#Old FP Guide Coordination [Archived]
1 messages · Page 4 of 1
the what now
and the shape of the ground at the base of the deer skull
Spreading mass misinformation on the internet....
I love how that DLL is perfectly poised to jumpscare you as you leave the shelter
ngl i saw this version of the toll only two days ago when i played as monk for the first time and with the dlc disabled
even though i did my first playthrough without even buying the dlc..
well yeah, it's how the toll looks like without MSC
i didn't expect it to look like that
(it's slightly hard to describe different rooms of pebbles considering how similar they all are)
although I could've just said "the one that spawns right by a shelter" and you probably would've gotten it
Definitely.
Most FP shelters are completely safe except for that one lmao
so perfect for <@&1098342918051344498> if the pipe wasnt blocked 😔
biggest flaw in the game
We have:
- the UD bypass guardian (makes scary noises on the path to the UD shelter)
- the UD bypass guardian 2 (the really annoying one beneath guardian 1 that's responsible for most of the difficulty of the UD bypass)
- the uhhhhhh isn't there two hunting in one big room or something?
- the one next to the shelter
imagine escaping into a den from a DLL and then seeing the blue flash
my memory of the fp DLLs is...
SS_F03 on the henpemaz map has three visible stuckdaddies 
and imagine recording it
that's the room below the mid-UD shelter
- retracted orb room
- first tall UD room
- first big room (bottom half)
- tall skinny room after that
- the unlisted shelter DLL
- two in the same room after that I think
not counting the stuck ones
And of course:
- western Underhang
- eastern Underhang
- Leg/Underhang intersection guardian
- upper Leg
- middle Leg
of the stuck ones, it's 2 per tall UD room and 2 in the orb room?
oh, first tall room has 3
I can't name all the ones in UD.
what about hunter's GW DLL 🙄
@latent fractal They have also been to Looks to the Moon.
woman
@long flint Enjoying Drainage System is entirely up to whether or not you knew how to swim the first time you went there.
(which is not most people)
makes sense, swimming felt relatively intuitive to me on my first playthrough, but I did also have a lot of time in outskirts to figure it out
The one (1) shallow lake in Outskirts:
it took me like 20 cycles to leave there on my first playthrough
also I did go to industrial too before drainage, which has marginally more water
Still, I'd be impressed if you mastered the swimming mechanics in that puddle 
ah yeah
marginally
If you go to Shoreline before DS then DS is a good region objectively 
Well, OK, it's kinda boring in some spots and it still has a lot of awkward one-way paths. But it's not that horrible.
good timing for Foggy to finish shortly before this one started properly 
@latent fractal and don't spoil that you can grab one! (though I think they know that)
#1322956288854065162 message when do you think they put together that the albino leviathan and regular leviathans are the same thing
XD
(as in, cyans being separate from blues, which makes it very confusing for helpers)
i mean it'll probably be when they get chombed by the albino
oh god
so they were talking about "cyan lizards"
without having lineaged
Us when a particularly red pink lizard shows up:
#1322956288854065162 message
can i tell them this is a server challenge? or leave it for now
Them going with an evolution theory, I wonder if theyd make a connection of pinks to reds being an evolution
Theyre very similar
I think going with an evolution theory makes lineaging slightly easier to figure out once you actually know what happened (in a game sense)
just ignore that one squidcada lineage from a lizard in chimney
...yeah
a lot of them make a bit of sense
then there's the plain bizzare ones
you could argue that squids are far better equipped for that area of chimney than lizards tbf
yeah but it makes "evolution" seem a bit silly
mhm
Has Castrix spent so much time in Outskirts that they're lineaging pole plants into monster kelp?
yep
How long till they get a cyan accidentally
Can that even happen in Surv? I thought the only lineage-able lizard was any type -> red
There's a server challenge specifically around it
You can lineage most liz types in outskirts iir
every den with a lineage has a custom-created chain that it allows
lots of them end in reds but not all
Interesting, I cannot read those last numbers
20% chance for the pink to become a blue upon respawn
50% chance for the blue to become a cyan upon respawn
30% chance for the cyan to become a red upon respawn
0% chance for the red to change upon respawn
It's a % symbol, yea
Very normal lineage thank you rain world
"evolve/metamorphosis" theory when the Squidcada lineage
all rain world creatures are actually one species with high genetic instability; many offspring are produced and only the forms that adapt to the environment survive
My theory is that it's replaced by a creature better suited for the area it's in
it's like eevee but rain world
Not actually evolution
yuh that's the commonly accepted answer
Mhm
and probably the correct one
so the forms we see are the only genotypes out of thousands that manage to stick?
Ah yes, Red lizards are suitable for Outskirts 
They do excellently there lol
Quite quite
yes
They do certainly thrive
idk if better suited would be the word considering we only see them once a space is made for them
the creature types that would outcompete others when filling the spot
(Also red lizards are well suited for anywhere except exterior)
They're insane creatures
it would be funny if a creature could kill another and then steal its den
True lmao
imagine if there were migrations
imagine if such a mechanic existed in the game of rain world
Any creatures you bring can go to empty dens right?
it would be funny if different adjacent regions had somewhat overlapping offscreendens
imagine you escape a demasked vulture from industrial into chimney and then it shows up again
pretty much
i was just going to say that
What if vultures in Outskirts
That would be evil 
the humble hunter campaign
anyways I was thinking about that whole "better inv riddle" concept
maybe you could take the door of the theming from the first line and reuse it somewhat
I think that'd be neat
the start menu is certainly a door to something
``Main 4 riddles needed to solve the Inv mystery
Dragon and Dak gave us:
"Chant His name upon 7 or 8 inscribed bricks of a pillar"
"His name can be found in the door of the desert"
"It does not matter whenever the door is opened, closed or passed through. The lock is the key and the key is the means."
"Do as you have done before, give it a name" ``
what's the deal with line 3
You don’t need it
I personally like the third line (if I ignore the concept of the whole riddle around that name)
I just dont fully understand it
Finding the door (the lock) as suggested by line 2 is the clue to find the drone (the key to the solution). The drone holds the meaning you need
I've thought about modding that in before. Make some creatures just randomly decide to go on a trip to another den.
(it's already a thing ingame but creatures dont conciously choose to do it, they just pick whatever den they're near to sleep if they cant get to the primary one)
But I feel like that might not actually help the game that much anyways.
Should we tell targetVN that they have to do a second playthrough to ascend as Artificer?
I think they'll figure it out once they get an echo
Ok
I like the idea but sadly its not that complex
I like the sound that happens when your karma gets reduced/you try to meet an echo while reduced karma
The deep boom sound is so nice
The sfx are great 
@heady python i think they might be talking about noodleflies?
Ah yeah probably
#1311532004055187527 message @teal timber do you think it's worth trying to let em know that the passages are an option
(they have 2 available and it'd max out their karma)
🥺
The Passage screen tells them that now, so 
i foresee a good future guide
@heady python did they never see miros birds?
I think they think the eyes and birds are 2 different things
Oh
I think what happened was they couldn't rly see them in crypts except the eyes so they are "lost souls" but he saw the birds I'm sub and that's how he knows what they look like
They got to SL through SB I'm pretty sure
This was apparently added in 1.9, like one of the GW pole plants replacing a green lizard. I think they were originally in the files but didn't spawn because they were written incorrectly or smth like that
The heck
I've never seen this room before
you almost certainly have if you've been through the non-UD portion of pebbles
Welp
Confession time
I've gone up the wall every single time
Except for Rivulet
i’ve gone up the wall too. except for rain meadow where i went through ud
I spent maybe 10 minutes just hanging out with Pebbles afterwards. I hope he appreciated the company
#1322956288854065162 message
i thought it was a red lizard 
This is why there's no Rain in Outer Expanse. The camera on the Wall just faces away from the giant bowl.
Pebbles retaining wall is the bowl
https://discord.com/channels/291184728944410624/1327378796944294070 Can anyone help this guy?
I always forget that underhang is the main common spot to see yellow lizards for the first time
feels like they're so much more attached to The Wall and the orb
Agreed
you dont see them in a big group until the wall orb
so you dont really get a chance to see their mechanic shine until then
underhang has pretty sizable groups in the Double Orb Room if you actually go down
I'm surprised the game doesn't do more to make you go through those
they seem very fun for gameplay but I've never engaged much with em in the intended manner
i went to the orb room for food a lot (there's slime mold in there) while trying to enter through the underhang gate
it was pretty cool
but also really really annoying
I only remember the orbs because they've saved me from falling to my death a few times
you don't even have to go through the wall orb when descending
I wish some of the food more trivial to obtain in underhang was removed so you had an incentive to explore the orb room
I think underhang as it is is fairly manageable if you're patient, though admittedly I never experienced it blind so I don't have a clear reference point
I find the difficulty a bit uninteresting since you can use the same 3-4 safe food sources, as they respawn quickly
MSC making the pole outside the shelter larger is nice since it makes the difficulty less focused on platforming
Every single food source from the center shelter requires platforming that msot players will die a lot to
A10 and A03 are easy though
dont underestimate the power of knowledge
every time you have to do that pounce outside the shelter is a pretty decent chance of dying for a new player
it's not easy by any means
And 101 as well
How?
this room by itself kills people lol
most of the platforming difficulty is concentrated in that jump I think
you have to hit the block and then hold left and up to grab the pole, then do another jump from the pole to the next pole not high enough to headbonk but not so low that you miss
consider that there's also rooms before that room that are considered underhang
it's also pretty tense if you're on k4 or smth
I spent a while grinding karma there
im sure there's players like myself that dont even think to karma farm and instead keep going left
That is true most new players don’t understand head honking
It's fine that there's an option to continue left to the wall (other than the possibility of getting locked on that side if you lose your grapple worm), I just think for those who choose to karma farm it should be more interesting and the platforming should be more lenient
in challenge pin
also this is the wrong place to ask that
I couldn’t find it
Oh yeah, not like you're constantly on a timer or anything

