#New dynamic difficulty on or off?

1 messages · Page 1 of 1 (latest)

oblique raft
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gourmand is indeed particular for several reasons, i dunno if dynamic difficulty is the culprit honestly (i always play with it on

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however did you try to experiment with what gourmand is extensively capable of by chance ?

gleaming sparrow
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So far I've been able to (unreliably) do ground slams, ground dashes, etc but giving the walls geography they've been largely unhelpful

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Just asking if it's indeed normal to have so many lizards in two smaller spaces

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If it is then I'll just git gud... I guess 😭

crude anchorBOT
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Reposted starting message

The wall has been kicking my ass with the 5 yellow lizards and 3 white lizards on the following room. Been at it for like 3 hours now.

Found a setting enabled in remix called new dynamic difficulty, unsure if that might be the culprit. I understand the game is meant to feel unbalanced but Jesus Christ these spawns are unreal.

Playing as gourmand btw... Exhaustion is making me rethink this playthrough...

mystic bone
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Dynamic difficult doesnt change as much as you think it does

oblique raft
oblique raft
gleaming sparrow
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Fighting groups with gourmand is just not feasible at all i've come to find

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the stamina cooldown after throwing spears or any advanced movement just makes it impossible to outrun anything

oblique raft
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you are a mouse in the jungle