#modding-wiki
1 messages · Page 2 of 1
does the botanist have really tiny arms or are they just folded behind their back to hold the plants
I always thought they were folded but after thinking they might just be really tiny I can't unsee it
Tiny
smol
is it possible you can move the image up- if others like it that is? I actually had the ceilings lined up/measured to match the top of the screen so on the right the search bar and junk above it are on the ceiling pff
They're tiny I think
move the image up? do you mean down?
there's also the issue that the red line at the top is being stretched larger (as is the rest of the image)
it's a pretty minor detail, but I picked up on it
nice, looks good

I'm going to set Content_Mods to redirect to Category:Content_Mods
Oh no I didn't crop that red line out 
lol
Though I can't tell if the image is zoomed in on or my screens just small in comparison since it's not lined up quite right still..
oh well
can't you [[:Category:Content Mods]] for links
you can
you didn't on the crs page
and to avoid someone going "oh there's no page here let me make one" it's probably best to have that redirect
makes sense
also categories don't show up in search by default
you can toggle it on in the advanced settings, but I found that by chance
huh, EE guide does not include manual enum extension
do we actually have anyone who can write a page on mmpatches
what do you all think of this
definitely
part of the push to migrate and set up a proper wiki is so that people can easily contribute any knowledge they may know and to make this information as accessible as possible
@digital bough do you have a guide for manual use of EE anywhere? doesn't have to be detailed or user friendly
the one on Github modding wiki doesn't touch ExtendEnumsAgain or whatever
I think it would be nice to approach the people who made the resources/messages since they may know some extra cool things about the subject
as in, to see if they want to write it or give extra comment or something
once we're happy with the foundation we can also ask gwyg if we can have an announcement to pull more people in
[pt] call EnumExtender.EnsureInit first to make sure EE is initialised, this is only required if it hasn't already been called
call EnumExtender.AddDeclaration as many times as you like
call EnumExtender.ExtendEnumsAgain when you want the added declarations to actually be applied (should ideally not be called excessively because it is somewhat expensive)
does ExtenAgain layer a detour for every call or something
it recreates all of the enums
alright i'll add it
ok uhhhh i dont quite understand what was the purpose of this snippet
oh i understnda
ok it's tehre
oh, so apparently mmpatches are the intial intended way of using MM?
judging from the readme
oh cute
writings on the wall
lol
have we had any further thoughts about backgrounds?
it is something we can sort out when more people are aware of what's happening
oh, someone already did the partiality page
awesome
There's a dark mode?
tbf if its already dark then theres no need to swap to the dark mode 
^
The main rw wiki does that too, right??
yep
i think we should use a modded bg rather than vanilla
Burn the eyes of those who think our wiki isn't dark enough! Make them weep!
this is what "dark mode" looks like on main 
Oh good god
PINK
obviously I'm partial to this
but as long as it's dark I don't care tbh
do you know if there's a way to set what we have to be "dark mode" rather than it calling it dark mode?
i am.. unsure
i think it would be more elegant to see if there is a way to outright remove it since the inverted version obviously is not tailored in the same way the normal one is and therefore will always look a bit messy methinks
ill ask in the mh discord

when the case is sensitive 
like is there a typo somewhere that I'm blind to or does mediawiki just not like that CamelCase
the thing is that if you search partiality it will take you to Partiality
I think it has a fit when there are capitals in the middle of words?
might ask mh people about this...
yeahhhh the search terms are kind of weird
they also dont like spaces
strange that it didnt take you to bepinex despite all of the letters matching (just not the case), usually thats fine
Redirect page time?
maybe,
I will ask mh people first
hoping there's a sane way of doing this considering in code land many things use camel case
ok so the dark mode option is an extension we can disable
yeah same
or we can leave it
im gonna do it on main too tbh
I never use that button, personally
nobody uses it anyway 


