#Garrito_feature
1 messages · Page 1 of 1 (latest)
When arty campaign with a friend
when at cutscene with the pups]
it just freezes but background working as normal
Saint campaign
The X yellow symbol when play alone can fill ur gauge and restore ur karma
with people it just doesn't work
in Rubicon
Recently completed Gourmand (garrito feature) with 3 friends, didn't encounter any problems, worked fine for us.
The food quest didn't show up at first, but the problem was in Player 1 slugcat, it should be Gourmand, then it worked fine
For me everything is fine
Riv Campaign
After u place the heart and the water rising, only player 1 will make it out the other will be stuck offscreen
Five Pebbles in spearmaster just crashes the game. We had one SM player who made it, it teleported the other three dead people and then five pebbles just gave up
Arti Garrito with 3 players, so much fun, only weirdness for us has been the Scav Karma. Only player 1 seems to be able to see the true value
noticed this! It's very odd.
Killing scav chief worked fine except that it seems like player one needs to be alive to trigger the cutscene
Wait does this mean there may be official support for the other campaign's in the future?
Idk
Rip, I would hope so considering all the new regions only accessible via the campaigns
Hey sorry for the ping but would it be possible to add some sort of option that will disable/enable jolly co op per campaign? Its annoying that if you have jolly your forced to have the same slugcat choices for all campaigns and its a bit weird to see things like "player1" indicators while just playing single player.
Maybe I'm missing something though
The best solution would probably be to make the slugcat colour selection changeable per campaign instead of applying it to all campaigns globally...
Garrito_feature
You can disable jolly in remix, or set it to player 1 and disable the hud
Would it be possible to make the colour options different per campaign instead of making it global across all campaigns? Like how the chosen slugcats change per campaign?
i will be following this thread .
for anyone who is looking at this and has no idea what it does you put a text document somewhere (i dont recall) named garrito_feature.txt and it lets you do jolly coop for the more slugcats campaigns.
in StreamingAssets
Rain World - Rain World data - Streaming assets
I’ve played through all of downpour with jolly co-op and I surprisingly didn’t have too many problems. just Saint was giving me a really hard time because for some reason around ||Five Pebbles|| room, the camera would lock onto one player and if me or my friend tried leaving the screen would freeze until the player gone back to the main room. Also, the ||snow|| effects seem kinda broken. I’m not too sure if all the problems stemmed from pure jolly-coop, because I also had the split-screen mod enabled, but when I disabled it the ||snow|| effects and the screen freezing persisted.
The weird thing about the camera lock was that it worked fine with Rivulet’s campaign, but breaks for whatever reason at Saint’s. but that could be because my computer is pretty weak and doesn’t like rendering ||snow|| a lot.
Garrito
Saint campaign start won't start (stuck loading after opening cutscene) if there's more than one person, but overall seems pretty good
that happened to me so i re-installed the game after validifying files through steam and it worked. disabling co-op is probably faster though lol
I didn't even have to disable co-op -- I switched the player count to 1 and went through the first cycle, sheltered, put player count to 2, and everything was fine
make sure it has .txt in it or does your PC hide the .txt on them? bc not adding the .(filetype) can break them (learned that the hard way with a PNG file
Just got this strange square, and game freezed. Square was flickering like someone who typing at very fast speed. Happened right after scav threw explosive spear in my head lol. Minor Artificer spoilers i guess.
Also game seems to freeze almost every time when there's a king vulture on screen, mostly when it gets hit by a spear/explosive by scavs. We playing 3 cats - Arti, Rivulet, Spearmaster
Yeah, it seems when someone get hit by a scav spear in Artificer campaign, game freezes/crashes
five pebbles on saint campaign breaks the game
a friend used it and it didnt work
How exactly does freezing work in coop?
i'd assume it either targets both at the same time or the one with camera focus
works for all players, but only the holder of the camera can check their temperature
so each person has different temps, but you have to request the camera to check yours
Oooohh
Its impossible to play as inv in there "special campaign"
I guess this should either be disabled for inv or maybe make inv a pickable slugcat if there campaign is activated
having multiple players crash Saint's ending :(
e
nooo don't turn this thread into another shitpost channel
trying to play saint's campaign without saint
game froze a couple times, wouldn't load, etc (specifically on the yellow lizard area and opening area)
dunno if this matters but i was specifically playing as pup arti? dunno if the issue occurs as any other scug
for some reason last time i was playing arti, ||one of the slugpups in the dreams turned into a copy of player 1 controllable by player 2.||
Oh

