#🔧︱dev-tools

1 messages · Page 8 of 1

frail scarab
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walkway_profile_2_a.msh

frail scarab
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is there a way to make dev tools not use 20gb of storage of my C drive while I have it open?

alpine lynx
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what

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Also I didnt see that orange arrow

frail scarab
alpine lynx
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I mean yea because I have it installed on C and projects take space

frail scarab
alpine lynx
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There was some place where modio saves shitload of stuff. Cant remember what it was but @rain hull probably knows

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in C drive

frail scarab
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Colty, halp

frail scarab
alpine lynx
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Oh.. Wtf

frail scarab
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likely has to do with the temp files just stacking on top of each other THONK

rain hull
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check if C:\Users\Public\mod.io\3992\mods have something

frail scarab
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just 3 folders

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maps I downloaded

rain hull
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weird then

frail scarab
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@alpine lynx I just realized you're using chickens in your heavy rail promotional image, you owe me royalties

alpine lynx
frail scarab
alpine lynx
elder ravine
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Will there possibly be the ability to create maps on console? Or will we only be able to play community maps?

frail scarab
alpine lynx
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Im hackerman

frail scarab
wooden mountain
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Dev tool discussion

past mesa
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Maybe in the wrong chat..not sure. I would like to get the DevTools runing. Play on Linux. I get a message "ModIO: Could not create folder" error. Anyone got this to work on Linux?

patent prawn
past mesa
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eesch....maybe.

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but maybe better to find out where it is trying to write

alpine lynx
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On windows mod.io creates this C:\Users\Public\mod.io\
Maybe that the folder Modio cant create on Linux

frank lake
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is this why i can't actually leave the starting area?

past mesa
frail scarab
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ayyy, it's our man

alpine lynx
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PepeHappy chad

austere lantern
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Is anyone modding this game for parkour mechanics? The update is a complete shitshow and now the parkour is fucking useless. Tryin to find a way to make this game playable again.

frail scarab
alpine lynx
frail scarab
alpine lynx
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ah ok idk whats the container called

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they dont work anyway

frail scarab
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guh?

alpine lynx
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sync action things not working

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switches, containers

frail scarab
frail scarab
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that makes a lot of sense

alpine lynx
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cake is a lie

frail scarab
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techland pls fix

past canopy
frail scarab
hearty swallow
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anybody found the billboard custommove yet?

plush gazelle
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Hi guys, just joined since I was looking for some info on the dev tools, been wanting to make some new custom maps especially with the new parkour update. I downloaded them and opened up the example map, only to find that the ground has disappeared. When I saw the tutorial vid by Techland, there was ground there.

Just wondering if that's normal, or if it's some kind of bug? Feels like the langoliers have paid it a visit

alpine lynx
wheat horizon
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Validate And Build -> Build -> check Terrain options -> Ok

alpine lynx
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If terrain textures look weird, press ’Build satellite textures’ in terrain window after locking patches

alpine lynx
wheat horizon
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Also Quick build works I think, but for some reason Quick build is longer than regular Build

plush gazelle
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Ah, right! Thanks guys!

frail scarab
plush gazelle
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Time to rebuild terrains again

fringe cliff
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Just downloaded the dev mod and nothing is showing in game. It shows the dev mod on the right side but nothing inside of it. Does anyone know what is going on?

plush gazelle
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Been going through the editor, it's honestly pretty cool, and I never realised the prefab items were actually groups of items until I watched the tutorial, that's really cool how you can take from the groups, or add or remove what you want.

On a side note, does anyone know the editor name for the huge walls surrounding villador?

wheat horizon
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you need to search with key words and scroll models

frail scarab
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is there a mesh like this in dl2 dev tools? A solid wall that is not just 1 sided

wheat horizon
frail scarab
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I have, but they look too mordern, was hoping to find something more concrete looking

wheat horizon
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maybe its made out of 2 walls and pillar?
you could try that if there is appropriate texture

plush gazelle
wheat horizon
plush gazelle
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Thanks again!

frail scarab
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are there any stairs like these in dl2 devt ools?

frail scarab
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anything similar to this in the devtools?

frail scarab
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I know those 3 meshes, but I need the ones without the wooden feet

tranquil kite
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Hello there BUILDERS, quick reminder - make sure to upload your map to the game just to make sure that everything works properly. You can mark it as [WIP] version, and there is a high chance that more community members will give you some feedback regarding your map before the contest ends

frail scarab
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once you upload a map you can set it as hidden

frail scarab
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@alpine lynx help, how do I use the water box?

alpine lynx
frail scarab
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I want water in my level, I don't know how to use the water box prefab

alpine lynx
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Place it down and scale? Theres not much into it really

frail scarab
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oh, I had to scale it

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thought It was a global one

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oh, also, diffuse makes the water almost invisible

alpine lynx
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What diffuse

frail scarab
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the one here

alpine lynx
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Ah that okay. Yeah it makes everything bit goofy

frail scarab
alpine lynx
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yes it does, shadows dont get in way

frail scarab
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wish there was a better full bright mode tho

random badger
past canopy
brittle aurora
past canopy
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By publishing your map here

brittle aurora
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Aaaa

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okay

scenic wagon
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Hi guys, I'm wanting to make a very simple mod to replace 'a machete's appearance with the throwing knifes appearance', essentially a skin mod but have no idea how to go about it! or if this is even the right place to ask!?

versed dust
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Will be approved next week with hotfix - we don't want to show broken maps for everybody

random badger
alpine lynx
keen pine
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The amount of XP lost when I die I too much please nerf it I'm already struggling with the legend lvls

if it was nightmare mode I would say yes sure thing I would lose all that xp but with the current difficulty no it's not worth it at all losing all that xp so please do something about it techland I'm already struggling with the lvls

plush gazelle
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Actually, now that I think about it, we can rescale things in this editor. So, I guess I could resize it and make multiple ones into a large wall, or rescale other wall assets.

plush gazelle
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This is going to be a really stupid question, but how do I remove and edit single items from a prefab? I was sure it was possible but now that I've tried I'm not sure.

scenic wagon
alpine lynx
scenic wagon
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im sory what do i need to change in Inventory_gen i see wpn_1hs_mach_j_reload, define skin (outfit_a)

frail scarab
alpine lynx
frail scarab
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oof, that's gonna take a lot of manual placing

alpine lynx
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Just create two versions of each brush. Ground with foliage and ground without foliage. Then paint

frail scarab
alpine lynx
frail scarab
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it's empty Confusion

alpine lynx
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Then you need search Acieks guide how to add foliage in your map

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its empty by default

fading coral
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Also I think games that offer automatic "forest" creation in their editor often leads to designers relying too much on it and it can lead to forests looking too artificial

frail scarab
fading coral
frail scarab
fading coral
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The scroll of aciek on foliage says:

-- REMEBER TO HAVE BACKUP OF YOUR PROJECT OR AT LEAST PREFABS! -- 

TEXTURES

1. Close the Editor.
2. Go to SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects\YOUR_PROJECT\source\data\Maps\YOUR_MAP_NAME
3. Open YourMapName_t2mat.scr with Notepad++ so you can edit and save it. 
4. Remove everything from inside and paste this: https://drive.google.com/file/d/10E3_GyX9SPCKaqVL4Hs8mdxYkjXM-GBD/view?usp=sharing
5. Launch editor and check it now.

