#❗-1-18-experimental

1 messages · Page 27 of 1

timber ridge
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You’d need to read the API docs and learn how to use them. Or find another update script online.

abstract marten
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I see,

sour token
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The download flow is a fair bit more complicated

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You either need to first find the latest build for a given version, or the latest version for paper in general and then the latest build of that

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Then you need to find the downloads of a build

vapid prawn
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shudder forceUpgrade

sour token
#

Then you can get a link to it using the API

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🥶 it's better for versatility

abstract marten
vague falcon
#

PINS

abstract marten
abstract marten
vague falcon
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lol

abstract marten
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I, foolishly already ran this script once,

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so I presume it messed up the chunks with the force upgrade already,

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I have backups however, so I guess I can roll back to those,

vapid prawn
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I haven't seen anyone actually sit down and try to confirm it but there are reports that doing forceUpgrade means you don't get that fancy blending of the terrain for new chunks

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You'll just get sharp borders

sour token
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The logic for the v2 download api, I can't do that in shell script :P but I can do it in anything else

abstract marten
vapid prawn
#

Only fix is to go back to your last 1.17.1 backup

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Assuming it actually happens to you, they might have had other problems and it wasn't really forceUpgrade that did it

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But I can understand why forceUpgrade would do that so I'd avoid it

abstract marten
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I, in a rather empty headed decision, figured this update process would be the same as updates prior, so just ran my default upgrade script

vapid prawn
#

Paper hasn't recommended forceUpgrade since 1.13 afaik

dapper lotus
#

We've neeeeeever recommended forceUpgrade afaik

abstract marten
dapper lotus
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only time we ever did was for potatos in 1.13

abstract marten
#

I've been doing it since 1.13! FeelsDumbMan

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on a fairly large, 10gb map too

dapper lotus
#

bearing in mind that 1.13 also yeeted dub chests in many scenarios and so forceUpgrade over that woulda been fun to recover

vapid prawn
#

Paper can do the chunk load and at least some of the conversion async (afaik) so it doesn't matter that much if it takes a little longer to load the first time

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It won't slow down the server, just slow down chunk loading

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And none of the updates since 1.13 have had to do all that much so it wouldn't slow it down much anyway

abstract marten
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I see,

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So, I'm guessing it would be wise to remove the force upgrade part entirely?

dapper lotus
#

Yes

rocky nest
#

Also aikars flags

half walrusBOT
dapper lotus
#

/latest is also not a thing

feral spire
#

Use this to generate

abstract marten
#

Curious how it's even in there twice ElRisitas

abstract marten
feral spire
#

Looks like server was running on root so the script is giving the mc user permission to file again after root touches the file. Will be my guess

abstract marten
#

Ah,

blazing cedar
#

Hey, does anyone also have the problem that the server does not find the Random#nextFloat(float) method?

dapper lotus
#

update java

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you're running an EA build

blazing cedar
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Oh ok

vapid prawn
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Probably Debian?

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I think Debian or Ubuntu had an openjdk-17 package that was an EA build shipped in a release

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Can't remember if they then put out a post-release update or not, probably though?

blazing cedar
vapid prawn
#

oof

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Do you have any kind of image pinning or is it grabbing the latest?

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Wouldn't surprise me if the alpine version was outdated but still, wow

dapper lotus
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yea, alpine ver was outdated

abstract marten
dapper lotus
#

"yes"

blazing cedar
dapper lotus
#

I generally recommend to go without with modern mc vers, but 🤷‍♂️

feral spire
#

I use regular one on top myself and I allocate 15G (I have special need for this, usually 10G is enough)

sour token
open olive
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Is it me or did 1.18 change on how player loads chunks when they spawn in?

abstract marten
feral spire
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10G is good most of the time riepeek

abstract marten
#

the Folks who pay for this server are appearantly wealthy enough to spend on a fancy server, so I'm not complaining :p

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I believe it even has an i9 cpu,

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The hardware of this server is probably more expensive than my own computer coming to think of it,

open olive
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Mean having a self hosted server is good so you don’t pay like $200 a month on a server you can’t control fully.

mortal pond
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I can't find where the implementation("io.netty:netty-all:4.1.68.Final") // Paper line is phosconfused

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It used to be in build.gradle.kts under 1.17

dapper lotus
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No longer exists, we use whatever mojang uses

mortal pond
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k

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thx

sour token
merry haven
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I mean I did that

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Cost me $2500

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I had to harvest 1.8 million pounds of potatoes

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And then I had this money sitting there and I wanted something people could enjoy

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Been a blast running it

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Especially since I got a UPS and everything

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And have decent internet

crude orchid
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any idea why players cannot nametag mobs

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but i can just fine

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no way thats a perm is it?

cunning tiger
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Is the lectern glitch fixed?

somber hinge
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It is fixed for me, on the latest version

steel dagger
vapid prawn
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Or since named mobs bypass the mob limit it could be some antilag feature in a plugin, don't think paper does anything like that though

dark wigeon
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i could have sworn GP was doing it for someone

crude orchid
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Yikes okay okay gonna make a test server and yoink plug-ins one by one ty

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Will start with mfm and gp

dreamy ermine
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Hello guys,
I've got a small issue with my paper 1.18.1 server. When me and my friend try to join with the forge modloader, we cant connect and get the message: missmatched mod channel list. The thing is we use the simple voice chat plugin on the server and to make use of it you need it on our clients too so thats the reason why we need forge. IS there a way to fix the issue?

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fabric seems to work fine

dapper lotus
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basically, no

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complexely, yes; but, that's basically "reimplement the forge handshake"

dreamy ermine
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As long as fabric is working i'm fine because the mod is also available there

vapid prawn
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Unless you're doing a modpack (and even for some of those) fabric has better mods anyway

crude orchid
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if people make animated maps

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does it cause any harm to server

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or can it

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never seen this before

sour token
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is it possible to allow usage of tools/eating food while in a boat, just with plugins or patches?

wicked quiver
sour token
wicked quiver
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Ok but this suggests the patch was incomplete?

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it was realized that this fix was incomplete as bypasses were found that could result in a limited DOS for 2.15.0 users and, for users that had patched older Log4j releases using formatMsgNoLookups,

sour token
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oh shit idk

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i dont think that minecraft servers would be vulnerable to this new version though

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i mean i could be wrong

wicked quiver
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I'll leave the link in case you want to ask the guys, no worries

sour token
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at no point should messages from chat be getting there

dapper lotus
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stupidly niche area which nobody should be using and is basically irrelevant for paper and plugins, etc

long edge
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even with that, log4j has been bumped again on 1.16+

vapid prawn
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1.16+ has log4j 2.16.0 so none of that applies anyway and the older versions use a filter Mojang provided that blocks messages like that from getting logged at all

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Not that older versions should matter in this channel...

sour token
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we all have an inexplicable hatred for acknowledging/supporting old versions i mean i kinda get why

timber ridge
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Mentioning we're on 2.16 for supported versions.

dapper lotus
dry robin
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would papermc on log4j 2.15 actually be vulnerable? I don't remember the patch actually completely disabling the log4j special formatting thing, just takes the upstream patch of (in-completely) neutering its ability to connect to external servers

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(this is a bit theoretical, obviously the answer is "just update" but I'm curious)

dapper lotus
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basically, no

timber ridge
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I mean that's kinda funny. :)

dry robin
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ah I assumed the pins weren't loading properly but this isn't the channel where the pins actually are

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ty

timber ridge
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Yeah it'd be nice if you could link to a pin somewhere.

