#Old FP Guide Coordination [Archived]
1 messages · Page 22 of 1
my Xbox controller broken
I only know of like 4 console players who can CTV so...


which rot is better
golden or purple
there is one in SL
but I will make an MLL slug because I feel that a rot cyst is my spirit animal 😌
damn
check out the evil golden shoreline rot
it ate me when I was playing Hunter because it is evil
it traveled 4 rooms out of spite within less than half the cycle
someone told me it’s a golden one
damn
It can hear so it’s a dll technically (and it’s larger than the blls)
wait it can?
damn i thought it was a bll
I can’t stress enough how EVIL it is
I think the meta there is to tell them.
so I can tell him you can backflip to throw the spear down and then throw another to climb up?
Downspear definitely, and I think the rest is also fine.
okiii
I usually hint give better hint and then spell that out but tbh that depends on the player what is best way to tell how to get there at the top of the wall
but yeah the general concensus has seemed telling how
Singularity bomb :)
Why in moons chamber?!??!
i wanted to see what happens
it was all for the sake of science
and in the name of it
obliterated her 
what else were you expecting, she can't stop you from eating a neurom, not talking about a black hole bomb.
i died too so nothing happened
i just wanted to see the interaction. also she says some things if you bring this to her
@lyric moss I assume it was already demasked, and killed by a different vulture.
Feels like a very sudden drop for that to happen like that, and with such a resounding mid-air thud, but maybe??
Is it a good theory? No. Is there a better one? No, I don't think so.
Wait, Cas kinda cooked, I think
Maybe? What would cause the thud tho?
Good question
I don't think explosives would, so maybe there was some off-screen solid boundary shenanigans?? Or maybe the de-abstraction got funky and made it collide with something completely random upon entering the room
This is truly the greatest mystery of our time...
I need quick advise, should I avoid going through the leg as rivulet because I did go through the leg with gourmand and survivor but I heard that I shouldn’t with rivulet
idk dont listen to what other people tell you to go or not to go to places
the only reason leg was bad for gourmand was cuz his lack of mobility
you could be the judge of whether memory crypt/leg is worth your time or you would just go through wall instead
also you shouldn't ask here
This chat isnt for first playthrough helping, its for first playthrough helpers coordination about helping in the forums
there are unfiltered spoilers
you should make a post (https://discord.com/channels/291184728944410624/1272670046434492426)
or ask in #downpour-spoilers 
@tepid thicket if you haven't already read the pins in this channel
Click on the name of the thread (while looking in here) and click on pins
Thanks
What exactly are the respawning rules? I know things usually respawn more at the lowest karma, but I doubt that's all there is to this.
Not that I plan on telling her - the experimentation is the point. But I realized there's probably quite a bit I'm unknowing about.
Items take a long time to respawn. Each is different but could be expected around 8 cycles. Successful cycles. Only on the lowest karma there's a chance of respawn when you die (I don't know the specifics but you can respawn items by dying at this point)
I see! The item variation makes sense.
(I think karma flowers take 7 cycles to respawn, for example)
...I don't know how the flowers work in relation to death, though. Those feel like they'd be a special case, because of what they do.
Anyway, thanks for the general info! 
consuming (code term, not literal consumption) a placed object creates a cycle counter until a new one replaces the one that was disturbed
this cycle counter decrements on each successful cycle or on death cycles that happened on 1 Karma
(Survivor and Monk have some extra special ways for decrementing the counter that don't apply on other campaigns, omitting them here)
I see! Thanks for the extra technical info! I'll look into the extra Survivor and Monk stuff another time, but glad to have been introduced to some of the details.
the cycle counter is randomised with a minimum and a maximum existing for each type of object
Makes sense! Any resource for seeing the known min and max for all (or even most (or even some)) of the objects? Apart from looking into code, no experience looking around there yet.
maxRegen is included in the range of possible values
oh and karma flowers are included here, but the main handling is completely different, diverging at this point
instead, the consumption is tracked in death persistent save data (so consumption doesn't get reset on death) and each cycle, death or not, contributes to the counter
Oh-ho! Explains some of the interactions I've had with flowers
Confused what you mean by this - do you mean the maxRegen value is included with the one that doesn't have it listed, or that the max possible value is also included in the range of the other ones? I figure you meant the former, since I assumed the latter anyway
the range of cycles you need to wait is [minRegen, maxRegen], rather than [minRegen, maxRegen) that's generally used by default in code for ranges
I don't know enough about different ranges in C# (I assume it's C#, looks like it) to know the difference, sadly 
Thanks for trying to explain, at least 
maybe [minRegen, maxRegen[ is a better way to say a range that includes minRegen but excludes maxRegen
i saw ]a, b[ being used as a range that excludes a and b and cannot stop thinking of that notation since
though I'm still used as marking that as (a, b)
(though in this case it's in naturals only)
Ahh, I think I get it. So in most cases, the range is a value that could be equal to the minimum, but is always at least 1 below the maximum, and the exception also includes maxRange somehow?
(I'm sure there's a lot I'm missing, but this is a lot for me to learn about at once, so that's inevitable and something I'm fine with
)
MATH 😟
Math... 
Maybe there's better places for this discussion, lol
But also, math jumpscare funny 
not like this chat has anything else goin on
Yeah, figured. And it is kinda related, with the code for respawning objects, etc.
One more question, when you get the chance - could you tell me what the rspoilered Watcher thing is somewhere else? Or anyone knowing, really.
(Unless it's a super-late endgame spoiler)

