#Console Downpour Issues/Bugs (SWITCH AUDIO BUGS)
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pc is probably the best thing you can play it on especially if you dont want your save wiped cuz the game crashed on the death/sleep screen or for no reason at all
whoa shit the game can just wipe your save file sometimes? i've been getting lucky then i guess
its mainly playstation supposedly but i wouldn't doubt it happened with xbox and switch with how buggy its been, hell you couldnt earn anything in expedition till 1.9.11 but that update brought data corruption, the last patch supposedly added a "save file back up restore system" that will help with future save wipes/data corruption but they never really told us how it works or how to access it just said its there essentially lying to us cuz recently 2 people lost there saves for no reason and they haven't updated it since so i doubt it will ever get updated again
The data corruption has been quite firmly a playstation only issue, at least the known type of corruption is, Hopefully there won't be a new version for other consoles suddenly appearing.
Xbox and switch should be safe from that one, but they are still very far from bug-free
My only guess is that it regens health so fast that the fragile code breaks
You think riv otter looks in here lol
they have before
Only when pinged
there was one time they werent pinged (turned the ping off for this reply)
Tbf that was when the patch dropped
maybe by some miracle they will do the same thing monday lol
Perchance
That's epic!
how did u get it back?
So, i know this chat had alota messages on if. Did you guys find any answers to issues on console with downpour?
I made my own little post about my issues with it lagging, crashing, & the main menu freeze. But i assume that’s been talked about on here.
The answer is to wait
Okay. That’s reasonable. That’s the 1st real response or answer i’ve gotten.
wait for what feels like an eternity
Welp, that’s satisfying enough of an answer. I’ma go play the base game instead for a while. Achievement hunt it. That’s when i’ll probably add Downpour back unless i hear some form of update before than.
Anywho. I’m gone. Bye.


Challenge 70 is IMPOSSIBLE because of lag...
I guess i'll have to wait a bit longer
I hope some of it will get fixed.
Sometime.
In the future.
Hang on I have a hacked Switch that's something I can diagnose some specifics on.
I'm not having any specific lag issue with it. I made it to the funny orb circles round.
Even with my 60fps patch on stock clocks.
In handheld mode it does drop below 30 due to GPU spike on some attacks.
The game uses the lowest GPU preset on Switch in handheld. 307mhz, it can use 384mhz or 460mhz if they configured it so, of course this would mean lower battery life and hotter temperatures, but only whenever the game would've lagged normally. Generally docked with its 768mhz mode doesn't really have any GPU related lag issues, only CPU.
460 might be a bit much for a 2D game lol. I think if they made it 384 in an update it'd help with some laggy instances.
The game overrelies on a single CPU core in some instances, and starts lagging pretty hard because of it.
But that sounds a lot harder to resolve.
The nature of Unity and the type of game this is, I guess.
Personally if I were Akupara I'd configure the game to run at 30fps with the medium GPU preset in handheld, and 60fps in docked mode.
Has there even been any news about a rain world patch on console?
Idk, but it feels like we've just been left behind...
They'll say when there's one in #rainworld-news
Alright, thanks for the help!
How do I prevent Looks to the moon (region) and subterranean from crashing on the switch?
Also those coils that shock you in fp and lttm have a darker effect, same applies to the flashbang
if your talking about the quality of life patch the announce recently thats most likely just steam
They'll never fix that sadly
You'd think Rain World ran a smooth 60 in handheld mode considering how low specs it is
Unless handheld has less than like 4 RAM
Noooo
also does anyone know if the quality of life patch is on steam yet?
Rain World actually only uses like, a little over a gig from diagnostic testing.
Half the system memory isn't being used when the game is open.
And half of that used memory is reserved for the OS.
The lag issues in Rain World are certain areas max the GPU, and other areas max Core 1 on the CPU.
GPU areas lag a lot more frequently in handheld mode, due to the fact Rain World doesn't scale graphics modes, meaning handheld and docked are rendering the same frames, but one with vastly more resources than the other.
Frankly I would have no clue why some areas use, like, 30% GPU usage, and others max at 99% whilst only able to maintain 20fps.
It seems to be a trend with Downpour areas. Maybe more complex background layering.
Generally the CPU usage is more important for complex areas where the framerate can drop real hard. I overclock it using homebrew tools. But that's not an option for retail developers.
I notice frame drops in only 3 regions. subterranean, looks to the moon, and outer expanse
tbf i'm pretty sure subterranean lagged out before dp in certain rooms
Wait, where did they say that!?
Or did you just reply to the wrong segment?
They didn't but it's been the same for a couple patches
First, white light seemed to have a weird black square around it.
They have since fixed it.
Now the white light itself is black.
Hopefully it'll be fixed in the next patch!
If there even will be a "next patch".
I'd hope they fix most issues currently faced and test all previous issues to make sure they stayed fixed. But if there's a next patch I'm entirely prepared for it to only change like 4 things. Lol.
Perhaps they'll fix the safari vulture crash
Apparently the safari vulture crash has been around since safari was first introduced. Submitted a bug report about it once and got that answer.
I kinda understand why that crash happens though, the game just has no idea what to do when the player flies out of bounds and it breaks.
It's honestly kinda nice to have a crash that's predictable and has a clear cause that's avoidable for once! That bug doesn't bother me very much just for that reason
I've noticed it definitely affects a few specific rooms the most out of those regions. For sub and OE it seems to be mostly the rooms that have at least 3 different connections so that might be a big reason why! Along with having a ton of creatures to keep track of too. Also wormgrass.
In LTTM it's pretty much just the rooms with a lot of visual effects going on, the ones next to/around moon's chamber. I've also had a few completely random crashes in that region though so that's a slightly bigger problem than lag...
Lol, my just switch is just "not looks to the moon!!"
As for sub the game crashes when I get into a shelter
The problem with SB is that it lags ABSOLUTELY EVERYWHERE.
In OE and Lttm, some areas are still fine (With LttM performing the best out of the 3 i think, and OE's subregions also being relatively ok).
I also hope the electric particle spawning gets fixed.
Yup I'd say sub is the worst one too. The only sub rooms I can think of that don't lag are the tunnels connected to the leviathan room (where a shelter is) and the pit connected to FA gate. And that's probably just because there's barely any creatures that can spawn or reach there.
Can you get to ||Bitter Aerie|| as slugcats other than rivulet or saint?
No
Cheating
Aka using mods
Warp mod to be specific
Or taking advantage of that one oversight from last year that let you passage anywhere even if it wasn't in your timeline
Damn, seems like i'm not seeing one anytime soon!
Uh
I think
In Subterranean
The room with the Albino jetfish
More to the left side of the map
I think an albino vulture comes down from the ceiling hole
I've also seen an albino in Chimney Canopy, but that was pure chance.
@lapis pewter
Oh!
Maybe there is a way to find one!
It's weird the wiki said nothing about it though.
Is the color slider still bugged for console or am I just unlucky
Still bugged lol
I think it's just random chance to see one! I found my first (and only, currently) albino during vulture cheese so I didn't even get to see it awake haha.
I think I did hear about the guaranteed albino in aerie at one point, didn't know it could only be seen with mods though, bit disappointing!
It's kinda nice they are so rare! Makes it much more special when you finally see one
is there any news on the patch
Nope
Does anyone know if there's any way to fix the freezing on riv in 5p / ||the rot|| ?
dont go near a ||mother long legs||
For me (switch version, current patch for switch) Saint’s tongue color works fine in expedition mode with the co-op color changes. Can’t remember if it’s different in single player though
the next console patch truly is rain world's silksong
TRUE 
BRO PC JUST GOT A NEW PATCH-
But us console players, well, we'll just have to wait another month at least.

