#Shark - Hunter playthrough
1 messages · Page 1 of 1 (latest)
Turns out I am incredibly susceptible to natural camo
||are the extra 2 karma levels a buffer or will some doors require the extra ones?||
buffer
are there any intended "out of bounds" secrets, or should I not bother trying to navigate areas like that? (as in places you can go offscreen but the camera doesn't follow you
for example
yeah you aren't meant to navigate off screen
there's one room in this region that is bugged but other than that you aren't supposed to
in any event the bugged room is not required for traversing the region

Average cretur activities
most fair rw death of all time
HE HAD TO GET A RUNNING HEAD START
scavenger shenanigans continue
even though ||sky islands|| has a really nice rainbow, boy am i glad to be out
you got emoted on 
scavs ||is 2 pearls enough for most toll booths?||
try giving them one, and see how they react first. scavs will try to communicate with certain gestures and you can use that to tell
i was trying but the one in ||farm arrays|| seems like a pretty big hotspot for danger
i got lucky this time with 2 though
i think the game is telling me something
wym lucky
I don't know if it was actually enough but there was a lizard to run distraction and they didn't spear me trying to kill it like the other couple times
tip: the scavengers use body language to communicate
tip 2: scavengers are very smart. When in doubt, think "what would i think if some wild animal did this to me"
appreciate the help, but like I said earlier that spot was pretty much a danger zone so I couldn't really gauge their reactions all too well at the time
is there any particular reason this dude is broken? it sparks up with the usual light but immediately dies before I can get there
seems like you won't be able to get it currently, maybe it's active in different circumstances 
I'd say don't worry about it for now at least
lol ||I go out of my way to farm back up to full buffer for the first time after finding the first echo and accidentally run into Two Sprouts just to get filled to max in the process||
you don't need to worry about it, but you could keep it in mind 
i have not yet figured out the correct way to approach the chucksters
||crawling|| surprisingly worked for the first 2 but the third just scoops me
the who
quite a few, hold on
||gravity wizards in the Depths||
Ah
||outskirts, industrial, chimney, citadel. shoreline. sky islands, farm arrays, exterior, subterranean as well as a few worlds not on the main menu screen like the wall, filtration system, depths and some others I'm probably forgetting. i have 2 of the echoes so far||
finding 2 is honestly impressive on a first playthrough 
I also found 2 but that's because my friend was in VC and he told me to go to those specific rooms
||which echoes did you find?||
one was a COMPLETE accident purely from common sense
i just found the easy two my first time
||farm arrays, lets NOT full send jump off the cliff and hug the wall oh there's a door OH||
ah so you got that one and ||the wall|| one
yeah
yeah those are the 2 my friend pointed me towards
I do remember, however - how much do you know about ||how echoes work?||
||+2 levels of max karma as a buffer, immediately puts you at max, respawns you in last shelter, that's all I know||
||well, you might've noticed the second one only gave you +1 karma as a buffer||
||if you got 2 echoes your max karma is currently 8||
oh probably, ||I don't spend much time at max karma
||
am I missing a specific item for ||the gravity mages in the depths?||
hmm... I don't think I wanna get too specific, but I will say; ||you cannot pass them as it stands.||
i'm surprised god themselves hasn't come down and kicked my ass for the stupid shit I'm trying to make work
Honestly, big props to the effort you're putting into The Depths for this long
usually people just give up and turn around as soon as the guardians (That's their name, doesn't have any major significance) play basketball with them
i'm very stubborn and ||there being no time factor|| means I get to experiment
Depths is legit a really cool place to explore
i have an idea but it requires a very long and painful journey
my only peeve with depths is the fact that the corridors are completely unmarked so you have to bump your head against the ceiling 20 times or use the map
it's pretty fun otherwise
what's the name(s) of the bugs you use to glide?
