#Old FP Guide Coordination [Archived]

1 messages · Page 27 of 1

sour bear
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470h in game, encountered just 0 of these things and it's NOT ENOUGH!!!!! evil sound effects here

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We shall blot out the sun with stowaways

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Subterranean will never see sunlight, water or slugcats again

placid hedge
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they look like some very specific alien from half life

quasi stirrup
#

i want to blow them up with bombs monksilly

radiant night
#

pin them to ceiling

quasi stirrup
#

can you even do that 🥹

sacred fox
#

I've done that with a dropwig🥹

midnight plinth
#

I’ve been to all the regions mentioned in multiple campaigns (except OE and undergrowth tho I’ve spent decent time in undergroeth) and never seen one of these

sour bear
#

maybe you should find them then

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then youll see them

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i am being very helpful

tranquil mulch
#

i accidentally killed a Stowaway as Gourmand while trying to throw a Spear into a Spider in OE

crude jetty
#

Their fault for being in the way.

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Also, to be fair, I have not seen a single stowaway in any of my campaigns so far.

crude jetty
#

Those things are going extinct for the silliest of reasons, I tell ya. saintpensive

crude oxide
#

I will not provide context

quasi stirrup
sour bear
sacred fox
#

NOT AGAINrivflabbergasted

quasi stirrup
#

waiting for someone to find it by accident and actually start the campaign unknowing of the horrors

lapis flame
#

I should do the calculation of the chances of getting it by accident on controller

atomic locust
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because it seems like a statistical impossibility just looking at it

lapis flame
#

I think there is some wiggle room programmed in

#

alright

#

math time

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b = the number of buttons on a gamepad

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First though, if someone hits only left and right bumper at random, they have a 0.5 chance of getting it right each press

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"... --- ..-. .- -. - .... .. . .-.." requires 24 presses

atomic locust
atomic locust
#

which would be... 1/67108864

#

that seems about right

lapis flame
#

if they hit only the 2 buttons at random they have a (1/2)^24 chance of getting it

atomic locust
#

oh yeah .5 not 2

lapis flame
#

one in 16,777,216

atomic locust
#

yeah not happening

lapis flame
#

wait for it

atomic locust
lapis flame
#

a standard gamepad has about 14 buttons used in-game

#

so (1/14)^24

atomic locust
#

impossible to truly account for all of the other buttons considering that not all buttons are used equally for buttonmashing

#

I have personally spent plenty time just mashing triggers while waiting around

lapis flame
#

So If they were smashing bumpers randomly, they have a 1/16,777,216 chance of getting it
For each additional button added, the chances increase by (B \ +1B​)24
Button mashing is usually 2 bumpers, 2 triggers, and a, b, x, y, so 8 buttons
that's a 1 in 2.11758236⋅10−22 chance of getting it

#

@atomic locust code snippet for unlock enot on pc:

private void eeCheck()
    {
        if (Input.anyKey)
        {
            if (Input.GetKey(KeyCode.H) || Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.T) || Input.GetKey(KeyCode.L) || (Input.GetKey(KeyCode.I) | Input.GetKey(KeyCode.E)) || Input.GetKey(KeyCode.N) || Input.GetKey(KeyCode.O) || Input.GetKey(KeyCode.S))
            {
                if ((eeinput == 7 && (Input.GetKey(KeyCode.I) || Input.GetKey(KeyCode.E))) || (eeinput == 8 && (Input.GetKey(KeyCode.I) || Input.GetKey(KeyCode.E))) || (eeinput == 1 && Input.GetKey(KeyCode.O)) || (eeinput == 6 && Input.GetKey(KeyCode.H)) || (eeinput == 3 && Input.GetKey(KeyCode.A)) || (eeinput == 4 && Input.GetKey(KeyCode.N)) || (eeinput == 0 && Input.GetKey(KeyCode.S)) || (eeinput == 2 && Input.GetKey(KeyCode.F)) || (eeinput == 5 && Input.GetKey(KeyCode.T)) || (eeinput == 9 && Input.GetKey(KeyCode.L)))
                {
                    eeinput++;
                }
            }
            else
            {
                eeinput = 0;
            }
        }
        ...
#

So on pc it forces it to be in order

late copper
#

If the console code is similar, then as long as you spam only the two required keys you would eventually fulfill the conditions to enable the campaign

lapis flame
#

it checks if the index is a certain number and the correct next key was entered, then adds

#

if not it resets

late copper
#

eeinput = 0 only runs if the input was not a character in SOFANTHIEL; if it is one of those characters but not in the right order then nothing happens

atomic locust
lapis flame
#

1st letter: (eeinput == 0 && Input.GetKey(KeyCode.S))

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Second letter must be O : (eeinput == 1 && Input.GetKey(KeyCode.O))

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if it's not, the if fails and the else {} runs

lapis flame
late copper
# lapis flame if it's not, the if fails and the else {} runs

the else runs if the second if condition fails: Input.GetKey(KeyCode.H) || Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.T) || Input.GetKey(KeyCode.L) || (Input.GetKey(KeyCode.I) | Input.GetKey(KeyCode.E)) || Input.GetKey(KeyCode.N) || Input.GetKey(KeyCode.O) || Input.GetKey(KeyCode.S), there isn't an associated else block for the third if statement

lapis flame
late copper
#

I'll try testing on pc

lapis flame
atomic locust
#

only way to know for sure how it works is to test it on console I suppose

lapis flame
#

@late copper there is one if nested in the other
You are only looking at the first second

late copper
#

It does seem to work; typing for example SOFNANTHIEL enables the campaign

lapis flame
#

will not work

late copper
#

It does work as far as my tests go

lapis flame
#

type it backwards

late copper
#

well, the counter only increments to 1 the first time S is pressed, but in theory typing it backwards a number of times will eventually trigger it

lapis flame
late copper
#

again, typing any letter in SOFANTHIEL that is not O after S does not increment the counter, but it also does not reset

#

it would reset if the third condition was not nested inside the second (and therefore both of them shared the else block)

lapis flame
#

I see what you're saying now

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the two of us are on slightly different pages, but we are both right XD

late copper
#

yeah, guess we're on the same page now

lapis flame
late copper
#

I guess in conclusion: if we assume the logic flow of the console code is unchanged, then as long as you spam only the two buttons you will eventually fulfill the conditions to unlock the campiagn

lapis flame
#

@atomic locust Assuming the same logic that is used on PC, if they spam for long enough they will eventually get it by chance, it's just how RWInput manages is on the main menu

lapis flame
atomic locust
lapis flame
#

The code itself probable uses
#IF
#ENDIF
To determine what to include on the build platform

atomic locust
#

neat

lapis flame
atomic locust
#

@grave token interesting answer to how you managed to get into the inv screen twice!

tldr- putting an incorrect input in will not reset the code, so if you just spam the bumpers you'll eventually get it 🙂

tranquil mulch
#

though this relies on an assumption of how it works on console and that it aligns with PC

atomic locust
tranquil mulch
#

i have an idea

#

@Console Users, can you try going to the main menu and then spamming the right trigger while holding the left trigger?