FOLIAGE

1. Close the Editor.
2. Go to SteamLibrary\steamapps\common\Dying Light 2\DevTools\projects\YOUR_PROJECT\source\data\Maps\YOUR_MAP_NAME
3. Open YourMapName_foliage.scr with Notepad++ so you can edit and save it. 
4. Remove everything from inside and paste this: https://drive.google.com/file/d/1JGUxf31VlBOy7Myr0JxwdPP4cNZpnBqx/view?usp=sharing
5. Launch editor and check it now. Painted terrain should have foliage.

Do you want add Tiny Objects/Foliage on roof or anywhere? Use tiny_object_helper.prefab area is editable with Universal Shape. ```
random badger
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If you want to take that a step further and speed up your workflow you can use a randomizer.

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It allows you to use multiple meshes and weight the probability of those meshes being selected (works with prefabs too)

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You also create presets that'll automate things like scale and rotation randomization

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It results in a variety of spawns and rotations for your meshes

scenic wagon
alpine lynx
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Also recommend setting hotkey for 'Align entities to entities, terrain and helpers'

scenic wagon
alpine lynx
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Okay, DM me

frail scarab
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by default it's off

alpine lynx
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Sadly theres barely any hotkeys by default feels_good

frail scarab
frail scarab
random badger
# frail scarab How does the randomizer even work?

I suppose it's complicated to explain, I might make a tutorial about it... there's a more practical usage of it here: https://youtu.be/aA9zEQsxKfI

Tackled what I thought was a pretty important aspect of setting up prefabs in the Dying Light 2 Dev Tools, hope you guys enjoy :)

Link to Prefab Editor App:
https://drive.google.com/drive/folders/136QEHGckeK0LuzHAEKUkLnMyBDPq4lM-?usp=share_link

Music:
Dying Light 2: Stay Human OST - Olivier Derivière

▶ Play video
plush gazelle
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Ah, I just did a bit of fiddling about, because I swore I was able to adjust individual objects within a prefab, and I could. For some reason though, the prefabs of the "end level" (I don't know if the name would be a spoiler or not) doesn't let you adjust individual items in them.

alpine lynx
alpine lynx
plush gazelle
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Yep, it doesn't look like end level prefabs can be opened to mess with them, however I noticed a lot of randomisers within the various prefabs inside them

frail scarab
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@versed dust My map on the mod.io page keeps unhiding, do you know why? The map is unplayable and I'm not able to fix it

formal umbra
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Tutorials for dev tools from DL1 would be good as the supplement for lacking parts of new tutorial for DL2 dev tools?

alpine lynx
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Does IgnoreAllEnemies work? In humanai settings
Idk how those patrols work but you can use behaviorplace if you dont need some specific patrol path

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there should be few patrol behaviors

wraith dove
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i get 20 fps in dev tools but 144 in game any fix

wraith dove
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yeah i fixed it thanks

spark egret
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@random badger btw ur map is very very intensive on gpu's. if u can improve performance that would be good

random badger
spark egret
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Hopefully

plush gazelle
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Oh nice, being able to adjust the LOD should allow for larger or more detailed maps without the performance hit then? That'll be cool, I've got some plans for adventure style maps with big vistas, but I was worried about the detail tanking performance

alpine lynx
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Its in itemspawners. CombatInteractableBottle

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Same with spear

plucky nexus
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Itemspawner?

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That's because you need to do a bit of modding to spawn dead bodies

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Go to data0/models, copy everything from there

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Then go to Dev tools project folder/models

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Paste it there.

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After that in your tools open a corpse prefab, maybe the corpse that biter is eating

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To open it you need to save and replace first

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Take out the dead body from there and switch the models

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You'll get plenty

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Not really, it's just pasting dead body models into your folder and then just switching to them with a prefab you already have

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But alr

plucky nexus
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For ex a biter eating someone

alpine lynx
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Nothing comes up when I type corpse

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You can use multiskinned_mesh and it doesnt require any modding. Paste name of the model in attributes -> Model file = xxxx.model

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Model names can be found from data0.pak \models

past canopy
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It is recommended giving them unique names

plucky nexus
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Am I using occluder planes right

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Like for example I have a prefab

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I only need to make sure the occluder plane covers each four sides and sits inside the prefab, right?

random badger
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Yeah that's usually enough, I sometimes put them below floors in the buildings as well

plucky nexus
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Rip those trying to run my map

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I'll try to optimize it as much as I can with occluder planes but tbh without lods there's a massive drop in performance

random badger
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Yeah I'm dealing with a similar issue... waiting on those updates 🤣

plush gazelle
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Does anyone know why some props I've placed have no collision? Things like pipes, walkways and such. They all say "mesh_no_collision" and I ended up noclipping through them, sending Aiden into the backrooms

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At first I thought it was just the floor model I was using maybe, but almost all the props aside from some resized flowerpots have no collision

plush gazelle
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I don't know what I was doing wrong, but I replaced them and they have collision now

plucky nexus
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For me it's a rare occurrence

formal umbra
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It's normal that I can see only few maps for new contest on mod.io?

random badger
formal umbra
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Ah okay. I'm worried that is something wrong with the contest.

plush gazelle
alpine lynx
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Why it doesnt work and what is the problem?

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And you are using quest_object right?

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Nop

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Just TakeItem node with quest_object connected to it

formal umbra
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Anyone tried to make Harran Stadium for his mod?

formal umbra
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dev tools don't include any firearms?

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Like the dl2?

dusk dagger
formal umbra
plucky nexus
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Like if we could do that I'd just pick crossbow and swap it's skin with colonel's American 9mm pistol

plucky nexus
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We aren't getting new prefabs or something like that

dusk dagger
formal umbra
plucky nexus
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You see, modding didn't work well for my last map

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@alpine lynx do you know where I can change meshes of items?

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I'm pretty sure there's a code somewhere in the file describing what meshes things use

alpine lynx
plucky nexus
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Exactly

alpine lynx
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Its not possible without modding inventory_xxxx.scr's

plucky nexus
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In this case crossbow

alpine lynx
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And file modding doesnt work properly atm

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some things work, most dont

plucky nexus
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I was afraid of that

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What about weather files?

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I have modified them a lot for the map

alpine lynx
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I think varlists work but havent tested tbh

plucky nexus
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Alr thanks for the time

alpine lynx
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Yes let me know how it works if you test them

plucky nexus
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I will also test sun_shadows.ppfx from renderloop since I want this to be included in the map

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Shadows seem more akin to DL1 with this

formal umbra
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Do you made that buildings interactive? You can climb on them?

frail scarab
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Nope

formal umbra
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Ok thanks

plucky nexus
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Also bub how do I make use of that wind.prefab?