I don't know how far back I'd have to go to smuggle one to the depths, I'll have to consult my maps tomorrow morning
If you would like a hint for your Depths exploration: ||There are other ways to explore in Depths||
||I was pretty certain I hit every dead end I could but I'll double check tomorrow||
fun fact: if you try really really hard you may be able to pass
i mean obviously you wont
but
in theory
it is possible
||I literally got like half a slugcat away, I just couldn't get into the doorway||
how??
what strats are you using
to get past SIX of them
||i haven't reached that many yet, the hallway I'm trying has one then two, I've just been pounce rolling the best I can||
looks like I have something to look forward to trying to beat now
did you discover roll pouncing on your own or did the game tell you how
I discovered sliding by accident and was like "wait is this a movement game" then accidentally an entire Google docs
oh ok
cause if you have loading screen tips enabled i highly recommend turning it off
oh yeah I don't have anything from remix on yet, briefly turned it on for the death pit thing but it didn't help anyway
I initially spent like 5 minutes trying to slide by doing quarter circles (fighting game player) but I decided to just look it up
i recommend staying away from looking things up in the future, even things like roll pounces can significantly impact how you play the game
you can't
||cuz there's an invisible wall||
I DIDN'T
GRAHHHHHHH
I'll admit it's definitely kept me alive in a few scenarios ||roll pouncing through grab weeds||
||I did at least want something to do during very long bridges and hallways though lol||
huh, didnt know that
so i guess i just did it and it worked and i didnt think much of it
this would happen if jerma played rain world
He did
oh btw shark you don't have to spoiler tag anything here
That's going in the Chart™️ 
I wasn't sure about other people browsing the thread index catching stray messages and being spoiled that way
the list of threads in #1269808032276152451 only shows the first message
so you shoooould be fnie
oh wait, is the karma level I need to get past?
found the one path I missed
ok I'm finally done trying to brute force it, time to passage...somewhere
i have a hunch but it's gonna suck
ok the wall is just unspearable so scratch that
there's nothing over there anyways
to the left at least
i'm once again poking around exterior because my overseer keeps pointing that way
can I see your Exterior map?
incoming image spam
i think that's everything?
Interesting
Map bugs 
Preventing you from seeing unexplored room exits, too - I see one area ||at the top of image #9|| that should show as unexplored.
I don't see any others.
yeah just found there myself, heh thanks
new door, time to thrive
...as soon as I say that I get myself stuck in a wall
... as in out of bounds? 
Just so you know, the insides of walls are liquid, so you can swim back to reality if that ever happens.
oh i don't like how good the gold/orange lizards are at tracking
I find them challenging to deal with in tight spaces and tunnels due to their abilities,
i actually witnessed it sniffing out my scent on the floor for the first time
I do, it's kinda neat 
i have reached 5P (the area with the worrying subtitle)
Nice!
That’s great! How is it going?
I would assume they just got there 
I just saw what I have to dodge in zero G, so, bad!
its a fun area

And we don't have to worry about moving you to the next channel anymore with this format 
alright this is a big-ish question but
considering what happened when I ate the bugs next to the blue alien, is there any downsides to eating the similar creatures in this area?
||There's a bunch of 'em here, you won't make a dent in the population.||
That’s a great question, but it won’t cause a problem.
THE GOOP ON THE WALLS

That stuff is nasty, isn’t it?
i will not get gooped again
The government don't want you to knoe this but the bugs are free, you can take them home. I have 458 /ref
this area would be a lot cooler if the aliens weren't on turbo
WDYM?
probably because of the reduced gravity but they seem to grab further and faster
there's also this guy, if he's not turbo idk what is
GSB achieved, very intense visuals here and just beforehand
🔲
they seem nice
god I wanna do something stupid but it would be really hard
Would bringing them five pebbles actually do anything, I wonder
You can try
Although based on what they said I don't think they enjoy your company all that much 
(To be fair I'd also be mad if a rat rearranged my brain cells like that)
i'll become their tulpa
(And then on top of that demanded an audience from me)
((I think that's how you use that word? Idk))
what's a tulpa 
essentially a manifestation of someone's thoughts as a physical being
also, there's a weird weather event at chimney canopy and I haven't ran into any enemies yet, strange
maybe try to get a good vantage point
perhaps then you'll see what's causing this weird weather 
map's kind of failing me at the moment
I get back to blue alien from shoreline, right?
trying to remember which shelter is closest
smuggling pearls from brain alien paid off
They are close to the rightmost shelter in Shoreline.