#

wait

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shouldn't holding both instantly activate it lol

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I'll double-check how eeCheck works in its context in PC

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ok monkforbidden pressing literally every button on the keyboard at the same time in PC does activate Inv mode, as expected

tranquil mulch
#

new wiki content

sacred fox
#

I did that, I don't think it worked

tranquil mulch
#

ok so it must work differently on Console then somehow and I have no console RW so I cannot check monkforbidden

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i wonder

sacred fox
#

I'll try what Kalum said about the wrong inputs in between tho as well

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Oh

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Wait nvm

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Even inputting the correct code with no gaps in between doesn't work

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(Wait now the regular morse code isn't even working one momenthuntersip )

tranquil mulch
sacred fox
#

Bumpers as in ZR and ZL on my switch? Those aren't used in game whatsoever so I'd assume it'd be L and Rmonknervous

tranquil mulch
#

idk I don't have a controller monklaugh

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the inv masterpost says bumpers

sacred fox
#

Ok I finally got it while doing it normally

tranquil mulch
#

ok so things to test:

  • hold both bumpers
  • hold one bumper, spam the second
  • alternate between two bumpers
#

the third one may work in case it works similarly to PC but the buttons are changed to bumper press and bumper release

#

also a fourth thing to test:

  • do the code as normal, but press any non-bumper button while holding down a bumper at least once
#

it's kind of funny how just holding every button at once works on PC slagony

sacred fox
#

No on all foursaintpensive

tranquil mulch
placid hedge
tranquil mulch
tranquil mulch
placid hedge
#

oh i see thx

tranquil mulch
#

it doesn't detect input immediately, rather it checks the currently held buttons on each tick monkcheese

sacred fox
#

There's also a possibility that this is wonky switch code, so if you want to get an xbox player or something for further data that might be a good ideahunterkek

lapis flame
#

alright

#

so on console, the world really does have to be put in properly?

late copper
#

Guess the only way to know is by testing on different consoles

quasi stirrup
#

i only have my switch monkwail

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ruffles plays on xbox so we could ask them when they're back

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i don't know many who play on ps4/5

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could probably hunt them down in a challenge related channel rivevil /silly

placid hedge
#

where is game is laggy 🙁

quasi stirrup
narrow finch
#

@sour bear slughuh

sour bear
#

?

narrow finch
#

what the hell is TLCOADLLSAACH

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i see dll in there

sour bear
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The love child of a daddy long legs spider and a cat hairball

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One of their names for dll

narrow finch
#

that is

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the name of all time

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i mean

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it does have dll in there

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what does cas normally call dlls again?

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just hairballs?

sour bear
#

Yeah pretty muxh

narrow finch
#

i wonder what's gonna happen once she touches the wiki and finds out about all the official names

sour bear
#

She knows most of them I think

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If not all

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But still prefers her own names

narrow finch
#

what creatures has she not seen yet hmm...

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aquapedes and giant jellies?

quasi stirrup
#

trains 🥹

narrow finch
#

i guess hll if we were to count that

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and firebugs ig

sour bear
#

Purple overseer

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Oooo stowaways

crude oxide
#

She must've been to rooms with stowaways but most likely when they weren't active

sacred fox
narrow finch
#

ooh

#

i can't believe aquapede size has still not been patched

sacred fox
#

They're not supposed to be that big?rivflabbergasted

narrow finch
#

"Aquapedes are coded to have a size range of 0.9-1.8, however, many of the checks related to size have an implicit cap at 1. Consequently, the mass and the number of segments have little variation, with either 16 or 17 segments, but the health, which doesn't have the implicit cap, can vary significantly."

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stupidest bug in the game

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basically they could die in 2 spears or 7 spears, but there's no indication

tranquil mulch
#

hi i wrote that Wiki part monkdevious

narrow finch
#

thank you randi monksilly

sour bear
#

Maybe someone can make a mod fixing it like they did with moon pain, then perhaps they'll notice the bug

narrow finch
#

i would love to see tiny aquapedes

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or huge aquapedes

sour bear
narrow finch
#

david vs goliath ahh

sacred fox
#

Honestly them being that big all the time just makes it 10x more terrifying

narrow finch
#

but they could be bigger which is the saddest thing

tranquil mulch
#

anyway, things that do not have an implicit cap are:

  • the distance to the target tile when swimming or moving with safari controls
  • the speed of centipedes crawling... kind of
    • it is multiplied by clamped health (between 0 and 1), and hence the multiplication of size by health is clamped between 0 and 1 there, so the implicit cap is still entirely there on full health Aquapedes
  • dealt damage calculations
  • the checks on two Centipedes where smaller-sized Centipedes want to move away from larger-sized Centipedes
  • the cullRange determining how much distance until it shouldn't be rendered by the camera
#

there are approximately six times more things that do have the implicit cap

narrow finch
#

but the biggest outlier is length

sacred fox
#

This is above my comprehension lvl rn lol

lapis flame
sour bear
#

Scug mathematician

atomic locust
#

turns out it might be more complicated than that

grave token
#

Tbh I still to this day have ZERO clue how I got it twicehunterkek

atomic locust
#

the science is not complete

grave token
lapis flame
#

more the code is not there 😭

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My search continues tho

lapis flame
#

Should I just let this guy know there is none for vanilla?
"is there a crafting system in this game"

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@grave token

grave token
#

Guh wha

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Ummmm

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Idk I just came back from a break so I'm still readjusting kindamonknervous

lapis flame
#

nw

grave token
#

@sacred fox come help me🥹

sacred fox
#

Huh

sacred fox
#

Oh

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Where is this going on

sacred fox
#

Ty

lapis flame
#

np

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thank you actually

sacred fox
#

Not really sure how to respond so we'll see how that workshunterkek

lapis flame
#

first time for me ¯_(ツ)_/¯

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talking about a mechanic that does not yet exist

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lol

sacred fox
#

Lol yeah, can't really talk about it in a vanilla thread cuz it is downpour

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And I don't want to make the op think they need downpour for it

gray musk
#

I'd go with no.

quasi stirrup
#

better than anything i would've come up with

sacred fox
#

I'm still unsure about it, like I feel (like Pink said) it might be better to just say no

#

Thank you thoughmonksilly

gray musk
#

The response is ok.

quasi stirrup
#

@quasi jasper take a look through the pinned messages in this thread monksilly

sour bear
#

Id count that as a spoiler

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Oh oops I thought I scrolled through everything, I was respond to gourmand crafting mechanic

sacred fox
#

Is this just a recolored monk or is this watcher slugeyes

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Unrelated, could probably bring up to op that they can stick to a single thread for monk documentation

quasi stirrup
#

it's definitely a recolored monk

quasi stirrup
#

worth bringing up again though

sacred fox
#

Also I could very well be tripping but it looks like there's that subtle glow on the slugcat that you get from swallowing a lantern

