#🔧︱dev-tools
1 messages · Page 6 of 1
Since you have good repro it would be usefull.
I could do that. What's the best way to contact support?
Lol
I'm proud. 😿

Hahah, thank you! Maybe he needs hired 🤔
Frfr I’ve got a job interview tomorrow
And exams next week
Won’t have time do anything else than studying
Oh nice, good luck for the interview! What sort of job is it? I'm currently out of a job sadly!
It’s a job at Infineon. I’m hoping to get a job there as an mechatronic engineer
Don’t know if that’s the right name in English lol
Oh epic! Good luck with that! 😄
GL!
Hey Guys
Anyone can explain how BringItem is work?
Aciek, is it safe to accidently have a standard prefab that comes with the game edited? Would that cause problems on a player's pc who plays it?
When I was first learning how the editor works, I accidently edited one of the house inside the modern buildings prefab, and that prefab itself is now different. If I place it on the map it contains the stuff I added to it.
Does anyone know why radio dialogue might not work?
Is force dialogs on?
Do you have the same language in game and editor?
DM screenshots
@deep bronze
I have a problem with radio dialogs. I dont see the subtitles when Player is far away from dialog npc so I teleported him closer and now it works. Is there any way to do it without having to teleport an npc?
Set AlwaysSpawned for HumanAI that are related with dialogs, always!
What if it's set for always spawned but still no dialogues?
He'll be always spawned and block limit AI spawning. 🙂
@deep bronze Can you explain how to use BringItem?
BringItem is used to bring the NPC items and check if they already have been collected. BringItem is checked in Dialog, additional Output “DoIHhaveEverything” is required for that.
There are two Objectives for the correct operation of the Bring-type Quest.
- ObjectiveSeek - Seek items.
- ObjectiveBring - Bring items
You should name the m_BringName - String, with any, unique and easy to remember name.
What need to be done:
The items that should be brought by the player are defined in the Attributes of the “BringItem” node.
Everything has been defined in BringItem, now you should connect Expression in the dialog that will check BringItem described with bring.
Select BranchNode, click on Expression Window and type: IsBringFulfilled(MyBringName) == True with ()
BranchNode checks:
** IsBringFulfilled(<NameOfOurBringString>) **- Top output (top left corner) BranchNode will check if player doesn't have it, but down one will check if he has it.
When outputs have been processed you should connect the logic to Complete when Bring has been finished with True.
Should we use expression node before or after bringItem?
And what we have to connect to false in expression?
It's inside dialog so you can't use after or before. It is just in dialog.
Still Cannot understand how to use it :0
its already done
That's actually interesting because it should fix that.
Lemme know if that fixed the issue, because HumanAIs should be always spawned (it's 300m range)
Weeeeeeird.
I see, I used other expression
@deep bronze Where I have to put dialogue before or after bringItem node?
Uhm, what do now? Can I instead spawn another Bart NPC somewhere instead of having to teleport him?
You shouldn't have 2 HumanAIs on level, you need only one actor for all dialogs that it's related.
But yeah, that's might be that case that you're trying to have dialog with him outside mission and inside mission. We always split these two as you'll check presets to "_MIssion" and that might be the issue.
he will be automatically teleported to new dialog, you don't need to place another one
i think someone already asked but i cant find it, but how do I fix the missing textures for the grass and ground?
I don't think you can change materials on these objects, but remove them from foliage script in map project.
Or call support to fix it!
Bart doesn't have a _Mission prefix
So sadly you can't use it unless data mining, but first try just teleport this guy near player.
I tried teleporting him and I got the error above
So sadly it won't work that way. You need another preset with mission (my guess).
BUT im thinking about hack if its possible.
Nah, it won't work because of mission.
Sorry. Out of ideas.
I was thinking about adding "end" here and on the out start radio dialog in hierarchy above.
ooh ok will do that ty!

how much you have?
5000-- I thinks
I have 28000 and some of them are in prefabs so i think that it shows as 1 then
💀
goofy skeleton
yep, if they are in prefab they show as 1
I have too much that my editor automatically goes into low quality mode hahha
how to change quality mode?
You can't. The dev tools program will automatically go into low quality mode on its own
Once it thinks there's too many objects I believe
I'm currently around 91,000 😬 kinda sucks because I don't get to get a real sense of how it looks until I actually launch it
do you use prefabs?
For some buildings in 3 towns, yes. And a few other things here and there. The city however has mainly customised buildings
I dont have time to do all custom unfortunatelly
I wanted to make most of them accesible
Same tbh! But yea, time is the limiter. Your map looks cool really though, I gotta say!
you played it?
I wonder if it counts terrain objects
nah
I have a count of less than 5000, however my map is smaller
whats da name?
I have not released it yet, I want it to be complete before releasing. Because it is a more linar experience like a L4D2 map.

whats your map?
Terra Divisa. Performance isn't great rn but hopefully once they update the tools with an integrated lod system, things will improve
Or maybe I should use more Occluder planes
Always a good option 🤔
Are you using many house prefabs?
I've got 3 towns using building prefabs alongside some custom buildings and a city that contains purely custom buildings
I think that the game has some automatically generated occlusion if parts stick correctly together, perhaps check if you have pieces that are not correctly snapped together which might prevent occlusion.
Performance in the towns is fine actually but it's the rest of the map that struggles
Also in case you have many light sources in the same area that might cause performance issues, especially near complex objects.
Note these are just theories based on what I know from other games.
I am getting solid 60 fps in most areas of my map, however it is liner and I control via level design where the player can go.
my fps only start to go down slightly when entering open areas, which confirms my theory that there is built in occlusion when forexample in inside places
I'll have to check prefabs because if that's the case, I'd assume Occluder planes to be a part of the prefab
I couldn't image the physical mesh itself having occlusion built in
Considering when placing your own meshes, it doesn't have that effect
At least from my somewhat limited testing
I actually do not use a single occluder plane in my map and everything is hand-built (except for one house and a piece of park), so I think there has to be soem automatic occlusion.