me neither
btw, there's a
looks cool but i feel like it would get very spammy without a separate channel to contain them 
has anyone tried seeing how MonoModRules plays with bix
outside of the infamous pubstunt experiment
MonoModRules?
from what i gather it's like stone age preloader patcher
allow IL manipulation
it's what pubstunt was made on
but surely main page is the orphanage
ye, looks fine, maybe add to code mods cat?
if we happen to be making an article on it we may as well make a good article
fair
I think the template you added at the top is fine for now
where do you think the best place on the bep plugin page for an enumext mention?
new heading before advanced techniques?
maybe... I do feel like it's common enough that it's worth a mention here as well though
one line at the top like [[here]] is several vital tools specific to rain world
yeah, might be a good idea
maybe just a category page for ee, cm, uhhh fisobs, mpo
maybe regionkit is worth a mention there too
is RW-Specific Tools fine for the cat name
maybe just "Useful Mods"?
(Possible items: external program, Krita workflow for easily drawing editor props, devtools menu extension library, etc).
hm
i think infoboxes would be good yes
would be good for listing utility, whether they are currently supported and the dev(s) of different mods and tools
also a normalized way to link to source/downloads
could be a separate one, Category:Common_Dependencies or smth
although not sure how much distinction there'd be between the two
what about just "Modding Tools" 
should we replace hardhatcat in {{Cleanup}} with kip's pixelated version
I did
it should be that already
it's still old for me
cleanup?
huh
oh, the template?
ye
go for it
ctrl + f5 to clear cache maybe
have added the property hooking page but named it MonoMod RuntimeDetour since it actually functions as a guide for using its Hook class in general
currently fighting 503s
should we have a separate ILHook guide or just keep a link to riskofthunder's
the one that shouldn't be named
scuffed
lol
no worries lol, just found it funny
does nothing actually link to it tohugh?? lmao
not yet
🤔
i'll add more to content mods category page
wondering how useful an infobox would be on the level editor page
ex; move the image there (that... somehow got nuked from the page? oopsie?)
and have the download + versions + release dates of those versions for the main editor, community, and drizzle
instead of having the downloads just
kind of in the middle?
we'll probably eventually implement navboxes that link to all of the pages 
i think we should just have a generalized tool infobox
for what im suggesting?
i could c it useful for stuff like the BOI page for example :v
and when we eventually get to custom regions and their stuff of course :v?
{{Tool|name=Level editor|type=app|releases=[link/to/com com],[link/to/drizzle drizzle]}}
something like that idk
i have no idea how that'd look actually but if its what i think then yeah
oh this is pretty though..
thats from the russian wiki !
what the fuck is Architecture of Rain World supposed to be
it just seems to be a random assortments of tips
oh architecture as in
stylistic
not actual architecture of the game
fuck
ok then i am not writing that
can we define custom langs for <syntaxhighlight>
i can handle that later dont worry lol
that is the most like
ancient page ever btw
lmao
i think it was made IN 2017 and then never touched again
my google doc explaining shit is more finished 
Rain World Style Guide Regions 2 Outskirts (SU) 2 Structures 3 Industrial Complex (HI) 6 Structures 7 Drainage System (DS) 8 Structures 9 Garbage Wastes (GW) 10 Shaded Citadel (SH) 10 Shoreline (SL) 10 The Exterior (UW) 10 Five Pebbles (SS) 10 Chimney Canopy (CC) 10 Sky Islands (SI) 10 Farm Ar...
of which i might port onto the wiki in the future?
but that'd also require em to finish it LMAO
whoever the fuck intiially wrote this was very insistent on using dev tool as if it were singular
LMAO?
do vultures actually react to having Mean?
i
hm.. i'd assume mean changes the aggresion value some?..
so i guess it depends on if vultures react to having the aggression value :?
i don't remember shit about vulture aggro priority math
admittedly i know nothing about what mean even does properly, so

i dont think we need it on the main wiki just yet since we have distinct pages for categories ? but if we ever decide to merge them, definitely
i made np++ do something stupid
sorry, I've been busy the last couple of days so haven't done much
yeah, we really need some leditor expertise for some pages
time to rope in Wrayk
hehe
tbf this thread was very easy to miss
so many people who could help probably don't know about it
should we fix it
@ modding artists /s
if we're vaguely happy with the structure then we can ask gwyn about an announcement
my only concern at this point is the copyright/disclaimer stuff
previously modding wiki migration was announced in this category only
I interpreted this as a server wide announcement (since we can already announce in mod gallery ourselves)
either way it should reach the target audience
just checked: I added a copyright page (https://rainworldmodding.miraheze.org/wiki/Rain_World_Modding:Copyrights) which is a modified version of the one on main wiki, but we don't have an about page or general disclaimer e.g.
https://rainworld.miraheze.org/wiki/Rain_World_Wiki:About
https://rainworld.miraheze.org/wiki/Rain_World_Wiki:General_disclaimer
mmm fair enough
since resources are going to be decentralized after DP, makes sense to publicly announce this too
the about isn't a big deal, less sure about the disclaimer
mira having microstrokes
the extension must be still there, because when it's disabled, what is currently the edit source button usually just says edit
Who said I'm running away? It's rather I'm running towards 
I've chipped in with suggestions for the background
Also should we go deeper into the RK article or should that be added to the RK readme?
(Or both)
modding wiki shouldn't go into too much detail with every single tool
tool pages should highlight key features and give reliable links to comprehensive primary source
I will grab everyone here, watch this <@&981420141273292820> <@&981420387936116736> <@&870666604940238880>