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I think I'm going insane🥹

quasi stirrup
#

you aren't

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i can see it too actually, it's worth asking if they have msc on

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because msc adds the glow right monkcurious

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also it's probably repost blastable since not an outskirts tutorial room

grave token
sacred fox
#

It's remixmonknervous

quasi stirrup
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oh well

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still good to be safe

sacred fox
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Yeye

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Also I think I know what the lizard's name is a reference to hunterknowing

quasi stirrup
#

wait

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peril

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wof??? monksilly

sacred fox
#

Clay deserved better

grave token
#

indeed saintpensive

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I was gonna ask about it but I think it's a pretty common name for fiction so I didn't wanna look stupid

sour bear
quasi stirrup
#

i honestly agree with you here and for other situations similar like using cheats or the wiki

#

if they're enjoying it that's all that matters, if suggesting something doesn't work it's better to not try to overly convince them to play a certain way

north mural
#

I somewhat don't get why players set up threads if they use maps/wiki/cheats etc

quasi stirrup
#

sarc monksilly

#

it's probably to avoid spoilers for other campaigns or other things

north mural
#

I do agree it's fully ok to play like that due to free will

quasi stirrup
#

i get it honestly. i used maps and some of the wiki too my first playthrough

sacred fox
#

I think our opinions have been stated, and in the end it is up to op what they wanna do saintpensive

north mural
#

Oh no yeah my first playthroughs were entirely spoiled as well spearpensivetothat (not something l recommend)

north mural
#

But yeah why are you asking questions if you pulled up the map, right invgoggle

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You've exposed the answers to yourself

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It's goofy, though to clarify not something that like genuinely irritates me or whatever. It ain't worth that much thought

quasi stirrup
#

once someone was asking what room to go to in a thread on the interactive map when they knew what direction they were supposed to go, i genuinely didn't know what to say 🥹

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it was in sub and they were trying to reach the depths, they knew to go down

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but telling them where to go exactly room number wise felt so wrong

radiant night
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they were helped, nothing more to really say there

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i wouldnt really call it an argument anyway

quasi stirrup
#

he already made a singularity bomb and he just started gourmand

sour bear
quasi stirrup
north mural
#

Watcher new update will be my first opportunity to truly go at it blind

quasi stirrup
#

watcher was my first time playing completely blind since i played at release

quasi stirrup
#

the future update too monksilly

grave token
#

So yea, I've been spoiled on Watcher a bit sadly so I won't be going in fully blindsaintpensive saintpensive

sour bear
#

What do u know already? DM me

grave token
#

Well I know the [SPOILER], [SPOILER], [SPOILER], and the [SPOILER]. Oh yea can't forget [SPOILER]

north mural
#

At least watcher is so dense you're likely missing loads of critical info/reveals

north mural
#

I'd wanna know too from blunt curiosity saintstare

grave token
#

Have you also completed Watcher?rivowo

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Also I'll spill what I know if someone makes a gc, otherwise it will go unknownhuntersip

north mural
#

Well whatever you saw/heard it was fake and fanmodded fr huntereyebrow

grave token
#

Like that person that was documenting Watcher in a downpour thread?huntersip

north mural
#

Yeah they were playing the Looker

grave token
north mural
#

Got sentenced over to modded-first-playthroughs saintsmirk

grave token
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Mhm... yea

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I remember it like it was yesterday, I don't think there's any going back on that person that spoiled me on watchersaintpensive

north mural
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It do be like that. At least the content therein was tip-of-the-iceberg

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I recall gobbler in his watcher thread getting a real evil spoiler rivflabbergasted fortunately went over his head

glad void
#

who

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wait whqt was it

north mural
#

Another firstplayer blundering into your thread and posting their question there by mistake, and attaching a screenshot of an endgame location

glad void
#

oh that

north mural
quasi stirrup
#

yay level 41 slugpraise

placid hedge
grizzled prism
#

go thread-reappearing-on-my-channel-list spell monkwizard

radiant night
crude jetty
#

Oh yeah, things have been a bit quiet around here.

#

So anyways.
Any interesting new threads we need to keep an eye on?

lyric moss
#

You could all look for my vanilla and downpour threads! They're a bit hard to find, though... monksilly

lyric moss
sour bear
#

Totally with absolutely 0 hidden jokes in the thread title

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I'm still proud of that lol

lyric moss
#

wait huh rivflabbergasted

sour bear
#

You don't know the feeding the lizards hidden joke????????

lyric moss
#

I don't know about any hidden jokes that may be in the name "Feeding the Lizards" lol monknervous

sour bear
#

It actually means "feeding [myself to] the lizards"

lyric moss
#

Holy peak

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That's incredible sloggers

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How did I never realize

sour bear
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No one has so far lol

lyric moss
#

Maybe eventually! watcherpopcorn

sour bear
#

Mayhaps

lyric moss
#

Perchance

gray musk
#

idk, I might be just weird, but that was my first interpretation.

grave token
dusty jetty
grizzled prism
#

i personally dont think so

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gourm being fat and eating things in general isnt really spoilery

quasi stirrup
#

i don't know what the spoiler policy is when it comes to ingame art honestly, when it's stuff like campaign screen art and hibernation screen art

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because we've let it stay in the past but it also can be considered a spoiler for some people

grave stag
quasi stirrup
#

it's more on the fact that even if it has been allowed, the art itself isn't really revealed until you've beaten the campaigns required to unlock it

lapis flame
#

I think any art or text that can be found outside of playing a campaign should not be considered a spoiler, as it's there to tell players about the subject, not a deeper meaning

grave token
#

What about Hunter descriptionhunterthinking

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And also Riv, the background is just DS

quasi stirrup
#

the text very heavily implies campaign stuff 🥹

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that's why it's only unlocked after beating certain slugcats

grave token
#

AND also the collection menu, that menu contains spoilers if it's posted in the first messagemonksilly

quasi stirrup
grave token
#

That too

quasi stirrup
#

and riv

quasi stirrup
#

i feel like saint's is spoilery but i don't remember it monksilly

grave token
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It is I think? Kinda looks like Windswept Spires in the background art I believe

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(Pre karma 10)

quasi stirrup
#

okay there is a giant symbol of karma 10 in the background 🥹

glad void
tranquil mulch
#

more proof Remix is bad hunterknowing

grave token
#

@short leaf take a read through the pins in this threadhunterglee

short leaf
grave token
#

If you have questions, just askmonksilly

short leaf
#

Ofc, tysm <3

crude jetty
#

Sprinkles can get a little cranky when they're hungry.
You don't want a hungry cyan lizard nibbling your tail.

placid hedge
#

does sprinkles have an Id by chance ? monksilly

glad void
#

4241

placid hedge
#

woooo thanks !

