#Leditor 2: Electric Boogaloo
1 messages · Page 1 of 1 (latest)
yippe!!!
Meowtiful

current status of things, btw
anyway some kind of mode that lets you see invisible tiles/ the name of tiles would be good
No way a cameo from wack
the wack hole
the @devout ice hole...
Whenever it gets to the UI phase, a way to switch between names and icons would be great
I for sure distinguish the things by icon, not name
oh yeah, I think using names kinda sucks
Same but it's useful for some
I'll just leave this here
it works for geo at least
I wonder if I can get the web version running
web editor 
i assume it'd just pull up the file opening popup?
I hope?
also, holy shit
it takes forever to build the web build
and I've got quite the beastly machine
oof,,,
yuh i don't have too much time on my hands right now and had to scrap a draft because it was kinda trash lmao, the project is still i the back of my mind tho no worries 
can you add axis for geo and tile editor vigaro?
what do you mean axis
this might help in some situation
tile position
coordinates
guh i need to figure out where in the leditor save is the buffer boundaries
bruh
I wonder if it works in chrome
I'm too lazy to set it up on the server machine lol
guess not
it really hates web framework js br
this seems to be where the br comes from
I guess I'll just try changing it
it didn't work even with https 
well, it worked without compression
except you can't load the file

maybe try Gzip??
or wait is this not being able to load in a level editor project?
yeah, not able to load the level
the leditor works
but I can't pick files
I kinda figured out how it works
but it is too much work for now I guess
we can leave web leditor for later, since most folks are just gonna install it anyway
i might hardcode the original leditor tiles/props into leditor2, so the user can just import in extra ones if needed
you could just have a folder from which stuff is loaded automatically
yeah rn thats what i've tried to setup
you could use Application.streamingAssetsPath
string ImagePath = Application.dataPath + "/Tiles/" + Name + ".png"; rn this is the path im usin
I believe we have to use streamingAssetsPath for web
which is the same as dataPath + "/StreamingAssets/"
ah ok, ill change it over
why,,, is this tile not 3 40x20 bits. why is there a green pixel at the top. im going to kill.
oh yeah btw
idk if you've seen it
but aureuix said purposefully glitching tiles into being partially there is a thing
and very useful for making levels
so we'll have to go with the cutting tiles up approach you were already going with
yeah, ill try to do that, rn i think we can get away w/ just cutting up the tile icon since we aren't doing rendering.
yeah
leditor 2 needs to be orange : ]
YES YES YES
Oh idea, could you make the geo colors able to be changed?
yeah
I'll add a couple more features to the geo editor
and then I'll setup the settings screen
all colors, and keybinds will be customizable
and font as well, I guess lol
comic sans moment
the 2 things I'll add first are rect painting (select an area/line to fill with stuff)
and undo/redo
after that settings are next
I want copy/paste + prefab gallery, but I think I'll wait for tiles first
so you can copy geo + tiles together
i need to test out the tile init thingy and then work on the tile matrix importin...
I'll probably be busy with work stuff the next couple days, so you don't have to hurry
I probably won't be touching tile stuff until the weekend at the very least
and I want to do those 2 + settings first as well
yeah i just have a bunch of deadlines comin up soon, (which im procrastinating doing
)
yeah I'm also procrastinating a ton of work stuff lol
working on the leditor is so much more fun
I love procrastination in order to write mods for the funni rain cat game
I should monetize leditor2 and quit my job
$9.99 a month
Need premium in order to use the prop editor, $14.99
My antivirus nuked the leditor2 files, lmao.
...I think I found what was making my room crash, god damn it. 10/10 best editor.
What's the close keybind, or do I need to alt+F4 it?
I pushed the rect painting feature earlier, and that's probably the last thing I'm doing until the weekend, I really need to get some work stuff in order lol
beep
Is this where we put our leditor 2 ideas?
yeah
Alright, having an in editor iu for tiles being non solid would be good
For newer modders who don’t have each memorized
will there be controls listed
controls will be actually good. frith is working on the ui
I just appreciate knowing everything right under the view
Yeah the controls already make it 200% better then anything else
I want to use the leditor but the controls are pain I don't want to use 2 key boards and a feet

