#❗-1-18-experimental
1 messages · Page 29 of 1


preventing players in unloaded chunks does not work on 1.18.1
I can fly in unloaded chunks and drop TPS
Ohhh, gamemode spectator doesn't checked?
It's works only with gm 1,2,0
yes
Anybody know what these errors mean? My server console is spammed with them whenever I go to the nether
if you see the first instance of that it should have more info
It first appears during server startup
java.lang.ArrayIndexOutOfBoundsException: Index 16 out of bounds for length 16
at ca.spottedleaf.dataconverter.minecraft.versions.V2832.createBiomeSections(V2832.java:796) ~[paper-1.18.1.jar:git-Paper-85]
at ca.spottedleaf.dataconverter.minecraft.versions.V2832$2.convert(V2832.java:391) ~[paper-1.18.1.jar:git-Paper-85]
at ca.spottedleaf.dataconverter.minecraft.versions.V2832$2.convert(V2832.java:371) ~[paper-1.18.1.jar:git-Paper-85]
at ca.spottedleaf.dataconverter.minecraft.datatypes.MCDataType.convert(MCDataType.java:79) ~[paper-1.18.1.jar:git-Paper-85]
at ca.spottedleaf.dataconverter.minecraft.datatypes.MCDataType.convert(MCDataType.java:13) ~[paper-1.18.1.jar:git-Paper-85]
at ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convert(MCDataConverter.java:79) ~[paper-1.18.1.jar:git-Paper-85]
at ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(MCDataConverter.java:40) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.world.level.chunk.storage.ChunkStorage.upgradeChunkTag(ChunkStorage.java:115) ~[?:?]
at com.destroystokyo.paper.io.chunk.ChunkLoadTask.executeTask(ChunkLoadTask.java:94) ~[paper-1.18.1.jar:git-Paper-85]
at com.destroystokyo.paper.io.chunk.ChunkLoadTask.run(ChunkLoadTask.java:38) ~[paper-1.18.1.jar:git-Paper-85]
at com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollNextChunkTask(ChunkTaskManager.java:233) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.server.level.ServerChunkCache$MainThreadExecutor.pollTask(ServerChunkCache.java:1255) ~[?:?]
at net.minecraft.server.level.ServerChunkCache.pollTask(ServerChunkCache.java:831) ~[?:?]
at net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1401) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1384) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.util.thread.BlockableEventLoop.runAllTasks(BlockableEventLoop.java:110) ~[?:?]
at net.minecraft.server.MinecraftServer.executeModerately(MinecraftServer.java:1355) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.server.MinecraftServer.prepareLevels(MinecraftServer.java:878) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:708) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:503) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:313) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1202) ~[paper-1.18.1.jar:git-Paper-85]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:317) ~[paper-1.18.1.jar:git-Paper-85]
at java.lang.Thread.run(Thread.java:833) ~[?:?]```
was you using a custom world height or something in the past?
or, a datapack in the nether?
Oh boy more biome datafucker stuff
I used to use an addon to slimefun which had custom worlds, but nothing i've used should alter anything in the nether as far as im aware
big concern at least for me is that something changed the world height or something but idk
lef is more smarts on that stuff
the nether was generated in 1.17.1 not sure if that has anything to do with it
?
What about it?
world type is not marked as overworld, but it has extended height
is your nether not 0 to 256?
only worlds vanilla supports even as extended height already is overworld
Really? Damn
So that guy wanting to copy overworld to nether for Stranger Things world needs to limit overworld generation then
the only worldheights supported for overworld is 0-255, -64-320, and only 0-255 for end/nether
anything else is an error
and the overworld is converted to -64-320, no exception
nether/end are untouched
Seems like making end/nether -64-320 would have made sense.
well, copying the overworld to the nether ain't really a thing
at least, not a thing mojang cares about
well i mean nether is literally 0-127 with 128-255 being empty space
so its kinda messed up already
I just meant if overworld allows -64 then seems like letting end/nether do it also for generation would be nice.
I'm guessing the nether migration for -64-320 would be a nightmare though so they said fuck it.
they're not using it so they don't care
imagine if the nether took up the full height and people couldn't build on the roof anymore, riots would occur
imagine the fps drops
Haha
they'll add even more fog even when it doesn't help
Fogcraft 1.19
As someone who just finished their gold farm up there, i think I'd cry
"I'm staying on 1.18 forever!"
"I'm staying on 1.8 forever" 
Don't auto update.
I'm having it auto update before I release the server
for testing
everything will be reset and switched to a stable jar before I release and start the server
If you look on the downloads site you can see when builds were . . . built.
it says the date not the time
but it came out 13 minutes ago checking the github
I was mostly just mentioning it, dunno why I put a question mark
Does anyone know what timezone the site uses to determine the date? An update came out at 2 PM EST December 21st and it said it was on December 22nd
or just download the latest paper and latest serverjars and compare the md5
London time = best time
if somebody wants to make it adjust to system time, PRs welcome, maybe add a hover which shows the time, etc
would be lit
I'd rather it same height, with height there limited to the current ceiling height. 😄
yeah it feels so awkward just having the height not match the actual height of the nether, you have 128 blocks of valid world and then just an extra 128 of blank space just for funsies
dont worry let's convince Mojang to make The Wild update goes deeper 
Leaf is probably right, though. It'd be an FPS nightmare if the nether were all the way to 256.
Or, worse, -64-320
game needs vertical view distance
- Chunks are now rendered in a sphere
blocks are now round and have ragdoll physics
technically makes sense, but how would the server/client calculate light if they didn't have top part of the chunk loaded
entire light system is kinda reliant on knowing entire chunk top to bottom
Nah, you only need the chunk section above the one you're rendering
And even then only the light data from the bottom layer of it
i dont have to imagine this, void kills them up there anyway 🧠
I do that on my server too lol
If you didn't load everything below what you can see though you'd have to relight every chunk section on every load
But with starlight I suppose that wouldn't be too awful, maybe?
I'm running a double nether height datapack on my server, fps is fine. Players can still build gold farms, they'd just need to put a lot of effort into clearing an area first.
The main benefit is no more nether ceiling transit, which means we as a server can make some decent boat paths or rail tracks within the actual nether content (with windows for a view), instead of having a blank bedrock platform to build on that almost completely isolates players from the nether content.
Yeah I never loved nether roof building personally.
is the lectern thing patched yet?
Is there a link to the todo list for updates?