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I want an certain high place to emit wind sounds but the prefab seems to not be working

alpine lynx
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Theres no such thing as wind.prefab

plucky nexus
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One minute

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wind_emiter.prefab

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Hell I always forgot the exact name

alpine lynx
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It looks like its some leftover prefab. Cant find any references to it from main game

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you probably have to make your own APE/AAZ

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Actually I made some wind ambient zones for Heavy Rail. Feel free to data mine those prefabs

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they should be in their own folder

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inside Prefabs folder

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aaz_bub_mountains.prefab or something

frail scarab
alpine lynx
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like pa_as_pumpking_farm.prefab

frail scarab
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control their rarity

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the higher the rarity, the higher the damage of the weapon

plucky nexus
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Btw I need to add a dialogue to the game but only when Aiden picks up an item

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What nodes should I use and how to set them up

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Because this is only one instance I need to use it

alpine lynx
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Theres usually multiple variants of same weapon. Melee_r10, melee_r11, melee_r12 etc.

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_r24 is the strongest

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but theres also bunch of weapons (opera, DLC, challenge) that have just one version

plush gazelle
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I've been messing around with room_boxes and I think I've got them working, but just so I'm making sure I've got it right; the box itself has to cover just whatever room I'm making doesn't it? I ended up going too far through the floor, and my sewer floor had a blue glow. Resized the box to higher up within the sewer and it seemed to fix it

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I remember that from the tutorial, though I was resizing it by hand since I finagled the sewer from a bunch of different, resized walls. Seems like I was getting most of it right though. Thank you! I'll need to experiment with the matrix, seems like that's the best thing to do

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Ah, thank you! That'll come in handy, I keep forgetting I can switch views

rain hull
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I wish another 1 week ddl postpone

plucky nexus
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Same

rain hull
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I didn't realize how ambitious my idea was until I pulled every thing from my prefab maker project into main project workplace with terrain
it's also becoming laggy

fading coral
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I feel postponing the deadline is not a very good idea. Because people who planned for it and worked to get it finished until then would not be rewarded for it.

plucky nexus
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Over here same thing, I was planning to recreate entire slums until I heard that you can make a small portion of it

plucky nexus
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Delay means extra time to cook

frail scarab
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I made my project in a way that I can easily cut off stuff if not enough time left

fading coral
frail scarab
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It's very useful to do, make your project modular

rain hull
plucky nexus
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Hmm

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That's a good point, I guess I'll just upload and keep updating on the way

formal umbra
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I letted my test project drop to 30-38 FPS only using some meshes to shape the terrain xD

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I must lower the scope to make this playable

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Or it's just because i have GTX 1060 xD

plucky nexus
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Imagine the navmesh generation

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My map is slightly bigger than the original slums map 💀

fading coral
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my map is about 400x400 meters

plucky nexus
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Even if I disable all lighting and use diffused mode, it's the same issue

fading coral
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If the editor has bad fps, then its probably a lot of objects on screen

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Like A LOT

plucky nexus
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29117 Items troll_lolez

fading coral
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I am not sure if the game has automatic occlusion of polygons that can not be seen by the camera (meshes blocking the rendering of stuff behind them.

plucky nexus
fading coral
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You might be able to try to occlude some of it by having large buildings or rocks in the way

plucky nexus
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We only have occluder plane as an optimization option for now

fading coral
plucky nexus
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So shoving it in buildings does help

fading coral
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I think DL2 has some automatic occlusion, I am not sure however

plucky nexus
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But not if you are an open world level

plucky nexus
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You have minecraft render distance type of performance

fading coral
plucky nexus
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Yep

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We will get lods in an update

fading coral
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I will boot editor to check something

plucky nexus
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Alr

formal umbra
fading coral
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I was trying to find some wireframe render mode to check if there is any lod

fading coral
formal umbra
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I tested map once and it was smooth but I forgot to check the fps durong test xD

plucky nexus
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Go to scene window

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It has it written

fading coral
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in the scene list

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I have 4439 objects

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for me the editro runs above 60fps (with some stutters)

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I think particle effects might cause some fps loss too

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I think the editro is really nice because of how nice it looks. I run it at better settings than my maingame and I take my screenshots in the editor too

rain hull
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some fxs are shown as burning fire in editor
which is optimization heavy
which is annoying

fading coral
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In the snowrunner editor, which is also nice, it takes 4-20 minutes depending on map size to compile to see the result

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I just increase the size of the render area and take a screenshot and then cut it out

formal umbra
fading coral
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It's very cool because you can also control the daytime and weather from the editor

formal umbra
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Can I add collision to mesh without it?

plush gazelle
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In the topic of LODs, I'm looking forward to that for future projects. I'm hoping to make some maps inspired by games like Stray, which is why I was asking about walls when I first came here. Ever since I played that game I just want to make some kind of overgrown, super industrial world to explore

alpine lynx
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or collision barriers

formal umbra
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Ok

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I don't know if I will make it on time for contest but thanks

plucky nexus
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I can't remember which one stray was in

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Maybe it was cyberpunk

plush gazelle
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Yeah, it was in a weird kind of cyberpunk/post-apoc, maybe even eco-punk kind of mix?

plucky nexus
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It's really nice with the art

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Maybe it was cyberpunk plus a little retro mix to it

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You can achieve it in this game

plush gazelle
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I love that whole "Huge buildings" contrasted with overgrowth kind of vibe. There are definitely other kinds of games that are similar but I can't recall them. Infra does a similar thing as well, though on a smaller scale and set in the modern day and not post apocalyptic

plush gazelle
plucky nexus
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Also some of the meshes seem to be glowing, for buildings

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You'll have a lot to work

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With

plush gazelle
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I'm looking forward to getting started, but I still have to figure out all the main aspects of the tools first

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Proper lighting, enemies, quests. Hell, I haven't even placed a usable door yet aussiegasm

formal umbra
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There is any simple way to separate dl1 assets from dl2 assets?

formal umbra
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I'm looking for assets from yesterday and I feel like some of them are missing

spark egret
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@past canopy at the last wave do u need to stand in the middle to trigger the final segment? cause viral kept spawning infinitely and the obj didnt want to move at all. when i was going around but when i stayed in the middle of the arena everything triggered, also is there actually a ballista bow cause i had the arrows but not the bow.

plush gazelle
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I've heard of Aciek's tutorials but how do I find them? I've tried googling it but nothing relevant comes up.

plush gazelle
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Ah, thank you! You guys are life savers! Those tutorials will come in handy

alpine lynx
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Yes they are really useful

plush gazelle
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Oh yeah, there's even a tutorial there on making pipes climbable! I was wondering how that was done. Monkey bars too!

