#Deserted Wastelands freezing when entering a certain Room

1 messages · Page 1 of 1 (latest)

grizzled herald
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Anyone knows what "[Error : Pom] Error: Not enough fields for managed data type for ColouredLightSource" exactly means?

last iris
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what palette use DW_RE01?

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Exception: Texture: (UnityEngine.Texture2D) Name: is with wrong size! I must be 32x16, please, fix it right now!
grizzled herald
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Uhhhhh

last iris
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32x16 is a size for a palette

grizzled herald
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The settings file should say that right?

last iris
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yes

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ohh, i see that file xD

grizzled herald
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Yes

last iris
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mmm, 0 palette

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did you try chek in steam files?
since i don't what palette can make issues . _.

grizzled herald
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The issue is RegionKit

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Bottom here

last iris
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the room works fine with out region kit?

grizzled herald
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That is 100% the cause for the crash

grizzled herald
mossy ore
mossy ore
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huh.

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i wonder if one of the adjacent rooms has a custom palette

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that or it is using a custom palette & it just overrides the vanilla ones

grizzled herald
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Oh huh

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I am pretty sure i am using palettes with a kinda cursed Format lmao

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I should check that

mossy ore
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oh youre the dev 1hunterkek

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it'll be RE02 then, palette 118

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re01 isn't technically causing the issue, it's that entering a room also loads the rooms connected to it (or i believe the connections in camera view? something like that)

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so re02 gets loaded with its incorrectly sized palette, which causes the issue

grizzled herald
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exploding

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the bottom half of the palette straight up wasnt required in the past

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it would just leave the palette the same when it rains

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right, so that should be an easy fix

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ohoh

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it still froze

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lets look at the logs

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are you sure its not RegionKit...

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wait

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the exceptionlog still says its the wrong size

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it shouldnt be...

mossy ore
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can you send the updated palette file?

grizzled herald
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I just copy pasted it lol

mossy ore
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thonk yeah it's. 32x16

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you put the updated one into the palettes folder after editing it?

grizzled herald
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ofc

mossy ore
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wtf game

grizzled herald
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lmao

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maybe there is some pixel in there that is used as some sort of anchor

mossy ore
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maybe

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you could try stealing some base game palette, renaming it to 118, and testing with that?

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to see if it's actually reading updates to the file

grizzled herald
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I just renamed a palette that works 100% to it

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and it still gives me the error

mossy ore
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try updating your mod's version in the modinfo?

grizzled herald
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no difference lol

mossy ore
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1moonLooking rw whats your problem

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yeah i dont know why this isn't working

grizzled herald
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we love this game

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(thanks for the help anyway)

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OH

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there is another folder

mossy ore
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oh!

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mergedmods should regenerate on game close+reopen though

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eh, deleting the folder and close+reopen should guarantee it

grizzled herald
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that was funny

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I dragged the updated palette into that folder while the game was running

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and the game immediately unfroze

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okay while we are at it

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do you happen to know if there is a way to deactivate slugpups

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(if I already have to update my mod then might as well)

mossy ore
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to have pups not spawn in the region?

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or to destroy them entirely

grizzled herald
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wait it IS off

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yeah to prevent them from spawning

grizzled herald
mossy ore
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i don't see the pupSpawnChance line in the workshop download of the mod

grizzled herald
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oh really?

mossy ore
grizzled herald
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oh

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maybe I added that in my personal file

mossy ore
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the modding wiki says the default is 0 tho

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so even if it's not listed, pups shouldn't spawn by default thonk

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maybe they're playing with pups for everyone or something

grizzled herald
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right

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okay time to figure out how to actually update my mod on the steam workshop again...

mossy ore
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it's the same process as uploading it, but i recommend using alduris' better workshop uploader

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the base game upload process is ... buggy at best, and sometimes prone to reuploading duplicates instead of updating the existing one

grizzled herald
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right it should work probably

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thank you for the help!

lone trout
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@grizzled herald in case this explains anything

lone trout
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Maybe a CRS feature could be added to stop that. @heady marsh what do you think

heady marsh
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the weird thing about that pup code is it's in a completely different place than the usual slugpup spawning code so I think not checking if a slugpup could spawn in the region was an accident