#Console Downpour Issues/Bugs (SWITCH AUDIO BUGS)

1 messages · Page 7 of 1

hearty merlin
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i do have wine crossover but from my experience running other unity and godot games it has trouble showing textures and stuff

radiant coral
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pc is probably the best thing you can play it on especially if you dont want your save wiped cuz the game crashed on the death/sleep screen or for no reason at all

hearty merlin
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whoa shit the game can just wipe your save file sometimes? i've been getting lucky then i guess

radiant coral
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its mainly playstation supposedly but i wouldn't doubt it happened with xbox and switch with how buggy its been, hell you couldnt earn anything in expedition till 1.9.11 but that update brought data corruption, the last patch supposedly added a "save file back up restore system" that will help with future save wipes/data corruption but they never really told us how it works or how to access it just said its there essentially lying to us cuz recently 2 people lost there saves for no reason and they haven't updated it since so i doubt it will ever get updated again

vast flicker
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The data corruption has been quite firmly a playstation only issue, at least the known type of corruption is, Hopefully there won't be a new version for other consoles suddenly appearing.
Xbox and switch should be safe from that one, but they are still very far from bug-free

tiny imp
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My only guess is that it regens health so fast that the fragile code breaks

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You think riv otter looks in here lol

radiant coral
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they have before

tiny imp
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Only when pinged

radiant coral
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there was one time they werent pinged (turned the ping off for this reply)

tiny imp
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Tbf that was when the patch dropped

radiant coral
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maybe by some miracle they will do the same thing monday lolmonksilly

tiny imp
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Perchance

near hearth
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I RECOVERED MY DATA

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:D!!!

faint zephyr
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That's epic!

radiant coral
stable garnet
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So, i know this chat had alota messages on if. Did you guys find any answers to issues on console with downpour?

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I made my own little post about my issues with it lagging, crashing, & the main menu freeze. But i assume that’s been talked about on here.

tiny imp
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The answer is to wait

stable garnet
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Okay. That’s reasonable. That’s the 1st real response or answer i’ve gotten.

radiant coral
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wait for what feels like an eternity

stable garnet
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Welp, that’s satisfying enough of an answer. I’ma go play the base game instead for a while. Achievement hunt it. That’s when i’ll probably add Downpour back unless i hear some form of update before than.

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Anywho. I’m gone. Bye.

faint zephyr
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good one

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I've been doing that

white phoenix
short parrot
lapis pewter
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Challenge 70 is IMPOSSIBLE because of lag...

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I guess i'll have to wait a bit longerarticry

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I hope some of it will get fixed.
Sometime.
In the future.

honest ether
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Hang on I have a hacked Switch that's something I can diagnose some specifics on.

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I'm not having any specific lag issue with it. I made it to the funny orb circles round.

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Even with my 60fps patch on stock clocks.

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In handheld mode it does drop below 30 due to GPU spike on some attacks.

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The game uses the lowest GPU preset on Switch in handheld. 307mhz, it can use 384mhz or 460mhz if they configured it so, of course this would mean lower battery life and hotter temperatures, but only whenever the game would've lagged normally. Generally docked with its 768mhz mode doesn't really have any GPU related lag issues, only CPU.

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460 might be a bit much for a 2D game lol. I think if they made it 384 in an update it'd help with some laggy instances.

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The game overrelies on a single CPU core in some instances, and starts lagging pretty hard because of it.

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But that sounds a lot harder to resolve.

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The nature of Unity and the type of game this is, I guess.

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Personally if I were Akupara I'd configure the game to run at 30fps with the medium GPU preset in handheld, and 60fps in docked mode.

lapis pewter
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Has there even been any news about a rain world patch on console?
Idk, but it feels like we've just been left behind...

honest ether
lapis pewter
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Alright, thanks for the help!

solemn sluice
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How do I prevent Looks to the moon (region) and subterranean from crashing on the switch?

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Also those coils that shock you in fp and lttm have a darker effect, same applies to the flashbang

radiant coral
tiny imp
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Unless handheld has less than like 4 RAM

solemn sluice
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Noooo

radiant coral
honest ether
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Half the system memory isn't being used when the game is open.

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And half of that used memory is reserved for the OS.

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The lag issues in Rain World are certain areas max the GPU, and other areas max Core 1 on the CPU.

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GPU areas lag a lot more frequently in handheld mode, due to the fact Rain World doesn't scale graphics modes, meaning handheld and docked are rendering the same frames, but one with vastly more resources than the other.

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Frankly I would have no clue why some areas use, like, 30% GPU usage, and others max at 99% whilst only able to maintain 20fps.

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It seems to be a trend with Downpour areas. Maybe more complex background layering.

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Generally the CPU usage is more important for complex areas where the framerate can drop real hard. I overclock it using homebrew tools. But that's not an option for retail developers.

solemn sluice
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I notice frame drops in only 3 regions. subterranean, looks to the moon, and outer expanse

radiant coral
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tbf i'm pretty sure subterranean lagged out before dp in certain rooms

honest ether
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Wasn't that because of the Leviathan

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Funny little thing

lapis pewter
tiny imp
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They didn't but it's been the same for a couple patches

lapis pewter
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First, white light seemed to have a weird black square around it.
They have since fixed it.
Now the white light itself is black.

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Hopefully it'll be fixed in the next patch!

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If there even will be a "next patch".

honest ether
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I'd hope they fix most issues currently faced and test all previous issues to make sure they stayed fixed. But if there's a next patch I'm entirely prepared for it to only change like 4 things. Lol.

tiny imp
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Perhaps they'll fix the safari vulture crash

vast flicker
# tiny imp Perhaps they'll fix the safari vulture crash

Apparently the safari vulture crash has been around since safari was first introduced. Submitted a bug report about it once and got that answer.
I kinda understand why that crash happens though, the game just has no idea what to do when the player flies out of bounds and it breaks.
It's honestly kinda nice to have a crash that's predictable and has a clear cause that's avoidable for once! That bug doesn't bother me very much just for that reason

vast flicker
# solemn sluice I notice frame drops in only 3 regions. subterranean, looks to the moon, and out...

I've noticed it definitely affects a few specific rooms the most out of those regions. For sub and OE it seems to be mostly the rooms that have at least 3 different connections so that might be a big reason why! Along with having a ton of creatures to keep track of too. Also wormgrass.
In LTTM it's pretty much just the rooms with a lot of visual effects going on, the ones next to/around moon's chamber. I've also had a few completely random crashes in that region though so that's a slightly bigger problem than lag...

solemn sluice
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Lol, my just switch is just "not looks to the moon!!"

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As for sub the game crashes when I get into a shelter

lapis pewter
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The problem with SB is that it lags ABSOLUTELY EVERYWHERE.
In OE and Lttm, some areas are still fine (With LttM performing the best out of the 3 i think, and OE's subregions also being relatively ok).

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I also hope the electric particle spawning gets fixed.

vast flicker
lapis pewter
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Can you get to ||Bitter Aerie|| as slugcats other than rivulet or saint?

tiny imp
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No

lapis pewter
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But then how do you get to the guaranteed ||albino vulture||?

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Expedition mode?

tiny imp
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Cheating

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Aka using mods

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Warp mod to be specific

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Or taking advantage of that one oversight from last year that let you passage anywhere even if it wasn't in your timeline

lapis pewter
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Damn, seems like i'm not seeing one anytime soon!

honest ether
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Uh

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I think

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In Subterranean

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The room with the Albino jetfish

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More to the left side of the map

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I think an albino vulture comes down from the ceiling hole

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I've also seen an albino in Chimney Canopy, but that was pure chance.

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@lapis pewter

lapis pewter
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Oh!
Maybe there is a way to find one!
It's weird the wiki said nothing about it though.

meager elk
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Is the color slider still bugged for console or am I just unlucky

tiny imp
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Still bugged lol

meager elk
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They'll never fix it

vast flicker
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It's kinda nice they are so rare! Makes it much more special when you finally see one

lapis pewter
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Wait, color sliders are still bugged?
But every time i tried it worked???