@glad void I don't think we should outright tell tech names and such
probably 
i have a habit of just revealing everything when it comes to movement sorry 
you can see wall pounces in the remix menu but 
i guess you can also see the hunter cycle limits and that's Definitely a spoiler
if the op discovered it it's alright. but not just tell them about it
Lineage
lmao
nah thats not punishment that's reward
you get a cool cyan frien in industrial
would you say the same thing when eventually a red lizard spawns?


yes
experience the hunter red lizor in survivor
but it's in a place with much more mobility
*bellows*
Sprinkles lies down on her side as you're petting!
Spears you in the gas bladder hitbox
damn
@grizzled sparrow take a read through the pins in this channel
let's have a read
Let's have a taste
pings you
Let's see Watcher released 4/2/25...
and it's almost 6/1/25
wait I'm crazy nvm
I mean, Watcher will come eventually (hopefully before 10/2/25)

I wish
I can tell

At least it's something I'm not soiled on so I'll be going in fully blind😌
not for long 
New gif just dropped
For you people who talk in #offtopic-agenderal and #misc-pan-chat 
ahem Gobbler
yes but it has to be spoiler tagged and marked as such
For the sake of my inner peace I have graduated to talking nowhere and being solely a fpelper inhabiter
Oh good
I have to avoid the irritating loreheads at all costs
bless customization
okay i handled this absolutely awfully 
if anyone wants to help it will be very appreciated 
ah, the pain of keeping things vague but also trying to not give useless garbage...
i was going to say "they are there to fill in a void that was left by your action" or something like that but that is WAY too big of a hint 
that DOES go hard however
tenor blast
they met rot :3
they met tug!! 
they met TLCOADLLSAACH
and yknow wee both had to censor it cuz there's another guy in the server that's going through his rw first playthrough
anyways cant wait for the unfortunate development gameplay
They sure will face an Unfortunate Development...
(Or maybe they'll be part of the, like, 3% of people who take one of the other Five Pebbles paths, who knows)
indeed
(i was that part of the 3%)
I climbed the wall on my first playthrough, but then decided to climb through the inside afterwards, so I'm an even smaller part of that 3%
(I knew about UD, and avoided it until I did my Monk playthrough shortly after Suivor)
i actually met the UW echo and then climbed down and entered SS through Underhang 💥
i imagine I could have just turned around to CC if I had MSC disabled and didn't get a grapple in UH lol
That's the experience I wish I had, lol
I did the underhang gate on all the slugcats
I just entered Five Pebbles too from there, so I missed the GSB payoff by already being there...
Scenic route for me pls
Is a good way! I think I enter that way often.
i was told of Downspearing afterwards so I didn't use Underhang gate after the first experience
except on Rivulet because I was told to use that pathway 
It does suck a little on slugcats who get less food from neurons
But still worth it
I've rarely done unfortunate development haha
There is zero reason to do it, absolute hellplace
what if you want the <@&904855352451956746> colour
Main body > recursive transform > memory conflux
Utterly impossible to die there
Except like two dlls
I got directed through memory crypts/underhang and only had the map, no labels for pebbles
Or if you wanna do the cool zero-g rot puzzle navigation
You can guess which route I ended up in 
Doesn't help that the map design directly pushes you in that direction if you have no prior map knowledge, with 2 entrances to UD, the second one being much easier to notice than the somewhat hidden normal path
Monk actually makes it easier by blocking one of the entrances there, so there would only be the first split path, so the standard way is actually a bit easier to find.
you go through it twice in one cycle
what an unfortunate development
so true
lmao
they plan on bringing moon pebble's neurons now :)
going from underhang to shaded to shoreline
Ok, I know I should remember this by now, but is Joop allowed in vanilla threads? 
(Asking because of this #1376534975318593578 message)
shouldn't be a problem
Alrighty then
if jolly coop is enabled, MSC is likely too
I'd ask about it and suggest moving if it is, but not force it 
i could make an inv thread 
nouuuu
yheeee 
oh could not couldn't
yeeaarae
dew it 
Do it for Inv
_ _
do it for :3cat
Do it for Tone
Tone is their sibling
very real
✅✅✅✅✅✅✅✅✅
(The joke is ||that Enot is Tone backwards||)
real
I wish I could mute specific threads but discord not allowing me to 
I just don’t wanna read inv thread
The trusty big mute button:
It doesn’t work
I swear im not an idiot sometimes 
it says it’s because I have the entire server muted
Can you just leave the thread? 
how does it keep bothering you then? Oh or do you mean the message indicators near the forum itself?
It shows an unread forum so I keep think there is a new post but it’s just inv thread