That's about the best thing there is right now ^^
thats perfect, All im looking is for that no-tick-view-distance to be checked off eventually.
soon™️
waiting...
you can kinda get away with the simulation distance for now
It would just overwrite Mojang’s if leaf actually do it but he’s still coping. I mean busy
It's not depending on the functionally but depending on the code
Until we decide what we will do with it, it will stay that way
That doesn't have anything to do with the general stability of the updates tho
If we feel it's stable enough to let everyone without warning use it, we will announce that, doesn't matter if that list is fully checked or not
Wdym coping?
Eternity is meming
found out that the end/nether does not benefit the new heights :<
Well, you can make your custom end dimensions that utilize more high in the end, but the generation needs to be adjusted too
The nether completely breaks iirc if you change the height
But those dimensions also don't need more height
there are datapacks that make a high nether possible, as tedeni wrote earlier
FPS drops are not that bad though
why would one need more height on nether, 128 layers of adventure, and 128 layers above for farms is sufficient imo
scroll up and then you will see some points for it
also not every server is farm-focused
true, true. Did not want to offend, was honestly asking what more height could be useful for
overworld-copy for stranger-things-like server makes perfect sense
anyone with velocity knowledge please help in #velocity-help
Raising the nether roof ruins the experience
it really looks great imo, and it is impressive too. Wouldn't have it on every server type, but in some scenarios it is even beneficial
Nether needs to be claustrophobic and depressing
i put it so that the 500x500 blocks from spawn have old nether, and all further fhunks have it hugh up
that way if someone wants a farm up there its no biggie
hello, is there a way to update all existing chunks in the overworld
if so, is it a good idea to do so?
Yes, force upgrade, and no, horrible idea
reason being that dynmap doesn't want to render chunks that haven't been loaded since the update
oh
so no fix for this then
No clue ask dynamap people, sounds like a bug
it will render "old" chunks as soon as someone loads them, so they get updated. has been that way in older versions as well. "force-upgrade" does not reliably get dynmap to render old chunks, for me it sometimes created strange artifacts which only disappeared after actually some player forced the server to load those specific chunks
some player forced the server to load those specific chunks
could there be a plugin or script that emulates this
anyways I should've looked in their repo right away https://github.com/webbukkit/dynmap/issues/3565
render after force-upgrade looked sometimes like this:
yeah thats horrific
(thats 1.15 to 1.16 though, not 1.18 yet as I wait for shtable papur atm)

Provide details...
It's pretty stable, there's like 60k servers running paper 1.18 without major complains
it's failed because my vps has only 2 core and 3 gigs of ram, and i shorta flew around with an elytra
Should have a rule that if you have to ask for logs three times then the user should go into timeout...
The rules are "if I think somebody deserves a timeout they will get it"
whats that link to papers update thing again?
?
thanks!
Do notes that's just the list of 1.17 patches that aren't ported, it says nothing about stability
I just noticed, why 1.17 is larger than 1.18?
I know, but i got 700+ nitwits crying daily about "WHEN U UPDATE TO 1.18"
So wanted to screenshot and post that list so hopefully the amount of dumb pings drop.
Whups, my bad, forgot to take the ping off
Chunks are larger (size)? Thats what you mean?
I was aiming for christmass to launch before, but now im just going to wait till that list is done up. Not risking the stability issues by opening to public early
How many players? 1.18 is already pretty stable
There are literally over 60k servers on paper 1.18
Just do your own testing, make sure the backups work and go for it
Yea, i did the testing, cant get it stable.
I keep getting slow buildup to a 10-15s freeze.
depending on how many people are on the server, the freezes either happen faster or slower. With 5 people on its about every 4 minutes.
with 30 people on its every few seconds
and thats without piling on a bunch of plugins, so not interested in testing what happens if i toss all the extras in
Ill wait for the performance and optimisation fixes to be implemented
i run a 2 core 4gb ram vps with 4 minecraft servers running on it
damn
Huh, if i boot the 1.18 jar with 2gb ram it doesnt even want to load, goes out of memory instantly
so how do you manage 4 on 4gb?
that wouldnt even work on 1.12
hell my bungee server uses 3gb on itself
lmao
ive set -Xms to a minimum amount (usually 512M or lower) and -Xmx to a max of 1gb
That does not explain how your VPS behaves like a clown car
combined with the jvm flag optimizations and
also all the plugins i use are lightweight and only do what they need to do
running OVH vps servers
Yea ive ran through paper-chan multiple times, i run a pretty heavy nerfed spigot/paper/bukkit ymls. But i dont think ill ever get any of the servers below 2gb of ram at any point in time. unless we are talking about the minigame server, that one barely eats anything, because there is nothing in that world
but the moment i boot a survival server it skyrockets in ram usage instantly once people log in and start ticking entities
No, like the .jar file. I know its not the full server.jar its a paperclip. But why?
Is there an anti x-ray?
Anti Xray configuration guide: https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e
Paper has been using paperclip for years, in 1.18 Mojang did some changes to how the server is distributed so we could do some optimizations and now have this super tiny jar which is cool
Yep
from what I understand instead of bundling all the shit in the jar now the jar is smol and downloads the required libs on first boot
feel free to correct me here might be dead wrong
I'm having an issue that I'm not able to use tab completion of players' name for /tp command.
Other commands like /tellraw works fine
No.
Try minecraft:tp
Same thing was happening for me, only for the first argument tho
Still not working with minecraft:tp
yea the autocomplete borks every now and then on some commands, noticed that too.
Oh, yes. Only broke for the first argument
its not plugin related either, does it on vanilla too
or vanilla, fabric i should say.
Ah so like life, agree with that :p
Are there any paper optimization guides 
why would you force upgrade
forceupgrade is a great way to run into issues
just let life run it's course
hey, having an issue where our server just basically drops out of nowhere, no errors, oom or anything
675% CPU USAGE LMAO
yaaaaaaaaaaaaa 
Multiple cores exist
its a spike bro
i don’t care if you have a nasa cpu with 65565 cores you still shouldn’t spike like that
is this ptero
yea
maybe the host just sucks
it's probably getting OOM killed
it's been given 15GB RAM (1gb remaining for docker) - https://flare.airplane.gg/b5ceede6 i had this flare running from start-stop and I can't really see if there's anything distinct
its a dedi lol
it dies or are you talking about the cpu usage
it just dies
no errors at all?
what ver and jar
mhm
try 2gb instead of 1
Make sure there are also no crash-reports and hs_err_pid files.
But I would also guess it's the oom killer
will do when it dies again
i have the oom killer disabled
maybe the dedi just sucks
is it possible to open to crack?
online-mode: false
make sure to add authme or something
a plugin that force people to register?