past canopy
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Sometimes it worked for me and sometimes dont

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No i picked the wrong arrows

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Where you playing by using the editor or ingame launcher? if so did you encountered any bugs except the wave issue?

spark egret
hearty swallow
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people not using devtools support properly pisses me the fuck off

spark egret
past canopy
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the bathroom?

spark egret
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yes there and before the elevator

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i think they were clippin from the volatile area

past canopy
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do u got records?

spark egret
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i have the session recorded yes

past canopy
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thanks

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hit me up with it in dms

spark egret
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sure

past canopy
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and i will look into it today

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also pls try using ingame launcher

spark egret
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i havent seen the map in the ingame launcher

past canopy
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wtf

spark egret
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i searched manually and they didnt come up lol

past canopy
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cause filter is Missing

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lmao

spark egret
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yea the return to harran filter isnt there

past canopy
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yep

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that's why

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I can see Video coming

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"this guy managed to recreate the prison heist like in dl1.."

spark egret
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it took them 8 years to recreate this

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boom 1m views

past canopy
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They haven't gotten any reward

past canopy
formal umbra
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I don't know how to do that in 20 min. I'm making that 30 min and I'm near the half of dl_s assets. Do you used any trick or just made it another asset after another?

frail scarab
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this way you can just zoom with your camera there and find the mesh you want instead of having to search each one

formal umbra
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I feel like brainlet trying to do something. I'm sick from the week and I can't made my best xc

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I'm making similar thing and saving similar assets in decrypted prefabs

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But I can't send a photo

fading coral
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I think some maps appear and disappear from the mod.i page because if one is updated, a dev has to manually approve it.

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Because it appears to work differently from snowrunner. In snowrunner, you manually upload th file for each platform yourself. In Dying Light 2 it's different

plush gazelle
formal umbra
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Ok I made that. Thanks.

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Finally xD

formal umbra
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I found that in the meshes. It can't be used by the player?

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win_pistol_b_b.msh

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Oh thanks I will try later

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I must learn how spawning items and enemies works xD

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Yeah I have them opened since yesterday. But I did't go to that part yet.

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Can we please someone to pin them to the chanel? I think they are seriously helpfull.

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I'm already doing that. I'm still at prefabs.

fading coral
formal umbra
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Prayge 🇹 🇭 🇪 🅰️ 🇨 🇮 🇪 🇰

plush gazelle
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Praise be

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🙏

plush gazelle
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Oh man I figured out how to get the ladderdi working! It's really cool, the animation even scales with the size of the mesh. It was a pain to get it to work at first, turns out when I place it and get it sorted, I had to then flip it upside down and it worked

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Between that and the amortizers, I thought they were programmed in to the objects themselves before I used the dev tools, I didn't realise that they were boxes/meshes you could scale over any object

alpine lynx
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Pretty common misconception peepo_laugh Ive seem lots of maps with non-interactable ladders etc.

#

fun prank when you jump off roof to jump pad but its missing logic

random badger
random badger
alpine lynx
plush gazelle
#

That's devious

#

I should do something like that

fading coral
#

does the editor currently support setting up audio settings for exteriors? And placing distant sound emitters? Because playing the main game I can hear a lot of different reverbs when outside

haughty bough
#

hey @fading coral I was able place some ambience on my level by placing ambient_sound_area and some room_logic

#

in event_group in room_logic attributes I used one of the ambience samples

#

Hey guys, how long does it usually take for a newly uploaded map on mod.io to get accepted? I uploaded a map for the contest and I just don't want to miss the deadline so I decided it was best to ask here on discord.

past canopy
#

@haughty boughwhats your map name

haughty bough
#

Hey hello @past canopy it's Forbidden District.

past canopy
#

Your map should be live now

haughty bough
#

Thank you for looking into it, I just wasn't sure how the deadline works.

#

Awesome.

#

Thanks a bunch

past canopy
#

You wont have any disadvantages if your map is "on hold"

haughty bough
#

Oh good to know, I wasn't sure

fading coral
#

My map is invisible since last thursday when I last updated it.

#

I read that the devs are preparing a hotfix patch for something related to maps, could that be causing it? Just asking to make sure it was not something borked on the file (I am uploading from WLAN so I worry about corrupted files)

past canopy
#

If you have been using dl_slums or any dl meshes on your map then that causes it to be blank at some spots

#

Devs are "probably" updating rendering this stuff i think..

haughty bough
#

Yea I also get missing terrain texture when I redownload my map from the launcher. I am sure they will fix it soon

#

Cool so I can also just hide the level until they fix the invisible mesh bug. I had no idea it was only dl1 slum models so when I tried other custom maps I thought my game file integrity was bad.

plucky nexus
ruby quartz
plucky nexus
formal umbra
#

Em. I see only 5 maps for contest. Hmmmm.

plucky nexus
#

20 hours since I've sent mine

#

Not approved 😭

formal umbra
#

Oh

#

I thinked that I can send the sixth and just win xD

#

I see that you made a great maps. I propably can't compete with them ... yet. And still I can't subscribe them and play xc

frail scarab
frail scarab
#

I just want it to be there just in case, I will update it again tomorrow

#

and then a last time before the contest ends

vocal matrix
#

How long does it usually take for a map to be approved?

plucky nexus
#

No idea tbh

plucky nexus
#

Playing through in game menu is messed up xD

#

Trailer vs gameplay moment

plucky nexus
turbid holly
plucky nexus
#

Play with Dev tools and they will appear

turbid holly
#

and lighting is broken via main menu?

dusk dagger
#

Everything is broken via main menu

formal umbra
#

Nice walls

#

I'm seeing terrain textures and I'm crying because I'm suck in it xc

#

I will not make "Harran Slums Hospital" on time xc

plucky nexus
#

Terrain was a very difficult part for this map

#

Over a month of work and it takes revision every now and then

formal umbra
#

And I tried to make the mod in less than 2 weeks xD

plucky nexus
#

I was making this from the start of the contest. Tho I did have weeks of not working on it due to exams n shit

vocal matrix
#

How to add missions to the map because the shared map does not have missions as they are in the editor?

versed dust
versed dust
plucky nexus
#

Alright.

plucky nexus
versed dust
plucky nexus
#

E3 or Bad Blood 😈 that's my guess

frail scarab
versed dust
#

🙈

frail scarab
#

👀

formal umbra
#

It would be funny to shoot zombies with rewolwers, carbines and gatling gun xD

#

I'm waiting for firearms from DL1

sick patio
#

selamun aleküm

fading coral
#

I found a major bug with animated doors: It works in the editor (map started from the editor), however when the map is played from the main game, the door won't function. The animation of the character opening it plays, however the object won't move.

