#🔧︱dev-tools

1 messages · Page 6 of 1

brave lynx
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I didn't need to either for a long time but with the extension, I added another city, not that my map needs it

deep bronze
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Since you have good repro it would be usefull.

brave lynx
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I could do that. What's the best way to contact support?

deep bronze
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:[

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HE STOLE MY JOB

winter plaza
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Lol

deep bronze
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I'm proud. 😿

winter plaza
brave lynx
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Hahah, thank you! Maybe he needs hired 🤔

winter plaza
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And exams next week

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Won’t have time do anything else than studying

brave lynx
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Oh nice, good luck for the interview! What sort of job is it? I'm currently out of a job sadly!

winter plaza
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It’s a job at Infineon. I’m hoping to get a job there as an mechatronic engineer

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Don’t know if that’s the right name in English lol

brave lynx
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Oh epic! Good luck with that! 😄

winter plaza
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Haha thx man

deep bronze
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GL!

strong lagoon
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Hey Guys
Anyone can explain how BringItem is work?

fading coral
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Aciek, is it safe to accidently have a standard prefab that comes with the game edited? Would that cause problems on a player's pc who plays it?

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When I was first learning how the editor works, I accidently edited one of the house inside the modern buildings prefab, and that prefab itself is now different. If I place it on the map it contains the stuff I added to it.

frail scarab
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Does anyone know why radio dialogue might not work?

torpid horizon
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Do you have the same language in game and editor?

frail scarab
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yes to both

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I made sure to follow the tutorial properly and it doesn't work

torpid horizon
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DM screenshots

torpid horizon
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@deep bronze
I have a problem with radio dialogs. I dont see the subtitles when Player is far away from dialog npc so I teleported him closer and now it works. Is there any way to do it without having to teleport an npc?

deep bronze
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Set AlwaysSpawned for HumanAI that are related with dialogs, always!

strong lagoon
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What if it's set for always spawned but still no dialogues?

deep bronze
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He'll be always spawned and block limit AI spawning. 🙂

strong lagoon
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@deep bronze Can you explain how to use BringItem?

deep bronze
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BringItem is used to bring the NPC items and check if they already have been collected. BringItem is checked in Dialog, additional Output “DoIHhaveEverything” is required for that.
There are two Objectives for the correct operation of the Bring-type Quest.

  • ObjectiveSeek - Seek items.
  • ObjectiveBring - Bring items
    You should name the m_BringName - String, with any, unique and easy to remember name.

What need to be done:
The items that should be brought by the player are defined in the Attributes of the “BringItem” node.
Everything has been defined in BringItem, now you should connect Expression in the dialog that will check BringItem described with bring.
Select BranchNode, click on Expression Window and type: IsBringFulfilled(MyBringName) == True with ()

BranchNode checks:
** IsBringFulfilled(<NameOfOurBringString>) **- Top output (top left corner) BranchNode will check if player doesn't have it, but down one will check if he has it.
When outputs have been processed you should connect the logic to Complete when Bring has been finished with True.

strong lagoon
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Should we use expression node before or after bringItem?

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And what we have to connect to false in expression?

deep bronze
strong lagoon
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Still Cannot understand how to use it :0

deep bronze
deep bronze
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That's actually interesting because it should fix that.

torpid horizon
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normal dialogs work

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I teleported him with teleportnpc node

deep bronze
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Lemme know if that fixed the issue, because HumanAIs should be always spawned (it's 300m range)

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Weeeeeeird.

strong lagoon
torpid horizon
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300m?

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well

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I think that explains a lot

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I might have a bigger distance

strong lagoon
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@deep bronze Where I have to put dialogue before or after bringItem node?

deep bronze
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[Dialogue] [Bring Item]

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Before.

frail scarab
deep bronze
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You shouldn't have 2 HumanAIs on level, you need only one actor for all dialogs that it's related.

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But yeah, that's might be that case that you're trying to have dialog with him outside mission and inside mission. We always split these two as you'll check presets to "_MIssion" and that might be the issue.

torpid horizon
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he will be automatically teleported to new dialog, you don't need to place another one

hidden cedar
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i think someone already asked but i cant find it, but how do I fix the missing textures for the grass and ground?

deep bronze
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Or call support to fix it!

frail scarab
deep bronze
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So sadly you can't use it unless data mining, but first try just teleport this guy near player.

frail scarab
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I tried teleporting him and I got the error above

deep bronze
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So sadly it won't work that way. You need another preset with mission (my guess).

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BUT im thinking about hack if its possible.

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Nah, it won't work because of mission.

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Sorry. Out of ideas.

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I was thinking about adding "end" here and on the out start radio dialog in hierarchy above.

hushed flint
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bro wtf

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18 000 ?

pearl rivet
torpid horizon
hushed flint
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5000-- I thinks

torpid horizon
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I have 28000 and some of them are in prefabs so i think that it shows as 1 then

torpid horizon
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goofy skeleton

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yep, if they are in prefab they show as 1

brave lynx
torpid horizon
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how to change quality mode?

brave lynx
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You can't. The dev tools program will automatically go into low quality mode on its own

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Once it thinks there's too many objects I believe

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I'm currently around 91,000 😬 kinda sucks because I don't get to get a real sense of how it looks until I actually launch it

torpid horizon
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do you use prefabs?

brave lynx
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For some buildings in 3 towns, yes. And a few other things here and there. The city however has mainly customised buildings

torpid horizon
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I dont have time to do all custom unfortunatelly

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I wanted to make most of them accesible

brave lynx
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Same tbh! But yea, time is the limiter. Your map looks cool really though, I gotta say!

torpid horizon
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you played it?

fading coral
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I wonder if it counts terrain objects

torpid horizon
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nah

fading coral
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I have a count of less than 5000, however my map is smaller

torpid horizon
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whats da name?

fading coral
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I have not released it yet, I want it to be complete before releasing. Because it is a more linar experience like a L4D2 map.

torpid horizon
brave lynx
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Terra Divisa. Performance isn't great rn but hopefully once they update the tools with an integrated lod system, things will improve

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Or maybe I should use more Occluder planes

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Always a good option 🤔

fading coral
brave lynx
fading coral
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I think that the game has some automatically generated occlusion if parts stick correctly together, perhaps check if you have pieces that are not correctly snapped together which might prevent occlusion.

brave lynx
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Performance in the towns is fine actually but it's the rest of the map that struggles

fading coral
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Also in case you have many light sources in the same area that might cause performance issues, especially near complex objects.

Note these are just theories based on what I know from other games.

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I am getting solid 60 fps in most areas of my map, however it is liner and I control via level design where the player can go.

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my fps only start to go down slightly when entering open areas, which confirms my theory that there is built in occlusion when forexample in inside places

brave lynx
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I'll have to check prefabs because if that's the case, I'd assume Occluder planes to be a part of the prefab

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I couldn't image the physical mesh itself having occlusion built in

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Considering when placing your own meshes, it doesn't have that effect

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At least from my somewhat limited testing

fading coral
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I actually do not use a single occluder plane in my map and everything is hand-built (except for one house and a piece of park), so I think there has to be soem automatic occlusion.

brave lynx
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There is some occlusion going on but that's related to the camera. Anything out of the range of the players camera gets unloaded

torpid horizon
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fx's

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plus a lot off grass

fading coral
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grass could definitely cause performance issues I think, because many modern games have settings for grass density, which appears to mean it is a factor.

brave lynx
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That's true!

fading coral
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I have no terrain in my map, because when I first started to make a map, terrain stuff would crash, so I had to avoid it.

