#Gate won't switch regions when passing through

1 messages · Page 1 of 1 (latest)

analog onyx
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if you have warp menu, you can check which region you're in, since itll be the one shown

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could you send your regions world.txt file and your modify file for world_lm?

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GATE_LM_MC: minor typo spotted

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im not actually sure if thats the issue, in theory you should be getting failed loads?

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but i mean, fix it and see

analog onyx
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hm

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yeah im not sure

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ill take a look at it in the morning, its 3am for me

civic sail
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Hello @elder ginkgo This was a problem i had earlier and on my part it mostly had to do with modify and a like one or two file set ups. Your Gate should be in your world_LM file and on the region or going to which should be in modify in my case its SH (Shaded Citadel) --- Second Part if it is a file problem, inside your (Modify) Folder there needs to be a (world) file In that file you need the (ID) of the room your trying to go to and so (ID) and (ID-rooms) along side those two files you need a (Gates) file (Heres the part were it may get confusing because a wall of paragraph can only do so much) Inside the (Gates) file you need a txt file called locks, which im sure you already set up due to Ludo crypts tutorial. Now if i explained that good enough im happy i helped

analog onyx
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point, could i see your locks.txt?

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w/ file path

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its not the issue because if you dont have a locks the game will freeze when trying to load the gate

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(regionkit used to fix that but its not functional on the latest update yet)

civic sail
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Yes

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Dont Worry about it. You should put your gate Pngs in the mentioned (lm-rooms and mc-rooms) And as for the gate code i believe you already did that

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Becuase if theres no PNGs to match the code they dont exist

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Tell me if it works

analog onyx
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no

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your gate render should be in modname/world/gates

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buh i honestly dont know why it's not working ,,

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if you want you can try copying the render and putting it in the rooms folders instead but like

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just straight up, not where it's meant to be

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ok crs just got updated to work on the latest version

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could you unsub then resub to crs to force it to update, then make sure its enabled & go through the gate again and send me all your logs?

civic sail
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Btw Regionkit and poms were just updated so maybe Unsubscribe and resubscribe to those and see if that fixes something. If not i request your region file

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Or Campaign file?

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Assuming there the same thing

analog onyx
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world file is irrelevant here

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the save file is also irrelevant

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everything with the gate is done correctly and looks fine, it's just not switching for reasons incomprehensible

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wait. no theres no way

analog onyx
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,,, the renders for your gate?

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no theres no way that matters. aughrghghhgh

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i thought maybe it was a rare acronym capitalisation issue but it's not

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yep, and it is definitely not an acronym issue

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is there an exceptionlog when you go through the gate?

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.

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;exceptionlog

random sirenBOT
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The exception log contains details about where in the code the exception occurred, useful to debug an error. It may be found in the game's root folder, along with the executable. Launching the game clears the file; if you have done so after getting the exception, you will need to trigger the error again to regenerate the log. If, even after doing so, the exception log doesn't exist, it's useful to provide this.

Default Steam path on Windows:
C:\Program Files (x86)\Steam\steamapps\common\Rain World
In Steam, you may open the game's folder with Right Click -> Properties -> Installed Files -> Browse..

To send the file, drag and drop it into the Discord window. Do not copy and paste the contents of the file.

The file provides the function which threw the exception in the code, as well as all of its ancestors down to the main. If the exception is generated by a mod or combination, typically they will be near the top, marked as modifying the recently-called functions. Disabling them may fix the issue.

analog onyx
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sure honestly

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;allthelogs

random sirenBOT
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Close the game and upload all of the following, if they exist. Paths with a standard Steam installation provided:

  • 'exceptionLog.txt' - Inform if it does not exist. C:\Program Files (x86)\Steam\steamapps\common\Rain World\
  • 'consoleLog.txt' C:\Program Files (x86)\Steam\steamapps\common\Rain World\
  • 'LogOutput.log' C:\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\
  • 'crsLog.txt' - Only appears if you have Custom Regions Support installed & enabled. C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\
    To send the files, drag and drop them into the Discord window. Do not copy and paste the contents of the files.
analog onyx
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no exceptionlog is annoying though

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huh

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in the consolelog, it reads like you start in MC and end up in LM

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to go to MC?

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right, you warped to MC, then to LM, and then went thru the gate and remained in LM?

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oh

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OH?!

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a neuron just fired i gotta go check something

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YEAHHHHH

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its meant to be SL not LM

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im ,, pretty sure?

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i mean, the gates to silent construct still use SH in their name

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like SH_SL

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the equivalences system makes it so that the "SH" is read as "CL" in the gate name, so it takes you to CL instead

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i believe if you swap out the gate name for SL, itll work

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but it shoudl still be world_lm, with lm connections

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yes

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i.e change the name of the gate to GATE_SL_MC and dont change anything else