Patient as in, being willing to spend more time than expected at the same area to explore it more thoroughly and master the challenges it poses. The end of the cycle is no different from the creatures and platforming, it's just another challenge in the way of returning to the shelter with enough food that you have to learn to deal with
Afterlife Lily 
Fun name
Wait till they progress into Hunter or smth and find a Noot egg
Surprise you are now mother
(Basically no one even manages to successfully collect a noot egg, let alone figure out what it does... This one might, though.)
They're very in-depth with experimenting with the world, I like it
The thing about noot eggs specifically is theyre the only thing where storing them is like, the only thing they have an interaction with
So the normal GETS method doesnt figure out what they do but GETSS can
Yea
There is exactly one noot egg that is easily accessible as survivor and monk right?
Also has Castrix seen a white lizard?
I don't remember. I know you can find one in the Industrial Complex.
They've been to Looks to the Moon. No confirmation, though, check 
Well that's also spoilers for Daddy Long Legs soooooooo
I have an image without the DLL
(and the Leg in general)
@heady python the stats screen is exclusive to either MSC or Remix, I don't remember which.
MSC
#1313508154306330725 message pilgrimage moment
nevermind they have insufficient karma and went to sky islands
Does someone (me) tell Castrix that not all lizard variants will be found in Surv?
The sole variant that cannot be found in Survivor is Train Lizards, and that one is irrelevant due to it being in the vanilla category 
The playthrough is very detailed, so triggering lineages is likely.
Oh yeah good point
What about Eel lizards
Oh wait
Not counting msc lizards