@winged rapids could you write an introductory message we can pin?
Modding nuke :)
Ez
What
Yeah
hello modderers! We are currently in the process of migrating the modding wiki to our new site hosted by Miraheze (where the main RW wiki is already hosted). This was decided by public poll a week or so ago, and a few modders have already started migrating our content across to a point where we are nearly at parity with the GitHub-based wiki, which we will soon be retiring.
Our new URL is https://rainworldmodding.miraheze.org/
If you'd like to contribute, we're currently using Trello to organise the migration effort, so please - for now - check that to see where you can get started: https://trello.com/invite/b/uajv3uYM/0ead19f09d5005f1e7a1e1e84dcf4327/to-miraheze (you can "join" tasks to indicate that you're working on something)
if you want to write about an aspect of RW modding that isn't there, just go for it.
thalber recommends https://pandoc.org/ to help translate markdown to wikitext
if you have posted in #modding-resources , please consider contributing your knowledge
If you have any questions feel free to ping me or just bring it up in this thread

modding-wiki-migration
should the modding wiki include a section for the content of available mods? Sorta like how the russian wiki has pages about all the different custom regions and custom slugcats?
Add pandoc link to this message and remove my separate pin?
we're currently not doing this. We can consider this in the future but I don't think we should be sidetracked by that for now
yeah, makes sense
we need to finish porting over guides and cleaning out old junk
like "architecture" page
most contents of#modding-resources should also be put there
I've reworked a lot of the code side since we moved away from the fandom wiki, but a lot of modding-artist-centric things are outdated/messy/unfinished/etc
we are also probably going to have a summary page for every relevant tool / dependency mod
there's one for EE, CRS and i'm moving one for CM
one or all?
one for each
cm is chunky
yeah
only 3 pages but one of these is really long
oh, maybe not?
I'm sure one of them was
there's one that topi kept unpublished https://github.com/Rain-World-Modding/Rain-World-Modding.github.io/blob/main/pages/making-code-mods/config-machine/Provided-UIelements.md
A collection of Rain World modding wiki articles to organise the mass updating of the current wiki - a collaborative effort - Rain-World-Modding.github.io/Provided-UIelements.md at main · Rain-Worl...
yeah, provided elements
oh it's probably not full
the rest could fit on one page
ugh pandoc does not seem to have an option to auto indent all section headers
i would like to keep this if we actually re-do the page to be Not Ass Garbage from 2017
what is missing exactly? because i'm looking the editors and seems it have stuff already
i need to do writeups for the editors that is more than only the keybinds
pffff
ex; what the camera angling means and how it works, etc
"having your tiling not look like trash 101"
if anything that'd be the architecture page 
nice links, lol
THAT WASN'T FIXED YET?
you claimed the page
?
could just have a normal external link for now
@rotund matrix did the extension for that not get added or did i actually just mess up and no one noticed yet lol
yuh probably
i need to figure out how to do the writeup for some of these, actually- how to concisely go over stuff like erasing tiles that rect clear wont get, etc
oh dear
why the screams
I haven't made the ancient language yet
ouh, someone actually made a font...
Oh?
Neat
i think? most of the numbers are the karma symbols themselves but the rest i dont remember
can we modify header styles so that ==== still appear larger than normal text?
having bright lines might be too distracting although i'm not too sure
also we had the idea to use a landscape flatscene from a modded region
could you add it to the trello? I'll take a look tomorrow but I don't wanna forget lol
alright
mediawiki just parses it as an h4 or similar so it should be straight forward
i don't know, i can't manage extensions
only cash atm
you need to be bureaucrat or higher to manage extensions and wiki settings
I will beurocrat kip in a min

