#❗-1-18-experimental

1 messages · Page 30 of 1

neon shard
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wth are you doing

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and yet still this

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(rendering live map)

peak pulsar
strange compass
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Unlimited CPU usage? Nice

merry haven
neon shard
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16 threads yeah

vivid ironBOT
peak pulsar
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Offline mode isn’t supported here

marble badger
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is world generation a bit broken in the latest snapshot?

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specifically this being the generation

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and yes in that order

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oof rip

calm crag
marble badger
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3 client restarts and it finally appears

calm crag
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how can it be not responding for -3 seconds?

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oh alr

sweet shadow
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They made it insist on never falling behind on ticks and crashing if it just can't keep up?

gray yarrow
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Merry Christmas

late topaz
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Joyeux Noël !! 🎄 🎁 🥳

uneven pagoda
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So, because of upstream bugs with comments in yaml files, it will not be updated anymore? :D

dapper lotus
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no?

uneven pagoda
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There's no PaperDocs for fix-target-selector-tag-completion

topaz hemlock
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Anyone facing any chunk unloading issue

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Like chunk getting unloaded in front of eyes

dapper lotus
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never heard of that one

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I mean, theres the clients years of bugs of rendering shit which can create some fun oddities

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but, never heard of seeing stuff unload inside of the vd range

patent epoch
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We should have this link pinned

dapper lotus
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there is a command for it

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it's literally linked in the obvious channel where info is

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Like, pull ones finger out of ones ass...

patent epoch
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Hm let's see. Not in Paper-help, not in the 1.18 channel, not in announcements, not in general, not in this channel... can't find a channel named 'obvious'
Just saying, it would be nice to have pinned.

dapper lotus
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It's in the 1.18 channel

patent epoch
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Cool, I only checked pins in the channels

eternal terrace
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will the paper be able to reduce the consumption of RAM in future? (1.18.1)

dapper lotus
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Java uses as much ram as you tell it

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most of the ram consumption is churned memory by the game itself which, we like to reduce that where possible but 🤷‍♂️

eternal terrace
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okey

urban epoch
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want to not use ram? simple fix - just don't run code on your machine

eternal briar
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-Xmx16T

vivid bluff
patent epoch
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OOM

spark panther
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obligatory "mounting google drive over rsync as swap for infinite ram"

cunning stump
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Amazon S3 as RAM

dark nymph
eternal briar
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yes yes -Xmx1Y

sour token
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i think at that point you should start using aikar's 12+ gb flags fingerguns thank me later

cunning stump
timid wolf
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is tps being over 20 a bad thing

main mesa
drowsy zephyr
rough crow
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Hi, what should I do.. I have a server that has 9 GB RAM and when the server uses 9 GB RAM out of 9 GB RAM it freezes after some time and the CPU usage is at 0.05

gusty trench
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How are you hosting the server?

rough crow
novel briar
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Hello, can anybody tell me what the current state in paper 1.18 is against seed cracking?
I've heard paper has some countermeasures against that and I'd like to learn more.

gusty trench
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Try lowering Xmx

feral spire
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the only 2 structures that aint configable is the stronghold and mineshalf

rough crow
novel briar
feral spire
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that would render knowing your seed useless but the only real way to prevent seedcracker is custom world gen.

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it will only work on newly generated chunks @novel briar

novel briar
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alright thank you

patent epoch
sweet shadow
jolly mortar
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Don't you have a problem with teleporting mobs into the portal?

novel briar
feral spire
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(delete as in if you are making a new world)

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one in feaeture seeds cover everything that's not in spigot.yml

novel briar
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if I want to keep the already loaded chunks on my world I should be fine just deleting the 10 or so lines from the spigot config correct?

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then just the newly generated chunks would be affected?

feral spire
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I mean if you change it after, it will only change in the new chunk yes

novel briar
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alright and (just making sure) settings generate-random-seeds-for-all in the paper.yml and deleting the seeds from the spigot.yml will generate new random seeds for the structure that are not derived from the world seed?

violet wing
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not sure if it does it for the spigot ones, i just wrote mine in manually cause there aren't too many

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and yeah old chunks dont gen new features

feral spire
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I think spigot one follows whatever world seed is and you have to do it manually

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but I could be wrong though

novel briar
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Alright then I can do them by hand, whats the range on those seeds? so i can randomize them

serene temple
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is updating with 75 or more players not a good idea?

violet wing
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i had 50-60 on and it was working fine for me but as always the current builds are ✨ experimental ✨

topaz nymph
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Just make sure to backup

violet wing
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the main thing at scale was that missing the chunk loading patch sucks

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there is quite a bit of stalling if a lot of players are moving about

serene temple
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hmm ok, how long does the blending take usually?

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i've got a 7.5k border

violet wing
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blending just happens when people load the chunks

serene temple
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oh lol, i would probably do it with chunky then

violet wing
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yeah either way

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the only thing to watch out for is dont use the forceupgrade flag cause iirc it doesn't do the blending

serene temple
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oh ye, and ty for the help though

feral spire
novel briar
feral spire
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just keep it in mind, if they want to burtforce your world seed they still can but almost all benefit of actually cracking the seed is really small now? aside from knowing terrain (?) @novel briar

novel briar
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Yea I figure they need to crack the individual seeds for villages / shipwrecks now if they want that

feral spire
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good luck to them PepeLa

slim pivot
violet wing
slim pivot
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O dear

violet wing
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just normally load them is the safest bet

dapper lotus
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nobody afaik has conclusively checked but it's what we've generally heard

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if somebody has evidence otherwise 🤷‍♂️

violet wing
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true im just going based off the rumors lol

dapper lotus
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but, unless you're using 1.12, the upgrade process is cheap af, so literally irrelevant

violet wing
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but also the currently widely held mentality is not to use forceupgrade so I guess that too

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dataconverter is pretty fast anyway

junior gorge
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c

cunning thicket
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what bugs is there in 1.18 paper?

dapper lotus
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see the issue tracker

novel schooner
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Hi, does anyone know a plugin that limit the RAM usage ? I know we can do that with the startup command, but our host doesn't allow us to modify it and don't understand why he shouldn't allow 100% of the server RAM to java

timber ridge
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No, a plugin can't do that.

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If your server only has 8GB of RAM and you give all 8GB of it to Java/Minecraft then it'll crash.

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You need a bit to actually run the system.

novel schooner
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I know that, I've already explained it to the host, but he didn't care about it because for him "server crash because 1.18 use more ram"

timber ridge
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Oh you're trying to limit it. Yikes.

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Unfortunately the only thing that can change the RAM usage are the JVM startup flags.