Stuck in 5fps hell for five pebbles
One fps per pebble
Judging by the sudden influx of bug reports about the game not loading, seems like the patch isn't working so well right now!
So a console patch is going to take even longer I'd assume.
I think the game is just cursed at this point
It's not cursed, it's just bad management
Well, the game is also kind of 2 games with different devs smushed together, with many potential unofficial mods messing it up on PC too. It's not surprising there's a bunch of problems, but damn it takes them a really long time to fix anything.
Maybe the devs are avoiding it partially because they have no clue what's going to happen every patch, they might be worried about breaking it further every time they try and fix something!
The thing is that they can actually first try to see how the patch will behave
There isn't magically an issue with it now that it's out
This has been a thing all the way from the launch of DP, where saves also wouldn't work and progress was lost until they could convert saves into being compatible
Which they could have done prior to the actual launch, because this wasn't a niche issue
Everyone at launch had their saves not work until the hotfix
Meaning they would have easily known this would happen, just by simply trialling it with playtesters or by themselves
Looking at some of the bug reports, it seems like it could potentially be an unofficial mod that's causing some of the incompatibility issues with the new patch. That, at least, is not something they can predict very easily.
But yup this is just a mess all around with how they manage these things
The majority of mods are broken and have to be updated by their creators to work with the latest version. If you want to play with community mods it's best to downgrade your game.
Yea of course. The problem here is that people don't know if a mod is causing a problem and which mods. I'd guess that's why so many are reporting this in the non-mod bug channel. It might be a mod issue but currently it is being mistaken for a official issue with the patch
'Game won't load' is a harder problem to diagnose than 'game won't load but only in this modded region or campaign'
yeah I just wanted to provide more information for those looking here who have mods installed
I almost lost my saves trying to downgrade
Cool, PC got a patch, see you in 3+ months when it launches for console, possibly longer for switch
nah, 5 months for xbox and playstation and 3 more months later on switch

+1 month for testing
- 1 year for bugs to get fixed

Not everyone. Mine worked just fine. The problem was only when starting 1.9.14 with leftover 1.9.07b files, which means it was only a problem present for the 1 time the game updates, and if any mods (including the dlc) were enabled at the time of the update. But for developing they gradually went from one version to another without the sudden switch that broke everything
idk, testing's hard. RW's a big game with too many niche cases to test.
the change that broke 1.9.14 was also a bugfix made like 2 weeks before the update, so it had a lot less time to get caught
imo the best way would be to release a beta branch like a week before the update to 'crowdsource' update testing, ig
No way it's bro in Console Downpour Issues/Bugs (SWITCH AUDIO BUGS)
I've been cursed to #1019653041982537879 since this update dropped
You have my condolences John RegionKit
tbh the monk bug is especially funny since I've known about it for a year, it just wasn't quite this bad a year ago
At launch of the dlc, not this update
oh, do you mean for consoles?
No, literally when the dlc first came out
oh, well mine still worked fine. I know andrew did that big save fixing thing, though that's not a bug I'm familiar with
It happened with everyone who got it at launch, wasn't a niche issue
So you would have got it after the hotfix
considering pre-release players didn't have save issues I'm dubious of the claim that the release broke everybody's save
but I don't wanna argue about something I don't know much about; my point is still that often these issues arise outside of easily testable environments and so an increased dilligence in private testing would mostly be a waste of resources for a team as small as akupara
they could definitely handle the updates better of course, nobody involved is really used to working on projects of quite this scale it seems
I mean, console had very obvious widescale in your face bugs that affected everybody on Downpour launch.
The literal music didn't work

I could understand more missing the save data issues, but a lot of those bugs were really obvious only seconds loading into the game.
ye uh, idk how console was so scuffed. probably rushed deadlines.
though also it seems there are akupara people working on the game now who aren't aware of what playing rw should look like?
hard to tell what stuff is andrew and what stuff is some akupara intern
Akupara intern blind playthrough whilst attempting to bugfix audio corruption.

Sounds like a headache trying to fix a game after the fact that you had no part in making.
"Why the fuck is it crashing when I edit this file?"
Pre-release? You mean playtesters?
They would have been given builds, rather than updating their own game
It's a fact that this happened to everyone at launch, riv otter told people here and on steam forums how to properly convert their saves, before pushing out the hotfix
It was due to saves in RW now being stored elsewhere
Oh my bad, it wasn't DP
It was just the release of remix as a whole
nah, early access. Several streamers\youtubers\modders got access 3 days before
they have used private steam branches\betas for 1.9 related updates
I also checked this message and the language implies that not everybody had the issue. I also checked and I played 1.9 less than an hour after launch, yet never had a save issue
Is there any way to deal with the insane framedrops in half of the areas on PS5?
On PS5? Gee.
The lag tends to be worst in big rooms with lots of spawns, so if you take other routes you can sometimes avoid it. Don't go to upper sub especially, it's avoidable if you can deal with going all the way through filtration instead. Basically, if the lag is awful, see if a different path is better. You might even find a room you've never seen before anyway so it's worth a try.
Not really a solution just some advice, but oh well. There's a whole lot of problems on console where the solution is 'just deal with it' for now. (Definitely a lil weird that even a ps5 struggles with this game tho!)
Weird especially since I can run this game at 60fps on my Switch semi-consistently with a moderate CPU overclock. The PS5 should be able to bruteforce this thing.

On Switch the slowdown is caused usually because the game is bound mostly to one core in main usage. So the game might just be struggling on 1 core on the 8 core PS5 CPU.
the game barely uses multithreading so multiple cores won't actually improve performance
It's funny how some games can perform best if you use obscure or even old low core count CPUs
The game probably just isn't optimized well for console
I've been thinking about buying it for the steam deck in hopes of visiting pebbles with more than 12fps
i didnt feel any problem with the xbox version tbh
I will once it's on sale again and I have money
But I hope it will run better on the deck than on the ps5
The biggest selling point is the working color slider though
Waiting since release that it works
what's wrong with the color slider, i play on switch and ps4/5 and i have no problem with it
It displays an incorrect preview
And Saint's tongue doesn't display properly in general
i cant wait to buy rw again on steam so i dont have to deal with the bs that the consoles do and also mods
It straight up doesn't work
I even have a video of it
Maybe it's just the PS5 version and the ps4 Version runs normally but I doubt it
I did the same thing it is literally the best thing i've ever done in my life
makes sense. If this was a basic platforming game alone jt wouldn't matter much
but rain world has an absurd amount of stuff it needs to load
constant AI acting on tje spot
room and light effects
all thus is in real time irs quite impressive
so I think the switch can only go to 30 frames and tje ps5 can't brute force simply because these versions are already trying to load so much
rajn workd is a monster of a game
It's a monster of a not particularly optimised Unity game.

