ive ever played. i still dont really know if i will be able to beat it but im just going to enjoy the journey not the destination
I dont think a game has ever made me feel smaller
I think about it constantly when I'm not playing it

wtf are those giant spider machine things in garbage wastes 😱
Im scared
Idk anything about the lore but I have a feeling those are some like mutant version of the worm things that steal ur spears that evolved into those from being stuck in the swamp for so long
Also the game is crazy brutal w/ the underwater mechanics lol
It literally gives you like 5 seconds before drowning
Guessing there's a way to either prolong ur breath meter or just drain some of the water, gonna keep looking
Avoid pressing Jump when you're in water
thanks i'll keep that in mind
Such techniques have their uses. But they're probably not worth it for normal swimming 
yeah garbage wastes is another absolutely goated dungeon lmao this game just keeps one upping itself
I found the drainage channel but i died and have to open it again, but i still gotta finish exploring this area anyway
The worms that pull you down and drown u...evil
oh my god im finally out of garbage wastes
I was entirely too confident going in because the lower levels of that area are fucking brutal lmao
but god what incredible level design
I ended up just saying screw it to Drainage System for now because of how impassable the bottom swamp part felt and ended up discovering shoreline instead so I'm gonna check out that level tomorrow
but yeah Garbage wastes, just incredible encounter design across the board
I love the valley w/ the vultures, I had so many close calls
And i love how the scavengers just add a whole new dash of chaos and unpredictability to everything
Its so funny when they just decide they dont like you and just kill you LOL
Finding out you can grab the flying squids for some extra airborn momentum was a great lightbulb moment too
It's a key thing in the entire game so far, but that area made me realize how u really gotta mentally map where you are in the level at all times, and how it influences your decision on where to save
Like it seems as though if your goal is to open a gate and leave the area you really need to make sure you know what the most optimal save point is, whether it's the best route to gather food reliably and how close it is to the next gate etc. And it's not always both at the same time (plus how enemies and items spawn differently each cycle) so there's a lot of uncertainty that constantly keeps me on my toes
I really appreciate how the game makes you engage with every aspect of the level design and you can't just rush everything even tho its tempting because of the rain time limit, it forces you to adjust to a zen mindset regarding death
Yes 
The tradeoff is this game has a reputation for being ridiculously punishing, cultivated mostly by people who never got into that mindset and rushed everything 
People are too conditioned to think that death = failure
It is not so in this game. It is integral to the gameplay and is a natural step in the trial-and-error process
once you realise that's not the case you're on your way to being good at the game
So good job 
Some people are also very progress oriented but this isn't a game about goals and achievements and unlocks 
There is an existing story and ending but it is in the background
The main flesh of the game is the experience of journeying and discovery, and making yourself at home in an interlocking ecosystem
Any progression happens at your own pace and terms
omfg why are the leeches at the beginning of shoreline only responding the thrown food like 10% of the time and the other 90% they just instantly swarm me and i die 😭
I dont know if i have to time it in a specific way or something
OHHHH
thought i figured it out one way, then realized there was a better one
just got to shaded citadel
shoreline was amazing...another incredible level
Love the contrast of Shoreline being intimidating because of sheer vastness but then u get to the citadel and its all cramped and claustrophobic
Great pacing
Gonna explore more of this area tomorrow
ok good luck because like this place is annoying.
That place is one of my favorites 
lmao i just completed it and the area right after
I actually really like the gimmick of the citadel but yeah it's rough LOL
i rly like the way you traverse thru shoreline - shaded citadel - crypts... its got this nesting doll feeling
I also dont understand that one room in citadel that's just like a spider death pit and nothing else LOL but its really funny
There might be something more to it, wouldnt be surprised if i missed something
also i HATEEE the living seaweed things they're not that hard to evade but theyre so unsettling 😭
Im so used to lovecraftian aesthetics, im not sure why they get to me, it might be the way they move
yeah i just hate it bc it's hard to see tbh
god areas like this and Chimney Canopy are easily my hardest parts of the game
The finicky platforming is cool but when a whole section is built around it I kinda start losing my mind lmao
More games should have oppressive darkness as an obstacle
and I will die on this hill 
I think the dynamicness of this game's animation style goes a long way towards making the creatures creepy 
yeah i rly like how it makes you learn to navigate the space and all the little unique mechanics you can use to get thru it, it could have easily felt gimmicky but i liked it a lot
also idk why memory crypts was so tough 😭 it seems like it should be a much simpler area but i got murked by those damn robot birds for like an hour
amazing vibe to that place tho
the exterior was pure suffering lmao
love that section where you have to climb while also avoiding the octos (???)
