#Watcher server challenges

1 messages · Page 2 of 1

halcyon tapir
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I'm 99% sure it's set per cycle regardless

neat totem
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That doesn't matter much when you're on 0 or low cycles

radiant bay
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just completely random I think

neat totem
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Damn

radiant bay
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the seed is the campaign seed + number of bad warps already done, so that's what it's based on

halcyon tapir
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Does changing your seed midrun in remix work for premade seeds?

radiant bay
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yeah

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it changes the warp destination

halcyon tapir
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Interesting

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Could be useful

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I guess I was getting unlucky when I tested it

radiant bay
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what ripple were you at?

halcyon tapir
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2 iirc

radiant bay
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ah yeah, might be cause low ripple always tends to send you to the same few places

halcyon tapir
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Ah okay

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Do you know the values for that?

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Preferably a consistent failwarp to industrial or outskirts would be good since they have karma flowers

radiant bay
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streamingassets/mergedmods/world/indexmaps, the watchercache files

exotic onyx
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I can confirm that you only need 2 echoes to be able to self warp. Got the Aether Ridge and Torrid Desert and could already warp on Badlands

radiant bay
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it gets weighted based on the numbers next to the rooms in the second lines of those files

halcyon tapir
radiant bay
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but I've not properly figured out the specifics since it seems to work opposite to how I'd expect from the code monksilly

halcyon tapir
exotic onyx
halcyon tapir
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Yeah I suppose I could try and find one

radiant bay
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here's from looking at it earlier (might be wrong, I was super tired at the time)

halcyon tapir
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Ah shit wait

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I can't go to torrid desert

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That relied on resetting the echo portal which I can't do

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Actually maybe if I starve? hunterthinking I haven't tested that

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yep, that works and feather was right you only need 2

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that makes things less complicated

radiant bay
exotic onyx
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Progress!

halcyon tapir
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sort of! just confirms my already dogshit route technically will work

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now I just need to figure out why beeglitch is crashing my game

exotic onyx
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Anything on your exception log? @halcyon tapir

halcyon tapir
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I'll test again and get one

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Didn't check last time

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okay the game didn't crash that time

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but the vulture did get what looked like

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maybe

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triple zoomies

exotic onyx
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@halcyon tapir nuh I only saw you get realized twice

halcyon tapir
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oh wrong clip

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whoops

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something about portal beeglitches is different

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I'm not really sure what

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I know it's doing something, items still deload when I get far enough away

exotic onyx
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side note, it's so cursed to see a rift on facility roots of all places

halcyon tapir
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it is pretty weird looking lmao

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hey what makes a self spawned karma flower disappear?

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like ones that you spawn by dying

exotic onyx
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I've noticed that warping out then back into a region with the death flower despawns it, though the map still thinks it's still there

halcyon tapir
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Ah

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That sucks

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Route might not be possible after all then

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I'll test rq in case it's affected by gates

neat totem
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I wonder if I should continue my challenge as is or alter it

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I thought I had a solid concept and decent viability

halcyon tapir
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also flower despawned, I think this route is officially dead

neat totem
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Damn

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Is the concept good outside of that?

halcyon tapir
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I do like the concept of a minimum cycles challenge as like, a personal thing for myself but I think a lot of people would just find it boring idk

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plus verification for that would be quite difficult

neat totem
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Oh, mine doesn't really have minimum cycles

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It's just that you can't shelter outside of Outer Rim

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But you are right to say verification would be tough

halcyon tapir
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Even tougher then cos you can't verify by the cycle count hunterkek

exotic onyx
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Not really, just screenshots of warping and clips of sheltering showing cycle number would be good

halcyon tapir
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True I suppose just having a clip of every time you shelter would work

exotic onyx
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actually you don't even need to show cycle count, validation already tells the cycle number

halcyon tapir
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If you like it you can always submit it, assuming the submission sheet is/will be updated for watcher

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the latest challenge on the custom community challenge sheet is still shartwheel on moon

exotic onyx
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omg...

neat totem
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Alright

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Well, I'll do the challenge anyways, so might as well

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And today has already proven me it is not only possible, but possible on a low cycle count even

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If I get everything right, I might get it done in cycle 2

halcyon tapir
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I hope you have fun with it hunterglee if you feel its good for an actual rwsc make sure to record it

neat totem
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Thanks! And yeah, it's really fun imo

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I wouldn't suggest it otherwise

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Maybe it's just the thrill of exploration

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It feels like Perseverance, which I was attempting before, but more complex yet forgiving

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Pathing is tougher to figure out and slip ups can be costly, but you don't get instakilled lol

halcyon tapir
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yeah I do think watcher challenges have a ton of potential for interesting pathing, especially as we learn the maps more thoroughly

neat totem
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Yeah

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Ngl, it was easier than I thought to manage the maps
Given the resources we already have

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Echoes are usually in a corner of the map, you can memorize which for each region

halcyon tapir
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I only have a few specific locations memorized lol

neat totem
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For this challenge, portals are really discouraged
So

halcyon tapir
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I need to do more actual runs

neat totem
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I've memorized at least half (rough) Echo locations, and the portal locations for a few key regions

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Like Coral Caves and Rusted Wreck

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You are very likely to reach an Echo by just going left

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Right-side Echoes are exceptions

halcyon tapir
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so many people got lucky finding theirs on their first playthrough, I never picked up on a pattern so I full cleared almost every single map hunterkek

neat totem
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I cleared basically half before figuring out the pattern

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Then proceeded to get more and more Echoes, without realizing I had max Karma or that I was supposed to go to ST, until I had only max and penultimate Karma left lol

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I'd love to clear all maps at some point

halcyon tapir
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you can get more echoes before going to shattered? I didn't know that

neat totem
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Counterpoint: Aether Ridge and offshoots

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Yep

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And it raises your minimum Karma

halcyon tapir
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do they have more dialogue?

neat totem
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Not sure, as I said I didn't notice getting Karma beyond necessary
I think some did, others just went ...

halcyon tapir
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interesting

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very odd

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kinda wish I'd done that now

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my save will forever be locked at 5 karma levels lol

neat totem
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Lol

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It could be easy to arrange tbh, if you know where to look for the Echoes

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My first region is Sunlit Port, from which I go to Aether Ridge

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AR is huge but thankfully the Echo is like 1-3 mins away from the SP drop point

halcyon tapir
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aether torrid and desolate are the ones I know well

neat totem
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You can breeze through regions if you know the direct path

halcyon tapir
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interactive map helps with that monksilly

neat totem
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Yep

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And if your portals are consistent (in this run, since it's mostly Echoes, they are), you can just memorize the sequence of rooms you need to go through and nothing more

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God forbid me memorizing Aether Ridge

halcyon tapir
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yeah, so most of the routing would be around which echoes you choose to go to first

neat totem
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For this specific challenge, it's that and how to optimize your path so you always end up in regions with new Echoes

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The early game is tough because you can easily get locked far from new Echoes

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E.g. you get dropped in Torrential Railways, where one connected region (Coral Caves) doesn't have an Echo and the other (Aether Ridge) you've already grabbed

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So you have to consume at least one extra fatigue "slot" just to proceed

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I still suffered from this, but I figured things out
I get sent to Coral Caves, use the portal to Rusted Wreck, and then use its portal to Desolate Tract, which has an Echo