Yeah my b
I believe you can still find eels in survivor naturally
And still exists in Survivor as precycle spawns
Isn't precycle a Downpour mechanic?
Eel Lizards themselves are a Downpour mechanic 
Oh! There's a natural spawn in Shoreline
So no precycle necessary
Isn't there one in gutter
Three, actually
insert that spider verse meme here
I have a friend who has "sending eels to your location" in their about me
Then I got attacked by eel lizards while on call with them
Was much funny
The eels finally found me 😭
Really? Where are the strawberries?
Though when Castrix says "variants" I think they're talking about appearance differences within subspecies, not the number of subspecies 
CC_B08, CC_B01, HI_C01, HI_C02 (two of them), SU_B07, SU_A06, SU_B08, SU_B12, VS_C04, and VS_C02 
^([^(]|\((?!X).*white.*\)|\(X-(?>[\w,]*white|.*\)))[^)\n]+(zoop|straw) relevant regex search

#1328514902301868086 message how do we respond
What do we tell him? #1328243836044050442 message
Pilgrimage propaganda 
Though I'd tell them to keep the lizard safe. Due to deathpits, DLLs, other lizards, deathpits etc I think bringing a lizard would only bring more frustration
am I allowed to ask what the first playthrough plan for watcher is? or if there is one 
So far a plan wasn't fully formed. Though you can always give suggestions if you want 
Suggestions would be much appreciated as the release date ticks closer lol
we'd probably just make a new channel
(and maybe look more seriously into the idea of merging the two current ones..? I still don't think it'd be a bad idea 👻)
uhhhh
hello Kalum 
I really don't know
or well maybe I have ideas but that would be very poorly formed ideas 
you miss all the ideas you never idea
even a poorly formed idea is useful to contribute to the larger dialogue 🙂
Cheats 






#1322956288854065162 message we might not get the elusive cyan/red outskirts first playthrough lineage
is fart lizard / fly lizard as cyan liz names on the sheet? 
@silver musk what's your opinion on the fart lizard name for cyans
I swear I heard that one before 
different colour pancakes?
you is snaff
I'm all knowing
That's what they're calling slugcats 
slugcats don't get another name a lot do they?
Miros Bird / Scissor Bird / Scissor Kiwi / Danger Kiwi / Drama Kiwi / Snipclank / Scissoroo / Snip Snip Bird / Nightmare Bird / Scissor Chicken / Clicky Clacky Bird / Chainsaw Chicken / Terror Bird / Silvery Raptor / Scissor Sparrow / Robot Death Bird / Bladebeak / Scissorbot-9000 / Mech Bird / Piston Raptor Bird / Click Clack / Tong Chicken / Knife Bird / Crow / Ostrich / Knife Ostrich / Barbird / Cyborg Chicken / Chicken Robot Bird / Murder Kiwi / Duck got to be one of my favorite creatures 
@teal timber
https://discord.com/channels/291184728944410624/1319676514853326969 Wants to try going to Moon's Wall instead of going through her UH (they were already at the Vents shelter before)
How do I tell them that going up WF into TP is kinda,, not possible? Or at least I have no idea how if it is
you don't
Let them experience the joy of exploration 

What if they just accidentally discover 6JSTBPBILWP 

Or accidentally cause a vulture warp that allows them to pass that room
what does that acronym even mean?
6 jump storage throw boosted pause buffered instant ledge wall pounce
sounds fun...
It is quite easy, despite the long name.
But I am a bit concerned as I can't find pause buffered instant ledge wall pounce or any part od that name in the movement wiki.
The movement Wiki is promarily written in the 1.5 context.
Which is the main version without wall pounces
So WPs are barely detailed there
Ok.
Look at the tech iceberg (pins of #1264300753816780820 thread). You should find separate techs Pause Buffering, Jump Storage, and Ledge Wallpounce, which combined are what this tech is
Yeah, I figured I need to separate it into the components.
could a CTV clear that gap?
Not enough horizontal speed.
I assume down spear stored backflip would have the same issue?
Seems like going up or to the side is kinda easy, but diagonal is hard.
ILWP, especially pause-buffered, is fairly simple in execution.
I thought u meant five pebbles albino and I got so confused
I am albino five pebbles
oh tech thread
join us
too busy hanging out in modded gameplay 
TargetVN didnt ascend either iterator
Cant wait to blast them with the Obligatory Repost
This will have consequences on the theory population 
Ok they reset the save
There is hope for the theory population 