Pure horror
But holy shit the jumping actually makes my fingers hurt
Gotta take a break cuz it looks like the next area will be similar
also congrats to that one save room with the first placement of a white lizard i actually enjoyed lol
Fun to gamble whether its worth it to grab all the food or just run
spent 2 straight hours throwing myself at the stretch between the first and 2nd save station at the underhang. holy fuck man
absolutely sisyphean
The platforming sections are so unbelievably hard for me like my hands genuinely are aching rn 😭
also those like?? circular sky-rooms lmfao idk what to call them cuz the architecture in this game is a mindfuck
The ones w/ the orange lizards
Pure evil design LMAO
not that difficult once you know what route to take but god its disorienting
Before I finally nailed it I got to that final jump and realized I had lost my elasti-worm in the preceding chaos and my heart dropped like an anchor
This game is so damn emotionally evocative w/ stuff like that, its crazy
Alright i'm finally giving in and asking for help lol
I've been grinding the jumps in the 2nd part of underhang for hours and I'm losing my mind
I'm specifically talking about this whole bit here, does anyone have like, a video guide on how to nail this
I would appreciate it because like my hands are legit hurting from the controls and I just want to get this done
It's a difficult section
If it's frustrating you don't stress it too much, it is not a mandatory direction 
The road has forked earlier
Oh yeah and @ornate comet ping
tbh it was not that hard that section
well its hard for me 😭
alright i'll keep looking. i was farming karma for the top right gate but it just wouldnt open after several cycles so i just went this way instead
i'll look for more routes
The gate is the fork
it's not too bad to farm karma for if you use all the food in the surrounding few rooms profitably
But it's a situation of you picking your poison
ahhh gotcha, yeah looks like someone just said the gate is hard to open anyway so im glad i wasnt just doing something wrong
i'll keep farming next time i boot the game up and just go that way
There's no such thing as wrong decision in rainworld 
ah that part.. you can do it!!
thank you 😭 yeah it is at least helping me get better at navigating the sky sections
Yeah, I doubt there's a trick to that spot that you're not aware of other than skill with the worm. If it's so hard it's actually hurting your hands, I recommend trying another route.
yeah im just gonna open the gate lol
I just was surprised becuz i hibernated like 5 times with full food and it still didnt open, so i thought it was like, "oh, it's telling me to go elsewhere then"
but turns out its just really hard to open it lmao
Well you have to attain the symbol
yeah i know, i waited to see what unlocks on the screen every time and it didnt show up, i'll keep at it
Good luck 
thank u 🙏
It is done.
gonna check out Five Pebbles tomorrow
underhang was another amazingly designed area even tho i didnt really enjoy it lmao
some of the drops are just evil lmao
But its good
well i'm in five pebbles
this gotta be one of the coolest areas in a video game ever. pure cosmic horror and hopelessness
nah tbh i hate this area more than shaded citadel.
its absolutely agonizing to play!! but hell if it isn't insanely atmospheric
Im so fucking tilted rn that there's no save station immediately after squid hell
I was literally just grinding that one bit for fucking hours until I realized its easier to propel yourself off the non-enemy tentacles
It felt like pure rng otherwise
Will have to do that again later and hopefully find a save point because like omg
I only found a 2nd one after the initial entry from the gate to the top right of underhang
the map is a mind screw in this game so idk how to describe it. its like one in one of those places you can crawl in
Just before the on/off gravity section
which is where i'm stuck rn
im excited to read abt the lore when i finish this game sjsjsjssj
Ive been having some theories as i've gone along, this level is giving me another one just from the environmental storytelling
yes look into the lore when youre done!!! its so good and goes pretty deep
just be careful of Downpour spoilers
You can find the lore yourself within gameplay if you're up for the task 
If you're not and would rather look it up, postpone that till you've done most if not all campaigns, it's very easy to catch spoilers
Every slugcat has a different story that builds up onto the narrative and the timeline! 
thank you ill keep that in mind!!
Is there no other way around this area?
I went to the other side and tried to go up the long way but it literally just led me back to the save station outside where ive been stuck for 5 hours lmfao. Like i literally jut went in a circle
In five pebbles? Yes there is
Once again forks in the road come in clutch
Also zero g can be daunting but there are methods to have control over your directions and movements
yeah i literally feel like im throwing a bar of soap into the air and hoping i dont hit either a wall and get eaten or directly into a tentacle lmao
Im trying to practice it
ok yeah i spoke so soon cuz i just found and talked to the brain LOL
goddamn they cooked with that area
mby the visually best level ive ever played in a game

What in the world do I do here lol
I saw the save station down there but it just leads to an abyss
So i didnt use it lmao
It looks like you need a worm
Alright I'm stumped lmao
I guess I'll just go back to Chimney Canopy but... 😭
well hm
I probably don't need to go all the way back down it
You said you had an encounter in five pebbles? 
yeah i talked to the brain or w/e
Im heading up chimney canopy again now, i found sky islands, but that runback and that grind for karma to open the gate again.....brutal
but if I did everything else so far I can do this
Good luck 
is there another way to sky islands?
it is like absurdly difficult to farm karma in chimney canopy i fucking hate this place so much
dont have the patience for this rn
just one fucking fall and im back to grinding for hours on end
fucking. white. LIZARDS.