(the working name of my map in the files is caracal_forest, because my plan was to make a cool forest map, however that plan I had to change and did a very urban inner city map)

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apart from these small issues, the editor is amazing.

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just the way the lighting looks in this engine, and the camera dirt on the lens makes it looks so amazing

spare roost
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hello dinguses

brave lynx
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Yea, it's definitely a good engine. I think the workflow could be improved in certain areas but that could be me just being picky as I'm used to the blender and UE5 workflow

torpid horizon
fading coral
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the key advantage of this engine over unreal is that this has built-in zombies.

torpid horizon
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maybe quixel mixer as well

fading coral
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zombies and very good lighting, 2 things I care for

torpid horizon
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you can get some stuff from marketplace

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some are free

fading coral
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my favorite feature is how lighting looks in the shadows, during daytime

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it has that photorealistic appearance

brave lynx
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I make my own models in blender and use substance painter for texturing! 😄

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I did once make my own game in UE4 but it never really got played by anyone sadly. That's probably more my fault tho for not spreading the word

torpid horizon
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I make mine too

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but I dont have the money for substance painter

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so its either shader editor or quixel mixer

spare roost
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im sorry for calling you guys a dingus 😭

torpid horizon
brave lynx
spare roost
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😦

torpid horizon
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🤓

fading coral
torpid horizon
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I m making my own game in unity

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goofy ahh topic to be honest

fading coral
brave lynx
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Definitely. It wasn't a profit project so it's technically free to play

fading coral
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the new model with monthly subscription can get very expensive.

brave lynx
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You can't get the steam edition

torpid horizon
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I know there is some 100+ buck one time playment version on steam

brave lynx
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It gets a year of updates

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And you keep it forever

worthy shuttleBOT
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Looking for a Ping? ping Detected Ghostping of @brave lynx by @torpid horizon

torpid horizon
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so it's good?

fading coral
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I love making maps for snowrunner, however the editor takes a veryl ong time to pack the map

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a 1x1 kilometer map packs in 4-7 minutes on my pc.

brave lynx
fading coral
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I think you can buy stuff on steam, then refund if you play les than 2 hours

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you can test it this way.

brave lynx
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True!

torpid horizon
fading coral
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I think substance is sort of the standard for texturing now, along with quixel

torpid horizon
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quixel has game ready scanned solutions

brave lynx
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For that, I use metashape for 3d scans

fading coral
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when I release my map for dying light, it will be the 4th map I made on mod.io.

torpid horizon
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for me its 1st

fading coral
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for me it was sort of an accident to find the map contest.

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I was looking at getting dying light 2 for some time, and then I saw news of the map editor AND a contest 12 days before the contest deadlinge.

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so I was like "yeah I can do that" and spent 2 days stumbling through the editor to figure out the systems, then found acieks tutorials and studied them.

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Before I found them, I watched tutorials of the first game ( from 2015 lol)

torpid horizon
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is there a way to add nausea effect to player @deep bronze ?

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in quest

deep bronze
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There's varlist called "drunk" so yeah.

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Or instead of varlist you can force furry effect "infectionattack" node.

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I think there should be some other settings as well. Check it out.

torpid horizon
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furry?

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oh fiury

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ok

dusk dagger
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lol

pearl rivet
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has anyone been able to find like, an inner version of this wall arc? its been driving me nuts looking for one

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because the outside curve looks fine n dandy, but the inside is invisible

brave lynx
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I'm not sure but you could just use some standard wall meshes and scale them to make them thin, then make a curve by copy paste

pearl rivet
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yeah that's what i've been doin, was hoping there was an easier method 😔

brave lynx
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Whatever you're building there looks cool though!

pearl rivet
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thanks! i can feel the contest deadline breathing down my neck 😳

brave lynx
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You got this! Still plenty of time. Just need to make use of the time left 😁

pearl rivet
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yeah! i definitely feel like i can get more work done a lot faster now compared to when i started out a few weeks ago

fading coral
pearl rivet
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yeah-- i'd kill for an interior curved wall to match the exterior one

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but i can always figure out some sorta makeshift solution

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on a different note, what sorta tunes have you guys been listening to while making your maps? i've gone through so many albums

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if i don't have a song or podcast to listen to my lizard brain kicks into full gear and i can't focus

random badger
pearl rivet
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oh word, last week i was on a bit of a metal kick for a few days

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there's one album by this brazilian metal band called Angra that i dig

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apparently they're considered a power metal band? not usually my favorite, but they don't really sound like that to me imo

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at least, the album doesn't

random badger
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Fair enough, my tastes sit on the side of Djent, Melodic and Prog metal mostly, so there's usually a nice electronic production going on and a decent mixture between heavy and soft vocals.

pearl rivet
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i'm a prog rock guy for sure-- usually prog anything catches my interest

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i saw this prog metal band called Thank You Scientist live going on.. four, five years ago now?

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but it was a super fun show, they have good music

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what's Djent?

random badger
pearl rivet
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ahh, metal for breakfast enthusiasts

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i dig it

brave lynx
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It has been Queen for me! I never get bored of their music

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Perhaps the song 'it's late' by Queen is an appropriate song to listen to for the final moments of the contest!

pearl rivet
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classic, i'm partial to killer queen

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and the great pretender if we count freddie mercury's solo stuff

brave lynx
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Oh man, the amount of songs by Queen that are not appreciated enough is crazy! Freddie definitely has some great solo stuff too. There's one song that's mostly Rogers vocals that I can't get out of my head every time I hear it! Rock it prime jive, always worth a listen

pearl rivet
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i'll check it out!

winter plaza
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I listen to dying light 2 soundtracks furryBald

torpid horizon
latent scroll
winter plaza
torpid horizon
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these 3 are my favourite ones to be honest

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i also like the joy of parkour

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youtube aprooves dl music

winter plaza
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Dl2 parkour soundtracks are great in general

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Olivier deriviere is a great composer

torpid horizon
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agreed

pearl rivet
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anyone know what time the deadline is tomorrow?

deep bronze
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11:59 CET.

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@hasty plover Your mod is live. #fyi

pearl rivet
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thank you!

