#should i power trough gourmand or artificer?
1 messages · Page 1 of 1 (latest)
Spearmaster is similar difficulty to artificer imo, but doesn't have to fight scavs and generally feels more fun to play than artificer.
Rivulet is by far the easiest campaign in the DLC, but is also waaay more fun than gourmand, since the campaign has a lot less "filler." You'll spend more of your time with new content than all the other campaigns but saint.
There isn't really any reason you couldn't just skip artificer and gourmand, just be sure to do at the very least rivulet and spearmaster before saint, otherwise some things won't make sense 
please spoiler all spoilers
Also yeah I think someone's gonna have to come in here and repost the original message
iirc spoilers don't work in the initial forum post for some reason
yea
Yo
Reposted for spoilers
even before playing rain world i was super interested in it so i researched every last bit.
so i previously played monk and it was great, an not too long ago i beat survivor to "prepare me" for non-monk difficulty downpour campaigns, it was fun, though it felt even easier than monk
and now i have the option to play either gourmand or artificer to progress through downpour, but i can't really find the motivation to play either of them.
i tried artificer as i had been wanting more combat because of my straightforward and low risk gameplay style, and even without awkward a+x celeste dashing, scavengers are just a bad combat experience for me, they instakill you without any telegraph if you're on the same height as them(though i can parry with enough distance), but as soon as you're near one it just feels like an instakill. and all of the extra predators feel overwhelming, i know they're good food and i can stun and maul them, but as soon as i see two king vultures or a red and cyan lizard at the same time my instincts kick in and the best course of action feels like it's to just run away which is very easy with artificers mobility.
but the lack of karma does mean that if i keep playing after many hours it should be impossible not to beat it, which honestly is just a fact that annoys me because i don't really want to play it.but the other choice is the complete opposite.
after playing both monk and survivor on the intended no detour path, gourmand just feels like more of the same. his heft is annoying and waiting for him to catch a breath honestly isn't that bad. and i can't even consistently get the groundslam or slide attack to work as i'm not even in many situations when i'm directly above a enemy.
i want to do the food quest as to not just be playing survivor but heavier one more time, but since i can't even kill a black lizard without dying me it hardly seems possible.
Ty
yo, tysm