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Weird

tiny imp
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It would give an incorrect color on the preview

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Also works weird on Saint's tongue

near atlas
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is there any news on the patch

tiny imp
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Nope

fierce hearth
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Does anyone know if there's any way to fix the freezing on riv in 5p / ||the rot|| ?

radiant coral
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dont go near a ||mother long legs||

fierce hearth
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Other than just waiting it out I mean

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Ahh alright

stark rock
# tiny imp Also works weird on Saint's tongue

For me (switch version, current patch for switch) Saint’s tongue color works fine in expedition mode with the co-op color changes. Can’t remember if it’s different in single player though

faint zephyr
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you're funny

honest ether
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The patch doesn't exist

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Womp womp

radiant coral
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the next console patch truly is rain world's silksong

hearty wagon
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TRUE monkdesperation

lapis pewter
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BRO PC JUST GOT A NEW PATCH-
But us console players, well, we'll just have to wait another month at least.

sleek trench
near atlas
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Lmao

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It's so over

meager elk
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One fps per pebble

vast flicker
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Judging by the sudden influx of bug reports about the game not loading, seems like the patch isn't working so well right now!
So a console patch is going to take even longer I'd assume.
I think the game is just cursed at this point

oak fractal
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It's not cursed, it's just bad management

vast flicker
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Well, the game is also kind of 2 games with different devs smushed together, with many potential unofficial mods messing it up on PC too. It's not surprising there's a bunch of problems, but damn it takes them a really long time to fix anything.
Maybe the devs are avoiding it partially because they have no clue what's going to happen every patch, they might be worried about breaking it further every time they try and fix something!

oak fractal
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There isn't magically an issue with it now that it's out

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This has been a thing all the way from the launch of DP, where saves also wouldn't work and progress was lost until they could convert saves into being compatible

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Which they could have done prior to the actual launch, because this wasn't a niche issue

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Everyone at launch had their saves not work until the hotfix

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Meaning they would have easily known this would happen, just by simply trialling it with playtesters or by themselves

vast flicker
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Looking at some of the bug reports, it seems like it could potentially be an unofficial mod that's causing some of the incompatibility issues with the new patch. That, at least, is not something they can predict very easily.
But yup this is just a mess all around with how they manage these things

sand dock
vast flicker
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'Game won't load' is a harder problem to diagnose than 'game won't load but only in this modded region or campaign'

sand dock
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yeah I just wanted to provide more information for those looking here who have mods installed

lavish compass
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I almost lost my saves trying to downgrade

short parrot
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Cool, PC got a patch, see you in 3+ months when it launches for console, possibly longer for switch

radiant coral
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nah, 5 months for xbox and playstation and 3 more months later on switch

short parrot
faint zephyr
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+1 month for testing

languid anchor
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  • 1 year for bugs to get fixed slagony
iron wedge
# oak fractal Everyone at launch had their saves not work until the hotfix

Not everyone. Mine worked just fine. The problem was only when starting 1.9.14 with leftover 1.9.07b files, which means it was only a problem present for the 1 time the game updates, and if any mods (including the dlc) were enabled at the time of the update. But for developing they gradually went from one version to another without the sudden switch that broke everything

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idk, testing's hard. RW's a big game with too many niche cases to test.

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the change that broke 1.9.14 was also a bugfix made like 2 weeks before the update, so it had a lot less time to get caught

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imo the best way would be to release a beta branch like a week before the update to 'crowdsource' update testing, ig

tiny imp
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No way it's bro in Console Downpour Issues/Bugs (SWITCH AUDIO BUGS)

iron wedge
tiny imp
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You have my condolences John RegionKit

iron wedge
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tbh the monk bug is especially funny since I've known about it for a year, it just wasn't quite this bad a year ago

oak fractal
iron wedge
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oh, do you mean for consoles?

oak fractal
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No, literally when the dlc first came out

iron wedge
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oh, well mine still worked fine. I know andrew did that big save fixing thing, though that's not a bug I'm familiar with

oak fractal
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It happened with everyone who got it at launch, wasn't a niche issue

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So you would have got it after the hotfix

iron wedge
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considering pre-release players didn't have save issues I'm dubious of the claim that the release broke everybody's save
but I don't wanna argue about something I don't know much about; my point is still that often these issues arise outside of easily testable environments and so an increased dilligence in private testing would mostly be a waste of resources for a team as small as akupara

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they could definitely handle the updates better of course, nobody involved is really used to working on projects of quite this scale it seems

honest ether
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I mean, console had very obvious widescale in your face bugs that affected everybody on Downpour launch.

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The literal music didn't work

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I could understand more missing the save data issues, but a lot of those bugs were really obvious only seconds loading into the game.

iron wedge
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ye uh, idk how console was so scuffed. probably rushed deadlines.

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though also it seems there are akupara people working on the game now who aren't aware of what playing rw should look like?

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hard to tell what stuff is andrew and what stuff is some akupara intern

honest ether
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Akupara intern blind playthrough whilst attempting to bugfix audio corruption.

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Sounds like a headache trying to fix a game after the fact that you had no part in making.

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"Why the fuck is it crashing when I edit this file?"

oak fractal
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They would have been given builds, rather than updating their own game

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It's a fact that this happened to everyone at launch, riv otter told people here and on steam forums how to properly convert their saves, before pushing out the hotfix

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It was due to saves in RW now being stored elsewhere

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Oh my bad, it wasn't DP

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It was just the release of remix as a whole

iron wedge
iron wedge
iron wedge
meager elk
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Is there any way to deal with the insane framedrops in half of the areas on PS5?

honest ether
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On PS5? Gee.

vast flicker
# meager elk Is there any way to deal with the insane framedrops in half of the areas on PS5?

The lag tends to be worst in big rooms with lots of spawns, so if you take other routes you can sometimes avoid it. Don't go to upper sub especially, it's avoidable if you can deal with going all the way through filtration instead. Basically, if the lag is awful, see if a different path is better. You might even find a room you've never seen before anyway so it's worth a try.
Not really a solution just some advice, but oh well. There's a whole lot of problems on console where the solution is 'just deal with it' for now. (Definitely a lil weird that even a ps5 struggles with this game tho!)

honest ether
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Weird especially since I can run this game at 60fps on my Switch semi-consistently with a moderate CPU overclock. The PS5 should be able to bruteforce this thing.

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On Switch the slowdown is caused usually because the game is bound mostly to one core in main usage. So the game might just be struggling on 1 core on the 8 core PS5 CPU.

iron wedge
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the game barely uses multithreading so multiple cores won't actually improve performance

honest ether
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It's funny how some games can perform best if you use obscure or even old low core count CPUs

meager elk
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I've been thinking about buying it for the steam deck in hopes of visiting pebbles with more than 12fps

tiny imp
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If you can get it on steam then do it

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Way better + mods

white phoenix
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i didnt feel any problem with the xbox version tbh

meager elk
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But I hope it will run better on the deck than on the ps5

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The biggest selling point is the working color slider though

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Waiting since release that it works

radiant coral
tiny imp
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It displays an incorrect preview

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And Saint's tongue doesn't display properly in general

radiant coral
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i cant wait to buy rw again on steam so i dont have to deal with the bs that the consoles do and also mods

meager elk
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I even have a video of it

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Maybe it's just the PS5 version and the ps4 Version runs normally but I doubt it

edgy raven
rough plinth
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but rain world has an absurd amount of stuff it needs to load

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constant AI acting on tje spot

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room and light effects

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all thus is in real time irs quite impressive

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so I think the switch can only go to 30 frames and tje ps5 can't brute force simply because these versions are already trying to load so much

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rajn workd is a monster of a game

honest ether
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It's a monster of a not particularly optimised Unity game.

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It's not actually that resource intensive, it just doesn't always make good use of those resources.

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It's just something you kind of have to accept due to the nature of it though.

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In my opinion there's no reason why the PS5 / Xbox Series consoles can't run this game at least semi smoothly at like 120fps.

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It just sounds like Akupara stretched themselves thin by porting to these platforms whilst also porting Downpour. It released on regular Xbox One at the same time too.

honest ether
vast flicker
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Seems this thread is getting a bit buried by issues with the new update!
I've seen a few mentions of MLL freeze on PC now, the update mightve broke PC to be more like consoles now : )
That seems pretty funny to me honestly. Maybe they can find the solution for that bug quicker now at least!

tiny imp
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It infact didn't break PC more than console

vast flicker
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Yeah I know, I did say 'more like' instead of 'more than' heh. Consoles are still gonna be waiting a while, but hey, apparently someone figured out the MLL freeze is caused by the tentacles trying to move to a location that doesn't exist within the boundaries of the game. Maybe that one can actually be fixed now!

honest ether
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Tentacle math

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Next position Y -1,803,450,698.2136

iron wedge
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the update actually breaks all raytracing of more than 100 tiles

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and mll freeze was the tentacles being long enough to overlap with more than 100 tiles, rather than trying to move to a nonexistent location

vast flicker
# iron wedge and mll freeze was the tentacles being long enough to overlap with more than 100...

