NOTES:
*I'll only be testing mods I have used before this update
*Mods tested by entering and leaving a survivor expedition, SOME MODS MAY REQUIRE MORE TESTING
*Custom Slugcat mods tested by entering and leaving their campaign and selecting them in a survivor expedition using "Change Player 1 in Expedition"
*Custom Region and Custom Arena mods have not been tested
*Cosmetic and "Joke" mods besides "Dress my Slugcat" have not been tested
*"Cheat" mods have not been tested
*Mods that are outdated during the making of this list have not been tested (this applies to mods that require oudated mods to work)
*FURTHER TESTING MAY BE APPLIED WHEN AN ISSUE IS FOUND IN GAMEPLAY
Update Issues:
1. applying and updating new mods randomly crashes the game at "building token cache: SL", mods seem to work when launching the game again this was an issue with Custom Regions Support, one of the mod devs let me know about the issue and that it's been resolved (I should also add that the issue caused by CRS may be the looping of the mods updating, not the broken cache itself)
2. custom slugcats may appear off color when using default/auto color in survivor campaign (may be a compatibiliy issue with another mod, it is generally recommended that custom colors are used over default/auto colors) this is potentially incorrect and may be an issue with SlugBase
TESTED MODS:
Beecat (removed by guardian)
Hunter Expansion (removed by guardian)
Dronemaster (removed by guardian)
Emeralds Tweaks and Features (gray screen fixed, might still have some bugs)
Dress my Slugcat (no issues)
EmgTx (no issues)
SlugBase (not updated slugcats do not work, slugcats may appear off color in certain default/auto colors)
Fisobs (no issues)
POM (no issues)
Regionkit (no issues)
The Seeker (no issues)
Change Player 1 in Expedition (no issues)
Custom Regions Support (no issues)
Diverse Shelters (no issues)
Electric Rubbish (no issues)
Health Bars (no issues)
Improved Input Config (no issues)
(1/2)