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Maybe I should just post it here too and pin it for the fuck of it.

timber ridge
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There we go.

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Thanks, Discord, for making it super easy to spread info.

glad violet
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YAY Time to update 🙂

normal pecan
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anyone know of a way to display current paper build number in-game as a placeholder? is that even possible without 3rd-party intervention?

pulsar dagger
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if you mean with placeholder api you'll need to create your own placeholder with their api most likely

echo timber
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i'm getting jagged cut off at the edge of my render distance but if i fly out over that area and load the chunks in and then fly back to where i was i see the area with it fading into the fog. have i configured something that is causing it to not fade out into the fog properly?

dark wigeon
sour token
sullen dock
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Hello guys I noticed that when I change bukkit.yml chunk-gc.period-in-ticks from 600 to 450, the server started dropping its tps rapidly to <14, but back to 20 after I change the value back to 600 and restart

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i'm wondering if this is a bug or just a very normal behavior? ty

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sry guys i think it's a problem of my own

peak pulsar
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is there a guide to import 1.17 map into 1.18 as additional dimension? still getting the "rain indoor" and "some datapacks not running on this dimension" problem using custom dimension code as datapack

neon shard
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I explained why we need papermc like a million times (for anti-grief and anti-chief)

dry robin
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lol

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we've actually had no one beg for 1.18 to come now (semi-vanilla SMP)

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seems people are patient and understanding

neon shard
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Most people are understanding in my server which was surprising

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But a lot of people got impatient and left saying things like “I waited for this server like 1 month why aren’t you doing anything” and I am like bruh

dry robin
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we kept folks busy by doing a creative server build competition from terrain imported from the late november pre-releases

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so that once that terrain eventually arrives, the winning build will become the outpost hub built in survival

neon shard
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I tried doing an event but everyone was like no wait for 1.18

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But they finally agreed to doing an event tomorrow lol

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I think they didn’t expect it to take this long

dry robin
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hmm. would seem that right before the update would be the perfect time to do events, since once 1.18 rolls around interest in the old event-related areas will vanish

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depends on the type of server though

neon shard
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Yeah

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And it’s semi-vanilla like yours

peak pulsar
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Is there a bug where plains biomes generate in the end and let other mobs spawn?

next owl
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it happnd to me

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my proe admin did smth and fixed it idk what he did but he proer than me

peak pulsar
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Is it a paper bug or mojang bug or neither?

next owl
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idk

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prolly mojang

timber ridge
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We haven't been able to reproduce it yet.

peak pulsar
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Yes, well the end was a mix of different versions

timber ridge
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Do you have a backup of it before the 1.18 upgrade?

covert canopy
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Is it normal that paper 1.18.1 just randomly crashes without any error at all¡

covert canopy
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I dont have one. I was just generating a map with dynmap and suddenly it just stopped.

timber ridge
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IIRC this was happening on an earlier build.

covert canopy
#
You are running the latest version```
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79

timber ridge
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Hm.

covert canopy
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137 is out of memory.. according to google?

peak pulsar
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My backups are only 4hrs old so no

timber ridge
peak pulsar
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My chunks are a mix of 1.14 to 1.18

timber ridge
timber ridge
peak pulsar
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Yes.

timber ridge
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Alright. Well best I can say is keep an eye on that issue. Waiting to find a map to be able to reliably test it so we can figure out what it is.

covert canopy
timber ridge
covert canopy
#

surep! give me a sec

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Huuumm.. I'm on a shared plan. I'm starting to suspect that maybe my host is overallocating a little too much.

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Since spark reports that everything is ok

timber ridge
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Hmmm could be.

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Looking

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Essentials] Permissions lag notice with (LuckPermsHandler).

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That could be Luckperms hanging trying to connect to mysql

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Or whatever db.

covert canopy
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Everything is local

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H2 for Luckperms

timber ridge
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But yeah seems slow overall. You could try removing dynmap for a minute and seeing if you can get a timings

covert canopy
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surep!

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It is really weird since pterodactyl doesn't register an out of memory in the container

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But the Java process does indeed exits with an out of memory.

timber ridge
#

You may need to try giving the server less memory.

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Or get a better host.

covert canopy
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Hehe probably the second one

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I have 12GB allocated, 8GB for the server.

timber ridge
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Hmm

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Yeah I'd try to disable dynmap

covert canopy
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For now, I paused the generation of the map and its ok.

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

next owl
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also yes he is the proe admin i was talking about he opened issue

timber ridge
next owl
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yep

timber ridge
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How big is it? Can you tar up the end world with the co-ords where the issue is and send it?

next owl
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oke

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but i need sum time idk cords chong only knows i will ask mean while i will send end

timber ridge
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OKay that's fine.

tawdry spoke
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People on my server are spamming me saying it’s stable and we can use paper 1.18.1. I’m not to sure, please can you confirm/deny this so I can show them. Thank you

timber ridge
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Do like tar -czvf end_world.tar.gz world_the_end

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That should make a file called end_world.tar.gz with the world folder in it.

next owl
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so np

next owl
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ok where do i send ggle drive?

tawdry spoke
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It doesn’t specifically say stable or unstable so I think either me or my friends are confused. Paper 1.18.1 isn’t stable is it? Or is it stable?

next owl
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it is in early stage now

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not experimental

tawdry spoke
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Ok thank you so still classed as unstable

next owl
#

i dont wana paste it here cuz my server members are here

timber ridge
next owl
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i have it

timber ridge
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Oh okay

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Hold on

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Okay go

next owl
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done

timber ridge
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\m/

uneven pagoda
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Have the same problem at least from 1.13
Also if target player teleports, on my (spectator) side there is no chunks/blocks too
Just pressing Shift then LMB on player fixes this, but it's a problem anyway

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Server just didn't send new chunks to spectator if target player moves too far

sick peak
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Bruh biome plains in the end 🙃

timber ridge
next owl
sick peak
timber ridge
next owl
#

btw ocelote i put the file in git too

timber ridge
next owl
timber ridge
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Yeah makes sense.

next owl
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not a recomended way tho

timber ridge
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Trying to prevent it from happening in the future to other folks.

next owl
#

it crashed server

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3 times

vapid prawn
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This is going to be a DataConverter bug, isn't it?

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Oh I think Leaf fixed it 1 minute ago

timber ridge
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Yeah DataConverter bug.

vapid prawn
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Just gotta get that in to the paper patch

timber ridge
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:)

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Probably still testing.

vapid prawn
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I'm guessing he is building it now, yeah 😛

next owl
#

did it recreate?

timber ridge
next owl
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nice!

timber ridge
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Fix incoming.

next owl
timber ridge
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Fix pushed.

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Wait, fix rejected.