It's not actually that resource intensive, it just doesn't always make good use of those resources.
It's just something you kind of have to accept due to the nature of it though.
In my opinion there's no reason why the PS5 / Xbox Series consoles can't run this game at least semi smoothly at like 120fps.
It just sounds like Akupara stretched themselves thin by porting to these platforms whilst also porting Downpour. It released on regular Xbox One at the same time too.
Switch version seems to work fine. Looks like just a PS5 bug.
Seems this thread is getting a bit buried by issues with the new update!
I've seen a few mentions of MLL freeze on PC now, the update mightve broke PC to be more like consoles now : )
That seems pretty funny to me honestly. Maybe they can find the solution for that bug quicker now at least!
It infact didn't break PC more than console
Yeah I know, I did say 'more like' instead of 'more than' heh. Consoles are still gonna be waiting a while, but hey, apparently someone figured out the MLL freeze is caused by the tentacles trying to move to a location that doesn't exist within the boundaries of the game. Maybe that one can actually be fixed now!
mergefix fixes mll freeze btw
the update actually breaks all raytracing of more than 100 tiles
and mll freeze was the tentacles being long enough to overlap with more than 100 tiles, rather than trying to move to a nonexistent location
I see!
I mainly mentioned it because this issue was already happening on consoles before the new patch gave it to PC players too.
It seems the issue was a whole lot easier to figure out on computers once you can just look at the logs to figure out exactly when the code freaks out.
Since it's been figured out now, hopefully it can be fixed on consoles too, Whenever the next patch happens in like a year or something
the console version was more up to date than the pc version, you were lucky 
||irony
||
Bruh, who invited this guy in-
PC doesn't always need to be the "first and best".
It's actually nice to get something like that on console first, because PC is in general just prioritized way more often.
And we all knew that that console "perk" of getting an update first was not going to last long.
It's quite hard to give updates to consoles as an indie game because of whatever rules the big three have for updates
Happened with Risk of Rain 2
Yeah exactly.
But the reason I said any of that was because my guy up there seemed jealous that we got some priority for the first time a while ago and claimed RW on PC is better. I'm alright of course with people having other preferences how to play games, but don't start bragging with it like putting a smug in there.
it's not my intention, it was a joke that you had more bugs before us, now it's us who have them 
The true bug is the incompatibility with fisobs that still barely works
Ok, I get that, and sorry for reacting so hard, but PLS pls pls do not use an emote that you use for bragging in such a sentence.
I remember from the day of the release of downpour, I was happy for the PC people that they could play downpour, and they were still repeatedly saying "sucks to be you"-like messages because I played on console. That had lowered my overall tolerance towards people who brag about why PC is way better (remember, I say brag, not personal opinion).
Pain world
Minecraft can push a million updates with stability fixes so it's probably not why there hasn't been an update for months.
I think Sony and Xbox have fairly short certification. Compared to Nintendo who takes a couple weeks.
I assume as long as the game boots after the update they certify it.
...Minecraft isn't indie
It also wasn't until microsoft bought it that they really started adding larger updates and content. (and tbh most of it is meh and feels low quality) Most updates prior to that only added a few things each time.
The game was pretty fine on switch (for me) until the update + downpour. A lot to comb through
That is not the point I was contesting
i'm hoping they announce an update for both pc and consoles tomorrow during the anniversary stream
Maybe, but unlikely imo, my guess would be in another few months or so (unfortunately).
The devs are probably trying to get the PC patch stable-ish first... which I guess makes most sense. It seems like the patch breaks with most unofficial mods, so we might be waiting until most of those are updated, or until enough people know about this issue to consistently tell others how to fix it. The majority of the recent bug reports are about the game not working at all cause of the mod incompatibilities.
I guess at least console players can load the game without crashing? That's not exactly a very high standard to meet but it's something I suppose!
i'm well aware its unlikely so i'm basically just having the silksong clown makeup on but for rain world
Fixes like 4 minor things 
which will come first? silksong or rain world console patch?
place your bets everyone!
most of that is on the fault of the mods
there's no modding api so mods kinda just plaster their stuff on the existing code. so when that code changes, the mods break and have to be updated
most big ones are updated at this point, but there are a few commonly used qol mods that aren't updated yet
Yeah. Until they are all updated there will probably still be many bug reports about this, since people can't immediately tell that the problems are caused by mods, and not the game by itself. I'd guess the devs might wait for this to sort itself out first before releasing a console patch. Maybe. If the console patch also came with a bunch of new problems that'd be a whole lot of chaos for them to deal with all at once
yoooooo new dlc announced
bets on how long itll take to come to console? lmao
They can do two things at once
I'm a lil sad/worried about this. A new campaign is incredible and everything, but it won't come to console for ages, and in the meantime the game we already have is still broken : (
new dlc might bring in the patch to fix stuff so yay its something
if its just one campaign i don't think it will take as long as downpour, like 2-3 months at most maybe after the steam release
Maybe the devs will surprise us and it'll all happen pretty quickly. I don't have high hopes tho! My guess is at least half a year before consoles get it
i cant wait for watcher to be completely stable and functional on switch
who knows maybe we will be blessed and it comes out on the same day as the steam release and it fixes everything, doubt it my main hope is that data corruption will be completely fixed so i can play on the ps4/5 versions again and update it from 1.9.10 on switch (yes i know it is mainly ps that has data corruption i'm just not taking any chances)
I saw Aether Ridge buddy you're switch will explode
i just looked at aether ridge cuz i had no idea what it was but i think it will run decently on switch, i don't think it will turn it into a makeshift bomb like fnaf security breach would cuz i dont really have any lag problems on switch execpt for like one room in 5p so i think it will be fine hopefully
I'll get the new dlc, but I'm a bit dissappointed they didn't wait until they fixed the bugs from the last on tbh
they probably get fixed when the dlc releases, good example: before dp consoles had a glitch where at some point it will stop saving so if you finished hunter or something and quit out it will be back at the last cycle it saved at, i'm sure it will get fixed
Wait, is the new DLC another mash up of mods?
Some regions look familiar.
There definitely are some mods, but there could be more
I'm going to make a post that's a bug checklist for console
Not very familiar with all the bugs that still happen, so some people are going to have to help with that
Here it is if you want to help
the dlc has been in the works since before the console port of downpour released
Changes nothing
Actually, now that I think about it, the team working in the watcher is probably different from the porting team
Akupara did the ports
Watcher is Videocult, More Slugcats team, and some other mod developers signed on, I believe.
hopefully watcher dlc wont come with data wipes
i was lucky my main file wasnt the one that was wiped
i just made a new hunter save
and i eeped in the first shelter in SI
everytime is try to enter the adjacent pipe
my software crashes
and i lose karm 😦
i dont know why its not 30 seconds
is this normal?
the crashing isnt
the losing karma is, unfortunately
I don’t know if this is an issue but I cannot get chieftain anymore or I’m uncertain of why
I don’t know how much or what do you need to do for they to finally trust you but I’ve done many things including saving them yet not even a single bit of the bar fills up (this happens on any campaign)
Common issues is back
Have this happened before?
What?
Oh
I meant https://discord.com/channels/291184728944410624/1019660572624683058 is reopened
Ohhh
That’s a very annoying bug, if you hibernate while having negative scav rep it gets permanently locked on that value, making chieftain unobtainable. The only way to avoid this is by raising your scav rep to 0 or positive during cycle 0
Cycle 0!?
Basically the cycle you spawned in
Yes I know but, knowing the conditions of every spawn on all the campaigns sounds kinda hard
That bug applies to scugs like rivulet, spearmaster, hunter
Yeaaah fun fact- its applying in saint too
But since he is on positive already it’s not that bad
It technically applied to everyone, but the ones I listed just start with negative rep making them almost guaranteed to bug out
Well thank you for telling me how to fix it! I’ll try my best to unbug it
It’s somewhat possible to avoid as hunter and prob spearmaster
Rivulet is literally impossible
Yeah, I was trying my best giving all the pearls from the zone and yet I still got nothing in exchange
I was thinking I just needed to re-download the game again
I actually managed to raise my rep to positive as hunter during starting cycle couple times, preventing the bug from happening bug that’s pretty hard and inconsistent
How did you do it
Just took like 2-3 pearls to the closest scav toll, gave them all and hibernated