literally just found it as you said lol, thank you
so I noticed the first time I came here before I did the bad thing and reloaded, what's with being able to see certain gold spirits now?
in rooms like these
ok there's a trail
they led me out of SHoreline to SHaded Citadel but there hasn't been a payoff or anything yet, maybe I missed one
nvm, more here too!
well they're all collecting in one spot now...but I don't know why
There must be something interesting around there
||that scared the hell out of me||
physics hiccup i guess
one side of the doorway is exits out to shaded citadel, the other side is a shelter and the path to memory scissors, I can't see anything in the vicinity that I've missed
Well, something there must lead to somewhere if they like that spot so much
Shark, do you remember the instructions given to you in the Five Pebbles region?
somewhat, but that was related to the depths, wasn't it? or do you mean the part about "subverting the cycle" (paraphrasing)
I meant what's described in the steam achievement "The Journey" which you recieve after talking to the thing in Five Pebbles
yeah I thought that was pointing to the depths, I didn't think where I am currently was considered "west, past Farm Arrays"
Wait youve been to FP
Yeah
Since here
couple hours ago, yeah
(Check fp coordination chat)
Ah
since then I went to chimney and talked to the guy up top
then back to shoreline now I can actually converse with blue alien
then on the way back followed the golden spirits to this point
So you know how echoes raise your max karma?
yeah
i know being at max karma will allow the guardians to let me pass in the depths but what I was doing here felt like an indirectly linked side quest, if that makes sense
Too much info?
mission failed, pack it up time to start over /lh
Do you want a hint as to their purpose, or shall we leave that a mystery for now?
Not sure honestly, relying on your judgement here
i do kind of want a hint now that I'm here, yeah
i don't wanna run through scissors again and come back unless I have to
They can help those who are lost and alone. You probably are not either of those things, but they have appeared to you just in case.
that was one inkling but i wasn't certain
i justalso wasn't sure if there was something specific in that spot that I needed to get
especially with the big circular, maybeakarmasymbol looking grate in the background lol
i really wish it showed on the map what exits lead to what areas
That there to the left leads to ||Subterranean||
Ahh, the map connection lines being glitched
How have they not fixed this yet
It's supposed to, at least for regular pipes.
(for gates, I suggest actually drawing up a world map if you're having large-scale navigation issues)
alright, wanted to check. I feel like if I go to depths now the game is gonna end so I kinda want to look for more echoes but I don't have any more hunches
fun fact I did all of subterranean without any light source btw
yikes that hurts
tbh so did I (almost)
I kept dying in filtration
Exploring Filtration lightless sounds """fun""" 
I've done it lightless before but, y'know, only after exploring it with a light and memorizing its layout.
...why did I take the upper route
That route took me quite a few playthroughs to see, good job 
liquid gold...
||do I go down past the swirling white tentacles or did I miss something||
I did it with a map open in another tab
||keep going down||
(To be fair that's really all you can do here)
Are you in the dark area
yes
absolutely
at least I'm not alone
alright i liked the ending
i would like to speak to the giant tapeworm's manager about that rollercoaster segment
also I'm slightly disappointed there is not endgame stats screen
so all I can tell you is 139 cycles
Honestly I think it is for the better imo
i would LOVE to see how many deaths I have but I know others would be very unhappy
Stat screens are "immersion-breaking" 
Welcome to the top 10% of Rain World players!
(according to Steam achievements)
You can now play as Luigi the Hunter 
oh I can post that I guess
Yeah, that's the advantage of this format. No moving channels 
(the MSC version of these channels haven't changed yet, though, IDK how that'll work)
The Explorer 
I think Nineteen Spades, Endless Reflections is the most impressive of those, it's pretty obscure 
(it's also the rarest according to Steam)
that's kind of surprising considering where it is
but I guess most people were like "ok I need to be out of here ASAP" and don't travel on foot
Honestly not a lot of people have much karma in CC.
And once you have enough karma there isn't any reason to stay there any longer, since you are only a few rooms away from a gate
well I mean after FP the exit they give you put you at the top of the wall and you're at full karma
so it's just a case of going down (pretty easy) and across, then noticing the weird weather
It's not that simple.