Maybe de-mute the server then lol
And put the Notification Settings to Nothing as substitute
mildly infuriating to me to see the little dot by the server in the list but I still want to see when I get pinged
im just picky about it I guess but I’ll try muting the thread then muting the server again after
Perchance
Everything must be pleasing to the eye or my skin will crawl 🙏
Every server I'm in has the dot because there's inevitably a bajillion channels that do not concern me and will never open, so l didn't get to develop that ick 
Surely l can delete channels from my followed topics or suchlike but also I'm lazy
I just have all servers muted 
Except for small ones that I want to be up to date in all channels
Yeah I'll religiously read small friends ones
I learnt to ignore big ones.
i didn't intend to claim you did. but to give a counter-example as to why saying something is hard isn't necessarily not motivating
@radiant night
and i did specify in my original message "dw though you get used to the RW controls eventually, and then it becomes very intuitive to force your will onto the bananaman"
I never found the slugcat to be unresponsive in any way when I first started playing, im not an expert by any means in the game either
I think I only have 200 hours..
200h isnt insignificant, enough time to beat both slugcat and watcher DLC and still have ample time to fill with random playthroughs with friends (source: me)
everyone plays at their own pace and it appears you sped through it all if you did it that quickly
and i dont expect you to have that same experience. everyone has a different experience
controls complaints is just a common hting ive heard amongst new people
you should spend time getting the collectibles if you haven’t and delivering pearls - if that’s something that interests you in any way 
e.g the person im playing with through survivor atm has voiced multiple times he has issues with the controls. and he usually spends his time playing roguelikes and other difficult games so im sure its not him complaining because we die a lot.
admittedly we are using controllers and that adds an extra layer of difficulty
anyways, with "feels unresponsive" i didnt intend to say they are unresponsive
the physics based controls of rw are hard to get a handle on, it's a learning hurdle for most people in my experience, including myself
but I find it a lot better on mouse and keyboard
its just that is how it can feel at the start when you dont fully grasp when/how your slugcat interacts with terrain.
yeah
and even now i sometimes have issues for example with high normal jumps
yknow the jumps where your scug can barely make the height and has to pull themselves up on the ledge?
if you jump wrongly you dont get enough height, so i still sometimes need a few tries to get it
Well the only difference is holding down your jump button longer, no?
Instead of a tap
and/or holding the up button so you can grab the pole or whatever it may be
i've thought about it.
and my play pattern is basically as follows:
i play for 2 hours
i get exhausted from the large dose of adrenaline every predator encounter gives me
wheter i got further or remained stuck at the same shelter, i take a break
i come back the next day and repeat from step 1
evidently its been a very time-efficient play pattern lol
if you do it while hugging the ledge you lose some max height in my experience
It’s in one of the first rooms where you have to learn to jump and grab things 
usually i emmediately remember and just take a step back from the ledge and then i get it
i mean thats just a leap jump afaik
and then a pole -> pole jump
with a annoying mini pole that i sometimes get stuck on 
it is built to get you to learn how to navigate
true
as with most of su
Hugging the ledge will also try to initiate a walljump
Which can be annoying as well yeah
basically
OH i also remember not understanding how to grab a pole while falling xd
i eventually got it
and then got bamboozled when in 5p i had to directionally do the same thing :P
(i always held up in 5p the first few minutes)
anyways i dont really see this argument going anywhere as it is a matter of opinion on how difficult or easy it is for someone to learn to navigate
all i wanted to say originally is that in my opinion it does not motivate a new player to play the game if they are told that the movement can feel unresponsive. it just gives off the wrong message from what was trying to be conveyed and i acknowledge that you did say they will get it eventually
5p zero gravity pole grabbing at least is more intuitive
ah, fair
This time you're actually following the direction of a pipe
more of a "takes getting used to" approach in the messaging is more advised then?
i just wouldnt say anything about the movement unless prompted to, that goes for pretty much anything in the threads
ps i dont think i will ever get the friend im playing with to come to peace with the controls XD
though tbf we do a 3h session once a month atm lol
if OP is frustrated, asked a question, or whatever else that could lead to it
but, of course, it is up to the felpers to have last say on what is right or wrong here
so if this is wrong i would like to be informed too 
ah yeah, i originally read through the thread and saw some "how does this compare to HK" vibes basically so i went on from that
kinda just "oh well compared to HK you might find controlling the character a bit more difficult (to get used to)"
anyways this always seemed like a slog to me.
feeding moon neurons for example i just think "so i have to.... go through all of SC, the exterior, into the interior, then i have to go all the way back, while having 1 less handslot because i cant store food in my stomach? and if i wanna do 2 at a time i essentially have no active inventory slots?
AND if at any point i lose the neuron i have to restart the cycle??"
so for that i never went through with it
and pearls is... less painfull i guess, but still not very motivated.
You can store neurons though?
If you have a full stomach the next neuron ingested will go to the swallow slot
Which is hard to find out blindly tbf
the easiest way to do pearl and neuron collecting is to use key items on passaging and then passage with them
you can collect all the pearls within an hour or two if you plan your routing
in vanilla* dp is another beast
am considering doing more watcher though, i really enjoyed the scenery and i got a bit too lucky finding the path tbh
It makes no difference for neurons though (they're not key items
)
but passages are limited smh
But stomach stored items are always transferred regardless
do they not? damn
i cant use limited resources what if i need them later?
Nope, tested firsthand. White pearls also don't either
(Or any menial object l figure)
Key items would be colour pearls or special campaign objects
i used exactly 1 passage and that was purely to set karma to 10 at the end cuz guardian man blocked me
they do
Hm?
The symbol on the wall does that for you

