#modding-wiki
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yes going through OI screenshots
you mean landscape flatscene?
we can try it and see
still getting occasional 503s every like 4 files
pain
@woven sorrel hi, does the main wiki have any licensing things for game assets (e.g. scenes, illustrations) that aren't from in-game screenshots? I don't remember ever bothering but I just thought I'd check
no licensing controversy option: 1920p render of random machines
lmao
preferrably in light renderer so that it looks like red maze from yume nikki
that could actually be viable ((((if anyone would pay the leditor in blood to render it))))
So... the music is included specifically with james' permission
I see
we did just slap the intro image we use for the background in without worry about it though, didn't we
in terms of actual game images I think you're alright
m okay
Rain World Wiki is an online, public collaboration of information centering around Rain World. All information contained on this website is provided by the voluntary efforts of individual players and groups working to develop a comprehensive information resource for all Rain World fans to use and enjoy.
This website is an open wiki. Please note ...
Rain World content and materials are the intellectual property of their respective owners.
Content that you make available on Rain World Wiki is licensed under Miraheze's terms of service. Do not make content available on Rain World Wiki where you do not have the necessary rights to grant this license.
All textual and graphical content on Rain W...
Please do feel free to copy verbatim from the main wiki for these sorts of things
Do not make content available on Rain World Wiki where you do not have the necessary rights to grant this license.
yeye
In terms of... downloads and such, (level editor etc?) obviously you're just linking to external downloads right
so yeah as long as the content is in-game and not being sold separately (music files) then you're fine
yeah, I'm more thinking about the illustrations straight from the game files
fair enough
You could always ask videocult directly but plenty of those files are downloadable from the main wiki
(obviously if there was some sort of "asset artbook" being sold, especially as a downloadable zip or such, then that might be another story)
as long as you have the disclaimers in place I don't think James Videocult is gonna have any objections
oh my
huh
dum idea, what if you put an art of a custom region?
hardhatcat (EVIL)
lmao
asking the one that made it ofc
evil modders
that's actually a good idea I think
any suggestions about which?
aether ridge.
well AR, TR, HG
the face of the deep modding
those are great ones imo
hanging gardens looks gorgeous, I really need to play it
idk why this keeps happening...
???
I straight up did not change it but okay...
this wiki will only for modding guidance or also for mods info?
the curse of trying to edit when there's a server migration
(remember to ctrl + f5 to reload your browser once settings changes have gone through)
may be an issue with your cache if the setting is already enabled
maybe yeah
file uploads should be back
I'll add css polishing for the upload page to the list, it looks kinda jank
currently undecided, but for now it's best to focus just on mod development imo
aight
this is a bit (a year probably) out of date, could someone with normal dpi screen take a sharp screenshot of BOI?
144p hypercam
from ~0.1.7.3 it updates correctly
after being closed
i just took bee's method of spawning xcopy cmd after closing
lol
is there any bulk upload tool
I don't think so
there might be an extension though
I'll take a look in a minute
nice
miraheze the second i want to upload a 2kb image
https://cdn.discordapp.com/attachments/508334973632118805/749821077366243389/I_fell_down_in_DS_C02_and_this_came_to_mind.mp4
could I snaffle a link to the wiki btw?
can pop it in the modding dev description/server info links when you're happy with the base layout :>
thanks. Will give you a shout when it's in a more normal state lol
(oh an announcement as well ofc)
yeye
seems like this was an unfortunate time to move given the backend migration 
yeah
will be up before long I'm sure :D
I'm trying to get the right pixel size for the title right now which involves some reloading
oh on the topic of this, @winged rapids, i remade this emote so its a bit nicer looking in case youd like to use it as the logo?
can quickly flip it if youd like
lmao it does have random page
and i think i mentioned before but id be happy to help admin this wiki 
yea :) I'll sort out permissions and things in a sec
no rush
sorry, I have been carried away with style lol
gotta make it all look fabulous 
i may not be as active in terms of contributions since im obviously not a mod dev and i have the main wiki to look after too but im definitely happy to help carry the load of the smaller day-to-day admin stuff
also happy to help port over pages from the old one
ill also port some basic templates like navboxes and infoboxes from main
oh, that would be awesome
would be really nice to have all of the templates across both wikis match up and stuff
especially for modded content should we choose to include it here
yeah
casheww can u add a mass upload extension
yea sure, do you have the link?
I think we'd have to request that one from miraheze themselves, but https://www.mediawiki.org/wiki/Extension:UploadWizard is available
any works
yeah, the extensions that are available on miraheze are a curated list vetted by the miraheze admins
i dont think you can view them but we are going to mirror most/all of the extensions that are present on the main wiki at least
HEAVEN
lmao
oh so thats how you use that extension
we've had it enabled on main this entire time and i never realised 
fdsjkjkfds
tbf, it doesn't mention it on the extension info page
I found out by going to the wikimedia commons page
lol
hopefully
I thought it just didn't
found it
should be able to now
thalb, do you have a copy of the aether ridge flatscene I can peek at?
just want to take a look and compare some options
yeah definitely
lots of stark whites
badlands could be a good candidate in terms of colour perhaps...?
nice orange colour to compliment main wiki's pink/purple too
and its a fairly iconic region as well
true
we should probably ask for the mod creators for permission if we do use a region splash screen as the bg though, just to be courteous imo 
its incredibly pretty but i also feel like it may be a little too bright as well?
thats a lot of white in the middle area and its surrounded by a lot of pale desaturated green
yeah
@loud lichen @ruby dragon thoughts?
so true
@winged rapids would you be interested in a logo in a similar vein to the one laura made for the main wiki? 
i think we should port articles before going deep into the fluff
oh definitely
I feel like having the modding wiki logo visually distinct from the main logo is desirable
gotcha
Though admittedly I did think about it as well lol
True
I will sort out admin rights for a couple of people in a second
im on standby to port articles whenever 
Might set up a Trello so people can claim pages to port without clashing
github wiki?
yes
uh
yeah I believe it's all gpl 3
tbh though...
most of them will have been licensed under cc from the fandom wiki anyway
ugh i think i'll just throw the whole batch under "gplv3" and link to repo contributors in author field
fair enough
not like someone's going to check it anyways
lol
shall we ping fishnoid to ask about the scene then?
it would be appropriate
aughhhhh it demands description for every fucking file
lol
hi @mighty jolt , modding wiki with miraheze has been approved and we were wondering if you'd like the badlands scene to be the background image for the wiki? no pressure though, we can find something else if not 
You can use it if you think it’s the best option, though I’m not particularly proud of that region art since it’s a mashup of vanilla region art layers rather than something made from scratch.
ahh fair
the secretive asset rip
I think the root region art has similar warm colors
yeah, true
Arid barrens has some pretty good art, although the region is generally at the bottom of most people’s region rankings.
yeah
I've gotta skidaddle and do some housework, but if anyone comes up with anything just gimme a shout (or thalber and kip also have admin perms)