any default template for collapsable / spoiler block?
take a look at either the scavenger page or Template:Spoiler on main
wrt wiki background, I agree with thalber, I think we should go for a non-vanilla landscape illustration or room. Having text or RW signs in there feels a bit distracting to me
What exactly is this new wiki's scope? Is it just for making mods, or is it also the place to put info about specific, non-technical mods?
currently only for making mods (including technical mod overviews, but I think we should continue to delegate to readme's where possible), but yea 
we can think about it later
seconded
Which region would it be then?
undecided
reminder i did make one but others are free to make a room for this o: my other suggestion is the root tbh
just because its pretty to me x)
the others have answered but in the future i would like to have modded region info, though that's up to everyone else i think!
I really like the room as a room but I wasn't sure about it as a wiki bg? v subjective take though, if people like it we can try it out for a bit
i'm intending on helping w fleshing out wiki stuff for modded content (as like the old raindb wiki on fandom) but depending on what everyone else thinks i'll be helping with it on this wiki or i'll submit a request for a separate one 
i think a seperate wiki would be a bit excessive but :v
the cursed option for background is a blurred 4k shadowrender of random machines
are you guys trying to compete with the russian wiki?
compete?
see this
isn't the russian wiki in uh... russian
that too :v
get to the same level of polish is what I meant, then yeah apparently
its not competing i think if its for english speaking audiences typically while the ru wiki is for... russian speaking audiences
i mean, i have no idea how polished it is tbh
i haetn seen it
it's something to look up to
right now it's just trying to move the wiki from github to miraheze, and then get it as polished as it can be
wait, there's a Polish wiki?
they took poland too??
i'm not sure we need the same level of polish
if you don't limit yourself, wiki labour is an infinitely approaching curve: as you run out of significant things to do, you find more and more tinier and tinier details and imperfections that annoy you. After a little bit you and other editors are the only ones who notice the difference
so i'd personally prefer if we find a scope with which we can be done in a finite amount of time
dropping back in for policing and updates every now and then
alright jokes aside, @ thal @ cashew not sure how much I want to put into formatting .mds into whatever markdown the new wiki uses, but if there's a page you think needs a complete rewrite I'd be willing to give it a try
check the pin, pandoc allows roughly converting md into wikitext
yeah, it uses wikitext but you can use the visual editor which is basically like ms word / google docs instead
we currently have one trash page on our hands - architecture
oh
you could rewrite that if you have enough beers on you
yeah you actually can't use the visual editor currently
@rotund matrix are you seeing this too? it looks like it's happening on both the modding wiki and main wiki
edit button now says edit source which is a feature of the extension, but the visual editor's "edit" tab isn't there. Settings say the extension is enabled
that's the one for room design, right? I'm not the right guy for the job, but I think I know who the right guy is I'll ask them
there are plenty of details in several pages that are badly worded, misleading, or straightup wrong - all of which could use an update, though with the number of details involved it's hard to scope this out
I'm so glad 503 hell is over
yes
would it be possible to make an interactable grid in the format of the level editor tool select and when you click on it it'll tell you what each one does? or is that too feature creep-y?
it.. WOULD be but i have NO idea how to do that
for now it's too feature creepy
i think it would be possible, at least
Creepy.....
shit like that requires a css dev jacked on PW sauce and several hours
but also going 'oh boy time to see what the editor does'
massive 32 line table
is REALLY funny to me
hm, maybe dividing up the options into smaller groups, so that not all information is displayed at once
it's better than 32 subsections
good middleground for now
currently we're not making things pretty, we're making things readable
maybe one group for main geometry, another for shortcuts, another for placed items, another for editor tools, another for misc
when I see a linear vertical table I don't immediately associate that order with the 2D grid the editor uses, so I'm not sure how important staying in order is (probably should have the icons for each option though)
that is true!
of which wow this is a HORRID order for the editor
i joar......
joar why ):?
ouh geez im getting some major deja vu here
actually wait
what would dividing it up do in this case?
wormgrass is geometry?
i... dont know where else to put it
make it not an imposing table
pff
but then it'd just be 4, smaller but still long tables
pffff
like i'll.... try? but im not sure what to do to make it not like, still pretty imposing but Smaller ™️
technically yes
I'd put it in the shortcut\spawner group(?)
what about the other three..?
like ill try but
spawners/shortcuts is the only that can be rationally split off, i think
at the least ill organize the list better so pff
well one is change layers which is misc
the other mirror, maybe misc too¡
and the last idk what is
i am moderately confused by topi's formatting
why are 's replaced with ¡¯
oh looks like shit got reencoded in ANSI instead of UTF-8 somewhere along the GH wiki pipeline
korean text in translation section is broken
someone fix it or replace examples with some other lang idk
putting on trello
actively wrestling with image formatting right now

i don't really like how it's aligned there and kind of pokes down into the 'layer info' stuff but it's not the worst...?
i think you can put none in them to make them be inserted into text
actually-
well
in text it was kind of weird
but i just had an Idea
B) now we're talking
im v sleepy and i want to nap before i have to do Dinner and stuff so i will try to work on the rest later ^^;;
Alright, the person I though had an almost-finished guide doesn't really so I'll try and spruce up that page myself later. Any special steps to claim a page?
just attahc yourself to this on trello so that no one else starts working on it while you're at it
STILL cant get over how kip is SpineEater69