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From there onwards it's much easier to chain Echoes

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From what I observed, not counting an Echo sending you to a rotted region for fatigue, Echoes always drop you in a region with a new Echo

halcyon tapir
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I don't think they always do but they very often do yeah

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your self warp also prioritizes regions you haven't been to, which could be useful

neat totem
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Thankfully

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You can also stash Karma Flowers since they go with you in the portal

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At a point of my successful run, I had Karma protection + 2 Karma flowers on me

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If you also set up a checkpoint (by getting an Echo) with a Karma flower, you literally can't lose it

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My first stop at ST was like that

halcyon tapir
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True I forgot echo portals also stash your items

neat totem
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This run was my first time seeing Prince dialogue

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It was cool as fuck

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I need to do the second ending at some point

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Outer Rim has easily established itself as my favorite region

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It has such an awesome vibe of haunting desolation

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I picked it for that, and also because it's the most convenient sheltering spot

halcyon tapir
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Second ending is pretty cool

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I saw prince before getting it spoiled which was cool

neat totem
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It's right before you get free Karma flowers, and right after you get through the hell that are rotted regions (especially Infested Wastes, guh....)
Wouldn't want the challenge to be too hard, or too technical (like using seeds)

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That's nice

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I didn't get spoiled on anything prior to finishing the first campaign, but I got some snippets of the Prince

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I was fortunate enough to find Unfortunate Evolution in my first pt

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I definitely didn't shit myself!

halcyon tapir
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omg same unfortunate evolution was crazy

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it came on to the screen so fast and scared the shit out of me lmao

radiant bay
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(note: I have made the entire climb up to the throne like 20+ times. yes I made mistakes)

neat totem
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Happens
And yeah, it's... not fun

halcyon tapir
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Outer rim is one of my least favorites

neat totem
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I've made the entire climb around 10 times I think

halcyon tapir
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The throne and Prince are awesome but everything else is just there to waste your time

neat totem
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Yeah, in gameplay it's irredeemable

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I mean in atmosphere, aesthetic, that sort of thing

halcyon tapir
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Yeah it's very pretty

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But I really am more into gameplay hunterkek

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My favorite visually is signal but I just love loaches too much for desolate tract to not be my number 1

neat totem
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Considering gameplay... honestly, a lot of people seem to hate it, but I really liked Badlands
Desolate is awesome but not too different from default
I love Signal, though the Strawberries are a bit annoying
Fetid Glen was... interesting

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Badlands is so unique with its mechanics
It just needs a tweak or two to make the left side reasonable

radiant bay
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almost everyone I've seen either loves it (me) or hates it

halcyon tapir
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The locusts could use some work but I don't mind them at all

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The echo puzzle isn't nearly as hard as people say either

neat totem
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I personally really like it, but I can see people not liking it at all

radiant bay
halcyon tapir
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I don't really care for the look of it one way or another, it's very bland

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I just love loaches

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I think they're so funny silly

radiant bay
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absolute freaks

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disgusting guys

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(they're great)

halcyon tapir
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They're wonderful

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All I want to do is legitimately bring one to coral caves so I can see it eat a leviathan

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They can be batspeared unlike raindeer

radiant bay
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does batspear bring it between regions though

halcyon tapir
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Portal should regardless

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Haven't tested it tho tbf

radiant bay
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"feed ___ to a loach" could be an interesting challenge, if batspearing the loach would be too annoying could batspear something else and bring it to the loach

halcyon tapir
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I want a challenge involving loaches

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And I think them eating literally everything is a fun unique thing

radiant bay
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wouldn't say leviathan though cause a. spearfisher already exists and b. probably too bad to transport that far

halcyon tapir
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Yeah I know

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I was thinking bringing something to it might make more sense

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I like the idea of bringing it a tardigrade

radiant bay
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feed one of every creature to a loach

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all hail the loach

halcyon tapir
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Could call it food poisoning

radiant bay
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I wanna know if eating tardigrades affects them now actually

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I assume not

halcyon tapir
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I haven't checked

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I assume no also

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I wonder if a poison spear would kill them

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Idk the limits on those

neat totem
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Loaches are so awesome

neat totem
exotic onyx
halcyon tapir
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as far as I can tell poison spears do a set amount of DOT

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eg I stabbed a red lizard bring it to 80% health and it went to 33% health before stopping

exotic onyx
neat totem
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Alright, ty!

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While I will keep the challenge just "only shelter in Outer Rim" to not be a butcher, I would like to try a cycle 2 or even cycle 1 run

halcyon tapir
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since loaches either don't have health or have too much health for mouse drag to display it, they're unaffacted

exotic onyx
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There's Aether Ridge > Torrid Desert > Badlands > Shrouded Coast > Cold Storage > Salination > Shattered Terrace
and Desolate Tract > Turbulent Pump > Heat Ducts > Stormy Coast > Signal Spires > Shattered Terrace
finally the small chain is Verdant Waterways > Fetid Glen > Shattered Terrace

hollow zealot
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Around an hour and a half

lean flicker
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Shattered connect to Daemon and Daemon connect to Outer Ring, if you are able to cloack. If not you need Signal Tower / Salination / Fetid Glen Echo portal

radiant bay
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uploading the video now btw, it has a big writeup of all strategy stuff in the description (also it's 8hrs long monksilly don't bother watching the whole thing but it might be helpful as a reference to decide if the challenge or a more cut-down version of it with a similar idea would be good)

hollow zealot
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We should have a challenge with the Boomerang monksilly

lean flicker
radiant bay
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nope

halcyon tapir
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Dying does I'm pretty sure

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But if your spawn is from a portal it counts as one for the 3 you're allowed to do

radiant bay
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doesn't reset invisibility not being possible

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but it does make you not tired when you exit the first portal

halcyon tapir
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huh

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interesting

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it does if you go back to a shelter

radiant bay
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if you go back to a shelter?

halcyon tapir
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as in if you die and return to a shelter

still sequoia
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so i found out you can carry live eggbugs and it actually doesn't affect your movement too drastically, around the same as a live mouse
and that gave me a really funny idea

Feed all 5 eggbugs in Desolate Tract to a loach live in one cycle.

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(there's technically 6 eggbugs but one comes from a lineage tree starting with another eggbug, so they can't coexist)

ocean comet
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tbh that sounds like Offering 2, with how Loaches can decide to just not eat the eggbug

halcyon tapir
exotic onyx
halcyon tapir
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Yeah

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But loaches are so cool slugpensive

neat totem
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You could make a Loachrider challenge where you have to traverse a full room while being carried by the loach

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Be it on its back, or through grapple worm

graceful osprey
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It looks like it
5h video monkwail

neat totem
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I think I can cut that down to perhaps less than 3

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I got 6 with a LOT of deaths, improvisation and trial and error

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Doesn't help that I was still figuring out the pathing and got sent to Infested Wastes

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If you beeline for the Echoes, it goes surprisingly fast

radiant bay
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https://youtu.be/Srk8YTSWXAw here's a video of the full cycle 0 max ripple run, it's 8hrs long so don't watch the whole thing but you can use it as a reference and there's a full mechanics writeup in the description if people wanna know what it involves
imo ripple 5 on cycle 0 would probably be a good challenge if we wanna use this premise, since max ripple takes aaages and gets really janky towards the end

watcher and the horrible, no good, very bad cycle

posted as a reference for a possible rain world discord community challenge (I propose the name "sleepless"). I think current consensus is that it's a bit long, but I will vouch for a cut down version of it (maybe reaching ripple 5?) as I think the mechanics involved are interesting.

sorry if y...