there are always multiple paths, its an open world game after all
Every region has a minimum of 2 gates
alright
i guess i'll just keep grinding this part cuz im here, is not too bad provided the batflies spawn. but holy shit i hope i find that sky islands shelter soon 😭
brain thing 
Yeah they said to go west underground and toward the farm arrays
I assumed you had to like, go up through sky islands in order to descend back down
But yeah im still in the sky islands purgatory, i ended up finding the save station but i died and had to start at chimney canopy again and ive been grinding again and again so i forgot where it was lmfao. i'll figure it out
When i get back to sky islands, i can see the save point on the map, but it needs to be accessed thru an unorthodox route or something because i couldnt find it even when it looks like im right next to it. so i just have to find again and remember what that route is
I'll resend the dialogue if you want to analyse it with leisure 
Ingame map:

Oh right you just addressed that
Yeah it's like weird
It's on the map but it isn't accessible when im right next to it
So its like being nested somewhere and I have to find which shortcut leads to it
i really like when the game kind of messes with your head in the level design
Like idk how to describei t exactly but a lot of the shortcuts are weird or just lead to and loop back to stuff you dont expect
OKAY OH MY GOD I GOT THE SHELTER
the way to it was more straightforward than i thought i was just so anxious becuz of the grind and runback i was overthinking it
gonna explore this area later
the last run was so damn funny
i went to one of the entrances, got blocked off by a white lizard, threw literally everything i had in it frntically picking things up and THEN a vulture started chasing me
then i got up to the poles where the squidcadas are and they kept knocking me off lmao
I was like oh my god just let me thru 😭 but i made it
Im just proud of myself for surviving that white liz / vulture double trouble, felt like a good reward for the last go after i was getting killed by them on their own in chimney for hours lol
Congrats!
I actually would appreciate this, ty
I think the first time thru chimney canopy was when i realized what the main theme of the game is without any words spoken
And I remember the voice confirming what I had been theorizing but yeah i dont remember the full dialogue cuz i was busy being awed by five pebbles lol
`. . .
...is this reaching you?
A little animal, on the floor of my chamber. I think I know what you are looking for.
You're stuck in a cycle, a repeating pattern. You want a way out.
Know that this does not make you special - every living thing shares that same frustration. From the microbes in the processing strata to me, who am, if you excuse me, godlike in comparison.
The good news first. In a way, I am what you are searching for. Me and my kind have as our purpose to solve that very oscillating claustrophobia in the chests of you and countless others. A strange charity - you the unknowing recipient, I the reluctant gift. The noble benefactors? Gone.
The bad news is that no definitive solution has been found. And every moment the equipment erodes to a new state of decay. I can't help you collectively, or individually. I can't even help myself.
For you though, there is another way. The old path. Go to the west past the Farm Arrays, and then down into the earth where the land fissures, as deep as you can reach, where the ancients built their temples and danced their silly rituals. The mark I gave you will let you through.[*]
Not that it solves anyone's problem but yours.`
yeah this is great
yeah, i had figured the game is primarily about cycles, living and dying over and over in the buddhist samsara sense, and trying to break free of the cycle but struggling because of the incomprehensibility of just being an individual animal in an enormous universe
I wonder what is meant by the noble benefactors and five pebbles being a "reluctant gift"
Also when i was going thru FP i was thinking like, oh this is clearly some kind of giant like brain Nexus thing, and like, im floating thru cerebral fluid or w/e
so when the apparatus, which ig is just five pebbles, started talking to me thats why i called it a brain
Im guessing rn that like, something went wrong pertaining to five pebbles specifically and that's why the world is in this post-apocalyptic / eternally chaotic samsaric state
I think the first moment I realized this was what the game was going for was finding Chimney Canopy early actually, im really glad I stumbled across it early despite it being such a massive wall
Like, I spent hours and hours just throwing myself at it, constantly climbing and trying to Ascend only to finally exhaustedly get to the top only to realize i could go no further because the final jump was too high to reach, and that weird like, flash of light i remember happening the first time i got up there, it felt like god or something was saying i was not ready yet
that whole vertical climb and the fact I reached it only to be cast back down again was one of the most incredibly emotional moments ive had in a video game, it was like pure cosmic horror and smallness in the face of infinity
And even before then while I was climbing and dying over and over I felt helpless, yet I kept doing it over and over anyway, just because I wanted to experience as much as I could even when it was causing me to suffer
It feels very buddhist definitely
Very good observations all around
Interested to see how this will end, I'm not expecting a straightforward narrative ending obvs, but something possibly more interesting than it would be if it was just a traditional story
thank u!!