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You may want to consider getting a new host if you can't get what you want out of that one.

novel schooner
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I think that what we'll do when the server will expire and if he's still doesn't want to fix this simple issue.

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Thanks anyway for your help.

timber ridge
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Sorry I couldn't help more.

spark merlin
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did they setup the servers launch expression correctly?

timber ridge
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No, they said the host doesn't want to adjust it.

feral spire
novel schooner
timber ridge
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Yeah you definitely need a new host.

novel schooner
dapper lotus
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So, basically

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You're using a host who has half a clue of what they're doing and won't even work with you to make the thing actually work

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Like, imho, if you stick with them, you're dum

novel schooner
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Well, I'm not the server owner, I'm just taking care of the development & updates. And sadly, the actual server owner want to stick with this host.

clear steeple
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shame them regardless

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We may also know people who work there if they're a decently sized host

feral spire
half walrusBOT
ocean copper
winged vine
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Still got a weird issue with mob spawning, i've checked out the guide. It is as if stuff isn't despawning as it should, if i play the game for abit then go to my AFK platform almost nothing spawns. If the server reboots and i load back in while on my AFK platform the mob farm works extremely well

gilded ice
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anyone knows this bug?

inner crypt
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That plugin has a bug

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Talk to the author

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Or you messed up the config

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Basically when creating a gradient it divides by 0 which is highly illegal

gilded ice
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mh ok, thank you

novel schooner
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We'll see if he care about it. Otherwise...

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1.17.1 required about 2 reboot/day to not crash, but since we've switched to 1.18.1 we need about 5 per day and that's annoying

amber mica
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My 1.18.1 server runs fine for several days, so that definetly seems like an issue on your end

regal meteor
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i remember seeing some very very big iron veins is that normal?

gusty trench
haughty kiln
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Hey, people on my server crashes when they break spawners. Any known bug or anything I can do about it?

amber mica
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Is there an error message in the log? Or a crash-report?

haughty kiln
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no only
[15:15:07 INFO]: player lost connection: Disconnected
[15:15:07 INFO]: player left the game

white robin
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probably a plugin issue

amber mica
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Do you have any plugins that make spawners breakable or something similar? Try removing those plugins first

haughty kiln
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nope

violet mist
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uh

haughty kiln
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here is my plugin list:

violet mist
haughty kiln
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all plugins updated to latest

amber mica
violet mist
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Wait this is not

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Fuck

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I should switch to paper

amber mica
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Still, try removing plugins, you are the first one with that issue so it's probably a plugin issue.

violet mist
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Alright

amber mica
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Also make sure it's not your players using some weird client mods that make them crash.
And sorry, that was meant for Jonakoli

violet mist
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Uh

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I try doing /pl with op

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It says i cant use it

solemn wyvern
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when will 1.18 come out thay said it took like 1 - 2 weeks

half walrusBOT
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__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

feral spire
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Who said 2seek? Go slap the person

solemn wyvern
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a lot of peoples said 1 - 2 weeks after realese

feral spire
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It’s out already you just need to do regular backup

half walrusBOT
solemn wyvern
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yea

feral spire
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I guess we are in agreement

winged vine
feral spire
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Any player online during?

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Despawn range is lower than your simulation distance?

winged vine
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Servers empty except for me, despawn range soft is 32 hard is 128, simulation range is 10

feral spire
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View distance?

winged vine
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12

feral spire
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Take it down to 10 to see if it spawns more. As a test

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Your lowest point of farm (pic looks like it’s on the sky(?)

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Is at least 128 blocks right?

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I mean from your afk spot

winged vine
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I'll give that a go, and it is yeah

feral spire
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You can remove it with fabric client + sodium extra

gilded ice
vivid ironBOT
topaz nymph
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That's a plugin issue.

rough crow
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After some time the server freezes, do you know where the problem is?

topaz nymph
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logs?

rough crow
topaz nymph
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Ur ram is full

gilded ice
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I'm thinking it only happens to me

topaz nymph
feral spire
rough crow
peak pulsar
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Tell them to reduce Xmx

half walrusBOT
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-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!

rough crow
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They already did that to me, they reduced my Xmx by 1 GB

gilded ice
feral spire
topaz nymph
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I don't know what you mean.

topaz nymph
gilded ice
sweet shadow
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Any way to fix this?

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Is it a plugin causing it maybe?

rocky nest
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Send the full thread dump

half walrusBOT
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Please send large files/logs to a pastebin

peak pulsar
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you're 20 builds out of date

sweet shadow
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Oh...

rough crow
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[1149.792s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.

covert jolt
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contact your host

rough crow
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Sure

feral spire
arctic oracle
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Really wish hosts showed actual ram usage and not just Java heap

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And y'know, made it so users could change flags themselves

final mango
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As far as the system is concerned, the java process is using that much ram, so that's what the system reports and that's what the panel reads, because that's all it can actually see

arctic oracle
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Would they not just be able to keep track of the entire container?

feral spire
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You are giving too much credit for your average MC host

arctic oracle
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So yes, but no then?

feral spire
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Correct

covert jolt
final mango
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The system will report the size of the allocated java heap (if you're using aikar's that would be the max heap size) plus any overhead.

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Always.

acoustic yacht
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:P usually i wouldnt expect them to do anything at all without pressuring them

vapid prawn
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Doesn't the JVM have a standard instrumentation API?

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You just need to wire something up to understand it and force a certain JVM flag to tell it to talk to you

vapid prawn
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I'm saying that's not that invasive

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It's not like you need to ptrace it or run a modified JVM

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It just has a standard way to ask it "how much RAM you using?"

peak pulsar
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It's a lot more invasive than just reading the memory usage of the container

vapid prawn
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Eh, I suppose, but it's just a sidecar

peak pulsar
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True, but most panels hosts use aren't designed for just minecraft/java servers

vapid prawn
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So you're saying they'd have to actually do some work?

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I guess that rules out most hosts

peak pulsar
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exactly

winged vine
feral spire
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Something built wrong then but I can’t really tell riesad

shadow oasis
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I have people that keep getting kicked due to keepalive timeout, is this 1.18 beta related?

shadow oasis
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Thanks

surreal raven
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I "fixed" it by reducing the view/simulation distance

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less chunks sent to the player = less chance it's going to timeout

merry scaffold
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I just noticed a typo in that GitHub comment. Oop.