They've seen pipeless kelp bugs 
I didn't need nightmare images :D
I think your hunterknowing was a bit too knowing perhaps 🧐
I dont want hunterknowing to become tooo much of a "you're right but I dont wanna say it outright"
sorgy 
at-everyone
Whatever you do just make sure you treat wrong theories equally and make it obvious that that's what you're doing 
hey <@&1137895527271379055> for no particular reason, what are some of your best common tips that you think would be useful in some sort of hypothetical stockpile of useful tips
beware the pit.
https://docs.google.com/document/d/10DXL8zY8MtVefjcFskXF9xjahaHn8RdWzg_wzCMpJBk/edit?usp=drivesdk have fun
IN GENERAL Gates Major Help (if truly stuck) || When you die, the symbol wheel goes down*. When you survive, the symbol wheel goes up. You're currently in the lowest, but survival will help you get up.|| ||Remember the symbol in the room, what level is that on the wheel?|| Karma Flowers Minor Nu...
I made these a while back, haven't updated it in a while
✍️
can I post a link to this in a potentially Official Resource™️?
I mean.. a hypothetical Official Resource™️...
It's not complete™️
but it has stuff™️
and stuff™️ is better than no stuff™️
I do love stuff™️...
Actually I put it in comments mode so that ppl could add their own hints and stuff
You may yoink
on echoes my favorite new thing is to diagetically hint on it 😌
will refine this in the future ✍️
makin em think like an echo
#1331793317616156735 message don't want to ping fp helpers again so
soilers in intro message yet again 

Same
I actually had to delete someone else's message about it cuz they directly told someone to go back at 5 karma xd
Its funny when people say "To not spoil too much " then proceeds to say the exact interaction required
For explaining passages without giving away what you have to do to get them:
You use the passages to teleport while sleeping to a shelter you’ve slept in before. You gain passages by doing certain things under certain conditions enough times, eg— (made up example) eat a berry every cycle 5 times in a row.
You only can use each passage once, and each passage has a different way of getting it.
Try seeing what makes passage icons appear, and keep doing it. The names and icons can give hints.
It’s kind of long but if you break it into paragraphs and only mention relevant things it works
"just read the small text first then use it"
"also if the karma accidentally shows a branch, yeah thats the way to get it. now figure out what to do and do it a few more times"
"
"
If u see someone
and
then ur on a reasonable track (not a right track)
The small text says “any shelter you’ve visited before” which can be confusing sometimes. (Does visiting mean revealing the icon in the map or actually sleeping in it?)
Literally visiting. Going into the shelter and that's it
yeah it's the visiting, like i have passed past few shelters in screen without ever visiting the inside and then later on thinking that's new room when I am exploring parts of map I think I have not and then get dissapointed that it was shelter and not new room :D
Im assumjng they think The Floor is connected to FP like Subterranean is connected to Moon?
Which, the latter isnt xd
tbf metro and sub give similar vibes
#1327996695165796383 message Wild <@&1121561237826838600>
Didn't survive the encounter 

#1322956288854065162 message
Everyone ready for cyan jumpscare?