I look forward to you reaching the end
the game has a lot of surprises and secrets, and you'll have only scratched the tip of the iceberg even after beating survivor
yeah im def looking forward to exploring the other campaigns. im not going to quite yet becuz i need survivor to settle on me when im done lol but i def will be checking out hunter and the DLCs eventually
im not sure about monk, its just like, easier survivor right? but i bet there must be something interesting and rewarding from the game on easier mode if they made a whole campaign for it
Monk, like every other slugcat, has its own story
However it is true the gameplay is almost identical
It is just an easymode survivor with select changes in the narrative interactions
It is valuable though as a campaign to use for leisurely exploring loose ends or doing side goals 
ok so sky islands is awesome lmao
kinda feels like a huge skill check, feels like a milestone evolution of the chaotic encounter design from like industrial complex/garbage wastes
and i appreciate the platforming not feeling as punishing as the other skyborne areas because of the squidcadas, very rewarding


wow looking back and reading that analysis especially the one about chimney canopy
that's such a good interpretation of the whole journey you experienced there
thank you
yeah ive been incredibly impressed at how the game communicated its themes without a single word spoken until five pebbles. its pretty much my ideal of video game storytelling
this might be my favorite level in the entire game fjsdjsjssdjsjs
Holy shit
its literally pure fucking chaos but the level design is so deliberate and artful despite being total insanity. how did they do this
that freaking mosquito / crane fly?? was like the fucking terminator LMAO
i eventually just decided yknow what i cant escape you by flying so im just gonna 1v1 and i fucking got him with a spear by some nifty manuevering thru some tunnels
The room with the orange lizards, the climb to another peak where you think its gonna be something but its just a fucking clarion call for the vultures to go open season lmfao. the flying centipedes adding disturbing beauty to the chaos the way they move
Comically rare opinion, I'm very surprised to see it
It is a pretty gorgeous region. A lot of people despise it though 
Region room design throughout rainworld is well thought out
The dev who composed the ost is the same dev that then sculpted almost all of the rooms
And you can definitely tell they were built by a musician
yeah no i def can see why ppl might not like this because of how nuts it is LOL but like, to me this feels like the ultimate example so far of feeling like, an enormously complex ecosystem that you are only one tiny pinpoint on and will move on with or without you forever
like, this is my fav example of what i feel like the game is going for so far, it feels like the most well done, like every level has been building to it
yeah
people only don't like it because it's crazy hard
But with what you said about Chimney Canopy before that seems right up your alley 
lol yeah, i managed to find the gate out of here and i think i explored p much everything, im gonna do one last comb of it next time i play, but yeah it's really incredible
using the squidcada and balancing finding food has been tough but i think i figured out a method that might work, gonna try it next time too
(Also. some people take a while to figure out you can use squidcadas. You're pretty good at the game it seems
)
thank you, it actually did take me awhile too 😭 lol i think until like, garbage wastes when i literally just accidentally grabbed one was when i realized lol. i just treated them like any enemy before and didnt get close lol
and there werent much of them to find til now but yeah they help a lot with the platforming in this level, i also feel so bad for lugging them around tho 😭
theyre cute
I found farm arrays but the grind to open it up again might be hard lmfao. but oh well its the same principle as canopy tho the vultures seem more aggressive
I saw the first bit of arrays with the scary giant and died to the grass 😭 so gotta figure out how to get around that
yeah this grind is rough LOL but fwiw im actually enjoying it, its making me think
got to farm arrays twice and i think i figured out how to get over the grass, just need to keep making it there and find the save
I really like the mindset
You come across a horrendous region or opponent and you go "wow this prompts me to think and put insight, death is immaterial and only drives the trial and error discovery process forwards" and it's exactly the mindset the game was intended to inspire 
thank you, yeah i feel the game just does an incredible job with letting you slowly learn world systems, slowly learn how to find your niche to make something that seemed completely impossible at first surviveable, the sense of progression is so potent despite it not having traditional writing or narrative payoff at all. its really crazy what they did here and im extremely glad i picked this up

yeah i can def do it but this is brutal lol 😭 really enjoying learning it and i can definitely beat it but damnnnn
def the hardest grind to open a gate so far, along with the end of underhang and much earlier in industrial complex
i feel like the vultures are the most bloodthirsty in the whole game and farming the batflies is really tough. and doesnt help when the Terminator Flies spawn
its easier to just wait for the little flies in the pipes when they spawn to eat them, that seemed to work. and then if im lucky one of the like bean sprout plants will spawn so i can get a freebie as long as i dont screw up the parkour
I tried using this opportunity to learn to try to fight and potentially kill vultures but im rly struggling lol. It seems like even a spear throw directly to the wing only barely slows them down and their movements are so erratic
Im sure there's a way to take them down but Ive gotten lucky enough that they havent been nearly aggressive until this point so Im trying to think out a method
also like, when one of the Mama and Papa flies spawn, and they start getting into it with the vultures, made for some really neat moments
like, i saw that one was just like, carrying its offspring on its tail, and then a vulture came down to fight it and separate it from its babies and then it took one off, which ofc was my food as well, and for a moment i just felt connection to this creature that menaced me so much throughout the level just trying to survive like me. crazy stuff
Both prey to the same flying demon
Also ive only seen farm arrays like 3 times for now but it seems cool lol
The giant like jackrabbit (???) things i thankfully figured something out before i died again and now im pretty sure i have to stay on their backs but it seems a little difficult
but i'll figure it out
I found those cloud ball things to throw and it seemed to do something
Guh there's just so much to this game. I'm really excited to watch other ppls gameplay not only cuz im still obvs an amateur with the movement and am just doing basic movement shit I can't wait to see how an experienced player maneuvers these levels. and jsut the way the level design works there's like an infinite variation to how ppls gameplay would play out so I can imagine a lot of crazy moments I didnt even see
yeah
the game plays completely differently when you have all the knowledge™
it's really cool how the game does that
You'll be terrified seeing the speedruns

And yes the fully openworld nature makes every playthrough different. There's a billion different routes you could take
