#modding-channels-discussion
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modding-channels-discussion
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Modding.
Well stop now otherwise I'll have to delete your messages cuz they are offtopic.
@sullen heart hi there you :) would you be alright with moving your post here: #931554362071871528 message to #1023288872005808239 this thread?
I suppose we could just move them over wholesale vs waiting for individuals who originally posted them
I'm gonna write up a message for the common issues board about log files, ie 'if you have a problem, send exceptionLog' (but more elaborate)
sounds good :D
oh wow the common issues thread needs migration 
What are the current modding support commands for dyno?
I know about ?exceptionLog and ?allTheLogs
btw, can post order be changed?
particularly for the common issues channel, might be good to organize in order of most useful
yeah we do need to plan the most common ones to be more accessible
however
pins still work
📌
so the most important ones could be ordered with pins
hm @tepid fulcrum would you mind moving your posts from #931554362071871528 over to #1023288872005808239 when you have the time? 
you obviously have access to the raw contents with formatting etc
yeah CRS stuff also feels apropiate for Gar
I'll take suggestions for rewording the log post, lol
(also does Realm still combine exceptionLog and LogOutput.log?)
yes
if i put all in a row they will look not very good
thank you gronxks I believe in you
waiting a couple of minutes should separate them right?
otherwise i will just wait a day or until someone else posts sths
you can also do
_ _ if you want a free space at the start of a message
_ _
like so
[pt] if you edit a message with the discord client you get to see the raw text including the formatting characters
you can then copy+paste from that
channel discussion!!!!!
I've moved #modding-quick-support down to the archives category
the new channel seems to be working fine! definitely easy to track issues :D
modders will always be able to access support regardless of having the archives role or not