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cyan i guess ?

tender bloomBOT
#

*meow*

Sprinkles rests its head on your shoulder!

radiant night
#

yes sprinkles is a cyan

glad void
#

sprinkles is actually green lizard id 9063

tender bloomBOT
#

@glad void *BITES YOU!*

sacred fox
tender bloomBOT
#

*squeaks*

Sprinkles approaches you and sniffs you!

placid hedge
tender bloomBOT
#

@radiant night *BITES YOU!*

radiant night
#

sprinkles is revolting against me
fool refused to bite three times in a row then bites me instead of the person i wanted hunterjudge

crude jetty
#

What's the last time you fed Sprinkles?

tender bloomBOT
#

*woof*

Sprinkles runs in circles around you!

radiant night
crude jetty
#

That's why they won't listen. Gotta tame 'em first.

sour bear
radiant night
#

i mean i think the pearl reveals it a bit

sour bear
#

Bro made a lot of conclusions above that as well

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Pretty much all of which are right

quasi stirrup
#

no he definitely is smart monksilly

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it's satisfying seeing him putting things together

sour bear
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Yeah

quasi stirrup
#

reminds me of light's thread a little bit

sour bear
#

They are pretty similar

sacred fox
quasi stirrup
#

@sour bear if you want the slugcat shimeji let me know monksilly

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i can send the link to it

sour bear
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Oh is it the nanomon thing

quasi stirrup
#

no it's something else actually

sour bear
#

You know about a lot of random slugcat desktop things 🤣

quasi stirrup
#

they're less interactive and just kinda hang out monksilly

quasi stirrup
sour bear
#

I was mostly curious as to what it was

placid hedge
versed pike
#

i love that ts guy beating the game and ONE other person in chat 🥹

quasi stirrup
#

huh monkconfused

grave token
#

@quasi stirrup spoiler blast this person

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Some good ol' fasioned DLC content

quasi stirrup
#

i was wondering if i should blast that 🥹

grave token
#

Well I think you shouldrivowo

quasi stirrup
#

unsure if i should blast the gourmand picture too

grave token
#

Cuz Alt endings are dlc stuff

grave token
#

Maybe???

quasi stirrup
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since it is arena art

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but it's also just gourmand...

grave token
#

Idk the spoiler rules about joke discussion for characters

quasi stirrup
#

as long as it doesn't go into ability stuff hopefully it's okay

grave token
#

I don't think the OP knows about starving

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💥

quasi stirrup
#

@versed pike

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be careful mentioning mechanic- halves blasted it monkwail

versed pike
#

you learn about starving on like cycle 10

grave token
#

Sometimes you do

versed pike
#

is it not every time??

grave token
#

I've had times where I've never seen the tutorial until like... cycle 50???

sacred fox
#

Same

versed pike
quasi stirrup
#

i don't even remember a tutorial

versed pike
#

i didnt know that wasnt a set time

quasi stirrup
#

it's quite easy to forget anyway

versed pike
#

fair

grave token
#

I think it's only with extra tutorials that might be why

sacred fox
#

Just checking since I haven't seen this thread before, does op have msc enabled? monksilly

#

They're making a new thread now ig but still lol

quasi stirrup
#

i don't think they do, but probably worth asking anyway even if they're making a new thread

sacred fox
#

Looking at some recent stuff, it doesn't look like they do, so it should be fine

grizzled prism
placid hedge
grizzled prism
#

awwwww

crude jetty
#

Cuteness.

sour bear
#

Rain world 55% off, now is as good time to spread propaganda

crude oxide
#

Buy rain world

placid hedge
tranquil mulch
#

sell rain world

atomic locust
#

I understand the spoiler concern but I don't think this would fundamentally make anything worse

#

as an example, someone playing MSC surv for the first time is already gonna risk exposure to endgame saint spoilers by using #1272670046434492426
the only thing this changes is that people playing vanilla surv would also get that exposure, which is unlikely to begin with

#

and it'd just be convenient

grave token
#

I'm still kinda against it, because merging the channels would mean deleting one of the categories, which would mean losing a lot of cool stuffsaintpensive

grave token
#

Like the forum

atomic locust
#

it'd be archived

grave token
#

Sorry I get them mixed up sometimes

grave token
atomic locust
#

I think what we'd do is keep it open but remove the permission to create new threads, and have it die out naturally

#

and then close it once the thread count is low enough

grave token
#

I for one am still against the idea of merging them, but that might just be bias

#

I say we make a poll

atomic locust
#

fair nuff

#

pros:

  • people dont have to move threads during their playthroughs, letting their be more continuity in each person's thread.
  • avoids the hassle of redirecting users from vanilla to downpour.

cons:

  • could potentially expose people to more spoilers, although not significantly. someone following a vanilla thread that becomes DLC could get spoiled, for instance.
  • The transition will also inevitably mean we have to push a few people to the new thread at once, which could be a hassle.
#

if anyone has more specific pros or cons ping me and I'll add em to the list for people to see

#

I just put what I could thing of

#

<@&1137895527271379055> ping, but anyone is welcome to vote

radiant night
# atomic locust

would you be able to add tags such as "downpour" or "vanilla" along with the slugcat ones

rustic lily
#

🐱

atomic locust
#

I think the tag limit is either 15 or 25- either way there's room

radiant night
#

i switch my vote then

atomic locust
radiant night
#

it will just suck with the existing threads rn to merge them unless discord allows you to do that

#

ik my thread will just get lost in the archives pit

atomic locust
#

nah we'll have to evict current thread people at some point
the interim policy I think would work best would be to not immediately close it, but to prevent new threads from being made

#

that way the current ones die out naturally

radiant night
#

i see

atomic locust
#

and then once there's just a few left (or none), we move 🫴

radiant night
#

i never tried but can helpers edit tags on a thread

atomic locust
#

I think?

radiant night
#

so we can make sure they always say either dp/vanilla

#

yeah i checked i can

#

thats solves that 🥹

sacred fox
#

I feel merging them would make it pretty difficult to keep vanilla threads vanilla, as I'd say tags are a lot less obvious than a whole other channel

atomic locust
#

I dont quite follow

glad void
#

if i lose ABNORMAL THREAD 🪔🦠🤼‍♂️🧑‍🧑‍🧒‍🧒🪬 then NO !!!

atomic locust
#

I dunno which once we'd use honestly

sacred fox
# atomic locust wdym 'keep vanilla threads vanilla'

I can see people not changing tags when they switch over, kind of the equivalent to how people will enable msc and not switch over to the other channel. Or, those with vanilla may feel they need to get msc even though it is a DLC.
The rest of my argument is just personal experience (having done all my first playthroughs with msc enabled) and therefore unnecessary bias monknervous
I will think on this and compose a better structured argument later lol

#

I guess my point is that it feels like mixing vanilla into msc as a whole, instead of keeping them as two separate things

atomic locust
#

so the concern would be that someone that has, say, completed vanilla survivor would click into someone else's survivor thread and find MSC stuff?