#

I just noticed this on my submitted map, I hope I can still upload a version without these doors before deadline

#

If you have animated doors (switch) check if they work in the mod.io submitted version of the map. If they work in the editor they might not work in the submitted version.

brittle aurora
#

also opening containers wont display animations

frail scarab
brittle aurora
#

whaaat

#

you could hide the mesh after movable is used

fading coral
#

I just deleted all animated doors and uploading new version now

frail scarab
#

had to dumb down my entire project

brittle aurora
#

oooh ;/

#

did you upload version before changes on mod.io?

#

maybe if they will pattch movables it will be working fine

frail scarab
leaden ingot
#

Guys, Military Airdrop THB-04B at the too of Houndfield (old villedor) near the Saint Joseph Medical Radio Relay is glitched, i've opened it and taken all the items inside however on my map it shows up as incomplete but it shows up in my journal as completed.

The nightrunner hideout next to it keep going inactive too and requires me to activate it again but is also showing up as completed in the Journal.

alpine lynx
#

ok

turbid holly
#

@cloud ether sorry for ping, but I still can't open tools
I turned off windows defener, verified game files, nothing helped
Anything I can do?

cloud ether
#

I'm sure it will be soemthing on scope of devs first thing tommorow morning to adress and fix

turbid holly
#

ahh sad to hear that
I have some major bugs to fix and not much time left :/

random badger
#

@turbid holly you wanna dump your crash log here? We might be able to help?

turbid holly
random badger
#

Well, firstly, are the tools crashing when you try to open your map, or when you try to get to the tools menu?

turbid holly
#

when I try to get to the tools menu

#

I can't send pictures
But I have 2 erorrs
first saying there was error with updating editor_devtools_x64_rwe.exe

#

second error saying Dying LIght 2 has virus or something like that and there is (0xE1) at the end

cloud ether
#

that makes me assume it's same issue we had with base game on hotfix today

cloud ether
turbid holly
random badger
#

Hmmmmm... I see, okay you can try to add an exclusion specifically for the dev tools .exe

cloud ether
#

I know there is 2 more people there with similar issue

cloud ether
#

@past canopy is that what you did as well?

past canopy
#

add dyinglight2winr64.exe as exception

turbid holly
past canopy
#

restart steam

#

and you shouldnt have this issue

#

"kinda"

turbid holly
#

Uhh nevermind, I followed steps and now I see more, but I don't see there editor_devtoolsx64

random badger
# turbid holly Uhh nevermind, I followed steps and now I see more, but I don't see there editor...

Ah, that means defender probably blocked the copy from the steam install... you might be able to find it under the steam temporary download directory (it stores the files after download then moves them across). It should be under C:\Program Files (x86)\Steam\steamapps\downloading but you'll need to figure out what the id is for Dying Light 2 (it could be 129576 but I got that from a quick google, I'm unsure).

#

You could, if you're brave, add an exclusion for that whole folder... but you really should remove it when you're done.

turbid holly
#

Map opened!!! 😄
instead of adding files, I added whole "bin" folder to exclusion

random badger
#

Aha!

#

Fantastic

turbid holly
#

you are awesome buddy

#

Thank you so much

haughty bough
#

cool I also rebaked everything in my map and reuploaded it, I hope it will work fine with the new update

#

my objectives were completely broken but maybe that happens only when you launch custom maps through community maps ingame instead of doing it through editor, I am not really sure

pearl rivet
#

just to confirm, the deadline is a little over 24hrs from now?

turbid holly
#

25 hours from now

frail scarab
pearl rivet
#

ah okay 🥲

turbid holly
#

When I start my map from editor all works fine, but when I start from game menu I had weird grey screen and map is unplayable
It happend after updating my map. Spawn point is in the exactly same spot, terrain is locked and builded. I did everything like last time.
I can't send screenshot to show it better...

random badger
haughty bough
#

Good to know it isn't only me, I kept thinking I borked the upload somehow. It's unfortunate that people who don't use editor probably don't know what is happening when they load in.

vocal matrix
#

Can someone accept PlaceOfSin before Deadline?

#

@past canopy

cloud ether
#

@turbid holly please update your game, we just patched this defender issue for devtools

#

@past canopy same bruh

past canopy
#

chill

#

techland employee #8247328482483 idk

cloud ether
#

And we will also extend end date, I'll announce in a bit 😉

pearl rivet
#

extension by how much? 😳

cloud ether
#

Monday, <t:1689343200:t>

pearl rivet
#

thank you for the info 🙏

frail scarab
cloud ether
#

🗺️ Happy Friday!
We have just released mini fix for Developer Tools related to false alerts from Windows Defender.
Because of this issue, we are extending Return to Harran contest deadline, and give you extra weekend to polish your projects!
📆 New deadline: <t:1689602400:F>

cloud ether
fading coral
cloud ether
#

it's just for this error with Windows Defender.

#

that prevented some people from downloading update

turbid holly
turbid holly
#

can we update map after deadline or it will disqualifies map?

rain hull
plucky nexus
#

So like if I release an update after July 17, before the judges play with it

#

They won't look at the update build?

alpine lynx
#

They play last build released before deadline

plucky nexus
#

Damn

plucky nexus
#

feels_fine pending approval

plucky nexus
alpine lynx
#

Yes, you have done your part before deadline

#

Verification is out of your hands

plucky nexus
#

Alright, that's reasonable

plucky nexus
dusk dagger
plucky nexus
#

Can anyone from techland help

#

i have one last update to upload

#

but its giving this error

shell jewel
#

this isnt in the FAQ so I might as well ask, whats the difference between custom levels and stories?

frail scarab
shell jewel
#

ah, right

cloud ether
#

I consider playing your maps guys with streaming here sometime this week, so I can give my points to them 👀 if you want live reaction haha

brittle aurora
#

Ooooo that would be fantastic 🙂

uneven fable
#

Hi guys, is there a section for Dying Light 1 mods? I'm working on a mod and I'm super close to finishing, just wanted help with hopefully a small fix.

plucky nexus
cloud ether
#

Maybe wednesday afternoon Hmm

plucky nexus
#

👀

#

Btw if you do plan, I think you should play via Dev tools instead of in game menu.

So many things are broken there

frail scarab
#

yeah, my map should be played via dev tools for best experience

alpine lynx
#

ay PepeHappy Its always nice to see how others perceive the map

#

and if something should be changed to make life easier for player

frail scarab
#

I'd do it now, but I'm burnt out from dl2

alpine lynx
#

ikr its been a grind, need some rest

frail scarab
#

I'm gonna 100% FF16

alpine lynx
#

Im going to finally play Forever Skies

frail scarab
#

bit over a year now

past canopy
#

you script buggy n stuff and i build map

turbid holly
alpine lynx
#

When theres mesh import I try to get buggy running again

#

now I cant even drive it properly

past canopy
#

for turning left and right

#

increase speed and add different sound like engine

alpine lynx
#

ye crossed my mind but bicycle is hardcoded af

dusk dagger
alpine lynx
#

Nop

dusk dagger
#

I swear I remember someone importing like a gun mesh in modding server

plucky nexus
#

really?