Don’t look at th speedruns
Yeah obviously don't look at em till completing survivor
this is so insanely brutal lmao 😭
like i see farm arrays once per session and i just spend the other hour grinding and dying 😭
I know exactly what youre supposed to do with the deer to get over the grass but it seems insanely finicky as well
Hope I can figure this out
Tbh i might just try another route
I do have a Passage available
actually yeah thats what im gonna do
I remember a level I missed because I chose to go elsewhere
ok i found drainage and by that i mean ive seen the first 3 rooms and im grinding karma in garbage wastes LOL
i dont mind taking my time with this at all though because i can't get over how fucking good GW is. like holy shit this level is insane and i love it sjsjsjsjs
had maybe one of the funniest moments in a game ever where i learned that i could directly throw a spear at the spear-stealing snakes, and i was triumphantly laughing in glee as i took my spear back while then a vulture swooped OUT OF FUCKING NOWHERE and i was like holy shit and started running for my life but was gaining on me until the scavengers showed up and started getting into it with the vulture, and then a bunch of them were like jumping around and throwing things blocking my way in front of a vent and i was just like STOPPPP LET ME THROUGH
all of this happened in the course of like. 20 seconds LMFAO
like this is exactly whats so good about this fucking game. i love it so much
The scavengers in general are so funny, I love how sometimes ur survival is just predicated on whether or not they Decide to be assholes at any given moment lmfao
cool moment where the leeches almost drowned me but i used the exploding plant to propel myself out of the water and i lived
gotta keep that in mind
this thread has to be one of my favorite readings so far of fp threads
im glad ur enjoying it!! i certainly am loving the game lol
Im in drainage system rn, another solid area
I really like the atmosphere a lot and I like how some of the water rooms seem trickier than they actually are u just kinda need to look carefully
Still fucking tough tho lol
something i wanted to mention is how much i like the map in this game
its always kind of a mindfuck with the lack of markers + the layers to each area and shit but i like it, just kind of gives you a useful skeleton for what you wanna do / the path you wanna take while not compromising that youll mostly have to Mentally Map everything
too often the map in a game is a crutch but its not like that here, and just another aspect that encourages you to think
This level is also making me think abt how so much of the landscape is like. graffiti-laden
Like it's a thing everywhere but it seems more pronounced here, at least before you get really deep into the channel
Its just unique and a cool way to paint a post-civilizational vibe
I been thinking about Five pebbles dialogue and the "noble benefactors" who are supposedly long gone, I am assuming that it is just whoever built this civilization now in ruins, and has vanished for presumably millennia, either elsewhere or just extinct
Im assuming those were just humans, or analogous to us
im spitballing and this is getting into crackpot territory but like, if the game is rly going deep into buddhist themes like im suspecting, and if im right that the previous benefactors of five pebbles were humans, then i thought maybe the slugcat(s) maybe are like, reincarnated humans in some way
like, obviously they are player-stand ins and blank slates for the human player, and being able to hold spears and use tools, walk upright unlike any other creature except scavengers etc.
It reminds me of buddhist ideas of rebirth in a lower realm or something yet everything is part of the same dependent links so slugcat could just be some reincarnated essence of whoever was in this world millennia ago, just now in a smaller weaker state as the cycle keeps turning and turning forever
At least, it seems like that's being suggested in some sense

the developers put a lot of care into the UI design
especially with the map they did a really good job IMHO
The old forum dev log is really illuminating on this
They put a lot of thought into crafting just enough ui intervention without interfering or breaking the whole organic immersion
The game also then teaches a lotta new things by showing, not telling
ok i found filtration system lol. drainage system was not nearly as hard as i was dreading from the rumors i heard tbh like i think its just a solid and pretty much fairly designed and balanced area
i missed a top part sadly i think because i just could not for the life of me reach it consistently but i might try it again at some point
oh yeah im now almost 65 hours in and i just now finally learn that those blue gem things u can throw into the water to turn into food LOL
i had found absolutely no clue what to do with those until now
walk into room at beginning of subterranean with blue tentacled eldritch abomination just vibing, barely comprehend what im seeing, say "nope" and leave
also i got the guts to hunt a centipede because i needed food to save and almost took it out until a lizard showed up and stole my kill...thats the ecosystem for you
the enemy variety is v well thought out too. good pace to how many new creatures are introduced each level, and bringing back ones you havent seen in awhile just when the time feels right to shake the encounter design up
lmfao subterranean / filtration system is fucking godly
ive found like three entire layers of it (the recent one being the more water-focused brighter section) and i still feel like im not close to done
i love how the west and east are like Ancient Ruins vibes in the west and more modern industrial ruins in the east
Every room feels like a little puzzle
The underground ruins part was fairly easy but with just really good encounter design and the train tracks part with the birds and scavengers is fucking CRAZY difficult for me but all of it is incredible level design
It's impressive how much "good encounter design" ends up occurring in a world as dynamic as this one 
true
the obstruction of your movement is a little irritating but i really like the claustrophobic horror vibe, and the way it loops back into subterranean from various points
I thought the way I passed thru it from Drainage was only one way and it was like a short transitory passage so I was surprised to find a whole nother section of it
I like how the scavs down here evolved to crawl on the ground, kinda freaky
Also OH MY GOD STOP PUSHING ME AWAY FROM THE VENTS
I am completely lost lmao
I found the (insanely difficult to reach) gate back to Shoreline but i can't find any other gate
This place is nuts lmfao it just seems to get more and more chaotic with each cycle too
Also i had a pearl saved in the far eastern shelter which I undertook an arduous journey to the scavenger toll in the far west only for them to just...not do anything when I dropped it lmfao
So not sure if im missing something there
Its the first scav toll i've bothered trying to open, I probs need multiple pearls, not sure
Scav toll in which place?
its in the western part of subterranean, up past the room with the family of centipedes and past the room to the left of the kelp plant and earwig
at least i think that's a toll LOL
i dont really know
Also those earwigs need to lay off the crack
Ohhhh ok
Yeah that makes sense lol I'm like 95% blind for most things so I wasnt sure
I guess treasury if you give them stuff like the pearls it raises your morale with them in that area??
