#:Wave: hello movement people!

1 messages · Page 1 of 1 (latest)

raw marsh
#

Answer here!

wispy owl
#

ploink up the big drainage pipe on the right side?

peak flame
#

also @bitter stratus for this thread, if you have any previously made arena mods I could use that would be great, a room I can ploink up like 5 screens is initial idea

wispy owl
#

ah kk
maybe show off stuff like the progression from slide -> eslide -> eijump, and whiplashing picking up 2 spears at once

ivory agate
#

is this only riv related/possible tech? or surv as well

peak flame
#

anything with the game

bright girder
peak flame
#

not saint unless in arena yeah

bitter stratus
#

These would be you trying to do them live?

serene drum
#

Congrats btw!

#

Give ctf a shot monkcheese

#

(dont do that to yourself please)

pure elk
#

rivulet space program slugevil

robust sphinx
#

lots of ploinks required

astral blade
#

den boosts are a classic, pin teleports too, and creature flings

#

anything flashy with massive jumps/speed hunterglee

#

you could even do a uturn run in there saintsmirkget to show off den boost and eijump

peak flame
bitter stratus
#

You don't need a ton of riv wall pounces / pole hops to make some fancy stuff that may work well.

#

Once I'm done with the advent stuff I can look into making something. (plus I can steal the best jumps from my maps too)

bitter stratus
#

(crawl turn flight)

vernal dagger
#

Coop flight perhaps? Requires jolly coop but it's not hard to do (unlike wiggle flight)
#movement message (explanation)

peak flame
peak flame
peak flame
#

main thing right now is a ploink room then I want to set up spear linking with a levi and a spear pin to clip into bitter aire

#

I can set up the campaign things but not any arena movement setups

vernal dagger
#

It's under "Co-op Flight"

peak flame
#

artiunyoy alright I can look at it more later

vernal dagger
#

You can also showcase squidcada starve flight, that's a classic hunterglee

peak flame
#

can just do it with spearmaster as well

vernal dagger
#

True slugWOH

peak flame
#

a lot of these here I thought exists but proves some thoughts I had which is nice

#

coalescipede flight makes sense although I thought I've seen it without holding any items

#

a switch player reported something along the lines of 621.38 days at one point

#

as well

coral marlin
vernal dagger
#

The iceberg is probably the most comprehensive resource we have on movement right now, lot's of nice stuff in there (not all is super documented, though)

peak flame
#

that is good, most knowledge I am aware of was never documented

#

so this is a really good resource glad these small things are there I thought I was the only one who knew a few of these

vernal dagger
#

If you know something that's not on there, feel free to contribute hunterglee

peak flame
#

if I can think of something yes

#

not sure how much documentations is on the beeeeeees glitch

#

because there is a huge amoutn of things going on there

#

you can be in a different room than the camera is looking at for one thing

#

I don't really understand the layers too much seems like a lot should either be much higher or much lower to me but not sure

#

like beeees glitch is super not understood fully

raw marsh
peak flame
#

combination of 2 glitches NOOO

vernal dagger
#

The layers are a bit arbitrary. I know some beeglitch stuff is on there like slugpup pin storage or pup possession.

peak flame
#

yes

#

ways to get into metro yes

vernal dagger
#

I don't know if anyone has mentioned gate warp, but it let's you enter shoreline as spearmaster (and subsequently submerged superstructure) #tech-resources message
Might be a bit setup heavy, though. (requires a killed red in the shelter)

peak flame
#

I will clip into bitter aeire as survivor with a squid

#

so relative same idea

#

will mention it

cursive cipher
#

I would recommend batspear glitch with large creatures and explosive spear jumps

#

They're pretty flashy

gusty sky
dawn adder
#

Hunter Wrong Start is very easy and quick to execute and it looks very much like a glitch saintsmirk
Though unsure on how flashy it is

#

It does very visibly break the intro cutscene monklaugh

#

And it also ,,, hides Hunter completely requiring a minute of off-screen movement to pop up on the other side of the room.

long flume
peak flame
pure elk
#

note the inclusion of the jump input

#

-# might be abusing the slugcat’s ability to jump off of other body chunks mid-air multiple times without having to touch the ground? I haven’t fiddled with it

#

and I don’t think you can do CRF very well with snails normally

dawn adder
# peak flame so relative same idea

It's not too similar imo saintsmirk
Pinwarping into BA is going out of bounds in order to activate a gate you normally can't activate; gatewarp is going out of bounds to hibernate in a gate and magically waking up in Shoreline (also out of bounds in the gate in the top left of the screen)

#

Well, specifically the GATE_SL_DM gatewarp saintblep
GATE_SS_UW as Rivulet and GATE_DS_.. as Saint are possible (though the latter wasn't done legitimately afaik) for the same 'accessing the inaccessible' and it's useful for setting up multispawning (though that's probably not good for GDQ)

bitter stratus
peak flame
#

iced37Agony I already submitted a 10 minute vid and it was rejected

bitter stratus
#

nooo

peak flame
#

sorry about that

bitter stratus
#

It's alright, did not work on anything else and this did not take much time

peak flame
#

in the future for other things though something like this is great

#

and will want to think of a good 10 minute video I had to cut so much stuff to fit in 10 minutes

#

so that was the main problem

#

so I stuck to glitches as I needed the submit last week

bitter stratus
#

You have the run in after all this time, that's what matters! monkforbidden

#

Yeah I got to this quite late, I forgot

peak flame
#

riv_stare I want to do a glitch/ movement thing for an event in the future though

bitter stratus
#

give me 12 more years of practice and maybe I'll just have made some movement levels that are not burtal to play and I won't have to special make anything.

astral blade
#

just watched the run! unfortunately i was asleep at the time, but well played!

#

if only i could unlock their secrets monklaugh

#

i swear its like corners just dont exist to them