#

was it the old server which is as lost as E3 is

alpine lynx
jovial berry
#

how do i access this?

plucky nexus
#

Access what

jovial berry
#

developer tools

past canopy
jovial berry
frail scarab
past canopy
#

Start dl2 via steam and select "developer tools"

#

or epic

past canopy
jovial berry
frail scarab
jovial berry
frail scarab
#

now you should be able to start it, not sure how it works in epic games, so it either gives you the option to do it when starting dl2 or there's a direct shortcut for it

jovial berry
#

theres no option to

plucky nexus
#

For epic games, there's a different method

#

It has its own exe to launch directly from

#

So go to your root dying light 2 folder where game is install

#

Go to Dev tools folders, show me what it looks like there

jovial berry
#

looks like this

plucky nexus
#

Look at the batch file called run editor Dev tools

#

I think just run it as administrator to make it 100% working

frail scarab
#

should be able to start it without administrator THONK

plucky nexus
#

Usually running as administrator means the program won't have issues running

frail scarab
#

370 crashes

plucky nexus
frail scarab
#

@cloud ether I want you to see my pain

plucky nexus
#

Bro started his villain arc

frail scarab
cloud ether
past canopy
plucky nexus
#

Logs?

frail scarab
#

yep

plucky nexus
#

Just go to work folder inside Dev tools folder

#

I think it's there in the (out) subfolder

past canopy
#

oh

frail scarab
#

bruh

past canopy
#

xddd

frail scarab
#

just today alone I had 17 crashes trying to rush and finish some stuff on my map, 2 of them were caused because I ctrl z too fast

cloud ether
#

but you uploaded contest map in the end right?

#

I may play them tommorow to rate 👀

frail scarab
#

yeah, after hours of agonizing

#

Though had to cut down a lot of stuff

frail scarab
cloud ether
turbid holly
#

Announcement of winners is still on friday? Or is it shifted to monday, because our deadline was shifted?

#

@cloud ether btw if you will play Forgotten Island pls ping me. I will gladly watch it

cloud ether
plucky nexus
#

I'd love the see you play my map as well

cloud ether
#

I'll be tryin them all NODDERS

frail scarab
brittle aurora
#

I cant wait to see them +W the adrenaline show 🤣

rain hull
frail scarab
glacial nova
#

anyone know if theres any assets for doing snow and ice in the DL2 devtools?

#

I wanted to maybe do an ice covered map

alpine lynx
rain hull
alpine lynx
#

Not approved?

rain hull
#

not approved

alpine lynx
#

@past canopy peepo_Komrade PointingRight💥 crexfloppa

rain hull
#

can be done later
I need to fix some stuff either way
I have a weird ass mapstart location and forgot to tweak it

#

it's kinda funny way to start it tho
you run through a very wip way out prison and fly to slums

rain hull
#

anyways I like this gigantic thing

alpine lynx
#

Sweet

alpine lynx
rain hull
#

uploaded mod data 2 times and it wasn't supposed to be like this right?
I think I'm fkedpeepo_laugh

fading coral
versed dust
#

Everything is approved at this moment 🙂

past canopy
#

Unless you have approved the "updates" for our maps

plucky nexus
fading coral
#

Is the "windows" file the one that players download?

#

Because the "source" appears to be over 300mb, while the windows file is 50mb.

frail scarab
#

My map shows it had 0b file size for some reason

fading coral
#

Is 1.3 still going to be the file that will be evaluated? (It was sent in on sunday)

brittle aurora
glacial nova
#

ok, maybe I should do another idea? return to Banoi (dead island 1)

glacial nova
#

could be fun to make a beach resort but make it look like abandoned for 15 years

fading coral
#

1.3 of my map was just approved, thanks!

cloud ether
#

Roll call for @frail scarab @plucky nexus and all other modders who want to see how awful I am with playing community maps KEKW gonna be in vc streamin

frail scarab
#

@alpine lynx get yo booty here too

cloud ether
#

if hakon alows me to make a voice channel reeee

#

@tawdry parrot halp peepo_cry

frail scarab
#

join mine

plucky nexus
#

Hakon entering the villain arc

cloud ether
#

mmkay

alpine lynx
#

im airborne in forever skies and cant land

frail scarab
#

pirek is afk a bit

plucky nexus
#

oh

alpine lynx
#

ok

cloud ether
#

ME BACK

versed dust
plucky nexus
#

Wow

#

That's impressive ngl

plucky nexus
#

Btw rafal can I forward you the file for my map

#

I really want the final version to make it but due to issues before deadline I couldn't do anything

cloud ether
#

@fading coral tried your contest map today - as someone who likes to collect things i enjoyed it!

frail scarab
cloud ether
#

I may go live on twitch with some maps or here again

#

But not today

pearl rivet
#

im in a similar boat to teo with my map! 😅

#

I was able to upload my map before the deadline, but then it got denied-- so i tried to reupload and the upload didn't seem to go through to mod.io? but then when i sent people the updated zip it worked fine

#

last map contest my map also didn't work when i uploaded it, i think my uploading is just messed up somehow

frail scarab
#

yeah, my map is also messed up, just got a friend to confirm it, 3 of the 4 parkour challenges are missing and the chickens in my map do not have their notes frog_cry

pearl rivet
#

i'm just glad that bub was able to get my zip working! didn't want all those hours working on the map to go to waste

pearl rivet
frail scarab
#

the chickens are fine, but their notes are gone Sad
Each one told the player important stuff that can be found

fading coral
cloud ether
#

I missed one but that's because I had to go for a call

#

One in yellow bucket haha

#

The military car one got me tho haha that was well done pirekhihi

fading coral
fading coral
cloud ether
#

Not today, but i may do some community maps on sunday perhaps

plucky nexus
frail scarab
vocal matrix
#

There should be 5 places in the competition in the category "Return To Harran" and 5 places in "Prison Heist" ;v

haughty bough
#

Hey guys, I've noticed that for some reason when I load my custom map through custom map menu instead of C editor my objectives do not work.

#

I've subscribed to some of the other older maps created by other users and objectives would work just fine.

#

Was there something I could have done to fix that or should I just wait?

#

I don't see any errors that could be causing it and in C editor dialogue and objectives work just fine so it's not that important.

random badger
#

Did you specify startup quest and map?

haughty bough
#

I think I did, starts up just fine and quest goes as it should with conversation and quest markers. When I launch it through the editor.

#

Startup quest has the starting gear and skills specified, and npc has the correct animation if I do it through the editor. But when I load it through community map browser ingame, I just spawn without inventory and no objective, map and enemies load fine.

turbid holly
#

It's a bug I think
When Pirek played Cock map from game menu, she didn't have any quest to follow, but map started from tools worked fine

haughty bough
#

Alright.

frail scarab
random badger
#

That's just bizarre... I imagine they know what's wrong though, we're just gonna have to wait for another patch. Count yourself lucky that it runs at least 🤣 "What Remains of Oldtown" straight up crashes the game if you try and launch it.

frail scarab
frail scarab
random badger
#

In hindsight, probably... As soon as they start giving optimization tools I'm going to go ham. There's no reason the game shouldn't be able to handle that level of detail, there's arguably more detail in the base game, vegetation just takes up more screen space is all.

turbid holly
#

if everything worked as intended I had no story on your map Rabid
and map was very poorly optimized, I had something like 30-40 fps, when usually I have 60+

random badger
# turbid holly if everything worked as intended I had no story on your map Rabid and map was ve...