lovely
i bet it doesn't offer to retry
ugh
ok literally every single one errors
phew
AUGHHH
IT SILENTLY FAILS
i went back and this thing doesnt work anymore
piece of shit
@rotund matrix i'm doing assets/regiondevelopment/regiongroundup/* atm, pick something else from regiondevelopment
outside regiondevelopment it's done mostly
i think you may have forgotten soundTab from Dev Tools/Sounds ? but ill start on one of the other ones from there now 
I return for now
wb o/

going to go through regiondevelopment/architecture of rain world
Nightcat being the modding wiki mascot... The dream..
LOL
people will think is wanderer kisd
Hi so
cursed
same 
Can I claim the level editor pages?
right now we are just attempting to port everything over
I'm just making a trello for organising who's doing what
want to start porting? go ahead
Yeye, for porting

Let me crawl out of bed
me and thalber are doing files so dw too much about those atm
or at least we're trying to but unfortunately this migration is happening in the middle of MH migrating their servers 
And suffering, apparently? Pffff
yes because we had the luck to start when their servers are fucking dying every 2 minutes from a lengthy maintenance task
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
if you're doing something, add the task to the appropriate column and assign yourself
when it's done obviously you can move it to the appropriate "done" col
would image uploads go under page move or meta 
page move

maybe I should rename to content
I will add some categories for mod dev in general, levels, code
getting nothing but straight 503s here 
lmao
is this a yes for me or somebody else, I'm not sure
at least after this the performance should - in theory - be better than ever
to havens
Clearly we have cursed their servers
Yeah and that's why we need
as the mascot
instead of the building cat, we use stare cat to scare new comers
We can teach him to build
or hear me out we could scoop out the nightcat's eyes and make this into a stonehead creepypasta wiki
the blood lizard
Modding will get us there I think tbh
gargone
by "file move" do you guys mean the images or the text?
images
the images
cool
PC is booting up give it a bit :'DD
lol