what circumstances lead to that?
wait then why did i use it? 🤔
Yeah exactly the symbol replenishes it
maybe it was a gate or smth
Passages are trolling
only would be useful on hunter fr and they don’t even exist
so i got the dlc halfway through my 1st survivor campaign, unknowing it added stuff to survivor. and i managed to get lost in sky islands and went through pipeyard instead of farm arrays. the last part of pipeyards into subterranean is a pretty difficult shelter without food and an easy escape route.
i used a passage to set my karma to 10 and pass the karmagate into subteranean because i was stuck
pipeyard isn’t real it can’t hurt you
i confused it with guardian because filtration system has the same style as that last pipeyard room
after i completed the campaign i lfted my personal no spoilers rule and googled rainworld stuff for a while
and i can gladly say it sounds like a dodged a bullet going pipeyards instead of farm arrays with how people talk about the deer XD
the centipedes were comparatively much chill-er
farm arrays is better than pipeyard easily
They dunno what they're talking about, deer are great 
Also the deer don’t kill you
i wouldnt know im still on my run where i plan to go thru farmn arrays instead
pipeyard is just so unremarkable
It just exists
the complaints are the deer kept stranding them on islands not that they kill you
or otherwise get you killed in wormgrass because silly AI
If you know how the deer work and have tweaked ai on it’s fine
My least favourite region because it fails to be unique
There are other ways to pass deer sections or skip most of them entirely
yeah it probably was related to older deer AI or something idk
anyways deer will be visited soon^tm
as soon as the friend im playing couch co-op with has time again and we get through the second half of 5p and sky islands
There's a simple and implemented solution to pretty much every large complaint players have for them (take forever/rng heavy to arrive, start walking the wrong way, etc) but people still pin their own lack of experimentation as the deer's fault
well thats good to hear
Getting bowed into wormgrass l have nothing to say for, but it sounds like a freak accident event to me, I've never had it happen personally because bowings just don't really reach that low
i hope we get to it soon
It'll be fun to hear your friend's takes on em haha
im 100% he will despise them lol
I can’t say I like the deer but they aren’t impossible beasts to conquer
his most disliked mechanic so far is swimming
but TBF i did forget about the underwater deadends in coastline and led us both into multiple deaths trying to cross them
You could make a forum post if you want
I don't think it's badly made but its visuals look too much like industrial complex and Subterranean
I don't mind it as an alternative route from HI to SI tho
Its connections don’t make sense
I get that the world is 3D but I can’t wrap my brain around it
eh probably not, again its a 3h session like once a month
i will probably do a forum post for downpour scugs, as i havent done those yet (stuck with arti and gourm in tough areas, my choice is either get mauled by multiple KVs in sky islands or by a swarm of predators in the leg)
well i did confuse filtration system and pipeyard haha.
i honestly find the area fine but thats because my impression of the region is basically "the centipede region"
its unique trait is the creatures (being olmost only centipedes)
*scribbles something on the ground with her claw*
The shape reminds you of Gladiator

Yes
Mmm
Tbh, I find Controllers LEAGUES easier than keyboard and mouse, but then again I did grow up with a controller and have used one since so
Same here 
I find controllers easier on 3d games. On 2d platformers or games itself imo keyboard better :)
how tho? mouse is so much better for camera control then a joystick.
its down to preference
for shooters i will always prefer mouse but for something like dark souls a controller is perfectly fine
I am originally xbox player and when I got computer I ended up playing tons of league, which kinda morphed my opinion :)
even cult of the lamb i think plays better when you use a controller - it was built for it
i say all this but i always use keyboard and mouse anyway, it is just what makes sense to me
I'm an Xbox player, the layout of anything else is uncomfortable to hold /hj
xbox controllers are the best tho
i hope youre not holding a keyboard like a controller
LMAO

I would never, but now I have that mental image
don't judge how I hold my keyboard!
my keyboard's base is solid aluminum it is heavy
half joking
gaming keyboard has a whole new meaning
even the pro controller?
neither have i.. but i was curious anywa
my brother broke my switch 💔
If you mean the literal remote, I have
If you mean Joy cons, AHH THOSE ARE TOO SMALL RAH
i dont like the joycons when they are seperate from the console
Tbf, I probably shouldn't judge anybody, cause my control scheme is also absurd for anyone who isn't deep into micro optimalization. 😅
My Joycons slip off way too easy
otherwise it is acceptable
are you one of those people with your keyboard oriented vertically
I really like Nintendo joycons, but probably just habit, as I really only held those.
I have been considering trying it, but no.
The joy cons are just way too small for my hands it's highly uncomfortable
you get more buttons that way 