There is some occlusion going on but that's related to the camera. Anything out of the range of the players camera gets unloaded
grass could definitely cause performance issues I think, because many modern games have settings for grass density, which appears to mean it is a factor.
That's true!
I have no terrain in my map, because when I first started to make a map, terrain stuff would crash, so I had to avoid it.
(the working name of my map in the files is caracal_forest, because my plan was to make a cool forest map, however that plan I had to change and did a very urban inner city map)
apart from these small issues, the editor is amazing.
just the way the lighting looks in this engine, and the camera dirt on the lens makes it looks so amazing
hello dinguses
Yea, it's definitely a good engine. I think the workflow could be improved in certain areas but that could be me just being picky as I'm used to the blender and UE5 workflow
best workflow to be honest
the key advantage of this engine over unreal is that this has built-in zombies.
maybe quixel mixer as well
zombies and very good lighting, 2 things I care for
my favorite feature is how lighting looks in the shadows, during daytime
it has that photorealistic appearance
I make my own models in blender and use substance painter for texturing! 😄
I did once make my own game in UE4 but it never really got played by anyone sadly. That's probably more my fault tho for not spreading the word
I make mine too
but I dont have the money for substance painter
so its either shader editor or quixel mixer
im sorry for calling you guys a dingus 😭
💀 🥶
All good friend! 😄
😦
🤓
Don't look at it as a failure. It was an experience to learn
I still have a license for substance painter and designer from 2016 which are not monthly. However I never used it much
Definitely. It wasn't a profit project so it's technically free to play
the new model with monthly subscription can get very expensive.
You can't get the steam edition
I know there is some 100+ buck one time playment version on steam
Looking for a Ping?
Detected Ghostping of @brave lynx by @torpid horizon
so it's good?
I love making maps for snowrunner, however the editor takes a veryl ong time to pack the map
a 1x1 kilometer map packs in 4-7 minutes on my pc.
It's really good. I'll never choose another program for texturing
I think you can buy stuff on steam, then refund if you play les than 2 hours
you can test it this way.
True!
I've heard that its not worth it and the monthly paid version is better
I think substance is sort of the standard for texturing now, along with quixel
quixel has game ready scanned solutions
For that, I use metashape for 3d scans
for me its 1st
for me it was sort of an accident to find the map contest.
I was looking at getting dying light 2 for some time, and then I saw news of the map editor AND a contest 12 days before the contest deadlinge.
so I was like "yeah I can do that" and spent 2 days stumbling through the editor to figure out the systems, then found acieks tutorials and studied them.
Before I found them, I watched tutorials of the first game ( from 2015 lol)
There's varlist called "drunk" so yeah.
Or instead of varlist you can force furry effect "infectionattack" node.
I think there should be some other settings as well. Check it out.
lol
has anyone been able to find like, an inner version of this wall arc? its been driving me nuts looking for one
because the outside curve looks fine n dandy, but the inside is invisible
I'm not sure but you could just use some standard wall meshes and scale them to make them thin, then make a curve by copy paste
yeah that's what i've been doin, was hoping there was an easier method 😔
Whatever you're building there looks cool though!
thanks! i can feel the contest deadline breathing down my neck 😳
You got this! Still plenty of time. Just need to make use of the time left 😁
yeah! i definitely feel like i can get more work done a lot faster now compared to when i started out a few weeks ago
I think some exterior wall pieces do not have interiors that match. I spent a lot of time looking for various interior parts that match exterior entrances.
yeah-- i'd kill for an interior curved wall to match the exterior one
but i can always figure out some sorta makeshift solution
on a different note, what sorta tunes have you guys been listening to while making your maps? i've gone through so many albums
if i don't have a song or podcast to listen to my lizard brain kicks into full gear and i can't focus
For me it's mostly metal with a bit of edm splashed in from time to time
oh word, last week i was on a bit of a metal kick for a few days
there's one album by this brazilian metal band called Angra that i dig
apparently they're considered a power metal band? not usually my favorite, but they don't really sound like that to me imo
at least, the album doesn't
Fair enough, my tastes sit on the side of Djent, Melodic and Prog metal mostly, so there's usually a nice electronic production going on and a decent mixture between heavy and soft vocals.
i'm a prog rock guy for sure-- usually prog anything catches my interest
i saw this prog metal band called Thank You Scientist live going on.. four, five years ago now?
but it was a super fun show, they have good music
what's Djent?
There is a petition to add 'Djent' to the Oxford Dictionary. This is what would happen if it were to come Tr00...
Djent Zeppelin - https://youtu.be/Z7e4spmuPBA
How To Be Djent - https://youtu.be/wfPOANlbyWw
Super Mario Bros Djent - https://youtu.be/kuBO6aDLM_4
Stevie T Merch - https://www.districtlines.com/Stevie-T
It has been Queen for me! I never get bored of their music
Perhaps the song 'it's late' by Queen is an appropriate song to listen to for the final moments of the contest!
classic, i'm partial to killer queen
and the great pretender if we count freddie mercury's solo stuff
Oh man, the amount of songs by Queen that are not appreciated enough is crazy! Freddie definitely has some great solo stuff too. There's one song that's mostly Rogers vocals that I can't get out of my head every time I hear it! Rock it prime jive, always worth a listen
i'll check it out!
I listen to dying light 2 soundtracks 
breath of the city enjoyer
are you always looking for wall arc ?
Nahhh empowering yourself and there is hope
these 3 are my favourite ones to be honest
i also like the joy of parkour
youtube aprooves dl music
agreed
anyone know what time the deadline is tomorrow?
This is a very interesting question that I don't have an answer to. I assume that PM***.
No thats like +24h left?