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Haha

next owl
sudden bison
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cc @white robin

next owl
#

knenypat_upsidedown kenny alaudin lamp

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he will appear soon

timber ridge
next owl
#

pog

nova quest
half walrusBOT
mystic lichen
#

Hey, I'm playing on a build-74 paper 1.18.1 server and I have one question: Is it intentional on your part that the Piston glitch to get to the Nether Roof no longer works?

inner crypt
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without knowing that specific exploit: yes, paper generally fixes exploits when we are made aware of them in order to preserve a fair and stable experience

mystic lichen
#

okay! Okay, thanks. I just thought that farms on the Nether Roof were common. And a "fix" of this issue would be limiting the game experience.

stark pagoda
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a fix is a fix and an exploit is an exploit

mystic lichen
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ok, i'll shut up 😄 haha thanks ^^

dry robin
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@mystic lichen according to docs, allow-permanent-block-break-exploits is now called allow-perm-block-break-exploits

mystic lichen
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@dry robin giga thanks! ❤️

frosty elm
#

Hey I have a question to the paperweight userdev plugin. If I want to publish my plugin the published jar has a "-dev" at the end. Is there a way to avoid this ?

fathom delta
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i understand paper not being stable, i know the devs have a high bar on that. but is it playable? currently running spigot but i miss the performance boost paper gives me ( and timings, my lord i miss timings)
i run a give or take 10 active player server and they all are pretty redstoney farmers

fathom delta
next owl
#

use it with precaution

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and take as many backups as possible

orchid canopy
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is paper 1.18 ok

cunning stump
#

Read the message directly above yours

orchid canopy
dapper lotus
#

1.17.1 is the current release version and if you can't handle the heat of early builds, probs what you should run

spare trail
heady grail
olive sparrow
#

Discord search only broken for me?

I recall seeing something about the server taking 20 seconds for someone to load, was a fix proposed?

peak pulsar
#

It was under maintenance

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and still is

olive sparrow
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Got it

sick peak
#

I want to ask if it's fixed:
Biome plains in the end?

peak pulsar
#

should be for chunks that are converted using the latest build

next owl
#

latest builds

sick peak
#

hmmmm

next owl
#

but the things already broke wont be fixed

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u need to manually do it

sick peak
next owl
next owl
shell drift
#

is there a lot of performance patches missing from 1.18?

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because this is sad

sick bobcat
#

Is there a known issue with memory leak in the 1.18.1 releases?

shell drift
dapper lotus
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the known memory leak has been fixed

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if you're having a leak, it's not that

sick bobcat
#

hmm, im getting this with the latest release, trying to troubleshoot

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two servers

shell drift
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/spark heapdump

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and analyze

dapper lotus
#

which means nothing with a basic understanding of how java works and how modern mc throws memory around much more than it's older siblings

half walrusBOT
#

-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!

shell drift
#

i am guessing there are a lot of things still missing, since the jar is half the size of 1.17 builds
which is good, it means there is hope 😛

sick bobcat
#

interesting thing is we run 110 servers, its only the two 1.18.1 servers doing this

dapper lotus
#

jar size is irrelevant

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the entire bundling process changed in 1.18

shell drift
#

ah sadness

dapper lotus
#

there are still some perf patches missing, as per the 1.18 channel that we keep getting people to read but failing...

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Actually, there is 1 known leak still remaining

sick bobcat
#

OK, thay may be it then

dapper lotus
#

🤷‍♂️

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am not here to piss in the wind

shell drift
#

#golden_showers

dapper lotus
#

if you wanna see if you've actually got a leak, you'd need to actually start looking into heap dumps, etc

sick bobcat
#

OK, thanks

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I know its not stable yet so its OK, was just wondering at this stage

eternal briar
#

hello I got a question regarding new chunk generation

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is there a chance that upcoming patches might change/improve the way new chunks are generated

dry robin
#

like changing the world generation?

eternal briar
#

or do the patches mostly improve stability

eternal briar
#

I'm planning on upgrading to 1.18

dry robin
#

the 1.18 seeds are final and have been for a while

eternal briar
#

maybe it's worth waiting a bit longer if things get improved overtime

covert jolt
#

it won't

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just upgrade

eternal briar
#

alright thanks

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I appreciate the work being done here

dry robin
#

1.18 seed stability was an interesting gamble for us... we started a creative world build competition on imported pre-release terrain from november snapshots, with the intention of that becoming a real place in the survival world. Then one of the pre-releases slightly changed generation. Was super worried when I read the changelog, but literally the only change I noticed was more vines going down a cliff and slightly more snowier areas

eternal briar
#

Then one of the pre-releases slightly changed generation.
what differences did you see

covert jolt
#

but literally the only change I noticed was more vines going down a cliff and slightly more snowier areas

eternal briar
#

yeh that's the changelog

dry robin
#

that's just what I noticed, changelog didn't mention that specifically

eternal briar
#

not too big of a difference luckily

dry robin
#

anyways, this is not so relevant now because we're not in the pre-releases of mojangcraft

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the mojang side of things has finalized the seeds and papermc doesn't screw with that (except for features like flat bedrock)

knotty linden
#

Hi! Does anyone got any bugs after 1.18.1 build81 update?

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I updated and now is unplayable even if i downgrade to a lower build, im not sure whats the problem, im running a server without plugins, where should i ask for help? Can anyone help?

dapper lotus
#

I mean, this is the help channel for 1.18

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You need to provide info

knotty linden
#

Um, what kind of info

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logs?

dapper lotus
#

Well, you're saying you have issues

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We can't comment on said issues if you can't tell us what those issues are

knotty linden
#

yea, i mean, server randomly crashes when loading chunks for no reason, RAM usage is 3GB/6GB and processor seems fine, i cant find the problem

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in console, it appears a lot of paper crashes

dapper lotus
#

I mean, if you're seeing errors, etc, then provide that

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.paste

knotty linden
vivid ironBOT
knotty linden
#

seems that this error repeat a lot of times

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then server dies

dapper lotus
#

all I see is that somebody ran a command which dumps a bunch of info to the disk

knotty linden
#

i will log in then imma wait for crash, then i will send again the errors, maybe those are wrong

boreal lagoon
#

Does 1.18 consume a more resources than 1.17? I see my ram use hiked by 2.5 gb

knotty linden
vivid ironBOT
knotty linden
#

i dont know what's the problem.. server crashes when i load chunk, just by walking

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if i stay a bit in that not-loaded chunk, server freeze and the error appear

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[15:54:00 INFO]: TPS from last 1m, 5m, 15m: 20.0, 17.28, 18.75

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i have no idea what to do.. is unplayable rn

dapper lotus
#

Literally every dump you've shown is is the system shitting itself when writing random shit to the disk

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first it was somebody using one of the paper dump commands

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then it was somebody disconnecting and it stalling writing their stats to the disk

uncut oyster
knotty linden
knotty linden
#

about that

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i have no idea..

dapper lotus
#

don't mention

knotty linden
#

sry

dapper lotus
#

you've shown two cases where your system shits the bed when writing to the disk

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really boils down to how/what are you hosting the server on

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1.18 is missing some performance patches vs 1.17

knotty linden
#

yea but yesterday sv was on without any issue

dapper lotus
#

irrelevant

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nothing has changed in paper since yesterday which would magically make a server start crapping itself

knotty linden
#

yesterday i was using an older version, like build76

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is there any diff maybe?

dapper lotus
#

Not really

knotty linden
#

hmm

dapper lotus
#

only changes where to the world upgrade logic

knotty linden
#

is there any chance that this "world upgrade logic" can cause this?

dapper lotus
#

No

peak pulsar
knotty linden
#

im using a host. maybe host's antivirus or smth?