I see!
I mainly mentioned it because this issue was already happening on consoles before the new patch gave it to PC players too.
It seems the issue was a whole lot easier to figure out on computers once you can just look at the logs to figure out exactly when the code freaks out.
Since it's been figured out now, hopefully it can be fixed on consoles too, Whenever the next patch happens in like a year or something

white phoenix
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the console version was more up to date than the pc version, you were lucky rivflabbergasted

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||irony monksmug||

lapis pewter
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Bruh, who invited this guy in-

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PC doesn't always need to be the "first and best".
It's actually nice to get something like that on console first, because PC is in general just prioritized way more often.
And we all knew that that console "perk" of getting an update first was not going to last long.

tiny imp
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It's quite hard to give updates to consoles as an indie game because of whatever rules the big three have for updates

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Happened with Risk of Rain 2

lapis pewter
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Yeah exactly.
But the reason I said any of that was because my guy up there seemed jealous that we got some priority for the first time a while ago and claimed RW on PC is better. I'm alright of course with people having other preferences how to play games, but don't start bragging with it like putting a smug in there.

white phoenix
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it's not my intention, it was a joke that you had more bugs before us, now it's us who have them rivflabbergasted

tiny imp
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The true bug is the incompatibility with fisobs that still barely works

lapis pewter
# white phoenix it's not my intention, it was a joke that you had more bugs before us, now it's ...

Ok, I get that, and sorry for reacting so hard, but PLS pls pls do not use an emote that you use for bragging in such a sentence.
I remember from the day of the release of downpour, I was happy for the PC people that they could play downpour, and they were still repeatedly saying "sucks to be you"-like messages because I played on console. That had lowered my overall tolerance towards people who brag about why PC is way better (remember, I say brag, not personal opinion).

short parrot
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Pain world

honest ether
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I think Sony and Xbox have fairly short certification. Compared to Nintendo who takes a couple weeks.

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I assume as long as the game boots after the update they certify it.

short parrot
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It also wasn't until microsoft bought it that they really started adding larger updates and content. (and tbh most of it is meh and feels low quality) Most updates prior to that only added a few things each time.

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The game was pretty fine on switch (for me) until the update + downpour. A lot to comb through

honest ether
radiant coral
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i'm hoping they announce an update for both pc and consoles tomorrow during the anniversary stream

short parrot
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Maybe, but unlikely imo, my guess would be in another few months or so (unfortunately).

vast flicker
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The devs are probably trying to get the PC patch stable-ish first... which I guess makes most sense. It seems like the patch breaks with most unofficial mods, so we might be waiting until most of those are updated, or until enough people know about this issue to consistently tell others how to fix it. The majority of the recent bug reports are about the game not working at all cause of the mod incompatibilities.
I guess at least console players can load the game without crashing? That's not exactly a very high standard to meet but it's something I suppose!

radiant coral
languid anchor
iron wedge
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there's no modding api so mods kinda just plaster their stuff on the existing code. so when that code changes, the mods break and have to be updated

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most big ones are updated at this point, but there are a few commonly used qol mods that aren't updated yet

vast flicker
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Yeah. Until they are all updated there will probably still be many bug reports about this, since people can't immediately tell that the problems are caused by mods, and not the game by itself. I'd guess the devs might wait for this to sort itself out first before releasing a console patch. Maybe. If the console patch also came with a bunch of new problems that'd be a whole lot of chaos for them to deal with all at once

languid anchor
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yoooooo new dlc announced
bets on how long itll take to come to console? lmao

faint zephyr
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They are working on a new dlc… before fixing downpour?

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They forgot about us 🥺

tiny imp
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They can do two things at once

vast flicker
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I'm a lil sad/worried about this. A new campaign is incredible and everything, but it won't come to console for ages, and in the meantime the game we already have is still broken : (

white phoenix
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pretty sure patch is on the waymonksmug

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hope for all of you guys 🫰

radiant coral
radiant coral
vast flicker
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Maybe the devs will surprise us and it'll all happen pretty quickly. I don't have high hopes tho! My guess is at least half a year before consoles get it

wet turret
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i cant wait for watcher to be completely stable and functional on switch

radiant coral
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who knows maybe we will be blessed and it comes out on the same day as the steam release and it fixes everything, doubt it my main hope is that data corruption will be completely fixed so i can play on the ps4/5 versions again and update it from 1.9.10 on switch (yes i know it is mainly ps that has data corruption i'm just not taking any chances)

tiny imp
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I saw Aether Ridge buddy you're switch will explode

white phoenix
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nintendo will download more ram

radiant coral
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i just looked at aether ridge cuz i had no idea what it was but i think it will run decently on switch, i don't think it will turn it into a makeshift bomb like fnaf security breach would cuz i dont really have any lag problems on switch execpt for like one room in 5p so i think it will be fine hopefullymonksilly

short parrot
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I'll get the new dlc, but I'm a bit dissappointed they didn't wait until they fixed the bugs from the last on tbh

radiant coral
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they probably get fixed when the dlc releases, good example: before dp consoles had a glitch where at some point it will stop saving so if you finished hunter or something and quit out it will be back at the last cycle it saved at, i'm sure it will get fixed

lapis pewter
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Wait, is the new DLC another mash up of mods?
Some regions look familiar.

faint zephyr
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There definitely are some mods, but there could be more

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I'm going to make a post that's a bug checklist for console

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Not very familiar with all the bugs that still happen, so some people are going to have to help with that

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Here it is if you want to help

iron wedge
faint zephyr
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Actually, now that I think about it, the team working in the watcher is probably different from the porting team

honest ether
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Akupara did the ports

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Watcher is Videocult, More Slugcats team, and some other mod developers signed on, I believe.

languid anchor
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hopefully watcher dlc wont come with data wipes

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i was lucky my main file wasnt the one that was wiped

tawny geyser
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i just made a new hunter save

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and i eeped in the first shelter in SI

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everytime is try to enter the adjacent pipe

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my software crashes

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and i lose karm 😦

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i dont know why its not 30 seconds

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is this normal?

languid anchor
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the crashing isnt
the losing karma is, unfortunately

heady spear
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I don’t know if this is an issue but I cannot get chieftain anymore or I’m uncertain of why

I don’t know how much or what do you need to do for they to finally trust you but I’ve done many things including saving them yet not even a single bit of the bar fills up (this happens on any campaign)

faint zephyr
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Common issues is back

heady spear
faint zephyr
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What?

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Oh

heady spear
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Ohhh

ebon phoenix
heady spear
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Cycle 0!?

ebon phoenix
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Basically the cycle you spawned in

heady spear
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Yes I know but, knowing the conditions of every spawn on all the campaigns sounds kinda hard

ebon phoenix
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That bug applies to scugs like rivulet, spearmaster, hunter

heady spear
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Yeaaah fun fact- its applying in saint too

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But since he is on positive already it’s not that bad

ebon phoenix
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It technically applied to everyone, but the ones I listed just start with negative rep making them almost guaranteed to bug out

heady spear
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Well thank you for telling me how to fix it! I’ll try my best to unbug it

ebon phoenix
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It’s somewhat possible to avoid as hunter and prob spearmaster

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Rivulet is literally impossible

heady spear
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Yeah, I was trying my best giving all the pearls from the zone and yet I still got nothing in exchange

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I was thinking I just needed to re-download the game again

ebon phoenix
#

I actually managed to raise my rep to positive as hunter during starting cycle couple times, preventing the bug from happening bug that’s pretty hard and inconsistent

heady spear
#

How did you do it

ebon phoenix
#

Just took like 2-3 pearls to the closest scav toll, gave them all and hibernated

heady spear
#

Isn’t the closest on outskirts?

ebon phoenix
#

No, farm arrays has rather close one

heady spear
#

Where?

ebon phoenix
#

Just look at the map on the wiki

simple lagoon
#

Ay just wondering anyone else getting constant crashes when playing rain world arena with friends or couch co-op?