When you build a map, can you also spawn in enemies for like faction wars?
me its breath of the city
yep
if it's 11:59 CET tomorrow then that's 3:00 AM my time, right? unless i'm doing something wrong
not sure, but im gonna guess 3am 
I think they are using time in Poland for this
You've still got 13 hours and 30-something minutes I think
OHH it says pm there
i thought it was am
i asked earlier and i don't think anyone knew for sure
i shoulda just checked the contest page 🤦♂️
**Remember to send projects today and if your map is for contest, select tag "Contest" in your project on Mod.Io! **
You heve 12 hours and 13 minutes
IMPORTANT! If you have any issues with uploading projects to mod.io try to cleanup them little bit by deleting files in those two folders: work\out\logs and \tmp
"send" means having it uploaded to mod.io?
There is nothing else required to apply for the contest formally?
Entering rules: To take part in the Contest you should add the entry (map) yourself via the
Dying Light 2 Stay Human ”Developer Tools”. ```
```In order for your entry (map) to be eligible for the cash prize, you should tag one (1) of your
uploaded entries (maps) with the "Contest" tag (only the one, tagged map shall be considered).```
I think uploading it to mod.io and placing the contest tag is what is required. Just checking in case I accidently forgot something
What do you mean?
@fading coral you have it already.
Thanks, I was just getting worried I forgot some technical thing.
don't ask how but i somehow managed to randomly rotate my entire map
oh thank god closing and opening the editor fixed it
Maybe you selected the projectname.workopy prefab instead if the medh you wanted?
nah i was doin some fuckery with the movable controllers that the editor didn't approve of
yep
ok i managed to replicate it, its when i took movable controllers that moved a prefab and tried to put them inside the prefab
although this time it rotated a different direction. crazy
Whats the name?
how to fix "No mod with given ID installed?
My map crashed while implementing room_logic to a room_box..... and now my chance for 5k is now over. I can not open my map anymore. Everything I did.... Lost!
I'm so exhausted of losing work techland. I hope there's another contest very soon. Something didn't want me entering this contest.
P.S. everyone..... you have until 4:59pm Central Time (Texas Time) to submit. GOOD LUCK everyone and congratulations to all
Were you working inside of a prefab?
You might be able to remove just that prefab and continue?
No. It wasn't even in the "level" yet
I dropped the room_logic into the box and..... crash
Lol you have time until 23:59
Yea also it's making backup If it's crashed
no. Different time zone
If you can notice, I said Texas. Im in Central time america. Different time zone
I don't even know where to find that. It's not in my folders
i do have the autosaves but not intersections
It'll be in your Dying Light 2 install directory, it's based on your map name, mine just happens to be intersection
Mine is:
E:\Steam\steamapps\common\Dying Light 2\DevTools\projects\<project name>\maps\<map name>
When you open and set level as target it's asking you to load crashed save
And yes you still have about 6 hours
its only giving me autosaves and I can't open it
When I try to open it. It wants to open it in Visual Studio
Rename your "<project name>.map" file to "<project name>.map.temp" then rename "<project name>.map.bak" to "<project name>.map"
Then try open it again.
i don't have anything with that file name .map
I'm so tired and I have the hugest headache from this situation, that I not thinking straight. I'm even having trouble posting a screenshot here. It will not let me. I don't understand the trouble I'm having with this editor and this contest. I thank you for your help @random badger . I really do appreciate it. I'm walking away from this before I have a heart attack or an aneurism.
No, it does not
Do you have an account ?
What account?
In your devtools?
I did not create any account inside dev tools
okay
Omg….
I don’t even know what you are talking about
Yes. I did and it wants to open in Visual Studio
An account for mod.oi
Nah bro
Of course. I wouldn’t be able to do this if I didn’t
Okay. I will try that when I get back home. I already took off for a ride to cool my steam 😂
Thank you so much!!
I'm not sure if it helps bro
How to open auto save file?
I have kinda issue with map, it's opening project but when I try open the map it's crashing
How the uploading is working, If I will create copy of my original project and try to upload it will it make any issues?
no idea
I'm gonna take a look on levels right now, but don't worry. If they are submited before 28 it's alright.
@hollow kraken Your map is only 567 KB, something went wrong with uploading
what i can to do?
Update/Upload again?
if not electricity off i try now...
I'm adding question mark because I don't really know anything about uploading.
Just pointing out the problem.
442.99 KB

Rafał said this:
IMPORTANT! If you have any issues with uploading projects to mod.io try to cleanup them little bit by deleting files in those two folders: work\out\logs and \tmp
Maybe this will help?
i clean it before
i try agane
i try it agane...
im DM u link to google drive ti map
Please send information about issues to support with uploading. I'm unable to help since I'm not related to any of that.
@pearl rivet When I'm trying to open your map, it crashes (when selecting map) which it makes unplayable. I do not know the reason.
ppl who upload the map before.. how DT understand what need to upload? i cant choose map for it just description and icon
https://youtu.be/IgPfNpyjHWI?t=244 maybe that help?
Learn how to build, create, and edit custom maps for Dying Light 2 Stay Human in the Developer Tools!
Turn on the subtitles for instructions on how to use Developer Tools
Take part in the Shape Your City contest now: https://techlandgg.com/goodies/shapeyourcity
Steam:
https://store.steampowered.com/app/2217480/Dying_Light_2__Developer_Tools/
...
i do the same
God why is it taking me so long to compile? I do not have time
for me its just 1 minute... but upload files only 400 kb 
It will be a shame to fly out of the contest only for being late for half an hour
u do the same in the video?
i mean u just upload?
No, I'm compiling a map and the process is stuck on navigation
I didn't expect such a delay
compiling?
Yes
look dm plz

Whats wrong?
Did the map not compile?
Navmesh
Hmmm
Well it gets stuck at 37% for me as well but for a minute or so
Its mostly updating a map that takes half an hour
I'm uploading mod data now
🫡😥😥
Its 42 minutes already
Hi I'm trying to upload my map but adding a logo makes it so that I can't see the description or upload button in the create/edit mod profile window. Can someone help?
