#First question would be How do we make
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we could always use a giant spoiler banner, though that is pretty inellegant
hm.
is there any way we could have a site wide spoiler toggle?
there was that way to completely vanish all content from DLC with 1 button, like the binding of isaac wiki, but i think we already said thats hard do to
still unsure if ill get downpour right as it comes out but i'd love to discuss a bit :>
i think just a general hideable 'downpour' banner would work for spoilery sections in pages
as for pages covering downpour exclusive content, i figure an icon next to the link would be good?
err i phrased that weird
the problem is if there was an icon next to links, you'd be able to see names
we'll be wanting inline icons for links as well right?
so if you saw 'yellow leech' for example you would nolonger have the suspense of seeing it ingame be quite as strong
yeah but at the same time like
you are consenting to some spoilers by going to the wiki
fair point
One option might be a toggleable ||spoiler bar|| button for covering links etc :o
we can't ensure people stay 100% blind, and i doubt seeing a location/enemy name would be experience ruining for someone haha
'void worms'
then again the end cutscene is so deranged i dont think anything short of video footage can spoil it
I.e.
Miros birds are also terrified of || spoiler creature ||
Some things can be hidden by using vague link text where appropriate, but doing that everywhere is counter productive and possibly silly
I like the spoiler bar
and plus somebody might not realize its for dlc specific content
yeahh i just think its easier to use bars for sections and mark links with a 'THIS IS A DOWNPOUR SPOILER !!!!!!' icon
cargo 
oh yeah
having the icon be obvious is probably a good idea
like a raincloud or something idk
Spoiler bar that tells you it's DLC content when you hover would be superb
definitely!
A big question here is whether existing regions will change in terms of creatures- if so then a toggleable spoiler bar would help a lot because there'll be more "mentioning" going on
could also help to have alternate pages for regions
though that'd get confusing fast
alternate pages would be way too much lol
Yeah, I'm not sure about that
im thinking of maybe,,, tabber? for the enemies/objects section on region pages
one tab for base game and the other for downpour
For the majority of content we shouldn't have an issue using {{Spoiler|downpour}} {{Spoiler|end}} right?
how would we manage spoilers for map differences? are we still keeping the show/hide spoiler templates?
probably
perhaps we could make sections for each region discussing map differences and completely spoil those out?
another idea could be having a toggle at the top of the page that prevents you from accidentally opening spoilers
think thats the easiest way to go about it!
since its really easy to click on stuff by accident
It probably wouldn't hurt to have two separate maps. Could use tabber for that but generally I think tabber is easy to miss
another solution could be having rooms only found in downpour be represented with dashed lines instead of solid ones
How would you hide that
fair point thats really stupid
but would a link be so much spoiler?
if we need to link to critters outside of downpour spoiler sections/pages a lot then yea
might depend on how different regions are between characters tbh,, if they are small differences easily itemized they coul go in a section,, but a tabber would be much better if there are many fundamental changes to regions
well, anything toggeable doesnt hurt 
nice to give people the option of avoiding things :D
yeah actually representing map differences is probably something we'll come to when we have more information?
I suppose you could have links at the top of each map to see different ones based on the character, a sorta portrait tabber thing right
do we have any ideas as to which regions might be impacted more?
none at all :D
like sky islands is probably a canidate given that flowery screenshot
if there is an easily accessible way to completely hide dp content toggleable from one place (i.e. not cargo) i think that might be the best way to handle it?
personally i dont have the self restraint to avoid spoilers
I'd quite like to try a different colour for the downpour spoiler templates, it'd jazz things up a bit and make static ones slightly nicer to have at the top of downpour pages permanently
blue/gold maybe 
ooh yeah
:o thar woul be nice
that sounds pretty
I suppose we can't guarantee we can get a spoiler toggle set up; I'm sure it's doable but in adding downpour content to existing pages we'd definitely want to limit it to its own sections
at least that's an existing solution
the other thing I suppose is that a toggle is slightly awkward- does it start on or off?
if on then it's an inconvenience for people unless we give it a very good er, memory..
and if off then it's probably not gonna get too much use, for the work put in
hmm yea not too sure about that :s
off i figure but then that'd be inconvenient for people searching for dp stuff
oh yeah all these changes are probably not going to be lag friendly
why would it not be lag friendly
it might seriously increase page length
or at least the amount of stuff loaded
though if it isnt loaded until spoilers are turned off that might fix the problem
would it be too inconvenient if it was at the top of every page (applicable) like in the tboi wiki?