shift and spacebar take up too much space and are too big, missing out on so many keys by using them 
Moving to ESDF is effective enough. Adds ~4 keys, and closer to the natural typing position. Win-win :)
https://youtu.be/fvq-Tyq69FU?si=eIiRE6ZzbNAO3axR this is what I found but the controls are not exact
also the video is 4 years old so possible it updated within that time
Free Version - https://youtu.be/exFn8rCzZmc
Song - Lakey Inspired, Chill Day
Ok, Snaff says it's ok as long as they never said anything about illegally obtaining the copy and don't share the means to get it
So as far as I can tell, the person is fine
I’m sure it happens more often than realized 
but it would be odd if it’s not xbox remote play since that’s the first ss with those controls in it, all others have nothing
Yea
It's prolly remote play
Actually I'm gonna try to figure out how to do that
I'll have a remote with me this weekend so no on screen controls hopefully
Seems interesting
I had a friend who would remote play from playstation
just so he could play fortnite in class 😭
lmao😭
You have to have your console running while you do it I think he said
I'll just leave my console on all weekend or smth idk
wow first time I've seen actual xbox remote play in these threads
neat
@delicate fiber Just please read through the pins in here.
Alr, thanks!
looks like it
I mean, do we have a <@&985976746169995274> policy here?
not one I'm aware of written down
There is no modded content in vanilla/downpour spoilers and lore channels so I thought the FP threads just fall under that
imo, they should mention modded, but I would allow it. Like then, where do we draw the line between allowed/banned mods?
what is there to be gained from playing a sizable content mod and documenting it in a post where most of the helpers (im assuming) haven’t played it themself
it probably just fits better in the modded gameplay chats
standard <@&985976746169995274> is effectively "anything that can have spoilers is for modded channels only, the rest is fine"
e.g. cosmetic mods are fine, custom regions aren't
I think that if it is an issue it should be defined that within the FP posts the no modded content rule should be applied
but for me personally I would never really want to play a modded version of the game before experiencing it regularly 
perhaps we could add a tag for mods
people can use whatever mods they please, but it lets people have discretion before they click in and get mod spoilers
<@&1137895527271379055> thoughts on a "Mods Enabled"-type tag? Or would it perhaps encourage using mods too much
I personally think itd work well
everyone can contribute opinions btw not just helpers
theres a lot of mods that add unique gameplay
maybe a different section for specifically mods
"modded first playthrough"
my thought is that I dont want to push people away to a more spoilerful place because they enabled some mod
Probably no point in that. Also yeah... we'd have a ton of modded playthrough in there which is kinda outside of fp scope rn
honestly I dont think it's out of the scope 🤔
maybe a tag only for coop or solo
Any QoL mods are fine methinks. I only talk about content mods 
modded playthrough forum would be the scope 
the idea of a first playthrough section for mod stuff is interesting though
could be hard to keep up with the amount of mods
id rather either have that or allow it here
maybe a rule to include the mod name + no spoilers
otherwise we have no place for it!
if a person is playing with a content mod they are likely not on their first playthrough
so they are more or less open to spoilers already
clearly there are exceptions 🙂
its still their first playthrough on the mod
i think the first playthrough should be as vanilla as possible. mods that don't affect the gameplay (sun hat, for example) are fine, but not region mods
hence likely 
I dont think we should be trying to push the "right way to play" as a matter of enforcement. this is more about spoiler separations
some people enable mods on their first playthroughs and I dont want to gatekeep about it
but yeah. I we are to allow modded fps. Like content heavy ones then that should go into a separate forum outside of the current 3
what if someone plays with a mod that adds a flamethrower?
i disagree with that
gonna go ask modded gameplay for opinions
you disagree that a player can do what they want? 🤨
there's no "bad" way of playing the game as long as you are having fun
Im not saying it's good
just that it's their choice
and we shouldnt gatekeep based on subjective standards of Rightness
i disagree that adding a flamethrower is fine
if they want to play with i can't do much about it
i was wondering the other day why there wasn't a first modded playthrough forum while i was doing my first sunlit trail and seer playthrough 
i agree though that separating them would be the best idea, with how much content mods add and change the game much like the dlcs do
Yeah, plus just documenting stuff in modded gameplay would mean being exposed to plenty of possible minor spoilers, + just generally having to document in a place where people can't really follow along. I'll also vote for having modded-first-playthroughs!
and console rw players that can't play mods too 
I guess moderation of modded-fp would be hard specifically because of that, true. I wonder if having extra roles for different felpers would help (like watcher or modded felper roles)
Pokes this and agrees with it
Us console people can't have mods
Just like we can't play watcher, yet we still get pinged there from time to time
OH modded fp threads yes!! I have been wanting that for a while, I wanna play modded and see more iterators that aren't lttm or fp
Even if just for documentation and stuff
I don't see the point in making a separate modded playthrough channel when there's already a place for mods
i appreciate the effort of modders but that's not the official content
Cause you'll be posting on top of others posts if 2 people want to play and document at the same time
yeah, and i've gotten spoiled in those channels much more often than not
Good thing I have barely looked in there then...
Same reason we have vanilla fp threads I guess
i know nothing about modded campaigns therefore i can't help players with it and i bet I'm not alone
arguably melpers are more knowledgeable when it comes to this rather than felpers
but at the same time, would melpers like to help in a potential #modded-first-playthroughs?
most people spoiler mark them, but there's always a few that aren't or contain minor spoilers
Hmm. Do U know how well the melpers know felper protocol (no spoily, ect)
we have vanilla and dp threads because they are official experiences
same with watcher
i don't think it's just based on official experiences or not with the threads, though, and they can always change
I'm not sure what the issue with unofficial experiences is... I know many games where modded is a lot more fun than vanilla
the only thing about them being official to me is that more people end up playing them and giving attention to them, since they're what pops up on the dlc page 
terraria 
but yeah i agree
oh and minecraft too
This remains a pretty good point though as well as the console players thing
Like example
I as a fp helper don't have any interest in helping modded games cuz I'm not a modded game player
Do I still need to get pinged?
What if a new player doesn't read the tag (they already don't read the pinned post lol) and gets spoiled?
I pinned a poll for it in #modded-gameplay, go forth 🫴
servers exist for the community
if it benefits the community it has a purpose
Thought about that and the solution I came up with was a role that fpelpers or modding helpers can opt into
so neither main helper role gets pinged, just the opt-in 🤔
Inch resting
alternatively, it is possible to mute a channel in a manner that blocks role pings
it seems like the best solutuon IMO
but it is also the first thing I thought of 30s after I realized the issue
so we shall see
Ah found it
#modded-gameplay message
tis pinned

