#:Wave: hello movement people!
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ploink up the big drainage pipe on the right side?
will probably do in arena but yes
also @bitter stratus for this thread, if you have any previously made arena mods I could use that would be great, a room I can ploink up like 5 screens is initial idea
ah kk
maybe show off stuff like the progression from slide -> eslide -> eijump, and whiplashing picking up 2 spears at once
is this only riv related/possible tech? or surv as well
anything with the game
not saint right?
not saint unless in arena yeah
These would be you trying to do them live?
rivulet space program 
lots of ploinks required
den boosts are a classic, pin teleports too, and creature flings
anything flashy with massive jumps/speed 
you could even do a uturn run in there
get to show off den boost and eijump
yes
(I dont' know any acronyms)
You don't need a ton of riv wall pounces / pole hops to make some fancy stuff that may work well.
Once I'm done with the advent stuff I can look into making something. (plus I can steal the best jumps from my maps too)
Coop flight perhaps? Requires jolly coop but it's not hard to do (unlike wiggle flight)
#movement message (explanation)
I will not do that
how easy do you think this is, not familiar with it
I would love any rooms that can show of individual stuff that I can use
main thing right now is a ploink room then I want to set up spear linking with a levi and a spear pin to clip into bitter aire
I can set up the campaign things but not any arena movement setups
Pretty easy to do. The catch being that it requires jolly coop to be enabled. You can check out the tech-iceberg for some more information https://docs.google.com/spreadsheets/d/12KL5J_tols08jm100oViVC-BB-JydCzLdRADOCpCj8c/edit?gid=0#gid=0
It's under "Co-op Flight"
alright I can look at it more later
You can also showcase squidcada starve flight, that's a classic 
can just do it with spearmaster as well
True 
a lot of these here I thought exists but proves some thoughts I had which is nice
coalescipede flight makes sense although I thought I've seen it without holding any items
a switch player reported something along the lines of 621.38 days at one point
as well
Dogfight propaganda. Handswap glitch without fixing allows to flight even without backfliping iirc. You can use your free hand to create and throw spears. Kinda useless but silly 
The iceberg is probably the most comprehensive resource we have on movement right now, lot's of nice stuff in there (not all is super documented, though)
that is good, most knowledge I am aware of was never documented
so this is a really good resource glad these small things are there I thought I was the only one who knew a few of these
#1264300753816780820 Here's the thread as well, iceberg link is pinned in there
If you know something that's not on there, feel free to contribute 
if I can think of something yes
not sure how much documentations is on the beeeeeees glitch
because there is a huge amoutn of things going on there
you can be in a different room than the camera is looking at for one thing
I don't really understand the layers too much seems like a lot should either be much higher or much lower to me but not sure
like beeees glitch is super not understood fully
That looks fun. I'm going to tell the devs to patch it out.
Nooooooooo 
combination of 2 glitches NOOO
The layers are a bit arbitrary. I know some beeglitch stuff is on there like slugpup pin storage or pup possession.
I don't know if anyone has mentioned gate warp, but it let's you enter shoreline as spearmaster (and subsequently submerged superstructure) #tech-resources message
Might be a bit setup heavy, though. (requires a killed red in the shelter)
I will clip into bitter aeire as survivor with a squid
so relative same idea
will mention it
I would recommend batspear glitch with large creatures and explosive spear jumps
They're pretty flashy
If you have a dead snail and press Jump + Grab + Throw simultaneously in a rhythmic pattern during a backflip you can gain some crazy height or distance, I’m not really sure how feasible it is with rivulet but it would be funny 
Hunter Wrong Start is very easy and quick to execute and it looks very much like a glitch 
Though unsure on how flashy it is
It does very visibly break the intro cutscene 
And it also ,,, hides Hunter completely requiring a minute of off-screen movement to pop up on the other side of the room.
it sounds like a power from a shonen "I CAN USE MY RIGHT HAND TO SUMMON SPEARS THAT ALLOW ME TO FLY"
easier with jetfish I think so might do that
I think this is separate from CRF
note the inclusion of the jump input
-# might be abusing the slugcat’s ability to jump off of other body chunks mid-air multiple times without having to touch the ground? I haven’t fiddled with it
and I don’t think you can do CRF very well with snails normally
It's not too similar imo 
Pinwarping into BA is going out of bounds in order to activate a gate you normally can't activate; gatewarp is going out of bounds to hibernate in a gate and magically waking up in Shoreline (also out of bounds in the gate in the top left of the screen)
Well, specifically the GATE_SL_DM gatewarp 
GATE_SS_UW as Rivulet and GATE_DS_.. as Saint are possible (though the latter wasn't done legitimately afaik) for the same 'accessing the inaccessible' and it's useful for setting up multispawning (though that's probably not good for GDQ)
This look like what you want? It's 10 screens tall, you don't get all the way up every time but 8 or 9 is common enough.
Could also make the pole a oneway, add a spear, and require you to do a pounce to survive the fall and open a popcorn plant down bottom.
I already submitted a 10 minute vid and it was rejected
nooo
sorry about that
It's alright, did not work on anything else and this did not take much time
in the future for other things though something like this is great
and will want to think of a good 10 minute video I had to cut so much stuff to fit in 10 minutes
so that was the main problem
so I stuck to glitches as I needed the submit last week
You have the run in after all this time, that's what matters! 
Yeah I got to this quite late, I forgot
I want to do a glitch/ movement thing for an event in the future though
give me 12 more years of practice and maybe I'll just have made some movement levels that are not burtal to play and I won't have to special make anything.