This Leditor will be easy to use?
I also think some kind of visual feedback when you click the render button would be nice
another good feature, idk if it is planned, would be having the cameras be a toggle-able overlay in the geo editor
a loading screen that says it's loading instead of a blank white screen would do wonders
Cause of how important screen transitions are to consider
rn we aren't doing rendering for a long time, mostly bc its a nightmare of lingo code
Is the settings button supposed to do anything currently?
tho iirc vigaro is plannin on having background instances of the leditor to be used as renderers too
there's gonna be icons for the buttons instead of text right
nah, its pretty much just painting geo rn
Threaded leditor moment
probably? frith's doing the ui so it'll Be Good
eventually we want to do HLSL rendering, so realtime rendering of levels. but thats Far far in the future obv.
right
Vigaro is freed form the RW jank code, no doubt it'll be done eventually
true it's just up to him now
i'm stuck as the lingo slave 🥺
get some airpods and plug em in his ears so he never hears an idea ever again
vigaro's plannin on doing the tile editor this weekend, so hopefully next week we have a decent alpha geo + tile editor public

Would it be possible, at all in any form, to include stuff like connection adding/creature placement into the editor? Not actually sure if the creatures are more of a devtools thing though.
leditor+weditor
i mean,, i dont think that would be too too hard?
would be a big step but God would it be so good
world editor already has stuff, and i was thinking about trying to do a devtools editor in it once we get most of the editors up
you'd be able to do region mapping inside the same application
(I need my room to not cause the region to have an aneurism)
what's wrong with your room actually
I have no clue
So I even did a rerender of just the normal room I was editing, no changes, and it still hates it
By rerender I mean I rendered a copy of RM_AI with no changes
And when loading from the region gate it says "path not found"
the idea is to include different overlays + tool palette combos for all editors in a single screen
instead of having a different screen for each thing
Praise be Leditor2
kinda like ONI's overlays
Would they be mutually exclusive or toggeable
geo + tile are going to be merged as a single editor
everything else would be exclusive
oh that's geat
@pearl coral
harvie found something...
feature 14
in CC_B09
it is one of the unused values

should we just ignore them and load as if they weren't there?
I guess that's the only solution
unless the leditor actually uses it for something
feature 14 should be bubbles????
those arent even in game... what the hell?
i'd just ignore it... what the hell.
secret feature found
the error happened here
which means it was actually loaded as a featureType wtf
gwuh wh
well. we might need to check for invalid ones now guh
yeah, I'll just replace it with nothing when loading the string
bubbles.... i wish they still existed
huh?

what the hell, why is it creating stuff
both the P and the spear in the wall...
The AI is getting out of hand
huh....
oh nvm
I think it is actually there
I had opened the wrong txt in the text editor
the P is also there...
but in the wrong layer 
I think the leditor file for this room is just borked...
it might have been edited with an old/broken version of the leditor...
the spear is on layer 3
ah.... hmm
that's why it doesn't exist in the leditor
how did those even end up there....
I'm guessing the leditor won't output those, right?
if so, we could probably ignore them when reading the file
i presume so, i guess check if somethings on a wrong layer and empty it if so
considering there's bubble in this level
I think it was edit with an old version of the leditor
and it didn't place things in the correct layer by default
and you had to place it in layer 1 manually
@blissful wyvern 
iirc chimney canopy was pretty old so probably
that's probably why this level is broken when opened with our leditor
leditor 2 is shrimply too good at parsing geo lol
indeed, I'll just ignore the special features on layer 2 and 3, I guess
I just pushed those validations
it should ignore them now
@fiery wave
Whrow a public build?!!???
Free public leditor 2 build except it's a crypto miner (it's how we fund the project)
Adding save button for $10 and removing random crashes for $15 a month
Online multiplayer for Leditor?
I'm writing the multiplayer code right now


vigaro you are insane. but also hell yeah
I mean that'll probably be great for helping debug a room and collaberarararation
region jams....
everyone can work on the rooms together and giv crit
btw vigaro. we should probably add a way to exit the leditor, cause rn you get trapped in it 
Oh so that is a feature
Alt+F4
do people even need to leave the leditor?
shrimply continue lediting
eternal lediting,,, no food or drink or sleep. only ledit
(Beecat needs more rooms)
send people to the leditor mines 

oh wait
idk why ther material default thingy is there
but i guess its checking if the tile has a tile
is tile tile return true
@blissful wyvern online coop is working flawlessly
there's some stuff I need to clean up, but in theory it will work as long as nothing weird happens (it can't handle disconnects, doesn't sync already-opened tabs when opening, and a few other things)
Speedrunning online coop, RainMeadow is in shambles rn
ok init parsing has gone thru without an error for the actual init stuff, only for when im splitting the image up gah
how are you splitting them?
I think the easiest way is to load the file into a texture
and loop through the pixels, writing them into a new one
What is this 
Leditor 2
I'm finishing the last of the work stuff I need to do this week (in theory there's still some, but I can still procrastinate on those a bit
)
which means it is tile editor time
don't give up
Is there no way to move the leditor2 to another monitor?
win + shift + arrow maybe?
fuck you unity