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Meh, not hurting anyone.

shadow oasis
brisk canopy
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if you have antixray enabled, you can enable permission antixray bypass and give that perm if you trust struggling player well enough

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that's what we did on our friends smp, seem to have mitigated the issues, along with increasing keepalive timeout

shadow oasis
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Thanks

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I don't actually have anti-xray enabled though, so thats not the issue

brisk canopy
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welp, render distance is still a good suggestion that applies

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it's actually a very strange issue in 1.18, seems that client is perfectly able to send the packets and then just doesn't receive anything back..

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like players that timeout can send messages to chat and they're immediately sent, however they themselves do not see them, because they still didn't receive it back

shadow oasis
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My guess is its just a way to optimize the networking. Less data sent means you don't need as high of a connection

feral spire
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That’s correct.

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Until all patch is back in, Thsts a good mitigation

timid wolf
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what would be the best workload to lag a server

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testing purposes of course

feral spire
dire tartan
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I usually lag a server by disabling entity cramming and summoning 100+ chickens

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That is, slowing tps

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Not internet connection

timid wolf
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yeah might try something like that

feral spire
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That’s not really organic and doenst really tell much

timid wolf
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I made it just set thousands of blocks per tick since I couldn’t think of something else

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just to test monitoring

vague falcon
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1 billion TNT

dire tartan
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From my experience setting blocks is one if the easiest actions

timid wolf
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someone should make a plugin with a bunch of different workloads for testing

feral spire
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Repeating commandblock that spawn end dragon in overworld

timid wolf
timid wolf
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well really it ran for around 10 or so

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but it’s programmed to 5

dire tartan
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Yeah, I think paper distributes workloads over multiple ticks, same with tnt

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The heavy ones, of course

timid wolf
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when is ram used?

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obviously always but I mean like what specifically causes more ram to be used

feral spire
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Chunk loaded is a big one

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But you can’t really quantify things like that

peak pulsar
timid wolf
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ye but that's only a few workloads

peak pulsar
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I don’t know if it works on 1.18 or not though

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Ah didn’t know what you were looking for

timid wolf
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yeah I meant like a large amount of workloads

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even some real world ones potentially

violet wing
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yeah i mean i basically made that to check chunk loading and entities for the most part (which are the two main concerns I usually have)

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players on my server always like to make mob farms and it's nice to just spawn different densities of those mobs to see how much they actually cause lag when spawned in the world

raven musk
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Hey does anyone have issues with nether causing server crashes?

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its a weird issue thats been happening

topaz nymph
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Logs?

raven musk
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thats from yesterday

dapper lotus
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Line 2188

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HushTowns deadlocked the server, gg

raven musk
dapper lotus
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don't mention

raven musk
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wasnt a mention?

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I replied my bad

dapper lotus
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it was a reply with the stupid mention thing enabled

raven musk
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my bad

dapper lotus
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HushTowns tried to load a chunk off the main thread in the perm calculation logic for LP

raven musk
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hmm weird

dapper lotus
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when something on the main thread asked for a perm, it was stuck waiting for LP to finish the perm calculations

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But, that will never arrive, because LP is now waiting to check a perm on the main thread, but, that requires the perms to be calculated, and it can't calculate the perms because hushtowns blocked the calculations loading a chunk which requires the main thread to be ticking, but it's not and will never happen now

raven musk
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hmm lemme contact the dev

dry robin
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is it possible there's a bug where going through a nether portal generates chunks at the overworld coords (instead of dividing by 8) even though it teleports you to the proper coords

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or am I going insane

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it seems there's now a bunch of regions in the nether at 8x the distance that would make sense

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and every bit of this newly generated land is the same coordinate as an overworld portal

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worth attempting to replicate this issue?

dapper lotus
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I mean, it's a potential

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that code is only through several years of butchering from everybody

honest path
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my god theres like 2000 lines in Hellshowers' log dump, and only three (3) obscure mentions of Husktowns plugin. and ElectronicCat (no mention) finds the culprit

WHAT IS THIS WIZARDRY

timber ridge
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You can usually ignore a good portion of that stuff.

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It also cat is a wizard.

honest path
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yeahbut

three.

way down in teh middle of nowhere

dapper lotus
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It's simple

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The main thread is blocked behind a LuckPerms call

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I just scrolled down the thing until I saw what was holding the lock there, was LP, calling HuskTowns calculator, which was loading a chunk

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familiarity with the app tells me that that is just not gonna work

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ez

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or maybe am just autistic

timber ridge
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Also wizardry.

dapper lotus
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Wrong discord

cloud haven
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Ah sorry

timber ridge
cloud haven
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using purpur atm just to see if it'll help, didn't really notice anything unfortunately

solemn ether
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My CPU is really good
but my Ram is really bad right now

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thats like 10 players XD

feral spire
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What’s your startup flag?

solemn ether
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its the normal 1

feral spire
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I have no idea what that mean

solemn ether
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java -Xms128M -Xmx8192M -Dterminal.jline=false -Dterminal.ansi=true -jar server.jar

peak pulsar
#

Ram usage means almost nothing if you set it up properly

feral spire
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So you tell your jvm it can use anywhere from 128M to 8192M

feral spire
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So it’s pretty normal and it has nothing to do with your performance

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Please understand how java use memory and what you said makes no sense

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The allocated ram has zero relationship on your server performance

violet wing
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most people use aikars flags so their server is permanently at 100% memory usage (not really, but it will display like that in your panel)

half walrusBOT
violet wing
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it will just all be allocated

feral spire
#

Get yours from here

solemn ether
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what i mean is the Version is not stable yet lol
and some of my plugins are having memory leaks

im just saying that my ram is on a bad spot lol

feral spire
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How do you determine you have memory leak?

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I’ve seen no sign of it

uneven pagoda
#

How much time Chunky will generate 16k*16k map? Anyone tried this/know?

vapid prawn
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I don't want to do the math on how many chunks that is but a top of the line system can be expected to do about 90 chunks per second on 1.18

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I think that's around 21 million chunks?