▶ Play video
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not sure how I feel about RNG seeding - in theory if it's allowed the challenge could be trivialised by just having everyone use the same seed and finding one that places you super close to echoes every time you leave a rotted region, but without it the run becomes pure RNG with the possibility of going way too many regions without getting one with an echo

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slugshrug opinions and feedback are appreciated, I think it's a good basis for a challenge but if it doesn't seem interesting that's fair

halcyon tapir
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using dedicated seeds takes a lot of the fun of routing away, since they change which region they send you to based on how many times you've slept n stuff

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you'd be locked into a very specific path

radiant bay
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getting sent to regions is seeded by the number of warps you've gone through (either bad warps or normal ones)

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so warping from the same place on the same cycle will always send you to the same place

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also I realised idk if random seed is even possible, there's not an option to randomise it in the remix settings

halcyon tapir
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And I think 0 is random tho I'm not 100% sure

solar kraken
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the number of cycles is only added to the seed in Sentient Rot Seeding

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travelling through a Dynamic Warp, Undefined Warp, or a Bad Warp gets seeded with the sum of the campaign seed and the amount of how many times you've done that

halcyon tapir
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monkcurious I swear I've changed the region by sleeping before

solar kraken
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there are, however, many, many variables that go in selecting a region for a dynamic warp

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and undefined warps re-use this

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for example, sleeping can raise your current ripple level

halcyon tapir
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I suppose that'd make sense

solar kraken
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What influences it is:

  • The seed
  • Your ripple level
  • How many dynamic warps have you created
  • Which room you're in (can't warp to the same room you are already in)
  • How many dynamic warps still exist (can't warp to rooms that already have a warp there unless as a failsafe)
  • Whether you would be spreading sentient rot infection with the warp
    • If so, which other regions have sentient rot spread to them, whether you have had the last Prince conversation and whether you have had the corresponding ending
    • If not, which regions have you not yet visited
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anyway look out for a Wiki page hunterknowing

halcyon tapir
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I'm very excited for the wiki to be updated hunterkek there's so much information to keep track of in my head it's very overwhelming

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hey btw @solar kraken did you ever end up looking into that region loading thing I asked about? all goods if not hunterglee

solar kraken
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ah I don't remember it hunterkek

halcyon tapir
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Ah no worries then lol, I think I know how it works from testing anyways

neat totem
halcyon tapir
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Not up to me but as someone that'll definitely be doing them all I think super long ones are best to be avoided

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My least favorite challenges were the full game ones with restrictions, like fasting

neat totem
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That said I don't dislike full game ones on principle, it depends on what you're meant to do with your full game

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It's a long time and you need to make it engaging

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It's something I'm trying to figure out

still sequoia
radiant bay
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I think if you're warping from a rotted room and don't have the rot ending it picks purely from a list of non-infected regions with equal chances for all of them but that seems weird with how low ripple from a rotted room would consistently bring me to early-game regions

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gotta look at it again

solar kraken
radiant bay
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oh, the final dialogue without getting the ending?

solar kraken
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if the warp would lead to sentient rot infection before that, it only increases the room's weight 8 times

radiant bay
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ohh, that makes sense

halcyon tapir
radiant bay
solar kraken
radiant bay
solar kraken
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For example, all 3 warps in Salination require at least 4 ripple level (7th ripple level).

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Any dynamic warp at less ripple level will never pick Salination, consequently.

halcyon tapir
halcyon tapir
radiant bay
radiant bay
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okay, I understand the results I was getting now hunterglee ty

radiant bay
# halcyon tapir And I think 0 is random tho I'm not 100% sure

that's correct, the seed seems to be randomised every time player.watcherupdate() is ran which runs every time player.update() is ran, which seems weird since it seemed to generally bring me to the same place if using it during the same cycle even if the seed is set to 0 but that might just be due to weighting

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I guess changing the seed wouldn't ever be needed if that's the case though

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choosing my strategy based on bad experimentation monksilly

solar kraken
solar kraken
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ig it's mainly checked in Player.Update() to assign a new one should the player switch from the override to random

radiant bay
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ahh I see

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I guess you can randomly reroll it by switching it to and from 0 then

solar kraken
halcyon tapir
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Just to confirm the ripple level goes up by .5 every echo starting at 0 when you first spawn in industrial?

solar kraken
solar kraken
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the third raises from 0.5 to 1

halcyon tapir
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Ah gotcha, so you start at 1 once you pass through the first portal

solar kraken
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yeah

radiant bay
halcyon tapir
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And then minimum of 2 once you have the ability to open portals

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Cool

radiant bay
solar kraken
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what would work is wiping a different campaign's save state because the devs forgot to put a saveStateNumber check on wiping out Watcher savedata there hunterknowing

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probably will be fixed next patch, a dev has already been notified about it and has described the issue as oh boy, that's pretty bad (it also wipes out Watcher's ending)

radiant bay
solar kraken
# solar kraken no

the override only affects watcherCampaignSeed_get, it doesn't override the raw value underneath

radiant bay
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that's annoying though, means there's no easy answer for seeding for the challenge I posted since rerolling the randomisation is pretty important to make it actually possible

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(without possibly needing to go through like 5 rotted regions in one cycle)

halcyon tapir
solar kraken
halcyon tapir
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Oh huh okay

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Thought it might have an effect on which type of karma you have monksilly

halcyon tapir
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Would've made cooler OE warp possible hunterkek but oh well

radiant bay
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time-limited OE warp hunterglee

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impossible in future patches

halcyon tapir
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Yeah, but I'd still like to get footage of it monkdevious

radiant bay
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wonder if anything funny could be done with the game ending flag

solar kraken
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this is because I directly made a RW mod to export it to a wikitable-formatted string

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and it's internally stored as a fucking dictionary with the ripple level as the key and a room name list as the value slagony

hard kindle
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rain world wtf

solar kraken
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which puts an extra level of complication into the algorithm hunterknowing

lean flicker
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Btw, does U.Evolution ALWAYS send you to Outer Rim, or only when you have pending buisness with Prince (new conversation / Ripple level that allow to open a new room in throne)?

halcyon tapir
solar kraken
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it's an undefined warp with the region set

halcyon tapir
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Oh really? How many options are there? I just got city21 5 times in a row hunterkek

halcyon tapir
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Yeah I did them consecutively with warp mod so my number of warps and karma was increasing huntershruggy

solar kraken
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I think undefined warps do override and save the new room settings? Will need to double-check

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Which may reset on hibernation though

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It took me to WORA_DESERT1 on my playthrough saintblep

halcyon tapir
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I believe my first warp to OR was WORA_STARCATCHER02, though I don't recall where that was from

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Or actually it might've been WORA_START

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Idk it's been a while

lean flicker
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My first one was START

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after that it was always inside the city in different rooms

halcyon tapir
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I've now been sent to city21 8 times in a row hibernating each time

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maybe warp menu is influencing it or smth idk, that's 10 in a row now and that doesn't feel like a coincidence

lean flicker
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@solar kraken, do you know if Echoes send you to the same region all the time or is there some of the random warp mechanic

solar kraken
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the region is not set only for ST and AU, which have an override

lean flicker
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?