For one, the Wall is hard, and for two, there's another factor I would rather not tell you about 
i would say upwards wall is hard. downwards wall is 50% easier, I'd say
much less things you have to actuall engage with, you can just drop and run for the most part
do you recommend going into hunter next or toggling remix and more slugs?
Shark playthrough 1 - completed
I would say play the Hunter first
just because the Hunter is vanilla
You can talk about the Hunter in here by the way, I think. You don't need to make another post.
Though the Hunter is
kinda hard 
so my usual recommendation is to try it and see what it's like, but then if you decide it's too hard for you then give up on it and go do MSC instead.
I went straight into MSC, only even played hunter recently
I would say playing it earlier is good
is the green bug meant to be used for something since it's not edible?
actually now that I'm postgame I wanna ask this
what effects does cycle actually have?
WDYM?
does being in later cycles have any mechanical bearing on anything
saw hunter starts on 19 so it reminded me to ask
I don't think so.
I believe it influences difficulty a little bit, but I am not sure how.
yeah it might
At least that's what the "New Dybamic Difficulty" Remix option would lead me to believe.
There's like a very tiny difficulty scaling mechanic but it doesn't affect much.
But there technically is a difference yeah 
alright thanks
Dynamic difficulty is irrelevant for Monk or Hunter.
Oh, really?
Ye
Is it, like, always 0% for the Monk and always 100% for the Hunter? Or-
good to know
Always 0% for both
hm, interesting
is it worth keeping the green starter bug for any reason
You do start with it
Maybe you can take it somewhere
use the human power of Pattern Recognition
fair enough, I'll do the thing
Where are you rn?
at the start still, one shelter in
Not gonna lie watching this thread is very fun
I'm glad, "commentating" my gameplay isn't something I usually do but it's fun
does this game have a "bad" or "good" ending separate from what I just got?
Not really, unless you count dying as a bad ending
||Ascension is the only ending for Survivor||
To be fair you can respawn
So not much of an "ending" 
uninstalling is the bad ending
part of me wants to play into the "hunter" part more heavily but i'd have to keep track of it manually I think
||kill at least one of everything||
I mean, that would be pretty tough
I know not a lotta people have done it
Including the gravity mages?
They technically have health, but I would guess killing them requires either glitches or several weeks minimum of constant stabbing 
that's in spear throws
yuh
yeah I'm not that insane
anything that's reasonably killable within like, 1 hour in perfect conditions
That's everything but the gravity mages and two other creatures.
... and the critter in Five Pebbles.
You should be able to kill nearly everything
Some of them just might be pretty difficult
critter as in the main brain alien? or something else?
yeah the alien
No
guess I'll just record/note down kills as I do them
if i do something cool I'll upload the footage but this'll do for now
Sounds like a cool idea
but I recommend trying Hunter on its own first. It may not be as easy as it seems, and you can find where each creature can be found that way.
oh that's a funny little bug, found a pole that accidentally goes offscreen for a veeeeeery long distance
Yea that happens quite often
If geometry is near the edge of the screen it just goes forever
quirk of the engine I guess
slugcat fly
That symbol.. you killed a vulture???
nah that's just the weird stabby bug things
the ones that get angry if you eat their kids

once I get my movement a bit better it shouldn't be that bad to kill a vulture
if I can do it in arena as survivor I can do it as hunter
I’d imagine it’s quite difficult, I attempted it once in GW and my goodness when i tell you it was a challenge
i was throwing spears at it for a good ten minutes 😭
that’s sick that you’ve done it before technically
Certain parts take more or less damage, and hitting wings deals close to none of it.
Yet the wings are like 70% of their hitbox 
If you want the technical details:
||There's a weird thing where the game's geometry bounds are slightly smaller than the actual level bounds, and they make up the difference by assuming everything at the edge of the geometry bounds extends forever
||
||Sometimes this works to prevent you from getting softlocked if you somehow get to the other side of a wall you weren't intended to, sometimes it leads to infinite poles
||
interesting
not a lot of time today
blue lizards are fucked up
but I kind of like them a lot
...I think that was my worst death yet
or at least the rudest
is there a technique for judging how close you can crouch on an edge before rolling off?
trying to make a very tight jump (i think it's possible?)
i think I speared the wall when doing it the opposite way on survivor but it's setup to make that really hard here
nvm
The map shows the exact geometry, in case the visuals are fuzzy.