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So about 64 hours

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Oh wait that's 21 million blocks, lol

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So about 2.5 hours

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That seems way too fast though

vapid prawn
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If you're doing it on some random shared host I'd multiply those by 3-10x

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That might be a bit pessimistic but better to overestimate these things

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If you just start the generation task chunky will tell you how long it thinks it'll be and then you'll know

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Let it run for a few minutes for the estimate to settle

uneven pagoda
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It's physical server with 8x Xeon on 4 GHz, SSD and 8 gb allocated RAM

vapid prawn
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If that Xeon is at all recent it'll be anywhere from twice the time I estimated to slightly less than I estimated

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iirc Intel CPUs were slightly better at terrain gen, a 5950X was getting 90 cps while a 11900k was 100 cps iirc

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I only have single points of reference for either of these though and am going on memory but I haven't seen anyone claim to get better than 100

uneven pagoda
#

Thanks for reply

solemn ether
slim tree
#

Any plugin to show memory usage of the server in tab list

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Pls

dapper lotus
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use a placeholder plugin thing

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install an extention to show that

ocean copper
slim tree
#

Thanku

ocean copper
swift dust
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never faced this issue with 1.17.1 😐

covert jolt
#

try a spark sample

swift dust
#

5 minutes. running it

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this is 35k x 25x overworld, 10k x 10k nether and end pre-generated world
https://spark.lucko.me/2alY3TtvfO

dapper lotus
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dynmap is going brr

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that's all I can see

swift dust
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🤦 i just now saw it

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but in timings it shows this

Minecraft::Bukkit Schedulercount(18)  total(66.66% 0.763s, 84.80% of tick)avg(42.40ms per - 42.40ms/1.00 per tick)```
so was bit confused
dapper lotus
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there was some ticks where it took stupid long for stuff

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The server also spin waits between ticks so it screws up the CPU usage thing

swift dust
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oh.. so i wait for dynmap thing to complete and all should be fine ?

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maybe i should pause and check again

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ya, that seems to be the culprit

uneven pagoda
#

love biome blending

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mythical floating village

topaz nymph
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Ain’t perfect but makes for some interesting interactions with structures

feral spire
#

that's a cool base if you ask me!

uneven pagoda
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wait it's like a man holding a sword in his hand

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and his pet/dog at the right lol

upper drift
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Cool

potent pilot
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is there a workaround to barely get working perplayerviewdistance in 1.18.1? Just for myself cause my internet crash with more than 2 viewdistance
(ofc i cant set the serverviewdistance to 2, player would blow up at me)

feral spire
#

Just wait

feral spire
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Or really upgrade, I cannot imagine playing on a hardware that can barely run 3 vd

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Have you try all the fabric optimization mods? @potent pilot

potent pilot
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yes but thats another problem... in this case its my network, when i join normal server , server is sending ((10+1+10)*(10+1+10)) chunks to me and then my client is downloading them and i get timeout

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but might it be possible to handle that with a network packet listener when cancelling chunkpackets?

dapper lotus
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can't cancel

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well, you could basically try to queue them in some manner

dark wigeon
#

looks like he updates pretty often

odd stirrup
dark wigeon
#

then why'd you rate it 5 stars lol

odd stirrup
#

fuck it

dark wigeon
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Fix the problem of block loss caused by prevent-xray don't know if i recommend this lol

potent pilot
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mh

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If the player's view distance is less than or equal to 8, the view distance will be fully provided by the server
looks like it wont solve my problem

dark wigeon
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so why not have server view distance of 4 or 5, and give everybody else who wants it a view distance of 10 via permission

feral spire
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Or just wait for leaf to finish the thing

gusty trench
#

I've been using it since 1.14, in the beginning of 1.18 the plugin was a bit iffy but it's been fixed in my experience

grave egret
#

works

dark wigeon
#

relatively sure removing it fixed it

gusty trench
#

Oh, yeah, that's what the anti xray stuff refers to (the plugin's internal anti xray was causing the missing chunks)

potent pilot
grand raven
#

Hey I cant find the option for anti xray for other worlds (Like the nether and end), do I have to type it out manually or something?

polar quarry
potent pilot
rose falcon
dark wigeon
#

yeah looks like the author is pretty consistent with the updates

polar quarry
# potent pilot why wdym?

i meant that you shouldn't apply all of these workarounds such as view-distance of 2 if you are on a satellite-tier connection with <0.3 mbps bandwidth, because your player's experience will be so terrible that why even bother going through all of that

potent pilot
#

the server have a pretty good connectiom, just my computer have 0,3mbit

#

its not satellite, its lte

scarlet pawn
peak pulsar
#

At least three

uneven pagoda
#

Could we add location to this message? Server floods with it every time after restart and we just can't find this spawner :/

Invalid SpawnData: No key entity in MapLike[{id:"minecraft:zombie"}]
dark wigeon
#

i think it's a vanilla message

scarlet pawn
#

I seriously expected rat.gif as the reply, but that is good as well :p

fickle fossil
#

So when I upgrade my server to 1.18 the worlds will auto convert correct?

covert jolt
#

yes

fickle fossil
#

sweet ok

heavy sandal
#

Well, I got a lot of errors when joining my vanilla 1.16 world using the latest Build

covert jolt
#

provide the errors

#

some errors can be ignored

heavy sandal
#

(After which my client even crashed)

#

(A moment, just starting the server again...)

noble juniper
#

Is anyone else having the prob where %bungee_total%
and %bungee_<servername>% wont load?

heavy sandal
noble juniper
#

wtf

long edge
#

@merry scaffold ^

dark wigeon
#

kek

long edge
#

you've got a new account, they've been dealing with bot raids

long edge
#

you'll need to use a program like 7zip/winrar to extract them though

heavy sandal
#

Already checked that; for some reason they are not

long edge
#

odd

heavy sandal
#

The latest one is from February, the last time the server was online previously (on 1.16)

#

Wait, I'll just rollback to the snapshot just before the upgrade

merry scaffold
#

I lifted their ban. They gotta join quick before I turn it back on.

#

Or join on an alt account, that works too lmao.

heavy sandal
#

@long edge Is there a (new) config option to dis/enable the logs?

long edge
#

no

heavy sandal
#

Wait, nvm I am dump

long edge
#

other than a custom logging config or something

#

ah ok

heavy sandal
#

I was in the mounted backup folder

#

@covert jolt Cc

long edge
#

ok yeah that's unfortunately pretty much expected

#

why your client crashed is likely unrelated, but check client logs

covert jolt
#

those jigsaw errors are the ones you can ignore

heavy sandal
fickle fossil
#

Getting a ton of errors with jigsa-

long edge
#

if you weren't the one who stopped it/don't know why it stopped, enable debug in server.properties

fickle fossil
#

oh lol

heavy sandal
long edge
#

ah ok, then yeah you can pretty much ignore that specifically. there aren't any adverse affects

#

you'll get a similar thing on vanilla as well, pretty much every major upgrade

fickle fossil
#

How long does world conversion take?

