#Falling animation (no weapons)

1 messages · Page 1 of 1 (latest)

remote coral
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ever since update 1.5 (Steam) falling animations from jumps wallruns, paraglider kicks etc have had a notable chest spike, minor detaching of the head from the body, as well as janky looking arm movements

prior to this the falling animations felt smooth and were generally consistent and nice. (to note this was introduced with the thing where Aidens hands would be really close to his face when jumping which was just patched in todays update, but the falling animation was not)

🙂

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please tell me how to fix this dreadful game ruining issue

cerulean pecan
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Can you provide a video of before and after?

remote coral
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2 jumps and 2 examples (the old working animation works when holding a melee weapon) but not when barehanded its a lot easier to see when falling from high distances or after a paraglider kick

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a closer look at the chest spike thing which was patched in 1.2 but reintroduced in 1.5 somehow

astral spire
blazing zodiac
signal grove
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Bro techland have to change this

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maybe in the community update they add the old fall animation

signal grove
remote coral