I'm not sure here is the best place to get help on how to make a cracked server.
but i'm running on 1.18.1
Doesn't matter? Piracy isn't supported here.
ok then
My world get curropted if i use 1.18 or most likely not ?
Does restarting fix this?
Didnt for me, just made another command not autocomplete.
russian roulette on its finest
Run a test server with an identical setup & send a timings report. 1.18.1 servers don't normally freeze every 30 seconds
check the npc numbers and holograms refresh rate
that make a log of lag when the players is in the zone
Hey, do you know why i can sneak in boats and a villager gets invisible and i cant pick up items 
this is one of the weirdest bugs i've seen in 1.18.1 right now
Why some PRs look like ready, with the all requested changes done, but sometimes they can hang for weeks before they are merged?
Because this is an open source project with people who volunteer rather than a team of paid people who commit their working hours to this project
not to mention that merging stuff is a pita of a dance
Thanks for explaining that
That makes sense kinda forgot this is open source
not really, you shouldn't look too much into CPU usage, or in this case pterodactyl is actually reading system load which is even more disconnected with what's actually going on https://www.brendangregg.com/blog/2017-08-08/linux-load-averages.html
Linux load averages explained, including why they include the uninterruptible I/O sleep state.
one time on my laptop I had a load average of 2 BILLION percent and the system was perfectly responsive
when you say 2 billion, do you mean 2147483648 or 2147483647?
it wasn't the integer limit, but close to it. I have a screenshot from when it happened:
cant find anything important about that specific number
actually
thats almost exactly 1000000000000000000000 in binary
or 2^21
jesus christ 13 commits today
Yeah sounds like it had a random bit-flip high in the number
Anyone know how i can get the view distance to be above 5?
lol maybe. It was really perplexing at the time. It was definitely not just htop, seemed the actual linux kernel was presenting this number
yeah I've experienced this too since 1.18 (not just paper). hope the source of the issue is identified.
That's cos you hit the memory limit of the docker container
thing throws more data around
I don't run in a docker container. I just mean I've experience the whole server just silently dying but process still running.
How do we figure out what is using the memory for a velocity proxy? Lately, I've had issues with the proxy dying, likely due to maxing out on memory, causing players to timeout.
build 100 🥳
Had something similar happen to a machine after I upgraded to 1.17.1. Then I set up nightly reboots and it went away 😛
Hey all! Firstly, apologies if this seems a little copy-paste-ish because it is lol. I'm asking multiple servers the same question
I'm having issues with my connection to a single server in my list haha. It seems to be only this one and other servers work just fine. It's hosted under Bisect with the 1.18 experimental Paper version. The ip is located in France and no one else is having these issues, even other Americans. I can join and stay on the server just fine since my friend increased the connection throttle time, but when it comes to loading in world chunks, it takes about 20 seconds whether I'm using a Nether Portal or teleporting. Same issue occurs when people already have those chunks loaded in. I'm concerned about getting killed while loading in, since the server is on hard mode, and even Netherite armor doesn't seem like a good long-term solution.
I've done about three hours of research and troubleshooting thus far, and nothing has seemed to work. It isn't the connection on my end, since I'm using an ethernet cable and my connection to websites and other servers is excellent, but somehow it also seems to be my end? VPNs don't fix the issue, nor does manually setting my DNS server. I've tried to access my desktop Xbox app to try and troubleshoot any NAT errors but the app itself will not load. I've tried switching from Optifine to the basic Minecraft installation as well as being connected via both Wifi AND ethernet but there was no change. The only things I haven't tried was putting in a support ticket and asking y'all, so this is my last resort before I give up for the night lol
very interesting tbh
stray gamma ray
chunk send limiter isn't currently in 1.18, so, you're stuck with the "full blast" of chunks, which with paper can very easily overload connections, etc
outside of that
it's not happening with anyone else though, just me
Are you using a 100% stock vanilla client and launcher with no mods?
this'n
You aren't using a third party launcher or any client mods?
nope
You probably have bad routing to the server, then, I guess. Computers are weird. If it's not happening to anyone else then it almost certainly isn't a problem with the server but with your end or something between you and it. No way for us to know.
what can i do to fix that?
I don't know. Don't even know what the issue is exactly.
Look up some general network troubleshooting maybe and try that?
that's what i've been doing for the past three hours lol. i've tried logging out and back into my account so ill see if that works
oh i believe it's a ping issue, but i dont know if ping is visible in f3 mode
is the "p:179" ping lol
that's particles
ah
what's your internet speed?
what's the server render distance at
yeah, we had the container totalling 16gb witb 12gb for the server inside it
changed the docker to 20 and left server at 12 and it seems fine now
also didnt work haha
Keep in mind the startup flags need to be tweaked a little if you're using ptero. If that wasn't done, that could be one of the reasons but not too sure here.
not really sure, I've seen 1.18 use 25mbps+ on a slightly higher render distance but I don't think it would be much of an issue. Maybe a combination of factors are causing you problems.
at first i thought it was my location, so i used a vpn and moved it as close as i could to the server's country and there was no change
like, ive been at this for about four hours and i cannot figure out for the life of me what the issue could be. my drivers are updated, i manually set my dns server
There really isn't anything we can do to help. I mean - it sucks. I totally get that. But unless you can narrow it down to a Paper specific issue we can't do anything. And unless it's a 1.18.1 specific Paper issue, this isn't the channel for it.
You can see if that server will temporarily put up 1.17.1 to see if you can connect to it. If that still doesn't work then it's you and not the server. Other than that? We have no idea and there's no way for us to find out, unfortunately.
yeah 1.17 isn't an option haha. well damn.
ill put in a support ticket with bisect and see what i can do from there
thanks for your time, tho!
Sorry!
hey my 1.18.1 server crashed randomly 5 hours after me and my friends left, im running it on a 2 cores 2 gb ram linux server, here's the log
latest.log by @frigid cobalt: https://paste.gg/d4878a133b8f493b9b6b605dc46c8be8
it crashed 5 hours later, is it because of me doing something wrong or
some people said it's because im using screen..? idk
Looks like a jline issue.
Not screen's fault, most likely.
You could try adding this to your start script: -Dterminal.jline=false
See if that doesn't crash it.
But basically the terminal broke.
You could try tmux instead if you want.
Are there known issues with some launchers/mods related to ping with 1.18.1?
No. But when someone says "Everyone else is fine except for me" it can often be someone with a bunch of weird third party stuff.
But also make sure whatever third party thing you're using is patched for the exploit.
I'm on the latest build and I can't get internal join and leave messages to show. I've added bukkit.broadcast.user permission and checked that all settings are as intended. I have them showing discord (srv) but not in game. Does anyone know a solution to this?