is it possible to change the order of this?
i suspect AUDB won't be a re-ocurring issue
@acoustic totem we need to move the old pins from #modding-quick-support into somewhere else. Tbh some of them are more relevant to #modding-dev, like the level editor source code or adobe director stuffs.
yeah, for sure
hm
hm feel free to move over whatever you like- a lot seem a lil outdated or only relevant for the archives?
some of them are outdated, but others are ones I've bookmarked because of how useful they are
I personally will be unavailable for the next 6 hours, so if anybody else wants to do this, uh, yeah
alright, I've gone through the pins, found which ones might be relevant, although I reckon half of these could be deprecated into the modding wiki
Director stuffs (for LEditor source code)
Adobe Director 12 source code for level editor: https://ln5.sync.com/dl/1272b18a0/kty5qwxe-uz4gnxa8-hhkyr5ut-a7zeccjv
Direct Link for Adobe Director 12: https://ln5.sync.com/dl/eccf621c0/dhvrhzvh-z8cgpzw5-5smi533v-hrpd5y5i
You need to have this extension installed for the director 12 editor to export PNG files: http://valentin.dasdeck.com/xtras/img_xtra/
#modding-dev message
Director 12 trial reset: https://docs.google.com/document/d/164nm5eWcJ2UGv2OA7g7dV7VzWXx5vYngVSp8okJgPbI/edit
level editor render previews
Render of all materials, by Will
https://cdn.discordapp.com/attachments/431534164932689921/705803327429935124/unknown.png
Render of all tiles
https://imgur.com/a/Vz3Kk
Renders of Level Editor Effects, by Will
#modding-quick-support message
Renders of all in-game plants, by @Ледяная Соня
https://cdn.discordapp.com/attachments/431534164932689921/564848831901204500/unknown.png
Renders of all rope props, by DryCryCrystal
https://cdn.discordapp.com/attachments/431534164932689921/731700759476961360/unknown.png
misc level editor helps
Proper construction of pipe geometry: https://cdn.discordapp.com/attachments/305139167300550666/404491462772785153/2018-01-20_23-24-05.gif
Custom Tile Tutorial, by Fishnoid
https://cdn.discordapp.com/attachments/431534164932689921/771269268649934888/Tile_Guide.png
Guide to level sizes
https://cdn.discordapp.com/attachments/431534164932689921/518874588235694100/unknown.png
Level Editor Tutorial (Kaeporo)
https://www.youtube.com/watch?v=YQ0DO-fmPCE
Arena Tutorial (Andrew)
https://www.youtube.com/watch?v=IaOh3koLOMY
Building a room from beginning to end (Dakras)
https://www.youtube.com/watch?v=2wdmnInJOEk
Level editor symbolic link (efficiency trick)
#modding-quick-support message
how to use common modding things
If you previously had Partiality installed...
#modding-quick-support message
How to verify integrity of game files - Steam
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
How to use Parsec
https://support.parsecgaming.com/hc/en-us/categories/115000312192-Getting-Started
How to use Monkland
https://cdn.discordapp.com/attachments/431534164932689921/482910776491900928/unknown.png
Basic mod making tutorials
Rain World Graphics Modding
https://docs.google.com/document/d/1IkQguJTa5aXunZkWiqjcGATXAwPkMeE726pSYiiywyc/edit?usp=sharing
Intro to C#
https://docs.microsoft.com/en-us/dotnet/csharp/tutorials/intro-to-csharp/
How to use autocomplete for hooking in visual studio
you can hit tab after typing += and visual studio will do the rest for you
https://cdn.discordapp.com/attachments/431534164932689921/564596897013039135/auto_complete.gif
How to hook a property (outdated?)
#modding-quick-support message
How to include a PNG in DLL
https://drive.google.com/file/d/1XTc3pyDZAdjzxQ7Av6VrzGRpDDsrLmUP/view?usp=sharing
Futile 2D Backup Resources
#modding-quick-support message
(hm, maybe I should uploaded a txt instead...)
but uh, if anybody has any thoughts on where these all should go
this could maybe be its own post in #1023285408450228335, with installation\usage instructions of commonly used but hard to install mods, like Drought, Fancy Slugs, Jolly, ect. As opposed to the common-issues post, which is more about debugging
these are very niche, but useful to have around for certain people. Perhaps they could be put on a page on the modding wiki? or maybe just pinned in #modding-dev, idk
these also I think should be on the modding wiki, but maybe somewhere in Discord as well, since they're so incredibly useful to new level editors
Hm the xtras for adobe director are incomplete here.
You also need some other ones you won't find anywhere.
Dry sent his xtras folder some time ago.
Also @raw niche
How to include a PNG in DLL
https://drive.google.com/file/d/1XTc3pyDZAdjzxQ7Av6VrzGRpDDsrLmUP/view?usp=sharing
This is outdated
It uses patches
xtras folder^
How to hook a property (outdated?)
Garrakx' method still works and no it's not outdated.
Tho it is recommend to use GetMethod with get_ or set_ at the beginning of the name.
Cuz there's a hidden overload for private setters and getters for GetGetMethod and GetSetMethod
thoughts on putting these in #modding-resources?
oh wow thank you for this 
I'd definitely stick what is still relevant in modding resources if it'd be more useful there than archived anyway ;D
better there than not right
I've added a ⚠️ Not Resolved tag for posts older than say, 24h, or which have a lot of messages, but still no solution or last word
@humble sundial modding channels discussion
oh boy
uh hi <@&870666604940238880> @vagrant cipher @queen merlin @raw niche @tepid ember @acoustic totem apologies for reping, moving away from modding misc hellhole #965639206561009664 message
thanks, i forgot this channel existed
I never knew it existed 
well im gonna repeat what i said there back in this channel
proposed options so far:
- continue as we have been (p sure this will result in someone's death)
- hybrid solution with a quick-support channel, redirecting people to the forum if necessary
2a) 2 but using a brand few, clean forum - go back to a single channel (less work for us, more support requests lost
none of these are perfect but I think I'm in favour of 2a
why not keeping the forum format but instead of making your own post, there are main threads for each issue so the trafic is split?
ppl making their own posts and abandoning them seems to be the issue here
yeah
just like how common issues work
instead of 1 thread with all the common issues
1 thread for each type of common issue that could need elaboration and a "other" thread
so someone just joins, checks the options and decides where to ask for help
categories like:
-common issues 🔒
-crashes (during gameplay)
-crashes (on launch/start)
-save files issues
-downloading mods
-mods not working
-mods malfunctioning
-....
in unsure what the most common issues are tho, im not that active
crashes during gameplay and launch could be caused by a bunch of things
gameplay especially
yeah but, dont expect a new player to know what caused it
is just to split crashes in 2
since seems like the most common reason ppl come here
would definitely need to think some more about what categories there should be if that's the approach but tbh I don't think there's much point in separating them at that point
I still feel the big issue is lack of control we have over threads
Agreed, but I think even if the... Let's be generous and say 7 regulars could manage it, to clear our current backlog would take about 25 posts per person
most of the current posts are asking the same few things tbh
and can either be answered with like, 1 sentence, or nobody knows what the answer is
So do you think the single channel + forum is the most appropriate way to deal with that? Or something else?
probably, yeah
more relevant bot commands might also make it easier to respond to individuals
just went through every single open modding-support post - 104 of them are already are resolved
and out of the half remaining, most of them are obsolete at this point
we just need a single person with closing thread perms to look through modding-support a single time
that's the biggest thing I dislike about the forum format - it requires active management by people who have perms (this doesn't happen)
damn, good job
also one thing I liked about the single channel was that people could be ignored (lol.) Usually if somebody wanted a problem resolved but was unanswered the first time, they would ask again. But it's very common for somebody to figure out their own solution after trying a little bit, or to stop caring, or for the issue to stop being an issue anymore.
yeah, that's true
one of us one of us
no
wait do modding helpers have modding-support perms
yes
@ wrayk...
an opt in role for modding support perms that doesn't require an application could be an option...
honestly they should make me server admin, I deserve it
true
ugh..,,
lol...