Ohh
I'll finally be able to write novels about editorExceptionLog and superBlackGoo 
speaking of level editor stuffs, I wrote this out detailing the structure of the project files, in case anybody needed to manually modify anything. It's probably not too useful to most people, but maybe it could be tossed into a subpage or something (after a rewrite to be understandable)
https://docs.google.com/document/d/1zcxeQGibkZORstwGQUovhQk71k00B69oYwkqFpGyOqs/edit?usp=sharing

oops
does anyone know how to make tabber not fuck with headers inside?
OH SHIT
YOU NEED TO END TAB TITLE WITH A SINGLE =
IM FUCKING STUPID

it happens 
copied with minor edits and protected
This page contains instructions on how to install and use available mods, as well as modloaders.
Most mods and tools are available on [raindb.net] or in #modding-releases channel of [discord.gg/rainworld RW Discord server].
When installing a mod, refer to its README file if there is one.
You can see what type a mod is by hovering a square icon n...
Why do we have whatever extension makes this
Meta todo: fuck off
(i suggest we do not have it)
miraheze
I can remove it shortly
Wouldn't it make more sense to direct people to the page about the mod type they're trying to install? That way we have less stuff to change when it inevitably needs changing
Example, we already have installation instructions for mods that are loaded by bepinex on the bepinex page
tbh i just filled the subgoals from trello card without thinking much
involvement obstructed, may dip into the void for several days
or... longer if we're unlucky
Understandable, take care
I'm going to have less free time over the next week or two, just thought I'd give advanced notice
Not no time, but my activity may be (more) intermittent
This looks p niche, but still like good info for a page on the wiki 
more like mirawheeze

anyone made any wiki progress?
hi @cold zinc, any news on the leditor pages? no rush, just figuring out what's where
been sorta busy-ish- the geo part is done but i havent touched the rest x-x
if i remember i will try to do more later 
I see I see
Other than the level editor pages, I think the wiki seems to be in a pretty usable state
visual editor has not come back yet
lol
should i lock Partiality page to prevent anyone from putting a guide on partmods there
Lmaooo
or -> and? 
Yeah... It's available for category pages, which is the weird thing
And nobody else on mh discord seems bothered
good idea
It seems like the visual editor is partially working, but the core functionality is missing for most pages
probably a migration leftover thing
I'll check if there's a 4xx or 5xx response from problem pages later
he has arrived
okay seriously this is not fucking funny
__me when the targets gets garbage collected too early
?
Wouldn't it be better to suggest to reset the static field in OnDisable instead of WeakRef?
Alright
(should we tell people they can't use HarmonyX on the current BeepinEx?)
Following in its big sister's steps and anticipating general decentralization that will follow Downpour's release, **Rain World Modding wiki** has migrated to Miraheze!
https://rainworldmodding.miraheze.org/
This makes it easier to find for new people and more convenient to contribute to for experienced modders.
Along with technical migration, we are also reworking some of the older contents and adding new useful pages, for both developers and end users.
If you are interested in contributing, head on to [#1005072570053316708](/guild/291184728944410624/channel/1005072570053316708/) for task lists and useful related info. Don't forget to look at pins there.
Sounds good to me
Oh
Maybe mention that there's an informational message in the pins
I can update that one as we go
Mhhh out of the 12k members, how many is this announcement relevant to though? 300 maybe?
oh! i will see if that's okay real quick 
i dont need to ping people for it, i think henp
but its good to get the news out, yeah?
come on, i got a spot for the russian wiki two years ago, it's probably even less relevant statistically
probably yeah, maybe will get more people interested in helping too
asked if its okay to blop it into the announcements :>
hen you should update your post in #modding-resources with new link if you havent already
Alright I'll do in a bit!
by the way someone review https://rainworldmodding.miraheze.org/wiki/Code_Environments and see if i missed anything important in sections without {{todo}}
there we go :>
omw
abandoned? archived? not up-to-date?

[data expurged]
It is, however, using an outdated version of decompiler backend, which causes it to choke and output invalid code in some cases (most notably, switch statements over strings).
ty
There should be a link to the dnSpy revival repo somewhere.
Well this one is fine for now
Does this pic work for you?
i just added it
i sort of prefer defining what files an article needs then uploading these files instead of preemptively adding every file it'll possibly need
It looks good to me.
region from the ground up has not been ported yet right
i love leaving things five minutes from finished
mood
i'll replace corrupted korean on CM translation section with russian
sorry topi
can you leave a signature inside a comment and have it unfurl properly?
you can not
obviously
oh "migration" seems to be over, now is only improving time isnt it?
yes, lots of editor related stuff is old junk

although there's several pages left to bring over
yeah also format overall is kinda ugly
format as in
it's not a priority
yeah but each time i see one of these formats in a wiki i wanna rip my eyes off
is just ugly af
sounds like a you issue
it works
if you can improve it, go ahead
if you can't, focus on something else
wait didnt you guys use one of those fullmigration tools?
those can migrate everything except images
we did not because previous version of wiki was not in mediawiki format