every time the mh servers hitch i have a heart attack smh
all of the region development images have been uploaded, starting on leditor images
people like us are probably making the migration hell for miraheze 
collisions lol

fight fight fight
no need to fight, i already got it done 
bruh
that just means the image didnt load for you, should be fine
it's apparently broken but nor broken
theres nothing wrong with the upload, the request to fetch the image just timed out on thalber's end
503s again aughhh
the feared number
oh good god
watch this
amazing
actually lower than my usual
its typically at 4k
jeez
alright so thats like 6 new cards on the trello
work time
inw hich; does anyone care if i (temporarily) just do it as plain-text porting :V?
dont hurry, a 503 can fuck over your page submission probably
since i want to touch up the pages in general afterwards
that works
yeah thats fine

where are you starting btw dak?
ill start with.. the official level editor-
in which im gonna just make the page 'level editor' because i'd like to cover both community and normal one on the same page?
sure
and preferably promote the ocmmunity one more because its better :V
ex; having it be the first link w/ the 'official' one being the second
okay, I'll about to add a category called "Level Editing" I think in that case

I've already made a page for one called "Code Mods"
especially since its gonna have like, the sub-editors as pages lol
i wonder if it would be good to have it as more of a disambiguation page yeah
the main differences is really the community editor just..
has more keybinds/features?
so i think it's a lot easier to have a table w/ the keybinds, and then mark which ones are community-editor added
etc
go over the basics of it on the main page, ofc
thats also a verb
shit thats a verb too