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What do you mean

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Doesn't Terrace always get you to Urban

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and the Signal / Fetid / Salination send you to Terrace

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I'm looking at this graph and I see that heat ducts seem to have 2 one-way rifts (Stormy Coast is the echo, I'm not sure if Salination is some sort of 2nd location)

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and also Shrouded coast doesn't have any one-way arrow for their echo

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In theory is extracted from the files so can you check where they send you to (I think Shrouded Coast gets you to Cold Storage but I'm not sure)?

solar kraken
lean flicker
solar kraken
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the SpinningTopSpot placed object doesn't have a target defined for ST and AU, but gets overridden directly in code

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due to being defined as a rippleWarp hunterkek

lean flicker
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You mean the Karma 10 echo is a special hard-coded object that has a set destination writen in a different way (but practicly is just a rift to Urban)?

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And the 2 in Urban doesn't do anything since they are just cinematics

solar kraken
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no, it has the rippleWarp property, so code implements special handling on where to send to depending on its location

lean flicker
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Btw TGC the dying before being forced to enter a portal still works for Gaining Ripple without visiting new regions (Echos 4+)?

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I thought of a Silly challenge that would require to do it once (in Salination in my current routing). Salination echo is on top of a big flooded pipe so you can time when to drown easily. Also with my current routing (Go to Aether first and grab all Echos from the area you are teleported after each one) that one would be one of the "..." ones

exotic onyx
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gotta be careful there, iirc if Spinning Top hasn't finished monologuing their dialogue interrupts to say something about your death

raw flame
#

Is it confirmed that the echo is called spinning top? or is it a place holder name?

ocean comet
exotic onyx
#

internally it's called that multiple times

#

Though in-game I think it's unconfirmed, never paid attention

ocean comet
#

In-game, the closest we get to it is them having dialogue about a "top that spins" when describing toys, and afaik nothing more

raw flame
#

probably not official, since it doesn't follow the usual echo naming convention

#

still cool, can't believe TopMan from Mega Man 3 made it into this game monksilly /silly

ocean comet
#

They are kinda special in a lot of ways

solar kraken
#

I think IWBTG fangames had an obsession over him hunterkek

#

as the stereotypically weakesy robot master

raw flame
solar kraken
#

currently covering dynamic warps

still sequoia
lean flicker
#

The options are "OAOAOA", "Spinning Tops"/"Spinny", "The Echo"/"The Child Echo"/"The Small Echo" or "Watcher Shadow"

#

so most people just call Spinning Tops/Spinny or "The Echo" when they don't want to spoil ending A

lean flicker
lean flicker
#

Okey, I confirmed that for some reason Heat Ducts have a one-way normal rift into Salination that you cannot go the other way arround (maybe because that area is hard to backtrack or something)

#

WARE_I14 --> WARB_H13 (the big open room with a bit of popcorn and some propeller turbines)

#

I imagine is because that area used to connect to Heat Ducts in OG Aether or something?

halcyon tapir
lean flicker
#

I have solved that with a simpler solution, but it could be cool to know if that tech is usable for speedruns

#

that don't want to waste time going to Shattered early

halcyon tapir
#

It definitely could assuming it doesn't get patched, quitting out during the portal animation would be the easiest method

calm spruce
#

message

tropic bison
#

what if instead of saying OAOAOAOAOA spinning top said OEOEOEOEOE and warped you to OE each time

#

that would be kinda awesome

tropic bison
#

Ummm No Modded Content! Actually

lilac yacht
#

hey. [mods your content]

tropic bison
minor badgerBOT
#

@lilac yacht *BITES YOU!*

clear gazelle
#

via the usual vulture warp shenanigans through facility roots

#

they didnt plug that way through outskirts with rot surprisingly

halcyon tapir
#

unfortunately there's no special methods that're possible without cheats

#

despite my best efforts

clear gazelle
halcyon tapir
#

Yeah, eel lizard route is fully possible

#

If a bit annoying

#

But it sucks

clear gazelle
#

ic

halcyon tapir
#

I still have yet to get sm eel route, who has the easiest time of it

hollow zealot
clear gazelle
halcyon tapir
#

Eg frogs can be used to bypass the waterblock, and can be stored in shelters

#

And moths allow precipice warp to be possible

#

But there's no way to get a frog into outskirts while keeping your ability to cross gates

solar kraken
#

eels aren't that mobile, I expect a roadblock may exist

halcyon tapir
#

Eels are super mobile wym

#

They can climb walls and ceilings

#

There's no forbidden rooms to the nearest shelter for partial taming either, I checked

still sequoia
halcyon tapir
#

I was quite surprised by that

#

My guess is it just sets it to requiring karma 0 behind the scenes despite the unique visual

#

Which is the same thing dakr does which also doesn't work

still sequoia
solar kraken
halcyon tapir
#

And that's not all climbable bg wall

halcyon tapir
ocean comet
halcyon tapir
#

Frogs work very well and will be extremely useful, should we find a good way to get them into SU without losing the ability to cross karma gates

#

They function the same as leeches except they can be stored in shelters

ocean comet
#

And you should theoretically be able to wrongden there using vulture warp

halcyon tapir
#

Not without massive difficulty

ocean comet
#

And in theory possible

halcyon tapir
#

No pups means you'd need the vulture to instantly get into the off screen den while the shelter is closing

ocean comet
#

Yeah

#

btw is there any difference between using Moth and Vulture warp? Also can spears stick to Loaches?

halcyon tapir
#

It is an interesting premise for sure but not a feasible one in my eyes

#

Only difference is moths suck at leaving rooms

ocean comet
#

I think loach or drillcrab warp might be possible

halcyon tapir
#

Haven't tested loaches for warps but they can be batspeared yeah

#

Same with drill crabs I think

#

Not that any of that would be useful hunterkek

ocean comet
halcyon tapir
#

Nothing avoids that tag afaik

ocean comet
#

Also if some new oddity is discovered about their warps, it could be useful

halcyon tapir
#

Yeah for sure there could be something

#

It's not something I've put any time into researching

#

But it's definitely not useful for OE warp which is what I'm most interested in

#

Drill crabs sink in water which is interesting, but it's not heavy enough to bypass the water block

#

Regardless tho the karma is the real sticking point, if we can't get regular karma back then there's just no way to cross gates which is necessary

#

or finding a way to get a karma flower to stay in lower OE while we go to the portal regions to get two echoes

#

Either would allow a more interesting warp than eel

ocean comet
halcyon tapir
#

Dev tools room attractiveness tool shows them as forbidden

#

So the only way for them to enter is if they're chasing prey, which is another possibility but has been since way before watcher for other stuff like saint fp

#

No prey in there means no vultures huntershruggy

ocean comet
halcyon tapir
#

All 3 utilize the same tag

#

Or 4 I guess since hi also has gw blocked off

#

Best case scenario we find out that some watcher creature that can fly just ignores room tags or smth

#

Oh but since they're not normally supposed to go there, moths have nothing barring them from precipice rooms so it's the first time precipice warp has been technically "possible"

lean flicker
#

wherever you need the flower to be

solar kraken
#

Or how was it called

halcyon tapir
lean flicker
#

Hunter Cycle 0 flower

solar kraken
halcyon tapir
#

oh

#

I actually don't know

#

let me see

ocean comet
solar kraken
lean flicker
#

Poor Nightcat, Monk and Survivor don't want to share their karma flower

#

XD

solar kraken
#

It may have moved to a timeline check in 1.10, but Watcher shouldn't fall under it given that they're de facto before every other campaign

halcyon tapir
#

I'm checking now

#

no flower :(

#

unfortunate, that could've made it possible

ocean comet
halcyon tapir
#

actually it didn't spawn for surv either so maybe I did it wrong

#

what are the spawning conditions

solar kraken
#

And that hard-coded list doesn't contain Watcher's timeline.