It's likely some plugin you have that's intercepting it.
I've started working on getting my server updated to 1.18 and ran into this error when adding new generation to my nether using chunky.
[04:58:51] [Paper Async Chunk Task Thread #0/ERROR]: Could not apply datafixers for chunk task: Chunk task: class:com.destroystokyo.paper.io.chunk.ChunkLoadTask, for world 'world_nether', (96,92), hashcode:44613237, priority: -1
java.lang.NullPointerException: Cannot invoke "ca.spottedleaf.dataconverter.types.MapType.hasKey(Object)" because "level" is null
at ca.spottedleaf.dataconverter.minecraft.versions.V2842$1.convert(V2842.java:25) ~[paper-1.18.1.jar:git-Paper-84]
at ca.spottedleaf.dataconverter.minecraft.versions.V2842$1.convert(V2842.java:17) ~[paper-1.18.1.jar:git-Paper-84]
at ca.spottedleaf.dataconverter.minecraft.datatypes.MCDataType.convert(MCDataType.java:79) ~[paper-1.18.1.jar:git-Paper-84]
at ca.spottedleaf.dataconverter.minecraft.datatypes.MCDataType.convert(MCDataType.java:13) ~[paper-1.18.1.jar:git-Paper-84]
at ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convert(MCDataConverter.java:79) ~[paper-1.18.1.jar:git-Paper-84]
at ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(MCDataConverter.java:40) ~[paper-1.18.1.jar:git-Paper-84]
at net.minecraft.world.level.chunk.storage.ChunkStorage.upgradeChunkTag(ChunkStorage.java:115) ~[?:?]
at com.destroystokyo.paper.io.chunk.ChunkLoadTask.executeTask(ChunkLoadTask.java:94) ~[paper-1.18.1.jar:git-Paper-84]
at com.destroystokyo.paper.io.chunk.ChunkLoadTask.run(ChunkLoadTask.java:38) ~[paper-1.18.1.jar:git-Paper-84]
at com.destroystokyo.paper.io.QueueExecutorThread.pollTasks(QueueExecutorThread.java:105) ~[paper-1.18.1.jar:git-Paper-84]
at com.destroystokyo.paper.io.QueueExecutorThread.run(QueueExecutorThread.java:38) ~[paper-1.18.1.jar:git-Paper-84]```
The nether has anready been pre-generated to ~1500, which looks to be where it starts throwing errors, and I'm trying to generate new terrain on the outside of that. I've already successfully done this with the overworld.
https://mcpaste.io/9d267a29989ed386
Final note is that I'm running version 84 in the log, but the error persists in version 100.
A easy to use Paste site for Minecraft Server logs.
since it happens on latest if you could share the log for that would be better
line numbers change and such
Will do, let me reset the world <3
Here it is on version 100 https://mcpaste.io/f14da39b0a35a1f4
A easy to use Paste site for Minecraft Server logs.
I'd kinda be interested in seeing the region file of that
Any region in particular? The whole nether is about 350mb.
Oh, hi, Mov!
Oh hey!
when you run the thing, does it shout for the same chunk coords? if so, that one
.wa 96 >> 4
wrong number anyways for chunks...
If I've got it in my head right, it's erroring on the whole edge on the current
3,2
Chunk 96 contains the coordinates for my old border
is chunk upgrade logic which went boom
dl'd
also noticing you use pl3xmap, I'm obviously biased but I would recommend using my fork squaremap instead
if not for any other reason, pl3xmap did unsafe access to chunks and the world off thread, which can cause issues to say the least
Hmm, fair enough. I've seen confusion around that in BlueMap's discord but haven't had the chance to look into anything. I just followed the first fork after Billy dropped support.
a lot of the undebuggable issues with pl3xmap were due to said unsafe access :p
Yeah, that was getting brought up 
I don't know either, it's not like I'm hard to find
No idea, lol. I just like the plugin and use it in tandem with BlueMap.
I'll switch over to SquareMap before I launch 1.18 <3
it was a nether region file right
If it were just the error that'd be fine, I got a ton of the MapLike errors in the Overworld. But it freezes at the end :/
im pretty sure iv seen that error before but it might be fixed in paper already
I thought so too
cause you're on 84 and the latest as of writing is 100
they got a log on 100 as well
oh well thats a big rip
I mean, I've seen that error before, and, like, from what I know of the upgrade path it makes 0 sense
and the chunk is fully updated
if its loaded twice does it still happen
Like, try to run the same generation task again on the same world?
Let me give it a shot
yeah like restart your server and try it again, tp'ing should be fine too
what jmp said about the map plugin thingy sounds lil' sus
can plug chunk coords in https://dinnerbone.com/minecraft/tools/coordinates/
I think that was unrelated to the issue tbh
most likely not related, since although it does unsafe access to chunks it only touches chunks that are already full
That's how I figured out that it was close to where my border was.
that's a full but once outdated chunk
It started on a new one
[05:47:33 ERROR]: Could not apply datafixers for chunk task: Chunk task: class:com.destroystokyo.paper.io.chunk.ChunkLoadTask, for world 'world_nether', (96,-41), hashcode:860631129, priority: -1
java.lang.NullPointerException: Cannot invoke "ca.spottedleaf.dataconverter.types.MapType.hasKey(Object)" because "level" is null
at ca.spottedleaf.dataconverter.minecraft.versions.V2842$1.convert(V2842.java:25) ~[paper-1.18.1.jar:git-Paper-100]
at ca.spottedleaf.dataconverter.minecraft.versions.V2842$1.convert(V2842.java:17) ~[paper-1.18.1.jar:git-Paper-100]
at ca.spottedleaf.dataconverter.minecraft.datatypes.MCDataType.convert(MCDataType.java:79) ~[paper-1.18.1.jar:git-Paper-100]
at ca.spottedleaf.dataconverter.minecraft.datatypes.MCDataType.convert(MCDataType.java:13) ~[paper-1.18.1.jar:git-Paper-100]
at ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convert(MCDataConverter.java:79) ~[paper-1.18.1.jar:git-Paper-100]
at ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(MCDataConverter.java:40) ~[paper-1.18.1.jar:git-Paper-100]
at net.minecraft.world.level.chunk.storage.ChunkStorage.upgradeChunkTag(ChunkStorage.java:115) ~[?:?]
at com.destroystokyo.paper.io.chunk.ChunkLoadTask.executeTask(ChunkLoadTask.java:94) ~[paper-1.18.1.jar:git-Paper-100]
at com.destroystokyo.paper.io.chunk.ChunkLoadTask.run(ChunkLoadTask.java:38) ~[paper-1.18.1.jar:git-Paper-100]
at com.destroystokyo.paper.io.QueueExecutorThread.pollTasks(QueueExecutorThread.java:105) ~[paper-1.18.1.jar:git-Paper-100]
at com.destroystokyo.paper.io.QueueExecutorThread.run(QueueExecutorThread.java:38) ~[paper-1.18.1.jar:git-Paper-100]
[05:47:33 INFO]: [Chunky] Task running for world_nether. Processed: 37068 chunks (63.82%), ETA: 0:00:08, Rate: 2468.6 cps, Current: -82, 96```
does it continue if you remove plugins? o.O
Like, cos that's the upgrade where it removes the Level tag
I mean, I have Chunky, Pl3xMap, and WorldEdit lol
Actually, I'd kinda be interested to see what it looked like inside of a backup
What do you mean inside of a backup?