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is that am or pm?

deep bronze
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This is a very interesting question that I don't have an answer to. I assume that PM***.

pearl rivet
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gotcha, so it’d be 3am tonight for me

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15 hrs left 💪😤

alpine lynx
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No thats like +24h left?

pearl rivet
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ohhhhh

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you’re right

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thanks bub

vast sun
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When you build a map, can you also spawn in enemies for like faction wars?

hushed flint
torpid horizon
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yep

pearl rivet
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if it's 11:59 CET tomorrow then that's 3:00 AM my time, right? unless i'm doing something wrong

brave lynx
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I'd say so

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Depends if they're using 24 hour format or not 🤔

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11:59am or pm cet?

pearl rivet
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not sure, but im gonna guess 3am feels_NotLikeDuck

torpid horizon
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I think they are using time in Poland for this

pearl rivet
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3hrs to deadline and im freakin out 😳

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gonna Indiana jones this

random badger
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You've still got 13 hours and 30-something minutes I think

pearl rivet
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OHH it says pm there

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i thought it was am

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i asked earlier and i don't think anyone knew for sure

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i shoulda just checked the contest page 🤦‍♂️

deep bronze
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**Remember to send projects today and if your map is for contest, select tag "Contest" in your project on Mod.Io! **

torpid horizon
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You heve 12 hours and 13 minutes

versed dust
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IMPORTANT! If you have any issues with uploading projects to mod.io try to cleanup them little bit by deleting files in those two folders: work\out\logs and \tmp

fading coral
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There is nothing else required to apply for the contest formally?