7th circle of hell
couldnt pay me to go in there (except when Im bored)
Give me a high five
thx Gar
(although there are many posts that are resolved that don't have the 'resolved' tag)
(ie, the ones that end with 'thanks it works now')
(and a few that were resolved outside of modding-support)
rip
thanks gar
thanks gandrew
it does just pile up a lot
does a brand new forum sound good overall?
would involve frontloading a lot of the work but has the potential to be a lot simpler over time?
this might be good as well :D
being honest it's a free for all and we'd give perms out to anyone who asked loal
mostly 
modders
without recent infractions smh
perhaps ping me here if you'd like em?
no dms because that's way more work
actually don't do that I'm going to bed and don't want pings overnight :) just poast here without pinging me
can i have helper perms
Can I have owner? I have lots of infractions
can i have complete omnipotence? i won't use it for evil...... swearsies........
can i have batfly
what perms are those exactly? 
modding helper perms includes the ability to pin, feature, delete, and remove the reactions of any post in all of the modding categoried channels (+the meme gallery channel
)
but they arent talking about modding helper role, are they?
from the description seems like something smaller
i think its the perms of modding helper, but like, without the actual status (so no access to the funny helper channers)
though the main function i think is just for modding support
mmm, there is a number 165 next to modding support rn
wonder what it means
I meant an opt-in role that basically just had perms to manage the forum. Not entirely sure what gwyn means
for some god forsaken reason it's threads with unread messages rather than open threads
yup... you can mark as read and still there