For that one jump, I recommend either using mushrooms which you can find a next to the shelter, or learning roll pounces and using throwboosts.
i need to practice spacing roll pounces and doing them on uneven floor
Yeah it's tough, but worth it imo.
Oh that one jump made me die like 20ish times before I figured out the difference between Hunter movement and Survivor/Monk
good progress tho
hunter seemed more nimble than survivor but maybe it's more nuanced than that and I'm not fully realising
He's slightly faster, so to do advanced movement you need to first figure out how different it is from Survivor
Hunter walks 25% faster iirc
I'd honestly suggest practicing rollpouncing in a safe environment prior to jumping over bottomless pits 
same shelter but gained a red spear
20%
Pole climbing speed is the one that's 25% faster 
do shrooms increase your jump distance?
i know time is slowed but that shouldn't affect how far I can pounce
Yeah
I personally use ||a pounce with a double throwboost|| for all of the SI jumps
but... my spears......
I can hit the rollpounce pretty consistently now at least for the one I was stuck on earlier
You can throw the spear and then pick it up at your destination
Assuming you're jumping from the top part of the bridge
scavs just yoinking things off you is so annoying lol
gotta get my karma up for the door out of here
wdym?
chimney echo is active and talking to me and I still have translator
nvm the upgrade kicked if after the dialog
still interesting I have translator though
NEW VULTURE


i think chimney canopy will be good fun and good practice
i almost instinctively said "spoiler that" because i forgot about the new forums for a sec 
lol
also I found a bug
if you pause at the frame that the game tries to put the game over screen on, it can let you live sometimes
wdym by let you live?
as in escape and move
Were you bitten by a lizard
yes
Normal behavior
really? it played the death gong and everything
Pay close attention to your eyes when your bitten
And to the sounds that play
i guess my eyes were still active, once i could see them, the noise just threw me off
and it only ever happens when I'm pausing trying to quickly go next, but if you're sure
Did it just fall?
correlation =/= causation
the lizard just fully letting go is very funny
byeah, they don't kill you on grab every time
Yeah grab != kill
If you need another hint
Pay attention to how quickly the game tells you youre dead once bitten
absolutely stacked hunter lmao
That is not a bug and it has nothing to do with frame-perfect pausing 
They got bad grip sometimes
truly is a skill issue
how did you end up doing this jump?
I did it by roll pouncing in some attempts and with a mushroom in other attempts
do spear vultures just call reinforcements when injured? is this preventable?
They dont
sometimes one flies away midfight and then like 3 fresh ones just drop on me, guess I'm unlucky
Yea it just be like that
Thanks, I just need to get my movement good enough to fight them and win consistently
I'm gonna be honest here even with 200 hours in this game I have never got a KV mask from killing a KV
I only ever got it in item rando
So the KV kill is really impressive 
is there a bugged vulture spawn on chimney canopy btw?
seen this quite a few times (top left)
Vultures really like that spot for some reason, a one-tile wide tunnel that extends infinitely upwards.
only one kill but I feel like I could have gotten more if they hadn't ran
,,,something strange is happening
there was a weird noise when I woke up from shelter
and I don't like THIS ONE BIT

oh. ok.
I didn't know this was a thing
did I not progress fast enough?
anyway here's all the shit I fought the cycle before whatever the fuck just happened
if there are any special conditions I have to avoid, let me know
yeah, hunter is the extra extra hard mode, its cycles count down instead of up, so you gotta have a route preplanned and not waste any cycles
i haven't beaten it though, it's still to hard for me 😭
does anything replenish cycles or is it just what you get at the start?
5p isn't mandatory for a run, is it?
god I need to fully evaluate if i know enough about this game to do this
true but I can get that the other way around I think
I'd have to look at the maps again
I'm like
tilted in a good way
how many cycles is it again? 18?