custom generation hosted on github pages
so the pages were migrated manually? 
i mean, is mostly a copy paste, but creating the pages themselves...
did you join the thread to ask obvious questions you can easily infer an answer to by spending 3 minutes looking at the context
i want to help, just wanted to know how it has been done so far
pandoc to convert markdown to wikitext, then manual fixing of some formatting
it doesn't matter, relevant page versions are in github wiki
and where is that one?
thanx
wait there is not gonna be a leveleditor general page? or im missing something
i only see individual pages for each editor planned
category pages just look like this. Unless there's something significantly objectively bad about it, it's unlikely to change
it's just an automated list of all of the pages in that category, and the relevant information is at the start of the page
the plan currently is to have a page for each tab (or whatever they're referred to as) from the editor. They're in-progress at the moment see below
there are tabber tabs for each editor section, and it looks like dak plans to have full pages for some, but they don't exist yet
yeah each editor having individual pages is neat, i was just asking if there is 1 generic leveleditor page which has links to each individual editor page
then the answer is yes

not really, but there's an extension enabled that lets you upload multiple images at once
might have a look at it later, alright
i think we uploaded all images we had
yeah me and thalber brought over all of the pics
you should be able to browse them here https://rainworldmodding.miraheze.org/wiki/Special:ListFiles
and most of them if not all use the exact same names as they did on the github wiki
good morning kip
hi thalb
So will the wiki just contain modding docs/tutorials or will information about different mods, custom regions, etc. be included as well?
just modding dev stuff atm
If you want a modded regions wiki the Russian one is right there
only dependency and tool mods get separate pages
i do want to make an eng modded content wiki at some point, we are just currently undecided on whether its content should go here or on a separate one 
but its not the kind of discussion to have rn whilst the modding dev side of things is still being very actively worked on
Who wrote the original Region from ground Up?
Should we have a separate template and category for pages with styling/tone issues, or have them under Cleanup?
seriously section name puns and tone are fucking worse than my project and class names
Anyone mind if i use
for {{todo}} to differentiate it visually?
actually, are we clear to just pick emotes from here
@cold zinc
We can have some goofs here and there
reduced image size in {{Cleanup}} to make it more compact
it occupied way more screen space than necessary
yeah, that's a good idea
Can we rename
to 502
the sequel to 39116errors
prequel to 35softprops
Should tool articles have separate Installation/Usage sections
uhh
generally I'd say yes?
but I guess if you feel there's not much content and it doesn't make sense to, then it doesn't matter too much
imo it's important to be consistent with this so that there's less trouble with section links in the future
i say we have ==Installation== and ==Usage== always separate, even if one of them is 2 lines long
we should make an editing guidelines page probably
doing that now
@winged rapids thoughts on making trello board public so that we can put view link on wiki itself?
member invite stays here
ah, didn't realise we could do that
I've set to public and made you an admin on the board
I may be slow to respond for a week as I'm away (though I will have a laptop)
casheww did not remove the extension in time to stop me
Oop
can someone migrate this to the miraheze as well https://andrew.fm/downpour_dev/index.html
I'll do it sometime over the next few days if nobody else does it first
will look tomorrow if lucky
do you have source .mds for this
also, i have been meaning to ask
to avoid ambiguity with 3 other wikis, could you rename the page from "Rain World Modding wiki" to "Rain World mod support specs" or something
right now it looks very similar to github wiki and the title image claims it to be the same thing
while it in fact is not
this is confusing for the user
this of course will not be a problem if after we port the technical reference you delete your page or turn it into a redirect
just the html files if that's helpful
This section is ported from AndrewFM's spec page. It contains description of both Remix usage and notable changes to incoming vanilla architecture.
Remix is a modloader to be included with the game starting with release of Downpour. It is based on BepInEx, and features an in-game mod management menu much like Realm.
@silver fossil ported and protected from randos, style touchups tbd
cascading protection covers things like Page/Subpage right?..
I think so?
port and reformatting completed
@cold zinc is there an estimate on how soon you'll get to LE page
and do you have any uncommitted changes in that direction
if not, i will marginally improve the looks of what's there
going to wrap tabbers in <div class="wikitable"> to make them blend in less for now, it looks like shit but blends in less
just found out that trying to make things tidy inside <includeonly> by splitting things between lines sometimes carries over and inserts extra breaks in parsed page
i cant even safely put a newline between </includeonly> and <noinclude>
toolinfo needs to be put before todo/cleanup because otherwise it does page rips
go nuts
That is
Not the message I replied to
dakras current uncomitted changes: going nuts
as far as I'm aware it's just the level editor page I claimed- though I guess that's multiple in one?
x)
it's a large one
other than porting, there are new pages to write, prettifying, restructurings whenever we actually get feedback
preparing for downpour
currently we have most of the information from the old wiki and more, but since i'm the one who put it there, i can't say how [counter]intuitive everything is
we need feedback from users who are actually learning
1
yuh.. at least its a good basis to start from now though
This evening I have some important things to do, but if I get round to it I will sort out signposting on the gh wiki
@winged rapids
should prolly give him bureaucrat
yeah of course
presumably you are the real AndrewFM
just to make sure this isn't am impostor andrew @silver fossil 
I may be asleep when you respond - if so I'll get round to it in the morning
yes that is me
i like when the list of things to do grows uncontrollably on its own
oh wow tabber breaks things
every external link has tab name as tooltip
i hate this
actually no literally every link inside
someone needs to disrupt my bodge spiral on this project, or else i'll eventually make god weep
Lmao
done 
has anyone had any further thoughts about background/theme?
i don't care much tbh
wouldn't mind just having a flat colour
it's a technical reference site, it doesn't have to look pretty
true
dim theme is alright, although some interface element colours need fixing
mostly noticeable in editor menus and recent actions interface buttons
ah yeah, good point
difficulty is that those have a lot of moving parts, but it's definitely not impossible
also we need a css class for tabbers
i used wikitable to at least make it blend in less but it's messy
Yeah
If you slap these on the Trello (sorry if you've already done it, I haven't been watching it) I will get round to it in about 4-5 days
I'll add missing ones later