torpid horizon
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No

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Send the map

fading coral
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Entering rules: To take part in the Contest you should add the entry (map) yourself via the
Dying Light 2 Stay Human ”Developer Tools”. ```

```In order for your entry (map) to be eligible for the cash prize, you should tag one (1) of your
uploaded entries (maps) with the "Contest" tag (only the one, tagged map shall be considered).```
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I think uploading it to mod.io and placing the contest tag is what is required. Just checking in case I accidently forgot something

fading coral
torpid horizon
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Just upload it

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Thats it

deep bronze
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@fading coral you have it already.

fading coral
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Thanks, I was just getting worried I forgot some technical thing.

torpid horizon
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I dont have the "Event" Title on top

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Or is it because I checked it on mobile?

pearl rivet
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don't ask how but i somehow managed to randomly rotate my entire map

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oh thank god closing and opening the editor fixed it

torpid horizon
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Maybe you selected the projectname.workopy prefab instead if the medh you wanted?

pearl rivet
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nah i was doin some fuckery with the movable controllers that the editor didn't approve of

torpid horizon
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Hmmm

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Strange stuff

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You on PC right now?

pearl rivet
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yep

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ok i managed to replicate it, its when i took movable controllers that moved a prefab and tried to put them inside the prefab

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although this time it rotated a different direction. crazy

hollow kraken
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im uploading my peace of map... RisitaS

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hope electricity not off 🙌

deep bronze
hollow kraken
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not "challenge" in map tags... then i tag arena idk feels_Shrug

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or SKY 🙃

torpid horizon
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Whats the name?

torpid horizon
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how to fix "No mod with given ID installed?

tiny oar
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My map crashed while implementing room_logic to a room_box..... and now my chance for 5k is now over. I can not open my map anymore. Everything I did.... Lost!

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I'm so exhausted of losing work techland. I hope there's another contest very soon. Something didn't want me entering this contest.

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P.S. everyone..... you have until 4:59pm Central Time (Texas Time) to submit. GOOD LUCK everyone and congratulations to all

random badger
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You might be able to remove just that prefab and continue?

tiny oar
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No. It wasn't even in the "level" yet

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I dropped the room_logic into the box and..... crash

strong lagoon
random badger
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Did your map generate an autosave file?

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You might be able to revert

strong lagoon
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Yea also it's making backup If it's crashed

tiny oar
strong lagoon
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It's 23:59 CET time

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Check Techland twitter

tiny oar
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If you can notice, I said Texas. Im in Central time america. Different time zone

tiny oar
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i do have the autosaves but not intersections

random badger
strong lagoon
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When you open and set level as target it's asking you to load crashed save
And yes you still have about 6 hours

tiny oar
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its only giving me autosaves and I can't open it

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When I try to open it. It wants to open it in Visual Studio

random badger
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Rename your "<project name>.map" file to "<project name>.map.temp" then rename "<project name>.map.bak" to "<project name>.map"

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Then try open it again.

tiny oar
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i don't have anything with that file name .map

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I'm so tired and I have the hugest headache from this situation, that I not thinking straight. I'm even having trouble posting a screenshot here. It will not let me. I don't understand the trouble I'm having with this editor and this contest. I thank you for your help @random badger . I really do appreciate it. I'm walking away from this before I have a heart attack or an aneurism.

torpid horizon
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does the map even open?

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when you try to open it in dev tools?

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@tiny oar

hushed flint
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Soo..

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Its the 3

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?

tiny oar
hushed flint
tiny oar
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What account?

hushed flint
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In your devtools?

tiny oar
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I did not create any account inside dev tools

torpid horizon
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okay

hushed flint
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Omg….

torpid horizon
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so

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search for autosaves in files

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of your project

tiny oar
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I don’t even know what you are talking about

torpid horizon
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and build data

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I had the same issue. My project didn't open

tiny oar
hushed flint
torpid horizon
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Nah bro

tiny oar
torpid horizon
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Delete the latest one

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So it will open the one before

tiny oar
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Thank you so much!!

torpid horizon
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I'm not sure if it helps bro

strong lagoon
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I have kinda issue with map, it's opening project but when I try open the map it's crashing

torpid horizon
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you cant open

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you have to delete the latest one

strong lagoon
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How the uploading is working, If I will create copy of my original project and try to upload it will it make any issues?

torpid horizon
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no idea

hollow kraken
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this is bad thing? or it have chance to accepted?

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what is resolve mean?

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ohhh... RisitaS

torpid horizon
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nah bro

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dont worry

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you just need to wait

deep bronze
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I'm gonna take a look on levels right now, but don't worry. If they are submited before 28 it's alright.

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@hollow kraken Your map is only 567 KB, something went wrong with uploading

hollow kraken
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what i can to do?

deep bronze
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Update/Upload again?

hollow kraken
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if not electricity off i try now...

deep bronze
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I'm adding question mark because I don't really know anything about uploading.

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Just pointing out the problem.

hollow kraken
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done

deep bronze
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442.99 KB

hollow kraken
deep bronze
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Rafał said this:
IMPORTANT! If you have any issues with uploading projects to mod.io try to cleanup them little bit by deleting files in those two folders: work\out\logs and \tmp

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Maybe this will help?

hollow kraken
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i clean it before

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i try agane

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i try it agane...

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im DM u link to google drive ti map

deep bronze
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Please send information about issues to support with uploading. I'm unable to help since I'm not related to any of that.