#

My server seems sort of frozen

long edge
#

it's done on chunk load

#

oh, well it shouldn't be

fickle fossil
#

waht

#

i'm getting the jigsaw errors and such

long edge
#

as in the whole world isn't converted at the same time

#

yeah that's expected

fickle fossil
#

it's been doing it for a good minute now

covert jolt
#

world conversion takes more than a minute if you're doing a force upgrade or loading a ton of chunks at once

fickle fossil
#

i just put the jar in, upgraded my plugins, then restarted the server

dark wigeon
#

you're not doing a force upgrade are you

fickle fossil
#

keeps saying this

#

>....>....[372.241s][warning][gc,alloc] Paper Async Chunk Task Thread #0: Retried waiting for GCLocker too often allocating 256 words [395.560s][warning][gc,alloc] Thread-11: Retried waiting for GCLocker too often allocating 256 words [414.048s][warning][gc,alloc] Paper Async Chunk Task Thread #0: Retried waiting for GCLocker too often allocating 256 words [414.048s][warning][gc,alloc] Worker-Main-1: Retried waiting for GCLocker too often allocating 524288 words [428.859s][warning][gc,alloc] JDA MainWS-ReadThread: Retried waiting for GCLocker too often allocating 256 words [428.905s][warning][gc,alloc] JDA MainWS-ReadThread: Retried waiting for GCLocker too often allocating 256 words

covert jolt
#

you're running out of memory

fickle fossil
#

what do I do?

covert jolt
#

how much memory are you allocating to the server

fickle fossil
#

as much as my host allows, i'm not 100 on it

#

10gb

#

but i think it goes over that

covert jolt
#

what host

fickle fossil
#

dedicatedmc

covert jolt
#

would send in a ticket and ask about it

#

they'll help you out

fickle fossil
#

sure

#

stopping my server during this won't break it right?

fickle fossil
#

well, i got the dedicatedmc guys to up my memory

#

and it did start

#

but if i try to join the server it just turns off

polar quarry
sick stone
#

Can you create a timings report and heap dump

fickle fossil
#

I can get you guys a latest.log if you want

#

This is what I get when I try to join, let me get the log

vivid ironBOT
fickle fossil
#

It just sorta shits itself when I try to join

#

There's also something about a world in a newer version of the log

vivid ironBOT
covert jolt
#

or remove it

polar quarry
#

that's a lot of nasty plugins

fickle fossil
sick stone
#

I would also recommend pregenerating all your chunks

fickle fossil
#

that is the newest version of that plugin

#

and also all unneeded plugins are not implemented

#

all chunks pregenerated as well hah

crude orchid
#

any idea why tps is fine at 20, then randomly goes to 10 for 5 minutes, then back to 20

sick stone
fickle fossil
#

garbage collection?

crude orchid
#

should i be rebooting twice a day

sick stone
#

The heap dump will tell you the source

crude orchid
#

or would 1 a day be fine

sick stone
#

Yes

crude orchid
#

i can send spark + timings

sick stone
#

With that many players

crude orchid
sick stone
sick stone
#

Have you pregenerated all your chunks?

crude orchid
#

yeah i have

#

basically i need to wait for leaf to drop that shit

#

den?

sick stone
#

Okay

#

@crude orchid

crude orchid
#

ooo me should go change to all those?

#

lemme see lemme see

sick stone
#

Ignore hopper-disable-move-event

polar quarry
# sick stone

those are quite low, players will definitely notice

sick stone
#

This works as well

fickle fossil
#

Well now I can join my server

#

but the problem is that the TPS is like, 10

covert jolt
#

avoid this

half walrusBOT
polar quarry
#

no

covert jolt
#

go through the more up to date guide

#

the bot you're using is completely useless

#

you do not want to blindly change settings

fickle fossil
#

new log

vivid ironBOT
polar quarry
covert jolt
violet wing
#

everyones server is always different, like on mine i intentionally ignore a lot of the more aggressive settings that don't actually change performance all that much

#

like players love making mob farms and stuff, i just tweak the spawning rules so that it works without having a huge impact

polar quarry
#

[16:52:55] [Server thread/INFO]: Done (314.962s)! For help, type "help"

i cry

polar quarry
# fickle fossil

if you have 96 heavy af plugins and it takes your computer literally over five minutes to start the server maybe, just maybe, you're doing something wrong

fickle fossil
#

i've got a host and this server runs 20tps just fine

#

a good chunk of em aren't heavy either

harsh lance
crude orchid
#

wbout it

#

is it bad

#

lol

harsh lance
crude orchid
#

ah

#

hi fren

#

good plugin yes

violet wing
#

omg hexed

polar quarry
crude orchid
#

yall want my timings every player milestone, to see how 1.18 jar runs

fickle fossil
#

will in a mo

#

im about to go out for a bit but when im back

violet wing
#

oh hexed made limitpillagers

crude orchid
#

he make pinataparty

#

!!

#

famous

violet wing
#

lots of plugins

crude orchid
#

we looking rough

violet wing
#

is it just generally lagging or is it just spikes

crude orchid
#

mm generally lagging

#

theres new spark

polar quarry
#

what does this mean?

violet wing
#

plugins look generally pretty light though which is pretty good

polar quarry
#

also does this page have a not-dark mode?

violet wing
#

wait spark has a flame graph now

covert jolt
#

i'm pretty sure it used to have one

violet wing
#

this is a time to be alive

covert jolt
#

probably didn't survive the UI rewrite though

polar quarry
covert jolt
#

but now there's an actual button top right to toggle it

violet wing
#

oh i see

covert jolt
violet wing
#

i swear i updated lately but maybe i havent done any profiles

crude orchid
#

if yall want any specific timings to see general 1.18 performance with decent amoun of players lmk

violet wing
#

oh wow right clicking on it does stuff

#

yeah ok never knew that i guess im a spark noob

crude orchid
#

12 tps 50 players, mmm

#

i disable mob spawning until more patches come?

violet wing
#

i had 50 players and i wasnt hurting that bad i feel

#

is your view distance super high

#

or simulation

crude orchid
#

view-distance=16
simulation-distance=5

violet wing
#

holy shit XD

polar quarry
#

man to be honest all of this new stuff sucks for people who run servers. i remember running like 120 players in a 1.12 player just fine with like 4 gb of ram

violet wing
#

thats a lot of chunks

polar quarry
violet wing
#

i have mine tuned to 4/8

crude orchid
#

oh uhm

violet wing
#

default view distance is 10 im pretty sure

polar quarry
#

sd=6, vd=8 here

crude orchid
#

ohhhhh

#

should i change that rn

violet wing
#

the VD for sure, 16 is crazy high

polar quarry
#

simulation distance can't go lower than 5 (edit: im wrong, it can go lower in servers)

violet wing
#

10 or 12 maybe you can do if you really like high VD

polar quarry
#

some limitation by mojang i guess

violet wing
#

i thought paper made it so you can do lower

fervent lynx
#

it can go as low as 0 even on the vanilla server software

polar quarry
#

oh cool

fervent lynx
#

it's only enforced to 5 on the slider in the client

polar quarry
#

nice, good info ty

crude orchid
#

ok i leave my simulation at 5

#

crank vd down to 8

#

that better?