#

I’m an Xbox player by the way 🙂

ebon phoenix
#

Jolly coop causes a lot of crashes and overall issues, using it on console is really not recommended

faint zephyr
#

GUYS THERE'S A CONSOLE PATCH

#

APRIL FOOLS!!!

lapis pewter
#

At least they know now what caused the MLL crashes slugwhy

radiant coral
#

and all it took was for it to go to pcrivowo

white phoenix
#

i didn't get the update on steam dunno why

white phoenix
near atlas
#

Another one

#

We are the fools this April

radiant coral
#

at this point i dont think we will get it til the watcher comes cuz it takes a bug to come to pc even tho its been know on consoles longer and they havent said anything about a patch for consoles especially the dumpster fire of playstation that still has data corruption, i'm surprised they made a deluxe edition bundle on switch recently probably cuz its the least buggy of them

wet turret
#

i got so excited for a moment you have no idea

faint zephyr
#

anyone else find safari controls hard to use?

radiant coral
#

since day 1monksilly

languid anchor
#

i sorta just chalked it up to the creatures not being created to be played as by people

faint zephyr
#

im mainly talking about the overseer controls

#

but the creature controls aren't amazing either

vast flicker
#

That's just how safari is : )
Playing it does actually kinda help with understanding creatures movement more tho!
I've always wondered why centipedes sometimes struggle with pipes/dens, and why scavs move kinda stupidly occasionally, then I played safari... I swear I was trying to get through a pipe as a centipede for 10 mins straight once!
Also fun fact, if you ever feel like crashing your game on command, just fly out of bounds as a vulture : D
I 100% doubt safari will ever work very well. Its something to be played in short bursts for some quick fun, after a while it just gets frustrating

radiant coral
vast flicker
#

Well yeah : ) I do feel like safari gets old a lot quicker than the campaigns tho.
I usually only play it to try a pointless challenge I thought of.
Did you know it's pretty much impossible to get any creature to visit pebbs in SC? Cause I tried doing that for a bunch of hours... there's one pipe that leads to almost half the region that creatures can't go through cause there's a small pool of water there : (

radiant coral
#

the only thing i do with safari now is to see what other scugs i need to vist a region as

radiant coral
vast flicker
radiant coral
#

Cyan lizards i went in from the other entrance that you're supposed to leave from

#

you have to make your way to room CL_C05, try to avoid any conflict, once you get to that room spam the launch ability and hold up, you should at least be touching the ceiling near the pipe, also just cuz it cant go in water doest mean you cant go into a room where the pipe is in water you came out of and just swim your way up

vast flicker
#

Huh ok! I was looking at the map and stuff while trying and it looked like all the cyans spawned in the wrong place for it to be possible.
Maybe it has to be one specific cyan spawn and that's why! I kinda did just immediately move on to another creature if I got my current one killed, guess that strategy doesn't work heh

radiant coral
#

i used one that spawned in CL_E02 or very close by so i dont think it matters which cyan you get

vast flicker
#

Maybe I'll give it another try sometime!

radiant coral
#

minus avoiding other creatures and figuring out how to get up room CL_C05 it was not that bad

radiant coral
short parrot
#

It's over

languid anchor
radiant coral
#

riv otter just responded to a bug report for ps5 there might be hoperivgoof

short parrot
#

yeah a sliver of hope for a switch player like myself, but it's something

faint zephyr
#

there's no hope. it's over.

frosty oar
faint zephyr
#

MLL nearby I think

frosty oar
#

Thats what happens when a MLL is nearby??

faint zephyr
#

yes

frosty oar
#

How am I supposed to get to waterfront

faint zephyr
#

try and go around it I guess

frosty oar
#

Yeah

faint zephyr
#

there's another GW path I think

frosty oar
#

Ojay

iron wedge
#

debugging on switch is really difficult because there are no exceptionlogs or consolelogs, so I imagine most console bugs will get fixed now that they also exist in the PC version

tiny imp
#

Yeah like the audio bugs

#

Gave me PTSD when I played Saint and the blizzard sound effect in the sleep screen kept cutting pff

formal plinth
#

I'm not sure if this is a known bug already, but I think I just discovered a bug that crashes the game.

When you play as a baby noodlefly in Safari mode and you detach yourself from the mother noodlefly, the game crashes every time you do that.

I'm not sure if is only me, but I just wanted to inform you guys about it just in case.

faint zephyr
#

odd. If you're getting it consistently, then it's probably not just you

#

I don't think that's been reported before, so go ahead and do it

vast flicker
formal plinth
tiny imp
#

The new PC update adds the ability to access your backups so you playstation guys are definitely going to have better access over your backups probably

oak grove
#

Do you think if we beg hard enough we can get the adjacent room simulation quality setting (or whatever it's called) on console. Some days the game just dies from certain creatures hanging out in the next room over.

tiny imp
#

Whar

faint zephyr
#

what

iron wedge
#

ye if you set the quality to low it'll only realize one room at a time

oak grove
#

That or I super dumb

iron wedge
#

do you play with the 'rain world remix' mod enabled?

oak grove
#

Yeah it's enabled by default

iron wedge
#

uh, it shouldn't be I don't think

#

not talking about the remix menu itself, but rather the remix mod that's called 'rain world remix'... ugh it's so confusing talking about this

#

but it seems the low quality option should only appear if it's enabled

#

course, they could've just not included it in the console build, but idk

oak grove
#

Yeah there's like the config in the remix menu, can toggle between classic, remixed and relaxed I think. And there's an option to configure individual settings. That or I'm thinking of MSC.

#

Or both

iron wedge
#

ye that's rwremix

#

it's not on by default on pc so seems strange it would be for console

oak grove
#

Yeah consoles are weird. We don't get alot of config settings, especially for graphics. Usually they just ship with a couple of presets.

#

Rain World doesn't have anything related to performance or graphic settings though. I think they assume yeah it's a PS5 it'll be fine. But I think the engine struggles a bit. Or it's not optimised right and isn't multi-threading efficiently or something.

iron wedge
#

it's not multithreaded at all, besides room loading

#

rw 1.0 had no multithreading at all, and since the systems aren't designed with threading in mind, it's very hard to change anything to threaded

oak grove
#

Yeah, it definately adds a layer of complexity. Sometimes you put physics in seperate thread that run at a higher speed to the standard game loop though. Depends on the engine and how it's coded.

#

But I'll double check all the settings, I may have just missed something

iron wedge
#

eh, if you looked it's probably not there then. not having rwremix on would be the only thing that'd make it not obvious

oak grove
neon loom
#

is it documented that when entering a gate at a shelter the game crashes sometimes

radiant coral
languid anchor
#

did the mll crash ever get patched?

tiny imp
#

Nope

languid anchor
#

goddamnit
no mll unlock for me yet then..

faint zephyr
#

Somehow I still got it. It freezes inconsistently for me

radiant coral
languid anchor
radiant coral
iron wedge
#

dev team is too busy with the dlc to do bugfix updates

sleek trench
#

mll has never crashed my game and I think that's kind of funny. How is my almost 10-year-old PS4 able to run that but someone's PS5 that they bought a month ago isn't like what

tiny imp
#

Real

iron wedge
#

the mll crashes the game if one of its tentacles is overlapping 100 unique tiles

#

it's very arbitrary

honest ether
white phoenix
#

my guess : they will update for summer monksilly

iron wedge
#

I think the process for updating for consoles is slightly longer, though they could definitely have it updated by now if they were trying

radiant coral
tiny imp
#

Fix the console port ❌
Put everyone on the Watcher DLC duty ✅

#

Truly feel bad for console players

sleek trench
languid anchor
tiny imp
#

Yeah I remembered trying not to get spoiled for 5 months

#

It was like a warzone trying to go through Twitter without seeing spoilers

#

I caved and jus bought it on my laptop

languid anchor
#

i regret not avoiding spoilers tbh

tiny imp
#

Tbf if I didn't avoid spoilers, I would be very confused on Spearmaster

languid anchor
#

true

#

thats probably the one upside slagony

radiant coral
tiny imp
#

The audio glitch will return with a vengeance

honest ether
#

Like, one guy should be able to do it. Especially if the changes are already made.

languid anchor
#

like were the console ports even playtested?? slugwhy

radiant coral
iron wedge
#

lol we got a mod that fixes the sound effect for PC

#

by literally just reverting the changes they made to how sounds work

#

they turned sounds into a queued system, so if the game ever lags even a little bit, sound effects get buffered

faint zephyr
honest ether
#

I suppose it is the ultimate troll. Play entire thing but without the satisfaction from beating it is very Inv energy. invwink

white phoenix
#

i tried with devtool fixing it but i think its codebased

iron wedge
#

idk what you mean

#

what's wrong with it that needs fixing?

white phoenix
#

this in moon shelter, blue/red light don't work anymore

white phoenix
#

maybe it's voluntary with msc, because without its working

iron wedge
#

oh, that was fixed in the latest 1.9.15 version

#

but it's still disabled for some slugcats intentionally

white phoenix
#

oh hunterknowing

iron wedge
opal flicker
#

updaet the gamemonkwail

white phoenix
#

if it's intentional, that's fine, I only checked on survivor and realized by chance that it was no longer active

#

I'll check with the other slugcats when I have time scaveyes

radiant coral
sleek trench
tiny imp
#

I know the shelter closest to Filtration from Pipeyard fucks up your save if you have a pup

sleek trench
#

well, I guess that's kind of convenient because I literally never go there

radiant coral
faint zephyr
#

Hey. Hey Akupara. After you fix this bug: #rainworld-news message, can you please fix... anything else on consoles really? Thanks.

honest ether
honest ether
#

Apparently Jolly Co-op only causes the gate crash when HUD is disabled? If you have HUD enabled it seems to work fine.