#

See e.g. SlugcatStats.AtOrBeforeTimeline()

solar kraken
halcyon tapir
#

so very unlikely to get a karma flower down there :(

lean flicker
#

NEW DISCOVERY!

#

Watcher changes Vanilla (Monk atleast)

#

Having Watcher does the same thing as MSC where colored pearls are not blank anymore. That mean they are key items and can respawn/be used to get scav rep easier

#

So the chances that it changes something else eventually (maybe add portals or ester egg in other scugs is still alive)

lilac yacht
#

👀

lean flicker
#

Also you can warp into Watcher regions with the Watcher mod enabled + Warp menu (they are probably loaded on memory, they are just waiting for you to be able to find a portal as any other scugs

#

this is monk

lilac yacht
#

the regions all exist, regardless of worldstate

lean flicker
lean flicker
lilac yacht
#

why would they have that ❓

#

i am not sure that would be convenient to code

#

the regions are not loaded until you try to access them

lean flicker
#

I don't know all watcher regions are quite unique in not having K.G. and using 4 letter IDs

#

I wouldn't put past them to have 🍝 code make that impossible

calm spruce
#

did not remember them being that fast or climby

autumn halo
solar kraken
autumn halo
solar kraken
#

which is currently only ever set to Watcher and NULL

autumn halo
#

it just

#

seems like something that is unnecessary if they aren't gonna use it

#

so they probably will

lilac yacht
#

interesting for modding...

lean flicker
exotic onyx
#

It does seem like they're betting on modders to make use of whatever mess they just brought...

#

Side note, about how much time until we get another batch of challenges? Am hungry for some more slugnom

lilac yacht
#

cannot wait for #watcher-server-challenges to be its own channel so i can block all of #watcher-spoilers

ocean comet
exotic onyx
#

What about non-watcher ones? Any good ideas there that could be leaked? monksus

ocean comet
#

Tho that doesn't stop the ideas monksilly if something becomes popular now it will only be more popular in the future and as such likely become an official challenge

lilac yacht
#

oops

#

didn't read non-watcher

#

anyways. migrate coral crabs to every region. perfectly good watcher challenge idea.

exotic onyx
#

Yea next batch doesn't have to wait for watcher console

lilac yacht
#

wanted to submit a gatewarp challenge some time ago, but gatewarping to SH is not possible as saint. agony

tropic bison
#

The unrighteous GATE_SL_CL

calm spruce
tropic bison
#

For spearmaster and artificer too, you need to gate warp to get there

cedar wasp
#

Breakout: Silly concept, cool routing, though the blue lizard is extremely tedious to set up unless someone wants to find a better spot. Fun for me, maybe not the best for others but still a concept I want to put out there for other to try.

#

the blue lizard one seems to require being pinned 4 times to not fall out during transportation

#

oh also, ❗ Flashing lights for sped up footage❗

raw flame
#

oh do need to help all lizards escape or just one?

cedar wasp
#

unsure exactly what it would be

#

every timme I slept they would just wake back up in the cage after I freed them, so you might have to feed them to force them to choose a new den

calm spruce
#

which means they will reappear every time they are abstracted

cedar wasp
#

no they have dens, I had one of them abstract out in my first playthrough and actually choose a new den

#

I believe because they found a dropwig or something

raw flame
exotic onyx
cedar wasp
#

ok, that's not too bad

#

though if one dies won't they go back in?

#

probably best to just free each one once if it does become one

exotic onyx
#

I don't know if simply following them to a den while they stow something would set their home den

#

But i am very sure that if they stay on one until the end of cycle, either by the end or being injured, they'll come back out of it until they die or somehow find a way to return to their original ones

tropic bison
#

Could you also just bring them into a portal room and teleport them to a new region for them to pick a new den??

#

What would happen if you made a portal in the lizard cage room

#

If it's possible to pull the lizards out by making a portal in that room then there would probably need to be a rule that the lizards can't leave the region

lean flicker
#

@slow slate the problem is the Shattered Terrace Echo needs to flip dimensions (SPECIAL button), and with max corruption you can't cloack/swap dimensions

#

so no going into Ancient Urban

#

in cycle 0 or with max corruption

#

in addition after echo 2 or 3 you get stuck badwarping into Corruption areas and losing time going to OR

slow slate
lean flicker
#

Seeds are useless for RNG, it was found it has too many variables

#

Echos CAN send you there, is just gambling

#

for most echos instead of strategy

slow slate
lean flicker
#

Cycle 0 (no reseting corruption meter) is:
Echo (+1) > Rotted region > Maybe OR long walk > Gamble {Echo region (+1) / No-echo region (+0)} > Rotted region

elder elm
ocean vapor
#

you can smuggle the top out of the ending room

lean flicker
#

Some people wanted to smuggle it into Prince

ocean vapor
#

me too

lilac yacht
#

is cycle 0 rot ending possible ❓

halcyon tapir
lilac yacht
#

devious

halcyon tapir
#

Not sure if the vanilla regions count as rotted for the purposes of spreading the infection

#

But you can just enter and make a portal from the first region

#

It would suck tho, definitely not rwsc material

lilac yacht
#

all echo spot regions

halcyon tapir
#

There are for the three vanilla regions yeah, the rest just have a blank icon

#

Not unused technically, they're all accessible in game

lilac yacht
#

👀

#

assuming with repeated dying on spinning top's final lines?

#

until you get the warp skill

halcyon tapir
#

Nah you have to enter and get two echoes from the first area

#

If you don't enter a portal on the cycle it spawned it won't set your shelter in it

lilac yacht
#

hmmmmmmmmmm how would you return to the regions then

halcyon tapir
#

So you get the portal to spawn in one of the vanilla regions, die/shelter/quit out, then enter, find two echoes, then die and you'll be returned to the shelter you started in

#

Easiest route is (cc echo) sunlit port - aether ridge (echo, starve) - torrid desert, die

lilac yacht
halcyon tapir
#

Gives you special karma and the warp ability while in the shelter you started in

#

Which also means you can create two way portals with a karma flower, allowing you to bring creatures out hunterglee

#

But you can't cross gates slugpensive

lilac yacht
#

could there be a way to glitch yourself to have normal karma but keep the warp ability

halcyon tapir
#

It's something I'd very very much like to be discovered because it would completely change what's possible for watcher

lilac yacht
halcyon tapir
#

Including entering OE and every region besides the 3 pebbles regions

#

But no leads yet slugpensive

lilac yacht
#

ripple and karma are completely different stats. with the former kicking out the latter

halcyon tapir
#

Yep, completely removes karma

#

Not even echoes change it back

#

Like regular ones

lilac yacht
#

damn... was thinking of somehow warping to a regular echo

halcyon tapir
#

Would be possible, sub echo is technically accessible

lilac yacht
#

through OE warps with MSC enabled ❓

halcyon tapir
#

Yep, OE warp with a standard eel route (extremely difficult), then go back through outskirts to CC, do the same thing with the echoes in the portal regions to get your warps back, then do a maybe possible untested gatewarp into sub via a red lizard you took from the portal regions

lilac yacht
#

watcher any% will be diabolical

halcyon tapir
#

Maybe if we could do frog route, which would be significantly easier, but even then it's pretty slow and heavily rng

lilac yacht
#

speaking of which, how will watcher any%/ascension route even be done?

halcyon tapir
#

Any% will just be spinning top ending since it's fast

lilac yacht
halcyon tapir
#

Under an hour is what skefir said, their pretty unoptimized practice run was around 1:30 when they were streaming the other day

lilac yacht
#

hmmmmm. need to get good at deathless..

