#Garrito_feature

1 messages · Page 1 of 1 (latest)

hoary girder
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Tell me about your experiences with garrito feature, what crashed, what worked, what was completely broken!

molten parrot
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When arty campaign with a friend

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when at cutscene with the pups]

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it just freezes but background working as normal

hoary girder
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that should be fixed in the next update (1.9.06)

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hopefully

molten parrot
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Saint campaign

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The X yellow symbol when play alone can fill ur gauge and restore ur karma

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with people it just doesn't work

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in Rubicon

dusty vigil
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Recently completed Gourmand (garrito feature) with 3 friends, didn't encounter any problems, worked fine for us.

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The food quest didn't show up at first, but the problem was in Player 1 slugcat, it should be Gourmand, then it worked fine

fiery copper
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For me everything is fine

vague raven
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What's this?

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Ah nvm

molten parrot
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Riv Campaign
After u place the heart and the water rising, only player 1 will make it out the other will be stuck offscreen

twilit frigate
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Five Pebbles in spearmaster just crashes the game. We had one SM player who made it, it teleported the other three dead people and then five pebbles just gave up

crisp flame
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Arti Garrito with 3 players, so much fun, only weirdness for us has been the Scav Karma. Only player 1 seems to be able to see the true value

twilit frigate
little roost
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Wait does this mean there may be official support for the other campaign's in the future?

hoary girder
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Idk

little roost
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Rip, I would hope so considering all the new regions only accessible via the campaigns

little roost
# hoary girder Idk

Hey sorry for the ping but would it be possible to add some sort of option that will disable/enable jolly co op per campaign? Its annoying that if you have jolly your forced to have the same slugcat choices for all campaigns and its a bit weird to see things like "player1" indicators while just playing single player.

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Maybe I'm missing something though

little roost
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The best solution would probably be to make the slugcat colour selection changeable per campaign instead of applying it to all campaigns globally...

torpid spindle
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Garrito_feature

hoary girder
little roost
lost timber
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i will be following this thread .

pure wagon
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for anyone who is looking at this and has no idea what it does you put a text document somewhere (i dont recall) named garrito_feature.txt and it lets you do jolly coop for the more slugcats campaigns.

torpid spindle
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Rain World - Rain World data - Streaming assets

loud shale
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I’ve played through all of downpour with jolly co-op and I surprisingly didn’t have too many problems. just Saint was giving me a really hard time because for some reason around ||Five Pebbles|| room, the camera would lock onto one player and if me or my friend tried leaving the screen would freeze until the player gone back to the main room. Also, the ||snow|| effects seem kinda broken. I’m not too sure if all the problems stemmed from pure jolly-coop, because I also had the split-screen mod enabled, but when I disabled it the ||snow|| effects and the screen freezing persisted.

The weird thing about the camera lock was that it worked fine with Rivulet’s campaign, but breaks for whatever reason at Saint’s. but that could be because my computer is pretty weak and doesn’t like rendering ||snow|| a lot.

torpid spindle
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Garrito

vagrant mortar
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Saint campaign start won't start (stuck loading after opening cutscene) if there's more than one person, but overall seems pretty good

loud shale
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that happened to me so i re-installed the game after validifying files through steam and it worked. disabling co-op is probably faster though lol

vagrant mortar
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I didn't even have to disable co-op -- I switched the player count to 1 and went through the first cycle, sheltered, put player count to 2, and everything was fine

high nacelle
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the garrito ain workin 😔

cobalt zephyr
# high nacelle

make sure it has .txt in it or does your PC hide the .txt on them? bc not adding the .(filetype) can break them (learned that the hard way with a PNG file

dusty vigil
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Just got this strange square, and game freezed. Square was flickering like someone who typing at very fast speed. Happened right after scav threw explosive spear in my head lol. Minor Artificer spoilers i guess.

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Also game seems to freeze almost every time when there's a king vulture on screen, mostly when it gets hit by a spear/explosive by scavs. We playing 3 cats - Arti, Rivulet, Spearmaster

dusty vigil
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Yeah, it seems when someone get hit by a scav spear in Artificer campaign, game freezes/crashes

chilly fable
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five pebbles on saint campaign breaks the game

flat breach
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a friend used it and it didnt work

frank crown
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How exactly does freezing work in coop?

chilly fable
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i'd assume it either targets both at the same time or the one with camera focus

hoary girder
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works for all players, but only the holder of the camera can check their temperature

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so each person has different temps, but you have to request the camera to check yours

frank crown
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Oooohh

little roost
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Its impossible to play as inv in there "special campaign"