☹️
well shoot
Update: I tried my best. I got past my first problem but then while uploading I got stuck at Packing data 0% so I tried it again after 10 minites and the same thing happened. I then tried the file cleanup thing and was gonna try to upload one more time but now when I open the devtools it just closes itself, even after restoring the files. But I do see my project name with an "install" button next to it before it closes so maybe I got lucky and it went through..? However, on mod.io it says "you must add a file to release this level" and I'm at a loss on what to do to fix it & too tired to keep trying to figure it all out so I guess I'm out of luck when it comes to the contest...
But I put in 200+ hours into it all in all so far & it's my first time ever doing something like this so I'm gonna get it out there eventually, somehow.
Jeez this was stressful, lol.
I'm gonna be cheesy now: Good night and good luck - to everyone who got their maps in in time!
same here 
but after i copying(in upload bar) i see for like 1 second something like u say "packing" starts and this bar is gone and i can use DT again... that's why i think im upload it before...
and what "Disconnect" Sync status mean? its for coop editing?
realtime invoke testing
you can disconnect / reconnect changed quests while being ingame
that means you don't have to restart the game each time a Scriptline got changed
I found a bug in the map that I submitted for the contest which can make it impossible to proceed in the story (dummy box blocking a path) if the player die.
I resolved the problem already but is there any way to update the submitted file?
Do we know what aspects of maps techland will rate? Are there some categories like level art/ level design?
What do you mean? Didn't get it.
I don't know what they meant in rules, but if you entries with your map after contest time ended you automatically disqualified, but they not writing anything about update
Any Contest entries (maps) received after the Closing Date may be disqualified.
It would be nice to hear answer from someone who's more relevant to this contest
And you also have to be 18 years old to participate in it
hahaha then that's good I am
I guess there are no categories in particular but these are the aspects mentioned in the offical rules:
,,including in particular creativeness, originality, gaming attractiveness, ingenuity and other
features of the map that make it interesting and outstanding.''
How old are you?
Oh thanks. I hope that there are categories, i didn't had time for quests etc.
I on the other hand created a small map but spent some time on the story.
I guess after all, the aim for the map is to ,,be fun to play".
Oh i hope that this is not only "aim for map" XD
May i ask what is name of your map?
Yeah I mean this is my first mod ever so I'm just guessing what ,,map" means. Like is it the layout of the buildings, dangerous areas and parkour assets to do cool tricks or also quests, stories and mechanics and systems.
Sure it's called Deja Vu, Pt. 1
You have nice photos on mod.io 😉
Thanks ! I love this kind of stuff! Today I'm gonna work on a trailer!
It took way too long but I finally figured out my zip issue. Turns out I was just dumb, again, lol. Anyway my project was stuck as "hidden" but it was there by the deadline...and now my map file is processing on mod.io. I really hope that techland will accept my project despite my technical shortcomings
I just noticed that Terms of Contest have some important mistake in it.
§7 Community Favorite Prize, say that the prize is for map with "the biggest number of “Subscribers” on mod.io"
but in §8 we have "Community Favorite Prize will be chosen by a jury on the basis of the “Likes” amount received
by each entry (map) on the mod.io. platform".
It's actually so bad rule because some maps was published since December
@deep bronze im try to upload map from another PC... and its work! my packaging frozen on 0% and after some time its upload all!
hope im in contest
my first file be in mod.io on 27th.. so it can be like update? 🙌
Can we update maps and this update is still in contest or they will look only on map version from 27 January?
Having the most subscribers cause your were the one uploading the first map on mod.io for winning the biggest reward is completely bullshit
Techland wasn't always smart enough considering stuff like this
Whoever brought up this idea was in a rush
Can someone please send me the contest rules in dms
so i can put it into the Review video
I gonna plan to do
for showing techland the bullshit they do
Well in my opinion this most sub map is quite nice. But was unfinished last time when i look at it. And in conditions there is "Entries (maps) that are
incomplete or do not adhere to the rules or specifications of Techland or mod.io may be
disqualified at Techland and/or mod.io sole discretion, in particular if: (i) it violates the provisions
of applicable law, these Terms of the Contest or mod.io terms and conditions; (ii) the entry
(map) may be considered as discriminatory or offensive, illegal or infringing on third party’s
rights"
the most important think in my opinion is updating case
because someone can put unfinished map and finish it at last moment
Imagine your map is breaking by uploading it on mod.io etc as example corrupted files that causes your entry for a lose/lose situation that may also result into a disqualification because updating it with a bugfix
well they could really made better terms and conditions for this XD
Yea right. But i would like to believe that they care some more of this competition
Notice how silent it is after contest ended
wasn't expecting anything else. DevTools are really in a broken state that you don't have so much fun at all because of to many problems.
If you only have the willingness and time to give feedback on what you think could be improved in the Dev Tools, it would be much appreciated. #1051799719313150013 Every user has used it in their own way and any feedback is valuable, just be constructive about where the problem lies or what was good. Some of this can probably be explained with guides, but without knowing your experience, it can be very general.
i think the dev tools show a lot of promise and i had plenty of fun making my map. it definitely sucked to find out that the version of my map that i uploaded for the contest crashes whenever someone tries to open it; especially since i'm not sure how to fix that, but at the end of the day im still proud of the work that i did and i'm looking forward to what techland does with the dev tools in the future
Let's say at all parts are problems.. Foliage Tools are missing, Terrain Editor is broken because Building always fails of the Map,Terrain is invisible after a Map restart, Map upload is broken, Performance Problems in Rooms, The Lighting is just in every perspectives not well.Can't change Global Light Settings. Can't see the Objects very well in the Editor because of reflections. Textures are just missing at all for Objects, Decals which attach to the Terrain are missing, Testing the Map without waiting of 2-4 Minutes of waiting for the Build is not possible, Backup and Save System is confusing at all and not easy to use, Lot of Objects are just black or broken or what ever, The Object List is just chaos, Background Objects like hills or so have very bad quality ,Interactive Vehicles are missing and so on.... And that's what I see without looking at Story/Script Mode.