DANG.
lmao
we can
level mods?
example to clarify how I was imagining categories for different mod types could work:
page at Categories:Code_Mods would have
- very brief desc of code mods and what they can do
- link to "how to install code mods" in case end-users end up here somehow
- links to the other pages in the category which would be about making code mods
hmm
i wonder if it'd be worth it to have editor category and level mods category?
since i think pages can be in two at once, right?
what's the differences and similarities
theres no limit on how many categories a page can be in yeah
level editor pages themselves vs regions
or arenas?
(fun fact, in reverse, categories can only have some arbitrary number of pages in them, which is set to 200 by default)
(also table of contents have a max intendation... of 999)
TO BE FAIR IF YOU GO PAST 999 YOU MIGHT HAVE A PROBLEM TO BEGIN WITH
lmao
my plans to make a Development page on the main wiki are in jeopardy 
developmment page 1 and 2
i would separate them but give a link to follow up
yeye- of course
all level editor images have been ported over
oh sweet
,,,give me a bit to figure out how to Use them because im using the main wiki as my reference for how to do that LMAO
i am literally just viewing the source to see how like, links, etc are done
you insert files by calling them with [[File:filename.extension]]
links on the same wiki are done [[Page Name|and optionally with a different name from the page]] like this
links to outside the wiki are [link optional hyperlink text] like this
guys I got a 502 
the elusive 502..
so what i plan on doing is uhhhm
covering both in the same page? w/ the differences for geometry/tile/etc marked on those pages
w/ the community editor specific keybinds being marked for example
instead of having like, two near-identical pages?
i will need help with thre community editor's differences just because I havent used it all too much personally (no need for the things it adds yet pfffff)
imo i feel like in the case of separate pieces of software, even when one is derived from another, its better to keep them self contained rather than putting them together and risking muddying some people's understanding of the programs
maybe? in the case of most changes it's literally.. like
a keybind just wont work PFF
it might depend on a page-by-page case though
using mods, dev tools, region development, level editor and configmachine category files are all moved
for making custom tiles i know i'll either have to format it a lot better or make anew page for community-editor exclusive features
checking configmachine category now
dak, do you want to put level editor pages in a category called "Level Editor"?
okay
I don't think a category page is required, so you can do whatever
just checking to see what the plan is
if anything having the category page just link to the main level editor page would be the best idea
i can help with the community editor I'm the one to not say the most that uses it
ok i think thats officially all of the files moved over now 
I think where the category page doesn't exist it should just list the pages in the category, right?
not sure
yeahhh miraheze's category pages are finnicky
it should yuh- its just that the main level editor page is inhernetly gonna be the main gateway
it'll just be uhh
Level_Editor
example:
we have both a creatures page and creatures category on main for instance 
maybe we can put as level editor is this but here is a more modded version [link]
yike
if the community editor is going to have its own page then I think that and the official level editor pages should link to each other ?
obviously if you're doing that you have to clear about what the other is
hmm
yeah..
y'know
how about this
main editor page > links to its sub-editor pages
and
community editor page > links to parts of those above pages that denote the differences
sounds good to me
just because i think it'd be really silly to have a super short page of community editor differences per thing.. pfff
and it'd be easier on navigation, i think
yeah
alright, gonna begin porting page contents now
the level editor main page is taking 5000 years because it's..
its just every keybind..
lol
don't forget the second cursor
<< >>
would anyone care if I lump environment editor and camera editor together, by the way
just because they're both off to the right and SUPER tiny pages otherwise
environment editor literally has 3 keybinds and nothing else to it
imo i think all of the tile/prop/effect etc editors should go under the leditor page as subheaders 
uhhhh
please trust me when i say seperate pages for tiles/props/effects is better
i'll link the main page and you'll see why just because of all the damn keybinds 
not even any subeditor specific features, quirks etc
I'm not a level person but I don't think you should mix and match. Either they are all separate pages or all one
otherwise it may become confusing to navigate unless you already know your way round the editor
tbh camera editor is a bit more deep
fair enough!
i know, im looking at em
i just asked only because environmente ditor will literally be a 3 line page
and that seems.. messy
not messy, pointless?
is not pointless
could it be expanded by adding tips for using that part of the editor?
uh...
atleast you need to give a description and maybe how looks infront and behind geo water
i think these keybinds could be consolidated into something much more concise (and it also.. already lists every single type of sub editor within the official level editor so why not just go all the way and include the rest of those pages there too?)
the cons and pros
Environment Editor: L - Change water level based on mouse movement F - Toggles between drawing water above the first layer or below it. W - Removes water from the level if there is already water. If there is no water, sets water level to halfway up the level.
,,
this
i will fix the main page when it's done
yeah! i would-
i just wonder if its best to lump it in w/ cameras or the main page?
just because it's... it's so tiny
it literally just moves water...
as silly as it sounds now, I think I still stand by this lmao
3 line page with 2 images it is LOL
im saying since all of these sub editors are already mentioned as subheaders on the editor page why not consolidate all of the sub editors into the main leditor page 
because they have a lot of quirks to them
?
think about this, if they are united it will give confusion thinking is just one category
I think the clarity is worth it, personally, but again I'm not a level person
i dont see how that is mutually exclusive to detailing their quirks 
i think long pages are an inevitability with a wiki that is intended to guide people through making their first mods and stuff
i just kind of really hate the idea of having one massive main page and that's about it for the editor 
if that makes sense
especially when most keybinds besides moving the camera dont translate between them all?
it would make more sense to have it all on one page so people can just search "level editor" instead of the Specific Sub Editor Theyre Looking For
okay what if
hmh
the table of contents will allow them to then jump to the specific one they want info on
and then you can lay out all of the information about them under the subheader
i suppose so..
category naming conventions
just seems messier to me pff
should shit be capitalized
we separate in two categories, one that says only key binds and the others explaining other stuff
yes
ok
nnno you'd want everything to be lumped together per-editor
yes please (except words like "of" and "and" imo)
that'd make it worse
I agree with kip in that having the keybinds for every part of the editor when each part already has a specific page is kind of weird...
keep in mind the main page i dont want to HAVE the keybinds
thats basically how it currently is
if i split it into other pages, anyway
yes
just because it's a MESS rn
but im porting it as-is (slowly because im also talking here lol) before fixing it
?
kinda distracted don't mind me
anyways i might help with the community editor
but how would be organized
I think the table of contents should make a large page with all of the editor info manageable and would flow better (if lediting is a roughly linear experience, idk)
I just think one format should be picked and adhered to
ill let you know how it'll go i think once we figure it out
it isnt for me tbh
its like grabbing a dictionary and flipping to the letter youre looking for
people either do it as like
geometry all at once, tiles all at once, etc
or hop between both like a psychopath
lol
I mostly.. uhm
stay in the tiles editor
there's like 3 or 4 ways to make a level that people follow i think LOL
most people first do geom, then tiles, then effects, then props last lights and render
if each tab is a separate page they should all have their own pages, even if one of them is a piddly 3 lines
i do that sometimes but mostly i mix in between
in the end, you're porting them so I think you should do that, and if loads of people object to that later down the line we can think about changing it ?
that's true yuh
whilst hyperlinks are great i also feel like thats just going to cause people to feel frustrated hopping between so many pages containing instructions for the same software 
i suppose so.. but that's also kind of how the editor is ^^;;
and what tabs are for
the editor is super messy, kip
i think what's more important to document is custom tiling, props and effects
the tabber extension
the what extension