I mean, if this is going through the upgrade logic, am hoping you have a backup, rite?
Yeah
^^
96 seems to be the magic number there so i guess remove all plugins, take a copy of your old world backup and see if it happens just flying across there
Will do <3 I know that 96 is where my worldborder was though, but there should be a few chunks of terrain just outside that 🤷
No errors at all
Then just re-enabled Chunky and tried the generation task again just to get the same error
So no error when loaded by a player, But I get an error when I load it with chunky 
How does one get a /setworldspawn to be a location other than the topmost block in the world in 1.18?
it also no longer saves looking direction
did you load the same chunk right after loading it in-game or what
So what I'm trying to do is add new terrain to a world that has already been pre-generated in a square. According to the logs, the errors are starting at 1536 and then moving down the z axis starting from chunk 91. That chunk area is exactly where my world border was before I started expanding the world as seen on line 155 of my first two logs.
If I fly to that area as a player in 1.18 I don't get any errors at all, even if I go all the way out to the new world border on either the X or Z direction. It looks like if I load the chunks with a player they don't error, but at least every chunk on the old world border is erroring, so I' d have to load all of them to confirm.
yea mostly would be curious if 1) it happens consistently on the same chunks, 2) the same number of errors occur each time, and 3) if they're only being loaded once and/or if it happens if you load it twice
The same chunks errored on the first two logs that I made and they were both done on fresh backups. So I think it's consistent?
As for the third one, when I ran it again based on this recommendation it errored with new chunks.
if it's the same exact chunks then yeah
if not, or if that seems to be happening still after loading more than once (with a restart inbetween, but same map without resetting it) then i feel like something else is going on
I'm currently flying around to see if it still errors after I've loaded them all myself. But after that I can test the error order for certain.
yeah that makes sense
This is confirmed, preloading the chunks myself prevents the errors.
Anyone know, what does this mean?
[09:22:15 WARN]: Exception in thread "Paper Async Task Handler Thread - 48" java.util.ConcurrentModificationException
[09:22:15 WARN]: at java.base/java.util.TreeMap$PrivateEntryIterator.nextEntry(TreeMap.java:1486)
[09:22:15 WARN]: at java.base/java.util.TreeMap$ValueIterator.next(TreeMap.java:1531)
[09:22:15 WARN]: at net.minecraft.commands.CommandDispatcher.a(CommandDispatcher.java:411)
[09:22:15 WARN]: at net.minecraft.commands.CommandDispatcher.sendAsync(CommandDispatcher.java:372)
[09:22:15 WARN]: at net.minecraft.commands.CommandDispatcher.lambda$sendCommands$5(CommandDispatcher.java:362)
[09:22:15 WARN]: at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
[09:22:15 WARN]: at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
[09:22:15 WARN]: at java.base/java.lang.Thread.run(Thread.java:833)```
do you have plugins?
yes, but there is no package named like plugin,
I know, there is any async task in background but which plugin?
Maybe remove the plugins and test again?
that trace doesn't tell me what is modifying something concurrently
just tells me something is
yeah, but there is full stacktrace, 😄
even with full stacktrace it might not say
you have two threads modifying a collection concurrently, it's possible only one gets an error
this is 1.18?
yeah
but in 1.17 it works correctly
then i just asked you, if u dont know, i will do something else..
does this happen consistently?
just on start
does it happen without plugins?
no, just with plugins,
if you're able to narrow down what plugin is causing it that would help
ohh, I should test every plugin :/ ( 60 ) ( remove / restart ... )
ohh i found it, its my plugin but aikar's command framework
er
if i removed a registering command of acf, it works correctly :/ kay but thanks for help
that's strange
i dont know if there is any trouble 😄
are you calling CraftServer#syncCommands anywhere? also when are you registering commands
No, i dont know what is it

I had previously asked about the no-tick-view-distance thing not working, but does the View Distance and Simulation Distance from server.properties work?
I set the view distance to 24 and Simulation distance to 10, either the server is holding its performance fine, or the distances are working as intended.
So I am having Lil issues with 1.18.1
Soooooo basically server crashes and rolls back
And can someone give me the paper or spigot Performance improving thread
if anyoane use the paper for large amount of players he can tell me if is stable?
I used Paper 1.18 for my 30 player server and it had no performance issues.
can i ask you in dm?
@languid shuttle
Yes
provide server logs if you're crashing
it freezes
and then i have to kill and restart
They should more or less work the same was as no-tick did. Supposedly no-tick stopped more things from happening but I'm not sure what and simulation gets all the major stuff.
So yeah, you should be good
Could be running out of memory, which I don't believe any of the optimization guides cover
Quick question, now i have 1.16.5 paper, if i move to 1.18.1 the paper.yml is updated or i need to make settings from 0?
Updated
Hello everyone,
here is such a mistake:
the player spawns in the void and after 5-10 seconds the world around him is loaded. This happens often and it cannot be said that the players are to blame. Maybe there is some parameter in paper.yml that slows down the loading of the world?
(переведено с помощью переводчика)
1.18 is harsher on slower connections due to more data and some performance patches that aren't implemented yet
wow, my server is not stable with paper 1.18 :(
Use aikars flags
umm im kind of a noob can you please tell what that is
One of the common questions when starting a server is "What flags should I be using to launch my…
thanks ill read it
Whats the network compression threshold in server.properties?
Make a /timings report and send it here
so i have to run /timings in my server and send its result here?
got it
/timings report
network-compression-threshold=512
Try 128
could u suggest a good host for my mc server?
sorry for ping
sure
How many players
Any plugins
What ver
like about 20-30 players and like 10plugins+
1.18
Look for something with dedicated cpu resources, no overselling too: bloom.host, dedicatedmc, pufferfish
ok thx for ur help :)
does no-tic-view distance in paper.yml change anything anymore
The non supported features in the paper.yml are just plainly not going to be supported anymore or will be coming with updates?