(at least to me)
actually considered
the quick questions channel is a good idea considering how many full threads can be solved in a "how do i do this"
just check the latest posts
-why my 1.5 mods dont work on 1.9
-can someone make this idea?
-where can i find the full console command list?
-can somebody give me these two mods?
a #431533198288093184-questions or #quick-help would help solve these small posts
@vagrant cipher @tepid ember you have manage post perms in #1023285408450228335 now :o
(those seemed like the only two semi serious requests)
thanx 
oh no dry got perms
the power
dry's evil arc
@acoustic totem just to make sure, we use these perms only to delete already solved or straight abandoned posts right? 
and to close solved posts :>
I've also opened #modding-quick-support to mod-role'd users
thats so nice!
I'd suggest that if you guys wanted to start writing basic support tips, like these, we could update the pins then
and then just "check pins" would be a good response :D
pins in which channel?
what's quick support?
Could it be moved above the forum blease
More visible there

can we get a better explaination
(especially for people subscribed to a billion forum posts)
Old modding support for quick, easily solved issues
stuff that can be solved super quick and dont requiere a post
time to post gifs there
If something's going to block the channel for a long time or requires more than a few messages to resolve it can be referred to the forum
pins in #modding-quick-support :)

so TLDR, if you guys want to make as many basic posts that cover basic problems in #modding-quick-support, we'll then wipe the old pins (presumably a lot of redundancy there) and pin the new stuff
We'll only open the channel to users once we have a set of quickrefs in pins
They're not all entirely redundant
tile tutorial is good
modding roles can
we could make a pinned post with all the assistence support links to guides
palette guide, tile/prop creation guide, the tile appearence gallery...
and the region lease too i assume
palette guide is just too good, even if you are not making a palette it helps to understand a lot of things, it deserves to be easy to find, lemme go find all the links
Might be nice to take some time to archive the pins that aren't relevant anymore
the creature
Some of them have clickable links
Maybe just a list of discord jump links to the current pinned messages?
aight
hm, I don't have that knowledge so would someone like to assemble that list?

we def need another modder or two on staff
I'm unfortunately very sleepy and on a coach and going to be quite busy when I get back lol
no rush, the main steps before we start this new format are:
• message link list of redundant pins (both to unpin and to archive)
• new set of quick support pins
• agreement on some sort of clearout of #1023285408450228335, perhaps a posting restriction or post pruning
This info should be enough for ppl who dont tend to dive into #modding-resources
Region lease: https://docs.google.com/spreadsheets/d/14wt42_ZalI5di8zpUFx3WvPWldC_L7SwIbgb_TxOpUk/edit#gid=634960091
Palette guide: https://docs.google.com/document/d/1fY_KEpD5RaXHS7Ho-kPee4Fe-xIBp5ilMuQ0-UBG0is/edit
Community editor: https://drive.google.com/drive/folders/1TlriD672VL00PkJlx5jpP-b5E5YwctKn
Tile gallery: https://imgur.com/a/Vz3Kk
Introduction All rooms in Rain World use a palette. The palettes of each region play a huge role in the visuals and identity of the area. Can you imagine if the intense green skies of garbage wastes were a drab gray, or if the near pitch black chambers of shaded citadel were a bright pink? A grea...
Connections
,Connection,Type,Mod,Mod Author,Rooms
Outskirts,SU_A63,Unused,Substratum,Substratum Dev Team,24
SU_A53,New Connection,Substratum,Substratum Dev Team
SU_C04,New Connection,Downpour
SU_C01,New Connection,Downpour
SU_A32,New Connection,Underbelly,CARROTPUDDING
SU_A17,New Connection,Flo...
oh nice, so that's good for some basic resources 
yeah
What about the tile guide?
where is it?
give me a ping when, over the next few days/week etc, we have the first or second (or both) steps done
couldnt find it D:
If nobody beats me to it, I will try find the time to grab a link for each pin in there. That could be this evening but it could also be more like Tuesday evening or later
I'm going back to honk shoo mimimimi
schleep well
sleep well 
whats the difference between "close" and "close and block" posts?

