#There has to be a jump im overlooking

1 messages · Page 1 of 1 (latest)

worn sierra
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End of garbage wastes beginning of what im assuming is shoreline or shoreline equivalent on spearmaster (didnt tag a scug since this seems to be a universal issue, plus wanted to come back here if i had a problem on a different campaign (riv hurts))

cedar etherBOT
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Reposted starting message

Spent a few cycles trying to make this one very very specific jump as i dont see another way forward (backtracking is for nerds)

Ive noticed many sections like this, a vertical pole with a single block in the way preventing you from going up. Is there a way around these? Spearing the side seems to work but the issue becomes how to get onto the spear. Ive managed to grab it a few times on a couple of these, but nothing consistent and my momentum was too high to get a grip on it well.

slim shard
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Not every pipe is meant to be reached in both directions

worn sierra
jade tangle
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mmmh but movement tech are not intended to finish the game with

slim shard
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Taking another route is much easier

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(The route isn’t that long)

worn sierra
worn sierra
worn sierra
slim shard
worn sierra
# slim shard Where else in the game do you encounter it?

Any time a vertical pole is interrupted by a 1x1 block (or 2x1) that significantly interrupts movement (needs a detour more than a few blocks around)? Sb_j01, sb_h02, sb_c01, sb_b01, uw_d02, uw_e03, uw_c06, uw_e04, uw_d05, uw_c04, uw_d06, si_c01, si_a06, sl_i01, "most of the rooms in shaded citadel", gw_c06, gw_b02, gw_c08

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Only counting the vanilla rooms plus i know i missed a few