Pillar exists to make communication between your servers easier: send information and get a response back, fast and reliably. One of the biggest challenges in a server network is making sure that exchange arrives intact, with an equally solid response coming back. Pillar brings server presence, task dispatch, messaging, and distributed locks together in a single set of tools.
It's practical in proportion to what you need. You don't need a network with hundreds of servers for it to be worth it: it solves anything from a single specific problem to becoming the pillar of an entire network.
You can use it to send players to the server with the least load, make sure only one server loads a given resource at a time (like loading a Skyblock island), or ask any server a question and get a fast response back.
For more use cases, pls read the documentation.
GitHub: https://github.com/vinicius-paraujo/Pillar
Docs: https://pillar.markineo.com.br
Hangar: https://hangar.papermc.io/markineo/Pillar
Distributed control plane for Minecraft networks, fleet presence, Redis Streams messaging, and health-aware placement over Paper and Velocity. - vinicius-paraujo/Pillar
Route players, acquire distributed leases, and exchange type-safe cross-server messages with zero boilerplate. Built on Redis, resilient by design.