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i mean im not opening a localhost by my own

peak pulsar
#

Then this should be brought up with the support services your host offers.

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This is very likely their issue

knotty linden
#

yea but i cant see the problem i mean

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yesterday was perfectly fine

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nothing changed

peak pulsar
#

Why would you unless you have some special access to their systems lol

knotty linden
#

i just updated the paper

peak pulsar
#

You don't know what has changed on their side

#

It could be anything

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They could have run a firmware update

#

Your physical drive on your physical server unit in their building could be having troubles

dapper lotus
#

All it takes is for some noisy neighbour on your machine to be hammering the disk to slow everything down

peak pulsar
#

You should definitely talk to them

dapper lotus
#

Wouldn't be the first time it's happened

peak pulsar
#

Makes sense

knotty linden
#

u mean

#

the server processor might be slow?

peak pulsar
#

..not exactly

knotty linden
#

i'll ask the host owner if he updated the firmware or smth

peak pulsar
#

You may be sharing a singular disk with multiple others

dapper lotus
#

all it takes is for somebody else on the same node as you to start hammering resources to slow everything down

peak pulsar
#

If they are using a lot of the throughput on it

#

Yeah

knotty linden
#

aaah

#

thanks for everything guys, have a nice day!

peak pulsar
#

You too!

#

Hope you find the solution

next owl
#

eeeeee

icy haven
#

hello, I'm on Paper 1.18.1 and I ve got some wieird redstone bug, like a simple 1x2 door not working well, is it normal from paper?

#

and some people on my server say "noooo don't use paper it breaks all the redstone!!!"

dapper lotus
#

edge cases of redstone are broken all the down to craftbukkit

#

majority of players couldn't tell you what is broken and most of the breakages are in craftbukkit, so, any plugin env is generally screwed

#

not heard of the door, that's most likely a plugin or something

boreal lagoon
#

None of Command Voucher plugins working when I upgraded my server to 1.18.1 from 1.17.1.
I tried downloading many all ended up showing some kind of error, is that something to do with 1.18.1 ?

dapper lotus
#

Speak to the plugin author

knotty linden
#

the host owner said that might be some host issues and he'll look after it, damn, i was thinking is paper fault, my bad, thanks again electronic and brittank

uneven pagoda
#

Hey

#

I'm getting this if press CTRL+C after plugins started loading

#

So server starts shutdown after loading and enabling is done and this exception appear

#

build 81

dapper lotus
#

Never saw that one before

uneven pagoda
#

Needs to create bug report on github?

dapper lotus
#

Well, if you want people to look into it, yea

uneven pagoda
#

(I thought that there might be enough to fix it)

dapper lotus
#

well, it requires people to go look into what's causing it

#

and, the issue tracker is the best place to report stuff so that people know what needs to be looked into rather than it being lost to the chat history

sweet shadow
#

(sorry if this is a dumb question) How do I set up frequent autobackups? Won't it use too much disk?

crystal sluice
crystal sluice
#

My bad

dapper lotus
#

that's generally why we recommend tools like rsnapshot, etc; which do incremental backups and can auto remove older ones

#

ofc, when you're on a shared host, you're generally SOL for a sane mechanism unless your host provides one

gusty kettle
#

since the 1.18 update im gettint lots of errors in my console like this:

[33.107s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
[34.238s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
[34.239s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
Are they related to the unstabel versions? or somethign els?

dapper lotus
#

No

#

that's generally down to using ptero and having the daemon configured with a thread limit which is too low

gusty kettle
#

Hm ok do you know how to fix? or should i look at diffrent places?

dapper lotus
#

if tyou're self hosting, you can configure the thread limit inside of the wings config

gusty kettle
#

Fixe thanks!

sweet shadow
#

I'm not quite sure actually, some virtualized thing though

#

I've been doing really irregular backups with tar so far

hexed flower
#

Ah, okay gotcha. I think your best bet is probably to set up a cronjob or systemd timer to periodically archive worlds.

sweet shadow
#

Looks nice

#

I'll have to read up on how to configure them but thanks 😛

#

I guess I could just autodelete some set interval into the past

#

What about mid-copy file changes

#

Some ridiculous digital duct tape like piping save-off into the tmux session 🤣

last gulch
dapper lotus
#

rcon works

#

tmux has the means to send stuff over it easily

last gulch
#

makes sense, I use the above for my mc docker containers

sweet shadow
#

cool

#

tbh I'm not sure whether to set this up or just tell them to wait another week when I'll have a server with filesystem level backups

#

More stability by then too

crystal nacelle
#

how stable is it now? just wondering

white robin
#

Kind of but not quite

#

probably

vapid otter
#

I'm running a server without a single problem for over a week now but others have some problems so if it isn't critical that it has to work perfectly just try yourself

cunning stump
#

tmux as an RCON client? Interesting

dapper lotus
#

wat

#

it's a multiplexor

#

rcon is a protocol

cunning stump
#

Oh, guess I misinterpreted

dapper lotus
#

tmux has the means to send inputs into sessions, etc, in there

cunning stump
#

So, get tmux to pipe to the RCON client I’m guessing

#

Makes more sense

dapper lotus
#

No

#

you'd get tmux to pipe into the server console itself

sweet shadow
#

Who tf came up with this shit anyway

acoustic yacht
#

Tmux is quite powerful. If you start your server (or any other app in this regard) it will keep the session alive even if you close the ssh connection

sweet shadow
#

Yeah ik but I would never have thought server software works this way

#

Tied to a terminal and requiring another program to have it run continuously

#

Computers in general are just abstractions piled over abstractions lol

#

lol sorry for rambling

acoustic yacht
#

Haha youll get used to it

cunning stump
#

I mean you could probably run the server as a systemd service but then running commands from the server console becomes funky

sweet shadow
#

yeah, I have no practical complaints about the tmux system

cunning stump
#

I know vanilla had problems with safe shutting down the server if you did that too, don’t know if that’s still the case, it doesn’t look like Paper at present has that issue

acoustic yacht
#

Ive got a different question: im quite new to paper. If id like to update the server to the next release of paper do i just have to replace the old server jar with the new one?

cunning stump
#

Yes

acoustic yacht
#

Handy

sweet shadow
#

*and make a backup of the world ofc 😛

cunning stump
#

Please stop the server first

#

And that

acoustic yacht
#

Yeah sure ;) does a backup contain the 3 folders of the world it is running? World, world-nether and world-end? Or do i need anything else for a full backup?

sweet shadow
#

Plugin folders too if you use something like coreprotect

acoustic yacht
#

Interesting fact: the 1.17 version runs very well on a raspi 4b with the raspy os lite 64 bit

next owl
#

this will make me look dumb

#

but after #66 log4j

#

did they find way to exploit again

inner crypt
#

There's like a new one every day so keep paper updated

#

They all boring tho

silent shoal
#

How save is the current paper version to use on a survival server where paper generates the chunks on a whole new world?

inner crypt
#

Plugins most likely are more of the issue

#

If you made sure your automatic backups work you can just give it a try

silent shoal
#

I read some of the bugs that paper face rn, most of them is world generation. Is that mainly for converting 1.17 world to 1.18 or is it also completely new worlds?

feral spire
#

the past 2 fixed one are upgrades, yes

#

They are experimental build for a reason as #❗-1-18 said dont trust anything spigot or fork of paper tells you as those issues exist still. @silent shoal rieThumbsUp

silent shoal
#

Thanks for helping @inner crypt and @feral spire .