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@pearl rivet When I'm trying to open your map, it crashes (when selecting map) which it makes unplayable. I do not know the reason.

hollow kraken
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ppl who upload the map before.. how DT understand what need to upload? i cant choose map for it just description and icon

deep bronze
hollow kraken
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i do the same

elder ravine
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God why is it taking me so long to compile? I do not have timepeepo_cry

hollow kraken
elder ravine
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It will be a shame to fly out of the contest only for being late for half an hour

hollow kraken
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i mean u just upload?

elder ravine
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No, I'm compiling a map and the process is stuck on navigation

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I didn't expect such a delay

elder ravine
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Yes

hollow kraken
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look dm plz

torpid horizon
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Me when the contest ended

elder ravine
torpid horizon
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Did the map not compile?

elder ravine
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Navmesh 37%

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Still

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It lasts almost an hour

torpid horizon
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Navmesh

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Hmmm

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Well it gets stuck at 37% for me as well but for a minute or so

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Its mostly updating a map that takes half an hour

elder ravine
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I'm uploading mod data now

torpid horizon
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Its 42 minutes already

sturdy kayak
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Hi I'm trying to upload my map but adding a logo makes it so that I can't see the description or upload button in the create/edit mod profile window. Can someone help?

sturdy kayak
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Update: I tried my best. I got past my first problem but then while uploading I got stuck at Packing data 0% so I tried it again after 10 minites and the same thing happened. I then tried the file cleanup thing and was gonna try to upload one more time but now when I open the devtools it just closes itself, even after restoring the files. But I do see my project name with an "install" button next to it before it closes so maybe I got lucky and it went through..? However, on mod.io it says "you must add a file to release this level" and I'm at a loss on what to do to fix it & too tired to keep trying to figure it all out so I guess I'm out of luck when it comes to the contest...
But I put in 200+ hours into it all in all so far & it's my first time ever doing something like this so I'm gonna get it out there eventually, somehow.
Jeez this was stressful, lol.
I'm gonna be cheesy now: Good night and good luck - to everyone who got their maps in in time!

hollow kraken
hollow kraken
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and what "Disconnect" Sync status mean? its for coop editing?

past canopy
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you can disconnect / reconnect changed quests while being ingame

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that means you don't have to restart the game each time a Scriptline got changed

elder ravine
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I found a bug in the map that I submitted for the contest which can make it impossible to proceed in the story (dummy box blocking a path) if the player die.
I resolved the problem already but is there any way to update the submitted file?

torpid horizon
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The same as always?

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They will just not look at that version

winter moss
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Do we know what aspects of maps techland will rate? Are there some categories like level art/ level design?

elder ravine
strong lagoon
# elder ravine What do you mean? Didn't get it.

I don't know what they meant in rules, but if you entries with your map after contest time ended you automatically disqualified, but they not writing anything about update

Any Contest entries (maps) received after the Closing Date may be disqualified.

#

It would be nice to hear answer from someone who's more relevant to this contest

#

And you also have to be 18 years old to participate in it

elder ravine
torpid horizon
#

Imagine spending 200 + hrs and it turns out you are under that

#

feels_Shrug 💀

elder ravine
torpid horizon
strong lagoon
torpid horizon
#

Dont worry bout me bro

#

Im 18 +

winter moss
elder ravine
winter moss
elder ravine
elder ravine
#

Thanks ! I love this kind of stuff! Today I'm gonna work on a trailer!

sturdy kayak
#

It took way too long but I finally figured out my zip issue. Turns out I was just dumb, again, lol. Anyway my project was stuck as "hidden" but it was there by the deadline...and now my map file is processing on mod.io. I really hope that techland will accept my project despite my technical shortcomings

winter moss
#

I just noticed that Terms of Contest have some important mistake in it.
§7 Community Favorite Prize, say that the prize is for map with "the biggest number of “Subscribers” on mod.io"
but in §8 we have "Community Favorite Prize will be chosen by a jury on the basis of the “Likes” amount received
by each entry (map) on the mod.io. platform".

strong lagoon
#

It's actually so bad rule because some maps was published since December

hollow kraken
#

@deep bronze im try to upload map from another PC... and its work! my packaging frozen on 0% and after some time its upload all!
hope im in contest RisitaS my first file be in mod.io on 27th.. so it can be like update? 🙌

winter moss
#

Can we update maps and this update is still in contest or they will look only on map version from 27 January?

past canopy
#

Techland wasn't always smart enough considering stuff like this

#

Whoever brought up this idea was in a rush

#

Can someone please send me the contest rules in dms

#

so i can put it into the Review video

#

I gonna plan to do

#

for showing techland the bullshit they do

winter moss
#

Well in my opinion this most sub map is quite nice. But was unfinished last time when i look at it. And in conditions there is "Entries (maps) that are
incomplete or do not adhere to the rules or specifications of Techland or mod.io may be
disqualified at Techland and/or mod.io sole discretion, in particular if: (i) it violates the provisions
of applicable law, these Terms of the Contest or mod.io terms and conditions; (ii) the entry
(map) may be considered as discriminatory or offensive, illegal or infringing on third party’s
rights"

#

the most important think in my opinion is updating case

#

because someone can put unfinished map and finish it at last moment

past canopy
#

Imagine your map is breaking by uploading it on mod.io etc as example corrupted files that causes your entry for a lose/lose situation that may also result into a disqualification because updating it with a bugfix

winter moss
#

well they could really made better terms and conditions for this XD

past canopy
#

Techland?!

#

hahaha

#

Why would they..

#

It's not their problem after all

winter moss
#

Yea right. But i would like to believe that they care some more of this competition

torpid horizon
#

Notice how silent it is after contest ended

coarse matrix
#

wasn't expecting anything else. DevTools are really in a broken state that you don't have so much fun at all because of to many problems.

deep bronze
#

If you only have the willingness and time to give feedback on what you think could be improved in the Dev Tools, it would be much appreciated. #1051799719313150013 Every user has used it in their own way and any feedback is valuable, just be constructive about where the problem lies or what was good. Some of this can probably be explained with guides, but without knowing your experience, it can be very general.

pearl rivet
#

i think the dev tools show a lot of promise and i had plenty of fun making my map. it definitely sucked to find out that the version of my map that i uploaded for the contest crashes whenever someone tries to open it; especially since i'm not sure how to fix that, but at the end of the day im still proud of the work that i did and i'm looking forward to what techland does with the dev tools in the future

coarse matrix
#

Let's say at all parts are problems.. Foliage Tools are missing, Terrain Editor is broken because Building always fails of the Map,Terrain is invisible after a Map restart, Map upload is broken, Performance Problems in Rooms, The Lighting is just in every perspectives not well.Can't change Global Light Settings. Can't see the Objects very well in the Editor because of reflections. Textures are just missing at all for Objects, Decals which attach to the Terrain are missing, Testing the Map without waiting of 2-4 Minutes of waiting for the Build is not possible, Backup and Save System is confusing at all and not easy to use, Lot of Objects are just black or broken or what ever, The Object List is just chaos, Background Objects like hills or so have very bad quality ,Interactive Vehicles are missing and so on.... And that's what I see without looking at Story/Script Mode.

brave lynx
#

I think a specific point needs to be made here. But before that, sure, there are problems, it's not perfect but from my experience, most issues were easy to navigate around. Some issues mentioned by some users were caused by user error. Crashing was a big issue but I spent enough time with the tools to know what caused the crashing. Didn't take long to figure out, So from there, I had a workflow. Finding objects in the meshes tab wasn't an issue. Simply make a list of the beginning letters for all objects. All items are categorized. Nat for nature objects. Urb for urban environment objects, etc. Making backups was very easy.. Just duplicate your project folder and paste into your backup folder/s. (Best to have 2 backup folders, both on separate drives in case of drive failure).