Ping me when it happens 
Very.
In this case is it fine if I tell them there is shelter somewhere around the karma gate?
I'd say so. Just did.
I don't wanna first few people I have been guiding(or well observing) quit the game from small setbacks .-.
someone with perms may want to repost the initial message: https://discord.com/channels/291184728944410624/1332113400901140641
thank u
feel free to ping the helper role if one sits around for too long btw
alright, I just assume some helpers get notifs of this chat anyways so this would be handled quickly :D
yeh most of the time
just in the case that it doesnt :^)
like late at night for the US or smth
red jumpscare, even
Its happening 
Prepare for Cyan Encounter soon™️
There is 1 lineage that goes from blue directly into Red but its a 5% to go from nothing into blue first... 
We'll see what happens 
Most HI lineages go from Blue to Red
Some have a White in-between
Oh wait yea
I mean, their main focus is killing blues so idk if theyll end up seeing any blue-reds that have a different lizard as a starter
Theyll be in for quite the surprise either way 
yea I was bout to say
I am afraid they are not getting a cyan 
Whatever they get, it will be fun
I honestly think they will manage to tame whatever they lineage anyways
oh no 
Better 
pretty sure they'll manage to tame a red if it spawns anyway yea lmao
Reds eat blues, right? Theyre that small
nope
o
greens and cyans are the only ones that eat blues iirc
Ah
oh
and caramels
Mayb cyans eat blues cuz they need more blue pwoer to jump 
they actually just use the color blue as fuel
Real...
huh
bllues are slightly scared of whites, despite not getting eaten by them
Slugcats are scary too
https://discord.com/channels/291184728944410624/1332523384151740436 LOTS of questions I kinda want help answering here
Am I cooking or am I cooked
@late copper #1322956288854065162 message explosive spears can spawn normally as monk and survivor, they just cannot spawn normally during the first few cycles
As in, randomly spawning spears in any room get replaced by them? I'm almost certain that's not true
hello @glossy rose
hello
I recognize you 
of course you recognize me 
pole plant extinction is coming
I myself am still waiting for the dropwig extinction
they have killed me too many times ;-;
the monster kelp lineage population does
wait you can lineage pole plants?
some
uh oh
I am pretty clueless about lineaging still other than knowing it's a thing so this is surprise pole plants can lineage too
interesting
Are we gonna tell Castrix that murdering lizards 24/7 affects lizards reputation with you or let them figure it out somehow
Personally I think there isn't much reason to tell them. Killing lizards is fun and prepares them for Hunter
Besides if they get enough lizard rep it may cause some pategame lizard encounters to be trivial instead of challenging or fun
True
I was also talking about like, their friend
I vaguely remember hearing reputation making them more or less snappy
tamed lizards cant kill you (anymore) afaik
I am never in favor of telling them anything, they're learning so much on their own 
you can run into the issue of a lizard being in the weird gray area between tamed and not tamed 🤏
I passaged with a "tamed" red lizard during a challenge and ended up having it instakill me upon wakeup
TempLike and such
Lmao
with Remix enabled, bites from friendly Lizards towards the target of the friendTracker are set to always miss
Remix is visibly disabled in Castrix's playthrough
good to know
can be seen in the hibernation screen
because
- no arena unlock tracker
- the wanderer pips are uncoloured
I'm pretty sure lizards have slow pathfinding somewhat on purpose 
It does a good job of making them look panicked.
Yup, intentional behaviour!
Especially when it bites you but you’re not dead yet
And it’s carrying your unconscious body
And whappity-whap-whaps you against the wall
I love getting unwillingly thrown off of a cliff by an unskilled cyan lizard
Eventually it hits you so hard you die from collision damage
(I’ve had that happen a few times before)
Never happened to me
Once with a white lizard, once with a blue
Do you think the wall ball is more iconic for cyans or oranges?
Yellow I think
But I see them as more orange generally
The cyans as hunter are funny though
They are SO ANNOYING as hunter
I like juking them so they jump off of the edge
I try to do that and fail 97.3782% of the time lol
I use so many rocks
Usually I duke them thru pipes
Yes
Very high success rate
Almost as high success rate as my death per cycle in most runs
Pipe duking working has the same ratio as the amount of times I die for every cycle I progress
I other words a lot
Yes
Very totally
Pipe juking a DLL is a good idea
Such a foolproof plan
A great idea with the best of intentions
Yeah
A lot of the time they fall off before you can get to them 
At least for me
They take me with them a lot of the time
Ah 
dont' they still need to fill up the food quest for pups? #1329760971748802560 message
Pups requires food quest, yea
Or cheats
at most I'd say that the food quest does something if they wish to return later, but I'm not sure it's necessary to do even that.
fair enough
the ideal first playthrough helper would be someone who has never played the game before 🤔
Hold up
think about it
The best first playthrough helper is nobody
maybe first playthrough, not sure if helper.
can't spoil if you don't know the game
able to give genuine suggestions and ideas without leading the player to a specific outcome
That's a funny idea but how do you actually help someone when it comes to giving a game advice? 
second set of eyes solves most issues I think
New system: now every player is assigned in a pair and they share a post. They should work together to reach the end 
that means playthrough helpers would only step in if they are truly lost?
That seems like it would be either chaos or actually working system
no in-between possible.
That's really cute 
I mean that happens in most cases anyway
there definetely would not be anything in between it's just either one or both :D
The thing is, players always take different routes, so that's not necessarily useful 
Although I do think blind players working together is really cool, that's one of the disadvantages of using forums instead of progression-based channels.
@toxic beacon hello! If you aim to help people on their playthrough I do recommend going through this thread pins 
Tbh that would work best if they were in jolly co op game then blind players are together blind in the game
true
#meadow-first-playthroughs when 
when story is stable 👻
tbh I am curious if we'll ever end up needing channels to support meadow infrastructure
MMO Rain World when
Ok so pipeyard is the best thing to happen to first playthroughs since sliced bread
This is for two reasons
It's a cool region
It fixes the SI-FA routing problem
And the DS-filtration routing problem
SI only leads to farm arrays in vanilla
And you need squids to get anywhere
So it can be frustrating for new players
and CC
Yeah but 99 percent of people will be coming from chimney
I'm specifically concerned about early CCs here
Which I forget to specificy
Early DS for the filtration problem as well
The problem with early CC is that it doesn't feed out of itself very easily
No grapple worm in underhang from TW
And entering pebbles from the the wall requires movement tech
So that leaves just sky islands
Which requires squids which some people won't figure out
And even if they do that leads to to farms
Worst case scenario is that they don't figure out the outskirts toll
And are funneled into subterranean
But yes, it does have low connectivity.
Which throws off the difficultly curve significantly
Same with subterranean but with more potential for players to get stuck
Mostly because there aren't many viable ways out of subterranean
Filtration is much easier to enter from drainage than it is to escape from
And shoreline effectively requires jetfish
Pipeyard solves all of the problems I've mentioned so far
It effectively funnels the player from the left to the right of the map
Unless they go from SI to filtration but it's somewhat unlikely I think and not much worse than the alternative
I see some issues with this actually
- Pebbles outright tells you to go to farm arrays (well past it but it's the only region he directly names) so completely skipping it may make first playthroughers feel like they're missing something or skipping content
- MSC adds some new routes that are easy to do without squidcadas in sky islands, which makes it easier to get to the LF gate
- the gate to pipeyard is kinda out of the way, requiring you to go right when the gate from chimney forces you left, which may seem like anti progress to new players
Pipeyard as a region itself is fine but I just don't think the game ever pushes the player towards it
false, objectively
I don't believe I've ever seen a new player actually use Pipeyard to traverse. Not only is it hard to find, the new player experience there is awful. The Subterranean gate is near-impossible to pass, and players that get close to it will fall into Sump Tunnel's trap and either Passage out or get funneled into Shoreline.
I see people find it in their MSC campaigns more often than in their first
yeah
a gourm recently got their red centi there, I believe
It's a deathtrap for the Gourmand specifically, the other MSC campaigns never have a reason to go anywhere near it.
The first time I found Pipeyard and tried going through it (from the SI gate), I hated it because everywhere I went was just dead end after dead end with horrible navigation
Somehow I stumbled into IC and Ive rarely ever gone there ever again
And the IC <-> SI path is the nicest part of Pipeyard 
PY is a ncie concept but the execution couldve been done a lot better
Esp Sump
Thats way too long a stretch between shelters with navigation thats basically you Have to do this things with a buncha spears or you give up and go to SL
the idea is that it's good specifically pre-pebbles
The horrid navigation issues dont care for Pebbles status 
idk I never had issues with it 
maybe I was just lucky
i will say, pipeyard is very unintuitive when it comes to the layout
you cant really just pick a direction and go without hitting weird dead-ends
that's what I normally do and it worked out fine
lemme look at the map
example™️
to get left from here, you have to either go right then left, or down up left
yea, pipeyard bad
pipeyard not bad! just not as good as the rest of MSC I'd say
I think it'd be fun if they added a levi in pipeyard
it's mostly the upper left and upper right by the looks of it
the bottom funnels very nicely
Finding Pipeyard deep into my already several hundred hours of vanilla and couple hours of MSC and being hit with weird roundabout directions got me different than the rest of the game did
There isnt a region I hate more than Pipeyard in navigation
it's like 2-3 connections from being fine
SS is a close 2nd but Ive dealt with less deadends there
I would still argue that the connections being designed the way they are funnels players down to sump tunnel
SS has mostly intuitive pathways, at least
going up makes you go up
going right makes you go right
etc etc
(evil)
(cruel)
sump tunnel has a lot of swimming, but no sections are particularly difficult
it isn't very precise either
Going from SI to IC from my first PY experience was horrid
I could not find any other way to go that actually lead somewhere and somhow made it out
in my experience the parts that get people in DS are the tight tunnels to air pockets
once you get below the blue line it's very straightforward
big room
My personal prolems Ive experiences with ST is the path between the gate shelter and the shelter closer to main PY are way too far apart with no breaks
it's just that the linear sections to SI and IC are very hidden for some reason
And the path to actually get into PY kinda sucks
I was completely stuck above the blue line and Ive hated PY ever since
PY seems to be intentionally hidden from filtration
which makes sense but it also kinda dissapointing
blue is pipes needed to be taken to get to PY, green is what will probably be used instead
I dislike how they messed with filt routing 😠
I have to learn two different versions of each connection smh
most of downpour has suspect routing tbh
it feels like almost no thought was put into it
maybe its a thing where they made all the rooms, realized the routing wasn't great, but didn't want to remake them?
region made entirely out of gallery rooms
it almost seems like effort was put in to make it bad on purpose
like this is devious
you will only find pipeyard by going a very specific route in industrial
pipeyard is definitely kinda hidden
in filtration you don't at all
shoreline is genuinely just funny
I like the shoreline one!
and sky islands you maybe find it
because you get in by jumping from the very very top of the room
only time that mechanic is ever used meaningfully
oh that's funny
would have been a bit more obvious if they removed the poles and added a shortcut pipe instead
although it looks like a shortcut pipe was there already
only reason I found pipeyard initially was because sky islands but other places feel bit out of place where to go to get to the pipeyard
yeah sky islands makes sense
since squid isn't required to reach it
so if you don't figure out squid you still get to play the game
honestly my guess as to why they did that is because they didnt want to accidentally change up the vanilla camplain routing too much
so they put it where new players probably wont stumble into it
just seems unnecessarily safe
especially in filtration another route is desperately needed
either that or an improvement to the DS route
or just anywhere in subterranean really
the region is just a massive dead end
pipeyard gate here would work nicely I think
or a path to pipeyard starting there
Conclusion: Pipeyard is too big
I felt so smart doing that as Spear master
ha. ha. ha. ha. ha.
If you run out of karma there you are forced to spear-ladder your way out.