also what i have found out is that in arti in order to pass through a karma gate ALL players have to be holding a scav. if one player is dead, you can't pass thru a karma gate at all.
Don't know if this was reported, but as gourmand the food quest does not appear if player 1 is not gourmand, despite having a gourmand as player 2/3 etc. I think by default it should show up if you have a gourmand, not necessary player 1
in another note/fix it would be nice for the food quest to always appear even if there is no gourmand (i would love to try and complete it as artificer or a modded slugcat). maybe a check if the cat is omnivorous and can properly eat meat and fruits alike.
I really doubt any Garrito_feature bugs would be fixed, considering you're not supposed to be playing DP campaigns in Jolly Coop in the first place.
The thread is for reporting any issues with garrito though, I know it is unlikely minor things will be fixed but reporting these things is on the scope of the channel if I understand the first message here correctly
Hi what is the garrito feature?
How to play co-op in the More Slugcats campaigns:
Go to your game directory (by default C:/Program Files (x86)/Steam/steamapps/common/Rain World)
Go to RainWorld_Data/Streaming Assets, then create an empty .txt named "garrito_feature" 
Co-op should now be available for the MSC campaigns!
Beware this is technically a cheat and it may have bugs or dampen your experience with the MSC campaigns!
Make sure to keep discussion of each campaign in here or their respective campaign channel.
Have fun slugcatting!
@pulsar haven

in saint's campaign, going up to pebbles the first time works fine, but any time after that breaks whenever leaving his room
this happens even when playing solo, as saint
Does this have anything to do with garrito_feature?
But you said this happens even when playing solo
yes
you can set the player count to 1 in jolly co-op
what is the point of playing with jolly coop enabled if youre gonna play with 1 person
well
it tends to give a clear indication of where tf you are when you can't see yourself
and a general indication if you're off screen
and there's also a clear indicator that you're dead
and there's also me being lazy in turning the mod on and off
you are free to imagine which of these contribute more and which contribute less
That's why I use jolly coop in scoreruns
Playing Saint as Not Saint

oh, yeah, that also exists as a feature
Do modded slugcats count?
( Beecat Turning invisible And map bugging out to old version)
( Campain Not working- Invisible enemies)
This happens in other campains too
questions related to mods should be taken to the modding channels or the specific mod author themselves 
If others share bugs and stuff, I will too I guess.
Playing through Rivulet's campaign we encountered 2 bugs. One being that The Heart cutscene not teleporting other players. All other players die of drowning. And another being that the ending cutscene kills other players and then crashes completely after the first scene is finished.
garrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrito features
this is quite literally the only spanish thing in the whole game
ah i have a very very funny experience with a bug...
a couple friends and i were playing arti
we were at a scav toll, and all of us died
but before the last one of us died, the game froze and gave us a WONDERFUL freeze frame