I think a specific point needs to be made here. But before that, sure, there are problems, it's not perfect but from my experience, most issues were easy to navigate around. Some issues mentioned by some users were caused by user error. Crashing was a big issue but I spent enough time with the tools to know what caused the crashing. Didn't take long to figure out, So from there, I had a workflow. Finding objects in the meshes tab wasn't an issue. Simply make a list of the beginning letters for all objects. All items are categorized. Nat for nature objects. Urb for urban environment objects, etc. Making backups was very easy.. Just duplicate your project folder and paste into your backup folder/s. (Best to have 2 backup folders, both on separate drives in case of drive failure).
Hand placing foliage can be time consuming but I found that it made me think a lot more about placement rather than painting on stuff everywhere. Therefor I got quite a bit of variety from that.
I think too many people left it until last minute to upload their maps. There's nothing wrong with uploading and updating over time. And I think over the course of the contest, many people experienced some issue with uploading, (me included) but was simply fixed by restarting the tools and reuploading. The devs gave us an extra week to polish things and get everything ready.
I feel bad for those who missed the deadline due to some error in uploading. I can only imagine the disappointment.
Or the people who lost the ability to open their map, that would suck for sure but therefor backups are very important.
At the end of the day, the tools are in beta. This is not a full release and you can't expect the tools to be perfect yet. I'm sure that they are working on buffing out the problems.
Everyone's taking a well deserved break 😆
Ikr devtool overload. Need charge up
For everyone having no terrain on their maps!
Annoying af
no
Looking for a Ping?
Detected Ghostping of @past canopy by @fading coral
Checked my map with the new patch, appears to have no errors, so no rebuilding required.
All the sequences on my map are broken
@tranquil kite my map has other issues aside from the terrain being broken, how much time do I have to fix them?
All my sequences don't work properly, render distance got changed and now shows stuff that shouldn't be seen by the player, missing meshes
I have problem with my game. Few weeks ago I completed tutorial with my friend and we played on his world. something crashed and i lost all my progress but only in map, not in inventory and upgrades. So i have to again complete tutorial because i can't join my friend because online don't work if you won't finish the tutorial. I am stuck on lock picking because game want me to create lock pick and i did this and nothing happens, game task is still making lock picks, can someone help me?
Are updates technically allowed? I think some people have added extra stuff to their maps since contest ended (from what I've seen) and now updating with the fix and those changes🤔 doesn't seem right to me
Yea but probably techland can see how many updates was on every map. So if u have more updates than terrain you have problem
I don't believe that they can see what players have added to their maps. Only what players have written in update description
Well if they can't see it this will be a bit problematic :/
But now we can only hope that techland will do good job with this contest
yo is that aciek in the techland anniversary stream ?
this guy whos explaining the devtool sounds similar to aciek
could be
yep, there were some problems with terrain
Yea, i understand that part. It's just, some people have added extra stuff since the contest ended.
maybe, they will check the version until contest or something
@brave lynx You have "Previous Releases" button on mod.io so you can easily find when was updates
For example (first map on side) Cascadia The Fortified City have previous update 3 days ago with description "Update for the contest. Unfortunately, not enough time to do something polish."
So every map have this option
Only problem is when you will add something to terrain fix but you can update your post update problems 😄
never used mod.io before so good to know 😄
what's going on here guys?
There was update of game and maps have broken terrain etc. You rebuild it and update your project
here is short info
Guys
Techland will fix themself playing the maps
But you can still try to update the terrain
So what we need to do ???
okay but I mean if I don't open my map , no corruption ?
Make an update or let the update active at the moment of the end of the contest ?
I did an update and the terrain was still broken as @void agate can relate
Terrain was still there but no textures at all
I'm pretty sure devs can just load the maps on the previous version of the game
That's what i thought too
i didn't have any bigger problems than missing terrain. But i don't have any quests and npc
I can chear that Polsish accent
Most People from techland is from Poland imo 😛
We will download previous versions from mod.io before update, and rebuild those maps by ourselves, dont be worry 😉
👍
He said its not him guys
Sounds similliar tho
Because when the game came out you couldnt play with them you had to play ps4 version on ps5 to be able to play with them
is the dev menu still a thing?
the one in main game?
probably
@versed dust I have a problem with Dev Tools. Whenever I try to open them on Steam it closes seconds aftrer. Do you know what may cause the problem?
@torpid horizon Try to open from DevTools\run_editor_devtools.bat. On my PC Dev Tools running on 2-nd desktop under other windows.
gonna check it out
nah
the window open I see a lot of maps I subsribed to
but I cant select anything nd then it just closes
Hello! Is there a chance to get an NPC who is chattering? (with a sound ;p) I mean, I was looking for it in > behavior place > behavior > multi... and I think I tried most of variants with "dialogue" or "chat" but they're silent :C
You maybe need to Login in Mod.io in the Launcher again.
I cant even do anything in launcher
no idea
Hi, yes there are in the behavior, but I do not know the name. I made it in my map (cascadia), on some NPCs in the slum. Look at what it is, i'm not at home :/
Great! thank you for the info 🦄
I would have spared you by going to see by myself, but I'm at work, so it's a bit complicated 😕
Noo, it's okay, I can handle it 😄 have a great day at work ^^
can someone help me i may or may not have an issue
level is open, but for some reason i cant select anything and can only place stuff in sandbox, and if i right click level it just says "select xform hierarchy subtree"
Restart devtools should help
anyone know what this means when trying to subscribe to a map?
ModIO error: The specified mod's files are currently being updated by the SDK. Please try again later.
Is there any option to upload own models to our project?
legally not
there is currently a bug that doesn't allow you to get your trophy when saving a civilion that is trapped in cage with virals surrounding them
Does anybody know how aicrowdspawn works?