Hand placing foliage can be time consuming but I found that it made me think a lot more about placement rather than painting on stuff everywhere. Therefor I got quite a bit of variety from that.
I think too many people left it until last minute to upload their maps. There's nothing wrong with uploading and updating over time. And I think over the course of the contest, many people experienced some issue with uploading, (me included) but was simply fixed by restarting the tools and reuploading. The devs gave us an extra week to polish things and get everything ready.
I feel bad for those who missed the deadline due to some error in uploading. I can only imagine the disappointment.
Or the people who lost the ability to open their map, that would suck for sure but therefor backups are very important.
At the end of the day, the tools are in beta. This is not a full release and you can't expect the tools to be perfect yet. I'm sure that they are working on buffing out the problems.

random badger
alpine lynx
#

Ikr devtool overload. Need charge up

past canopy
#

For everyone having no terrain on their maps!

abstract blaze
#

bruh

#

why delete the Rais fight

past canopy
#

Annoying af

abstract blaze
worthy shuttleBOT
#

Looking for a Ping? ping Detected Ghostping of @past canopy by @fading coral

fading coral
#

Checked my map with the new patch, appears to have no errors, so no rebuilding required.

frail scarab
#

All the sequences on my map are broken

#

@tranquil kite my map has other issues aside from the terrain being broken, how much time do I have to fix them?

#

All my sequences don't work properly, render distance got changed and now shows stuff that shouldn't be seen by the player, missing meshes

ashen panther
#

I have problem with my game. Few weeks ago I completed tutorial with my friend and we played on his world. something crashed and i lost all my progress but only in map, not in inventory and upgrades. So i have to again complete tutorial because i can't join my friend because online don't work if you won't finish the tutorial. I am stuck on lock picking because game want me to create lock pick and i did this and nothing happens, game task is still making lock picks, can someone help me?

brave lynx
#

Are updates technically allowed? I think some people have added extra stuff to their maps since contest ended (from what I've seen) and now updating with the fix and those changes🤔 doesn't seem right to me

winter moss
#

Yea but probably techland can see how many updates was on every map. So if u have more updates than terrain you have problem

brave lynx
#

I don't believe that they can see what players have added to their maps. Only what players have written in update description

winter moss
#

Well if they can't see it this will be a bit problematic :/

#

But now we can only hope that techland will do good job with this contest

winter plaza
#

yo is that aciek in the techland anniversary stream ?

#

this guy whos explaining the devtool sounds similar to aciek

terse spoke
#

could be

brave lynx
#

I don't believe so

#

They may all have similar accents as they're from poland 🙂

terse spoke
brave lynx
terse spoke
#

maybe, they will check the version until contest or something

winter moss
#

@brave lynx You have "Previous Releases" button on mod.io so you can easily find when was updates

#

For example (first map on side) Cascadia The Fortified City have previous update 3 days ago with description "Update for the contest. Unfortunately, not enough time to do something polish."

#

So every map have this option

#

Only problem is when you will add something to terrain fix but you can update your post update problems 😄

terse spoke
hushed flint
#

what's going on here guys?

winter moss
winter moss
past canopy
#

Guys

#

Techland will fix themself playing the maps

#

But you can still try to update the terrain

mossy canyon
hushed flint
mossy canyon
#

Make an update or let the update active at the moment of the end of the contest ?

past canopy
#

I did an update and the terrain was still broken as @void agate can relate

#

Terrain was still there but no textures at all

brave lynx
#

I'm pretty sure devs can just load the maps on the previous version of the game

past canopy
#

That's what i thought too

winter moss
torpid horizon
winter moss
#

Most People from techland is from Poland imo 😛

versed dust
#

We will download previous versions from mod.io before update, and rebuild those maps by ourselves, dont be worry 😉

terse spoke
#

👍

torpid horizon
#

Sounds similliar tho

jovial temple
#

Because when the game came out you couldnt play with them you had to play ps4 version on ps5 to be able to play with them

pastel parcel
#

is the dev menu still a thing?

torpid horizon
#

the one in main game?

#

probably

#

@versed dust I have a problem with Dev Tools. Whenever I try to open them on Steam it closes seconds aftrer. Do you know what may cause the problem?

zinc river
#

@torpid horizon Try to open from DevTools\run_editor_devtools.bat. On my PC Dev Tools running on 2-nd desktop under other windows.

torpid horizon
#

gonna check it out

#

nah

#

the window open I see a lot of maps I subsribed to

#

but I cant select anything nd then it just closes

crisp ravine
#

Hello! Is there a chance to get an NPC who is chattering? (with a sound ;p) I mean, I was looking for it in > behavior place > behavior > multi... and I think I tried most of variants with "dialogue" or "chat" but they're silent :C

coarse matrix
torpid horizon
#

I cant even do anything in launcher

mossy canyon
crisp ravine
mossy canyon
#

I would have spared you by going to see by myself, but I'm at work, so it's a bit complicated 😕

crisp ravine
#

Noo, it's okay, I can handle it 😄 have a great day at work ^^

dusk dagger
#

can someone help me i may or may not have an issue

#

level is open, but for some reason i cant select anything and can only place stuff in sandbox, and if i right click level it just says "select xform hierarchy subtree"

winter plaza
#

Restart devtools should help

torpid horizon
#

anyone know what this means when trying to subscribe to a map?
ModIO error: The specified mod's files are currently being updated by the SDK. Please try again later.

small crane
#

Is there any option to upload own models to our project?

torpid horizon
#

legally not

weak shoal
#

there is currently a bug that doesn't allow you to get your trophy when saving a civilion that is trapped in cage with virals surrounding them

strong lagoon
#

Does anybody know how aicrowdspawn works?

deep bronze
torpid horizon
#

@deep bronze can you send a link to report a bug to Techland?

#

I have a problem with DevTools

brave lynx
#

Hey everyone! It seems some low life has decided to waste their time by spam disliking a bunch of maps, including mine. From what I can tell, they've created a bunch of accounts and used all of the accounts to dislike people's maps. It sucks as the maps out there are really good and this sudden spam of dislikes might affect players decisions on whether to download certain maps or not. Some people are just full of hatred 🙁

coarse matrix
#

😅 That's what you get without adding any protection against Multiple Accounts.

random badger
brave lynx
torpid horizon
#

I have 4 dislikes on my map

mossy canyon
#

18 dislikes on mine wtf 😅

#

13 on the one of dino 😂 Some people are not genious

torpid horizon
#

bruh tf is happening

mossy canyon
#

On mine I can understand because even me I don't like it 😅 but dino map are really great.. so they are really weird

torpid horizon
#

hmm

#

I cant even play maps

#

so I dont know which one is good

#

tbh

terse spoke
#

what do you mean

torpid horizon
#

I open dev tools
I cant press anything
They close after 3 seconds

#

sometimes they dont even open

#

I reinstalled it
I checked the files

#

Uninstaleed all the maps

#

still nothing

terse spoke
#

oh

torpid horizon
#

it worked before the update tho

terse spoke
#

After the update my map wouldnt open

#

somehow manage to fix it

torpid horizon
#

It s not about any map

#

dev tools on general

terse spoke
#

maybe try to delete registry entires

torpid horizon
#

I will check it out

#

where to find it?

terse spoke
#

Windows search bar > "regedit"

#

then look for dl2

torpid horizon
#

thx

terse spoke
#

HKEY_CURRENT_USER\SOFTWARE/Techland

#

when u delete it, try to install one more time

#

dunno if it helps, but it's worth a try

torpid horizon
#

thx

#

I will try it when I get home

torpid horizon
#

bruh
I got 2x more frames in DL2 on Polish language

winter plaza
winter plaza
mossy canyon
#

But then I confirm, there are 9 maps with 12 dislikes exactly each gained in one day.

winter plaza
#

i discovered this problem a few minutes ago and i was shocked when i saw that there were 13 dislikes on my map

#

i was questioning my whole existence at this point because im actually very convinced with my map

mossy canyon
#

But I did not find the common point of why these maps and not others 🤔

mossy canyon
#

And especially if you look, these 12 people have not even downloaded the maps (today downloads less than the number of dislike of the day)

latent scroll
#

does devtools get a new update or does still the same ?

torpid horizon
#

but i think the community favourite is still chosen based on map subscribtions

winter plaza
torpid horizon
#

well I guess we will never know

#

I already into a new challenge tho

#

From Pwnisher

winter plaza
#

i created a small overview with some of my theories maybe it helps someone who is investigating this issue

torpid horizon
#

sus name bro

winter plaza
#

ye couldnt think of something else lul

torpid horizon
#

I also name all my files that way

#

Just check some of the prefab names on my map💀

winter plaza
#

ive got some special names on my prefabs aswell hehe

torpid horizon
#

Amo sus

#

gusomas

#

Or the one from Aciek - whoooosh bumsbumbusubm

winter plaza
torpid horizon
#

ok

#

nvmd

random badger
random badger
#

Is it not Alphabetical? Also maybe they have a bot that keeps getting blocked by the site, so they can only dislike 'x' amount per day.

#

So I've been going through all the maps now to upvote the ones I haven't done already and I think I know why we don't have 12 downvotes on all of the maps already.