Isn’t the closest on outskirts?
No, farm arrays has rather close one
Where?
Just look at the map on the wiki
Ay just wondering anyone else getting constant crashes when playing rain world arena with friends or couch co-op?
I’m an Xbox player by the way 🙂
Jolly coop causes a lot of crashes and overall issues, using it on console is really not recommended
At least they know now what caused the MLL crashes 
and all it took was for it to go to pc
i didn't get the update on steam dunno why
there's a chance it'll come to console too, it would be cool if the most annoying bugs were fixed before the next dlc. 
at this point i dont think we will get it til the watcher comes cuz it takes a bug to come to pc even tho its been know on consoles longer and they havent said anything about a patch for consoles especially the dumpster fire of playstation that still has data corruption, i'm surprised they made a deluxe edition bundle on switch recently probably cuz its the least buggy of them
i got so excited for a moment you have no idea
anyone else find safari controls hard to use?
since day 1
i sorta just chalked it up to the creatures not being created to be played as by people
im mainly talking about the overseer controls
but the creature controls aren't amazing either
That's just how safari is : )
Playing it does actually kinda help with understanding creatures movement more tho!
I've always wondered why centipedes sometimes struggle with pipes/dens, and why scavs move kinda stupidly occasionally, then I played safari... I swear I was trying to get through a pipe as a centipede for 10 mins straight once!
Also fun fact, if you ever feel like crashing your game on command, just fly out of bounds as a vulture : D
I 100% doubt safari will ever work very well. Its something to be played in short bursts for some quick fun, after a while it just gets frustrating
"after a while it just gets frustrating" aka inv and artificer as well
Well yeah : ) I do feel like safari gets old a lot quicker than the campaigns tho.
I usually only play it to try a pointless challenge I thought of.
Did you know it's pretty much impossible to get any creature to visit pebbs in SC? Cause I tried doing that for a bunch of hours... there's one pipe that leads to almost half the region that creatures can't go through cause there's a small pool of water there : (
the only thing i do with safari now is to see what other scugs i need to vist a region as
also you can get a creature to 5p in SC i just did it! it was hell!
Oo which creature could do it? I gotta know! I tried the redipede, spiders and cyans, and even tried to bring the one white lizard from the far west side over, but there was always something that blocked me going further : (
Cyan lizards i went in from the other entrance that you're supposed to leave from
you have to make your way to room CL_C05, try to avoid any conflict, once you get to that room spam the launch ability and hold up, you should at least be touching the ceiling near the pipe, also just cuz it cant go in water doest mean you cant go into a room where the pipe is in water you came out of and just swim your way up
Huh ok! I was looking at the map and stuff while trying and it looked like all the cyans spawned in the wrong place for it to be possible.
Maybe it has to be one specific cyan spawn and that's why! I kinda did just immediately move on to another creature if I got my current one killed, guess that strategy doesn't work heh
i used one that spawned in CL_E02 or very close by so i dont think it matters which cyan you get
Maybe I'll give it another try sometime!
minus avoiding other creatures and figuring out how to get up room CL_C05 it was not that bad
also to get there i used the special pipe thing that creatures use that look like dens
It's over
?
riv otter just responded to a bug report for ps5 there might be hope
yeah a sliver of hope for a switch player like myself, but it's something
there's no hope. it's over.
This has been happening in spear where it just pauses and i need to restart the game (on switch)
MLL nearby I think
Thats what happens when a MLL is nearby??
yes
try and go around it I guess
Yeah
there's another GW path I think
Ojay
they fixed this bug on pc 2 days ago, so hopefully switch will get a bugfix update Soon™️
debugging on switch is really difficult because there are no exceptionlogs or consolelogs, so I imagine most console bugs will get fixed now that they also exist in the PC version
Yeah like the audio bugs
Gave me PTSD when I played Saint and the blizzard sound effect in the sleep screen kept cutting pff
I'm not sure if this is a known bug already, but I think I just discovered a bug that crashes the game.
When you play as a baby noodlefly in Safari mode and you detach yourself from the mother noodlefly, the game crashes every time you do that.
I'm not sure if is only me, but I just wanted to inform you guys about it just in case.
odd. If you're getting it consistently, then it's probably not just you
I don't think that's been reported before, so go ahead and do it
thank u
Yup not just you
Just tested this and could also reacreate it. Pretty weird it hasn't been reported before!
I guess not many people would bother playing as a baby noot, since the mom can stab things.
I do wonder if this is related to the similar crash that happens when you fly offscreen as a vulture, that one's been known for ages, since safari was introduced
Yeah, I also wonder as well if is related to the vulture crash in Safari. I just find it funny that such a small detail like detaching from the mother noodlefly can crash you game entirely, but hopefully it can be fixed someday alongside with the flying offscreen as a vulture crash.
The new PC update adds the ability to access your backups so you playstation guys are definitely going to have better access over your backups probably
Do you think if we beg hard enough we can get the adjacent room simulation quality setting (or whatever it's called) on console. Some days the game just dies from certain creatures hanging out in the next room over.
Whar
what
isn't that setting already in the options menu
ye if you set the quality to low it'll only realize one room at a time
Yeah that setting isn't on console as far as I can tell. Only PC
That or I super dumb
do you play with the 'rain world remix' mod enabled?
Yeah it's enabled by default
uh, it shouldn't be I don't think
not talking about the remix menu itself, but rather the remix mod that's called 'rain world remix'... ugh it's so confusing talking about this
but it seems the low quality option should only appear if it's enabled
course, they could've just not included it in the console build, but idk
Yeah there's like the config in the remix menu, can toggle between classic, remixed and relaxed I think. And there's an option to configure individual settings. That or I'm thinking of MSC.
Or both
ye that's rwremix
it's not on by default on pc so seems strange it would be for console
Yeah consoles are weird. We don't get alot of config settings, especially for graphics. Usually they just ship with a couple of presets.
Rain World doesn't have anything related to performance or graphic settings though. I think they assume yeah it's a PS5 it'll be fine. But I think the engine struggles a bit. Or it's not optimised right and isn't multi-threading efficiently or something.
it's not multithreaded at all, besides room loading
rw 1.0 had no multithreading at all, and since the systems aren't designed with threading in mind, it's very hard to change anything to threaded
Yeah, it definately adds a layer of complexity. Sometimes you put physics in seperate thread that run at a higher speed to the standard game loop though. Depends on the engine and how it's coded.
But I'll double check all the settings, I may have just missed something
eh, if you looked it's probably not there then. not having rwremix on would be the only thing that'd make it not obvious
Let's go!
Yeah so console settings, only options are: Save Files, Language, Audio Levels, Couple of controller settings and the menu backgrounds (plus speedrun validation mode), no graphics or performance settings
is it documented that when entering a gate at a shelter the game crashes sometimes
do you have jolly co op on?
did the mll crash ever get patched?
Nope
goddamnit
no mll unlock for me yet then..
Somehow I still got it. It freezes inconsistently for me
get the rarefraction cell and go the other way to get the unlock
does that avoid the crash issue completely or just reduce the chances?
completely cuz theres no mlls in that route
got 'patched' on pc...
dev team is too busy with the dlc to do bugfix updates
mll has never crashed my game and I think that's kind of funny. How is my almost 10-year-old PS4 able to run that but someone's PS5 that they bought a month ago isn't like what
Real
the mll crashes the game if one of its tentacles is overlapping 100 unique tiles
it's very arbitrary
... Just merge fix and push for consoles. 
my guess : they will update for summer 
I think the process for updating for consoles is slightly longer, though they could definitely have it updated by now if they were trying
my guess: 5 months after the watcher releases
Fix the console port ❌
Put everyone on the Watcher DLC duty ✅
Truly feel bad for console players
: (
i just hope we dont have to wait an extra 5 months for the dlc this time
avoiding spoilers is gonna be a massive pain :(
Yeah I remembered trying not to get spoiled for 5 months
It was like a warzone trying to go through Twitter without seeing spoilers
I caved and jus bought it on my laptop
i regret not avoiding spoilers tbh
Tbf if I didn't avoid spoilers, I would be very confused on Spearmaster
it might be less than 5 months considering its not the same size as downpour but you never know with the console versions
The audio glitch will return with a vengeance
It's mostly just giving it to Akupara and them making sure the game behaves correctly with the changes. Pushing the update to consoles is mostly just a wait time after submitting it.
Like, one guy should be able to do it. Especially if the changes are already made.