sacred fox
#

Yes, or an msc survivor would go into a vanilla thread and spoil and/or encourage msc. (Not likely but probably still possible)

atomic locust
#

is there some anti-msc sentiment here? 🧐

sacred fox
#

Like I've said, I'm not even sure if this argument has much grounds (or much relevance at this point) given my feelings on it

grave token
#

I think the current system works perfectly fine, no need to fix what's not brokenslugshrug

atomic locust
glad void
#

i don't like it but i voted meh because it might just be because i naturally dislike change

sour bear
atomic locust
#

uhh up to you I suppose? ¯_(ツ)_/¯

grave token
#

I'm just kinda generally opposed to the idea of "merging" the FP threads

quasi stirrup
radiant night
#

could just have them as the first tags

#

most of the time the posters will have bought msc with the game and will have it enabled anyway at least from what i have noticed

#

this change would allow them to just change the tags on the post and keep using it

quasi stirrup
#

not to mention i'm assuming we won't have the help of the automod with msc trigger words in vanilla threads anymore, and people will often casually talk about msc in vanilla threads

radiant night
#

rather than being forced to move, which can be kinda daunting and scary to some people

quasi stirrup
#

it's much harder to moderate in general imo and keep track of

grave token
quasi stirrup
radiant night
#

downpour playthroughs functions as vanilla + msc anyway too

radiant night
quasi stirrup
#

we're not snaff though monksilly

grave token
quasi stirrup
#

and it's not always official felpers who warn about msc

radiant night
#

helpers are still seen as staff to people not acclimated to how things work

#

staff help too anyway

quasi stirrup
#

well... that depends if they read the rules or not monkcurious

radiant night
#

clearly they arent if they are making msc posts in a vanilla thread lizredsmile

grave token
#

Speaking of I think I'll return to felper hood now

quasi stirrup
#

congrats on the felper!!!

#

welcome new felper

quasi stirrup
#

there's also the issue of someone being part of a vanilla thread who has not completed the dlcs but wants to try felping, and op switches over to downpour in the same thread, so when that honorary helper opens the thread again they get spoiled monkwail

grave token
#

Another reason that we shouldn't merge the threads

#

@atomic locust another one for the list™

quasi stirrup
#

also how would automod work? or would it just be a watcher spoiler block if this were to happen?

atomic locust
#

yea

#

that part is fairly simple

quasi stirrup
#

so no more msc block rivsob

atomic locust
#

why is that bad

modern harness
#

Spoilers in a vanilla thread not getting blocked

quasi stirrup
#

even if it doesn't get triggered often in vanilla threads, it's a good barrier to have just in case

radiant night
#

it is the kind of change that might bring more problems than what it is worth

#

it wont really help with organization too much
I already have a big list of threads, it would still just be a big list

#

fyi i dont really pick a side in these debates and just say how i feel personally about both sides
so dont like.. put me on the list of haters or something..... im not someone who just picks one and ignores everything and i worry thats how people feel about me

#

can discord just add an option for moderators to be able to allocate posts to different folders

atomic locust
#

unless you mean someone who isnt the author, which I find.. unlikely 🧐

atomic locust
#

the main issue I have with the current system is people having to move over between the threads, which they often express great dislike for having to do

#

removing that and allowing more continuity for users would be good, I think

radiant night
atomic locust
#

shrimply not a possibility, nor something I expect discord to ever add

#

not something I care to dwell on personally

radiant night
#

it does make it easier for me to just say "i want to help all vanilla posts right now" and have the option to at a glance know which is which

quasi stirrup
radiant night
#

instead of having to manually look at the tags on each thread to know which is which

atomic locust
#

it'd need to be a pattern

radiant night
atomic locust
#

ehhh I feel like I barely see it?

radiant night
#

it happened a couple hours ago

quasi stirrup
#

not to mention abilities have been talked about of msc slugcats in vanilla threads very casually before getting warned/deleted monkwail

atomic locust
#

I get the pings too 🫴

radiant night
#

they dont always ping for it because it gets taken care of asap

quasi stirrup
#

we lurk rivevil

atomic locust
radiant night
#

also op doesnt ping for it
only time you get a ping for it is from honorary felpers

atomic locust
#

people that want to look at someone else's thread are at the bottom of my priority list, to be honest

#

the system is made for the players

atomic locust
#

and I think all should serve their convenience

radiant night
#

the main issue is outsiders coming in and saying spoilers

atomic locust
#

I dont think a merger would significantly increase that

radiant night
#

you are correct and i agree with that

atomic locust
#

I could see it having some effect, but it seems like something that would happen either way

quasi stirrup
#

it does make it harder to moderate though unless we remember what threads are specifically vanilla or msc

#

checking tags every single time seems a bit bothersome

radiant night
#

the autoblock does censor A LOT of things for us

sacred fox
atomic locust
quasi stirrup
#

and people are not very good at updating tags 🥹

atomic locust
#

tag updating seems like it'll be the biggest hassle to me

#

ultimately I think the tradeoff is worth it, because it improves the experience of the player

#

it diminishes the experiences of the helpers somewhat, but we are not the priority

radiant night
grave token
#

I just prefer the system we have, it's easy to tell what threads are what, and it'd only kill off really old threads that are still active (like Cas's Gourm thread and Heart's threads), on top of the fact that someone that joined for a vanilla campaign after they beat vanilla could be spoiled halfway through a post bc the OP turns on MSC

quasi stirrup
# sacred fox Especially on mobile

i can't even jump to the top of threads on my phone, so i'll have to reopen the forum list every time i want to see tags or edit the thread tags to see what they are

atomic locust
radiant night
#

now youre just being picky with how im trying to convey tone through text 😭

atomic locust
#

im just sayin, it isnt a pattern

#

I dont want to base these decisions off of what are essentially anecdotes

radiant night
#

im sorry im really bad at it and have a tough time understanding social cues

quasi stirrup
quasi stirrup
#

they can't use it anymore

atomic locust
#

they can make a new one, though

#

and the old one still exists

grave token
#

It also kinda makes organization a messmonkwail

quasi stirrup
#

starting from scratch sucks, there's also the fact they can't link to old messages easily

atomic locust
#

this would be a one-time thing

#

and yea, it wouldnt be great, but it's a one-time thing

radiant night
#

i think the general consensus from the felpers active here right now is they are against the merging, but if others want to add in when they are awake or not busy i will be interested to see what else could be added to the discussion

quasi stirrup
grave token
quasi stirrup
#

i mean, it shouldn't be other people having to lose their old threads because the ones who enable downpour aren't reading the pinned thread rules monkwail

atomic locust
quasi stirrup
#

not really

atomic locust
#

well, a mix

#

but the latter group is there, and large

sacred fox
atomic locust
# quasi stirrup not really

telling people that they dont have to move, because they can simply choose not to use the DLC they bought isnt a real choice, no?