i want it to have as much documentation as the main page
that might be a good idea
main page comes first, of course!
custom tiles and props come after, as its ont as important
the tabber extension lets you divide page content into tabs which can be switched between
v important but not like, baseline level-
it works fine on mobile
7 editor pages
THAT would be giga useful though
because if we have that i can keep it all on the main page
whilst still clearly dividing them yos :D
oh uhh we might need an extension for it first
the only thing there is I think we should add css for the tabber tabs to add an outline/background so they stand out more, e.g.
look at the echo page on main
oh definitely
(Graphoic design is my pashoipn"
what do you MEAN wobbly lines arent appealing to look at !!
yeah we have been meaning to but we dont have a lot of css people 
alas i dont knwo css either..
yeah, I didn't realise that's where the dialogue had gone lol
i mean.. might as well??? PFF
I think we should also check to see where the hydradark stuff in the css is being used
because if it's nowhere we should just remove it
and then porting css between the wikis becomes easier
I've already removed it from the css on the modding wiki
definitely
we should also get as many colours, corner radius values, etc. as possible working with variables so we can change it easily for each wiki
also better variable names
idk what dark-green and dark-pink are for (within ctrl+f through common.css because I'm lazy and havne't checked yet)
and I wrote them
wooo

ugly as hell but that's for later probably
@cold zinc 
ok so im gonna leave that as-is then LOL
oh god..... miodbing. .........
dark green (white)
oh wait -- cash, i just remembered i need to be a bureacrat to view extension and wiki management stuff
really?
yeah 
tiny goofy question for the modding wikib y the way:
do we have specific headers like this available and not just the 'spoiler' ones
as i havent seen any 'this page has to-do/sucks' on the main wiki yet pff
we do have a cleanup template actually
no sucks template.... devastating
i c i c
once i stop getting 503s 
done
it did NOTHING awesome let me re-do that
sweet
(we dont need a specific {{Sucks}} template as funny as that would be)
so my question is, since tabber seems awesome and swag:
should i wait to port the sub-editor pages?
and just plonk them in as placeholders once tabber's a thing
placeholder as in to be expanded on prolly
yuhyuh
placeholder as in like, ACTUALL just porting the old page as a palceholder PFF
since i want to re-do them all
yes, for now just carry them over while fixing syntax
the props editor page is literally just the keybinds without any info on what it's for or can do 
yuh- im just wondering if i should wait for tabber?
since they wont be their own pages
they won't?
it wont take long to enable it
we decided it'd be easier to do smthn like this
.
i did not mean to ping kip with that Oops
reply feature my detested
no worries!
understood
idm em
also discord pc hack if you hold shift whilst clicking the reply button it disables the ping
no idea why they implemented that and not a global toggle but
guh i forgor a bunch of templates rely on other templates 
template importing time ig
ill go through our entire template list on main and grab a bunch that seem handy to have here
are we going to have tabbed LE page as well
the level editor page's gonna be the main page- with tabs being for each seperate sub-editor
okay, i'm just going to move main page now then
easier organization than all on one page w/ no tabs and easier to find together than like, 6 pages
well
https://rainworldmodding.miraheze.org/wiki/Level_Editor i just finished it pfff
i forgot to claim it on trello didnt i
what's tabbed?

