#Deserted Wastelands freezing when entering a certain Room
1 messages · Page 1 of 1 (latest)
what palette use DW_RE01?
Exception: Texture: (UnityEngine.Texture2D) Name: is with wrong size! I must be 32x16, please, fix it right now!
Uhhhhh
32x16 is a size for a palette
The settings file should say that right?
Yes
mmm, 0 palette
did you try chek in steam files?
since i don't what palette can make issues . _.
the room works fine with out region kit?
That is 100% the cause for the crash
I didnt try tbh
this is the fatal exception. issue is not caused by regionkit
this is a nonfatal issue that happens all the time
huh.
i wonder if one of the adjacent rooms has a custom palette
that or it is using a custom palette & it just overrides the vanilla ones
Oh huh
I am pretty sure i am using palettes with a kinda cursed Format lmao
I should check that
oh youre the dev 
it'll be RE02 then, palette 118
re01 isn't technically causing the issue, it's that entering a room also loads the rooms connected to it (or i believe the connections in camera view? something like that)
so re02 gets loaded with its incorrectly sized palette, which causes the issue
yea LMAO
exploding
the bottom half of the palette straight up wasnt required in the past
it would just leave the palette the same when it rains
right, so that should be an easy fix
ohoh
it still froze
lets look at the logs
are you sure its not RegionKit...
wait
the exceptionlog still says its the wrong size
it shouldnt be...
can you send the updated palette file?
ofc
wtf game
maybe
you could try stealing some base game palette, renaming it to 118, and testing with that?
to see if it's actually reading updates to the file
it certainly isnt
I just renamed a palette that works 100% to it
and it still gives me the error
try updating your mod's version in the modinfo?
no difference lol
oh!
mergedmods should regenerate on game close+reopen though
eh, deleting the folder and close+reopen should guarantee it
that was funny
I dragged the updated palette into that folder while the game was running
and the game immediately unfroze
okay while we are at it
do you happen to know if there is a way to deactivate slugpups
(if I already have to update my mod then might as well)
people told me they had pups spawn in there 
i don't see the pupSpawnChance line in the workshop download of the mod
oh really?
the modding wiki says the default is 0 tho
so even if it's not listed, pups shouldn't spawn by default 
maybe they're playing with pups for everyone or something
right
okay time to figure out how to actually update my mod on the steam workshop again...
it's the same process as uploading it, but i recommend using alduris' better workshop uploader
the base game upload process is ... buggy at best, and sometimes prone to reuploading duplicates instead of updating the existing one
False, actually. If you haven’t encountered a pup in 25 cycles (5 for Hunter), the game will spawn one in the first loaded shelter after waking up
@grizzled herald in case this explains anything
Doesn’t matter what the region’s chance is btw
Maybe a CRS feature could be added to stop that. @heady marsh what do you think
the weird thing about that pup code is it's in a completely different place than the usual slugpup spawning code so I think not checking if a slugpup could spawn in the region was an accident
rw whats your problem