(so far im gonna assume "close and block" closes the post and prevents the poster from posting again, so im not gonna touch that
)
close and blocks sending new messages I think?
doesnt a closed one already dissapear?
idk

I missed where to do this - could I get perms too? considering I read every modding-support post
(although if I don't idc. less for me to do lol)
dont give bro perms it would be funny
OH given!!
wrayk 0 - Bro 1
this is not a win for me
I have now cursed myself to an eternity in modding support
modding support propaganda
AND YEA I'M VERY SORYR
I will do my best to respond quickly to pings when the appropriate steps are taken in order to move onto the next step in the transition and thereby reduce the overall workload by shifting the emphasis onto a much less intensive channel type
also, when closing a post is necessary to say that the post is being closed because: "reason" or just shadow-close it?
probably should say why, since people might search it later
Unless it's obviously been resolved I usually give a little message
Doesn't need to be a lot
yeah if it ends with "thank you, this fixed my problem" then it doesn't need anything
@acoustic totem
ah
discord doesn't embed md files??
????
okay then
epic embed failure
bruh
cashewww rolls worst embed of all time, asked to leave #modding-dev
promise I haven't forgotten about this, but I'm really busy and won't be able to work on it for (hopefully just) another 2 weeks

the late income on coding content in #modding-dev has really changed the channel, i have heard some ppl say this is just some temporal hype because of downpour and slugbase, but definely this wont be stopping, finding leveleditors arround that arent burried in the code has been considerably harder, and commenting about posts in #modding-gallery★ or #mod-releases is near useless because it will soon be burried, i dont know what meassures can be taken to prevent this issue.
The only idea i have is to keep #modding-dev as it is but create private channels for modding artists and moding coders to have a less crowded work environment, this however only partially fixes the issue of new modders sometimes being burried into the flowing chat and leaving because of lack of attention/help, since modders can still choose to use the public channels rather than the private ones, which doenst fix much + new modders dont have the roles to access those channels.
The other idea would be to straight split #modding-dev in 2 for levelediting and coding which is better for newcomers who dont have roles to have some help to get into modding.
whatever you guys think is appropiate, i do think the current situation is too much for this chat
something has to change
doesnt staff have access to channel activity stats? i wonder what the numbers actually say
(also #region-jam-porting still exists)
I think the real issue is that coding problems are being put in #modding-dev when #modding-quick-support exists. Maybe unlocking the channel would keep #modding-dev more open for design feedback for any type of mod
Actually, is that channel still locked?
yes, channel is still locked
and will be until "we" reorganize it
(and by "we" I mean you)
(and by "you" they mean casheww)
I have mentioned that I do not currently have the time to do this
I put jump links to all(?) existing pins in the markdown file(s) I sent above. The next job that needs doing is removal of unnecessary pins
tbh though, the #modding-quick-support could probably be unlocked for general use in the meantime - it just means that we can't have a new set of pins until it is done
on a similar vein of organising our modding support (general term, not the channel),
- the modding wiki needs a big stamp on the front saying that it's lagging behind but edits are welcome
- if people feel it is in a semi reasonable state, it would be really nice to have more visibility of the wiki from this discord ( #server-announcements would be nice, gwyn briefly mentioned this a while ago)
- would be nice to have a replacement for #1023288872005808239 on the wiki where anyone can edit posts (case: I had to ping dry recently to update a post, not a massive problem but an FAQ on the wiki would resolve this)
@obsidian gust @queen merlin @raw niche @acoustic totem @tepid fulcrum thoughts on this specfically?
i think it should be unlocked, seems fine rn and is functioning as well, if not better than modding support used to
though the whole 'does help for developing mods/troubleshooting issues go in dev or support' thing still exists
also imo maybe region jam should be locked again until someone decides to port either of the two. its collecting dust faster than a #movement collects black magic
Deleted a Markiplier meme from region jam channel yesterday 
sorry I will do a jacksepticeye meme next time
aight I'll unlock it now
like you guys say it makes sense to keep things moving :D
@acoustic totem are there any considerations to not having modding gallery posts like these: #modding-gallery★ message
I feel that it fits more art gallery than modding
Same with just screen shots of it in the menu
It doesn’t really show much for modding
Recently there’s been a lot of it
I’m also willing to hear anyone else’s opinion
Imo, if it’s going to go in game, it fits in modding gallery. Ofc, it being shown off in game is better
