#All Issues I found with the new update and mods

1 messages · Page 1 of 1 (latest)

blazing crow
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NOTES:
*I'll only be testing mods I have used before this update
*Mods tested by entering and leaving a survivor expedition, SOME MODS MAY REQUIRE MORE TESTING
*Custom Slugcat mods tested by entering and leaving their campaign and selecting them in a survivor expedition using "Change Player 1 in Expedition"
*Custom Region and Custom Arena mods have not been tested
*Cosmetic and "Joke" mods besides "Dress my Slugcat" have not been tested
*"Cheat" mods have not been tested
*Mods that are outdated during the making of this list have not been tested (this applies to mods that require oudated mods to work)
*FURTHER TESTING MAY BE APPLIED WHEN AN ISSUE IS FOUND IN GAMEPLAY

Update Issues:
1. applying and updating new mods randomly crashes the game at "building token cache: SL", mods seem to work when launching the game again this was an issue with Custom Regions Support, one of the mod devs let me know about the issue and that it's been resolved (I should also add that the issue caused by CRS may be the looping of the mods updating, not the broken cache itself)
2. custom slugcats may appear off color when using default/auto color in survivor campaign (may be a compatibiliy issue with another mod, it is generally recommended that custom colors are used over default/auto colors) this is potentially incorrect and may be an issue with SlugBase

TESTED MODS:
Beecat (removed by guardian)
Hunter Expansion (removed by guardian)
Dronemaster (removed by guardian)
Emeralds Tweaks and Features (gray screen fixed, might still have some bugs)
Dress my Slugcat (no issues)
EmgTx (no issues)
SlugBase (not updated slugcats do not work, slugcats may appear off color in certain default/auto colors)
Fisobs (no issues)
POM (no issues)
Regionkit (no issues)
The Seeker (no issues)
Change Player 1 in Expedition (no issues)
Custom Regions Support (no issues)
Diverse Shelters (no issues)
Electric Rubbish (no issues)
Health Bars (no issues)
Improved Input Config (no issues)

(1/2)

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The Impulse (SlugBase offcolor)
The Outsider (updated and working)
Pearlcat (game freezes before gameplay)
Revivify (no issues)
SBCameraScroll (randomly changes the aspect ratio when merging textures)
The Siren (not yet updated)
Struggle Mod (no issues)
Stick Together (updated and working)
The Traveler (not yet updated)
Unshackled Coop (updated and working)
The Vinki (no issues)
Wingcat Rising (no issues)

It is recommended that the following mods are disabled until further notice:
The Siren
The Traveler

The following mods can be enabled, but you may encounter some issues when using them:
Emerald's Tweaks and Features

(2/2)

blazing crow
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UPDATE 1: the issue I was having with the aspect ratio change for Unshackled Coop apears to be a (random?) issue with SBCameraScroll. Based on this and the merging textures slowdown, SBCameraScroll will not be enabled in further testing

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UPDATE 2: I retested Unshackled Coop, and it's in a state similarly broken to Pearlcat

blazing crow
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not necessarily an update but a quick side note: the first issue with the update is not based on mods installed, I currently don't know what the issue is

blazing crow
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UPDATE:
*The following mods have been updated and should be working now: The Outsider, Stick Together, Unshackled Coop
*Adjusted some notes to be in line with issues regarding SlugBase over the update itself

celest crypt
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Could you check Wingcat Rising again? when sheltering or dying the sleep/death screen is all broken. Sometimes it even happens with dlc slugcats. Although the issue might not be wingcat, it would probably be some mod that i have.

blazing crow
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I'll check it out

blazing crow
celest crypt
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ok so the issue was that my run was just from the previous version. i just started a new run and its working fine and it happening with the dlc slugcats seems to be fixed already sorry if i wasted your time

blazing crow
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you're good, at the very least, the issue is resolved

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UPDATE:
Emeralds Tweaks and Features has been updated, I've adjusted the list to reflect what I've found in game and from the workshop page

trail vortex
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curious about simplified moveset. havent had time to check it myself

blazing crow
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the game doesn't crash when it's enabled, and I'm not having the same issues as those in the workshop thread

trail vortex
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interesting, you're in the new version

queen mauve
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applying and updating new mods randomly crashes the game at "building token cache: SL", mods seem to work when launching the game again
this was secretly a CRS issue. just pushed an update that should fix this? please check for crs version 0.10.4.4

blazing crow
blazing crow
manic crystal
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Osha compliant shelters was causing issues for me, figured I might as well tell you

blazing crow
manic crystal
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update: upon looking at the other comments on the workshope page, it's causing freezes when you're in a shelter or a room adjacent to a shelter room, so it works fine in things like arena where shelters don't have rooms. props to stocksounds on steam for doing some diggin into it

trail vortex
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update: Beastmaster doesnt crash the game but it has issues with spawning items. Simplified moveset does indeed work.

ebon kettle
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I do not know which mod is causing the issue that I'm about to describe, but creatures do not die, not even with the kill button in the Mouse Drag menu when right-clicking a creature.