@strong lagoon
https://drive.google.com/drive/folders/16yTlkW7l0wABXm0bNR8TUzEySAg_XryI?usp=sharing
DL2 DT TUT || AI & NAVMESH || Checking navmesh and Spawning enemies with spawner and spawn them on connected points.
@deep bronze can you send a link to report a bug to Techland?
I have a problem with DevTools
Hey everyone! It seems some low life has decided to waste their time by spam disliking a bunch of maps, including mine. From what I can tell, they've created a bunch of accounts and used all of the accounts to dislike people's maps. It sucks as the maps out there are really good and this sudden spam of dislikes might affect players decisions on whether to download certain maps or not. Some people are just full of hatred 🙁
😅 That's what you get without adding any protection against Multiple Accounts.
The internet is a horrible place sometimes 😔
I'm sorry man, maybe they will reverse the sudden dislike bombing?
Unfortunately that's true but trolls will be trolls I suppose. And who knows, maybe they can reverse it but I'd guess that's not likely. Thank you anyway 🙂 and I'm sorry to everyone who has also been affected.
I have 4 dislikes on my map
bruh tf is happening
On mine I can understand because even me I don't like it 😅 but dino map are really great.. so they are really weird
what do you mean
I open dev tools
I cant press anything
They close after 3 seconds
sometimes they dont even open
I reinstalled it
I checked the files
Uninstaleed all the maps
still nothing
oh
it worked before the update tho
maybe try to delete registry entires
thx
HKEY_CURRENT_USER\SOFTWARE/Techland
when u delete it, try to install one more time
dunno if it helps, but it's worth a try
bruh
I got 2x more frames in DL2 on Polish language
ye my map went from 1 dislike to 13
nah bro your map is great i guess its probably just some unhappy person spam disliking the good stuff
But then I confirm, there are 9 maps with 12 dislikes exactly each gained in one day.
i discovered this problem a few minutes ago and i was shocked when i saw that there were 13 dislikes on my map
i was questioning my whole existence at this point because im actually very convinced with my map
But I did not find the common point of why these maps and not others 🤔
Don't worry, dino got the 12 dislikes too, except that anyone on this discord will be able to say that his work is excellent. It's just a raging spam. So don't rely on these dislikes
And especially if you look, these 12 people have not even downloaded the maps (today downloads less than the number of dislike of the day)
yea that sounds logical
does devtools get a new update or does still the same ?
Now I'm convinced with my map.
Cause they disliked all the great maps but not mine. Does that mean mine is bad.
but i think the community favourite is still chosen based on map subscribtions
it doesnt necessarily mean that yours is bad i checked which maps were affected by that dislike spamming and there was one which was released yesterday and got 12 dislikes already aswell
well I guess we will never know
I already into a new challenge tho
From Pwnisher
i created a small overview with some of my theories maybe it helps someone who is investigating this issue
sus name bro
ye couldnt think of something else lul
whats the first box tho?
the one with the map names?
The writing is very small 😆 you guys managed to narrow it down?
Looks like yours has been affected by the dislike spamming as well.
Is it not Alphabetical? Also maybe they have a bot that keeps getting blocked by the site, so they can only dislike 'x' amount per day.
So I've been going through all the maps now to upvote the ones I haven't done already and I think I know why we don't have 12 downvotes on all of the maps already.
Looks like Mod.io slows you down when you've been pushing too many requests. So that would lead me to believe that it's either one person or group of persons that can only downvote a few times before their requests get throttled and they have to wait again.
Haha you can also download the png to zoom in
It seems Mountain side refuge is also affected by it now
Wait nvm it’s already on the list
Nothing we can do about it
But as I said. I think the think that matters is subscribtions so if someone just dislikes map it has no impact
I will contact Mod.io
Are any assets that were cut from the main game in DL2's mod tools?
Techland deleted some assets from devtools and made some of my views worse. In place where I had herd of horses now I only have empty space that look just stupid. They deleted more animals meshes, but this horses was most important for me, because this was basically first view for player
I would like to put photos but ofc i can't do that :/
@alpine lynx yo! can u tell how add custom picture(cover) when map loading? tnx 🙌
Its bit complicated to explain. I recommend waiting for official texture import support
but sure you can always reverse engineer my map 
oof, I kinda hoped that Techland would add cut content to the mod tools like 343i did with MCC's mod tools
Hopefully they can do something like that in a community update
same
just place other assets. this is a skill issue
Oh yea great idea. But there is one small problem with my “skill issue” – time for modification of your map for contest was to 09 February so I don’t have skill to change time my friend 😉
yeah still skill issue
be faster
dude i see that you can not understand primary problem - community update that cut this assets was AFTER closing date
we had no way to be faster
I think its ok to modify map especially if update broke it. Rules stated deadline for map upload only
I think that this could be a bit risky. Because in Terms of Contest there is something about disqualification of incomplete maps (and i don't know if update after 27 January will not be considered as unfinished map), so i wont't risk 😛
You can continue updating your map 😁 they will just be using the version of your map that was uploaded in time to judge it.
Good to know, thanks for this information 😄
Anyone here made a map with open world(windmills etc)?
Since there's basically no documentation about the dev tools is it okay for me to ask some basic questions about it here? lol
To be honest I don't even know how to preview my changes, I'm adding models to my scene and saving it regularly, but when I try to preview it the game load with just a solid gray ground.
You have to move it from sandbox to Level
If prefabs are in the "sandbox category", they will only be visible in the editor
Ahh that makes a lot of sense, thanks for the help
I managed to find the hierarchy window, but the editor doesn't allow me to drag these to the "level" category, am I missing something else?