#

people are gonna play the DLC

#

they'll make the sacrifice and move to their new thread, it's just not something they'll enjoy

quasi stirrup
#

true, but it will still make moderation way more hectic for felpers monkwail

radiant night
#

rainworld dlc is odd in the fact it isnt just a "part two" of the original game which is where a lot of people get confused

modern harness
#

As an avid organizer this would just make it harder for me to felp in the future once I get back into it due to schoolwork

#

I like it being seperate and organized

radiant night
atomic locust
#

anyways, my ultimate points are:

  • The issues of people losing threads is a one-time thing that, while not being ideal, isnt something we should hold onto to stop positive change forever.
  • The tag issues might be problematic, we'd have to see how things play out.
  • Any issues relating to people wanting to view someone else's thread are secondary to me, as we should be focusing on the experience of the OP.
  • The biggest bonus of this, for me, is that people wouldnt have to move threads randomly, and there would be less pressure to boot people out of their threads once a lick of MSC has been found. Continuity! If there is concern with the first point of a few legacy users losing large threads, doesnt it pale in comparison to the potentially hundreds that will have to move with the current system in the future?
quasi stirrup
atomic locust
#

random alternative I just thought of, we could just encourage people that plan to play with DLC in the future to use #1272670046434492426 even if they dont have the DLC yet

#

that way they wouldnt have to move

#

basically, allowing vanilla in the dp thread

radiant night
#

i mean could we have a bot that sends an automated message in every vanilla thread

sacred fox
grave token
atomic locust
sacred fox
#

Also fair, was just about to say "although it'd only really work for those familiar with the system already"

atomic locust
grave token
#

I've seen it first hand in a vanilla forum multiple timesmonkwail

atomic locust
#

these suggestion discussions become a bit unbearable for me when the focus is on hypotheticals

radiant night
atomic locust
#

if it stays the same, it is a non-factor

#

and I don't think you can surely say that there will be a significant increase. I don't doubt a small one though

modern harness
#

Even if it stays the same it only makes it harder for us to felp because viewing tags sucks

#

I dont wanna have to check tags every time someone else says something about MSC just to make sure its clear for the thread

radiant night
#

if you havent seen some OP's create a table of contents for their posts to keep them connected anyway too

atomic locust
#

I'm willing to sacrifice some ease of fpelping for the players' sake personally 🫴

sacred fox
#

I do agree that the OP's experience matters more, but making it a little more difficult for felpers can arguably chain it into making an OP's experience worse as well

#

Ex, I have to scroll all the way up and out of the thread to double check before I blast something

modern harness
#

Felpers having to take the extra time to check tags makes it more likely for the op to get spoiled

sacred fox
#

And I can testify that sometimes speed is really important monknervous

atomic locust
#

tangentially related; if some of you are really lurking and sniping spoilers that quickly, that seems like something that could lead to burnout and I encourage you to all take breaks and not treat fpelping like a job and whatnot

radiant night
#

it seems we are on alternating schedules

grave token
#

I'm just on whenever I can be bc I have nothing better to domonksilly
...which is coincidentally the way I got burnt out

quasi stirrup
#

that scav is so silly

#

thank you for your input gobbler monksilly

glad void
#

i am being very helpful

sacred fox
glad void
#

wow i wonder who made that gif

grave token
grave token
sacred fox
gray musk
#

Not sure, is the modded FP spoiler policy the same as the rest?

quasi stirrup
#

i think so

gray musk
#

Also, for merging the 2 forums I don't see a inherent problem with it, but it would make it harder to differentiate between the MSC/no MSC.
This could of course be fixed if a bot added a M- to the start for any post with the msc tag, and a command so we can quickly pull a list of the tags on devices where it's otherwise inconvenient.

gray musk
quasi stirrup
#

the unfortunate thing is that it's really common an op doesn't update post tags spearpensivetothat

gray musk
#

Well, I guess that means it would be up to us to update them.

crude oxide
#

I'd rather put "Downpour content" or something in the title of a thread than tell the op to move to downpour threads

placid hedge
#

after reflexion i think i dont feel at ease with this merging, i can confirm also that i never see the tags on a thread monksilly

crude oxide
#

I don't understand why tags is such a problem

placid hedge
#

when the thread goes on people wont try to come back at the beginning of the thread just to see the tags, discord fault for not being able to see the tags easily at any given moment

placid hedge
placid hedge
#

might be interesting to make a community vote

placid hedge
sour bear
#

my threads are not very continuous 🤣

placid hedge
placid hedge
#

also where is this pin its driving me mad monksilly

#

oh the event

sour bear
#

@placid hedge

#

wait... ghost ping maybe...

crude oxide
placid hedge
#

however the more time goes on and the more content rain world will have, which means it would be more and more difficult to get new felpers if we prefer ones that did everything

#

also some may want to be part of the community with what they think would motivate them to stay on the discord, whether its felping or something else, but there should be no more specific time frame involved in order to do so, than what has already been set

crude oxide
#

I am first of all for making the op's experience better, and you can't deny that the system of separating vanilla and downpour is extremely confusing for a new player

crude jetty
#

It is true that it gets confusing for a new player when you have to cherry pick which parts of the canon are 'canon' depending on the situation.
Personally I wouldn't bring it up unless the player is playing Watcher, since that's when it can get messy.

crude oxide
#

Not even just canon or non canon, vanilla and downpour are so similar that it's really hard to notice the changes when you're a new player

#

As for the argument that some people would get spoiled after the op starts documenting dp playthrough, what i usually see is that people announce that they're moving on to downpour in their threads. Besides, I've already [said](#1270823904247546017 message) it, the op or helpers can change the name of a thread to something that indicates that it has downpour content

crude oxide
radiant night
#

I briefly said this before but rather than only having the instructions as the first post we could have a bot that sends a message in every new post to help guide them
It would mitigate the intimidation factor I think

#

Like sprinkles auto respond but more catered to the posts themselves
It could even bring up watcher

placid hedge
#

i like this

sour bear
#

I don't think cas has ever seen an active stowaway before but.. has she??? Id like to see her reaction lol

radiant night
#

They are always there

#

She was walked under them many times

quasi stirrup
gray musk
radiant night
#

If it’s too obnoxious it could be something felpers can manually delete once OP acknowledges it
Or it could be interact able and OP can click a button for it to be deleted

gray musk
#

That sounds pretty well thought out.

quasi stirrup
#

op being able to have it deleted or maybe even only op being able to view it would be nice yeah monksilly

#

but i'm a little unsure how that'll actually help with the intimidation factor

#

i've noticed people are generally more responsive to being told things by felpers or other server members, more than once i see them ignore the sprinkles auto responses

#

and at least for me, there's the possibility new members can think bots are tied way more to moderation ex. a dm from courier means they assume they're in trouble

placid hedge
#

yeah most players reactions to (honorary) felpers are ''ono i did bad things im in trouble''