#

Looks like Mod.io slows you down when you've been pushing too many requests. So that would lead me to believe that it's either one person or group of persons that can only downvote a few times before their requests get throttled and they have to wait again.

winter plaza
#

It seems Mountain side refuge is also affected by it now

#

Wait nvm it’s already on the list

torpid horizon
#

But as I said. I think the think that matters is subscribtions so if someone just dislikes map it has no impact

fossil bloom
#

Are any assets that were cut from the main game in DL2's mod tools?

winter moss
#

Techland deleted some assets from devtools and made some of my views worse. In place where I had herd of horses now I only have empty space that look just stupid. They deleted more animals meshes, but this horses was most important for me, because this was basically first view for player

#

I would like to put photos but ofc i can't do that :/

hollow kraken
#

@alpine lynx yo! can u tell how add custom picture(cover) when map loading? tnx 🙌

alpine lynx
#

but sure you can always reverse engineer my map PepeHappy

fossil bloom
fossil bloom
#

Hopefully they can do something like that in a community update

vagrant flint
#

We gonna be allowed to add custom assets in the future?

#

Any devs lurking around

dusk dagger
#

just place other assets. this is a skill issue

winter moss
dusk dagger
#

yeah still skill issue

winter moss
#

sorry wrong date - "Entries close 27 Jan 2023"

#

yea its just skill mate

dusk dagger
#

be faster

winter moss
#

dude i see that you can not understand primary problem - community update that cut this assets was AFTER closing date

#

we had no way to be faster

torpid horizon
#

Nah

#

Just make a time machine

#

If you cant

#

Thats a skill issue

alpine lynx
winter moss
#

I think that this could be a bit risky. Because in Terms of Contest there is something about disqualification of incomplete maps (and i don't know if update after 27 January will not be considered as unfinished map), so i wont't risk 😛

random badger
winter moss
#

Good to know, thanks for this information 😄

terse spoke
#

Anyone here made a map with open world(windmills etc)?

fallen pier
#

Since there's basically no documentation about the dev tools is it okay for me to ask some basic questions about it here? lol

#

To be honest I don't even know how to preview my changes, I'm adding models to my scene and saving it regularly, but when I try to preview it the game load with just a solid gray ground.

terse spoke
#

You have to move it from sandbox to Level

#

If prefabs are in the "sandbox category", they will only be visible in the editor

fallen pier
#

I managed to find the hierarchy window, but the editor doesn't allow me to drag these to the "level" category, am I missing something else?

terse spoke
#

You have to open it first

fallen pier
#

I'm trying to send a screenshots to show what's going on on my screen, but I believe I'm not allowed in this server

#

But in short, I don't know how to "unlock" objects from the hierarchy

terse spoke
#

If you are talking about atlas, you have to save it as your own copy

#

RMB>Save as and replace

#

when u save it, you can open it

#

link to the basic tuts, just watch them

fallen pier
#

Thanks a lot! I'll definitely take a look at those right now

#

By the way, I tried to right click the objects in the hierarchy, but there's no "open" option

#

I'm probably just doing something stupid...

terse spoke
#

send me screenshot on dm

fallen pier
#

Okay! Thanks a lot

meager laurel
#

if someone can point/tell me what are the possible things we can do with the tools atm

terse spoke
#

What do you wanna create?

#

dev tools are in the beta atm

meager laurel
terse spoke
#

So you wanna create some city etc?

meager laurel
#

yep

terse spoke
#

then it's np

#

you can see some levels

#

what people have done so far

meager laurel
#

those look pretty good and the tool is just in beta thats very good

#

its probably way easier to use than whatever we have for cyberpunk OMEGALUL

terse spoke
#

For sure

#

you have whole editor here

#

Unfortunately, there is no documentation

#

So either you have to figure it out yourself, or above is a link to a google drive with tutorials

meager laurel
#

tutorials might be helpful to figure out certain things but generally i think i can do well enough on my own

#

im coming from modding cyberpunk 2077 so i have a question

#

does the game engine handle entites/meshes/prefabs well because cyberpunks engine was designed to handle a extreme amount of entities at once up to 10 thousand at the same time

terse spoke
#

Dont know about this one

meager laurel
#

hmm

terse spoke
#

All I know is that for now there is no LOD system in tools

#

because it's combined with City Builder

meager laurel
#

oh can we like load up villedor and stuff? or can it just do new levels for now

terse spoke
#

nah, there is no villedor

#

And I don't think it will ever be

#

There is a small example map provided by Techland

meager laurel
#

ah damn

#

i was thinking about building off the base map

terse spoke
#

That would be the easiest way to learn, it's true

#

well, you can always try to recreate hah

#

but amount of work

#

for one person 😄

meager laurel
#

what i do in cyberpunk is i add more to the already existing one (new interiors, buildings, fix bugs and the like)

#

do expansions for small areas build upon what the devs already did

#

better more complex environments thats what i do

terse spoke
#

sounds cool

meager laurel
#

Kind of sucks to not let people see how you did your world

terse spoke
#

well, maybe one day they will release it

meager laurel
#

I very look forward to that and to make villedor maybe the most complex apocalyptic city

serene gyro
#

how would we find out who won dev tool contest?

solar wave
#

@mighty barn

#

@abstract blaze @safe thunder

abstract blaze
mighty barn
#

Wtf

meager laurel
hollow kraken
#

after patch 1.9 some sounds (sparks or water drop) not hear in game but hear in DT... and some areas(like elevator) have fps drops.. but before patch all be fine RisitaS

chrome acorn
#

ok, the simplest question first- tried to repeat what was shown in official DevTools Beta Version-Tutorial. About 5.26min- yes, Ive opened parent. Moved some up TOP of the building but have no idea how to copy-paste that middle part of building. Thought it will be simple CtrlC-CtrlV, drag up one of clones and voila.Its not;/On the movie it seems Rafał just take one object and it is copied already.But I supposeed he was using some shortcuts for copying and pasting objects.Any advice?

terse spoke
#

You hold Shift

chrome acorn
#

no way;)shiftC and ShiftV?;)

#

dzieki Ogon

terse spoke
#

nie, tylko Shift

#

i przesuwasz po prostu

chrome acorn
#

hmm,Shift i przeciagam element do skopiowania?

terse spoke
#

Ta, obiekt ktory tam chcesz zduplikowac

chrome acorn
#

dzieki

terse spoke
#

tu masz tez duzo tutkow

chrome acorn
#

na pewno póxniej zanurkuje,dziekuje

winter moss
#

Anyone know when should we know contest results?

torpid horizon
#

Probably 20 00 polish time

#

I would assume

#

Its in 2 and half hours

#

Or maybe 23 59 the same as the deadline

winter moss
#

Wow why there is no reward for ruinds of the past?

rustic beacon
#

I did not have much going quest and gameplay wise feels_sad

winter moss
#

Yea but you made a map more epic than DL2

willow monolith
#

Why is there 4 maps posted after 27.01 and still got the prize? I don't see anywhere in the rules that says you can upload your map after that day?

serene gyro
#

@willow monolith how u know they got the prize?

rustic beacon
mossy canyon
winter moss
#

can we somehow see older version of maps?

willow monolith
#

@mossy canyon I'm not

alpine lynx
#

It doesnt show when map was added afaik

#

only last update date

willow monolith
#

Updating your map after 27.1 wasn't allowed

random badger
alpine lynx
#

And afaik everyone who updated (aka rebuilt terrain) their map did it because 1.9.0 broke some things. Though there was no even rule about updating map

#

Rules only stated initial upload deadline PepeHappy

elder ravine
#

Is there any way to put in ambient music and sounds yet

versed dust
#

There is a version control system on mod.io so don't worry we have choosen proper updates

#

This is not last event related to DevTools and mod.io so keep working and learning 😉

alpine lynx
elder ravine
#

Can anyone guide me how to update the map i've submitted for the contest?

elder ravine
winter plaza
#

congrats to those who won btw great job guys forsenE

tame lava
#

how do I get devtools?

tame lava
alpine lynx
tame lava
#

or am I mistaking devtools for something else

alpine lynx
#

Yes I think to dev menu. Devtools is editor where people can make their own maps

tame lava
#

I was thinking Dev Menu.. This is devtool's but how do I get that?

alpine lynx
#

Theres no easy way to get that rn

tame lava
#

whats the hard way.

alpine lynx
tame lava
#

tell me

#

I like it the hard way

#

its fine, I'll watch youtube video

terse spoke
#

;DD

tame lava
#

See yall in 20 days... its gonna take 20 days

tame lava
#

Dev Menu No Work? I don't see nothing apart from "Developer Menu List" then nothin

pallid shuttle
#

Dose the dev menu work at the moment?

deep bronze
#

Nope.

torpid horizon
#

Guys
Dev Tools don't work for me right now but when they do I want to recreate slums from DL1.
Map, quests and everything.
If you are interested in joining the team, DM me.

elder ravine
#

Recreating the slums currently is not possible

#

We don't have the meshes required for that

torpid horizon
#

We can use single wall pieces to try to recreate the buildings

#

Its more about the shape tho

elder ravine
#

I feel like it would be worth it to just wait for mesh import before trying to do that

#

You'd get a much better result

forest viper
#

Are these dev tools for like custom maps only or mods too?

tropic solstice
#

Hey dev’s can you all please make dying light 2 cross play

alpine lynx
elder ravine
solar crag
#

what is this?

lavish thorn
#

so my map is currently not accepted "This level requires game moderator approval to be available to play." i understand if the moderators havent gotten to it yet, but its been 3 days since i posted it so i dont know if there is actually something wrong with it or not. My map is "gamr (WIP) (New update) v0.5.1" if there is a dev in here that can help that'd be great.

torpid horizon