You think normal java server might be better for the time being or would you just do ahead with the current paper version?

inner crypt
#

Nah just go with paper

feral spire
#

if you are using completely new world, you are likely fine on paper. That's my suggestion.

inner crypt
#

They are early builds but they should be good enough

#

Just make sure backups work

silent shoal
#

Yeah yeah, thank you both of you!

fervent roost
#

Does paper load pregenerated chunks async?

inner crypt
#

Yes

#

If possible

#

If some spigot plugin is gonna teleport you somewhere and not using papers API, those chunks will be loaded sync for example

#

So your random TP plugin should have support for papers async tp

#

Just to give one example, plenty cases like this

fervent roost
#

Hmmh right, but just players exploring by walking should be async? Are there any config settings to make chunk loading faster or to use more threads?

inner crypt
#

You don't really need to touch that

dapper lotus
#

loading is pretty fast and generally a non issue

inner crypt
#

There's one setting that limits the amount of chunks to load, but that's about it for what you wanna tweak

dapper lotus
#

chunk gen is a fun one but it's generally not gonna see too many gains from increasing the thread count just because of how the system works

feral spire
#

Default will work pretty well for you

fervent roost
#

Okay, ty for info, i guess we just need better hardware 😄

feral spire
#

leaf did fix the end biome issue

#

but hes busy fixing rat problem

radiant palm
#

Hi, are there any memory leaks in 1.18? My server keeps crashing due to ram

#

So far, I only have the worldborder turned on to generate the map, but the server keeps crashing me even though it has 20 GB of ram

quasi panther
inner crypt
#

Make sure you are on the latest build

radiant palm
#

1.18.1

#

sorry

#

I have latest

#

81 build i think

sweet shadow
cloud swan
radiant palm
#

What 12?

#

Build?

#

@cloud swan

cloud swan
#

usage

spark merlin
#

what is the render distance set to?

#

and the simulation distance?

cloud swan
#

mine is at 7

spark merlin
#

this is mine at 22

radiant palm
#

Idk if i turn on worldborder fill, my server crash because memory leaks

spark merlin
#

i normally set my world boarders to 40k and it seems fine

#

running any plugins or datapacks?

radiant palm
#

yes i have plugins 😄

spark merlin
#

can you post your latest crash log?

radiant palm
#

but there is not problems i have same plugins on my survival

#

ya

spark merlin
#

I had an issue where my world crashed on load the other day, had to do a fresh install of the world, then move the world files back in

radiant palm
#

Oh wait

#

i need it start again because idk where is my crash log 😄

spark merlin
#

fresh logs are easier to read :p

#

hehe

radiant palm
#

ye

#

xD

quiet briar
#

very high ram usage

dry robin
quiet briar
#

yesterday it was paper-77

#

and today i updated to paper-79 and it is slightly better

spark merlin
#

should update to 81

next owl
#

yes

quiet briar
#

will do it later

wary silo
spark merlin
#

what do the server logs say?

wary silo
#

Pulled these from there

radiant palm
#

Tell me what is this 😄

timber ridge
#

What what is?

radiant palm
#

It crashed all the time and now it works normally

#

with worldborder fill

timber ridge
#

Okay

radiant palm
#

Wait i can try search this log

wary silo
radiant palm
covert jolt
#

use chunky and please clean up your server thanks

radiant palm
#

?

#

Clean up your server?

#

and chunky is shit i using worldbordeer

covert jolt
#

chunky has been the recommendation for the past year

#

you also have a million plugin errors

radiant palm
covert jolt
#

i never said it did

radiant palm
#

These are plugins that do not currently support 1.18.1, so I have to wait for an update.

white robin
#

With all the plugins and seemingly wrongly configured plugins it might as well just be a plugin leak

timber ridge
#

Just leaving them in there is going to break shit.

#

This is like asking how to fix a flat tire when the car is on fire. First things first.

radiant palm
#

I'm waiting for the update as soon as it is updated to the latest version so I update it as well.

#

Now I need to know why there are memory leaks

timber ridge
violet wing
#
[12:53:06] [Server thread/INFO]: [WorldBorder] [Fill] Available memory is very low, task is pausing. A cleanup will be attempted now, and the task will automatically continue if/when sufficient memory is freed up.
 Alternatively, if you restart the server, this task will automatically continue once the server is back up.
[12:53:16] [Server thread/ERROR]: Could not pass event BlockPhysicsEvent to WorldGuard v7.0.4+f7ff984
java.lang.OutOfMemoryError: Java heap space

task failed successfully

white robin
#

Use a memory profiler, as said, might as well be your plugins

vapid prawn
#

Some plugins do shit even before their onEnable and then if they fail to get enabled they leave your server in a weird state

#

worldgen uses more memory now since the chunks are bigger but no one has seen a memory leak in there

#

The only leak was on upgrading old chunks

sand brook
#

Hi
I have a problem, the server crashes every few minutes without any message
anyone can say something?

dapper lotus
#

reduce Xmx

half walrusBOT
#

-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!

uneven pagoda
#

Issue 7137...

During searching what causes this, sometimes I got error [2021-12-18 23:17:34 | Worker-Main-1] Failed to fetch mob spawner entity at (-1, 72, -28) instead of stacktrace + saving takes too long

#

What and for why the server tries to do while disabling & saving?!

quasi panther
high ore
#

question. I am using a spigot 1.18.1 server and I noticed that there is a bug where when bridging/ placing blocks, 1sometimes the block disappears but it is still highlighted when you hover your mouse over it. Is this a problem on paper 1.18.1?

steel heath
#

How stable is 1.18.1?