@peak pulsar anyways the timing report u asked for
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
pls suggest what i can improve to make it stable
its really affecting my community
my server recently crashed so
offline mode and you have memory issues
Bungeecord?
bungeecord would've shown up differently
No, I mean, it could be a server behind a proxy, in offline mode?
It would show up as BungeeCord ^
I see- sorry. Carry on
I had previously asked about the no-tick-view-distance thing not working, but does the View Distance and Simulation Distance from server.properties work?
they do
Is there any advantage then to using no tick view instead?
set simulation lower than view (e.g. sim 4 view 8)
Ofc, I set sim to 10 and view to 24
But now I'm just wondering why no tick view is even being worked on in paper if it works from the default config
it just stops redstone fluid ticking entity ticking etc
idk i think there were some impressions that no-tick still worked better than mojangs system
Ah, understandable then.
some subtle differences i'm sure but they're fairly similar in concept
Right, the default one works perfect for all I needed. I had only just now found they added that.
I have a bug that exists in 1.18 but not in 1.17.
When I run this code I get AIR as a response instead of Chest!
If you remove the EventPriority, the block is recognized correctly, but then it can not cancel the event
Test without any other plugins
which switching from 1.17 to 1.18 do I have to —forceupgrade or will it handle everything by itself
do not forceUpgrade
lovely, thank you
hey, i'm thinking of setting up an mc server this week, anyone that is running a server, how frequently have you encountered issues / had to refresh to an old back up lately? i'm wondering if i should wait a bit longer
1.18 is pretty stable already
personally, with a server that has a 3tb map, jumped from 1.12 -> 1.16 -> 1.17 -> 1.18, i never had to use a backup
oh sweet, this server won't be on anywhere near that scale, just a small one for some friends
by 1.18 do you mean 1.18.1?
yea
nice, thanks, i'll probably set one up this week then 😄
i upgraded to 1.18 on the third day of builds from paper
great, good luck!
you have compromised plugins
shut down your server
delete all jar files (every single one of them)
and stop downloading leaked premium plugins
Exciting
Those can be malicious as well
then find the last few plugins you have downloaded
What is the output of /ver
is this a client side bug or server side?
server doesn't have a render thread
Probably server sending server-side view distance
mh
But yeah make sure you re-download every single plugin
ill do
And Paper
Hi, is this exception normal?
dunno, can't read spanish
3 words in spanish
6, actually
What version of Java?
17
java -version
It means it can't find your console. If you're using exclusively the server gui or other environment like that, yes.
ty
Is the paper anti xray not working? 
Send config?
First make sure its correct
Anti Xray configuration guide: https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e
read the guide above for a better configuration
once you've done that and if it still isn't working, elaborate on how it isn't working
rip
I get this spammed 23.12 21:42:33 [Server] ERROR No key placement in MapLike[{config:{},type:"minecraft:no_op"}]; No key feature in MapLike[{config:{},type:"minecraft:no_op"}] 23.12 21:42:33 [Server] ERROR Exception loading structure piece with id minecraft:jigsaw 23.12 21:42:33 [Server] INFO java.lang.IllegalStateException: Invalid pool element found 23.12 21:42:33 [Server] INFO at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.lambda$new$0(PoolElementStructurePiece.java:54) ~[?:?] 23.12 21:42:33 [Server] INFO at java.util.Optional.orElseThrow(Optional.java:403) ~[?:?] 23.12 21:42:33 [Server] INFO at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.lambda$new$0(PoolElementStructurePiece.java:54) ~[?:?] 23.12 21:42:33 [Server] INFO at net.minecraft.world.level.levelgen.structure.pieces.PiecesContainer.load(PiecesContainer.java:74) ~[paper-1.18.1.jar:git-Paper-"464b171"] 23.12 21:42:33 [Server] INFO at net.minecraft.world.level.levelgen.feature.StructureFeature.loadStaticStart(StructureFeature.java:129) ~[paper-1.18.1.jar:git-Paper-"464b171"] 23.12 21:42:33 [Server] INFO at net.minecraft.world.level.chunk.storage.ChunkSerializer.unpackStructureStart(ChunkSerializer.java:790) ~[?:?] 23.12 21:42:33 [Server] INFO at net.minecraft.world.level.chunk.storage.ChunkSerializer.loadChunk(ChunkSerializer.java:363) ~[?:?] 23.12 21:42:33 [Server] INFO at com.destroystokyo.paper.io.chunk.ChunkLoadTask.executeTask(ChunkLoadTask.java:107) ~[paper-1.18.1.jar:git-Paper-"464b171"] 23.12 21:42:33 [Server] INFO at com.destroystokyo.paper.io.chunk.ChunkLoadTask.run(ChunkLoadTask.java:38) ~[paper-1.18.1.jar:git-Paper-"464b171"] 23.12 21:42:33 [Server] INFO at com.destroystokyo.paper.io.QueueExecutorThread.pollTasks(QueueExecutorThread.java:105) ~[paper-1.18.1.jar:git-Paper-"464b171"] 23.12 21:42:33 [Server] INFO at com.destroystokyo.paper.io.QueueExecutorThread.run(QueueExecutorThread.java:38) ~[paper-1.18.1.jar:git-Paper-"464b171"]
Vanilla bug, safe to ignore
nothing came out on the panel
What are your startup flags?
I didn't do it!
Oops lol
You'll have to speak to your host
Is there an error message in the console/logs?
nothing
If your xms and xmx arent the same then your host is overselling
can you go "Startup" in the panel
this?
128M 
Change it to match the Xmx
Xms and xmx arent the same and your server is running out of ram 🔥
so its probably overselling (correct me if im wrong)
Yo boyos, just joined the server-- how stable is 1.18?
If there's no crash log it's probably the container itself
Yeah obv they sell plans by memory
What do I have to change?
Its very stable! Just take backups every few days
Your host
kek
xD
¯\_(ツ)_/¯
don't forget pufferhost and birdflop
Dear Santa, all I want for christmas is a stable version of Paper 1.18.1 🤞
Santa was gracious and delivered your wish weeks ago
. . .until the end biome thing
~70k servers are using Paper on 1.18, seems good to go
But yes, there is no stable tab anywhere, tho not like anyone would need any
Good to know, i will give it a shot tomorrow after a safety backup !
Doing regular backups is advices nevertheless 👏
When I try to change simulation distance there is no difference in game?
