#I kinda suck at rain world XD

1 messages · Page 1 of 1 (latest)

velvet axle
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Don't be worried about how many times you die

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My first game was into the 300s

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The more you die the more you learn and the better you get slugsparkle slugsparkle it's kind of how the game was designed

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It doesn't punish death much anyway

dusty fable
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Death is integral to the game's experience and is not a demonstration of failure, unlike how other games might have conditioned you in rivapprove

night kiln
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Ah ok. So basically i should try out things see what works even if i die now and again?

dusty fable
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Learning through trial and error, yes monksilly

night kiln
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Got it :3

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Thx ^w^

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(I’ll probably make another thing documenting how I’m getting on :D)

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Also another thing is where is the best place to go?

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Just so I can have a faint idea on where I’m going ^w^

velvet axle
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You can document your game in this thread

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The threads are very.... versatile

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You own this place do whatever with it as long as it follows server rules ect

dusty fable
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Explore wherever you haven't yet monksilly

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The ingame map can also help orient yourself

velvet axle
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Also remember

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That's all

night kiln
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So I’m doing alright with rain world

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I’ve been trying to get too one of the robot guys (idk what there called) and I’m at sky islands rn

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Is that close? :0

dusty fable
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Everything interconnects, so you'll reach your destination whether it's the short or long way monksilly

night kiln
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So I had to restart rain world

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I couldn’t get past this one point cuz for some reason it was raining in the day and I couldn’t get anywhere

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Also white lizards are barely noticeable in the rain

dusty fable
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Do you have downpour enabled?

night kiln
dusty fable
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Yes

night kiln
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Well no, I didn’t think it would affect the game just add new campaigns

untold hamletBOT
dusty fable
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What sprinkles says ^ monksilly

night kiln
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God I’m such a idiot

dusty fable
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If you happen to have it please disable it. It's alright to keep it on if you wish, but then make a new thread in the other forum instead

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And for what it's worth the feature you describe was not a glitch nor softlock, it was very much survivable