#

oh well that will come with memorizing optimal routes

halcyon tapir
#

Pretty much, learn the regions, learn the route

#

It'll take some time

lean flicker
#

Skefir (WR holder) did a Speedrun of Watcher ending A (in case you want to know what you can expect from a full run). Lost contains a few silly deaths and a few speedrun quits

#

It used mainly 3 difficult parts: Badlands with lizard lick (can be mitigated by keeping a sporepuff from LF), a jump near Signal spire Echo and a walljump in the Toy room to go into the bathouse a bit faster

halcyon tapir
#

Do they go through echo room in ancient urban?

lean flicker
#

Yes

#

they do the wallpounche chain

halcyon tapir
#

Concussion climb?

lean flicker
#

Yes

halcyon tapir
#

I was watching pebbel play earlier and she did that casually lmao

lean flicker
#

I feel is the hardest trick in the run, spire need either a denboost or CTV + flotiness to grab a high ledge

halcyon tapir
#

Very cool stuff

lean flicker
#

and Badlands is badlands

halcyon tapir
#

Yeah, I imagine badlands will eventually use movement only which is gonna suck hard

lilac yacht
#

should practice itemless creatureless badlands...

halcyon tapir
#

It is not something very fun

lilac yacht
halcyon tapir
#

Perhaps you are a masochist

#

Have to be a little bit of a masochist to enjoy rw I suppose

exotic onyx
#

has anyone tested how starvation- ah wait nvm ripple level is death persistent
mm, but what happens if you visit vanilla echoes while starving? does the game save the starving cycle?

lean flicker
#

Just install warp menu mod and test what you want

lilac yacht
halcyon tapir
lean flicker
#

Echo save the corruption meter

#

and hunger

#

so it may save starvation

halcyon tapir
#

Vanilla echo that is

lean flicker
#

I'm pretty sure it deleted my dragonslayer progess

halcyon tapir
#

When they flashbang you back to hi

lean flicker
#

of killing a few lizards

halcyon tapir
#

Oh maybe not then

lean flicker
#

you can test it

#

kill a lizard and then echo

halcyon tapir
#

Can't rn

#

Just seemed like that in my testing but I'm probably wrong

lean flicker
raw flame
#

you can do it with a corner throw pounce instead but from the right screen

#

incase you can't ctv

solar kraken
radiant bay
# lilac yacht is cycle 0 rot ending possible ❓

yeah but extremely silly, you'd need to either do a lot of planning (and a good amount of going through rotted basegame regions without dying) or a whole lot of going through rotted basegame regions without dying

radiant bay
ocean comet
radiant bay
#

I'm tempted to figure out a seed that would work and try to do it, would need to test out the randomiser stuff but

#

might just be able to do a script that checks seed results until it gets one that would work

#

not really good as a server challenge though, as was said hunterglee

exotic onyx
# ocean comet They do, the first region you enter is rotten because of the 3rd echo teleportin...

the 40 total rot spread bonus cycles makes not spreading the rot to the starting region very hard
LF echo is literally on a rot room so good luck not spreading it onto Coral Caves
CC echo is 1 room next to a rot room but I've heard of folks that did indeed get lucky on not getting rot onto Sunlit Port
SH echo is the best bet but 40 extra cycles is no joke; like half of SH had some rot with a low cycle count

radiant bay
#

I think the starter region just automatically rots after a while? it doesn't rot instantly when you enter I think? correct me if I'm wrong

#

I've not tried to figure out how it happens

lilac yacht
#

when i am better at deathless routing

#

let me know if you get a good seed for it

radiant bay
exotic onyx
radiant bay
lilac yacht
#

wondering if vanilla regions still rot while out of them, like for watcher regions

solar kraken
#

i can't actually find why the watcher can't cross gate

#

post-ripple

lilac yacht
#

likely the gates search for karma specifically. ripple is a different stat and overrides karma

solar kraken
#

like, you can't have a null karma

#

it's an int, a primitive type

calm spruce
#

I used the karma commands when I was in ripplemode and it didnt break anything so I assume it just gets stored on the backend

calm spruce
solar kraken
ocean vapor
cedar wasp
#

not even monk style gates work

solar kraken
calm spruce
#

maybe it's an issue with the watcher's player class or something

solar kraken
#

oh nevermind!

lilac yacht
#

watcher has differently rendered sprites i believe. may be wrong

#

watcher is weird

solar kraken
#

I see why it doesn't work

#

and

#

it's actually quite simply

calm spruce
#

randi was taken out by the akupara snipers 🫡

calm spruce
solar kraken
calm spruce
#

maybe they added that for the same purpose as the mysterious unused subterranean rift

lilac yacht
halcyon tapir
# solar kraken

So it literally just detects if you have ripple and doesn't allow you to enter hunterkek the devs fucked me over on purpose slugpensive

exotic onyx
#

@halcyon tapir not exactly, since you do technically get ripple before the third echo hunterknowing it's just less than 1

halcyon tapir
#

We just need to figure out how to bring that number down saintsmirk

#

Oh but if we did, it'd remove the ability to make portals cos it's tied to the ripple level hunterslam

#

They doomed me from the start

exotic onyx
#

that does hold some truth, since it's checking your maximum ripple, not current

halcyon tapir
#

Oh huh okay

exotic onyx
#

though, how you getting an invalid ripple level without save editing hunterkek

#

cosmic ray bit flip 🔥

halcyon tapir
#

huntershruggy I just want something to be possible hunterkek

#

Devs why won't you just let me frog warp slugpensive

graceful osprey
halcyon tapir
#

Oh shit there's a denboost there?

lean flicker
#

yea

#

is the main way to get heigh, since it's not U-Turn it may be better than the CTV strat but who knows

halcyon tapir
#

I imagine it'd be faster, idk tho

lean flicker
#

with a lineup it may be

#

since is 1 timing instead of 2

halcyon tapir
#

It also might be enough height to not need to grapple

#

Which would save time

lean flicker
#

I doubt it

#

since you can grapple above the pipe for consistency and getting a bit more of speed

#

and grapple is useful in other rooms so you would take it anyways

halcyon tapir
#

I haven't seen an optimal ctv there but when skefir was doing attempts they had to do an extra swing to grapple above the pipe

#

If you don't have to do that then it's probably around the same

lean flicker
#

yea, I mean grapple after the den

#

that also allows a imperfect den to work

halcyon tapir
#

Yeah for sure

graceful osprey
halcyon tapir
graceful osprey
vagrant reef
radiant bay
#

any challenge involving the toys for me is definitely hampered by the fact that it took me like 20 mins to transport the weird toy + spinning top to just the closest den so taking them any further sounds horribly annoying

vagrant reef
#

im running around the map "making" golf courses using the top as a ball

#

ive done one hole in ancient urban and doing one in that room now.

halcyon tapir
#

Does it give you better pounces?

vagrant reef
#

nope :)

halcyon tapir
vagrant reef
#

its just a heavy thing that makes it harder to go though one tile gaps

halcyon tapir
#

I wonder if you can spear any of them saintsmirk

#

That pink thing looks very spearable

radiant bay
vagrant reef
#

yeah level transition pipes aren't too hard you "just" need to go in backwards most of the time.