#

Who those who use

inner crypt
#

For most it's fine but caution should be applied and backups be tested

raven musk
#

Hey so xray blocking in 1.18 paper doesnt really prevent it I use

      enabled: true
      engine-mode: 2
      max-block-height: 120
      update-radius: 2
      lava-obscures: false
      use-permission: false
      hidden-blocks:
      - copper_ore
      - deepslate_copper_ore
      - gold_ore
      - deepslate_gold_ore
      - iron_ore
      - deepslate_iron_ore
      - coal_ore
      - deepslate_coal_ore
      - lapis_ore
      - deepslate_lapis_ore
      - mossy_cobblestone
      - obsidian
      - chest
      - diamond_ore
      - deepslate_diamond_ore
      - redstone_ore
      - deepslate_redstone_ore
      - clay
      - emerald_ore
      - deepslate_emerald_ore
      - ender_chest
      - ancient_debris
      - raw_copper_block
      - raw_iron_block
      replacement-blocks:
      - stone
      - deepslate```
half walrusBOT
peak pulsar
high ore
#

ok, so although paper is still experimental, it is better and safer to use than spigot right?

inner crypt
#

Yes

high ore
#

ok

peak pulsar
#

it also saves you some performances and fixes many issues :)

high ore
#

nice

#

And I can safely switch by just changing the server type Im guessing since paper is a fork of it?

inner crypt
#

Yes

#

Make sure your backups work tho

high ore
#

ok

#

thanks!

hexed glade
vivid ironBOT
hexed glade
#

:(

plain solstice
#

Your bukkit.yml is messed up and it's telling you what line to look at to fix

plain solstice
#

Don't mention

hexed glade
#

tyy

#

Fixed

fierce ravine
#

there seems to be a weird quirk with restarting sometimes where it just gets stuck on the resource manager

#

have had this happen multiple times

#
:start
echo off
cls
java -Xms1G -Xmx1G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:G1MixedGCLiveThresholdPercent=35 -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=*:5005 -jar paper-1.18-60.jar --nogui
pause
goto start
worldly holly
#

1G 😬

peak pulsar
#

unless you can allocate more ram

timber ridge
cunning stump
#

And you should really upgrade from 1.18

peak pulsar
#

even with 1gb ram?

timber ridge
#

Yes.

fierce ravine
#

i have 32gb, its just whatever i copied from somewhere

peak pulsar
#

oh damn lmao

fierce ravine
#

shouldn't matter regardless

viscid coyote
#

@fierce ravine that used to happen to me too

#

I just kinda tried to ignore it

#

There wasn’t much else to do

#

There’s no logs or anything

fierce ravine
#

yeah its kinda weird, but its happend enough to get annoyed by it lol

viscid coyote
#

Just control C and start again when that happens

#

fair fair

#

You could try reporting it but it’ll be hard

#

Cuz lack of logs

fierce ravine
#

i'll update to latest and if it still happens i'll report it

viscid coyote
#

It happened to me back on 1.16

#

It’s an old bug

cunning stump
#

I think you'd struggle to run with a 1GiB heap

#

I just set mine to that figure and just loading the spawn uses over 80% of that

fierce ravine
viscid coyote
#

Used to happen to me all the time when I ran a server

#

Happened for no reason in particular

peak pulsar
#

I am noticing very high ping on my 1.18.1 server, is this a known issue?

peak pulsar
fervent lynx
#

most tuinity patches are in 1.18

peak pulsar
#

it seems to be high only when im generating chunks tho?

#

yea, the tuinity chunk patch isnt updated yet

fervent lynx
#

yeah that's the one that "fixes" ping spikes when loading chunks

peak pulsar
#

Yeah I see

fervent lynx
#

not currently in 1.18, one of the only major tuinity patches that isn't

peak pulsar
#

No problem

lavish ice
#

I just switched to a 1.18.1 world and it seems users first spawn in the ground and suffocate. Is there a way to change the world spawn?

dapper lotus
#

there is a command for it

lavish ice
#

The only thing I can see not working is the No Tick view distance. Is that expected as of now?

dapper lotus
#

as per the todo list, yes

fierce ravine
pulsar dagger
#

I would guess an exception is swallowed somewhere and a future doesn't get completed

#

and something is waiting on that future

fierce ravine
#

always those goddamn futures

dapper lotus
#

I had some theory but idk what happened with it

#

I think it was that one which I had a theory for...

#

I was suspecting that something was rando throwing an exception somewhere but the horror ofc is tryna actually reproduce that thing

fierce ravine
#

yeah seems awefully random

#

but only seems to occur after a restart, might just be coincidence though

viscid coyote
#

I’ve had it occur on a “cold boot”

#

And back on 1.16

fervent lynx
#

it's been an issue for a long, long time

#

just extremely difficult to reproduce

dapper lotus
#

I've reproduced it

#

with a debugger attached?

#

lolno

fervent lynx
#

lol yeah

#

I've probably had it happen at least 10 times over the past few years, but whenever it happens I just go "time to restart it" and that's it

night gale
#

I got it quite often with 1.17, haven't gotten it on 1.18 though

fierce ravine
#

i have had it like 3 times today alone

#

just my luck again

ionic pendant
#

Is there a way to see a checklist of what’s left to be updated to 1.18.1?

long edge
#

most important stuff listed ^

ionic pendant
#

Thx man

fierce ravine
#

whats the diff being crossed out and just checked

long edge
#

with probably the biggest noticeable thing being the player chunk loader stuff

#

that's a fantastic question

#

oh, just looks like "not done"

vague falcon
#

I think crossed out means it's irrelevant

ionic pendant
#

Still no tick view distance 😢

long edge
#

as in, it wasn't needed

long edge
vague falcon
#

Vanilla has no tick view distance now tho

ionic pendant
#

Fr?

vague falcon
#

Yep

#

Who has the image

peak pulsar
#

Better late than never :D

dapper lotus
#

*better nate than lever

feral spire
#

That image is gonna be most popular image this past month PepeLa

somber marten
#

leaf hasn’t woken up in weeks Ruun

feral spire
#

Tbf he fixed the datafixer issue that made people op mob farm in the end

long edge
#

that text can probably be removed, the config isn't changing at this point

#

just possibly the implementation

timber ridge
#

Leaf only fixes end bugs now.

#

He's a one world guy.

feral spire
#

@ pheonix616 ^

pulsar dagger
#

@feral spire

eternal briar
#

1.18 changed ore heights a bit

#

so what max height is recommended for antixray

#

are there any downsides to just setting it to 256

half walrusBOT
dapper lotus
#

higher height = more work

eternal briar
#

would that be server or client work

shut flax
#

Server

#

I set mine to 128

eternal briar
#

did you use engine 1 or 2

shut flax
#

2

half walrusBOT
patent epoch
sonic stump
brisk canopy
#

interesting, paper 1.18 seems to mess up chunk generation with terralith datapack (wrong; read below)

#

more precisely, it generates one world before the restart, and then the other world after, thus these edges

timber ridge
#

That seems more like the datapack causing the issue to me.

#

But I don't have a lot of experience with terralith.

brisk canopy
#

I wasn't able to reproduce this on fabric server with both datapack and mod versions of terralith, but I'll try again

dapper lotus
#

apparently there was some issue

#

deleting the regions folder will cause it to regen that stuff

#

for some reason it only borks on the first try, apparently

brisk canopy
#

in vanilla it generated the same world, then on restart another world, and on third restart regenerated existing chunks, while leaving some, creating tears through the world O_o

#

I think it might be because datapacks can't use world seed features and so it gets really conflicted and messed up

#

and mod version crashed fabric server. conclusion: don't use terralith, it's buggy

dapper lotus
#

Mojangs datapack stuff is honestly still a work in progress and theres many caveats around the entire thing

#

they've slowly been working on it, but, theres still much to go so it seems

#

people basically need to report this stuff to the 'jang so that they can see where issues lie

#

I brought up the lack of biome palettes at some point and I think they where ever working on it or got to it fairly fast, don't recall what all was said but think I asked a few times and they got there

past plover
#

Is there anything else I'm missing here?

dark wigeon
#

mob spawning is taking 11% of the entire cpu

#

you did something wrong there

past plover
#
spawn-limits:
  monsters: 70
  animals: 10
  water-animals: 5
  water-ambient: 20
  water-underground-creature: 5
  ambient: 15
chunk-gc:
  period-in-ticks: 600
ticks-per:
  animal-spawns: 400
  monster-spawns: 1
  water-spawns: 1
  water-ambient-spawns: 1
  water-underground-creature-spawns: 1
  ambient-spawns: 1
  autosave: 6000```
dapper lotus
#

update

#

mob spawn running consistently also means that you're not meeting your mob spawn target

past plover
#

so this is kind of excessive then, maybe dumbing it down 50%?

dapper lotus
#

Well, one thing to note is that the game likes to try really hard to meet the mob cap

#

if you have plugins like world guard limiting mob spawns in regions, etc, it can start to cause some issues

past plover
#

They're not interfering at the moment

dapper lotus
#

I had an idea for that, think somebody had worked on a PR which still needed some discussion...