whar
Game freezing is not a garrito_feature exclusive bug
it doesnt work no matter what i do :c
Ive tried removing all my mods
Ive tried reinstalling rain world
I dont know what more to do 😭 i want to play gourmand with my friends
hmm...
have you put the file in the correct place and named it correctly?
actually, what is the problem you're having anyway
It acts like it isnt there. I put it in streamingassets in rain world. Ive checked multiple times and i did spell it correctly
so you have a file named garrito_feature.txt inside Rain World\RainWorld_Data\StreamingAssets?
hmm...
sanity check part 2: the mod is enabled, right?
and by playing gourmand with friends, you mean the campaign, right?
the mod is enabled and works for all vanilla campaigns (no downpour ones), and garrito_feature is in the streaming assets.
Yes i mean the campaign
hm
that's tricky.
my best guess is that the game is failing to detect the file somehow
it is a .txt file, right?
hmm
I really do not know
I think it may be related to how none of my mods appear anywhere in my files… i think ill try a complete wipe of rain world
(My rain world is really broken idk why)
a similar thing happened to me with all my mods just dissapearing but after subscribing to one they all just reappear, but when that happens i only have the downpour mods enabled (i have 100+ mods)
on arti, sheltering after bypassing a gate (by using warp mod or such) puts you infinitely in the moment where the shelter has closed, without being able to do anything
like in that one 1.5 glitch that forces you to delete all of your game files?
its not getting enabled
i put a blank text file, made sure it wasnt mispelled (i copied from the steam guide)
made sure its in the right folder
restarted the game multiple times
i also just reinstalled and it doesnt work
delete and make a new one?
have done that every reinstall
and i reinstalled 3 times
3rd time with every mod except jolly coop, remix, and msc disabled
Hey, does anyone know if the devs plan on eventually bringing
feature to consoles?
unlikely
dont think garrakx (the actual person who worked on coop) has touched console coding
Damn, I'll have to buy the game on pc lol
- Saint Campaign
- Room/Region: ||Room to the left of FP||
- Got completely stuck after screen transition and had to alt+f4
- Happened 2 out of 2 times and then worked normally after disabling Jolly Co-Op
- Saint ending broke
- At: ||When the last cutscene should've started||
saint ending breaking is a known issue
had that too
either disable jolly co-op for that bit or don't go up to five pebbles
although no ending breaking for me 
Last time I played Saint coop, ending was breaking right after leaving the iterators (During the flash or whatever it is. Also happens if you simply wait out their dialogue)
Don't let other people hold the spearmaster pearl in spearmaster campaign, if they leave it can break it.
Beat all 5 campaigns for the first time with a friend, and overall it was very good! 
However there were a few notable issues, mainly to do with endings so I'll just list issues i ran into for each campaign;
- Gourmand: No issues at all

- Artificer: No issues with the campaign, however ||Continuing after beating the campaign in 2player causes the second player to clip out of bounds at the top left of the screen||
- Rivulet: ||The ending sequence for rivulet broke, causing it to freeze on the second dialogue sequence, other than that the only issues were gameplay related as only one person could navigate submerged superstructure with the rarefraction cell||
- Spearmaster: The only issue was that ||the ending sequence broke, everything else worked perfectly||
- Saint: 0 issues besides ||the ending sequence, similar issues to ones above plus player 2 got stuck in a permanent loop when we entered the iterator can at the end, meaning I had to continue on alone||
The bugs didn't impact us that much and it was a great experience, thanks for giving us the ability to play these together 
Not sure if this was brought up already, but potential spoilers for saint's campaign:
I tried to leave ||Pebbles' room after talking to him in Silent Construct,|| and whenever I entered any of the pipes, the screen glitched out. I couldn't move at all, even after attempting to leave the pipe to go back to ||Pebbles||. It worked one time, but after re-attempting to leave ||Pebbles' room||, it permanently glitched.
After disabling garrito_feature, there was no longer any issues leaving through the pipes.
it's been mentioned a few times
you can move, but nothing on screen will change besides the graphical effects, and screen transitions
not walking to the right on that screen has prevented it from happening for me, but disabling jolly co-op or garrito_feature is recommended
why do i not have the option to co op downpour scugs
Good question
Because you need the garrito_feature
how to get>!?!??!
whats a garrito feature
How to play co-op in the More Slugcats campaigns:
Go to your game directory (by default C:/Program Files (x86)/Steam/steamapps/common/Rain World)
Go to RainWorld_Data/Streaming Assets, then create an empty .txt named "garrito_feature" 
Co-op should now be available for the MSC campaigns!
Beware this is technically a cheat and it may have bugs or dampen your experience with the MSC campaigns!
Make sure to keep discussion of each campaign in here or their respective campaign channel.
Have fun slugcatting!
this message is pinned in #downpour-spoilers
should be pinned here aswell 
This is my version:
Jolly Co-Op for DLC Slugcats
- Go to Steam, right click on RW, "Properties", "Installed Files", "Browse"
- Go to
RainWorld_Data, thenStreamingAssets - Create a new "Text Document" by right-clicking inside of the folder and rename the file to "
garrito_feature". Leave this text file empty
the one with
is better
And you could make it even better by adding more precise info
and not everyone has the game from steam
okay, so add a notice?
it doesn't matter at the end but leaving out that method with steam would be worse for steam players while other players wouldn't care if it was included
i hass it on steam
btw
garrito feature with the .?
oki dun
ill try the gourmanad campaign with fren
Without
ok