But doesn’t matter too much
i agree with Dry here, i would add some exceptions tho
if the project is well known/relased (beecat, friend, wanderer) or the art is acompanied by footage of gameplay i dont see an issue with it
otherwise, a concept draw of a future campaign slugcat that doesnt really exist yet is more fitting for #rw-oc-gallery★
i think we should differenciate
"[slugcat name] finally got its own hibernation screen, thanx to [author] for making it, will be available next update"
from
"so here is an hibernation screen i made of a cool slugcat concept i have in mind, i dont know code yet but hopefully i will figure out how to make it"
i am also finding the high amount of recent art excessive and i hope some regulation is put to it since art its designed to stand out visually, which kinda steals the attention from whatever else is being posted
If it comes with footage (like in this post) it feels more fitting for a modding gallery and more likely to actually be relased too, which is a way to make sure the draw at least has a mod to back it up and is not just a concept for the future #modding-gallery★ message
Since we have already had this discussion elsewhere, I will just echo what I said last time: I (and others) honestly don't think that it's frequent enough for it to actually cause problems. I can only count 4 in the last 2-3 weeks of gallery posts
With several posts per day I don't think it's a big deal
I see about 4 of these posts since 27th Feb. Total post count since then is 121
4 in 2-3 weeks? thats not even remotely close
march 12th had 4 of these posts in 1 day making 5/12 of the posts that day some sort of just art
Links? I see 3
Unless you're counting topi and lex's drought post 
That day is also an outlier afaict
we are having like at least 1 per day
14: nymph, (snorkel cat?)
13: spider cat
12: topi's, apple's, drought's, supernova's
11: none
10: friend, thenivy's
9: beecat
this is not even close to "4 in 2-3 weeks"
I'd contest nearly all of these
nymph is a mod that exists
topi is an established slug modder, drought is drought
friend seems to be well on track
beecat is a mod that exists
I thought you said you wanted to differentiate between projected mods and mod concepts
right now im counting posts
not which i like and which i dont
and there are a lot of posts
"don't like"??
.
I think you need to be clear about your proposed criteria because I clearly don't understand what you mean
i said im just counting posts 
you said there were just 4 posts in the past 2-3 weeks, i said there is no way thats even close to the truth and i counted them
#1023298427590824020 getting heated
If the volume increases to the point where we may need to redirect some stuff to art gallery in the future so be it, but honestly modding gallery still isn’t too active and it’s not like I’m unhappy to see some cool scug art
Modding gallery’s channel description says it’s for showcasing in progress mods and teasers. Any art depicting an aspect of a mod could be considered a teaser
Compared to art gallery where it’s a constant stream and meme gallery where it’s pretty high volume if you count the stuff I keep deleting 
counting posts doesn't mean a lot if you don't give your criteria for counting them lol
I disagree with most of the examples you've given, and would say they belong in modding gallery, as they have been in the past
Jevmen, whether you like it or not, there's a part of modding that requires art. We would redirect art not actually used in-game, but selection screens are.
I actually asked Tyxaar about the new design because it doesn't look like it's used in-game.
why me 
also how do you differenciate what is being used in game and what is not

are you gonna ask every person who posts an image that isnt in the selection screen itself?
select screen, dream scene, cutscenes, sleep screen, ascension screen
things like concept arts go in #rw-oc-gallery★
You're the most complaining person about this subject
this is my first public mention of the issue here 

Chaos
ayo gwyn, may i get the perms back? 
for what sorry?
uh u snooze u lose lol
maybe some other time, we're adding new modding helpers soon 
kinda a lot of work to re-add permissions if you leave 

hey @tepid ember, what do you think about the current situation of #modding-dev
you know what i think about it 
"yeah and since you know there's no need to talk about it"
I honestly still believe the main issue (at least right now) is the rapid influx of people needing help for their custom scugs
but it could be anything at any point
its current situation isnt really good due to overpopulation, really feels like one of the most active channels currently, but that may be just a feeling, i dont really have access to specific stats. Splitting the topics is pretty much the only solution to this kind of problem i can think of, 1 channel is just not enough anymore for how much the server has grown
there are a few ways we could do it
either topic related channels for the most gigantic projects like slugbase as you suggested Vigaro
or splitting Code and Roommaking since currently is a mix of people making their custom slugcat + someone showing their latest rooms + someone asking for basic advice
i really dont want a forum.. people just dont use them even if they dont really work bad, is the sad truth
yeah