#

Aciek can do that from what I remember

#

Bur you just have to wait

#

There is probably nothing wrong with it

alpine lynx
#

fyi you dont have to reupload whole project and wait for approval

#

just update the old map

lavish thorn
inner needle
#

Is there a youtube tutorial for missions?

torpid horizon
#

everything is on the google drive 🙂

#

missions are on the main tutorial on yt in a simplified version

inner needle
#

Hi, send me a link to the Google drive please. The tutorial helped me! Thanks.

torpid horizon
signal lava
#

Hello guys, i have a weird problem. I have this biter spawn area and one additional spawnpoint for a demolisher. The problem is that in game 2 demolishers spawn and i can't find any way to make only one appear. Does anyone now how to fix this?

elder ravine
#

I wonder when sound and music areas will be added

elder ravine
#

anyone else notice the "no mesh" placeholder in the startup image

random badger
#

Anyone managed to figure out how to blend terrain sat textures better yet?

alpine lynx
tall hull
#

BRUH

terse spoke
#

Whaaat

#

Never saw it 😄

elder ravine
#

April fools startup screen should be all no mesh placeholders and then one tree

signal yew
#

don't mind me lads

twilit sandal
elder ravine
#

Can anyone teach me how to make a simple "go here, kill this" quest?

terse spoke
#

"Showing progress on using switch and killing enemies"

#

you can also check how it's made on example map

#

even copy it and made it as your own

elder ravine
#

tysm ogon

torpid horizon
elder ravine
#

Tasting Yummy Soy Milk Original Graham Crackers On Neptune

torpid horizon
#

Bosbsvd dkfhsbausebx

elder ravine
#

how long do maps usually take to get accepted on mod io

past canopy
#

Unsurprisely i cannot test your map

#

Lol, now it works

elder ravine
past canopy
#

I got softlock in a barrier area

#

i had to quit

elder ravine
#

fuck

#

where

past canopy
#

hm

#

there is somebuilding with a monke bar

#

dark spot

elder ravine
#

hm

past canopy
#

and somehow next to a room is a onesided barrier which softlocks me

elder ravine
#

hopefully that wont happen to most peeps

past canopy
#

wait i open your map and screenshot it

elder ravine
#

thanks

#

i hope people like it cus i wanna expand on it

#

with a new dangerous area of the city

past canopy
#

Needs alot of tweaks and improvements

elder ravine
#

but sometimes it's tough to tell

#

def

past canopy
#

What should i say?

#

the contest which i won ripped my whole sleep schedule each day

elder ravine
#

tbh its mostly visual

#

jesus

#

any tweak suggestions?

past canopy
#

occluder planes

elder ravine
#

the more specific the appreaciated

#

?

#

dont know about those

past canopy
#

Use some occluder_planes.msh

#

it will make the object behind it invisible

#

its like a cloak

elder ravine
#

like where would i use those

past canopy
#

it will only be visible in front of the player's view

#

large not enterable building walls

#

everything the player cannot see or enter

elder ravine
#

why's that

past canopy
#

to gain FPS

elder ravine
#

fps

#

yea

past canopy
#

more frames

#

yea

elder ravine
#

did you ever find out how to turn on dx12 in the dev tools

past canopy
#

no

elder ravine
#

for when ur testing the maps

past canopy
#

idk

elder ravine
#

fuck

#

neither did i

#

okay occluder planes

#

barrier adjustments

#

monkeybar adjustments

past canopy
#

instead doing squares with single onesided barriers use barrier boxes

elder ravine
#

means you can't get stuck between barriers?

past canopy
#

yea

#

Its a whole barrier box

elder ravine
#

cool

past canopy
#

instead onesided

#

which will always avoid stucking inside barriers

#

you can try replacing them via selecting all in the "scenes" tab and (-> replace as -> type into search bar "barrier box") or manually

elder ravine
#

kk

#

love the feedback

past canopy
#

I know alot in the tools

#

lmao

elder ravine
#

anything else?

#

i mean it always took me a while to play thru all of it

past canopy
#

player setup

#

giving him all abilitys or each by each

elder ravine
#

i liked starting the palyer from scratch

past canopy
#

okay

#

depends on you

elder ravine
#

whenenver i did that for like soft landing it didnt apply

#

maybe sometime we could vc?

past canopy
#

Sure thing, i got time

#

Weekend always

elder ravine
#

kk will be later today

past canopy
#

Np

elder ravine
#

sent a friend req

#

i mean is the map at least visually satisfying

#

that's the main thing to me

past canopy
#

It looks interesting, pretty sure

#

Haven't tried the quests since i got locked lmao

elder ravine
#

they're rly simple

#

never been into the programming side

past canopy
#

For the begin a very good start

#

you can try extending the quests logic or generally player's activity on your map

#

but for now its fine

elder ravine
#

yeah

#

wanted it to feel like a closed in horror map based on the gameplay loops of the very early gameplay of dl2 story

past canopy
#

interesting how those small bricks can handle the weight of the player on this plank

#

lol

#

Aiden must be a feather

elder ravine
#

exactly lol

#

that was my "gamey" excuse for counterweighing the player

#

BRICKS

#

i maybe did make the map a bit fucking hard

past canopy
#

well i cannot find the spot exactly where i got stuck

elder ravine
#

hm

#

yeah i got stuck a few times too

#

the lighting was so much fun to play around with

#

all those red lights coming out of wooden slats

#

lighting engine's great

past canopy
#

Do you use envprobes?

elder ravine
#

just one giant one for the whole map and then point a spotlight through the wooden slat things in a window

past canopy
#

ehm

elder ravine
#

or door

past canopy
#

envprobes are for interior only

#

using them for the entire map is not ideal

elder ravine
#

ooohhh yeah no not the whole map

past canopy
#

there is something else for exterior

elder ravine
#

i did that with my last one

#

this map no

#

just ints

past canopy
#

okay

elder ravine
#

how's the weapon balancing

#

and dispersion

past canopy
#

i was roaming around first

#

till the first stuck

#

and then quit

#

lmao

#

which isnt bad cause i was testing the map for something

elder ravine
#

oh ur not in it rn

#

gotcha

past canopy
#

i have it opened in the editor rn

elder ravine
#

kk

past canopy
#

Just let me know when you are able for getting help improving your map

#

So we can simply deal this out with a call or vc whatever

elder ravine
#

ill be around 4pm mountain time

past canopy
#

In how many hours?

#

Oh its in 3 hours

#

for me

#

yea thats fine

elder ravine
#

kk

ember bison
hushed flint
#

u

celest tiger
#

Hi

elder ravine
#

i can't add pics to my "share my map" post

random badger
#

@elder ravine you need to participate in the discord chats until you have a colored role, then you'll be able to post images.

hushed jacinth
#

does anyone know why when i install the dev menu in the steam version the game won't load?

elder ravine
#

I see

hushed flint
#

mh devtools seems dead

alpine lynx
#

Im waiting for coop update PepeSmile

past canopy
torpid horizon
#

I cant even open dev tools💀

hidden cedar
#

How can I set enemies to recognize a human npc? I'm using ai spawner to spawn biters and attack a humanai npc but they're not interacting.

elder ravine
#

I want to share my map but cant post pics

tall hull
#

voice/music update!!!!

hushed flint
molten fiber
#

Does anyone know why the custom maps crash when trying to play them?

#

Only quick play works for me

torpid horizon
#

Dev Tools

#

Common Stuff

#

😥

molten fiber
#

Okay I got it working. I "quick play", once it's loaded I keep it open while clicking "play" and when that boots up I quickly close the quckplayed version

blissful portal
#

I have a question. If I want to make a small quest: talk to npc, look for an object in an area, take object and THEN give object to npc to finish the quest... How do I do that last part? I don't quite know if I need to use GiveItem (in that case i don't see where I can mark to whom) or if I need to create a variable something like "haveObject" and then set it to true when picking up the object and then letting the npc to have a different dialogue...

alpine lynx
blissful portal
#

Oh shoot. I didn't remember that THAT was exactly the quest in the example map!! T_T

alpine lynx
#

In nodes its something like this:
StartObjective -> ShowArea -> TakeItem -> HideArea -> CompleteObj -> Dialogue -> CompleteObj -> End

blissful portal
#

Thank you very much!

fossil flower
#

PlayStation bozak horde?

blissful portal
#

Is there a way to change the name of a humanai in a dialogue? Like I don't want them to have "hakon" or "abdul" or "witness" in their id during dialogue.

dusk dagger
blissful portal
dusk dagger
#

subtitles

blissful portal
#

Oh, sorry I think I didn't explained myself correctly. What I meant was that during the designing of a dialogue If there's a chance to change the name the character display in the dialogue. Right now you have to set AI Preset of a Humanai and that's the name it has during the dialogue. I was asking if I can, for excample, use the Preset of Witness but calling the character 'Narrator" or "Mateo" whatever. If there's a way to change the name of the characters when designing a dialogue and a quest right now in the development tools.

manic star
#

When u complete secret parkour or combat challenges then it’s gives u the item

unique storm
#

Alright. How do we get VR going for drying light 2 lol

trail atlas
#

vorpx

#

no G3D though sadly

west anchor
#

I can't seem to translate rotate or scale anything that I select in Dying Light 2 DevTools

blissful portal
#

How can I deactivate some NPCs? I want them to do something and then disappear. I can't make it work with Hide and I don't know why Teleport is giving my some troubles.

west anchor
# alpine lynx Open Level (scene window)

Brother I did that and it's still not working from the videos i've seen my gizmoz is white color and it's not changing it's color when I hover over it like I saw in the videos

alpine lynx
fading coral
#

Has there beeen an update to the dev tools in the last 2 months which would remove the crash issues with terrain?

alpine lynx
#

Yes there was a patch and it doesnt crash anymore. Atleast not that often

vivid tulip
#

hey guys, i've just joined here for 1 question. I wanna play with dev. menu . But it doesn't working . I've steam version .