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I guess this should either be disabled for inv or maybe make inv a pickable slugcat if there campaign is activated

frank crown
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having multiple players crash Saint's ending :(

inner idol
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e

torpid spindle
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nooo don't turn this thread into another shitpost channel

torpid spindle
worthy garnet
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trying to play saint's campaign without saint
game froze a couple times, wouldn't load, etc (specifically on the yellow lizard area and opening area)
dunno if this matters but i was specifically playing as pup arti? dunno if the issue occurs as any other scug

ruby sky
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for some reason last time i was playing arti, ||one of the slugpups in the dreams turned into a copy of player 1 controllable by player 2.||

hoary girder
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Oh

torpid spindle
ruby sky
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also what i have found out is that in arti in order to pass through a karma gate ALL players have to be holding a scav. if one player is dead, you can't pass thru a karma gate at all.

devout knoll
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Don't know if this was reported, but as gourmand the food quest does not appear if player 1 is not gourmand, despite having a gourmand as player 2/3 etc. I think by default it should show up if you have a gourmand, not necessary player 1
in another note/fix it would be nice for the food quest to always appear even if there is no gourmand (i would love to try and complete it as artificer or a modded slugcat). maybe a check if the cat is omnivorous and can properly eat meat and fruits alike.

frank crown
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I really doubt any Garrito_feature bugs would be fixed, considering you're not supposed to be playing DP campaigns in Jolly Coop in the first place.

devout knoll
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The thread is for reporting any issues with garrito though, I know it is unlikely minor things will be fixed but reporting these things is on the scope of the channel if I understand the first message here correctly

pulsar haven
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Hi what is the garrito feature?

torpid spindle
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How to play co-op in the More Slugcats campaigns:
slugtuchright Go to your game directory (by default C:/Program Files (x86)/Steam/steamapps/common/Rain World)
slugtuchright Go to RainWorld_Data/Streaming Assets, then create an empty .txt named "garrito_feature" garrito
slugtuchright Co-op should now be available for the MSC campaigns!

monky Beware this is technically a cheat and it may have bugs or dampen your experience with the MSC campaigns!
sluggy Make sure to keep discussion of each campaign in here or their respective campaign channel.
hunty Have fun slugcatting!

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@pulsar haven

pulsar haven
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ah

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gotcha

torpid spindle
main coral
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in saint's campaign, going up to pebbles the first time works fine, but any time after that breaks whenever leaving his room

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this happens even when playing solo, as saint

torpid spindle
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Does this have anything to do with garrito_feature?

main coral
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i'd assume given you usually can't use jolly co-op in dp campaigns

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reworded

torpid spindle
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But you said this happens even when playing solo

main coral
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yes

main coral
acoustic steppe
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what is the point of playing with jolly coop enabled if youre gonna play with 1 person

main coral
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well
it tends to give a clear indication of where tf you are when you can't see yourself

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and a general indication if you're off screen

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and there's also a clear indicator that you're dead

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and there's also me being lazy in turning the mod on and off

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you are free to imagine which of these contribute more and which contribute less

torpid spindle
acoustic steppe
main coral
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oh, yeah, that also exists as a feature

rigid flume
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Do modded slugcats count?
( Beecat Turning invisible And map bugging out to old version)
( Campain Not working- Invisible enemies)

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This happens in other campains too

acoustic steppe
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questions related to mods should be taken to the modding channels or the specific mod author themselves saintunyoy

frank crown
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If others share bugs and stuff, I will too I guess.

Playing through Rivulet's campaign we encountered 2 bugs. One being that The Heart cutscene not teleporting other players. All other players die of drowning. And another being that the ending cutscene kills other players and then crashes completely after the first scene is finished.

ripe wadi
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garrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrito features

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this is quite literally the only spanish thing in the whole game

molten barn
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ah i have a very very funny experience with a bug...

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a couple friends and i were playing arti

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we were at a scav toll, and all of us died

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but before the last one of us died, the game froze and gave us a WONDERFUL freeze frame

torpid spindle
modern umbra
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whar

frank crown
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Game freezing is not a garrito_feature exclusive bug

raven vessel
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it doesnt work no matter what i do :c
Ive tried removing all my mods
Ive tried reinstalling rain world
I dont know what more to do 😭 i want to play gourmand with my friends

main coral
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actually, what is the problem you're having anyway

raven vessel
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It acts like it isnt there. I put it in streamingassets in rain world. Ive checked multiple times and i did spell it correctly

main coral
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so you have a file named garrito_feature.txt inside Rain World\RainWorld_Data\StreamingAssets?
hmm...
sanity check part 2: the mod is enabled, right?

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and by playing gourmand with friends, you mean the campaign, right?

raven vessel
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the mod is enabled and works for all vanilla campaigns (no downpour ones), and garrito_feature is in the streaming assets.

Yes i mean the campaign

main coral
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hm
that's tricky.