ah yes, i sure do love my correctly behaving game with no music, fucked up sound effects, half broken expedition mode, and a ton of random crashes 
like were the console ports even playtested?? 
and slugpups softlocking a campaign if slept with in a very specific shelter and the chance of losing your save over whatever arbitrary bs it decided to pull, what a completely perfect game
lol we got a mod that fixes the sound effect for PC
by literally just reverting the changes they made to how sounds work
they turned sounds into a queued system, so if the game ever lags even a little bit, sound effects get buffered
That’s how long it took to announce the console port after downpour released 
Still waiting to complete my Karma 10 Inv campaign because of this bug.

I suppose it is the ultimate troll. Play entire thing but without the satisfaction from beating it is very Inv energy. 
do we have a mod for fixing moon animation room ?
i tried with devtool fixing it but i think its codebased
this in moon shelter, blue/red light don't work anymore
maybe it's voluntary with msc, because without its working
oh, that was fixed in the latest 1.9.15 version
but it's still disabled for some slugcats intentionally
oh 
though I think if you remove the BrokenZeroG room effect they should work again?
updaet the game
if it's intentional, that's fine, I only checked on survivor and realized by chance that it was no longer active
I'll check with the other slugcats when I have time 
that will forever be the worst way to get that bug
which shelter and how does it softlock it?
I know the shelter closest to Filtration from Pipeyard fucks up your save if you have a pup
well, I guess that's kind of convenient because I literally never go there
Pipeyard VS_S03
Hey. Hey Akupara. After you fix this bug: #rainworld-news message, can you please fix... anything else on consoles really? Thanks.

Apparently Jolly Co-op only causes the gate crash when HUD is disabled? If you have HUD enabled it seems to work fine.
If anyone else can confirm.
Has the game on consoles gotten any update since the watcher announcement?
Don’t think so
next console update in 2026
3024*

wait really?
is that why ive never had any issues with jolly coop 
i always have the hud on
I only found out because I enabled Co-op to use the baby
mode feature and was passing through gate shelters just fine, and went "ew I forgot to turn off the stupid Co-op UI", then it immediately crashing afterwards.
dang
it really is the lack of a hud that causes the crash
probably
Seems to narrow it down quite a lot
yea
@lone willow 
I'm too lazy to make a duplicate report with an extra nugget of information 
hallo i love RW but recently havent been able to play hunter- ive posted a little about this before but essentially whenever i enter the first pipe in SI from FA the game immediately crashes. I can do it in 10 seconds and i will still lose a karma. I do have downpour. Is this a software issue? would deleting and redownloading help? thank you
oh my bad this is on switch
Which console are you expirencing this on? 
Nintendo Switch.
do you have jolly co op on? are you coming out of the SL shelter in the gate room and going to SL/not using the gate itself?
yeah i've given up waiting on updates, i will not be buying the new dlc atleast not until the game is done receiving updates and dlc. (could be years away but idc)
I know they're still working on updates but the announcement of new dlc that's potentially going to release before any actual fixes to the prior dlc + base game is very disheartening. Leaves a bad taste in my mouth tbf
Give this feller a true
true
preach
I do have jolly co op on. It is the ||sky island ||gate sorry for the confusion.
Not using gates with jolly co op on causes the game to crash
specifically if you dont have the HUD on
having the HUD on seems to fix the issue
thank you guys so much i can play hunter again
sorry for late respsonse, really appreciate it.
We're never getting the patch huh 💀
rip console players 
Get ready to pay for that patch fellas
real
Does anyone know why the game crashes sometimes when playing as Spearmaster?
Because is honestly getting on my nerves that the game just randomly crashes out of nowhere.
If there's an MLL, your game is highly likely to crash
Mother Long Legs if you don't know
That's the main reason I think SM could crash
Idk but when I played Spearmaster there was a cycle where the game kept crashing because it couldn’t handle a shelter failure after hibernating in GW_S02
Yeah they do that
Oh i think thats cause of the mll
It does that for me too
sooo the underhang gate has a glitch that makes you have only 4 karma when you enter it instead of having 5 and it makes it impossible to pass
also the game crashes when you exit a room with a gate without using the gate
how did the devs break the game this badly
do you have jolly co-op enabled without the HUD?
the game crashing when you leave a gate room without using the gate with jolly co-op enabled is an issue that had been known about for a long time
having the HUD enabled seems to fix it
ohhhh thanks
yeah im playing saint in surv campaign
going through ud right now, super fun because of sait tongue
Does anyone have a ps4 copy where Saint’s campaign does or doesn’t have built up snow? #1250257442722414674 message
5 morbillion bugs
never fixed 
I don't wanna be fixed. I will make scavengers crash the game at random.
we're coming up on the 1 year console release anniversary. maybe we'll get a celebratory patch.
pleasse
This is not what I had in mind
Physical copy is nice.
But it's gonna be a buggy patch on the cartridge. This'll be the state the game is immortalised in.

Put on the back of the box "Co-Op, but only if you keep the HUD enabled."
"May contain savelock shelters."
And I suppose it'll mean an official Rain World XCI. My oh my. 
Official flashcart support. 
xci ? 
I wonder if MLL bug will be fixed in the physical copy
also, the setting that allows you to wiggle out of lizard grasps just doesn’t work 😛
there is no setting to let you wiggle out of lizard grasps
these are the only things it affects
you can wiggle out of lizard tongue grasps, but not out of lizard jaws
oh
in the settings, literally just says “wiggle out of grasps.” Why the is it worded like that 😭
: (
So that's what that does
I never enabled it because it sounded a little against the spirit of the game, but it's just a nice quality of life thing for the cases it does effect. Why wouldn't you be able to wiggle out of those weaker grasps
I thought it was something akin to pulling spears from walls
Wiggle out of a bite

Is that. Hunter. In a Super Mario Kart style racing game.
MKPC or something
yes its from roblox i think
i doubt the fixed anything for the physical copy. At. All. It's gonna be the exact same broken mess of a product that is.
Perhaps there'll bring back the audio bug that's plaguing PC
shoutout to the mod that fixes that (by reverting all audio changes to that of the previous version)
So true
Maybe they’ll just release the original nonpatched console version just for fun 😁
1.0.3 on the cartridge. 
Well, that version has quite annoying scavenger crashes.
Maybe just 1.0.0. Original 2018 version.
Or the PS4 1.0 version
Original Rain World.
I think, like, sounds were different.

