ever since update 1.5 (Steam) falling animations from jumps wallruns, paraglider kicks etc have had a notable chest spike, minor detaching of the head from the body, as well as janky looking arm movements
prior to this the falling animations felt smooth and were generally consistent and nice. (to note this was introduced with the thing where Aidens hands would be really close to his face when jumping which was just patched in todays update, but the falling animation was not)
🙂
