#❗-1-18-experimental
1 messages · Page 27 of 1
I see,
The download flow is a fair bit more complicated
You either need to first find the latest build for a given version, or the latest version for paper in general and then the latest build of that
Then you need to find the downloads of a build
shudder forceUpgrade
is that something I shouldn't be doing?
I see,
oh dear I see it now
lol
I, foolishly already ran this script once,
so I presume it messed up the chunks with the force upgrade already,
I have backups however, so I guess I can roll back to those,
I haven't seen anyone actually sit down and try to confirm it but there are reports that doing forceUpgrade means you don't get that fancy blending of the terrain for new chunks
You'll just get sharp borders
The logic for the v2 download api, I can't do that in shell script :P but I can do it in anything else
Yikes, that's not something I'd like 
Only fix is to go back to your last 1.17.1 backup
Assuming it actually happens to you, they might have had other problems and it wasn't really forceUpgrade that did it
But I can understand why forceUpgrade would do that so I'd avoid it
Okay, that shouldn't be too much of an issue,
I, in a rather empty headed decision, figured this update process would be the same as updates prior, so just ran my default upgrade script
Paper hasn't recommended forceUpgrade since 1.13 afaik
We've neeeeeever recommended forceUpgrade afaik
you serious? uhhohhh
only time we ever did was for potatos in 1.13
bearing in mind that 1.13 also yeeted dub chests in many scenarios and so forceUpgrade over that woulda been fun to recover
Paper can do the chunk load and at least some of the conversion async (afaik) so it doesn't matter that much if it takes a little longer to load the first time
It won't slow down the server, just slow down chunk loading
And none of the updates since 1.13 have had to do all that much so it wouldn't slow it down much anyway
I see,
So, I'm guessing it would be wise to remove the force upgrade part entirely?
Yes
Also aikars flags
/latest is also not a thing
Use this to generate
Curious how it's even in there twice 
thank you kindly
Looks like server was running on root so the script is giving the mc user permission to file again after root touches the file. Will be my guess
Ah,
Hey, does anyone also have the problem that the server does not find the Random#nextFloat(float) method?
Oh ok
Probably Debian?
I think Debian or Ubuntu had an openjdk-17 package that was an EA build shipped in a release
Can't remember if they then put out a post-release update or not, probably though?
I use the openjdk:17-alpine image from docker hub
oof
Do you have any kind of image pinning or is it grabbing the latest?
Wouldn't surprise me if the alpine version was outdated but still, wow
yea, alpine ver was outdated
It gives me an option here, the bottom one states 12GB+ of RAM, should I choose this option if my server has over 12gbs of ram?
"yes"
I pulled the image a few weeks ago, I'm going to get the latest version
I generally recommend to go without with modern mc vers, but 🤷♂️
I use regular one on top myself and I allocate 15G (I have special need for this, usually 10G is enough)
meanwhile modern mc vers: 🖥️ 🔥
Is it me or did 1.18 change on how player loads chunks when they spawn in?
I see, as the server I have available has a total of 32gbs of ram available,
10G is good most of the time 
the Folks who pay for this server are appearantly wealthy enough to spend on a fancy server, so I'm not complaining :p
I believe it even has an i9 cpu,
The hardware of this server is probably more expensive than my own computer coming to think of it,
Mean having a self hosted server is good so you don’t pay like $200 a month on a server you can’t control fully.
I can't find where the implementation("io.netty:netty-all:4.1.68.Final") // Paper line is 
It used to be in build.gradle.kts under 1.17
No longer exists, we use whatever mojang uses
Yeah but the upfront cost of an entirely new machine is just not worth having a small server to play with friends for a year or two sometimes
I mean I did that
Cost me $2500
I had to harvest 1.8 million pounds of potatoes
And then I had this money sitting there and I wanted something people could enjoy
Been a blast running it
Especially since I got a UPS and everything
And have decent internet
any idea why players cannot nametag mobs
but i can just fine
no way thats a perm is it?
Is the lectern glitch fixed?
It is fixed for me, on the latest version
https://github.com/PaperMC/Paper/issues/7043 Fixed 2 days ago
Expected behavior Should be able to walk over or on a lectern. Observed/Actual behavior See video: https://m.sjh.at/2021-12-06_18-07-00.mp4 Cannot walk across as the player is constantly teleported...
I'd guess it's some claim/antigrief plugin
Or since named mobs bypass the mob limit it could be some antilag feature in a plugin, don't think paper does anything like that though
i could have sworn GP was doing it for someone
Yikes okay okay gonna make a test server and yoink plug-ins one by one ty
Will start with mfm and gp
Hello guys,
I've got a small issue with my paper 1.18.1 server. When me and my friend try to join with the forge modloader, we cant connect and get the message: missmatched mod channel list. The thing is we use the simple voice chat plugin on the server and to make use of it you need it on our clients too so thats the reason why we need forge. IS there a way to fix the issue?
fabric seems to work fine
basically, no
complexely, yes; but, that's basically "reimplement the forge handshake"
As long as fabric is working i'm fine because the mod is also available there
Unless you're doing a modpack (and even for some of those) fabric has better mods anyway
if people make animated maps
does it cause any harm to server
or can it
never seen this before
Using velocity could? work
is it possible to allow usage of tools/eating food while in a boat, just with plugins or patches?