I think threads would be fine, if not for it requiring people to constantly direct people into them
threads are a bit more consistent than forums yeah
but nothing beats a solid new channel
but threads are much harder to find, which is their biggest downside
One thing that I see along this time is forum sometimes never replied
yup, i feel like conversations would be cut often to simply redirect people to the right place
hey wrayk, create us some fresh new modding channels
no <3
imo, a lot of the traffic in modding-dev is people with the same problems looking for the same solutions. Better wiki info, and better debugging stuff would go a long way I think to resolving this traffic
lets accept that people never self research
Modding-dev
Ledditor-dev
we could try to create rain world docs for the most common stuff
like the player class, sprites, etc
Codding-dev
Ledditor-dev
you are assuming people would read those docs tho
like all the people who come in modding-dev saying "why isn't my region loading" when there are a dozen possible issues and the game doesn't handle any of them (thanks Andrew) so half the time it takes 10 minutes of chatting to talk through every single problem that's possible, veryifying what is and isn't the case...
but the people who need help probably wouldnt read docs
That should be a problem
Some people hate reading the documentation
most*
however, I'm currently trying to solve this specific issue, by adding world exception handling to CRS, that'll hopefully be clear enough that all modding-dev would have to do is say "read exceptionlog"
but for other issues with mods like, say, slugbase
that's what I did for DMS
we should really assume the worse case scenario:
-people dont read self document help
-forums are often non descriptive, abandoned or never used
-threads are very hidden
I like reading the documentation for modding, I need more documentation for common issues 
ye, DMS handling seems fine
occasionally somebody comes through and we tell em to go to the server
That's so real
Actually all of them is happening rn
I always try to log what went wrong with a descriptive message whenever it is something related to the user setup
too bad you can't do that for all of rain world
most people will try to mod without CRS
i recall it from the old times
pretty much any new modder had to be told to use CRS because they started merging
What's CRS?
"why isn't my region working"
"install CRS and read ExceptionLog"
it's that shrimple
It's the Catch try mod?
nah