may take a 1-2 day long break to prevent myself from exploding
real
I've added <@&1011386550589853936> and <@&1011386223585153216> roles :>
have given to all active users
thanks :)

epic modding gods
The modding society
additional delays
rain-world-modding.github.io has been archived
the site now refers people to the new wiki
oh cool
what if we could showcase in a gif/image each devtool effect and object
Yes
wait really?
go ahead, record them all 
I'm willing to do it so
just suggest where or if i should make a special room for this and i will
also idk how to make gifs
screentogif is what most of us here use
i support this 
once i (finally) finish the level editor page
i want to move my imgur album of the rw tiles to the wiki + in-game screenshots of them all
then I will do it when I have time
i will even make some rooms to showcase it maybe
idk
generic test rooms..
i guess but i wanted to make more interesting
maybe in some case i will show examples from vanilla
i feel like webms might be better
unless you're worried about people on internet explorer
whar
webm serves a similar purpose but it has a smaller file size while being higher quality
screen2gif can export in several formats
webm may be one of them but i don't remember exactly
can you use animated pngs in mediawiki?
probably
oh it needs an extension it seems
oh this is for unsupported browsers
nvm then
alright looks like it just supports apng out of the box
i actually don't know if apng or webm would be better
so no gifs?
gif stinky
I'm confused
also not everyone knows what an apng or webm is
i don't neither
tbh i don't know the technical specifics 
i just know that it's a smaller file size (which loads faster) while also being higher quality
apng or webm
yes
same way you would a gif
apngs have the full 8 bit colour and opacity depth as normal pngs, as well as compression
gifs don't have compression at all far as I'm aware
so gifs look worse, are more limited, weigh more
i never did something like this
so I'm totally clueless
on the left navigation bar, "upload file"
lanon 💀
aight
if you're going to upload a lot of files on the same topic, make sure they're named consistently
ie if you're taking animations of placed objects, you could prefix all names with POEx- or something
just so that they're easier to categorise in the future
needs to be "POEx"?
no, just make sure it's something consistent
like not random names
yes, i suggest picking a prefix for the topic because that way files can be easily searched later
also, elaboration on that
I'm currently in a hostel where i have no table and wifi router has allegedly been destroyed
wha
actually no the router is there
but there's no internet access from it because idfk wind destroyed the ethernet cables or some shit
this place is a bit cursed
Sharks attacking the internet cables again
clomk gnom chomp
screen2gif can only export projects as gifs
what else i could use then
nothing :/ that's kind of the point, there is no easy tool for making apngs right now
bruh
if you toss me gifs I think I can probably figure out a way to mass-convert them
yeah but they've already been compressed by that point 
i've converted gifs to apng before but the point here would be kinda to preserve their original quality
gif isn't a lossy format, whatever compression took place was to get an acceptable file size, and having an equivalent uncompressed apng would probably be extremely big too
believe me i would LOVE to use .apngs for the main wiki -- we've re-recorded plenty of things already for a ton of pages. there's just simply no easy way to make apngs without having to manually save and export hundreds of individual frames and gifs are more widely supported so we stick to them for convenience and to make sure everyone can see them
the colour limit on gifs is also extremely easy to hit when it comes to footage of rain world so there's also that
might not be as big of an issue here but still
ah shoot, yeah, there are ways to have more than 256 colors in a gif but they're complicated and not widely supported
I guess once you throw in a glow or lantern into the mix, then yeah RW isn't palette-friendly anymore
so.... what i do
record gifs 
depending on what exactly you're recording i don't think you'd run into as many compression or colour issues with the leditor UI for instance
i'm just planning to record every effect and object in dev tools
screen2gif seems pretty straightforward to use, but the one I use, ShareX, lets me straight up configure the FFMPEG instruction it runs on the video input to produce an apng instead, but the result is a massive file
for instance
i see! :O
filesize isn't necessarily a concern, we are limited by megapixel count (height x width of frame x frame count) instead
i see
you could probably use OBS to record WEBMs
tbh i barely used OBS
configuring frame size in obs can be a bit fiddly, i worry about potential compression and also webm is a video format, right? those cant be put into thumbnails or galleries, which we use for basically all of our gifs atm
I'm pretty sure you can
we had someone try to insert a video into our galleries previously and it just displays the name of the file instead of the file itself 
incorrect
i exported stuff as mp4s
hope this helps/isnt like a rerecording nightmare pain
yeah im fairly certain this is a later version thing coz i dont remember most of these options
good to know they exist now though!