The map is heavily optimized... there's just no LOD system yet - which I can't do anything about unfortunately 🙃

There's around 150k objects on the map "What Remains of Oldtown" (for comparison, the map "Forgotten Island" has around 11k objects - I think that's yours, correct me if I'm wrong 😄 ), which would be fine if the dev tools had any sort of LOD control, but those objects are just always spawned by default. Honestly, it's a miracle it runs at around 30-40 fps as it is... it was running at around 15fps before I did a performance pass.

In terms of performance, there's occluders up the wazoo (see diagram):

  • Dynamic occluding (these are occluders that disappear when you get closer to them)
  • Sub-terrainean occluders (these are occluders that exist below the terrain)
  • Each building is fully occluded

The forested areas have dynamic object spawning, when you're more than 100m away from any forest chunk all objects in the forest except for the base trees are de-spawned.

As soon as we get control over LOD, then I can go in and set LOD for all the existing objects to ensure that they are de-rendered when the player isn't nearby.

Beyond that, once we have the ability to import our own assets I can go in and set up imposters (https://www.gamedeveloper.com/programming/imposters) for all of the trees, so that they do not occupy so many polygons - buuuuuut, I need Techland to implement these features before I can go and do all of this.

TL;DR - map is as optimized as it can be without more support from the Dev Tools team at Techland

I tried 😔

Game Developer

Performance gains can be achieved by using texture atlases and instancing, but it won't be enough for dense environments like forests and jungles. For these, im

turbid holly
random badger
#

Don't get me wrong, I'm not trying to say having more objects is better 🤣 . "It's not about the number of objects, but how you use them"... or something like that 🤣🤣

I'm just trying to explain that I've done about as much as I can for now with the tools limitations to optimize... the only way to boost the performance at this point would be to drastically reduce the size of the map... but then it wouldn't be a re-creation of Oldtown, a "Return to Harran" if you will - so it's a catch-22.

plucky nexus
#

Ngl it would've been nice to have OT meshes as well

#

This contest focus seemed to be only on slums

frail scarab
plucky nexus
#

I'd prefer them a lot over what we currently have

#

Also the Turkish architecture for some of the market areas (don't beat me if I got the name wrong)

frail scarab
#

I really hope they give us asset import Madge

plucky nexus
#

I wondered why we didn't get even half as much as those features

random badger
#

To be fair, it wasn't so when the Dev Tools first came out, a good chunk of the features we're asking for again were added later (like asset and audio import.)

plucky nexus
#

I hope so

#

But I would really love to have modding tools as well, maybe for texture Editing.

Also an animation editor

formal umbra
#

Ok

#

Who won?

brittle aurora
formal umbra
#

Nice. I want to know who's the best, learn and try next time c:

turbid holly
#

Bub

fading coral
#

I have noticed that my map does not have the console files shown as live on mod.io. Then I checked the files menu, and there is an option to set the console files to live. Am I supposed to do that or is that something done by the devs?

cloud ether
brittle aurora
trail atlas
#

Has anyone gotten this node to work properly or know any alternative? The weather part doesn't do anything even though it used to. The time part works fine.

plucky nexus
#

I had the same issue

#

Increase transition time to 10 or 30

#

And it got fixed

trail atlas
plucky nexus
#

That's how I fixed it on my map which changes time of day frequently for the main demo quest

trail atlas
plucky nexus
#

I tried 5 once but it was broken

trail atlas
#

ah so I see the transition time, needs time...

#

thats a problem since my map starts outdoors

#

before an update, having it at 0.0 started the map at that weather and time instantly

#

I wish it stayed that way

#

I have to go so I can't test further today but at least I got somewhere

scenic wagon
#

Hi guys, I'm wanting to change the name/description of a machete, been searching through data0.pak\scripts but don't even know if that's the right place to be looking!? If anyone could please point me in the right direction that would be amazing!! (hope its ok to ask this here)

turbid holly
turbid holly
fading coral
alpine lynx
scenic wagon
alpine lynx
#

It works trust me feels_good

frail scarab
scenic wagon
alpine lynx
#

I mean just "kunai", && means theres string for it in bins

trail atlas
plucky nexus
#

Nodes are blocks of codes afterall

#

Maybe it needs a little room for breathing

#

So transition time helps

trail atlas
#

w h y

#

I have a freezetime node so I would assume it would stay overcast

scenic wagon
turbid holly
pearl rivet
# cloud ether Not today, but i may do some community maps on sunday perhaps

dunno if you’re still planning on doing a livestream for maps but if you are is there any chance you could play the .zip file (https://drive.google.com/file/d/1_xWaSOoGD6cgXUQhSBjaoatqg415QYub/view?usp=sharing) for my map? my mod.io upload for the contest is busted, whenever i upload there my maps crash and sendin people the map file directly seems to be the only way to get things to work 🥲

#

sorry i realize it’s kinda a hassle that way

visual crow
#

does anyone know why scaling by extents is not working for me?

brittle aurora
#

and always change moving mode to local in attributes tab

visual crow
#

oh you saved my life thanks 😍

cloud ether
frail scarab
#

Also, don't forget to play my map from the editor

cloud ether
#

i could go for free mcdonalds

#

💀

frail scarab
#

noice

cloud ether
#

i really can read if you say it once KEKW

frail scarab
#

you can never be too sure

cloud ether
trail atlas
#

so are you saying to put freezetime before? idk if that will work but I can try

trail atlas
pearl rivet
elder ravine
#

bro gotta get that free advertising for his map

cloud ether
#

And couple other brochachos

plucky nexus
#

Bro gotta triple check

willow barn
#

when i start my map theres nothing there that i placed

frail scarab
fading coral
#

I think the purpose of the sandbox is to have an area to place and arrange stuff and move it into the map when ready, or remove map from the map to edit it for longer periods of time

turbid holly
# trail atlas

looks good
maybe experiment without using minutes, only hours?

cloud ether
#

👀

past canopy
#

Official Contest Winnerz:

random badger
#

Congrats everybody!!

alpine lynx
#

GG and congrats guys PepeHappyPepeHappy

cloud ether
#

GG guys, it was absolute pleasure trying out what you were cookin

#

And belive me it was a hard choice on voting today for all of us Harold

alpine lynx
#

I can imagine, there was so many good maps

#

and people are getting better and better with the editor

ember shale
#

gz guys

formal umbra
#

Congrats

plucky nexus
#

Btw you guys did you receive a mail yet

#

I haven't

alpine lynx
plucky nexus
#

Ohhh

#

Gonna keep eyes on it 👀

frail scarab
#

Remember guys, if your maps have any chickens, you owe me 5% of your winnings, per chicken