CRS is Custom Regions Support
no, it makes a lot of stuff
it's unreleased, but hopefully releasing soon
Ohhh
I think all the core features are basically done, some bugs to stamp out and then it should be fine
i still dont think the CRS solves the #modding-dev issue at all
more like support stuff
I'm not saying CRS specifically
most issues right now come from new coders
I'm saying things like CRS but for every field of modding would cut out 50% of it
even with docs I'm not sure we could solve that
Not at all maybe 10% 20% assuming that the most new modders don't like to read documentation
is there any issue with splitting channels at all? each time this is brought up its avoided for some reason, its the most straight to the point solution here
i dont see any downside at all
that's a question for staff
of course
I think that the modding dev channel is right but sometimes the codding stuff and regions stuff mixes so bad
I'm doing everything in my power about it, though, and I prefer to talk about solutions that'll Actually Happen
I'd be happy with modding-misc modding-code modding-leditor modding-scugs
Damn
you are already speaking as if the staff wouldnt allow that to happen
not that they Won't
Maybe the Staffs don't like that
3 channels more
we should really have this kind of conversation with a staff involved
haven't you?
nope
Yes, but the only powerfull staff is Wrayk
Only we have 1 staff for all the modding section?
The rest are helpers?
this sounds fair, perhaps 1 could be cut out but its pretty much the way to go
not true
You know about the other modding staffs?
Wrayk is still in training
Gwyn has been in this channel quite a bit
Dakras is also staff and is a modder
Ohhh I see
you can ask pretty much any staff, but better if you just ask someone actually involved since they would otherwise tell other staff to handle it
gar too
It's possible to ask that 4 staff?
its better if we actually have a conversation with them involved, dropping the "we have decided this" doesnt really achieve the same
is like one of those "we need to sit and talk" moments
fear me
Ohhhh
for i have become death, destroyer of off topic
problem is very few of them are available. Gwyn sent 12 messages today, Gar sent none and is very rarely active, Dakras is around a fair bit and Wrayk
yup
rather than dropping a "hey how about we do this this" for them to read, we should instead ask them if they have a moment to talk
they're honestly not too active here, but over in modhole they are
I need to make mods
I know Gar's busy with irl tho, and doesn't have much time for RW. Don't know about Gwyn, but wouldn't be surprised if they're in a similar situation
gar is the definition of busyness
from my experience gwyn is very active
but sometimes isnt
the people who get staff tend to be "healthy" and "healthy" people don't spend all day chatting on Discord
ye that's roughly what I thought, but searching from them I'm not seeing too much activity
probably just uh, ping them and see if they have a moment in their agenda lol (or however is called)
Agenda maybe schedule?
yeah that
What do you mean by handling that publicly?
you know
(they don't know)
clueless
so we dont get a reply like "we will discuss that with staff" and then either nothing changes or the change isnt really what we expected
hey Jev I will discuss this with staff (I wont)
:3
but hey if you have server suggestions you could shoot a staff a ping
i have done that a few times
A dev ping maybe? 
well, staff are under no obligation to take suggestions, especially if they are low volume
i know well
oh
so we dont get a reply like "we will discuss that with staff" and then either nothing changes or the change isnt really what we expected
i love wells
WE SHOULD PROBABLY SCREAM LOUDER THEN
Well moment
idk vigaro do you think the rather extreme seperation of lediters and coders would be worth the more organization of either?
(plus what about non lediting or coding modders)
(like uh, music/art)
modding-misc
or asset editing
This is interesting
misc is miscellaneous?
yep there are quite a few music makers and people who make art for others mods
lediting and coding are the two major branches of modding, so I do believe they deserve their own channels
any leditor talk is currently buried under the avalanche of new coders
true, but like, what if I wanna hang out in a modding place without having a focus on a certain element
And not just coders, leditors too
a misc, a coding, and lediting chat?
modding-misc
I'd argue asset editing is an equally major branch
and not just the leditormen, but the leditorwomen and leditorchildren too
so would DMS go under lediting or coding :3?
DMS has their own server
Whopsss?
ye
avoids all of the issues
dual should port sunhat into dms 
Vigaro should port dms into sunhat 
yoinkers
so I guess it is the ultimate asset editing mod after all
DMS is but a newcomer in sunhat's shade
to the best of my knowledge 95% of CRS region mods used the folder template of other CRS regions as a base
I wonder which was the first
is it really a template when its literally mandatory?
but back to the topic, I do believe splitting modding-dev into misc code and lediting would help a ton
goo
tho, i would make lediting also accept music and custom tiles.. etc, anything "physical and visual or purely artistic for a project"
and code, well, code is code
lediting would include regionmaking stuff in general imo
that makes a lot of sense
yep
Solution: end modding

what's this thread for?
discussions about the channels themselves
no, it is for proper civilized discussions on how to handle the modding channels structure
That doesn't seem too hard to figure out on your own

I agree, just give me all the permissions and I'll make it good
its a great idea 

we can rest in peace now, its been an honor

not sure if any admins are paying attention to this thread, but could we rename #modding-quick-support to have modding in the name? Like quick-modding-support or smthn? too many people think it's for non-modding support and direct people there
(also some pin cleanup for that channel would be nice, half of them are useless now.)

thank you wack
i will redirect all people who complain about long render times there as a place to get support for making modding go quicker
btw -> #region-jam-porting message

goo idea



brain failure issue