i still have concerns about how universally supported apng would be (or rather the lack of such)
so this open doors
am i missing something?
in showcase the gif doesn't works?
What is the filename
Effect_1.apng
It might be a blocked file extension
Not sure. I'm away atm. Kip and thalber should be able to view/change it
alright
try changing it to .png?
yeah apng is just saved as a normal .png
but like this the gif or little animation will stop working?
it shouldn't
i will try then
also in effects is missing skylight&bloom one
i would add it but I'm bad at describing stuff
how can you delete stuff in the files
only admins can delete pages
if you made an error with a file you can just upload over it
no, files
which ones?
all 4?
yeah
why sometimes the apng works and other times not? smh
there's a page on making custom palettes\tiles that was on the old fandom modding wiki, but I don't think it made it to the github wiki and it's not on the new miraheze wiki
also the main rw wiki still directs to the github wiki
so somebody can explain my issue? i want to help atleast showcasing the effects that i feel is like the most important thing you have to visually understand
I'm failing to parse this sentence
i have problems with uploading apng/gif to the wiki
basically sometimes it works the video, other times it doesn't
idk why
it might be too big to animate the thumbnail
miraheze enforces a megapixel cap on all (animated) image media wherein if a file exceeds it they will not display properly and you must visit the file page itself to view it
yeah, if you look at the file page for in this case Effect 4.gif it displays this warning message
that gif is 55 million megapixels
the limit is 12.5 million by default
i can bump it up to 20 million like it is on the main wiki but i hesitate to increase it further than that as it can cause issues
@ruby dragon in order to calculate megapixel count you need to use the formula height x width x frame count
so the image can't be that big in short words
yes, it cant exceed a certain megapixel count
got it, so smaller images will be
but now i require you to delete the ones i uploaded
dont forget to check the file page for any warnings or error messages if this occurs again 
you can upload over them ?
idk how it works that
oh, you ended up doing gifs not apngs?
nah i think they are still doing apngs
just tried w gif to see if it fixed the issue (it didnt bc it ran into the same issue)
i was just testing
because effect_1 sometimes works but 2 and 3 didn't
and uses the same format
but knowing how it works now i will just make them smaller and carry on

also i will just do for the effects tab for now, if you guys think objects needs too i will do it later
maybe even make a library for decals
we were actually thinking about doing a decal page on main too 
laura technically already beat us both to it though, and it's fully labelled
possibly worth just linking to that to save time and also make it so that the page isnt as resource-heavy
ic, well this is really helpful for modders
we also have all of the music tracks hosted on main (courtesy of @hard heron (and james obv))
i was thinking if make library for the sfx but i think is not necessary
is there any wiki admin
i need a file to be deleted
also when i updated the other files it bugs out ans show the previous ones but now have the video thing
is pretty weird
tbh i would prefer i an admin deletes all the files i uploaded and i just upload them again
from effect 1 to 4 to be exact
you may need to hard reload, clearing site cache (ctrl+f5 in chrome)
i opened from a fresh page and looks the same, check for yourself tho
maybe looks different for you
can't right now
you need to clear the cache for the files to have their contents updated because the old version is still in your cache. opening a new page or window will not work because the file is still in your cache
therefore it is the version that's displayed, because your computer is like "ah we've seen this file before, retrieve it from the cache" to save on resources. it should be noted that anyone who looks at the file who doesn't have the old one in their cache will be able to see the new one - it's purely a visual bug on your end.
if you hard refresh through ctrl + f5 it will update