#

including me monksilly

tender bloomBOT
#

You all have been bitten lizredbite

quasi stirrup
#

what did i do monkdesperation

sour bear
#

Darn....
Darn

quasi stirrup
#

i hope slugnervous

#

dropwig

sour bear
#

That's what she says

#

Should I delete those messages

#

... Probably

quasi stirrup
#

no monksilly

#

that'll make it more suspicious but oh well

sour bear
#

I love having cas around but not being able to document fully freely is... hard

#

I almost spoiled her to saint ending in my artificer threadrivflabbergasted

quasi stirrup
#

i understand, especially because she thinks she has seen everything already in certain campaigns

quasi stirrup
#

yeah i'm scared of accidentally spoiling hearts in mine

sour bear
#

I deleted those messages and then she just turns up like not even a minute later

quasi stirrup
#

that's scary

sour bear
#

Sait ending is one thing you do NOT want to be soiled for. Especially for someone like casrivflabbergasted rivflabbergasted

sacred fox
#

hunterthis hunterthis definitely

sour bear
#

Thirteen hearts care to give

fresh atlas
#

skong? in MY fp guide coordination? /silly

atomic locust
#

oops wrong thread

fresh atlas
#

wowwwwwwww

atomic locust
#

carry on first playthroughers

#

you saw nothing

fresh atlas
#

sorry we have to explode you now

atomic locust
#

😲

fresh atlas
#

oh wow

sour bear
#

Add silksong spoilers to the spoil blocker /silly

radiant night
#

no matter what someone is going to feel intimidated in some way, its more of a personal thing that varys between person to person

quasi stirrup
#

yeah i'm just mentioning it may not do much to lessen intimidation spearpensivetothat

quasi stirrup
#

we're supposed to encourage people to only have one post per campaign in a forum, right? the pinned forum posts and post guidelines have a little bit of misleading wording if that's the case watchernoted

atomic locust
#

I think that post was made before policies were solidified

#

@calm sparrow boop

quasi stirrup
#

i figured monksilly i realized it awhile ago and forgot to bring it up

radiant night
#

Oh wow that could explain why people commonly make multiple posts
or they just do it naturally anyway monkdevious

quasi stirrup
#

for that reason i'm surprised up to this point there hasn't been at least one person who has said "but the pinned post said-" monkwail

lyric moss
#

Yeah, feels more like people just don't read before posting... which kinda makes sense, sadly monkwail

calm sparrow
#

should I reword it? SNIFFA

#

it's up to personal preference lol

#

whether you want one central post or want to make new posts everytime you need help

grizzled prism
#

in my personal opinion it would be nicer if people stayed in one post so it's easier to see what they have done

#

but I'm not really a regular so I wouldnt say my opinion matters much

quasi stirrup
#

you do bring up a good point and your opinion matters regardless monksilly

#

but it's definitely better to know their progression and it doesn't cause forums to fill with several posts from the same person

#

felpers are encouraged to keep people to one forum post per campaign also, so

placid hedge
#

i find this thread very spoily rivflabbergasted

quasi stirrup
#

blasted monkwail

#

i didn't even see the message here

placid hedge
#

thx !

grave token
#

@merry rapids take a read through the pins in this thread pleasehunterglee

#

You aren't in trouble btw, this is standard proceduresmonksilly

sour bear
#

@verbal kelp yeah you should see the pins in this thread too monksilly we try not to spoil the thread OPs much because the game was designed around you exploring and stuff... And the overseer should lead them to lttm/FP anyway

verbal kelp
#

Cool cool

glad void
#

@timber iris do we know if they know of caramel lizors uet

timber iris
#

whar

#

idk

glad void
#

maybe not a good idea to mention them then /nm

quasi stirrup
#

@dusty jetty do a repost blast in that thread!!! monksilly

#

i don't know if you've reposted something yet so

dusty jetty
#

cuz I forgot and never did

quasi stirrup
#

you just send .repost

#

should work monksilly

#

if it ever doesn't, sprinkles exploded

#

congrats on first repost blast though!!!!

dusty jetty
#

Yess done, thanks

gray musk
#

Congrats on 💥

sacred fox
#

💥

grave token
#

@rough arch Since I noticed you seemed interested in helping in the threads, take a read through the pins here! They include the guidelines that we Felpers (first-playthrough-helpers) follow

#

If you have any questions, do askmonksilly

#

(Do note that this thread contains spoilers for ALL MSC/Vanilla campaigns)

rough arch
grave token
#

You aren't in any trouble btw, this is just standard practice for the FP threadsmonksilly

grave stag
#

now when cas is hyperfocused on song silk, which fp thread I should spectate? :D

grave token
#

Mine /hj

grave stag
grave token
#

Mine doesn't change names often unlike @glad void 's

grave stag
#

ah I am just blind

#

I really should keep better track of fp threads like I used to

sacred fox
#

I'd recommend mine, but it's not been terribly active because -- you'll never guess -- skong

grave token
#

@shy zephyr take a read through the pins in this threadhuntersip

shy zephyr
#

Ok

#

I have no idea what I'm looking for...

grave token
#

What're ya confused on?

shy zephyr
#

You said to read through the pins but I don't know what pin to look at

sour bear
#

This one

#

It's the first playthrough helper protocol

#

If your gonna jump in the threads u gotta follow protocol yo
monksilly monksilly

shy zephyr
#

Oh right, thanks

quasi stirrup
#

felping monksilly monksilly

dusty jetty
quasi stirrup
#

no need to apologize for that monksilly

sour bear
#

Yeah we're pretty chill with it

dusty jetty
sour bear
placid hedge
#

i appeared just after but its ok i could talk a bit

dusty jetty
#

I love them, very entertaining to watch

#

and very cool theories they make

#

"I wish I could play a game for the first time again..."

forest flax
#

message to join thread

crude jetty
#

You have successfully joined the thread.

forest flax
#

hell yeah!slugcheer

sour bear
#

Now for the real challenge: thread the join

#

Uhh u beat like saint and all that right

dusty jetty
#

sait

#

big downpour spoilers here, big scary

forest flax
sour bear
#

This thread will spoil everything about everything rain world related (no watcher spoilers!! No modded spoilers!!!)

#

Ah

gray musk
quasi stirrup
#

it's not anything particularly spoilery, but i do think it's worth the usual felper rundown

#

it's more like random advice to me at least so 🥹

sacred fox
#

Oh I saw it before I saw this and said something monksilly (more or less to the effect of "yes, but also no")

quasi stirrup
#

amazing first playthroughs plug rivevil

sacred fox
#

Thank you monksilly sainthehe

placid hedge
#

felpers should get a medal monksilly

quasi stirrup
#

peanut medal??? rivclose

placid hedge
#

would be could

crude oxide
quasi stirrup
#

no gatekeeping peanut hunterclose

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/silly

grave stag
#

still not having complete picture what went down but oh well :D

quasi stirrup
#

they just sent the name of a youtuber saying they give spoiler free tips if ever feeling stuck

#

either another felper or they deleted their message

quasi stirrup
grave stag
#

both

#

even tho I have heard rumours about both of them :D

quasi stirrup
#

peanut touch was just a silly role where saying or doing certain things would cause you to gain or lose the peanut touch role

#

it died off because it made some people uncomfortable so spreading was disabled

#

as for chalver peanut lore i have no idea monksilly

radiant night
#

brown fruit

quasi stirrup
#

was a challenges test role

#

killed sprinkles when deleted 🥹

radiant night
#

@quasi stirrup

#

I still think passages would be a spoiler

quasi stirrup
#

oh i just saw this monksilly

radiant night
#

I’m still of the belief that that setting is beneficial for vanilla too, not just downpour