Blind is good 
God i love this game
no notes lmao
Im honestly just stunned.
Ive reached a point where the game just genuinely feels fair and balanced even when it ostensibly isnt
Like, looking back, I don't think there's a single area that feels broken or janky, even when you die hundreds of times. Everything fits the game's ethos perfectly - nothing is out of place
It's so clearly an incredibly polished game, and any flaws I have with it are primarily in the realm of the theoretical, because it so potently accomplishes what it sets out to do, in making you feel small, but also capable of cleverly maneuvering around your own smallness
i love industrial complex and garbage wastes with its extremely chaotic encounter design that nonetheless feels symphonic, like some dissonant stravinsky symphony or something, and i love the way that comes to its ultimate fruition in sky islands. i love the punishment of chimney canopy or the exterior, where the game really tests how much you want to find transcendence. i love shoreline or shaded citadel where the specific mechanics you learn gradually in a satisfying way, to the point where it doesnt feel gimmicky. i love subterranean and all its branching paths, and how every cycle it seems to ramp up the chaos and entropy, fitting for a final level of a game with this ethos
Im not going to start it right away because i need time for survivor to settle on my brain but im very interested in Hunter and the DLCs
and five pebbles is just straight up the best lore area ive ever played in a game. i remember floating into memory convex and seeing that giant like spinal cord worm thing and just literally thinking "That is one of the most fucked up things ive ever seen" with my jaw hanging open lol
The devs really struck gold with this. Its top standard for indie game development and its a shame that more artists aren't given the opportunity to make games like this, and proof that AAA design sensibilities don't have to lord over every other design trend in gaming. if games like this were most of the games ive found, rather than tired mainstream design sensibilities, i would play far more games. stuff like this easily justifies why games are among my fav mediums along with literature and music, so long as they are made with as much love and care and lack of obvious corporate influence as this
Alright I'm absolutely stuck in subterranean lol
I've spent hours and hours combing this entire area and I am absolutely clueless on where the final gate is
It's a little maddening
Completely out of karma
Im going to see if i missed anything in filtration because Subterranean i feel like ive just completed
Alright I found the final area lol
Karma grind is gonna be crazy but i cant believe ive almost beaten this game
This has to be one of my favorite threads. I love how you analyze and share your thoughts on this game regardless of how frustrating the game can be at times.
I'm stuck here lol
And I can't seem to backtrack either so I'm very confused
OH
awrg
WTF*
im actually crying rn
I cannot fucking believe what ive just witnessed
is there a like lore compendium LOL
base game only for now ofc
You can theorize your own lore if you want
I'm sure there is lots of other stuff for you to find and discover!
Yea i know imo what the main themes and message of the game is (i'll explain in a bit) but i'd love to see what the whole community thinsk so i can bounce off other ppls ideas
That would have many spoilers, so for now, just make your own theories! There'll be people checking this thread, so feel free to bounce ideas off of us
Did you beat the game, I take it?
Yeah
absolutely incredible ending, some of the best visuals ive ever witnessed
The moment I saw the other slugcats swimming with me I started tearing up lol and especially when I realized our movements were all one
The bookends after remembering the opening cutscene was incredibly satisfying
Im gonna have to think if I want to assemble one unified theory but the first thing I thought of at the end is that the white light the slugcats swim to is like a cosmic egg
Welcome to the 11%!!

yeah im still a little in shock that i even beat it lmao
Congrats!!!!!
thank y'all
Easily one of the best games ive ever played, im so glad i picked it up
We won't want to divulge lore to you because you've scratched the tip of the iceberg and the lore can be acquired ingame as a player
My endgame was 74 hours and 266 cycles, not sure how average that is for a first timer lol
gotcha, i'll at least try hunter first
not quite yet but
Definitely on the longer sides of first playthroughs 
i will def want to come back to it with a new campaign + DLC sooner than later
We look forward to it!
Every slugcat is a unique story, not a rehash with a different skin
Expect new goals, environments, and revelations 
There is so much adventure to find 
awesome, yeah hunter seems rly cool, dont know anything except that its more combat focused
which is interesting
congrats on beating survivor 
thank you!!
I cried too dw 
it rly is amazing
My favorite game for good reason.
There's still a lot more of the game to discover 
The Hunter, and the two DLCs.
Also the Monk, which you may or may not want to play - they're mostly just "easy mode", but they do still have a small quantity of unique content.
yeah i want to hop into hunter sooner than later but im a bit scared lol, like it's permadeath right??