#

If anyone else can confirm.

lapis pewter
#

Has the game on consoles gotten any update since the watcher announcement?

faint zephyr
#

Don’t think so

lapis pewter
#

Ah... well.
Maybe this year?

#

Hopefully at least!

iron wedge
#

next console update in 2026

lapis pewter
#

3024*

sleek trench
languid anchor
honest ether
#

I only found out because I enabled Co-op to use the baby slugpup mode feature and was passing through gate shelters just fine, and went "ew I forgot to turn off the stupid Co-op UI", then it immediately crashing afterwards.

languid anchor
#

dang
it really is the lack of a hud that causes the crash

honest ether
#

Should I ping riv otter or make a separate report or something

languid anchor
#

probably

honest ether
#

Seems to narrow it down quite a lot

languid anchor
#

yea

honest ether
#

I'm too lazy to make a duplicate report with an extra nugget of information sainthappy

tawny geyser
#

hallo i love RW but recently havent been able to play hunter- ive posted a little about this before but essentially whenever i enter the first pipe in SI from FA the game immediately crashes. I can do it in 10 seconds and i will still lose a karma. I do have downpour. Is this a software issue? would deleting and redownloading help? thank you

#

oh my bad this is on switch

lone willow
radiant coral
short parrot
#

yeah i've given up waiting on updates, i will not be buying the new dlc atleast not until the game is done receiving updates and dlc. (could be years away but idc)
I know they're still working on updates but the announcement of new dlc that's potentially going to release before any actual fixes to the prior dlc + base game is very disheartening. Leaves a bad taste in my mouth tbf

tiny imp
#

Give this feller a true

languid anchor
#

true

faint zephyr
#

preach

tawny geyser
radiant coral
languid anchor
#

specifically if you dont have the HUD on
having the HUD on seems to fix the issue

tawny geyser
#

thank you guys so much i can play hunter again

#

sorry for late respsonse, really appreciate it.

near atlas
#

We're never getting the patch huh 💀

languid anchor
#

rip console players slugpensive

tiny imp
#

Get ready to pay for that patch fellas

honest ether
#

After waiting 11 months post PC release

languid anchor
#

real

formal plinth
#

Does anyone know why the game crashes sometimes when playing as Spearmaster?

Because is honestly getting on my nerves that the game just randomly crashes out of nowhere.

tiny imp
#

If there's an MLL, your game is highly likely to crash

#

Mother Long Legs if you don't know

#

That's the main reason I think SM could crash

faint plover
#

Idk but when I played Spearmaster there was a cycle where the game kept crashing because it couldn’t handle a shelter failure after hibernating in GW_S02

honest ether
#

Yeah they do that

frosty oar
#

It does that for me too

neon loom
#

sooo the underhang gate has a glitch that makes you have only 4 karma when you enter it instead of having 5 and it makes it impossible to pass

#

also the game crashes when you exit a room with a gate without using the gate

#

how did the devs break the game this badly

languid anchor
#

the game crashing when you leave a gate room without using the gate with jolly co-op enabled is an issue that had been known about for a long time
having the HUD enabled seems to fix it

neon loom
#

ohhhh thanks

#

yeah im playing saint in surv campaign

#

going through ud right now, super fun because of sait tongue

faint zephyr
languid anchor
#

5 morbillion bugs
never fixed saintpensive

honest ether
#

huntereyebrow I don't wanna be fixed. I will make scavengers crash the game at random.

faint zephyr
#

we're coming up on the 1 year console release anniversary. maybe we'll get a celebratory patch.

#

pleasse

sleek trench
#

🙏🙏

#

we can only hope

faint zephyr
#

This is not what I had in mind

honest ether
#

Physical copy is nice.

#

But it's gonna be a buggy patch on the cartridge. This'll be the state the game is immortalised in.

#

Put on the back of the box "Co-Op, but only if you keep the HUD enabled."

#

"May contain savelock shelters."

#

And I suppose it'll mean an official Rain World XCI. My oh my. huntereyebrow

#

Official flashcart support. monkdevious

white phoenix
#

xci ? spearclose

iron wedge
#

I wonder if MLL bug will be fixed in the physical copy

sleek trench
#

also, the setting that allows you to wiggle out of lizard grasps just doesn’t work 😛

iron wedge
#

there is no setting to let you wiggle out of lizard grasps

#

these are the only things it affects

#

you can wiggle out of lizard tongue grasps, but not out of lizard jaws

sleek trench
#

oh

#

in the settings, literally just says “wiggle out of grasps.” Why the is it worded like that 😭

iron wedge
#

it wiggles out of grasps

#

like leech grasps or dll grasps

sleek trench
#

: (

junior garden
honest ether
#

I never enabled it because it sounded a little against the spirit of the game, but it's just a nice quality of life thing for the cases it does effect. Why wouldn't you be able to wiggle out of those weaker grasps

#

I thought it was something akin to pulling spears from walls

#

Wiggle out of a bite

honest ether
#

MKPC or something

white phoenix
#

yes its from roblox i think

radiant coral
tiny imp
#

Perhaps there'll bring back the audio bug that's plaguing PC

iron wedge
#

shoutout to the mod that fixes that (by reverting all audio changes to that of the previous version)

tiny imp
#

So true

faint zephyr
#

Maybe they’ll just release the original nonpatched console version just for fun 😁

honest ether
#

1.0.3 on the cartridge. hunterclose

#

Well, that version has quite annoying scavenger crashes.

#

Maybe just 1.0.0. Original 2018 version.

#

Or the PS4 1.0 version

#

Original Rain World.

#

I think, like, sounds were different.

#

Idk I found this game last year.

languid anchor
#

iirc the earliest version that made it to console was 1.5

#

not 100% sure tho, would have to double check

sonic shore
#

Rain World on PS4 released alongside the PC version, so 1.0 is the earliest build on PS4.

The version used by the Switch port was initially 1.7, which is just 1.5 with some bugfixes, Japanese language support, and new ending scenes.

#

Anyway, as exciting as a physical Rain World release is, hopefully the build on the cartridge is stable, because if this thread is any indication, Rain World on consoles still isn't as great as it should be.

#

1.7 wouldn't exactly be ideal, because in my experience it crashes a lot, particularly in GW.

tiny imp
#

Its strange to sell physical copies when the console port still is not stable whatsoever

#

Focusing on the wrong thing

#

Even if there's a patch coming with the physical release, maybe say that instead of just saying "oh a physical release is coming" knowing console is poopoo doodoo butter for far too long

#

This reminds me when Risk of Rain 2 took awhile to fix the hitbox of the bell dudes (forgot their name) but atleast it didn't break the game and wiped your safe

faint zephyr
#

If they don’t release with a patch it really shows how out of touch they are with the current state of the game

radiant coral
#

To me this feels like history is slightly repeating itself, when it first came to consoles they didnt nothing to fix it for 5 years, tho it was in a better state it was still broken by not saving at a certain point, i don't think they care about consoles at all

tiny imp
#

Perhaps there'll be a patch when Watcher launches

#

Months later after the fact

radiant coral
#

i have no doubt that when the watcher releases like 6-11 months after the steam release a patch will come but my faith it will be a good patch that fixes stuff is nonexistent

tiny imp
#

$5 patch

iron wedge
#

this is the first time pc and consoles have had the same source code during regular development, so I expect watcher to be much more consistent between the two

#

1.0 and 1.5 were basically just made with pc in mind. I'm guessing ps4 was similar enough that they didn't have to change much?