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Is there any way to fix this?

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I'll send the list of mods that I have enabled if necessary.

blazing crow
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Sorry, my support may be limited today. I'm at my aunt's for the day, and I don't have my laptop on me.

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You can send a list of enabled mods, and I'll look at them as soon as tomorrow

ebon kettle
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You don't need to be sorry, it's ok. Here's the list of mods:

ebon kettle
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Forget it, Rain World decided to disable almost all of the mods and it's probably fixed now (I haven't checked yet).

ebon kettle
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Nevermind, the issue is STILL there, Imma do more screenshots

blazing crow
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I will say that hunter expansion is almost completely broken for me, though I'm not sure if it would affect the way creatures die. I'll look into it further tomorrow

ebon kettle
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I have disabled hunter expansion to see if that was the mod causing the issue, but it wasn't.

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(Even if I don't like this bug, I must say that seeing a shell-less centipede walking around like if nothing happened is kinda funny)

blazing crow
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@ebon kettle I've crossed in red the mods I've enabled that do not any issues with killing creatures. I'll update this list periodically when I have the time

ebon kettle
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Ok

blazing crow
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@ebon kettle I FOUND IT

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The list of mods I've enabled since the previous list (crossing out for reference):
Blood
CatPunchPunch
Dev console
Expeditions Enhanced
Five Pebbles Pong
Individual Foodbars
Legible Devtools
Let me set my needles down
Pebbles Reads Pearls
PebblesMark
Rebind Everything
Slugpup Foodbar Restorer
Visible ID

blazing crow
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The mod that's causing the issue is Expeditions Enhanced

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another issue the mod may cause is the inability to eat certain types of food

ebon kettle
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YOOOOOOO LET'S GOOOOO

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Thanks for helping me!

blazing crow
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np saintunyoy

tiny oracle
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another issue ive found (idk if you already found this) is osha compliant shelters causing softlock freezes

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for me it happens consistently ouside the first shelter in SU

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not in the first shelter , outside it

manic crystal
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oh yeah no it does that

tiny oracle
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i rly wish i had found this earlier tho i spend 2.5 hours debugging modding yesterday and fixed two issues dkjfjd

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i have a lot of mods so it took a while

manic crystal
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I went through the same experience lmao

tiny oracle
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i forget what exactly caused it but one of my mods was making campaigns just not load

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rightt it was unshackled coop

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i guess i fixed 3 things then coz i also found out about CRS

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the third thing was expeditions enhanced making creatures invincible

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id try eating a bat and it just wouldnt finish so i throw it and it just starts flying around half eaten LOL

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okay as much trouble as this update caused for me THE GAME DOESNT LAG WHEN IT PLAYS A SONG ANYMORE!!!!

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i always get like a quarter second lag spike whenever a song starts and that doesnt happen anymore !!!rivofjoy

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this makes me like irrationally happy

trail vortex
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A list of mods I have found out still work!!!

  • Sticky HUD
  • Keep That Away From Me
  • Beastmaster (sometimes, later in playthroughs I find it sometimes just stops working)
blazing crow
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SlugBase finally got updated, but the slugcats whose abilities don't work are still broken. It may be a result of them not being updated to work with the new version

prime falcon
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is expeditions enchanced working now or no?

blazing crow
celest crypt
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is anyone else getting the error where it says index was outside the bounds of the array or something like that when loading mods?

celest crypt
vernal field
vernal field
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Update: Apparently the mod "Industrial District Fix" is what was causing it so if you have that try disabling it

celest crypt
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It worked!

vernal field
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Noice! Glad I could help :3

blazing crow
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UPDATE: Pearlcat has been updated and should work with the latest version

blazing crow
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Is anyone still having problems with expeditions enhanced? Just thought I'd check in considering it was one of the more broken mods bc of the update

forest talon
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didn't encounter any issue with Expeditions Enhanced

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Passage Tracker loops enemies that have been killed if transitioning pipes/screens too quickly. this is an old bug. mod author seems to have departed the server

forest talon
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Vibe World is incompatible with Warp Menu and Warp Mod and will crash the game on death, or region switching/loading after an undefined amount of cycles

exceptionLog for those two:

blazing crow
queen mauve
# forest talon

I'm not seeing anything in here that'd be a vibe world issue

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is it a hard crash? does the game close? might be running out of memory then

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but the exception is definitely the fault of passage tracker

queen mauve
# forest talon

this exception is usually related to broken room connections in the world

forest talon
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there was actually another log with vibe world first. forgot to save it before purging. to answer u though, yes

queen mauve
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ah ok, vibe world probably just needs to discard the audio tracks once they're done playing

grave tapir
forest talon
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aerial arrays breaks deer in farm arrays after single cycle

queen mauve
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for some reason modded regions connecting to any region seem to break offscreen spawns after a single cycle?

forest talon
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just specifically aerial arrays, and deer. haven't found scavenger culprit yet