I ended survivor on 260+ cycles so thats a little daunting
Im sure the mechanics are much different and its not as straightforward but still "Rain World on hard mode" is a little scary after Survivor was already just the hardest video game campaign ive ever played and beaten lmao
My advice:
"Try but don't commit to beating Hunter"
I'm getting predictable 
(I had to lol)
Yes. Give it an attempt, and if it's too hard move on to MSC (or whatever else you wanna do).
gotcha
yeah, i'll give hunter a try
it will be interesting to learn more combat-focused mechanics either way. i was getting tangibly better at hunting and not just running from everything bigger than me near the end of survivor anyway
is Downpour more difficult than the base game survivor?
I dont own it yet
MSC assumes you've finished the Survivor/Monk
In fact, this is a requirement - the first two MSC campaigns are locked until beating the game like the Hunter's is, and the remaining ones are locked behind other MSC campaigns.
IMO, Downpour also has a pretty good difficulty curve; you get enough skill from each slugcat to be able to beat the next one with about as much difficulty (if that makes sense)
There is also probably more stuff to explore in the Survivor's campaign, if you wanna be thorough.
o yeah, i definitely missed stuff, and either way i will probs play survivor multiple times
i'll let y'all know when i try downpour. ill give hunter an attempt soon
(Since MSC is a mod, there's an argument that you should try to get as much out of vanilla as you can before starting it, for vanilla purity™ - but, on the other hand, MSC will give you opportunities to explore the stuff you missed as well, so it depends on how thorough you wanna be.)
im pretty sure i know why my message got blocked but i wasnt using the word in a naughty way
😭
can i run it through a mod so they can approve it lol. it was a dump of my current lore theories but it had a term the automod didnt like
alright some lore theories i have (either gleaned from environmental storytelling or just ideas i have):
- like i said i think slugcats are some reincarnated form in a "lower" state, of the ancients of whatever this world was, presumably humans, scavengers probs also (de?)evolved from them which is why scavs are the only animal you can interact with on a more equanimous level
- the like, biomechanical kraken things in subterranean and shoreline, im fairly certain those are like, either some offspring of the eldritch titans you see at the end, or some kind of artificial attempt to replicate them
- the relatively fewer amount of lizards in garbage wastes is because the scavs are so abundant that they beat the lizards back, it's not their territory
- graffiti was somehow the prime form of communication for the ancients in this world and how they got their language across, which is why it's everywhere
- the slugcats moving toward the cosmic light at the end are obviously meant to look like sp**m moving toward an egg, fitting with the game's whole theme of the endless cycles of birth and death
- the tree slugcat lives in at the beginning and end is either a representation of eden or the buddha's bodhi tree or could be interpreted as both, the game's story is abt the journey to enlightenment and is clearly religiously inspired in some way so either makes sense
- memory crypts is very important to everything going on but idk how or why, its just a big hunch i have, especially given the name
- sky islands was probably a place the ancients built to get closer to Ascension in some way kinda like the tower of babel or the like, which is especially cool considering its one of the most vegetation-covered areas now, signifying that whoever was here before is truly gone forever. i also think its interesting that in order to Ascend you literally have to go deep into the earth as possible, so if this is true, the civilization got it backwards
Ok i censored it lol

The thing im stumped on rn is five pebbles. Clearly very important but i have no idea how they're a "reluctant gift". def something to do with technology eroding "to a new state of decay" as they say, and the world is the way it is most likely because of some malfunction in their programming (Unfortunate Development etc)

Every campaign is.... technically harder than survivor but may play easier and a million times faster because you did all your learning from survivor and are ten times better at rainworld now
There's a ton of things to still discover as survivor but fortunately they (not always tho) can overlap and exist in other campaigns, letting you also find em on your way through the next ones
And, yeah you should give hunter a try, and not stress about if you succeed or not, if you do then a round of applause, if you don't then you can have a crack at the campaigns in Downpour
after some, you'll definitely be ready for hunter
Watcher is best played very last.
Probs gonna attempt hunter this week lmao
Cant stop thinking about this damn game
downpour is 15$... gonna try to get it as soon as i have money
good 🥹
rain world consumed you /silly /j
i couldnt stopped thinking up to the point that i started recreating those symbols in text
if you ever want to document your dp playthroughs if you get it, you would have to move to #1272670046434492426 … obviously.. 
yeah i def will
nah it legit did lol
I just talked to my brother abt how its some of the best world design ive seen lol

yeah, rain world’s worldbuilding is super cool
im not gonna be watching for downpour playthrough
due to spoilers
Im still thinking about Five Pebbles lmao
Unfortunate development or w/e its called is like
Some of the most hopeless dread ive ever felt in a game and then actually finally getting to memory complex and seeing all the twisted neurons and brain stems and shit only barely gave me any relief
Just straight up one of the coolest levels ever in a game

an hour into my hunter attempt
where were you on the day you discovered there are vultures with white lizard tongues but with even more range
🙃
also farm arrays is very aesthetically cool i missed 95% of it on survivor cuz i passaged out lol
those megaliths or w/e in the background... very foreboding

at home playing rain world
running away from that exact thing
yea it didnt get me yet but i just saw a squidcada from offscreen get grabbed by it and i was like ?????? thats a long lizard tongue
then i saw the vulture and i was just like
...
Probably in Farm Arrays or Sky Islands 
It was so long ago now I don't really remember 
okie
thats great!
is watcher closer in vibe to the base game than downpour?