(there simply isn't enough food for the gate, at least as the Gourmand)

And the way Sump Tunnel is laid out means those spears are not easy to come by, either. It takes half a cycle to place one, and even when you do get out there's no shelter close by.
It's supposed to be a one-way* path to Shoreline, which is already bad enough. But then sometimes the path just isn't possible and you have to use that asterisk.
And the character that has the worst time in it (the Gourmand) is by far the one most likely to find it.
The spear master is the least likely but Pipeyard is useful as Spearmatwr
And you can bypass looking for a spear
And the gate to Subterranean may as well not exist, it's insanely difficult and also one-way. That means all of lower Pipeyard is garbage.
(and you'll find Sump Tunnel's trap before finding that gate)
Sump Tunnel is the closest the game comes to being softlockable.
where is sump tunnel a trap? Idontgetit
(like, geometry-wise)
I cant spot any rooms that feel particularly one-way
I do remember struggling to go left a while back
An online interactive map that includes every region and slugcat in Rain World: Downpour. - github.com/rain-world-downpour-map
can't get up from the shelter
so instead you have to do this
Unless you’re spearmaster
Or, if I may zoom out a tad, this.
I see I see
I just never go to sump tunnel
It’s never worth it
Except maybe as Saint going to Shoreline
And good luck finding spears down there. They're probably in the water tunnels or something.
you get a placed spear here that is designed to be used as dropwig bait tho ❤️
Plural
You need two.
You need plural
One for the sloped chute on the right, one to climb out the hole on the left.
have you considered wiggleflight?
Yes, actually.
It's probably easier in some ways.
That sounds like a perfect use of time
Also, the climb on the right is above water, and wiggleflight only goes straight up, so... it actually doesn't work 
wiggleflight!
hm. have you considered a ledge crawlturnvault
actually a CTJ could probably do it
Pipeyard to filtration is actually one way for slugcats with normal movement