#

But, generally, you wanna work out why you're not spawning enough

past plover
#

True, ever since more area for spawning ( till -64 ) it's been tricky to get a good number, especially at high player rates where it could just go bonkers

plain solstice
#

Are you using per player mob spawn setting in paper.yml ?

past plover
#

I don't think I am

fast dune
#

i might get banned/muted for asking this, but from anyones experience, is the newest 1.18.1 stable enough to not cause corruptions or bad bugs/instability? cause my friends want to start up our server now that winter break started, but we don't want to do it if that means the world may get f'd lol

merry scaffold
#

I can't tell you any kind of ETA but what I will say is if you do make a server for you and your friends, ensure you're taking daily backups just to be safe.

fast dune
#

yeah already goin to do that, just asking if anyone is using the latest builds from paper on a server and if its been ok for them

merry scaffold
#

I've been using it for a week or so locally and haven't noticed any major issues so if it's just you and some friends, I don't see a problem.

fast dune
#

thank you!

#

appreciate the insight

merry scaffold
#

Yup!

timber ridge
#

Yeah there's definitely been a few bugs that have popped up, but if it's just for some friends and you're taking backups and are prepared to update/etc if there's bugs, it should be good.

olive sparrow
#

#7100 was redirected to #895, I don't personally see the correlation. Why would the client's previous knowledge be scrapped and all chunks have to be resent on respawn (in the same place mind you, everything would already be loaded)?

I can accept that this is a client issue but why is there no attempt to get it resolved? There are now 4 players on my server with this issue, is there at least a way for me to check if a player has already loaded all their needed chunks from a plugin?

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(I understand joining, respawning -> resend is pointless though)

timber ridge
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We don't work on the client.

olive sparrow
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I know, but no bugtracker ticket?

feral spire
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how are you expecting the server software to solve a client issue?

timber ridge
olive sparrow
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I'm not

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wtf

timber ridge
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It would just be open forever.

olive sparrow
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A mojang bugtracker ticket

long edge
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I asusme they mean a mojira issue

timber ridge
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Oh.

long edge
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in which case there is, let me find it

timber ridge
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Yeah there is.

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Thanks sulu

long edge
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well, actually I'm on my phone, just google "client ticks before it has all chunks" or someone else can do that

olive sparrow
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Alright

long edge
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jira lets you vote on issues

timber ridge
long edge
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and actually I'm not finding it now

timber ridge
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It's in #7100

long edge
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that's not it

timber ridge
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Oh it's related but not quite.

long edge
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theres a much more general one somewhere

feral spire
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I am reading #7100 now I dont understand what he wants still.

timber ridge
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I could have sworn I saw a Mojira issue for it before, too.

timber ridge
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cat outlines some mitigation strategies in issue 895.

long edge
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no that's a well known issue, won't be fully fixed with stuff like that

olive sparrow
peak pulsar
#

I'm pretty sure stonecutter recipe reg is broken in 1.18

timber ridge
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mc-23 is damn old.

long edge
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yeah the one i'm thinking of is old but not that old

olive sparrow
peak pulsar
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I mean, you only get to provide the input and result yet the button itemstacks differ to the actual output

timber ridge
olive sparrow
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No, my download speed is consistently 20mbps, and I play on an SSD

timber ridge
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If you can reproduce it on vanilla you could get a bunch of info together and open an issue on Mojira.

timber ridge
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The server has an SSD?

long edge
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there are a bunch, but I'm not finding one that actually gained any traction. But I know there is one

timber ridge
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Or is your client and server on the same machine?

olive sparrow
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Oh, it runs on a dedicated server hosting service, so it must be good, and it is still on an SSD

olive sparrow
feral spire
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with no other player, yes

olive sparrow
timber ridge
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And the server is located close to you?

long edge
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the only reason it was directed to 895 is that's basically a catch all for all "networking" related issues (and I use the term networking very generally)

timber ridge
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Have you tried pinging or running a traceroute to check network connectivity?

olive sparrow
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Yep, and I have another player in the middle of germany with the issue apparently worse than it is for me whilst hosting in europe

timber ridge
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Can you post an example of the traceroute?

olive sparrow
timber ridge
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And this is on a fresh server with stock config and zero plugins?

olive sparrow
timber ridge
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WG could in theory if it's checking regions as you login.

long edge
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you'll probably get a lot more of this on 1.18 currently as chunk sending isn't properly rate limited yet

timber ridge
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Yeah.

long edge
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should be reduced a lot when the player chunk loader stuff there is ticked off ^

timber ridge
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You could try it with a fresh 1.17.1 server and see if it happens there also.

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Just as a test.

long edge
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I mean it will happen under the right conditions

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there's no question of if it's an issue

timber ridge
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Sure, but if 1.17.1 works a bit better then maybe they can play that in the meantime.

feral spire
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the only dedicated plan I am seeing on the site goes up to 4 dedicated threads. Your timing is showing a total of 16 threads which aligns with their shared plans

olive sparrow
olive sparrow
feral spire
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oh I see

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but yeah 895 will cover it as sulu said it has been a thing since forever

olive sparrow
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Well it's definitely become worse recently, I speculated that it might be because increased world height prompting more things to need to be loaded in?

feral spire
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"client" refused to load chunk will be something "mojang" needs to fix as "paper" is only a server software, paper does not make change to client nor has ability to.

olive sparrow
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I'm well aware of that

feral spire
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it's probably worse because there are several patch that's not in paper yet.