@ocean granite this is a question for you
Yes and no
It is made by the same creators of the base game, unlike downpour
And in my opinion it has more similarities to vanilla than downpour does, but has a downpour feel in things it introduces
Gotcha
i might try it instead of downpour, i dont know. now that ive done like 10 hours of it im not having a great first impression of the latter sadly
A lot of people recommend to finish downpour first, and I will say that you will have an easier time with Watcher if you have the lore knowledge that the base game and dlc provide
I liked downpour only because I started with it, but now I just really prefer vanilla as well
(and watcher)
Survivor just had this singular vibe and I liked feeling tiny in it
deleting this as it has details about artificer (not allowed in vanilla channels) soryyyry
Mind you andrew is literally the development head of watcher

Watcher will indeed be enjoyable if you were a fan of the vanilla vibe! But it is for veterans and somewhat expects its players to have played dp already
Not story/continuity wise but in terms of experience as well as accustoming to using advanced mechanics and being good at navigation
Downpour is a good dlc with a lot to offer and l encourage you to stick with it 
Remember, if you don't like the Artificer, you can play the Gourmand, and vice versa.
yeah, i will just stick to gourmand for now
alright, with 10+ hours now i am just unfortunately not enjoying downpour, it is just not the reason i enjoyed the OG so i think i will try monk
I will also continue my hunter attempt which i was enjoying even tho i didnt get very far
Gonna give Watcher a try as soon as I have money to get it
You are free to if you truly want but it's not recommendable to play before completing downpour
It requires heavy foreknowledge of the lore at large, as well as experience with handling complex mechanics and navigation
oh, y'know
there is also something interesting in vanilla that I don't think you've seen, that might be worth checking out
All of these things get dripfed to you via downpour making it useful to train for it
Would you like a hint for it?
Sure
||The scavengers can only begin to understand their true value.||
the above, and also the hunter campaign
they already tried the Hunter I believe
Are interesting or enlightening things still pending to see in vanilla
Yeah but they haven't beaten it 
Gotcha
yeah, i have tried hunter but barely haha
I still am planning to dive deeper into it. But it does scare me haha
like, still in the first 3 rooms of farm arrays-barely haha
I will try it more seriously at some point
like, the gameplay itself requires lore knowledge or?
For me lore mostly matters insomuch as environmental storytelling so it wouldnt hinder me that bad, unless its literally like "have to know the lore to pull off this one obscure mechanic"
(which does actually sound interesting conceptually lol)
Well l don't think it'll strictly impact the gameplay but it'll leave you pretty confused in the plot 
ahhh yeah. i think thats generally not that much a problem for me but thank you for the consideration
Im a weirdo who likes being confused plot-wise and its part of why OG Rain World was so fun to piece together for me based on nothing but visuals and the rare dialogue from 5P
ig I'm not like, a lore sluether like other people are. which is fine but its not my thing
Whatever suits you 
We'll still keep trying to sell to you to revisit downpour sometime
it indeed has a different playstyle philosophy from vanilla and that can be a deterrent if you were attached to it, but it has worthwhile experiences to offer nevertheless
Also if/when the demotivation is partly caused by being stuck then we can also help on that front
We may give cryptic assistance but we prioritize player enjoyment. We WILL give direct answers without riddles for particular roadblocks if you ever ask for it
thank you i appreciate it lots
I will say, the Artificer has a steep learning curve
so it might get more fun once you have practice and know your capabilities
this is probably a discussion for #1272670046434492426, though
yeah we can move it to my thread there
(The messages about Arti's gameplay should probably get deleted, I'd assume?)
Yeah i can delete it if its necessary
Because knowing what about the gameplay you don't like would in fact be Downpour content
played thru outskirts and a bit of industrial complex again on survivor just to get a feel for how i play in compared to first go and got thru outskirts in 30 mins this time whereas i was stuck for like 5 hours first time lmao. such goated intro areas its incredible
I think i am going to give Hunter a serious try. i saved like 3 times already in farm arrays becuz i was just getting a feel for it lol so i am going to just start from the beginning and see how far I get into a legit attempt
The dropwigs in hunter sky islands woke up and chose violence
<@&1121561237826838600>...
if only we had a clip of it then we would both have that flytrap role
damn 😭
actually before i abandoned arti (for now...) i did get a clip of the best streak of combat ive done in this game so far
might post it later
Hunter is also making me a lot better at it
I probably should mess around in the arenas more
Do you have MSC enabled..?
If you do, you will need to migrate to #1272670046434492426 , even if you are playing a vanilla campaign
yes i will post it in the correct channel when i do
my b
after i finish watcher and rivulet i think im going to try hunter
for real
Problem as i see it is uhhhh
I assume you need to get five pebbles to give you the mark or whatever so you can ascend
We mean to ask if you have downpour enabled while you are playing vanilla 
downpour does change the vanilla campaigns
Yes it does, which is why we ask you to move to #1272670046434492426 
Oh
no i get it, now im just wondering maybe i should temporarily disable the DLCs after i'm done with them so i can play hunter in vanilla
It kind of just depends on which version of the world you're more comfortable with
I'd recommend it tbh
it's always fun to have a vanilla experience, at least from my perspective
Yeah
But regardless I will be plugging #1272670046434492426 again because that's a discussion for there