polar quarry
#

yes! a lot

violet wing
#

i wouldnt go lower than 4 normally though i think, because 4=64 blocks, some achievements are at like 50 blocks

crude orchid
#

just changing my vd, do i need to change anything with mob spawning / despawning

#

or is that only svd

polar quarry
#

nah, default mob spawning configs work ok with 8 chunks

fickle fossil
#

the server times out every time I try to join

#

changed simulation distance as well

native hornet
#

servers shouldnt crash

#

or time out

fickle fossil
native hornet
#

look at your logs

vague falcon
#

I think defer is what they meant

crude orchid
#

changing my svd

#

and changed some mob spawning values

#

now we gucci

#

will report back at 80 playa

vague falcon
#

I think NMS got changed again, just the risks you take lol
Should be #paper-dev tho

errant ivy
#

i have a weird problem with zombie piglins, if the server is online for more then 12 hrs only the 1 piglin i hit gets agro, all other piglins stay idle. when i do a server restart i works again and all piglins get the agro. dont know what to do with that other then restarting the server every 12hrs. is there a solution for this problem???

covert jolt
#

do you have any plugins

errant ivy
#

i have 11 but those are the general plugins that everyone has so we have a pure vanilla play but with some anti grief

#

in 1.17 i used the same but no problems

covert jolt
#

provide timings

errant ivy
#

as soon as i have the problem again i will do a timing report. i just restarted it again so the gold farm works again

fickle fossil
#

Do superflat worlds have any problems converting?

#

My host is telling me my server is crashing because it’s trying to convert the worlds and overloading

sick stone
spark bobcat
#

Can anyone explain me why the villagers will only decrease trade prices on the first conversion only?

grave charm
#

Because it’s a bug that they kept decreasing. Confirmed as a bug on the mojang bug tracker.

#

Should only get the discount once, not over and over

spark bobcat
#

Yeah, I found how to disable it, thanks anyways

fickle fossil
sick stone
#

See what Y level the ground is at, not 100% sure how to help you

feral spire
#

Please report back

#

Coz super flat world has an increased Y level in 1.18

#

I remember reading it somewhere

fickle fossil
#

maybe that’s what’s screwing up?

feral spire
#

I don’t know but it may as well be possible

wise zenith
#

Is anyone having issues with his sorting system ?

grave charm
#

With who’s what?

fickle fossil
#

seems my server has stopped crashing instantly but does after a while

#

still takes fuckin forever to start

fickle fossil
#

being told by my host that it's a memory leak from a plugin

#

lovely

feral spire
#

how did they know? did you provide heap dump?

#

server start time has no relationship with the issue you are currently have rieBigBrainThinking

dark wigeon
#

is there a crash log?

fickle fossil
timber ridge
#

Post the log? Might be stack traces/etc in there.

fickle fossil
fickle fossil
fickle fossil
#

I may be mistaken though. Scoping through I don't see the one I'm seeing now. Good lord this has been confusing and stressful

vivid ironBOT
fickle fossil
#

the latest log from about 30 sec ago with the error

#

again, I'm being told it's a memory leak from a plugin but I'm just not sure. Who knows at this point. I've been running servers for like 7 years now and I still learn something new every day

dapper lotus
#

You'd need heap dumps

fickle fossil
#

How can I get a heap dump

dapper lotus
#

well

#

/paper heap

#

or, there is the Jvm option to dump on an OOM

dark wigeon
#

well if there's no error it's probably the container being killed, no?

fickle fossil
#

Not sure how to do the latter. since my server won't even start i can't imagine /paper heap will work

fickle fossil
timber ridge
#

Well I'd disable DeluxeMenus to start, as it's throwing errors. You have a bunch of worlds in multiverse that apparently don't exist.

dark wigeon
#

you will have to talk to the host

dapper lotus
#

i.e. the process is being killed by the host

#

I mean

#

at least

timber ridge
#

Seems like a few things are broken/misconfigured. Try fixing those and see if the server will start properly.

dapper lotus
#

it seems that your host has half a clue and is pissing in the wind to come up with a problem that isn't theirs

fickle fossil
dark wigeon
#

you could also try downloading a copy of your server and starting it on your own computer to prove that it's not an issue with the server itself

fickle fossil
#

true, I may try that. I do have a localserver

#

could take days to download all this though, agh

timber ridge
#

You don't really need the world file.

#

Your issue is likely not the map.

dapper lotus
#

I mean, Deluxe failed to load, it's not gonna yeet a full server out nder its own rug

dark wigeon
#

kinda do if you're converting it though

fickle fossil
timber ridge
#

Which host is it?

fickle fossil
#

DedicatedMC

dapper lotus
#

There is a vanilla issue in 1.18 that causes a memory leak but that's already patched in paper

#

and plz no mention

timber ridge
fickle fossil
#

that's a fair assessment

#

i'll remove it and see what happens, not like it'll make it worse

dark wigeon
#

could try removing plugins, maybe regenerating server configs

#

backup first though

fickle fossil
#

i'm doing the plugin removal thing and getting nowhere

#

i've got a backup from 1.17

timber ridge
#

But yeah if it's just dying with no real error then most likely the host is nuking the thing. Maybe they're allocating too much RAM to the instance?

#

Are you able to modify your startup flags?

fickle fossil
#

hrmmm, we upped it temporarily to test it and it actually ran pretty fine but then another staff member for dedicated shut that down lol

#

I believe so, maybe

#

I can check

timber ridge
#

Which host is it again?

#

Oh you said

fickle fossil
#

dedicatedmc

timber ridge
#

Yeah they're less likely to have MC running over on the container

dapper lotus
#

I mean, 1.18 does increase the size of chunks "a bit"

timber ridge
#

So that's probably not likely

#

But hard to say.

dapper lotus
#

but, you said gclocker

fickle fossil
#

i'm not sure what all this stuff means so bear with me

dapper lotus
#

which, gc locker implies some form of memory pressure

dark wigeon
#

actually, are you close to using all your storage?

dapper lotus
#

so, it could be that you don't have enough ram

fickle fossil
#

i can modify my startup settings

dapper lotus
#

But, for it to blow up so early in those logs, er...

fickle fossil
#

they're unfortunately not gonna give me more ram, i think i'm on the highest plan available. i think i may be able to pay for a bit more but i'm not sure

dark wigeon
#

you can also try turning off keeping spawn loaded for all worlds in multiverse config so it doesn't load the spawn chunks

dapper lotus
#

how much ram do you have?

fickle fossil
dark wigeon
#

it's 10G for highest plan

fickle fossil
#

10gb

timber ridge
#

10GB seems like it should be enough.