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my best guess is that the game is failing to detect the file somehow

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it is a .txt file, right?

raven vessel
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yes

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garrito_feature.txt

main coral
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hmm
I really do not know

raven vessel
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I think it may be related to how none of my mods appear anywhere in my files… i think ill try a complete wipe of rain world

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(My rain world is really broken idk why)

modern umbra
raven vessel
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oo i got it to work

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uninstalled rw

ruby sky
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on arti, sheltering after bypassing a gate (by using warp mod or such) puts you infinitely in the moment where the shelter has closed, without being able to do anything

torpid spindle
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like in that one 1.5 glitch that forces you to delete all of your game files?

arctic rapids
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works fine

ornate granite
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its not getting enabled

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i put a blank text file, made sure it wasnt mispelled (i copied from the steam guide)

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made sure its in the right folder

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restarted the game multiple times

ornate granite
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i also just reinstalled and it doesnt work

cobalt zephyr
ornate granite
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have done that every reinstall

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and i reinstalled 3 times

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3rd time with every mod except jolly coop, remix, and msc disabled

autumn shard
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Hey, does anyone know if the devs plan on eventually bringing garrito feature to consoles?

acoustic steppe
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unlikely

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dont think garrakx (the actual person who worked on coop) has touched console coding

autumn shard
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Damn, I'll have to buy the game on pc lol

sonic hemlock
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  • Saint Campaign
  • Room/Region: ||Room to the left of FP||
  • Got completely stuck after screen transition and had to alt+f4
  • Happened 2 out of 2 times and then worked normally after disabling Jolly Co-Op
sonic hemlock
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  • Saint ending broke
  • At: ||When the last cutscene should've started||
acoustic steppe
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saintpensive saint ending breaking is a known issue

main coral
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although no ending breaking for me huntershruggy

frank crown
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Last time I played Saint coop, ending was breaking right after leaving the iterators (During the flash or whatever it is. Also happens if you simply wait out their dialogue)

hushed lake
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Don't let other people hold the spearmaster pearl in spearmaster campaign, if they leave it can break it.

upbeat flame
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Beat all 5 campaigns for the first time with a friend, and overall it was very good! saintunyoy
However there were a few notable issues, mainly to do with endings so I'll just list issues i ran into for each campaign;

  • Gourmand: No issues at all gourmthumbsup
  • Artificer: No issues with the campaign, however ||Continuing after beating the campaign in 2player causes the second player to clip out of bounds at the top left of the screen||
  • Rivulet: ||The ending sequence for rivulet broke, causing it to freeze on the second dialogue sequence, other than that the only issues were gameplay related as only one person could navigate submerged superstructure with the rarefraction cell||
  • Spearmaster: The only issue was that ||the ending sequence broke, everything else worked perfectly||
  • Saint: 0 issues besides ||the ending sequence, similar issues to ones above plus player 2 got stuck in a permanent loop when we entered the iterator can at the end, meaning I had to continue on alone||

The bugs didn't impact us that much and it was a great experience, thanks for giving us the ability to play these together slugheart

urban schooner
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Not sure if this was brought up already, but potential spoilers for saint's campaign:

I tried to leave ||Pebbles' room after talking to him in Silent Construct,|| and whenever I entered any of the pipes, the screen glitched out. I couldn't move at all, even after attempting to leave the pipe to go back to ||Pebbles||. It worked one time, but after re-attempting to leave ||Pebbles' room||, it permanently glitched.

After disabling garrito_feature, there was no longer any issues leaving through the pipes.

urban schooner
main coral
grave knot
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why do i not have the option to co op downpour scugs

main coral
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Good question

torpid spindle
grave knot
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whats a garrito feature

torpid spindle
# grave knot whats a garrito feature

How to play co-op in the More Slugcats campaigns:
slugtuchright Go to your game directory (by default C:/Program Files (x86)/Steam/steamapps/common/Rain World)
slugtuchright Go to RainWorld_Data/Streaming Assets, then create an empty .txt named "garrito_feature" garrito
slugtuchright Co-op should now be available for the MSC campaigns!

monky Beware this is technically a cheat and it may have bugs or dampen your experience with the MSC campaigns!
sluggy Make sure to keep discussion of each campaign in here or their respective campaign channel.
hunty Have fun slugcatting!

acoustic steppe
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should be pinned here aswell monkblush

sonic hemlock
acoustic steppe
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nootstare the one with slugtuchright is better

sonic hemlock
acoustic steppe
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hunterglee and not everyone has the game from steam

sonic hemlock
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okay, so add a notice?

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it doesn't matter at the end but leaving out that method with steam would be worse for steam players while other players wouldn't care if it was included

grave knot
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garrito feature with the .?

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oki dun

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ill try the gourmanad campaign with fren

sonic hemlock
grave knot
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ok