#

Pirek can confirm

alpine lynx
frail scarab
cloud ether
#

I personally was huge fan of the chickens on your map

frail scarab
#

Kinda curious, did ya find the 4 parkour challenges?

plucky nexus
vocal matrix
#

Idk why Lunar Heist win,like nothing to do with the prison heist but congrats dl2_aiden_smiling

wicked pewter
#

tbh its just an amazing map, even if it didnt fit the category it still deserves a spot somewhere

vocal matrix
wicked pewter
#

Tbh, I havent played it and really want to get around to doing so, but from the full playthrough bub posted it definitely fits the category in terms of structure

past canopy
#

At the end of the day it doesnt matter the category anymore, you succeed impressing the devs and thats it

wicked pewter
#

also did they remove the developer role from this server crex

past canopy
#

Thats why im not surprised that some maps however are not even identical the contest's title or anything else

past canopy
wicked pewter
#

dang

#

I left awhile ago but came back since I didnt know how they were gonna contact me lol

#

and now no role :(

past canopy
#

Check mod.io or ask pirek directly

past canopy
wicked pewter
#

I just didnt know how they were going to contact me if I won so I rejoined

past canopy
#

Mod io obviously

#

you uploaded the map there

wicked pewter
#

well the last comp for dl1 didnt have mod io so I wasnt sure

past canopy
#

so they gonna message you there

wicked pewter
#

yup

past canopy
#

dl1 is different than dl2

wicked pewter
#

I know crex lmao

#

Im just saying I knew there was some rule in the contest that theyd select someone else if you didnt get back to them

#

didnt want to take any chances

past canopy
#

Of course, your effort - your money, glad it works out like that having and using discord instead

vocal matrix
wicked pewter
#

its a general theme, not a strict guideline from what i understood

past canopy
#

i dont think that anyone must rebuild harran prison nearly 1:1

#

and we had no rules

#

so its stupid anyway

wicked pewter
rain hull
past canopy
#

i got your frustation its actually r3tarded af when techland is doing contests without rules or less wording to the exact needed requirements for the win or chances increasing it

#

We are supposed using the tools instead modding the entire core game structure

#

so of course its unfair towards others somewhere

#

but i had this discussion already on another server so yea..

#

aslong there are no rules nobody cares

vocal matrix
#

So techland is a big company that can't grasp the rules of their own contests. bruh

past canopy
#

and you are being unlucky since you dont know how to mod

alpine lynx
#

I didnt want to recreate anything so I just tried to take the main idea of prison (linearity, combat, arenas -> reward) and implement it in different setting feels_good

rain hull
wicked pewter
alpine lynx
#

Also gib makmaker role if it exists anymore, Im tired of this nick colour

past canopy
#

ye will check rn

#

give me a sec

wicked pewter
#

people could technically say my map is more dead island esc than harran slums but it takes inspiration from dl1 too

#

I think one of the youtuber videos said it takes after the density of dead island's moresby

#

yayyy roles

alpine lynx
#

moni sweet ty, blue nick

wicked pewter
#

the blue is nice

past canopy
wicked pewter
#

I actually kinda like the lax rules tbh, it allows for more creativity i think

past canopy
#

which of course confuses people and making them mad turning out it was meant something else

wicked pewter
past canopy
#

Of course more freedom and creativity is nice

#

but imagine you do a contest where its about creating as example "arena" and somebody is making a map which contains basement combat only

#

both are not the exact same things

wicked pewter
#

ye, but I feel like the arena is more so describing the gameplay contained

#

if the basement is an arena style map then its fine imo

#

but i get what your saying

past canopy
#

and please for god sake we should get sounds and music

alpine lynx
past canopy
wicked pewter
#

the atmosphere in my map would be soooo much nicer if we had ambient sound zones

past canopy
rain hull
#

when wwise tool

past canopy
#

and i think that "copyright" is an excuse for delaying other stuff about the devtools

alpine lynx
wicked pewter
#

so they can use it in the base game but technically cant allow people outside techland to use it

#

licensing is the simplest explanation at least

alpine lynx
#

Im not sure, I think they meant audio import would require license?
I think theres some other reason why audiopointemitters are not working in editor

wicked pewter
#

but its weird that they wouldnt have fixed it yet

frail scarab
#

I just want the dev tools to be the full package Sad

rain hull
#

ape etc be like
grabbed from audio prefabs, working fine
open ape
try to tweak event name
event name empty, not working anymore, f u mapmaker

wicked pewter
#

honestly the funniest thing is the sounds and stuff are in the editor

#

we just cant select them

alpine lynx
past canopy
#

Couldnt find any names for them or else we able using any music

#

i dont know where the AAZ stuff is hidden at

cloud ether
#

So it didn't have to be 1:1, it was about the overall vibe of this beloved content

past canopy
#

But the contest's title was saying something else

cloud ether
#

make it on island, make it in space, but if it give you same vibe it's fine

past canopy
#

"recreate the prison heist OR do it better"

#

recreate means for me 1:1

#

do it better = do something else

cloud ether
#

I have website right in front of me

past canopy
#

ye

cloud ether
#

I get that for some those rules may have been too loose

#

but on the other hand, whats the point of creative challenge, if we would limit your creativity?

#

Each person who judged maps looked at them from bit different angle, so final score was for overall expereince playing them

#

if it said "recreate 1:1" i can imagine some people would find it tedious

past canopy
#

well.yea.. 1:1..

#

i mean...hm..

cloud ether
#

it wasn't supposted to be jab at you here lol

#

just sayin

past canopy
#

Atleast Dl1 players get a free recreated dlc map for dl2

cloud ether
#

If you guys really think we should be more strict on our rules, and how we judge in contest, we can

past canopy
#

....

alpine lynx
#

Recreate prison 2:1

alpine lynx
#

everything is 2x bigger

rain hull
#

basically
"hey we have a contest for you to make stuff
if you have no idea what to make, take this concept as inspiration"
I'm ok with it

cloud ether
#

but then I am afraid it would cause more fighting like "reee there was no giant chickens in dl1, you should disqualify this map" bs

past canopy
#

"recreate prison heist" also people: "oh so 1:1..."

#

meanwhile it could have been written "recreate the prison heist with your own creativity"

cloud ether
past canopy
alpine lynx
#

Personal attack peterlaugh

alpine lynx
past canopy
#

i mean bicycle

cloud ether
#

we can't squeeze all the rules and description in one picture since no one would read it

#

hence it was bit more expenaded, givign general idea on website

near temple
cloud ether
#

One way or another, if you guys really want to have more strict rules - again - we can make it so. But I wouldn't want to muzzle the creativity that was shown this time