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You will have to wait and see pretty much.

olive sparrow
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Alright I guess, thanks for the help guys, I'll keep looking for that tracker

feral spire
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yeah the 1.18 one, you want to wait for that player chunk map thing

neon shard
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I am going to risk it and update today

timber ridge
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Cool - just make sure to backup your world just in case.

neon shard
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Ofcourse, going to take 12h backups

little oxide
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btw the IP is still visible ;P while censoring the hostname >.<

peak pulsar
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Lmao

What a curious happenstance

plain tapir
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I updated to 1.18.1, the sever kept randomly kicking everyone and i had to kill the server..... So ive went back to a backup on 1.17.1 until a stable release it out D:

cunning stump
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I’ve been running 1.18 on a test server for about a week now and haven’t seen any issues, so I’ll probably just upgrade when it’s ‘stable’

native hornet
#

iirc

halcyon comet
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Hi, I host a server for me and my friends on my pc which I also play on, everything was working fine until yesterday. Now everytime I join the server, everything crashes and the server stops.

feral spire
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Post logs

south forge
#

that log thing is normal right? (paper 1.18.1 #81)

halcyon comet
# feral spire Post logs
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] The server has not responded for 10 seconds! Creating thread dump
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] ------------------------------
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Server thread dump (Look for plugins here before reporting to Paper!):
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Ticking entity: minecraft:item, entity class: net.minecraft.world.entity.item.EntityItem
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Entity status: removed: false, valid: true, alive: true, is passenger: false
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Entity UUID: cbc34475-608c-4908-99d6-9b26ffaf73a4
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Position: world: 'world' at location (-2783.875, 95.0, 1751.79736328125)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Velocity: (0.0, -0.0, -5.804705352971E-19) (in blocks per tick)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Entity AABB: AABB[-2784.0, 95.0, 1751.67236328125] -> [-2783.75, 95.25, 1751.92236328125]
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] ------------------------------
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Current Thread: Server thread
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] PID: 39 | Suspended: false | Native: false | State: RUNNABLE
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Stack:
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] net.minecraft.world.entity.item.ItemEntity.isMergable(ItemEntity.java:264)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] net.minecraft.world.entity.item.ItemEntity.lambda$mergeWithNeighbours$0(ItemEntity.java:235)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] net.minecraft.world.entity.item.EntityItem$$Lambda$8004/0x00000008022d31e8.test(Unknown Source)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] io.papermc.paper.world.ChunkEntitySlices$EntityCollectionBySection.getEntitiesWithEnderDragonParts(ChunkEntitySlices.java:438)```
cerulean slate
#

Big Bug with latest paper: If you log off as soon as you die the server doesnt save tht information and you are like undead and your inventory is still there and all

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I thought it would happen so i tested it

next owl
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he ur msg may flood away

patent epoch
surreal raven
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And very rarely, when players logout and log back in they are back at 20 hp even if they had less before, but I'm not sure if it's related

dark path
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!eta

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

cerulean slate
eager snow
#

Hey @crude orchid, did you find out what was causing that issue with nametags? I'm having a similar issue

fickle pawn
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are there any configuration changes in 1.18 that I need to update when updating from 1.17.1?

peak pulsar
covert jolt
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no-tick view distance has been replaced by view-distance in server.properties

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and simulation-distance for ticking view distance

crude vault
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Has the antixray (engine 2) consumption increased with the new update? i'm feeling some slowness when enabled.

quasi mantle
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Well, it's likely since the world height increased

ocean copper
# crude vault Has the antixray (engine 2) consumption increased with the new update? i'm feeli...

Yes, on both engine mode 1 and 2.

Especially if you have set the buildheight in the config to match the new buildheight, paper has to hide almost twice the amount of blocks.

Depending on how heavy you have to deal with kids xraying, i'd suggest lowering the height the blocks are hidden in.

Due the way new diamond generation etc works, you can still hide those without too many issues like before.

crude vault
ocean copper
# crude vault mhm, since I had engine 2 enabled on the whole chunk for a few weeks and some wh...

Use engine 1, it only "hides" the blocks by making them transparant, instead of generating random ore blocks in their stead, saving tons on load. Although it does allow for xraying for spawners etc, as there is no wall of random ore blocks stopping you from seeing them. Which imho, is the only advantage for engine 2.

In the nether, dont forget that ancient debris generate all the way from bedrock to bedrock, so you want to have the anti xray apply over the whole 127 layers upto the roof.

Your theory of the caves and xrays. Kids that want to find diamonds fast because they are unwilling to dig around, will still xray to find diamonds and not bother to look around.

Xraying is something out of convenience, not because the world was ugly.

viscid lily
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is there any tutorial how to optimize villagers as much as I can?

ocean copper
# viscid lily is there any tutorial how to optimize villagers as much as I can?

If you find one let me know.

Turning villager ticking off helps immensely, breaks large iron farms and villager trade restocking to a degree if the player is not in the minimum required block distance of the villagers (32 by default i believe)

there is some magic you can do with the POI sensor stuff, but i honestly have no clue yet and my little experimenting did not provide results i could use.

viscid lily
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I done everything from here. But I am curious about POI sensor

ocean copper
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I know there are plugins around that allow you to turn the villager pathfinding AI off, but these usually break things to the point whole mechanics stop functioning. Side effect of these is also that they tend to die to mobs in the overworld relatively quick as they stop hiding.

viscid lily
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as you can see, I have a problem :/

scarlet pawn
warped sleet
wary silo
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I was wondering, if anyone knows what I can do about the many packets and oversleep issues? It appears those (from my understanding) causes my server to lag.

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I have already applied .optimize

plain solstice
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This is paper support not purpur

strange compass
wary silo
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Kind of thought the same applies on paper and maybe someone had an idea here ^^

patent epoch
silk shell
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I want to update my server with a very large map from 1.17.1 to 1.18.1 and want to keep the map height at 0-255. How do I make sure that the server does not add any depth or height? Anything I need to set in level.dat?

half walrusBOT
dapper lotus
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am not sure if you can sanely

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Like, new chunks will generate with the data from the datapack

steel dagger
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You could add a layer of bedrock at -1 as soon as it is finished via worldedit?

next owl
steel dagger
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Would it? I have no idea 😄 take a backup and try?

dapper lotus
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you can disable the retro gen in spigot.yml

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new chunks are new chunks

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and,a s said, no idea how world resizing is handled

next owl
dense river
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Do we have a config option for the max build height by now?

next owl
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how can that be handled

dapper lotus
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No, as said, that's controlled by the datapack

steel dagger
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Hm. I wonder if there is a plug-in like chunky that pre generates chunks with the option to „add something“ when it’s done.

covert jolt
dapper lotus
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ctrl-f retro 🤷‍♂️

covert jolt
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ah found it

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below-zero-generation-in-existing-chunks

dapper lotus
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ofc... sane name...

next owl
covert jolt
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yeah i looked for retro already hence i asked

dense river
dapper lotus
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no

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it's controlled by datapacks

next owl
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plugins ?

dapper lotus
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I do not wanna have stupid config options fucking with the horrors in there which can already be done by vanilla supported mechanisms

next owl
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like nether roof disabling

silk shell
steel dagger
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I see. Well I can’t help you then - I hope you find your solution!

silk shell
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Ok, I'll try setting up a data pack for each world that sets the height to 0-255 and then update to 1.18.1.

bold obsidian
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Is there any way to tell what is causing lag problems on my server? Those “this is not a crash do not report this to paper” line give me no root issue, while the server lags with only 4 people on it

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I should clarify any helpful troubleshooting plug-in or something idk

bold obsidian
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Ryzen 5 5600g, 32gb 3200mhz of RAM

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20 is allocated to the server at the moment

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Someone in my server is telling me that it could be a bukkit plugin causing trouble. Is there any legitimacy to that?

topaz nymph
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Can you show the thread dump then

bold obsidian
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Where would I find that? Sorry I’m incompetent

topaz nymph
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Just logs

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Where it says don’t report this to paper

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Those represent where your server is getting stuck when ticking, basically what’s taking it so long.

bold obsidian