Hourly backups or riot
Additionally check spigot.yml and make sure it’s set to default
im full hunger and regen health fine in the regular world
but in the spawn world my health no go up
is this like worldguard, multiverse
any yall know
No idea. Definitely one of your plugins.
Is that issue with servers not respecting client view distance planned to be patched?
I remember it being brought up but I forgot where it was
It’s vanilla behavior @bold breach
So the correct sentence is when will the patch be added back
And no ETA is answer
alr
thanks
Was this always an issue or was it caused by a newer update
I only remember hearing about it sometime right before 1.18 came out
There's a patch it just hasn't been ported to 1.18 yet.
It’s only an issue because paper sends chunk a fuck ton faster than vanilla
And people on shitty connection will just dies
I started noticing it in testing when I changed server view distance to 16 chunks lol
My pc still runs it fine, but a couple people who test on mobile or from new zealand had issues
How do I increase the distance of dropped items being shown? It’s only showing them about 16 blocks away
Is that part of simulation distance!?
what is your entity tracking range? and what is your view distance?
Will it be out any time soon because it has been almost a month
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
here's the exact time it will be out — || soon™ ||
builds are mostly stable, few things missing, etc
There's still no ETA for an official "stable" build, and unfortunately asking isn't going to change that.
If you take backups and proceed with care lots of people are using it in production.
Can I get paper to be on a stable version for my Christmas gift?
It’s not for a server I host
ikr lmao
It’s for the one I like to play on a lot and they want it to be the fully stable build before they change to 1.18
So they'll wait until 1.19 to update to 1.18? 😛
Just use it
U can do it for free
No
They take ages to start up and when they do they are laggy
I’m not making my own server
Ok fine
peanutcat toxic for no reason lmao
unironically how 95% of medium and large networks I've seen roll out updates 🙈
Hi. Be nice to people. Thanks!
Hey it happens. We all have bad moods. Just try not to take it out on other people. Especially people here asking for help.
hey everyone! ive been having a ton of trouble with my server running the newest version of paper. even after all of the updates it still crashes for about a minute before it comes back up again with no crash report. im not sure if its a plugin i have installed that could be interfering with this that you guys know of already.. The server crashes a lot when 4+ people are online
Is it actually crashing or is it freezing? Can you post a log?
should i keep simulation-distance to same with my view distance? everything look so weird with the fog...
here’s my plugin list
the log you shared is old then
We don't have an auto updating version.
Could you get a new log on the latest build?
specifically of when it crashes
If the log just stops there, that generally implies killed because OOM or froze because OOM and not configured to kill
Alright ill send something in once it crashes next on the newest build
lol ok
so
my 1.18.1 paper server
at idle with only a few plugins
takes up 2.5gb ram
and it crashes when 4 or more people join
but this is not the case for 1.17.1 paper
idk why
the it using memory that you've allocated it on idle is pretty much expected, it crashing isn't though. What do you get in your logs when it crashes?
my server has basically 4gb of ram, at idle it uses around 2-2.5gb and after a few people join it peaks up to 3.5gb ram and suddenly crashes
Memes don’t go in this channel thanks.
it suddenly crashing with no logs sounds like it's running out of memory
your system is, that is
how are you hosting it?
its a custom host which my friend is using, he just provides me a control panel with access to everything like the files and stuff
no logs come
yes
yeah, make sure xmx is lower than what you have allocated in the panel
as when it gets close to the limit you have set in the panel, it will kill your server
umm can u say how to do that please
gotcha
so in your startup arguments, one of them will be -Xmx and then a number
and then in the pterodactyl panel you set a maximum amount of the memory for the server
by default, they are the same, which is no good
mhm
so replace the number next to -Xmx with something lower, so say it's -Xmx8000M try -Xmx6500M or so
ohhh
ill try that
thx
im sorry to bother you but can you say where i would find the startup arguments?
my friend hosts it with google cloud or something
because i dont see anything of startup arguments :(
understood
the only funny thing is this prob happens only with 1.18 till now
it doesnt happen for 1.17.1
so idk
ill check
it will happen on 1.17, it may just take longer/be more rare
does anyone know if the ilmango shulker shell farm works in paper? i just dont wanna spend hours building it if it doesnt work lol not sure if there are any bugs that will affect it
Hey, try to keep your question to one channel. This isn't 1.18 specific.
im running 1.18.1 tho
Sure, but you already asked it in #paper-help
imagine not being stable yet. Bozos 😂😂😂
Imagine being an asshole
Leaf exclusively communicates using rat.gif
PRs welcome
lets not
its already pretty stable 🙂
Worked on 1.17
Hey, whenever I try to update to 1.18.1 (from 1.17) I get these errors constantly and have no idea what exactly the issue or what's causing it.
https://privatebin.net/?1c4ee0c6d40f182f#3JBCJM6r5c6TWewYQqRC85SUV9ESZTQQin6E6WikTpQt
could someone help please
basically https://github.com/PaperMC/Paper/issues/5873, Vanilla not properly updating its data
but it doesn't actually break anything, so you can safely ignore it
oh! okay thank you very much ❤️
the antixray doesnt work correctly.
Below y=0 it does not replace anything.
Anti Xray configuration guide: https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e
Hello, I have the problem that mobs on my server are moving with lags, but everything despite this works fine
Hi, how will we know when it is stable? Will there be like an announcement?
Thank yiu 😁
There prob will be some announcement
Thank you
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
@tawdry spoke
Eh they didn't aks if it's stable lol
Yeah Ik there isn’t an eta I was just wondering how we will find out when it does become stable
Having backups is key ^
that is always mandatory
Tbf you should always back up even when stable, always safest option
I know i even backup my backups to local machine
I made a data pack to auto back up each day and then delete a back up (I always have 30 days of backups saved)
I would not trust data packs/plugins with making backups, if Linux use a script with crontab
you should absolutely not rely on datapacks
I still do 1 manually each week but the data pack does it daily
That means if your data pack screws up for a week that's gonna be a massive rollback where your players are not gonna be happy with
random Q:
Anyone got a decent 1.18 seed generator? Having a hard time finding a seed that has all the biomes required for the achievement.
amidst ?
Not sure I've not used it since 1.16 my map is still going 🎉
Yea their stuck on 1.17. it doesnt even support the 1.17.1 ore generation fix
I have a crash report, I know it says do not report to paper however this is a paper/minecraft error not a plugin error. https://paste.enginehub.org/xdA5bqvya
[10:00:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 56112ms or 1122 ticks behind
[10:00:52] [Paper Watchdog Thread/ERRO
you're running an unuspported version of 1.18
you're 70 versions behind
you're vulnerable to remote code execution
is there any known issues with bundles?