Idk I found this game last year.
iirc the earliest version that made it to console was 1.5
not 100% sure tho, would have to double check
Rain World on PS4 released alongside the PC version, so 1.0 is the earliest build on PS4.
The version used by the Switch port was initially 1.7, which is just 1.5 with some bugfixes, Japanese language support, and new ending scenes.
Anyway, as exciting as a physical Rain World release is, hopefully the build on the cartridge is stable, because if this thread is any indication, Rain World on consoles still isn't as great as it should be.
1.7 wouldn't exactly be ideal, because in my experience it crashes a lot, particularly in GW.
Its strange to sell physical copies when the console port still is not stable whatsoever
Focusing on the wrong thing
Even if there's a patch coming with the physical release, maybe say that instead of just saying "oh a physical release is coming" knowing console is poopoo doodoo butter for far too long
This reminds me when Risk of Rain 2 took awhile to fix the hitbox of the bell dudes (forgot their name) but atleast it didn't break the game and wiped your safe
If they don’t release with a patch it really shows how out of touch they are with the current state of the game
To me this feels like history is slightly repeating itself, when it first came to consoles they didnt nothing to fix it for 5 years, tho it was in a better state it was still broken by not saving at a certain point, i don't think they care about consoles at all
i have no doubt that when the watcher releases like 6-11 months after the steam release a patch will come but my faith it will be a good patch that fixes stuff is nonexistent
$5 patch
this is the first time pc and consoles have had the same source code during regular development, so I expect watcher to be much more consistent between the two
1.0 and 1.5 were basically just made with pc in mind. I'm guessing ps4 was similar enough that they didn't have to change much?
but switch release was quite a while after joar and james were done working on the game, so was mostly handled by a localization team who is more likely to break stuff due to working with an unfamiliar codebase
MSC of course was made as a mod for pc, so that also had to be externally localized
but after 1.9.15 where pc now shares a lot of the console optimizations, the source code between the two is the same so updating one updates the other
so if they do things right, watcher should release at the same time as pc and with nearly the same quality
hopefully they bother to fix all the bugs instead of feature creeping the exciting new dlc...
we can only hope🙏
They are back for watcher now though right?
more for managing
james has ptsd from using the level editor and joar is in the airframe mines
james will probably do some music and joar might do some tiles or smthn?
tbh idk what they'd need joar to do
Console optimisations?? You mean only utilising 1 system CPU core for basically everything? 
Usage graph literally reads like 92% | 2% | 9%
Maybe they push Audio onto another core but it's still heavily bottlenecked.
This is why certain regions like Unfortunate Development and stuff lag.
Downpour areas do stress the GPU more though.
well, you can't really just multithread something that wasn't designed for it
they've multithreaded just about everything they could without breaking anything, and even then what they've done still breaks from time to time
multithreaded systems usually have to be conceived as such from the start in order to follow the proper architecture and procedures, and would likely have a direct impact on how the gameplay works
nah, the console optimizations are stuff like having raytracing methods update an existing fixed array instead of making a new one, and not bothering to check if that array will be the right size for the data it needs to dump
So what you're saying is... blame Joar. 
Real
Hopefully they just fix the things they broke then. Like audio. I'm guessing one of the optimisations broke it or something?
Since it was broken really bad on Console at first, now a little on PC.
it's been more than half a year since the last console update
getting crashes way too often
around 7 months, 5 more til a year, can't wait
don't worry, 3rd anniversary of console update will fix all the bugs
(for the 2nd anniversary they're focusing on slugcat amiibo)
I have a couple of questions about Safari mode, I'm not sure if what I'm experiencing there is suppose to happen or not. I just want to ask if anyone else experienced the same things that I'm experiencing or am I just going crazy?
The things that happens to me in Safari mode are these:
The first one is when you take control of any lizard species and start biting sometimes the bites don't land. I keep on biting right next to the prey and the lizard that I'm controlling doesn't grab it, I have to keep biting until the bite finally lets me grab the prey. And when I'm fighting another lizard the bites I do doesn't do damage to the other lizards sometimes. It just feels like I'm biting the air when I'm either trying to grab the prey or fighting another lizard, and sometimes the lizard's mouth stays open and doesn't bite at all even though I'm pressing the bite button repeatedly.
The second one is when you take control of a scavenger and you try to move to another location but the scavenger you are controlling doesn't listen to you sometimes. An example I can use is when I go to the right but the scavenger itself goes to the left on it own despite me telling him to go to the right.
And the third one doesn't happen that much but is still a bit annoying for me. Sometimes when you want to control something (mainly a scavenger, I don't know why it happens to me with scavengers) it just suddenly disconnects me from the creature I want to control. It keeps doing that until I go to another room.
These are the main things that happens to me in Safari mode, I honestly don't know if the first two things I listed are intentional or not but it still feels weird when it happens.
tbh i feel like it might just be the fact that most creatures werent designed to be controlled by the player
but yeah the scav thing is weird, ive had it happen to me before, and idk why that happens
I think it's just how their movement patterns work
It doesn't feel well to control because they weren't designed to be. They're made to be good AI.
scavenger safari movement controls work basically by telling the scavenger to pathfind 1 tile in the direction that is being held
and that's why safari controls often feel jank
you're not really controlling the creature, you're just giving it commands and it listens when it can
Is that why you kind of just can't do some of the same movement as some creatures
Like climbing up ledges
You're just overriding its pathfinding information
Ah ok, that makes sense. No wonder it felt weird at times.
Is there any news that console players will get a patch like the quality of life that pc got?
Nope
the yeeks are simply too powerful
I feel like its more likely for rw to appear on tv again than a console patch coming any time soon at this point
wdym again
rain world appeared on tv???
it appeared on Disney XD a show called Parker Plays
There is a better chance that videocult will genetically engineer groundhogs into real life slugcats and sell them as domestic pets
ngl slugcats are probably too intelligent to be easily kept as a pet
i imagine theyd generally be bored as hell
a lizard pet would be pretty cool tho
really? I can’t find anything on it
yea, i ended up finding it on the internet archive cuz i was watching him talk about the show on a second channel and rw showed up and i did some digging and found it there
Y’all should I wait for more patches? (for my first playthough) I bought it day 1 but decided to wait till things were less buggy.
It's been in its current state for like 7 months.
It's playable.
Campaigns won't crash often. And the crashes you'll see are consistent and repeatable.
And usually have workarounds.
Hopefully next patch they'll address these current bugs, since they're already quite narrowed down. But I wouldn't wait to play it.
if you're on playstation maybe wait if you don't want your save data corrupted (personally thats what i'm doing), if you don't care about that, don't wait go for it
I’m on Xbox. Does it have save data corruption as well?
haven't seen any reports for xbox so i don't think so
Just realized something - the Watcher DLC has quite some mod regions, right?
But PC players can already play these for free (though the dlc has possible improvements and extra content).
So I think this might also be a decision they made for console players possibly?
Since they (or we) can't access any kind of mods.
Technically region mods are I think possible.
Theoretically they could be drag and drop, at least.
Can't imagine a console leditor
I recall the formatting of the premerged and dynamicly merged files being slightly off? At least when we tried to do this originally.

Like some parts being in upper-case in one, and lower-case in the other.
I might try at it again.
Nevermind. It was the file names used in the actual mod folder. That's something that can be fixed quickly. I think I'm close to getting it working.
I've got it to crash on loading region, instead of doing nothing. Which I guess is progress.
I've got it to kind of work. It's loading region mod room backgrounds, and the connections, but in a corrupted way. The connections don't lead where they're supposed to.
I had to also use merged files from moreslugcats, probably some weird merge conflict, despite it being turned off and it crashing still.
#1218433492145405962 message I'll talk about it further here for if anyone knows what's causing further issues.
(I got it working)

We have been waiting for a patch for so long even nintendo feels bad and allows a hacked switch 😔
What no I used the friendly Nintendo eShop authorised file injector 
Did loading hints ever get fixed?

I think so.
I forgot that was broken.
Didn't it just print the event title or file name instead of, y'know, the actual hint.