Oh wow
Yeah that's very weird
Does this thread need to be deleted?
They were playing with MSC on in vanilla
I think not but I don't know for sure
not necessary I don't think
the new playthrough channel: https://discord.com/channels/291184728944410624/1333814532375580724
for this particular player's playthrough
could go for gelpering too 

we could use more fpelper application tbh 
obligatory propaganda message
the form in pins
🗣️
Sometimes we get pings 
probably the most pinged role
out of all helpers
The most pinged but its not like we get pinged often, still
lol
Maybe a couple times a week, if anyone remembers the role exists and is pingable
btw one thing i never told you guys
i have seen an albino vulture spawn naturally once
outside of arena
i jjust couldnt capture it 
or i didnt think it was anything of interest
(it was in outskirts, not MS)
no
i completely forgot
i could go for chalver probably because challenges are cool and i actually am there quite a lot
you could do that as well 
ill probably go for it 
There are no responsibilities for being a helper, once you get the role it just means you have the perms because staff trusts you to not grief or do bad stuff
Technically foggy probably has an insane amount of messages in the first playthrough forums
Tbh even the MS Albino is insanely rare since all of the glitchless accessible rooms that can have Vultures are Vulture-Avoid, and they're also MirosVulture-Forbidden which disables Grubs 
I waited 30 minutes in a valid room to get a screenshot of it for the Wiki (did get a few normal Vultures) before I gave up and just modified the room priorities to force the Albino Vulture there.
And that's a literal 30 minutes
Different story if you clip into BA though
he hit survivor by chatting in his fp threads 
true XD
thats only 2 channels and im helping no one 
yes i have
as saint in undergrowth
Nuh uh, before my final one i died in garbage wastes i was missing 1 echo and was in subterranean with only a handful of cycles left so i tried to get to subterranean's entrance in farm arrays
https://discord.com/channels/291184728944410624/1319676514853326969 I have to go to school but Snowy has been struggling on getting to Spear LTTM for a while
Theyre hellbent on using her Wall to get there but theyre stuck in the Tower Room™️ and dont like her Underhang
So send them to precipice via leg, or what?
not advisable to tell someone where to go exactly
There are only 2 ways to get to moon. Via vents, or Precipice. And they don't seem to like Vents much.
TL would require walking all the way through SC to TE and getting up to the gate, meanwhile LTTM's region is right there, its just that Vents sucks
Unless they have a passage to spare but idk if they do
really their best option is just to persevere with the path they've been to but it can be discouraging
Or if they have a shelter anywhere near TL
So Ig just a little motivational talk.
@gray musk that's an artificer pearl dialogue.
where pebbles describes the point of the precipice
Oh, so I was right, I just didn't realize they migh not know that.
gotta consider these things 🥺
Yeah, IK the stuff, but don't remember where it's said. Need to be more careful.
if you're ever unsure you can ask here
for spearmaster i killed the scavs for food delivery 
It's so strange to me how much some people dislike struts. I get it, it can be annoying and frustrating, but so can be the leg and underhang. I guess the issue is that the leg and underhang can be easily skipped, whereas in order to get to precipice you usually either need to get to the wall and go east through the whole underhang, or go through memory crypts and the leg
miros vulture spawn RNG can be hell if you're unlucky!
if just depends on how your run goes tbh
Yeah, it can. I got really lucky because i found probably the easiest route through struts when i visited it for the first time, only 2 small rooms where a miros vulture could be
@silver musk #1319676514853326969 message idk if here im supposed to say anything or give any tips
like "you always have spears with you"
it's kinda difficult to give direct advice for combat
honestly the tip I'd give is that they dont always need to be holding the pearl
you can set it down and come back for it
you chill somewhere half of the cycle until they all fall down a random pit /silly
actually despite spear being able to carry two spears I'd still advise to carry a rock instead
could as well fight them over a pit to make them fall
my go-to method would be plain pipejuke but that's too cheesy and advanced to suggest in a fp thread 
at least if you take the story path
pipejuke is advanced???
ive used it since forever 
it is not intuitive at first
hello!!! RW Server Staff here!!!
Apply For First Playthrough Helpers 👻 ooooooo
oooooooooooo
i still gotta think
@turbid bane did you hear that?