#

Unless multiverse is loading five hundred worlds.

#

And/or you're running a bunch of other stuff on the box.

fickle fossil
#

we've got a pretty big number of worlds but it's not five hundred and most are pretty damn small

dark wigeon
timber ridge
#

Ballpark how many?

#

Yeah that's a good place to start if there's a bunch of them.

fickle fossil
#

good question, let me see

timber ridge
#

If that's really what's nuking it.

fickle fossil
#

maybe 20 tops? likely a bit less but i can't see it being much more

timber ridge
#

I'm not 100% sure how much RAM each world adds in multiverse. But I'd try gecko's suggestion and see if it at least starts and runs cleanly.

fickle fossil
#

i was comically wrong it's like 27 but again most are like void worlds with a utility for a plugin or like 1k radius. that being said i've literally never had a problem before besides lagspikes here and there from plugin stuff

fickle fossil
#

gonna download some worlds that are not used often and take em out for now

amber creek
#

What if you rename the plug-in folder and start the server then will it start?

fickle fossil
#

I'll try that next. seems a little drastic lol

fickle fossil
dark wigeon
#

worlds.yml

#

find and replace keepSpawnLoaded: 'true'

amber creek
#

If nothing works, go back to start and begin from there.
Then try adding your plug-in back one by one and see when it fails

fickle fossil
#

that's what i've been doing and have made little to no progress

feral spire
fickle fossil
#

is it KeepSpawnInMemory?

#

going to assume it is since it's the closest thing to that

fickle fossil
# dark wigeon find and replace `keepSpawnLoaded: 'true'`

With that on it still throws the error. No change
`[02:06:27 INFO]: [HeadDatabase] Successfully loaded 35597 heads!
[02:06:27 INFO]: [HeadDatabase] Successfully loaded 18 featured tags!

....[158.776s][warning][gc,alloc] Paper Async Chunk Task Thread #0: Retried waiting for GCLocker too often allocating 524288 words
[158.789s][warning][gc,alloc] Server thread: Retried waiting for GCLocker too often allocating 524288 words
[158.832s][warning][gc,alloc] Paper Async Chunk Task Thread #0: Retried waiting for GCLocker too often allocating 256 words`

#

I'm going to have to take a break with this but if anyone can please help me figure this out I will literally paypal you I am so stressed about this. We're hoping to release 1.18 by new years and my server simply will Not start

#

host has closed my ticket so i'm on my own

dapper lotus
#

gclocker screaming generally implies too much memory pressure

fickle fossil
#

so what does that mean i should do?

dapper lotus
#

I mean, reduce pressure

timber ridge
#

I wonder if multiverse loads those worlds at first regardless.

dapper lotus
#

increase Xmx

#

try to reduce memory usage

#

I mean, on the surface it's hard to say

timber ridge
#

Try removing some worlds and unused plugins.

dapper lotus
#

all we can see is that memory pressure is high

fickle fossil
#

i think the world conversion is maybe taking up all the memory?

dapper lotus
#

Or, at least, signs alluding to that

fickle fossil
#

host said it was a memory leak from a plugin causing that

dapper lotus
#

host just seemed they where pissing in the wind

fickle fossil
#

fairly true, i got told that this was like the end lmao

dapper lotus
#

You defo have memory issues but I'd take what they say with a grain of salt

fickle fossil
#

fair enough

timber ridge
#

Yeah it could be a memory leak but just act on what you can see for now.

dapper lotus
#

Like, at this point, you basically need to start hooking up a profiler and seeing what's going on

timber ridge
#

Try to reduce the memory pressure/footprint and see if you can get it started.

dapper lotus
#

but, nature of a shared host, good luck on that one

timber ridge
#

Yeah.

#

I'd remove some worlds from multiverse - as many as you can.

#

If you can get it started with 1 world then that's a start.

#

Then add some worlds back in slowly while checking it/etc.

#

If remove most/all the worlds doesn't fix it then it's probably another plugin. Back to binary search.

#

You're kind of hamstrung a bit on a shared host for what you can debug using proper tools.

fickle fossil
#

What good would the profiler be? hell would it even be worthwhile if i can't even get the server started

#

hmmm. may download all the plugins to my local server and run it to see if its a plugin or a world

dapper lotus
#

I mean, am a yourkit fan, but, visualvm, jprofiler, etc

timber ridge
#

Seems like it'd be easier to disable worlds and try restarting than downloading everything, but sure. Try both.

fickle fossil
#

How would I disable the world without deleting the file?

fickle fossil
dark wigeon
#

you can also try changing the keep-spawn-loaded setting in paper.yml

timber ridge
#

I'd think you can remove it from a config to have it not load without "deleting" anything.

#

But I'm admittedly not very good with multiverse

dapper lotus
#

I mean, rename the mv jar and they won't load

dark wigeon
#

Correct, you can import it later, removing it from config doesn't touch the folder

#

Or do that

dapper lotus
#

each of the worlds has a config option which lets you disable worlds from loading by default

timber ridge
#

Yeah that's probably a good start.

#

Yank mv entirely and see if it starts.

fickle fossil
#

will it break my worlds though?

timber ridge
#

It shouldn't, but make a backup first if you're worried about it.

fickle fossil
#

right okay

#

well

#

i've got a backup from 1.17 so

#

i suppose it'll be fine

timber ridge
#

There you go.

fickle fossil
#

running it now

#

a couple plugins will likely disable due to MV not being installed

#

well

#

it loaded

#

and then it turned itself off

timber ridge
#

Log this time?

fickle fossil
#

sure thing. Just a sec. It just.. stops itself

timber ridge
#

I don't love seeing it as a .gz

#

Why isn't it latest.log?

fickle fossil
#

I had restarted it again with MV-Core

#

I can do it again if you want it to be latest.log

timber ridge
#

No, it's okay.

#

I have to step away.

#

Only thing I can really suggest is disable plugins until the server starts up and try a profiler if you can.