Such a silly thing to have even break in the first place.
Cool!
I'll check it out in a sec.
Also, is a patch still being worked on for consoles?
MLL freezing NEEDS to be fixed.
And those black flashbangs and zappers look terrifying.
in the very distant future
So, I was playing ||inv|| (serious spoiler!!!), and I'm wondering how to get through pebbles?
Because there's a ton of MLLs which surprisingly is not the hard part.
It's the freezing they cause.
And now I'm practically softlocked (I don't want to reset my progress just to go to SH)
So if anyone knows how to get through this, please let me know.
Wall
You can go to the wall!?
I thought the underhang-wall passage was blocked off though...
I thought it through and I think I'm just going to wait with the campaign.
I feel like it would be a much better experience after a patch comes out.
Whenever that might be.
Pretty sure Pebbles isn't accessible from Wall, at least in any reasonable manner. You just have to wait until they patch the MLL freeze.
I just feel like pinging riv otter or something.
Though I'm not doing that because that's probably not a great move.
It's just sad seeing PC have all those patches for these annoying bugs while us console players don't even know if we're still getting a patch.
The longest we'll possibly have to wait is until the watcher comes out.
But that also doesn't have any indication when that will release.
Patches/mods that fix it ngl
Apparently Miros Vultures targeting slugcats was also a bug or oversight
Though, MLL bug has been a thing for a year now
Very strange to still have that unfixed
No one should have to wait a year or more for a game breaking bug to be fixed especially for a paid DLC
That's irresponsible
I wonder why they never just. Pushed the patch.
Since the MLL fix had already been made.
I guess Akupara's console team was preoccupied with something else, or MIA at the time.

Too hard to patch things when you have a blindfold on
They destroyed all their keyboards on accident so they can't run Make on the source code.
squidcada starve flight, thats how i did it
Hey guys, I have a quick question that has been in my mind for a while.
Would console players have the quality of life patch one day or is it just for pc only?
If that's the case then is quite disappointing that console players were left behind at the moment without any news if they're working on a patch or not.
102 more days til the one year anniversary of the last console patch lets go!!!
I expect it to update with the physical release
I'd guess they'd save the physical release until it's stable
Bold of you to assume they've at all worked on the console bugs

Why pay a guy to fix it. Nobody cares about port reputation. They'll buy it anyway.
most of the major console bugs were fixed in the recent PC patch. and the codebase is united now, so a bugfix on PC is a bugfix for the console version too
They sold their devkits for tacos
Are they even still working on a console patch???
Also, if the code is united, why not just... send it to nintendo?
I don't know too much about how they handle this, so I might have aggravated someone (sorry
) and may have said the stupidest thing, but I mean we have been waiting for longer than half a year.
Or maybe they're still patching bugs for PC and then release like a masterpatch or something.
i doubt they did anything to fix it, this upcoming physical release will be the exact same buggy as hell experience we've had for almost a year, also if one of the pc fixes is a fix for data corruption then thats great cuz i'm tired of having a digital paperweight on my ps5, also if nintendo received a patch they're so arcaic they wouldn't get it for 5 months cuz they'd have to get it via carrier pidgin, i'd love to be wrong about this but i 100% feel like this is the state game will be immortalize in
"So archaic they still use a homing pigeon" 😭
This actually made my day, crying rn.
The patch will be the new silksong after it releases 💯
It will release silksoon.
I just pinged riv otter in the console bug list post I made. Hopefully, they will see it and it will help


how long has it been since the last console patch
10/31/23, 101 more days til the one year anniversary
I've pinged riv otter and gotten no response before, so im not confident ill get a response
radio silence as always 
Don't communicate so you don't have to commit

(This would be the product of Akupara management and not the Community Manager)
someone used the men in black neuralyer on them so they forgot A. how to code or B. what consoles are
Does Akupara have full-time programmers anyway? It'd make sense for the publisher port goop. But they could also just have some outsource relationship.
I guess it could make sense in the sense of game update logistics being complicated. If you'd need like, a contract period to tell the studio who has all the SDKs and stuff to build an update.
I assume the people working on Watcher are just contracted on for the project and that's it. So when that release version of the project finishes it's hard to get relevant people back on to fix things.
They aay it's in-house on their website
For porting
Elevated finish

"You've got a great game and we want to run it into the dirt. With a focus on console porting
, not only will your game be seen on home consoles, but they will be experienced with a hellhole broken "finish product" that seals the deal for your players to run the other way", seriously " elevated finish"? 
if a watcher coder said they'd fix some bugs in base game, I doubt anybody would say no
as far as I'm aware, andrewfm is basically in charge of the state of rw code right now
it presumably was passed through a dedicated porting team who did a bunch of specialized console optimizations (often breaking stuff) but now it's back with andrewfm
almost makes me want to ping andrew or akupara developer. I know you're, like, not supposed to, but the developers are people too, so I feel like they'd understand if someone did.
not that it's a guarantee that any of them would respond either
I assume riv passes on anything they've been pinged about onto the devs
"specialised console optimisations"
ZeroLengthFileDontDeletePS4ZeroByteFix.dat 
chatwearetotallycooked
Us console players are slowly going insane lmao

It's playable. I enjoy it quite a bit, and with workarounds I almost never experience ingame crashes.
But I can't load an MLL, or reliably use other modes and features.
That 100%
It's fine if you find workarounds and if you can handle some lag.
MLLs are a game breaking bug still.
the arkham asylum of rain world
I found a expedition bug where you try and go to the karma gate to outskirts in industrial the area with the popcorn plant with a rarefactor bomb it crashes the game
That's only from gates??? I can't even go from one room to the next withou5 crashing unless the singularity bomb is in my pocket stomach! I think the singularity bomb is just too detailed for consoles to handle...
Few days later and no response.
Figures.
Just like that though 
Radio. Silence. As. Always.
Where have I heard this before...

I honestly lost hope for the console update.
Halooo uuummmm, so, i was playing on switch as i usually do, playing the Hunter campaign as arti, and when i found a slugpup, i went to hybernate, but the game crashed, and now everytime i try to enter the savefile it crashes
Has this happened to someone? And is there a way to continue the playthrough??
Yeeeaahhh It lets me play in other campaigns, its just the Hunter, pretty sure Its the slugpup
was it in pipeyard near subterranean, shelter VS_S03?
Actually yes
dont use that shelter ever again, if you shelter with a pup no matter the campaign or if jolly co op is on it will crash and softlock your campaign
Oh no
Well... I mean, thank you so much
Now Guess I'll have to start over
By any chance do you happen to know a good place to find slugpups besides pipeyard???
shaded it has one of the better chances and easier to traverse than subterranean imo, keep that shelter in mind when you play as inv and get a pup, honestly avoid it period dont even take the chance
I almost lost an inv run to that shelter, i didn't know if it was safe or not to shelter with pups again, i pushed my luck with the timer and sheltered in sub with no time left, i dont want people to lose an inv run like that cuz that would be so painful
industrial is also a good place
the shelters are pretty easy to navigate to
Hunter has higher pup spawns, so you shouldn't need to actively look for them. They'll spawn on your path anyway.
Yooooo thanks :DDD
Yooooo, thats awesome! thank you!
Quick update, not only i found a slugpup, i found TWO slugpups
Thank you guys so much
I found the first one in shaded, and then coming back i found the second one in industrial
Now im emotionally attached to them
I wanted to find three. But unfortunately the vanilla game prevents their spawning after you already have 2.

Three would be a nightmare...you can't have two pups in your hand for some reason
I know. But it would still be fun.
I'm sure if they allowed more than 2 they'd let you hold 3 at a time
But escorting them as they waddle behind you would be an interesting challenge
probably so you can still defend yourself, one hand child other hand bomb
The option would've been appreciated
The whole point is that they weigh you down and drain your life force

yea have be a remix option for those who want it
Do Downpour features have Remix options?
Well
There's like 3, in the mod details
Ig "Uncapped slugpup spawning" could go there.
like real children
(this is a joke btw)
(No it isn't, that's accurate)
Nevermind it got a
reaction
What does that mean
it means it's been seen and they'll get to it in approximately 3 years
omg some kind of acknowledgment
*approximately 5 years
That means it got seen....
That means it got seen!
This is HUGE.
They know we exist!
Riv otter has already been aware. Just that if anything happens because of that in a timely manner is the question.