#

but switch release was quite a while after joar and james were done working on the game, so was mostly handled by a localization team who is more likely to break stuff due to working with an unfamiliar codebase

#

MSC of course was made as a mod for pc, so that also had to be externally localized

#

but after 1.9.15 where pc now shares a lot of the console optimizations, the source code between the two is the same so updating one updates the other

#

so if they do things right, watcher should release at the same time as pc and with nearly the same quality

#

hopefully they bother to fix all the bugs instead of feature creeping the exciting new dlc...

sleek trench
#

we can only hope🙏

faint zephyr
iron wedge
#

more for managing

#

james has ptsd from using the level editor and joar is in the airframe mines

#

james will probably do some music and joar might do some tiles or smthn?

#

tbh idk what they'd need joar to do

honest ether
#

Usage graph literally reads like 92% | 2% | 9%

#

Maybe they push Audio onto another core but it's still heavily bottlenecked.

honest ether
#

This is why certain regions like Unfortunate Development and stuff lag.

#

Downpour areas do stress the GPU more though.

iron wedge
#

they've multithreaded just about everything they could without breaking anything, and even then what they've done still breaks from time to time

#

multithreaded systems usually have to be conceived as such from the start in order to follow the proper architecture and procedures, and would likely have a direct impact on how the gameplay works

#

nah, the console optimizations are stuff like having raytracing methods update an existing fixed array instead of making a new one, and not bothering to check if that array will be the right size for the data it needs to dump

honest ether
#

So what you're saying is... blame Joar. rivflabbergasted

iron wedge
#

kinda

#

I don't think joar knew what a thread was when he finished rw

honest ether
#

Real

honest ether
#

Hopefully they just fix the things they broke then. Like audio. I'm guessing one of the optimisations broke it or something?

#

Since it was broken really bad on Console at first, now a little on PC.

opal flicker
#

it's been more than half a year since the last console update

#

getting crashes way too oftenmonksilly

radiant coral
iron wedge
#

don't worry, 3rd anniversary of console update will fix all the bugs

#

(for the 2nd anniversary they're focusing on slugcat amiibo)

formal plinth
#

I have a couple of questions about Safari mode, I'm not sure if what I'm experiencing there is suppose to happen or not. I just want to ask if anyone else experienced the same things that I'm experiencing or am I just going crazy?

The things that happens to me in Safari mode are these:
The first one is when you take control of any lizard species and start biting sometimes the bites don't land. I keep on biting right next to the prey and the lizard that I'm controlling doesn't grab it, I have to keep biting until the bite finally lets me grab the prey. And when I'm fighting another lizard the bites I do doesn't do damage to the other lizards sometimes. It just feels like I'm biting the air when I'm either trying to grab the prey or fighting another lizard, and sometimes the lizard's mouth stays open and doesn't bite at all even though I'm pressing the bite button repeatedly.

The second one is when you take control of a scavenger and you try to move to another location but the scavenger you are controlling doesn't listen to you sometimes. An example I can use is when I go to the right but the scavenger itself goes to the left on it own despite me telling him to go to the right.

And the third one doesn't happen that much but is still a bit annoying for me. Sometimes when you want to control something (mainly a scavenger, I don't know why it happens to me with scavengers) it just suddenly disconnects me from the creature I want to control. It keeps doing that until I go to another room.

These are the main things that happens to me in Safari mode, I honestly don't know if the first two things I listed are intentional or not but it still feels weird when it happens.

languid anchor
#

tbh i feel like it might just be the fact that most creatures werent designed to be controlled by the player
but yeah the scav thing is weird, ive had it happen to me before, and idk why that happens

honest ether
#

I think it's just how their movement patterns work

#

It doesn't feel well to control because they weren't designed to be. They're made to be good AI.

iron wedge
#

scavenger safari movement controls work basically by telling the scavenger to pathfind 1 tile in the direction that is being held

#

and that's why safari controls often feel jank

#

you're not really controlling the creature, you're just giving it commands and it listens when it can

honest ether
#

Is that why you kind of just can't do some of the same movement as some creatures

#

Like climbing up ledges

#

You're just overriding its pathfinding information

formal plinth
formal plinth
#

Is there any news that console players will get a patch like the quality of life that pc got?

tiny imp
#

Nope

languid anchor
#

the yeeks are simply too powerful

radiant coral
#

I feel like its more likely for rw to appear on tv again than a console patch coming any time soon at this point

languid anchor
tiny imp
#

Yeah

#

On Adult Swim

radiant coral
faint zephyr
#

There is a better chance that videocult will genetically engineer groundhogs into real life slugcats and sell them as domestic pets

languid anchor
#

ngl slugcats are probably too intelligent to be easily kept as a pet
i imagine theyd generally be bored as hell

#

a lizard pet would be pretty cool tho

sleek trench
radiant coral
chrome breach
#

Y’all should I wait for more patches? (for my first playthough) I bought it day 1 but decided to wait till things were less buggy.

honest ether
#

It's been in its current state for like 7 months.

#

It's playable.

#

Campaigns won't crash often. And the crashes you'll see are consistent and repeatable.

#

And usually have workarounds.

#

Hopefully next patch they'll address these current bugs, since they're already quite narrowed down. But I wouldn't wait to play it.

radiant coral
chrome breach
#

I’m on Xbox. Does it have save data corruption as well?

radiant coral
#

haven't seen any reports for xbox so i don't think so

lapis pewter
#

Just realized something - the Watcher DLC has quite some mod regions, right?

#

But PC players can already play these for free (though the dlc has possible improvements and extra content).

#

So I think this might also be a decision they made for console players possibly?

#

Since they (or we) can't access any kind of mods.

honest ether
#

Technically region mods are I think possible.

#

Theoretically they could be drag and drop, at least.

iron wedge
#

you just have to pre-merge them

#

although many region mods rely on RegionKit or CRS

tiny imp
#

Can't imagine a console leditor

honest ether
#

Like some parts being in upper-case in one, and lower-case in the other.

#

I might try at it again.

honest ether
#

Nevermind. It was the file names used in the actual mod folder. That's something that can be fixed quickly. I think I'm close to getting it working.

honest ether
#

I've got it to crash on loading region, instead of doing nothing. Which I guess is progress.

honest ether
#

I've got it to kind of work. It's loading region mod room backgrounds, and the connections, but in a corrupted way. The connections don't lead where they're supposed to.

#

I had to also use merged files from moreslugcats, probably some weird merge conflict, despite it being turned off and it crashing still.

honest ether
languid anchor
faint zephyr
#

you... HACKED your SWITCH?!?!

#

you better run before nintendo GETS you

lapis pewter
#

We have been waiting for a patch for so long even nintendo feels bad and allows a hacked switch 😔

honest ether
lapis pewter
#

Did loading hints ever get fixed?

tiny imp
honest ether
#

I think so.

#

I forgot that was broken.

#

Didn't it just print the event title or file name instead of, y'know, the actual hint.

#

Such a silly thing to have even break in the first place.

lapis pewter
#

Cool!
I'll check it out in a sec.
Also, is a patch still being worked on for consoles?
MLL freezing NEEDS to be fixed.

#

And those black flashbangs and zappers look terrifying.

lapis pewter
#

So, I was playing ||inv|| (serious spoiler!!!), and I'm wondering how to get through pebbles?

#

Because there's a ton of MLLs which surprisingly is not the hard part.

#

It's the freezing they cause.
And now I'm practically softlocked (I don't want to reset my progress just to go to SH)

#

So if anyone knows how to get through this, please let me know.

tiny imp
#

Wall

lapis pewter
#

You can go to the wall!?
I thought the underhang-wall passage was blocked off though...

#

I thought it through and I think I'm just going to wait with the campaign.
I feel like it would be a much better experience after a patch comes out.

#

Whenever that might be.

honest ether
#

Pretty sure Pebbles isn't accessible from Wall, at least in any reasonable manner. You just have to wait until they patch the MLL freeze.

lapis pewter
#

I just feel like pinging riv otter or something.
Though I'm not doing that because that's probably not a great move.

#

It's just sad seeing PC have all those patches for these annoying bugs while us console players don't even know if we're still getting a patch.
The longest we'll possibly have to wait is until the watcher comes out.

#

But that also doesn't have any indication when that will release.

tiny imp
#

Apparently Miros Vultures targeting slugcats was also a bug or oversight

#

Though, MLL bug has been a thing for a year now

#

Very strange to still have that unfixed

#

No one should have to wait a year or more for a game breaking bug to be fixed especially for a paid DLC

#

That's irresponsible

honest ether
#

I wonder why they never just. Pushed the patch.