#

Good luck!

fickle fossil
#

fair enough

#

hopefully we can get it sorted

fickle fossil
#

at least it's something

timber ridge
#

Running out of memory is an environment issue and you've changed the environment. You could use your local setup to more easily profile things and find out the memory usage / see if there's any leaking and so forth, though.

fickle fossil
#

This test I ran wouldn’t necessarily find the issue but at least rule out memory leak unless I misunderstood

round widget
#

You can’t really rule out "there is a memory leak" at all, because that would mean you covered all possibilities which could cause one

timber ridge
merry drift
#

How far can I say it safe to use 1.18.1 now?
I’m running on a live server for few days with plugins,so far there no issue

inner crypt
#

Pretty safe I wanna say, else this channel would be on fire

#

There's 70k+ servers on paper 1.18 last I checked

merry drift
#

I see

vapid prawn
inner crypt
#

I said 1.18!

vapid prawn
#

Wow there really are 20k servers still on old enough builds to be 1.18

feral spire
#

There are people running build 1

#

For months

inner crypt
#

Yes

#

That's expected at this point, nothing we can do

feral spire
#

Actually you can spam print console message. They sure will notice krappa

clear steeple
#

glad this guy is still running 100 leegacy plugins

vapid prawn
#

Crazy, for 1.18 there was only 1 day where Spigot had more servers, the next day Paper had almost 10x as many

#

Well, 2 days but the first day was 0 Paper and 3 Spigot, probably just md5

tidal vigil
#

when is paper stable for 1.18.1

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

feral spire
#

Use with backup

uncut oyster
#

What does it mean, when plugin is legacy?

feral spire
#

It’s calling old shit. Replace it with updated version or find replacement

uncut oyster
#

Than how i know if its legacy? 😁

feral spire
#

/pl

#

One with *

uncut oyster
#

And its written with something old code or how it could be detected?

#

We have EpicGuard with * but whats different if it works correctly?

dapper lotus
#

depends on the plugin

#

anything touching the world with a * should be replaced

#

well, the world, items, etc

feral spire
#

Going by that name, I bet it does

visual talon
#

i'm not quite sure if this is the right place to ask, but are spectators supposed to make any noise?
if I set myself on fire while in survival, then (whilst still burning) change into spectator mode and enter a body of water, my friends report hearing the sound of a player extinguishing (which isn't ideal for snooping around)

feral spire
#

Probably PepeLa

visual talon
#

woo, wonder how much plugin fuckery i'm going to have to go through to fix that one

feral spire
#

You won’t even be shown on server to your friends

dapper lotus
#

I mean, much stuff like that is generally gonna be "test upstream"

#

Sounds odd but it's not like mojang has a sane mechanism for dealing with that stuff

feral spire
#

I don’t even know how it is suppose to behave in vanilla PepeLa

dapper lotus
#

it's mostly just hardcoded checks all around the place and 0 context of stuff down the chain

visual talon
uncut oyster
#

Ahh, its doesnt defined a api-version in plugin.yml

#

Than it have *?

feral spire
#

Have leaving message is better. Looks more real

visual talon
#

I don't want to randomly leave the server whilst still talking to them lol

feral spire
#

You can set it either showing fake announcement or not

visual talon
#

do I just erase the messages from the config to silence it?

feral spire
#

The page explains it notlikerie

visual talon
#

don't think it answers my question?

#

oh its controlled through a command

feral spire
#

It “can” be or also be permission based as explained on the page

visual talon
#

oh i really am blind

feral spire
uneven pagoda
#

I mean this is ProtocolLib-related but we don't use anything that modifies ClientboundLevelChunkPacket's

Or, stop, maybe this is Orebfuscator

dapper lotus
#

ConcurrentModificationException

#

something is modifying data in the packet as it's being wrote to the buffer

uneven pagoda
#

Yea, it remains to me only to understand what caused it... Player 1 was in spectator mode watching player 2, when suddenly player 1 was kicked with this error, and player 2 continued to dig the stone

thick spruce
#

Just curious, what happens with generated chunks when switching to 1.18? Will the area below 0 filled with bedrock?
I hope it's not much of offtopic

gusty trench
#

The area below 0 will be filled with the new caves

thick spruce
#

Oh? Good to hear.. thanks!

cinder goblet
gusty trench
#

Freedom is a big reason

plain solstice
upbeat star
#

if I can ask a quick dumb question: When updating a 1.17 world, is it normal for mobs to spawn mid-air and drop to their deaths? Meat-rain

#

I deleted all the chunks in the world that had been occupied for less than an hour, and updated to 1.18. This completely changed the biomes on the surface too. I'm guessing the mobs' positions weren't updated along with it?

elder jetty
#

This is something I plan to do when we’ve finally updated to 1.18

upbeat star
#

I don't think that has anything to do with it though?

elder jetty
#

Oh. Oops for mobs. Yeah that sounds like a bug

upbeat star
#

Thanks though

elder jetty
#

Maybe a Z value wrong somewhere?

#

I wonder whether it was adjusted for the new world height?

upbeat star
#

since cows are spawning above oceans too, My suspicion is that the terrain is completely different, but mob spawns are going off old terrain somehow

elder jetty
#

I now have that image of whales and petunias spawning and asking existential questions

#

Makes me want to re-read the hitch hiker’s guide

upbeat star
#

LOL yes

#

not again! ha

elder jetty
#

Frig, they need to do that for real

#

Maybe on the 42nd day of the year?

real bolt
#

After I updated from paper-103 to paper-105, beacons seem to have stopped giving buffs to players

long edge
#

something else must have caused that

#

no chance updating 103 to 105 was it, nothing changed that could have remotely done that

real bolt
#

Oh alright

timber ridge
#

Try reproducing without plugins

#

As a general rule.

random nacelle
#

Just here to drop a random thank you to the whole paper team for their hard work! ❤😁

#

And of course everyone else who contributes in any way ^^

(Oops, wrong channel for this though. I was certain I was in general channel.. Mobile discord, what are you doing?)

violet wing
#

interestingly some player complained to me about beacons yesterday as well

#

i didnt investigate it though

#

lol

#

i dont think im on paper 103 yet though

long edge
#

I'll look, but definitely isn't 103-105

violet wing
#

im on paper 81

#

dont shame me

topaz nymph
#

Well there was a beacon issue on 1.18 - Prolly not relevant here, seems to be a much earlier build.

real bolt
#

Huh, I downgraded back to paper-103 as a test and beacons still aren't working. For now this isn't much of an issue though

warped thistle
violet wing
#

i'm thinking it could be related to simulation distance tbh

fickle fossil
#

I've gone through and picked out every plugin that I can't confirm works properly

#

so it can't be a plugin for my issue

feral spire
#

Is your beacon range larger than your simulation distance?

fickle fossil
#

I'm going to try downloading each world individually and upgrading manually through vanilla

#

i imagine this will be a several day process but if it lets my server function lmao

peak pulsar
#

Is there a way to disable the -y world generation when importing an old world?

clever topaz
#

below-zero-generation-in-existing-chunks per-world setting in spigot.yml