I'm kinda lost
have you seen the five pebbles page on the main wiki?
yes
it's missing some formatting i will add tables then
yuh that'd be fine
sorry I'm drowning in tabs, do we need me to add the tabber ext
i didnt bother w/ formatting yet because of how i'd be re-doing it
uhhhh
kip is on it
i cant since im not a bureaucrat 
o
what's it called?
not really
just "tabber"?
TabberNeue
the one thats called just Tabber is outdated and i think they may have removed it from the curated list entirely
well i just linked it so go look smh smh (lighthearted)
,,, i have no idea how to claim pags on trello
done @rotund matrix @cold zinc
i gave a look and it is empty
@loud lichen I found msupload... it's in a different place to uploadwizard... lol

does tabbed works on cellphone?
let me know when you're done w/ that by the way
i have No Idea how to use tabbed though
The TabberNeue extension allows wikis to create tabs within a page. It is a forked and rewritten version of Extension:Tabber. It includes multiple improvements such as page transclusion, responsive layout support, ARIA support, and conform to Wikimedia UI. TabberNeue is a complete replacement of Tabber, please disable or remove Tabber before ena...
o ty
hm
i hope so, at least.. ;v;
im fairly certain you only get one table of contents per page though
oouh
that's not good 
i was hoping i could have a table of contents per tab for the heftier ones like geometry/cameras (since i want to go over the features in more detail on that one)
because cameras editor is a BITCH and has more to it than you'd think
we could add a TOC template though which lets you manually add them i think 
that'd be useful
maybe . ?
ex;
cameras editor
-keybinds
-how to use
-camera tilting
roughly ofc but
smthn like that, yeah? just so you can zoop to what you want pff
especially on the geo tab..
hhh tables of content seem kind of broken on tabbed pages unfortunately :S
trying to put multiple in different tabs breaks the tabs
i guess you could make a "cheaty" table of contents that actually just has a normal link to the headers but it wouldnt be as smooth as the natural one
yeah that sounds like a decent enough compromise
the page will load but itll bring you to the header
i think 
oh yeah i mean. it definitely will but i just realised the example i was using actually linked to a different page so now i am temporarily vandalising testing
PFF
ok! clicking on a normal link still smoothly brings you to that section w/ no page load if its within the same page
so no worries i think :o
thats awesome!! sweet
I have to run again
alright!
I should be back in a couple of hours
o/
added a quick
i think is pertinent say how to instal LE and CLE
ok last template im porting over for now will be the global navbox which probably wont be too useful rn but once we get our categories properly set up it should be
then i am probably going to go sleep because oops i have been awake too long
yees i will get to that dont worry 
and yuh thats fine
how dare you say my 5 min edit was not nice!!!!!!
why your pfp reminds me of "Two of them"
there are two wolves inside me?
what
I would expand the environment editor page by adding an example ingame of what above layer one water looks like compared to below layer one water. Like showing how it interacts with pipe tiles, so people new to level editing understand the difference
yes, i said that kisd
who?
what leaking MSC, leaking CG then leaking MSC does to a motherfucker
wait they leaked msc???
twice
no clue playtester maybe
the first time was accidental tho
they admitted this one was intentional
also when leaked CG??
concealed gar
into an off-discord chat i happened to be in
what'd they do the second time???
it was uhhh
i think the modular water room on DS side
ic
dm me it, of course 
but i genuinely had no clue they had... anything?? of msc
or how they'd have gotten it/smthn to leak
his ban here has already gone through your team
nobody knows how he haves that info from msc
...i didnt see it in staff chat??...
ill check again but huh
yeah not here's uh.. i didnt even know they were banned
its in records
how goes wiki 
i was checking to see if there was discussion of it in staff chat at all
probably this thread is not the best place to discuss this?
still stuck on LE keybind tables
of which i am waiting on
(don't feel pressure, i have to do other things rn)
time consuming
I'm going to start on the bepinex page
and then maybe the bepinplugin page if no-one beats me to it
is it just me or are the fullstops really small
I swear they're like
1x1.5 pixels at this size
clear
with what can I help?
theres a trello pinned
o
I'm working on something now though
visual editor > insert > code block
not sure what it looks like, but it's there
there's also a code editor extension that we can look at. I currently don't know what it does
ah shit
just thinking about trying to nicely organise installation instructions is a reminder of how chaotic our ecosystem is
could always have been worse
absolutely
oh my god it looks like it pulls the code through their server for syntax highlighting every time
oh no...
good enough
no inline codeblocks though
ah
uh
example: there's one up at Categories:Code_Mods
I was going to add pages to that category (and link to them from the category page) for bepinplugins, partiality mods, etc.
ok makes sense
(on main page)
i think it's Category not Categories and that page is not a category page
mmm
it is, thanks for catching that
btw I've just claimed the bepinex and partiality pages because I have better copies of the pages somewher
I'll sort them once I've eaten
Nice
and shit's falling again
yes everyone has email verified anyways probably
done
i think i'll start on tabbing devtools page
godspeed
watching the visual edit bar load, pause at 75%, and seeing an error popup is my favourite activity
has anyone ever made a rw mod in visual basic?
A class library defines types and methods that are called by an application. If the library targets .NET Standard 2.0, it can be called by any .NET implementation (including .NET Framework) that supports .NET Standard 2.0.
theoretically possible I think?
wtf?
LMAO
someone's literally edited ".NET 6.0" onto the image