You have a counter visible at the game's start 
Also, the game doesn't make it fully obvious though it's logical that you have to do it, hibernate after meeting FP instead of meeting an Echo on the same cycle 
Saying this early to prevent later frustration, since meeting an Echo on the same cycle as FP is a common routing choice without the knowledge that one of benefits is reset without saving.
I'm already away from my pc and couldn't quite remember, in bed ruminating plotting
The score screen shows 19 successful hibernations before it kicked in.
Welcome to the Hunter 
Your trial run is complete. Good luck 
how hard did you laugh when I talked about killing one of everything
This part was funnier, though 
Later cycles have no mechanical bearing 
We said nothing about earlier ones 

Killing one of everything is fairly possible, and one of the server challenges actually has that as the requirement 
Though probably not on a first Hunter playthrough 
So, yes, you start on cycle 19, but ||the counter goes down this time|| 
Watching ||the cycle counter go unnoticed|| in clips like these was also a lot of fun 
This is why we said you shouldn't force yourself to finish the Hunter before the DLC if you think it's too hard for you 
the time pressure cranks the difficulty well above how it would be with a normal cycle timer
If you wanna try again then by all means do so, though, if you're enjoying it 
oh I definitely am
good luck
now you know a bit more about what you have to do lol
Now you can plan 
thanks discord
but I don't know if I want to do a monk run or another survivor to get more map knowledge
message sent to the void
damn...
it's not a bad idea to plot out a rough route in monk/surviv first
ofc you could also just wing it
And if you plan to play the DLC, you can use it for "practice" and come back afterwards 
my only hunter run was planned out till pebbles, then rapidly fell apart as i completely failed to traverse chimney and got dragged along limping through the rest of the game
ok I have 2 slightly spoilery questions
That's how they tend to go 
only actually failed Saint in shoreline tho
is the pearl you start with enough to make the scavs neutral
are the toll booths still up
My first successful Hunter run got sorta far just because I got spoiled on the cycle thing halfway through 
i already knew everything about hunter due to forgetting i hadn't actually finished it lol
so i was fully prepared to rush through the first half of the campaign
because having scavs just spawn outside your shelter is miserable most of the time
- ||The scavengers value it of course, but not particularly.||
- ||Why wouldn't they be
||
I don't know if I should even bother or just kill them on sight every time
Your rep starts on negative but every cycle it rises little by little to eventually be neutral
So if you just ignore them they’re neutral a bit less aggressive after a few cycles
Tho neutral isn’t “friendly” it is still neutral
So they’ll still be aggressive but it’ll take less trading with them to make them friendly
It is still possible
but I recommend trying to finish Hunter without any other goals first.
Just, before starting the second Hunter run, try to plan your route, and account for mistakes that will inevitably happen to anyone.
neutral meaning they will MURDER you if you do anything vaguely threatening or annoying in their general area
not fully true
will detail some technical details elsewhere
Fixed
i wish deer were consistent
what's the minimum karma to see echoes?
ok so I can get echo in sub but purely because the deer show up (or don't) whenever they feel like it, I don't know if it's realistic to try and get back
perfect, thanks
i love deleting my save because I keep fucking up step 1
for the start I kind of need to otherwise I waste like 2 cycles on nothing
i probably do but I don't wanna waste it this early because I missed my bus
('i'm riding the starting room deer to sub, sheltering there, taking the door and hitting the echo then taking the deer back to where i came)
and I restart because if I die and respawn normally the deer either doesn't spawn or takes half a cycle
Are you tryna get all echoes or?
I'd like to get as many as I can, i don't think I know where all echoes are yet and as I've learned I have little time to explore
I have a theory about where one might be in sly islands but don't know for certain
it's slightly finnicky
god I hate scavs so much
I messed up the execution reslly hard on my hunter run and I still had 4 cycles to spare by the time I made it to subterranean
i'm just apprehensive about dying with karma because that means losing cycles to no progress
You can always do a starve cycle if need be 
question
is FP''s secondary entrance closed until he opens it for you?
as in, can I get in from the wall
Yeah he just sends you out through tjere because he doesn't want you frolicking in [his] memory arrays