this and also I feel like it would be more fitting to be in the server for that mod specifically (if they have one)
I don’t look at the modded side of things but I would think large content mods have their own servers or spaces outside of this server
i don't think many do
if it happens I think it would be beneficial for there to be a separate helper role for modded gameplay, if that wasn’t said already
there are dev servers from what i've heard but they're not public
#1270823904247546017 message this is my proposal for that
if there's a dedicated channel for modded playthroughs that have their own helpers, i wouldn't mind
There should be clear distinction that it is recommended to play the game without content mods first in that channel too
just a recommendation, tho
if people choose to use mods I dont wanna lock them outside
it’s just odd to do, forming opinions on a modded experience on a game without actually playing the original version
all my opinion *
playing terraria for the first time except they have calamity mod enabled and think the game is too hard/confusing because of it and never wanting to try it again - a real example from a friend of mine
I agree entirely that it's a worse experience
I just dont want to make it a matter of enforcement
a bit 1984
I wouldn’t force it if this theoretical channel exists but I think it should be strongly advised to play the original experience first then come back to mods
In the idea world anyway, no one reads anything nowadays!!
i don't think it's a good idea, vanilla and dp threads already exist for the original experience
to just say within this theoretical modded gameplay thread that it is not recommended to play with content mods for a first rainworld experience?
I glanced at the modded gameplay chat and they are probably right that it would reduce the usage of that channel substantially
I’ve only really seen a couple instances in FP posts where someone has on modded content
because people usually play mods only after experiencing vanilla
@strong hemlock take a read through the pins in this thread 
ltts do you want lore of my gourmie run?
i can assume given that you brought it up in the context of neurons
gourmie left very glowing and gull from SL :)
I was peer pressured, okay?
I think i have overall eaten moon's neurons atleast 3 times,
these all were different playthrough instances
WHY??? 
first time was in my first ever playthrough
second time was for achievement
third and times after that have been because nice food source which gives me portable lantern
i've never ate one, not even for the achievement
i just stole one then hibernated with it and it still counted
and returned it 
Oh true that is possiblity
Well whoops :)
Hmmm when I hit 1k rw playtime should I at that point finish up my achievements
I only have like... almost 800! And then a little under 70-ish elsewhere! ...So still a lot. But are you really that close to 1000??
was thinking when I hit 1k on steam, overall I have around 950ish hours but I want steam to get to fancy number :D
steam atm has almost 700 hours
i don't think i'll get to 1000
my goal ultimetely is 3k hours on rw, but that may be quite wishful thinking
I plan on doing modding, and I have some very ambitious plans, so I may actually reach at least a couple thousand hours myself! 
I kept thinking the Watcher dlc would get me to 1000 hours since I was at around 800 before it came put, just from messing around in vanilla and Downpour
It did not happen and outside of content updates I feel very little desire to mess around with this dlc
ik watcher should get me over the 1k threshold overall
i haven't played it since my first playthrough was finished
It would be my first game to hit 1000 recorded hours (Ive played a lot of Minecraft but no idea how much so it doesnt count) but this dlc just,, doesnt really appeal to me
but this dlc feels bit annoying to deal with, so most likely my all porl reading collection will be the one briging me to ungodly hours
I started Watcher at a little over 600 hours, and have almost reached 800 hours (and still going). I'm glad the style of it is up my alley! (Won't say any more, though, outside of Watcher spaces)
Watcher imo suffers a lot from the novelty of things happening the first time getting really stale and annoying afterwards
Its where most of my desire to not play it comes from.
for me just one server I have been playing on mc, is at 840 hours so I know I definetely have reached ungodly numbers with nc, probably around 2k to 4k hours playtime
I have multiple games that collectively reach a couple thousand hours easily
An individual game hitting 1k would be a milestone
Its the end of my break now I gtg back to work lol
I know I have wasted almost 2,7k hours on league og legends alone and that's the time I am trying to beat with rw gameplay so it will be rough journey
Dlc was fun for me but it just became a drag after a while, like I lost motivation to explore after some time. And ||beating the game doesn't leave room to actually genuinely explore the regions and their mechanics/atmospheres||
I don't think I'll go over 100 hours on Watcher 
agreed
Kinda sad to me how many people didn't enjoy Watcher (as someone who absolutely loves it). I just wish Akupara gave the devs more time to cook 
I wish they did too yeah
I'm not going over 50 hours in that campaign, it was a horrible experience
And I did enjoy the DLC, it just feels, I dunno... incomplete and not terribly Rainworldy
we have the entire spectrum here 🥹
because it literally is incomplete
i hope the consolers will get a better first impression 
imo, watcher was a great concept, but the execution went very poorly, even tho there is a bunch of cool things.
I like the concept, however the frustration has been real on my last few gameplay hours
i hate that it's become a standard that companies can release an unfinished product hoping people will still receive it well and then fix it. what i hate even more is that people find it acceptable, including this dlc
the recent reviews of the dlc were good
I haven't played dlc enough to make judgement if it's finished or not, but agree with the general statement there
One thing that annoyed me is ||that it kinda just made more qestions, and didn't answer any new ones. The lack of iterators/pearls is a big part of this.|| (Watcher spoilers)
if we're going into that much depth it might be wise to move to the watcher fp guide coordination
#watcher-spoilers seems better.
I could probably write a paragraph or two, but I assume nobody would care, so..
I'm always curious to hear about people's thoughts on the DLC though
hey guys join my watcher fp thread
/silly
i have a few paragraphs on the dlc in my thread
name?
I'll send the link
I'd like to start a theorizing page but I get shut down pretty often by people who've searched the in-game code/discussed it more with others
ltts you have finished the dlc right? wanna take look at my thread and tell me if it's fine if I check those paragraphs in your thread?
just do it in a first playthrough thread 
aaand that's what fp threads are for
Fair enough 
my thoughts are pinned
scared to click as I am not sure if your thoughts still contain soilers or not for me :D
click later 😌
keep in mind that i completed it within the first week after the release so some things are outdated
Mind if I invade to share my opinion?
problem is I think I have somewhat completed game(most likely?) which makes me question that thing. if I hadn't done that I wouldn't even consider if I can click the link :D
sure, that's why i sent the link
click once you have done literally everything possible in watcher 
bob
anyways
watcher is weird
i like it but feel like i'd much rather they release watcher in 2026 with proper playtesting bugfixes and ||all the endings|| added
cuz rn it is def rushed
Me too, excited for an in-depth playthrough on console
yea
oh yea also they made it pc exclusive
which is pretty not good for console players
(Btw you should prolly spoil or remove the spoiler)
oh fair
or yknow maybe console player gon enjoy watcher more cuz they gon receive it more finished
That's my hope at least
yea
this is unacceptable
overall i'd say watcher is uhhh like survivor tier good cuz it's fun but sometimes it's really frustrating
damn
no, it can't even be compared to vanilla
anyways i think that's everything about watcher i'd say without actively spoiling anything
oh damn
i mean i like it but uhh personal taste ig :v
well beginning-middle part was kinda a drag and not fun at all
i just genuinely don't understand what to like there besides good visuals and music
i would say smth but at this point i'd just move to #1356256638541103114 so i can talk about spoiler stuff
Watcher spoilers is better suited
oh true
.
@atomic locust I think I messed up 
nah they just interpretted your message weirdly
thanks for the followup 
Hehe stupid multure
Ah, yes... my methods!
Squidflight
Starving to become lighter, then backflipping with a squidcada
You can literally fly up and down with so much control!
Roll pounces and slide pounces also work, but may offer different kinds of momentum.
All it really takes is to drag one with you across the map, lol
(Also, only white ones are strong enough to fly while holding a starving slugcat)
THOSE... are my methods.
@gray musk forgot to ping reply, lol
Also, Spearmaster is light enough to fly by default, of course, but I wasn't that thorough with mapping, back then. I imagine Gourmand would be an issue...
Makes sense. You can always wiggle fly if it's inconvenient to bring a squidcada.

