#Would appreciate some guidance

1 messages · Page 1 of 1 (latest)

shrewd path
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I seem to be low in the citadel, where it connects down to canals again.

tepid linden
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Reposted for spoilers

I've met the blue alien but couldn't do anything with him, and have spent the last few hours being frustrated in the shaded citadel. This thing just keeps sprawling, but I'm seemingly not achieving any progress. Any tips for what to do at this point?

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Look around, there may be something interesting in that area

shrewd path
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in the canals?

tepid linden
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If you are where I think you are, yea

shrewd path
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man, these carnivore plants are kicking my ass though

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reached memory crypts

shrewd path
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this checkpoint is brutal. I was so close.

tepid linden
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THE PIT

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slugpraise The Pit Victim Death Counter: 256 slugpraise

shrewd path
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man, this checkpoint is so unfun. It relies on all the janky mechanics working. I get screwed by the inconsistent jump height, the janky wall jumping, the stake hit detection, and then to really seal the deal they put a death pit near the end where you need to collect fruit before hibernating.

tepid linden
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The jump height is reliant on how much you press space when jumping, its more consistent than you think

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You just need more practice with wall jumping

shrewd path
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is it? I could swear I've held that button and the jump height was still highly inconsistent.

tepid linden
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Its very consistent

shrewd path
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I finally made it through. On the underhang now. 🪿

tepid linden
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Yipee

shrewd path
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The checkpoint in unfortunate development with the magnet ball is somehow even more unfun

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who designed this thing

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you learn to get past that room, and then you try to make it up that long room, with tentacle dudes on both sides. You fail to thread the needle and they bone you.

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I don't even know where the needle is. The left dude's tentacle has a giant range.

oak echo
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Grab on poles

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Throw stuff for speed

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Etc.

shrewd path
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that big stretch has nothing I can see. There's a stretchy string that overlaps the platforms below, and it's usually what you have to launch off of, and it makes for really unpredictable jump arcs.

oak echo
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Also there are other ways to get past

oak echo
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In my game i just jumped when it was 0G

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Waited untill i reached a pole

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Or a hanging rope

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Grabbed before 0G ended

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And when it resumed

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I continued flying up

shrewd path
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I've been keeping the silk worm with me but I don't know if it's being much help

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when I use it I tend to just spring to ceilings, where more tentacle monsters are, and they quickly kill me.

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I thought I might be able to use it in more directions in 0G but nope, it only ever grabs up, which is not terribly useful here.

oak echo
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It will aim towards there

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Also yeah UD sucks

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U can always try taking another route if you wish but it's up to you

shrewd path
oak echo
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And to get to walls or poles

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That u would barely miss otherwise

shrewd path
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hmm, I see, to gently influence the trajectory on the x axis

shrewd path
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I made it out. \o/

oak echo
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Did the pink guy talk to u?

shrewd path
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ye, told me to head west past the farm arrays

oak echo
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Yeah

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U can do that ig

shrewd path
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I wonder when the blue alien thing comes back. My little insect dude told me to go to the alien ages ago but I couldn't do anything with him.

shrewd path
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PauseChamp

oak echo
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I mean she was trying to talk to you

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You just didn't understand hrr

shrewd path
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if I have to go back through the shaded citadel I will scream

oak echo
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Every region has AT LEAST 2 entrances