#

Since the MLL fix had already been made.

#

I guess Akupara's console team was preoccupied with something else, or MIA at the time.

tiny imp
#

Too hard to patch things when you have a blindfold on

honest ether
#

They destroyed all their keyboards on accident so they can't run Make on the source code.

radiant coral
honest ether
#

So real.

#

I thought rot blocked one of the pipes.

formal plinth
#

Hey guys, I have a quick question that has been in my mind for a while.

Would console players have the quality of life patch one day or is it just for pc only?

tiny imp
#

Probably when Watcher releases

#

And that could be next year

formal plinth
#

If that's the case then is quite disappointing that console players were left behind at the moment without any news if they're working on a patch or not.

tiny imp
#

Happens with console ports alot

#

Sadly

radiant coral
#

102 more days til the one year anniversary of the last console patch lets go!!!monkdevious

iron wedge
#

I expect it to update with the physical release

#

I'd guess they'd save the physical release until it's stable

honest ether
#

Bold of you to assume they've at all worked on the console bugs

#

Why pay a guy to fix it. Nobody cares about port reputation. They'll buy it anyway.

iron wedge
#

most of the major console bugs were fixed in the recent PC patch. and the codebase is united now, so a bugfix on PC is a bugfix for the console version too

honest ether
#

They sold their devkits for tacos

lapis pewter
#

Are they even still working on a console patch???

#

Also, if the code is united, why not just... send it to nintendo?
I don't know too much about how they handle this, so I might have aggravated someone (sorry monknervous) and may have said the stupidest thing, but I mean we have been waiting for longer than half a year.

#

Or maybe they're still patching bugs for PC and then release like a masterpatch or something.

radiant coral
#

i doubt they did anything to fix it, this upcoming physical release will be the exact same buggy as hell experience we've had for almost a year, also if one of the pc fixes is a fix for data corruption then thats great cuz i'm tired of having a digital paperweight on my ps5, also if nintendo received a patch they're so arcaic they wouldn't get it for 5 months cuz they'd have to get it via carrier pidgin, i'd love to be wrong about this but i 100% feel like this is the state game will be immortalize in

lapis pewter
#

"So archaic they still use a homing pigeon" 😭
This actually made my day, crying rn.

#

The patch will be the new silksong after it releases 💯
It will release silksoon.

faint zephyr
#

I just pinged riv otter in the console bug list post I made. Hopefully, they will see it and it will help

white phoenix
languid anchor
#

how long has it been since the last console patch

radiant coral
faint zephyr
#

I've pinged riv otter and gotten no response before, so im not confident ill get a response

radiant coral
#

radio silence as always monkdevious

honest ether
#

Don't communicate so you don't have to commit

#

(This would be the product of Akupara management and not the Community Manager)

radiant coral
#

someone used the men in black neuralyer on them so they forgot A. how to code or B. what consoles are

honest ether
#

Does Akupara have full-time programmers anyway? It'd make sense for the publisher port goop. But they could also just have some outsource relationship.

#

I guess it could make sense in the sense of game update logistics being complicated. If you'd need like, a contract period to tell the studio who has all the SDKs and stuff to build an update.

#

I assume the people working on Watcher are just contracted on for the project and that's it. So when that release version of the project finishes it's hard to get relevant people back on to fix things.

#

They aay it's in-house on their website

#

For porting

#

Elevated finish

radiant coral
#

"You've got a great game and we want to run it into the dirt. With a focus on console portingmonkdevious , not only will your game be seen on home consoles, but they will be experienced with a hellhole broken "finish product" that seals the deal for your players to run the other way", seriously " elevated finish"? lizcyankek

iron wedge
#

as far as I'm aware, andrewfm is basically in charge of the state of rw code right now

#

it presumably was passed through a dedicated porting team who did a bunch of specialized console optimizations (often breaking stuff) but now it's back with andrewfm

faint zephyr
#

almost makes me want to ping andrew or akupara developer. I know you're, like, not supposed to, but the developers are people too, so I feel like they'd understand if someone did.

#

not that it's a guarantee that any of them would respond either

iron wedge
#

I assume riv passes on anything they've been pinged about onto the devs

honest ether
radiant coral
#

PleaseDontBreakAndDontGetSavesSentToTheShadowRealmFix.dat

sleek trench
#

chatwearetotallycookedmonkdevious

formal plinth
#

Us console players are slowly going insane lmao

honest ether
#

It's playable. I enjoy it quite a bit, and with workarounds I almost never experience ingame crashes.

#

But I can't load an MLL, or reliably use other modes and features.

lapis pewter
#

That 100%

#

It's fine if you find workarounds and if you can handle some lag.

#

MLLs are a game breaking bug still.

radiant coral
empty wagon
#

I found a expedition bug where you try and go to the karma gate to outskirts in industrial the area with the popcorn plant with a rarefactor bomb it crashes the game

trim blade
faint zephyr
lapis pewter
#

Just like that though slugpensive

radiant coral
#

Radio. Silence. As. Always.

lapis pewter
#

Where have I heard this before...

radiant coral
formal plinth
#

I honestly lost hope for the console update.

proper ember
#

Halooo uuummmm, so, i was playing on switch as i usually do, playing the Hunter campaign as arti, and when i found a slugpup, i went to hybernate, but the game crashed, and now everytime i try to enter the savefile it crashes

#

Has this happened to someone? And is there a way to continue the playthrough??

#

Yeeeaahhh It lets me play in other campaigns, its just the Hunter, pretty sure Its the slugpup

radiant coral
proper ember
#

Actually yes

radiant coral
#

dont use that shelter ever again, if you shelter with a pup no matter the campaign or if jolly co op is on it will crash and softlock your campaign

proper ember
#

Oh no

#

Well... I mean, thank you so much

#

Now Guess I'll have to start over

#

By any chance do you happen to know a good place to find slugpups besides pipeyard???

radiant coral
#

shaded it has one of the better chances and easier to traverse than subterranean imo, keep that shelter in mind when you play as inv and get a pup, honestly avoid it period dont even take the chance

proper ember
#

Lmaaaoo okok, again thank you so much

#

I'll keep It in mind

radiant coral
#

I almost lost an inv run to that shelter, i didn't know if it was safe or not to shelter with pups again, i pushed my luck with the timer and sheltered in sub with no time left, i dont want people to lose an inv run like that cuz that would be so painful

proper ember
#

Ooffff.... Yeeeeaahh

#

That'd be awful

languid anchor
honest ether
proper ember
proper ember
#

Quick update, not only i found a slugpup, i found TWO slugpups

#

Thank you guys so much

#

I found the first one in shaded, and then coming back i found the second one in industrial

#

Now im emotionally attached to them

honest ether
#

I wanted to find three. But unfortunately the vanilla game prevents their spawning after you already have 2.

tiny imp
#

Three would be a nightmare...you can't have two pups in your hand for some reason

honest ether
#

I know. But it would still be fun.

#

I'm sure if they allowed more than 2 they'd let you hold 3 at a time

#

But escorting them as they waddle behind you would be an interesting challenge

radiant coral
honest ether
#

The option would've been appreciated

#

The whole point is that they weigh you down and drain your life force

radiant coral
honest ether
#

Do Downpour features have Remix options?

#

Well

#

There's like 3, in the mod details

#

Ig "Uncapped slugpup spawning" could go there.

radiant coral
lapis pewter
faint zephyr
#

What does that mean

iron wedge
#

it means it's been seen and they'll get to it in approximately 3 years

radiant coral
radiant coral
lapis pewter
#

That means it got seen....
That means it got seen!

#

This is HUGE.

#

They know we exist!

honest ether
#

Riv otter has already been aware. Just that if anything happens because of that in a timely manner is the question.

#

I imagine they have a similar bug checklist. The one mention though might be good cross-reference. Concise and explains known factors.

tiny imp
#

Patch doesn't matter if the MLL bug isn't somehow fixed

honest ether
#

It is already fixed though.

#

They just only released the patch for PC

#

1.9.14 or 15 fixed it.

tiny imp
#

For PC

honest ether
#

It's the same codebase

#

They just have to make the console patch.

tiny imp
#

Good luck console players

#

Hopefully it doesn't take as long as that one Risk of Rain 2 patch for console

honest ether
#

Hopefully they release a stable 1.9.16 before the Switch physical release is printed.

#

I kind of really want to own it. Even though I already have it on Switch.