#

and there are weird ways to get though each direction of 1 tile wide pipes.

halcyon tapir
#

Man these toys have very interesting properties

#

None can be speared, but the weird 3d one gives buffed pounces

#

And the pink thing is floaty for some reason

#

Oh and the pink thing gives better pounces too

#

Man if only they weren't so big

vagrant reef
halcyon tapir
#

Yeah me too :(

calm spruce
#

or ctv into worm

lean flicker
# calm spruce what, rippled CTV?

It's in Max -1, so you can get advance tech (Den or CTV), floatinnes (I don't know if Den allow for it) and when you turn invisible then use worm

hard jewel
#

kind of a lame concept I had although I realised it wouldn't work like 7 seconds after thinking of it last night

#

but like, reaching Spearmaster's starting area as Watcher on the starting cycle? would have been kinda neat though it's very similar to Visitor and also the current near the OE -> SU gate doesn't let you do that anyway

#

and I suppose you can't really do that without starve flight or other means you can obtain on cycle 0

#

idk no matter I am very curious to see what kinda challenges are created with Watcher, because the way the campaign works is something I'm sure not something many of us expected

hard jewel
#

like you can go to The Gutter in Watcher.... why 💔

calm spruce
lean flicker
#

You can go up there with grapple worm from CC, with MSC you can also get a Eel Lizard in CC-Gutter

#

also Outskirts has a KV so you could batspear him arround if needed

#

We don't know if we want to make MSC needed for Watcher Challenges anyways so making one require both may be a bad idea anyways

ocean comet
#

I think having a challenge which requires both DLCs is not a good idea

hollow zealot
#

Just imagine if there would be more DLC, it would make it quite difficult

#

Do we need more challenges for each combination of DLC?

hard kindle
#

Have one watcher + msc chal that's the most obnoxious combination of both possible

exotic onyx
#

then make a milestone that only fits 9 other chals + that one 💥

cedar wasp
#

new rwsc: buy all 3 soundtracks on steam

halcyon tapir
hard jewel
#

yeah I just mean the gate room, not through it necessarily

halcyon tapir
#

By doing the no save exploit through the echo portals you can get the ability to make portals in SU

#

So you just need to bring a frog back from verdant waterways

#

Since they act the same as leeches for passing the waterblock

hard jewel
#

I see,,

halcyon tapir
#

There's a karma flower in SU so not too bad

hard jewel
#

I don’t know enough about watcher yet for this I don’t think lol

halcyon tapir
#

Have you finished it yet? monkcurious

exotic onyx
#

I think if there's a challenge about reaching OE gate as non-sm it shouldn't be watcher exclusive, it's accessible to any msc slugcat and watcher would require both DLCs

#

So arti, hunter, riv, saint and inv challenge

exotic onyx
halcyon tapir
#

Yeah I'm not saying it should be added by any means, it'd be silly to add it, just felt I had to point it out for informations sake hunterglee

halcyon tapir
exotic onyx
#

oh yea, any shelter

halcyon tapir
#

So also wouldn't be cycle 0

#

(I think visiting the OE gate as riv actually wouldn't be too bad of a challenge tho, it's quite easy and interesting)

exotic onyx
#

since <@&969750871204307056> exists which is visiting every echo on one shelter, how about a challenge about getting your ripple level locked to max within a certain cycle limit?

halcyon tapir
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Could be interesting, although that is a lot of echoes

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More than double devotee

exotic onyx
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exactly double devotee monksilly there's 13 echoes that can raise ripple but only 12 are needed. visiting spinning top the 13th time just repeats their final dialogue

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except that you wouldn't need to reach the spots from one shelter, most echoes are chained one after another saintsmirk

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the main issue is how warp fatigue would mandate some sheltering. So maybe it could be timed instead? wait, nah, there's no easy method to go from one chain to another within Shattered Terrace

halcyon tapir
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I have yet to rule out cycle 0 ending

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So same would apply there

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I've had a glance at routing and I can't find anything that would actually stop us from getting them all in one cycle from industrial via self portals

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Tho, I suppose you'd have to find some way to refresh your seed so you don't go to the same place every time

exotic onyx
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easy, wipe the data of another save /j

halcyon tapir
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Oh true actually

exotic onyx
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(gonna be patched for sure)

halcyon tapir
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Not patched yet tho monkdevious

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You can also starve to reset your ripple

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Or

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Whatever the purple gunk is called

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Idk the name

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Fatigue? I guess?

exotic onyx
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I just thought of visiting every region without sheltering, but that's a terrible idea since you can't visit even half of the regions without maxing fatigue
even at max ripple, at thr 6th warp you're already getting some fatigue

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But man do I crave speed chals slughuh

halcyon tapir
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Oh you get less fatigued the more ripple you have?

exotic onyx
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Yep!

halcyon tapir
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Oh wow

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That makes cycle 0 win even easier

exotic onyx
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max ripple straight up lets you warp 5 times before getting drawbacks

halcyon tapir
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Interesting hunterthinking

neat totem
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Hmm, this may not be possible depending on whether Indigo Lizards can climb the pipe to the underground tunnel

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But

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Challenge idea

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Caravan - bring an Indigo Lizard across the desert on the left side of the Badlands without taming it.

neat totem
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Aren't batspears like, instant

cedar wasp
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batspears will warp any attached creature to you when you enter a pipe

ocean vapor
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spearfisher 2

neat totem
radiant bay
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no way to meet new echoes without warping, even if you cancel getting warped by the echoes you meet

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I guess I'm not that invested in using glitches to deal with it if that's what you're thinking since it's fully possible to just deal with the effects of fatigue and reach max ripple anyway, it just takes a while

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(on a related note I spent a bunch of time yesterday working on some code to be able to simulate warps using specific seeds to try to find a seed for actually getting the rot ending on cycle 0 monksilly it's slow going though since I'm kinda burned out and my brain isn't working at the moment)

halcyon tapir
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You only get fatigue from the first portal you enter, which would be replaced by a self portal

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So if you don't save at any portal, you could always start from a self portal and be able to travel with no fatigue

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At least that's how I'm imagining it in my head, I'm not sure if there's any routing that would make that impossible

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It wouldn't be easy or fun but it would be possible

radiant bay
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ah, I think I get what you're saying, do self portals not give fatigue?

halcyon tapir
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They do, but only one level, so you could teleport into regions with echoes you don't otherwise have access to through the static portals

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And then by the time you get to 10 you can just portal to a shattered terrace connection and go straight to the ending