#

Mainly for colored pearls

quasi stirrup
#

you're not going to know the usage of those in a first playthrough really

#

that's why i specify right now

#

they're definitely useful for pearls but it's not something i think op has time for either rn saintpensive

radiant night
#

You are able to still discover and use it in a first playthrough

#

clearly some have gone over a thousand cycles

quasi stirrup
#

they can only get in about an hour of gameplay a week though rivflabbergasted

#

anyway you can make any suggestions you see fit, i was just giving my personal recommendations rivunyoy

radiant night
#

It doesn’t matter how much each week they play they still are able to discover the mechanic even if it takes a year

quasi stirrup
#

feel free to recommend it then!! like i said it's my personal recommendations and experiences and they're of course subjective monksilly

#

you can add any input you want to, different felpers will always view things differently after all

#

i'm sure op will toggle what they see fit anyway with the short amount of time they have to play

radiant night
#

I did

quasi stirrup
#

directed at me yeah, but not directed towards op
either way this is an opinion based matter so best to leave it at that slugpraise

north mural
#

Some remix settings really perplex me as to why they're not full on patches

#

They can be pretty valuable to the point where their untouched vanilla form oughta almost be considered a bug

quasi stirrup
tranquil mulch
#

it falls to a similar category to Vanilla Exploits
(and Deerglitch was indeed known for a long while before 1.9 released)

north mural
#

In that case though why not make it default patched and then deerglitch reaccessible within the Exploits toggle hunterclose

quasi stirrup
#

new exploits "untweaked deer behavior"

radiant night
#

It’s fine as is

#

Not many people even know to do circular motions to move the deer anyway since it’s unintuitive

#

That’s why some claim it’s harder to control them when it’s on

placid hedge
radiant night
#

there is a difference between clockwise and counterclockwise too

modern harness
#

I love arbitrarily complicated controls monksilly

quasi stirrup
#

i didn't even understand the tutorial text

#

i thought they'd get mad at me so i never knew it was a feature 🥹

modern harness
#

"Moving around quickly may startle this creature" rivflabbergasted rivflabbergasted Is that a good or bad thing

quasi stirrup
#

LITERALLY monkdesperation

#

i don't want to make them mad when everything else pretty much wants to kill me

modern harness
#

And then if you do the thing it shakes it head and yells so it makes it seem. Not good if its interpreted like trying to throw you off

quasi stirrup
#

speaking of friendship me taming lizards completely neutralized all of them in my first playthrough so i thought they were just like that

#

then i played gourmand 🥹

modern harness
grave token
#

@burnt portal take a read through the pins in this thread

sacred fox
#

Let's have a read

quasi stirrup
quasi stirrup
#

is it worth a 💥 or 🥹

#

HOLDING BACK TEARS IS NOT AN OPTION I MEAN monkwail

grave token
#

Looks like the shelter near drainage

#

Starting shelter has a left entrance on the outside

quasi stirrup
#

💥?

grave token
#

💥 ✅

quasi stirrup
#

monksilly‼️

glad void
quasi stirrup
#

i thought so but wasn't sure since it is the same size

#

im so used to the downward facing one

narrow finch
#

i just realized

#

cas playing monk means she'll learn that oe is open for surv/monk slughappy

#

who was that that did the face holding back tears

#

you can't hide from me

sour bear
#

the tutorial shelter is the one with the red rune at the top right

#

its a large one too

#

unmistakable

#

on nmy first game i looked that red rune and i immediately knew the lore would be great

quasi stirrup
#

yeah it is monksilly

#

i didn't even notice it, i was too freaked out from the sudden rain my first playthrough

grave token
#

@barren sierra take a read through the pins in this threadhuntersip

#

You aren't in trouble btwmonksilly

quasi stirrup
#

i already gave a response but i thought i'd ask anyway if anyone thinks differently, basically harpy is their oc but they're still playing gourmand's campaign, just with a dms skin

#

and they plan to use the thread for harpy lore and such

grave token
#

I think if it's an OC thing then it should go in a story channel, no?monkcurious

#

But if they're also documenting, then they should document there

#

Actually, considering the state of my thread, I should have very little say in thishunterkek

quasi stirrup
#

yeah that's why i'm a bit unsure monkwail

#

(i also forgot the story channels existed)

quasi stirrup
#

there are some oc stuff there

sacred fox
#

Imagine she finds the cloak and gets the "canon" reason for why Moon has itmonksilly

quasi stirrup
midnight plinth
#

Every single inch of that place will be crossed twice over

#

Even the celings

glad void
#

a first playthrough with some oc stuff incorporated into it

quasi stirrup
#

it is yeah monksilly

glad void
#

i'd say it's okay

#

if stuff like Music theory :3 and ABNORMAL THREAD [emojis] is allowed then that should be too eye_stare

glad void
#

when did it change

grave token
#

A while agohuntersip

crude oxide
#

Changing it back to Music theory :3 😌

quasi stirrup
#

Music Theory :3 🎶

grave token
#

Is this spoiler blast worthy

sacred fox
#

No cluemonksilly

grave token
#

Also @slim hound take a read through the pins in this thread /nm

#

🐌ed Halves

sacred fox
grave token
#

🥹

sacred fox
#

Also I'm not perfectly sure how to go about this given how counterintuitive it is, so lmk if I myself am giving tmi 🥹

grave token
#

tmi?

#

Oh

sacred fox
sacred fox
#

Much obliged, sorry I exploded your messagemonksilly

grave token
#

If you have any questions, ask awayrivowo

slim hound
#

It's all good!! Thank you for leading me to read about what to do and what not to do

grave token
#

ALSO, this thread contains unmarked for all campaigns (except Watcher, that's forbidden here) so bewaremonksilly

sacred fox
glad void
radiant night
#

#1419487874532773958 message for context on this in case anyone is curious (or if/when Auklet makes it here monksilly ), they gave incorrect information about red lizards not existing

i think this is the right way to handle such? but feel free to let me know if its not watchersalute

#

i removed their message but i didnt want to draw attention to it in the post

quasi stirrup
#

not bringing attention to it was the best idea yeah

#

usually when those sort of subtle messages come up i just leave them since the op saw it already, i'm worried in the off chance either the sender or op notice it vanished and then bring attention to it and it becomes a mess 🥹

#

this means they'll be even more shocked when a red does pop up RedLizSeesU

#

i can't wait to see that LMAO

#

you could actually give them a warning about the color variations talk though being tmi (especially with the image) but that's just what i think

radiant night
quasi stirrup
#

definitely!! monksilly

#

yeah that works

radiant night
#

hoping a red lizard gets linaged rivevil

#

even more scary

quasi stirrup
#

@lyric moss i feel like you'd find this funny 🥹 it reminds me of that one modded campaign region you mapped in ms paint

#

except much less serious