You have to open it first
I'm trying to send a screenshots to show what's going on on my screen, but I believe I'm not allowed in this server
But in short, I don't know how to "unlock" objects from the hierarchy
If you are talking about atlas, you have to save it as your own copy
RMB>Save as and replace
when u save it, you can open it
link to the basic tuts, just watch them
Thanks a lot! I'll definitely take a look at those right now
By the way, I tried to right click the objects in the hierarchy, but there's no "open" option
I'm probably just doing something stupid...
send me screenshot on dm
Okay! Thanks a lot
if someone can point/tell me what are the possible things we can do with the tools atm
i mostly do enviromental work
So you wanna create some city etc?
yep
then it's np
you can see some levels
what people have done so far
those look pretty good and the tool is just in beta thats very good
its probably way easier to use than whatever we have for cyberpunk 
For sure
you have whole editor here
Unfortunately, there is no documentation
So either you have to figure it out yourself, or above is a link to a google drive with tutorials
tutorials might be helpful to figure out certain things but generally i think i can do well enough on my own
im coming from modding cyberpunk 2077 so i have a question
does the game engine handle entites/meshes/prefabs well because cyberpunks engine was designed to handle a extreme amount of entities at once up to 10 thousand at the same time
Dont know about this one
hmm
All I know is that for now there is no LOD system in tools
because it's combined with City Builder
oh can we like load up villedor and stuff? or can it just do new levels for now
nah, there is no villedor
And I don't think it will ever be
There is a small example map provided by Techland
That would be the easiest way to learn, it's true
well, you can always try to recreate hah
but amount of work
for one person 😄
what i do in cyberpunk is i add more to the already existing one (new interiors, buildings, fix bugs and the like)
do expansions for small areas build upon what the devs already did
better more complex environments thats what i do
sounds cool
Kind of sucks to not let people see how you did your world
well, maybe one day they will release it
I very look forward to that and to make villedor maybe the most complex apocalyptic city
how would we find out who won dev tool contest?

Wtf

after patch 1.9 some sounds (sparks or water drop) not hear in game but hear in DT... and some areas(like elevator) have fps drops.. but before patch all be fine 
ok, the simplest question first- tried to repeat what was shown in official DevTools Beta Version-Tutorial. About 5.26min- yes, Ive opened parent. Moved some up TOP of the building but have no idea how to copy-paste that middle part of building. Thought it will be simple CtrlC-CtrlV, drag up one of clones and voila.Its not;/On the movie it seems Rafał just take one object and it is copied already.But I supposeed he was using some shortcuts for copying and pasting objects.Any advice?
You hold Shift
Ta, obiekt ktory tam chcesz zduplikowac
dzieki
na pewno póxniej zanurkuje,dziekuje
Anyone know when should we know contest results?
Probably 20 00 polish time
I would assume
Its in 2 and half hours
Or maybe 23 59 the same as the deadline
Wow why there is no reward for ruinds of the past?
I did not have much going quest and gameplay wise 
Yea but you made a map more epic than DL2
Why is there 4 maps posted after 27.01 and still got the prize? I don't see anywhere in the rules that says you can upload your map after that day?
@willow monolith how u know they got the prize?
Be careful not to confuse updating the map with updating the mod.io page
can we somehow see older version of maps?
@mossy canyon I'm not
Updating your map after 27.1 wasn't allowed
The devs have the ability to load old versions, they grabbed it based on the upload date
And afaik everyone who updated (aka rebuilt terrain) their map did it because 1.9.0 broke some things. Though there was no even rule about updating map
Rules only stated initial upload deadline 
Is there any way to put in ambient music and sounds yet
There is a version control system on mod.io so don't worry we have choosen proper updates
This is not last event related to DevTools and mod.io so keep working and learning 😉
Yea kinda but it requires some manual labour. Hopefully in next update its fully functional
Can anyone guide me how to update the map i've submitted for the contest?
Ty my map feels so dead without sound design it's the last thing I need to do and excited to but it's so convoluted
upload mod data but the winners for the contest except the AMD price were already chosen
congrats to those who won btw great job guys 
how do I get devtools?
thanks, but how do I like use them is there a keybind?
wait hold on lol
or am I mistaking devtools for something else
Yes I think to dev menu. Devtools is editor where people can make their own maps
I was thinking Dev Menu.. This is devtool's but how do I get that?
Theres no easy way to get that rn
whats the hard way.

;DD
See yall in 20 days... its gonna take 20 days
Dev Menu No Work? I don't see nothing apart from "Developer Menu List" then nothin
Dose the dev menu work at the moment?
Nope.
Guys
Dev Tools don't work for me right now but when they do I want to recreate slums from DL1.
Map, quests and everything.
If you are interested in joining the team, DM me.
Recreating the slums currently is not possible
We don't have the meshes required for that
We can use single wall pieces to try to recreate the buildings
Its more about the shape tho
I feel like it would be worth it to just wait for mesh import before trying to do that
You'd get a much better result
Are these dev tools for like custom maps only or mods too?
Hey dev’s can you all please make dying light 2 cross play


custom maps
what is this?
so my map is currently not accepted "This level requires game moderator approval to be available to play." i understand if the moderators havent gotten to it yet, but its been 3 days since i posted it so i dont know if there is actually something wrong with it or not. My map is "gamr (WIP) (New update) v0.5.1" if there is a dev in here that can help that'd be great.
Aciek can do that from what I remember
Bur you just have to wait
There is probably nothing wrong with it
fyi you dont have to reupload whole project and wait for approval
just update the old map
I would have updated directly but it wouldn't let me sadly.
Is there a youtube tutorial for missions?
everything is on the google drive 🙂
missions are on the main tutorial on yt in a simplified version
Hi, send me a link to the Google drive please. The tutorial helped me! Thanks.
Hello guys, i have a weird problem. I have this biter spawn area and one additional spawnpoint for a demolisher. The problem is that in game 2 demolishers spawn and i can't find any way to make only one appear. Does anyone now how to fix this?
