#Whose idea was randomized day lengths

1 messages · Page 1 of 1 (latest)

nova raven
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Seriously though how did that get past the earliest stages of testing, I'd say it's the only undeniable flaw this game has, and so easily fixed.

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Whose idea was randomized day lengths

frail egret
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Its not there Just Because

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The game becomes a lot easier when you know exactly how long you ahve to work with every single cycle

swift pilot
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I don't see why it would be a flaw.

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I am open to hearing a well structured argument tho.

vocal pecan
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rain world is, to some extent, a rage game (albeit I dunno how intentional that is)
so some features are just there to get the point across that the world isnt there for you 🙂

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it isnt for everyone

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if you really really hate it (after you keep playing for a while longer), lemme know

nova raven
# frail egret The game becomes a lot easier when you know exactly how long you ahve to work wi...

Be that as it may, it's rather upsetting when I spend an entire full-length day attempting to reach the goal, just to die at the very end. "Oh well that's alright, I just have to do what I did again-" nosiree, the new randomized length is half as long as the one before so the game's just gonna waste your time giving you an impossible task. Oh sure I could spend the day eating to raise my rank or karma or whatever you wanna call it, but look at that the game is substantially more difficult now. At least make a cycle retain its length in between deaths.

gleaming moss
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I mean, the game was created and the devs didn't think the game was hard but it really was. Part of the challenge and charm of this game is the time limit that you get each day and what you choose to do with it. You can spend it exploring (would always be exploring tbh) and getting food to sleep and raise your funny symbolmonksilly

nova raven
storm swallow
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i do think it's a bit unfair to compare two games that are completely different from each other, but i can see where you're coming from

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i do agree with ruffles here though based on what you've said monksilly sure there are places you can set as your goals to go to but the game is in no way linear and exploring and planning is a big part of it. if the original path you took is too long for a short cycle there's nothing wrong with focusing on exploring with the possibility of finding another easier route to where you want to go

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of course i do understand it can feel unfair and this game is very well known for feeling that way monkwail but it is a way to force you to adapt to a new situation and plan your time wisely. definitely not a game or mechanic for everyone though

dense furnace
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possibly as a remix option

swift pilot
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I also want to mention that this still wouldn't do anything, because of Creature AI. Even with the same day length, some creature could camp a important spot this time.

rich pendant
flat sequoia
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the time limits in rainworld are still very lenient even on the shorter ones, the more you play and learn the game the less and less it will matter