I imagine they have a similar bug checklist. The one mention though might be good cross-reference. Concise and explains known factors.
Patch doesn't matter if the MLL bug isn't somehow fixed
It is already fixed though.
They just only released the patch for PC
1.9.14 or 15 fixed it.
For PC
Good luck console players
Hopefully it doesn't take as long as that one Risk of Rain 2 patch for console
Hopefully they release a stable 1.9.16 before the Switch physical release is printed.
I kind of really want to own it. Even though I already have it on Switch.
No other game I've had this feeling for.

we’re gonna be primal carnage extinction all over again ☹️
imagine its somehow worst
Imagine they upload the original unpatched downpour release version
You could just download the newest patch, of course, but it would still be funny
imagine they depatch it and make that the "new" patch like back to 1.9.11 being the new patch
Give me a prerelease unsigned game package and I'll test it 
This is so sad, they literally have something they can send out as a patch.
They just... choose not to.
For whatever reason.
A game-breaking bug perhaps?
They lost the source code to a raccoon.
Hey so I'm not really sure where to turn with this, I'm having a game breaking bug in a spoiler area. Can I post here as long as I use spoiler tags?
Yeah sure
Is anyone else unable to talk to ||Looks to the Moon|| as Monk? The lil orange hologram guy keeps leading me there, but when I walk up to it my game crashes every single time. Can I still beat the game despite this? Is there a solution? This is my first time playing and I really want to see more of the game
I guess for context this is coop on switch
You have to go somewhere to get the ability to speak with her but she's also not a necessary person to speak to if you're trying to beat the game
Wildly unfortunate that the game just crashes for seemingly no reason
I think turning off coop will work
I mean... this honestly doesn't seem too outlandish anymore.
Also try enabling the jolly co op hud if you aren’t playing solo because that fixes some other crashes for some reason
I'll try these tonight and see if that helps. Thanks all! This game is so cool, I really want to be able to actually play it
Key items on passage works I think because it transports colored pearls just fine
I don’t know about reputation
I don't think reputation's been fixed?
But I've never had problems with it, personally.
wait theres issues with reputation? 
I think it was one where you were stuck with either maximum or minimum reputation.
the hopeium is real 
Abandon all hope
i no no wanna : (
Have they really been quiet about console for this long? Damn
Since Halloween
Wow, console updates death's anniversary is comin real soon then huh
I bet another full year will pass before we get any news for the console update.
nah another 5 years
And I thought Risk of Rain 2 didn't have competition for insane wait times between updates
Devs being completelly dead silent sucks cause we can't even know if they are working on it at all
did they just obliterate #1019660572624683058
they dropped the nukes upon that channel damn
gg
this means they've fixed every bug

But why tho? This is like the second time they obliterate that channel.
Whenever i travel through a connection pipe(Jolly Co-op) my game crashes.
the only way i solve this problem is by carrying my friend and having him not touch anything on his controller until we get to the next room
and sometimes not even that works
Turn on HUD
"turn on hud" being the all purpose fix for console jolly co-op issues is really funny 
and also begs the question of why it fixes things
Who knows 
The crash must just have to do with the HUD or something that expects the HUD.
Player load screen
Load Player HUD
What do you mean HUD is turned off?
Explode
Ah, the game functions as good as my brain
honestly i expect half the game is like that for all the bugs it has
every time i get a ping in this server i for some reason get false hope its about a console update
It's the anniversary of the downpour patch
"As you know it has been one year since we launched our patch. Thank you for your support and look forward to more content from us in the future"
💀
nah its gonna be radio silence as usual
Nooo, I thought this is actually what they said 😭
What will come first?
Half-life 3
Silksong
or console patch?
4th option: They will never come out-
definitely not half-life 3, valve doesn't know how to count to 3
my bets are on silksong tbh
Whichever between Watcher and Silksong releases first, if Watcher releases consoles (which will take a while even after it drops on PC) they will probably send a patch after that
I doubt it will
Probably like. Because of them using the same source.

Is what they said.
So the game's master source already has console support. They shouldn't have to port it a second time.
Or whatever.

i highly doubt it gonna share the same date
For Downpour it made sense
64 day left till the one year anniversary of the last console patch
Woo! And in celebration, there will be NO new patches, in fact, they will add every glitch back to console RainWorld, PLUS some new ones! /silly
Add every glitch back just in time for the physical release
Let's just hope they used all this time to make it as stable as possible in the next patch.
2 minor bug fixes.
They're not committing time to it, so really they're doing nothing with it.
If so, I will complain, but mostly if they announce no more patches or something to that effect
There'll be a patch and it'll be Watcher
This is true, they might just sit on the patch till watcher release and push it all at once.
No patch, just Watcher.
does this particular thread really serve any purpose 🤔
I was thinking about it when we were nuking the Common Issues thread
it almost seems like #1019653041982537879-discussion
which isn't a bad thing
just curious
Is this thread going to get nuked?
Kalum please don’t kill us we need this. It’s where we get to share our patch cope.
nah, the Common Issues thread was only nuked because it is intended to be a resource thing and it just got left to chaos
Ah ok, that makes sense. I was wondering why the Common Issues got nuked.
ok so we got the release date. Here's the question: will it release the same time for consoles?
I think it might
consoles are listed with steam on the final screen
Yes, was just about to say that!
It wasn't there on the downpour release date trailer.
And it's not specifying it's only on PC either.
Interesting...
probably not going to get a patch until then honestly
i still hope we get a patch on or before the one year anniversary of the last console patch, but mostly likely i'll be having the silksong clown make-up on til the watcher releases, coping
Yes
Expect both ports to be buggy if you've taken a note from Seekers of the Storm
I was before excited to get the Watcher dlc but seeing that we are still left in the dark for the next console patch, I won't spend my money on this dlc tbh.
They're asking for 24.99 + 14.99 for a broken game on switch
They're asking for that much on console in general
hey, hey akupara?
a physical game is cool and all... but, um... I kinda already have the game?
Can we maybe get a patch instead?
A patch so that the version of the game immortalised on physical media is mostly bug free?


probably will be, but even then that’s still a long time away
can't wait for that $5 patch
yeah, we’re cooked
Question, is there any news about the console patch?
Because for some reason my PS5 is suddenly telling right now that the "patch 1.12 is now live"? Even tho that patch was already released last year.
Is there going to be an actual patch coming out soon for consoles or is this just a weird mistake from Playstation's part?
Considering no news and most console bug complaints being able to be worked around, and it being almost a year since the last patch, most of the console-exclusive peeps here collectively agree it'll probably come out around Watcher's release, considering it releases to pc and consoles the same day afaik 
same here, still radio silence, for some reason any game with news does this now instead of "resume activity", so for me, spiderman 2 shows a thing with the devs and the spiderverse people, miles morales shows the first scene with Spot for ATSV, bo path of the teal lotus shows a patch update, and of course rain world with the 1.12 patch, all of these are old, all but bo's is a year old, idk why playstation decided to do this
A part of me would not be surprised if there was little or even no bug fixes with watcher release
Same here
That makes sense, so is just playstation's mistake in a way. Still a bit disappointed, I was hoping that it was finally a patch but I was coping a little too much lol.
Nah currently console is running on a different code base to PC. When watcher releases, console and PC will have the same code base and therefore all the current bug fixes.
did the same thing happen with diwnpour too then?
Downpour on console was done after PC so they had to go through and adapt all the code. Watcher has been made for both console and PC at the same time.
i see now
Downpour was built off the PC codebase afaik. It unified them.
This is typically how games get ported between platforms.
Downpour launched on console with one of the first PC versions, meaning it was a fork from around January-February. But after the fact they would've merged later bug fixes and patches.