peak documentation
microsoft docs at their finest
i hate tables i hate tables
lol
lol
room settings down
acrually
why am i converting manually
there's probably a tool somewhere for this
are tables the way they're done in gh wiki something standard
also @winged rapids can you pin this
I got distracted by youtube but just so people know what I'm up to, I've been trying to figure out how best to categorise these for a while
I think this needs resorting completely
gotta admit if there was no github migration, this would have been way easier
we would have still had to transfer images over manually so at least our efforts there were not hypothetically in vain 
DT pages completed
well
ported
in the way they were
with someone's uhhh
"idk what this effect does but my best guess is..."
these survived 2 migrations already lol
or we could webscrape them illegally and just pretend we didn't
who the fuck is gonna check
Wait why is scrapping not possible?
oops lol
How many images could there be, no more than 50 right?
I would say go for it lol
for this wiki in particular? there were about 70 i think
fandom care very little about anything other than profit apparently
that would be an interesting story
they won't notice unless you start blanking pages
not too bad of a task for a couple of people, definitely nothing compared to the kind of manpower we needed for the main migration
which was like
8
so not actually that much more
and we did it without bulk upload tools lol
yep!!
"back in my day..."
you youngins and your fancy schmancy media scrapers 
we're gonna need a bigger ukulele categories for pre- and post-dp pages probably
How is the Obama page going?
keeps getting added back from what i last saw
he is friends with the scavengers now
I wonder how long it will take for these people who give 0 shits about rain world to realise it's futile
actually, have they appointed any new admins?
nope
lmao
just the wiki rep and the anti spam/griefing agent
and both of them have barely been active other than reverting really overt griefing
(usually ones with inappropriate terms in them.... telling
)
are they paid personnel or random volunteers decided by edit count
volunteers at fandom
why pay the people investing countless hours of free time into moderating your terrible platform when you can neatly file it away under volunteer work like with everything else used to turn your profit 
yeah but they have a powerful role and title
and what do volunteers for a capitalist hellscape like fandom love more than power 

The Spam Obliteration and Prevention (SOAP, formerly VSTF and GRASP) team
how vile is the English speaking FANDOM contingent actually
if any of you really interacted
actually, if I'm making a list of common types of code mod, is it worth mentioning anything but bep plugins and preloader patchers?
partmods and mm patches should really be phased out
i think its worth mentioning them for like... historical purposes
yeah, somewhere else
but I believe il hooking, runtime detour, and harmony patching are all techniques that you can use within a bep plugin, rather than a type of mod ?
yes
I was trying to power through the bepinex page but I'm about to fall asleep at my desk so maybeee not
go rest cash !! youve earned it
wooo wikiful
touched up the main level editor page some- i haven't messed with the sub editors themselves at all yet though
but they Are in tabs at least now
if anyone wants to see if i worded stuff badly uhhhh
be my guest? lmao
okay, I think I've listed the rest of the pages that need porting on trello. If you see a task that nobody has assigned themselves to, feel free to assign yourself. Tasks with a green label are what I've considered "good first tasks" meaning they're pretty straight forward
I'm off the for the night
thanks everyone who's been involved so far :)
have a goodnight cash!
gn 

@winged rapids potential background if we don't want to use HI? i threw it together since i didnt want to deal with 503 errors right now 
not sure how good it'll be though 
Oo, looks good :)
I think it's hard to tell whether it's appropriate as a wiki bg without trying it
I'll give it a go in a bit
latest mh notice
looks nice, not too visually distracting. I'll wait to see what you/others think before implementing though
we can probably tweak the colours of our theme to match
good relative-morning wikiful