I wish I could wiggle fly... or even CTV... 
Those would help in a few places I could think of
And you can always ride, or at least attempt to ride a vulture...
Play "Test Drive" in the background, it helps with vulture riding 
@lapis flame take a read through the pins here
There's the felper application form at the bottom
Bet thanks!
No problem
@misty drift take a read through the pins in this channel
Also wow this place died for a few days I've never seen it not be active
If you have any questions Marshmallow, feel free to ask!
blame deltarune
I'm playing Deltarune rn
Same 
I'm currently playing it just working on 100% my saves before I start 3 & 4
should i do anything with this? no one asked to send it there so i just don't understand why it was sent
its not relevant to the thread at all thats strange
yea cu deltarune
I haven't even beat Undertale
kinda lost motivation
😭
i mean undertale/deltarune story's completely unrelated so u can play deltarune without finishing undertale
Fair, but like... I dunno seems like I should have some familiarity with Undertale
It's on my waitlist of games to play along with Outer Wilds 
same, i feel like im missing out if i don't play it 
like what if there's little references id only understand if i played undertale
I have undertale in my library, never opened it
I played 30 minutes of deltarune and tapped out
I dislike that combat style so much
I started Undertale late 2020 and the last video I have is of ||the annoying dog taking the artifact||, which after watching the video...
it'd be really funny if that was directly what made me stop
Me who's done most of the major routes in UT watching this: 
Me who's watched Shayy's true 100% videos 


me who 100% done everything in undertale several times on several different computers throughout my life watching this
oh yea i gotta find time to watch their ch3 and ch4 playthrough
hol on lemme see their reaction to ||jackie chan|| first
*||JACKENSTEIN||
I jsut got through Ch3 and Im on ch4 now
Im a bit distracted tho ingame but Inm having fun
oh nice
I'm yet to even get Chap. 3/4 just redoing the first two to reacquaint myself with the game
fair
Also Igna we should probably move this to #1379482184980758598
yea
ive done all of them
@quasi stirrup #1313508154306330725 message
even for dlc exclusive echoes?
still none
the commonly-accepted names for them come from one specific MSC developer saying which names they used for them, explicitly marking them as non-canon and unofficial in the same message chain 
and a bit pedantically, echo names aren't even really echo names, but names given to the carnal self of the beings that became echoes 
ture...
note the phrasing in the achievements
'the echo of Six Grains of Gravel, Mountains Abound'
I don't think we know that for sure, though? This feels like more of a case where either option could be correct (name of creature whose echo we see vs name of echo and also creature)
it's hard to explain but putting the emphasis on "the echo of [name]" makes me think differently about echoes than "[name] the echo"
It could just be the phrasing the species uses or something like that
Maybe they didn’t go by what we think names are but they are titles
it could be something where they don’t get a name/title until it is earned. But that’s all speculation and there’s no real answer to that - that im aware of
too much loreful thoughts for me, must go back to ctvs
I think this is a pedantic difference
"Ehrm you're not jimmy, you're the disembodied ghost of jimmy"
I'm still calling you the name jimmy
@glad void that was an elite scav

you can distinguish them because their antlers are downward
Elite Scavengers are similar in appearance to regular Scavengers, with the exception of their downward-facing antlers
i like this detail, it's not as obvious as masks but still makes them very unique from regular scavs once you notice it
lol CAs is actually playing in timeline order
Anyone know why this thread is locked? https://discord.com/channels/291184728944410624/1379560482150678640
me too 
Weird, was there a rule violation or did they close it themselves or whatnot?
I have no idea
It seems normal again
i think op might've locked it
they're not in the thread anymore far as i can tell and i saw them talking in vanilla-spoilers because of vague hints 
Why is everyone's names so colorful
Gay month
You can pick one in up channels & Roles


rare occurrence of gourmand not eating everything they touch
that flag’s days are numbered in gourm’s hands

True
#1361171588325707999 message
This guy found moon for the first time!!!!
And I'm scared I'll ruin it if I say literally anything lol
I'd wait... for now.
Bro has been there for like 15 min



What's a good actual answer to give her?
I was thinking smth like "||Without weird movement or spoilery things, there's nothing coming to mind as to how you'd get up there from where you're at||", but would that be implying too much?
Maybe something with: it isn't supposed to be reachable.
How about (in a spoiler) "when the time comes, you'll know when you'll be able to get up there."
Or idk keep avoiding her question or smth
And jolly coop all slugcats too
the intended way to play rain world 🥹