They aren't officially in the game yet
well they are
just not survival obtainable
but i want to use them as a reward on my server but idk how safe they are. i know when they very first got added there was tons of dupe glitchs with them
That's what I said
What's with the reacts..
Cus they aren't officially in the game i don't think anyone know how save or buggy bundles are
they been here for over a year now
A stronghold didn't generate where the eye points, is that a feature?
Doesn't mean Mojang is done with bundles and they might tweak them or even remove it from the game who mows
There are end portal blocks within 100 blocks of the eye pointing position
any more reacts 😛
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
Any recommendations here?
No lag present.
outside of get better hardware if you plan to scale, not really, there s pretty much nothing going on
Customer is complaining he has entities jumping across the map, I too have witnessed this.
Entities stop moving, Then suddenly jump 3 - 4 blocks at you.
He checked his network connection?
There are some creative issues
but should be fine in survival
(tbh, creative mode itself is an issue)
is it safe to start a smp with paper 1.18.1 rn?
I am currently using it and so far there weren't any problems...
I've been using it since a day after builds became available, no major issues so far. (Just make sure you have backups, which you should have regardless)
Only had a few bumps with plugins acting strangely below y=0 but they have all long since patched that
I have had some corrupted chunks, that could not generate but after restarting the server it was ok...
uhhh
But that was with really old build...
Was going to say yeah that was patched a while ago
Ah I didn't notice that.
only i had was a void world generating terrain which was a surprise to me
hey, what does hopper.ignore-occluding-blocks mean?
is 1.18.1 safe to use with paper?
Try it and see
yes @royal mica
cheers!
@fossil light useless comment
Thanks
Is there something I'm missing as to why difficulty keeps being reverted to normal?
I have difficulty=hard set in the server.properties, and have also used /difficulty hard in every world, but whenever the server restarts difficulty is back to normal.
Other plugin maybe causing it ?
I'm assuming you have Multiverse? If yes, try /mvm set difficulty hard
so i got a plains biome in the end
Update
did
You will need to regenerate the chunk by removing it
Or restore from a backup before that chunk is generated
any good software to remove the chunk?
Not sure if worldedit re-generate works right now. Try or otherwise MCA Selector
thanks
Or keep it. It’s gonna be a very op farm
Hey, I was wondering if anyone else has this too. My server freezes after some time and the CPU usage is at 0,06% , it only helps to quit the process because restart does not respond.
Server running on Pterodactyl panel
lower xmx, or raise the limit in the pterodactyl panel
Will it be enough to reduce the xmx by 512 MB ?
There are a few screenshots if you search.
@twin kernel https://github.com/PaperMC/Paper/issues/7125
You can also worldedit them to plains if you want to see it.
I dont think worldedit can change the chunkdata like that though? It basically think itself as an overworld chunks and that's how all those mobs spawns on it. 
It definitely used to be able to. I made a void chunk in overworld once.
It was weird.
I have an ocean biome in the end. Would this cause any issues with new floor levels for 1.18.1?
I have a very weird issue
apparently Tab autofill for /tp and /teleport command doesn't work but only for the first argument, second works perfectly
first thought it was because of some plugins but it's the same even after I removed all of them
and basically made a fresh server
paper 1.18.1-101
I wouldn't complain but /tp is exactly where autocomplete is important and it doesn't work
other commands I've tried work flawlessly
even just typing a letter in chat and spamming Tab gets the job done
Read up 3 messages. Update
@obtuse magnet in paper.yml disable fix-target-selector-tag-completion and check again
omw I will report back
Only issue is most builds in the overworld are in end chunks. I really don’t wanna reload those chunks because at that point, I’m practically restarting my progress
Restore from backup or regenerate those chunk is the only option
“Experimental” build. You understand the risk and used it
Ahhh they were there when I made the world
I haven’t used it yet I’m just wondering for when it’s ready
Yes coz the build you used to start server has it.
Try on latest and a brand new world with same seed. It should be fine. Otherwise report back
Would it break everything if I just left them as they are?
Ok thank you, I though everything was gonna die 😂😂
nope, problem persists
It’s because it was a bedrock world then I converted it to Java and uploaded it to server
Oh
Right. There was a bug in an old build with the converter. It’s fixed now. So you can take the current build and put a backup of the world on it. Or you can keep your current world on the new build and worldedit fix the chunks.
Wut. That’s possible??
Thank you 😁😁
How did you convert the world from bedrock?
I can’t remember now, it was some other 3rd party software
Ok so it may not be related to the issue I was thinking about
Alright. There’s a big asterisk that whatever that was did some weird stuff.
So . . . you can try but there’s no guarantee.
But yeah those chunk will be fine. They are just confused as what they actually are like teenagers @tawdry spoke it’s cool
I had sth like this & turned out to be a viaversion issue. Feel like it may be useful information
Thank you 😁😁😁 as long as it doesn’t all die, I’m happy 😁😁😁😁😁 THQNKBYOU
Why 1.18 is named 1.18 why they didnt name it 1.17.3
also Marry Christmas everyone ‼️‼️‼️🎄🎄
🥳

@grave charm I tried again with paper with your suggestion to no avail and then tried the latest version of Spigot I could get from getbukkit.org and it worked
so I assume this is in fact a paper bug
Hi, I don't use ViaVersion, but thanks for your help.
Alright 👍
yup, just tried backwards, last time it worked was build 92, broke in 93
I will open a github issue
Never ever use this page to get any builds. It's not even legal for them to distribute it like this.
Spigotclip didn't update for 1.18, sad
Minecraft 1.18 chunk gen is really slow in general, that's vanilla
Just under half of 1.17's speed is to be expected
Yikes!!
Try vanilla if you want real slow @peak pulsar
1.18 is about 40% the speed of 1.17
Paper is still 3x faster than vanilla, spigot, fabric, etc
Although some fabric mods (mostly starlight) can probably close that gap some
For chunk gen, I mean, sorry
does antixray make it a lot slower?
spigot's slower than vanilla actually
Oh yeah vanilla is at least partially async
Why does it give me the unsupported java version? What version of java do you guys use for this paper 1.18
well, that's not 1.18
But I was curious because I used 16 for the last versions
16 works for 1.17.1 and maybe 1.16.5 latest
ofc, that max supported version changes
you can disable that check
Wait it works for some reason the bat file was opening another folder
it be like that
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
can anyone tell me what caused it?
10 day uptime maybe?
not sure
that and fact that you have monsters: 150 and not set a single thing in paper.yml to optimize your server + update v.70 is outdated
what should I change in paper.yml
0.73 tps....