I wonder when sound and music areas will be added
anyone else notice the "no mesh" placeholder in the startup image
Anyone managed to figure out how to blend terrain sat textures better yet?
Where
aciek mentioned it but I thought he was memeing
sonofabitch.png
BRUH
April fools startup screen should be all no mesh placeholders and then one tree
don't mind me lads
This is wayyyyy to much for me 😭
Can anyone teach me how to make a simple "go here, kill this" quest?
"Showing progress on using switch and killing enemies"
you can also check how it's made on example map
even copy it and made it as your own
tysm ogon
Wtf is that even supposed to mean
Tasting Yummy Soy Milk Original Graham Crackers On Neptune
Bosbsvd dkfhsbausebx
how long do maps usually take to get accepted on mod io
Unsurprisely i cannot test your map
Lol, now it works
lol was it good
hm
and somehow next to a room is a onesided barrier which softlocks me
hopefully that wont happen to most peeps
wait i open your map and screenshot it
thanks
i hope people like it cus i wanna expand on it
with a new dangerous area of the city
Needs alot of tweaks and improvements
occluder planes
Use some occluder_planes.msh
it will make the object behind it invisible
its like a cloak
like where would i use those
it will only be visible in front of the player's view
large not enterable building walls
everything the player cannot see or enter
why's that
to gain FPS
did you ever find out how to turn on dx12 in the dev tools
no
for when ur testing the maps
idk
fuck
neither did i
okay occluder planes
barrier adjustments
monkeybar adjustments
instead doing squares with single onesided barriers use barrier boxes
means you can't get stuck between barriers?
cool
instead onesided
which will always avoid stucking inside barriers
you can try replacing them via selecting all in the "scenes" tab and (-> replace as -> type into search bar "barrier box") or manually
i liked starting the palyer from scratch
whenenver i did that for like soft landing it didnt apply
maybe sometime we could vc?
kk will be later today
Np
sent a friend req
i mean is the map at least visually satisfying
that's the main thing to me
For the begin a very good start
you can try extending the quests logic or generally player's activity on your map
but for now its fine
yeah
wanted it to feel like a closed in horror map based on the gameplay loops of the very early gameplay of dl2 story
interesting how those small bricks can handle the weight of the player on this plank
lol
Aiden must be a feather
exactly lol
that was my "gamey" excuse for counterweighing the player
BRICKS
i maybe did make the map a bit fucking hard
well i cannot find the spot exactly where i got stuck
hm
yeah i got stuck a few times too
the lighting was so much fun to play around with
all those red lights coming out of wooden slats
lighting engine's great
Do you use envprobes?
just one giant one for the whole map and then point a spotlight through the wooden slat things in a window
ehm
or door
ooohhh yeah no not the whole map
there is something else for exterior
okay
i was roaming around first
till the first stuck
and then quit
lmao
which isnt bad cause i was testing the map for something
i have it opened in the editor rn
kk
Just let me know when you are able for getting help improving your map
So we can simply deal this out with a call or vc whatever
ill be around 4pm mountain time
kk
explains the floaty parkour
u
Hi
i can't add pics to my "share my map" post
@elder ravine you need to participate in the discord chats until you have a colored role, then you'll be able to post images.
does anyone know why when i install the dev menu in the steam version the game won't load?
I see
mh devtools seems dead
Im waiting for coop update 
music update plz
I cant even open dev tools💀
How can I set enemies to recognize a human npc? I'm using ai spawner to spawn biters and attack a humanai npc but they're not interacting.
voice/music update!!!!
skills issue
Does anyone know why the custom maps crash when trying to play them?
Only quick play works for me
Okay I got it working. I "quick play", once it's loaded I keep it open while clicking "play" and when that boots up I quickly close the quckplayed version
I have a question. If I want to make a small quest: talk to npc, look for an object in an area, take object and THEN give object to npc to finish the quest... How do I do that last part? I don't quite know if I need to use GiveItem (in that case i don't see where I can mark to whom) or if I need to create a variable something like "haveObject" and then set it to true when picking up the object and then letting the npc to have a different dialogue...
Check example maps quest, it goes as you described. Talk to Carl -> Find wallet -> Return to Carl
Oh shoot. I didn't remember that THAT was exactly the quest in the example map!! T_T
In nodes its something like this:
StartObjective -> ShowArea -> TakeItem -> HideArea -> CompleteObj -> Dialogue -> CompleteObj -> End
Thank you very much!
PlayStation bozak horde?
Is there a way to change the name of a humanai in a dialogue? Like I don't want them to have "hakon" or "abdul" or "witness" in their id during dialogue.
pretty sure thats in the game's settings
I'm not finding it T_T
subtitles
Oh, sorry I think I didn't explained myself correctly. What I meant was that during the designing of a dialogue If there's a chance to change the name the character display in the dialogue. Right now you have to set AI Preset of a Humanai and that's the name it has during the dialogue. I was asking if I can, for excample, use the Preset of Witness but calling the character 'Narrator" or "Mateo" whatever. If there's a way to change the name of the characters when designing a dialogue and a quest right now in the development tools.
When u complete secret parkour or combat challenges then it’s gives u the item
Alright. How do we get VR going for drying light 2 lol
I can't seem to translate rotate or scale anything that I select in Dying Light 2 DevTools
Open Level (scene window)
How can I deactivate some NPCs? I want them to do something and then disappear. I can't make it work with Hide and I don't know why Teleport is giving my some troubles.
Brother I did that and it's still not working from the videos i've seen my gizmoz is white color and it's not changing it's color when I hover over it like I saw in the videos
You are probably trying to move object inside locked prefab. Open parent and you should be able to move the mesh
Yes It worked thanks for help
Has there beeen an update to the dev tools in the last 2 months which would remove the crash issues with terrain?

Yes there was a patch and it doesnt crash anymore. Atleast not that often
hey guys, i've just joined here for 1 question. I wanna play with dev. menu . But it doesn't working . I've steam version .