No l bet they're spoiled to hell and back to have been literate enough to activate this many cheats
That'd be depressing
Learn about the void sea with the sait
Soon™
no they oe warp as saint
That's possible?
Warp 

At karma 11 saint can enter metropolis
Funnily l remember the first time l ever opened expedition l got a metropolis start as survivor
I've almost never touched it otherwise
I swear I will need to farm metropolis starts as survivor at some point for certain porls
I did a spearmaster one to completion that's about it 
No Arti?
Around this time l really REALLY despised arti
I love Arti campaign
I've currently been playing arti campaign in jolly with my partner, this marks the first time l ever do it without immense devtool abuse
I should do my sm scholar or whatever the one with all porls was
Am now more comfortable with embracing the functions
I liked campaign not that much of constant murder but I really should revisit that campaign
But way back when, oooooff
I love the constant murder
The karma mechanic and the overall unrelenting scav combat
It overwhelmed me
Knowing how to parry is a real game changer
I mean I'm not remotely fast enough to parry projectiles god no, but in terms of stunning enemies yeah it's super good
Scav or lizard
Stun killing stuff with that is fantastic
yeahh </3
they will learn eventually what the void sea is but i bet they already know
they were playing as spearmaster through the survivor campaign
Oh I was wondering how he got there pre gourm
That guy even pinged a bunch of their more active threads members (me included), seems like a flex to me?
I wanna get that ending in my 300 cycle survivor game
Karma 11 what the heck... This has gotta be a cheat roo
#1382876875080339557 message
That's the drainage - Shoreline gate right
there is no Drainage-Shoreline gate
it is the LF-SU gate
Oh oops I mean drainage - garbage
Oh I haven't used that today
that one has a shelter and the right entrance is facing downwards
there's the rain deer graffiti
That's supposed to be a rain deer?
I love playing rainbolt with gates
the red plant is also mostly LF-specific
Easy baby level is SH SL
Oh true - it's green in garbage isn't it
Real rain world nerds can identify gates just by looking at them
I can just tell a few, I'm still new
and even if it were red, GW is on the right side of the gate
SH-SL is fairly unique in being the sole room that has 2 shelters
that makes it very easily identifiable
True
But isn't SB on the left side
SB-LF gate doesn't have the red plants and even if it did, the ravine still has the red plants
Got highly confused there so I reread this, thought it said SB
SU is... Outskirts?
Knowing what the acronyms stand for can help a lot, in general.
Another example: Farm Arrays is LF, meaning Linear Farms (early development name)
True I think I know most of them at this point but still getting used to them
I would think that like, industrial complex would be IC but it's HI
Heavy Industrial
Probably since it being an Industrial Complex specifically was a later concept, with the original concept being a sort of walled city area, I think
That ones simpler to remember on the basis that the threat theme still kept the name
Idk the sing names lol
Wasn't the pebbles interior SS
But yes confusing acronyms
Shaded Citadel uses SH for Shadow Urban, which I always found the most interesting. I think it comes from the old map concept, where there would be a lot more places called [thing] Urban.
You should see the watcher acronyms
Same art as the pyramid iterators
I did💀 💀
Urban makes for a cool title
Oh, yeah, those are something. Not gonna say here, of course... but yeah, they're something
I beat watcher but let's not soil watcher here
Also, the Downpour trio of LM, DM and MS will never not be funny and ridiculous to me
Pipeyard has a weird history with its acronym
Void system!!!!
Think it's actually Voided Subterranean, but that's a good guess
Oh god
suburban, heavy urban, garbage urban, shoreurban, drainage urban, chimney urban, shadow urban, the urban, superurban, sky urban, linear urban, subterrain urban
"the urban"
Shadow urban money gang
LM = Looks to the Moon = Waterfront Complex
MS = Moon Superstructure = Submerged Superstructure
DM = Depths of Moon = Looks to the Moon (the Spearmaster one)
Void urban and outer urban
scrapped name for the exterior
Pipe Urban
Urbicon
one commentary points to Voided Subterranean, another to Void System
Yeah...
both are correct
Huh! Does the acronym have two different origins? I could see both interpretations fitting for the same origin
Not that it matters much, it's VS anyway
metropolis urban
lost urban because LC is the internal name
And Night Urban for Night City from the early concepts!
Sounds like shaded
(Original iterator city idea, where it would be underneath the iterator (which used to be pyramid shaped))
You know how Lost City plays in Metropolis because Lost City is the internal name
What if Yellow Lizard plays in Subterranean, a place with no Yellow Lizards, because internal name of Subterranean is Yellow Lizard
Internal name of Shoreline is The Captain ✅✅✅✅✅✅✅✅
Yellow lizard never went as hard as white lizard
ngl i think lost city is a better name than metropolis given what happened to iterators' cities
White lizard is the aura farming track
Yellow Lizard is the cool cave exploration track
Speaking of Sub, imagine a region actually called Ferrous Forest
Like a "forest" of machines like how Chimney Canopy is a Canopy of... uhh, structures, idk CC lore
It's just like a heap of poles probably.... And pole plants
same with collapse, i think it's better than silent construct
I liked silent construct as a name tbh
Silent Construct plays in Subterranean because it's the internal name of Subterranean 
It gives the vibes of pebbles is silent (dead)
Collapse Urban
Region title drop, Cycle 57 - Stone Heads
Imagine Rot Urban...
Absolute cinema
Cycle 57 urban
Urban Urban