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Your other issue would be having to repeatedly die to respawn the industrial karma flower monkforbidden

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But there's a nice convenient dropwig near where you spawn i guess

lean flicker
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both have a pit on the left side so you should be able to die there if needed with timing

halcyon tapir
lean flicker
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You can reach Torrid with max corruption

halcyon tapir
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I believe you can just exit out via the menu but torrid is very easy, since you can just walk off screen

lean flicker
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and shelter there, there is a shelter after the portal

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and lots of food nearby

halcyon tapir
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(the echo portal is the one to torrid)

lean flicker
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exiting in Aether sends you back to Outskirts?

halcyon tapir
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If you die/quit out yeah

lean flicker
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but if you starve it doesn't save the new spawnpoint?

halcyon tapir
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Nope, resets the portal like any other cycle ending thing

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And obviously a starve doesn't save your spawn if you die

ocean comet
halcyon tapir
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Oh yeah that's a thing

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How's that work? You start letting a shelter close and then spam respawn after blowing yourself up?

ocean comet
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afaik you don't need to press respawn yourself, the hibernation screen will simply be replaced with death screen at end of shelter closing

halcyon tapir
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Ohh gotcha

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I think I'm confusing it with a different glitch

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That'd work pretty well yeah

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You'd have to cross HI every time but nbd

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Not if you're caching instead of using nrcd tho

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Oh wait no there's a treasury in the new area right?

ocean comet
halcyon tapir
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Yeah but since you'd be spawning in that room the echo sends you to the new area one would be closer I think

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I don't remember where it is tho

radiant bay
halcyon tapir
radiant bay
halcyon tapir
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❌ echo has special dialogue for when you die, you need to die either on their last line of dialogue, move far enough from them to not be teleported, or move rooms on their last line of dialogue

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Or quit to menu during the portal animation I believe

radiant bay
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ah okay, doesn't sound too hard saintunyoy

halcyon tapir
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Most echo rooms are large enough that you can just wait somewhere far enough away from the portal to not get teleported

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Main one is aether ridge which requires leaving the room/exiting to menu

radiant bay
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yeah, I noticed that was possible in a few situations

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I think I accidentally got the glitch during my first playthrough without noticing, fell into the worm grass in farm arrays and didn't die until the dialogue was finished monksilly

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(didn't do anything with it though ofc)

halcyon tapir
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Probably monksilly it's honestly not hard to accidentally do

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makes it even worse that it can softlock you

radiant bay
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ah, seems not, I didn't have ripple karma when I respawned

halcyon tapir
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You don't get ripple karma until you get an echo in the portals, if you activate the glitch

radiant bay
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ahh, I see

halcyon tapir
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Likely an attempt at softlock prevention since it'd be very easy to get the echo in farm arrays and fail to portal, like you did

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Without sheltering

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But if you then enter and get an echo still without sheltering then you're softlocked if you do the glitch again

radiant bay
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saintunyoy what makes the echo portal not save your game when you go through? sleeping or dying?

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(including starving?)

halcyon tapir
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Starving works well to prevent you from going back to your spawn

rotund perch
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Warp shenanigans monksilly

lean flicker
rotund perch
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I was out here thinking I was sneaky for getting to AU on cycle 6 by only sheltering at max fatigue only to open this channel and see cycle 0 strats being theorised

lean flicker
rotund perch
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Damn

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Crazy

lean flicker
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it can't get into AU since fatigue prevent Echo

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but Cycle 1 is possible

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firirewolvar did it in VC a few days ago

rotund perch
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Cycle 0 terrace with max ripple then?

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Or what

lean flicker
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Yea

rotund perch
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Neat

lean flicker
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Cycle 0 max ripple

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Honestly I would just make it, Cycle 0 Aether for the lulz (tutorial 3 + starting region + aether)

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less time lost going in circles in OR

rotund perch
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That's just using manual warps instead of echo warps right?

lean flicker
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Each Warp, even manual (I think) gets you to rotted dimension
Each rotted dimension exit gets you to a random region (new regions has x8 chance in random teleports)

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So is Rotted -> Maybe big walk of shame in OR desert -> Gamble -> Get echo (if you got into one of the good regions with new echo) [save]

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without invisibility and with an annoying graphic at all times

rotund perch
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So you're mostly at the mercy of random warps & the potential OR warp chance

lean flicker
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OR is not too random

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It has a logic of WHEN to send you to OR

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I tink it was 1st rotted region after Ripple 3 / 5 / 7 / 9

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or something like that

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so you WILL be send there

rotund perch
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It's that predictable? Neat

lean flicker
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Prince quest has a few checks when it garantees that you got send to OR if you try to go there. To make it less RNG-dependant

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good since is one of the endings, meaning speedruners would hate it otherwise

rotund perch
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The only rotted warp I did on my first playthrough was to get to OR for the Prince ending

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So checks out

lean flicker
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if not is 1/6 of getting send there I think

radiant bay
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it's the full experience

radiant bay
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so ripple 3 if you go optimally (starting region -> AR -> TD)

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then your first rotted vanilla region sends you to OR always I think

radiant bay
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I'll try quitting out during the portal animation this time

radiant bay
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coral caves cycle 0 with warp unlocked and only one warp of fatigue monksilly

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sadly can't think of any way around the DAKR requirement for cycle 0 but hey

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also I died like 4 times to the first milk pool in aether ridge

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truly an Aether Ridge Moment

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ended up going to DT via WR instead of going through AR again

halcyon tapir
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also you could technically theoretically oob clip into shaded and farm arrays gates to do it without dakr if you could find a way to oob in them

exotic onyx
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@halcyon tapir there's a red in HI inveyes

halcyon tapir
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Could maybe tame it/batspear it yeah

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I guess it'd have to be batspeared

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Getting it to LF gate might be tricky

exotic onyx
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mm, could you karma cache after getting one echo? since it sets your respawn point on that one room with the stone heads

halcyon tapir
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Can't, fills your food to minimum for a real sleep I'm pretty sure slugpensive

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And the echo only raises your karma by 1 for whatever reason

neat totem
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Does anyone know where the Surface portal is in Shrouded Coast?

radiant bay
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should be possible to cache after meeting one I think

halcyon tapir
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I guess I ate to 4 more than once and just assumed it was consistent

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Then yeah that'd be easy, just clip into shaded gate via a red lizard oob

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"easy"

radiant bay
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mm, I consistently used caching later in the run for my first run so

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monksilly guess it's possible

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idk how to red lizard oob though so I'm not trying it

halcyon tapir
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Oh red lizard oob is very easy, you just have to pin it to a wall and then slide under it and throw a weapon

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It's a bit inconsistent but works great

radiant bay
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funny first cycle

halcyon tapir
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But yeah I won't be attempting it either, I've got more interesting things planned

radiant bay
lean flicker
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can't we just batspear the same red from HI to outskirts gate and then LF using the same strategy?

halcyon tapir
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Nobody actually wants to do it tho monksilly

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Getting into shaded would be the main goal

lean flicker
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Either Shaded or CC

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CC may be shorter but more lizard RNG at the end

halcyon tapir
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Can't get into CC, not enough karma

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Shaded has K1 requirement

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If you clip

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Then you can choose between LF and CC but CC would be best to do last since it's closest to two echoes