if we managed to give it a decent memory i wouldnt mind using it,,
if a page is obscenely long then there are likely grounds to discuss breaking it down into a couple of pages
wait, question
if it was on every page then i dont think so!
how much storage space does a single toggle per person usually take up
what do you mean
memory
?
oh we wouldn't be writing a list of ips and toggles, that sorta thing is done via browser cache
^
having a long memory at first wouldn't matter
things like that are stored client-side, not server-side
since for the first month or so it will have only existed for, a month or so
ah okok
what's the point with having limited storage time?
also can't see existing pages being lengthened tooo much, it'd mainly be region pages and some extra interactions on critter ones, all very reasonably within bounds
what storage time??
like
time for the information to go away
unless my understanding of cookies is totally fucked up
It's more that you can't guarantee a browser won't have its cache cleared
why would it do that
oooh
it's why we don't like popups right, you end up having to dismiss them way more than once
wikipedia asking for money rn:
exactly :x
i'd donate but i dont think my parent would let me so its just annoying as fuck
honestly same tbh
So before we get off-topic, we've discussed spoilers and:
• Downpour spoiler templates- different theming?
• Look into potential JS spoiler button, although this may be a lot of work and have very limited uses
• We'll ideally be keeping downpour content on non-downpour pages in collapsible bars
hmm
just jumped into the thread so im gonna have to read through so i know whats happening :s
welcome
Alright I think I have one working if needed 
oh whoa you're fast 
that sounds awesome, we could try it out on a talk page or such? :o
I'll test it with my user css and js 
excited for a new era of redacted information
Now yes
And links as well which I had forgotten about.
oh lovely :D
sweet!
Oh also do you think it would be better if the tooltip text only appeared on unclicked spoilers?
I suppose so? :o
(Both options are available anyway, there's just a little additional css and js to make them disappear
)
That sounds great, more choices never hurt ;D
are you currently activating it client-side only? ◕ - ◕
For now it's all in my personal css and js pages.
Oh yeah, sorry I meant whether it was currently interactable in its current state and location by other users :D just curious to give it a whirl at some point (I.e. click the funny spoiler button)
Only me! But now I can put it in the wikiwide pages if you want 
Ooh sounds good, would be fun to test it out :D
On the subject of spoilers, we were discussing some sort of downpour spoiler template and the idea was potentially to have it be a different colour to the rest?
oo gool colors 
(Before I copy it is "spoiler" a good class name or should the placeholder be changed in order to avoid confusion with other spoiler-related stuff
)
maybe blac (or rlly dark gray) and white could also work? maybe w the hue shifted a lil purple too 
but either way it looks nice,, having a distinct color for this is grear
ourg is the text that says 'spoiler warning' in ibm plex
would it be nicer in quicksand? (or a thinner ibm?)
(Ok you know what "dp-spoiltag" should be clear enough without being too long)
new creature just leaked, the "Spoiltag"
hrm quicksand might be nicer? is hat the font we use for section headings
yos
thar might look nicer,
we might have to make that span its own class to effectively do that?
(I am like a little css baby)
Alright do they work for everyone? https://rainworld.miraheze.org/wiki/User:Candlesign/Test
(Of course might have to clear the cache)
clearing and reclearing for a while >:)
Wait I changed the class name in the css and js but not on the test page, of course it can't work 
It should work now.
kluug :D
oh that's fantastic, it's so nice knowing that we have this tool so early-on 
you're a genuis, thanks so much for coming up with this
(Haha half of it is just finding a stack overflow post about how you can turn text into a button)
knowing what to look for is half the battle :D
ooo beter lovit 

hmm whar did the normal spoiler banner look lik?
if its similarly muted colors im not sure if id like this,,,
A template for a spoiler warning. You know how this works.
The template has a variable for grouping spoilers by region, similar to the RW Discord: LttM, 5P, Ending, and Hunter. There is also a generic template for when no variable is entered, a subregion template for subregions, and an "end" template for the uncommon case when important non-spoi...
(I think black is a little doomy for us)
ourg im doing all of this work in between other work that requires my full attention 
i got a longer break rn tho 
wild ass idea bur
I'm heading to bed but you can change the colours by
you know how in some of the promotional material for rw there is this black screen w these white raindrops?
same for show/hide :D
whar if we did smth like that but rlly toned down? it would make it visually distinct,, but it would either look great or be way too much
idk im goign in design withdrawl alr i need to design something 
And in a way the DLC spoiler template would visually be to the regular one what Downpour is to Rain World...
I agree it sounds like a good thing to try! I wonder how it would look.
(But anyway I am going to sleep too
)
good eepy 