i cant hear ghosts
monk role was minimum for it right tho?
yeh
I still gotta chat more I guess :D
ty I will need it, as pretty much only place I am active here are the first playthroughs or some art channels
ooooo 👻 try rwscs
this is true!
rwscs?
I still am trying to collect my pearls completely/get my expedation achievement so I haven't touched challenges yet :D
I will collect my pearls on vanilla not on expedation!
do I now gotta collect all porls as hunter just to add extra spice? :D
inside one shelter

you can do it as hunter but your gonna need the stomach pearl too
just make sure to look at the challenge sheet and the allowlist on it
I was not planning on it for challenge but for my own collection
alright 
problem with challenges is that I don't like any name colour enough to actually go through the effort to collect the challenge, atleast yet when I still think game has another 500ish hours of gameplay still to offer me :D
rocks arent able to demask a vulture mask right?
No
1 dmg needs to be dealt
rip
Honestly Survivor is easier than Monk if you’re experienced
The lowered damage and spear power is important
And lots of RWSC are harder as monk
(Ornaments)
uh oh
I personally think survivor is easier than monk just because surv has bit more dmg I guess I am more violent person than monk is designed to be
fair
regardless of campaign all scavs you see must be killed is pretty much how I play game unless trying to speedrun a bit then I just pay scavs with pearls
arti playthrough just enforced this ideal :D
So survivor is better recommendation for most people?
https://discord.com/channels/291184728944410624/1326986861046005840 someone pin the gourm win 
Oh dear I stop following every new post for a couple of days and now there's 17 msc forums
lol
Mood :D
Someone keep an eye on gm_construct, theyre being kinda openly spoilerly with someones Gourd playthrough
Oh dear
Directly told them they need to eat the red centi or aquapede
They also openly mentioned scups and a "special ending" regarding them
Wow
I deleted it and pinged them after that
That’s
Sob
That isn’t even nudging that’s just straight up spoiling
Accidental flytrap 
WHERE
Yeaa
Not recorded and in gourm, but https://discord.com/channels/291184728944410624/1335000108877615185
Loading screen tips 
Theyre a new server member so obv Im thinking they dont know how we do felping xd
Yeah, probably just picked a forum to "help" someone in
Help = Completely spoil something regarding the story ending

I would be so upset if someone did that to me
I swear some people can't read rules
Spoiling stuff is especially bad because imo more than half of the rain world experience is just exploring and experimenting
I did that to myself when I raged at survivor 🙏
First rule of discord: the average user can't read
No that's just first rule of internet
Bring in the written applications!
Yes
Yea
Perfect
tick 10 boxes saying that you have read the rules, then take a quiz with a written 3 page essay requirement on how well you understand rule 1984
only then you can enter
Pleas
People would tick the 10 boxes-> copy paste rules and assignment to chat gpt to write essay-> submit that
Looks like they're about to do something similar in the spearmaster forum btw
#1319676514853326969 message in case it needs fphelper

Is my name already something that breaks this rule? .-.
(just in case, rule 1984 is a joke and not serious
)
(ik I have read the official rules and memorized them to certain degree :D)
@glad void should we tell them how you can know if there are broadcasts from the sleep menu thing with the token unlocks?
they never asked for that so probably not 
Should we like
Do smth about gm_construct ..?
Im not sure what to think about them rn
Ill just delete it methinks
No reason it should be in a Gourd thread
You've had to tell them to stop spoiling a few times, have they been directed here yet?
Uhh dont think so

Maybe you should send them here so they can read the information?
If that doesn't work set sprinkles on them
🙂
btw if any of you ever wanna make any First Playthrough Resources™️, feel free to post em here and I'll pin em
that reminds me
Player Helping Guidelines
1. Avoid giving the player information that has not been asked for, particularly if it is something that the player could find enjoyment in discovering for themselves.
- Non-intuitive information (such as ||swimming mechanics|| or ||downspears||) can be more freely given to the player to help them avoid frustration.
- If the player is clearly stuck, information in the form of hints is helpful and sometimes needed, but it should be something the player chooses to view.
2. Avoid guiding the player with the specific intent of pushing them towards or away from a particular route/choice! There is no "Right Way" to play Rain World.
- The uniqueness of each first playthrough is part of what can make them so special, and trying to push the player into a narrow range of decisions can be harmful to that.
- One particularly common instance of this is ||Eating the neurons in LTTM.|| Although it can be tempting to guide players towards a particular choice in this case, not interfering with the player's decisions or implying a correct choice is the right thing to do.
3. The enjoyment of the player should take priority over any other guidelines.
- If a player is considering giving up or seeking out external information sources due to a struggle they are having, then relaxing on spoilers and giving more direct advice is better than trying to keep to strict rules and causing them to quit the game entirely.
- This can apply in reverse as well! If the player is in a good flow, guidance and information is not needed and can do more harm than good.
Hint Tips
- Any new information in a hint should be given in spoiler tags, as the player should choose to see the information per guideline 1.
"Major Hint:||Mobile creatures|| may be useful in crossing that gap in Sky Islands." - If you're unsure how much help a player needs, consider giving multiple levels of hints in one message!
Minor Hint: Grab, eat, and throw everything to see what you can do!
Medium Hint: ||Other creatures may be more adapted to the environment than you; see if you can take advantage of that!||
Major Hint: ||You can do X!||" (to be used sparingly) - Hints can be phrased as questions to make players consider the answer without being given it.
"What do you think X is trying to do?" instead of "X is trying to do Y." - If you can't think of what advice to give to a player, see what others have done in the past! You can ask directly in a first playthrough channel, or search message history for relevant phrases. (Pinging the First Playthrough Helpers role is also a viable option in the case that the help is time-sensitive, even if you are one yourself.)
Commonly Useful Tips
- "Grab, eat and throw everything you see, in that order."
- "You can always go the way you came, if you're feeling stuck."
- "The map shows the true layout of your surroundings, even when you can't see it."
- List of useful tips by Aeter
(ping me if you think of any other good widely useful tips!)
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(Adding a bunch of buffers so that it could be filled in with other posts in the future)
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