#

No other game I've had this feeling for.

white phoenix
sleek trench
#

we’re gonna be primal carnage extinction all over again ☹️

faint zephyr
#

Imagine they upload the original unpatched downpour release version

#

You could just download the newest patch, of course, but it would still be funny

radiant coral
#

imagine they depatch it and make that the "new" patch like back to 1.9.11 being the new patch

honest ether
lapis pewter
#

This is so sad, they literally have something they can send out as a patch.

#

They just... choose not to.

#

For whatever reason.

#

A game-breaking bug perhaps?

honest ether
#

They lost the source code to a raccoon.

odd shoal
#

Hey so I'm not really sure where to turn with this, I'm having a game breaking bug in a spoiler area. Can I post here as long as I use spoiler tags?

faint zephyr
#

Yeah sure

odd shoal
#

Is anyone else unable to talk to ||Looks to the Moon|| as Monk? The lil orange hologram guy keeps leading me there, but when I walk up to it my game crashes every single time. Can I still beat the game despite this? Is there a solution? This is my first time playing and I really want to see more of the game

#

I guess for context this is coop on switch

tiny imp
#

You have to go somewhere to get the ability to speak with her but she's also not a necessary person to speak to if you're trying to beat the game

#

Wildly unfortunate that the game just crashes for seemingly no reason

#

I think turning off coop will work

lapis pewter
faint zephyr
odd shoal
#

I'll try these tonight and see if that helps. Thanks all! This game is so cool, I really want to be able to actually play it

faint zephyr
#

Key items on passage works I think because it transports colored pearls just fine

#

I don’t know about reputation

lapis pewter
#

I don't think reputation's been fixed?

#

But I've never had problems with it, personally.

languid anchor
#

wait theres issues with reputation? rivflabbergasted

lapis pewter
honest ether
languid anchor
#

i dont

radiant coral
#

the hopeium is real monkdevious

short parrot
#

Abandon all hope

sleek trench
primal iris
#

Have they really been quiet about console for this long? Damn

tiny imp
#

Since Halloween

terse karma
#

Wow, console updates death's anniversary is comin real soon then huh

formal plinth
#

I bet another full year will pass before we get any news for the console update.

radiant coral
#

nah another 5 years

primal iris
#

And I thought Risk of Rain 2 didn't have competition for insane wait times between updates

#

Devs being completelly dead silent sucks cause we can't even know if they are working on it at all

faint zephyr
radiant coral
#

they dropped the nukes upon that channel damnlizcyankek

tiny imp
#

gg

iron wedge
#

this means they've fixed every bug

honest ether
formal plinth
#

But why tho? This is like the second time they obliterate that channel.

near hearth
#

Whenever i travel through a connection pipe(Jolly Co-op) my game crashes.

the only way i solve this problem is by carrying my friend and having him not touch anything on his controller until we get to the next room

#

and sometimes not even that works

terse karma
#

Turn on HUD

near hearth
#

what is that

#

oh i see it

#

thank you

#

YAY PROBLEM FIX

languid anchor
#

"turn on hud" being the all purpose fix for console jolly co-op issues is really funny slagony

#

and also begs the question of why it fixes things

terse karma
#

Who knows monksweat

honest ether
#

Player load screen
Load Player HUD
What do you mean HUD is turned off?
Explode

terse karma
#

Ah, the game functions as good as my brain

radiant coral
radiant coral
#

every time i get a ping in this server i for some reason get false hope its about a console update

short parrot
#

It's the anniversary of the downpour patch
"As you know it has been one year since we launched our patch. Thank you for your support and look forward to more content from us in the future"

#

💀

radiant coral
#

nah its gonna be radio silence as usual

lapis pewter
short parrot
#

What will come first?
Half-life 3
Silksong
or console patch?

lapis pewter
#

4th option: They will never come out-

radiant coral
languid anchor
primal iris
#

Whichever between Watcher and Silksong releases first, if Watcher releases consoles (which will take a while even after it drops on PC) they will probably send a patch after that

tiny imp
#

PC and console should share the same date

#

So

#

Yeah

primal iris
#

I doubt it will

tiny imp
#

They will

#

Something something that's what Bro said and Bro is smart

honest ether
#

Probably like. Because of them using the same source.

#

Is what they said.

#

So the game's master source already has console support. They shouldn't have to port it a second time.

#

Or whatever.

radiant coral
#

i highly doubt it gonna share the same date

honest ether
#

For Downpour it made sense

radiant coral
#

64 day left till the one year anniversary of the last console patchlizblueblep

terse karma
#

Woo! And in celebration, there will be NO new patches, in fact, they will add every glitch back to console RainWorld, PLUS some new ones! /silly

honest ether
#

Add every glitch back just in time for the physical release

short parrot
#

Let's just hope they used all this time to make it as stable as possible in the next patch.

honest ether
#

2 minor bug fixes.

#

They're not committing time to it, so really they're doing nothing with it.

short parrot
#

If so, I will complain, but mostly if they announce no more patches or something to that effect

tiny imp
#

There'll be a patch and it'll be Watcher

oak grove
#

This is true, they might just sit on the patch till watcher release and push it all at once.

honest ether
#

No patch, just Watcher.

agile thicket
#

does this particular thread really serve any purpose 🤔

I was thinking about it when we were nuking the Common Issues thread

#

which isn't a bad thing

#

just curious

tiny imp
#

This is reserved for console bugs

#

Because that's still a thing

#

Almost a year later

honest ether
#

I am only referring to console bugs when talking here.

#

Console-bug-discussion.

formal plinth
#

Is this thread going to get nuked?

faint zephyr
#

Kalum please don’t kill us we need this. It’s where we get to share our patch cope.

agile thicket
formal plinth
faint zephyr
#

ok so we got the release date. Here's the question: will it release the same time for consoles?

#

I think it might

#

consoles are listed with steam on the final screen

lapis pewter
#

Yes, was just about to say that!

#

It wasn't there on the downpour release date trailer.

#

And it's not specifying it's only on PC either.

#

Interesting...

radiant coral
#

i still hope we get a patch on or before the one year anniversary of the last console patch, but mostly likely i'll be having the silksong clown make-up on til the watcher releases, copingsaintpensive

tiny imp
#

Expect both ports to be buggy if you've taken a note from Seekers of the Storm

formal plinth
#

I was before excited to get the Watcher dlc but seeing that we are still left in the dark for the next console patch, I won't spend my money on this dlc tbh.

short parrot
#

They're asking for 24.99 + 14.99 for a broken game on switch

tiny imp
#

They're asking for that much on console in general

faint zephyr
#

hey, hey akupara?

#

a physical game is cool and all... but, um... I kinda already have the game?

#

Can we maybe get a patch instead?

honest ether
#

A patch so that the version of the game immortalised on physical media is mostly bug free?

white phoenix
sleek trench
#

probably will be, but even then that’s still a long time away

radiant coral
#

can't wait for that $5 patchmonkdevious

sleek trench
#

yeah, we’re cooked

formal plinth
#

Question, is there any news about the console patch?

Because for some reason my PS5 is suddenly telling right now that the "patch 1.12 is now live"? Even tho that patch was already released last year.

Is there going to be an actual patch coming out soon for consoles or is this just a weird mistake from Playstation's part?

terse karma
#

Considering no news and most console bug complaints being able to be worked around, and it being almost a year since the last patch, most of the console-exclusive peeps here collectively agree it'll probably come out around Watcher's release, considering it releases to pc and consoles the same day afaik huntershrug

radiant coral
# formal plinth Question, is there any news about the console patch? Because for some reason my...

same here, still radio silence, for some reason any game with news does this now instead of "resume activity", so for me, spiderman 2 shows a thing with the devs and the spiderverse people, miles morales shows the first scene with Spot for ATSV, bo path of the teal lotus shows a patch update, and of course rain world with the 1.12 patch, all of these are old, all but bo's is a year old, idk why playstation decided to do this

faint zephyr
#

A part of me would not be surprised if there was little or even no bug fixes with watcher release

terse karma
#

Same here

formal plinth
oak grove
faint zephyr
#

did the same thing happen with diwnpour too then?

oak grove
#

Downpour on console was done after PC so they had to go through and adapt all the code. Watcher has been made for both console and PC at the same time.

faint zephyr
#

i see now

honest ether
#

This is typically how games get ported between platforms.

#

Downpour launched on console with one of the first PC versions, meaning it was a fork from around January-February. But after the fact they would've merged later bug fixes and patches.