Hello, I don't know much about this so I wondered if this was important re the recently discovered exploit https://www.lunasec.io/docs/blog/log4j-zero-day-severity-of-cve-2021-45046-increased/
we have people ask about this like 100 times a day, the RCE was already known and patched
Ok but this suggests the patch was incomplete?
it was realized that this fix was incomplete as bypasses were found that could result in a limited DOS for 2.15.0 users and, for users that had patched older Log4j releases using formatMsgNoLookups,
oh shit idk
i dont think that minecraft servers would be vulnerable to this new version though
i mean i could be wrong
I'll leave the link in case you want to ask the guys, no worries
at no point should messages from chat be getting there
stupidly niche area which nobody should be using and is basically irrelevant for paper and plugins, etc
even with that, log4j has been bumped again on 1.16+
1.16+ has log4j 2.16.0 so none of that applies anyway and the older versions use a filter Mojang provided that blocks messages like that from getting logged at all
Not that older versions should matter in this channel...
we all have an inexplicable hatred for acknowledging/supporting old versions i mean i kinda get why
I've updated the pin in #paper-help to add this specifically, BTW
Mentioning we're on 2.16 for supported versions.
would papermc on log4j 2.15 actually be vulnerable? I don't remember the patch actually completely disabling the log4j special formatting thing, just takes the upstream patch of (in-completely) neutering its ability to connect to external servers
(this is a bit theoretical, obviously the answer is "just update" but I'm curious)
basically, no
I said I updated the pins, cat made a joke about no one reading, and then you post this.
I mean that's kinda funny. :)
ah I assumed the pins weren't loading properly but this isn't the channel where the pins actually are
ty
Yeah it'd be nice if you could link to a pin somewhere.
Maybe I should just post it here too and pin it for the fuck of it.
Log4j exploit info in #paper-help:
#paper-help message
There we go.
Thanks, Discord, for making it super easy to spread info.
YAY Time to update 🙂
anyone know of a way to display current paper build number in-game as a placeholder? is that even possible without 3rd-party intervention?
if you mean with placeholder api you'll need to create your own placeholder with their api most likely
i'm getting jagged cut off at the edge of my render distance but if i fly out over that area and load the chunks in and then fly back to where i was i see the area with it fading into the fog. have i configured something that is causing it to not fade out into the fog properly?
you can, but only when you're not accelerating your boat. pretty sure it's client-side
oh. client-side. guess i just encourage my users to use a hacked client 
Hello guys I noticed that when I change bukkit.yml chunk-gc.period-in-ticks from 600 to 450, the server started dropping its tps rapidly to <14, but back to 20 after I change the value back to 600 and restart
i'm wondering if this is a bug or just a very normal behavior? ty
sry guys i think it's a problem of my own
is there a guide to import 1.17 map into 1.18 as additional dimension? still getting the "rain indoor" and "some datapacks not running on this dimension" problem using custom dimension code as datapack
-_-
I explained why we need papermc like a million times (for anti-grief and anti-chief)
lol
we've actually had no one beg for 1.18 to come now (semi-vanilla SMP)
seems people are patient and understanding
Most people are understanding in my server which was surprising
But a lot of people got impatient and left saying things like “I waited for this server like 1 month why aren’t you doing anything” and I am like bruh
we kept folks busy by doing a creative server build competition from terrain imported from the late november pre-releases
so that once that terrain eventually arrives, the winning build will become the outpost hub built in survival
I tried doing an event but everyone was like no wait for 1.18
But they finally agreed to doing an event tomorrow lol
I think they didn’t expect it to take this long
hmm. would seem that right before the update would be the perfect time to do events, since once 1.18 rolls around interest in the old event-related areas will vanish
depends on the type of server though
Is there a bug where plains biomes generate in the end and let other mobs spawn?
yes
it happnd to me
my proe admin did smth and fixed it idk what he did but he proer than me
Is it a paper bug or mojang bug or neither?
Still trying to figure it out. Did you upgrade from a 1.17 world?
We haven't been able to reproduce it yet.
Yes, well the end was a mix of different versions
Do you have a backup of it before the 1.18 upgrade?
Is it normal that paper 1.18.1 just randomly crashes without any error at all¡
No.
Post a log.
I dont have one. I was just generating a map with dynmap and suddenly it just stopped.
Which build are you on?
IIRC this was happening on an earlier build.
Hm.
137 is out of memory.. according to google?
My backups are only 4hrs old so no
Bummer. :(
My chunks are a mix of 1.14 to 1.18
Yeah looks like you're running out of memory.
They were all generated on Paper?
Yes.
Alright. Well best I can say is keep an eye on that issue. Waiting to find a map to be able to reliably test it so we can figure out what it is.
Oh! It just happened again. This time I have a crash error
https://paste.itaqui.to/ogNST72Ani.md
Post the full log, please. Not just that bit.
surep! give me a sec
Huuumm.. I'm on a shared plan. I'm starting to suspect that maybe my host is overallocating a little too much.
Since spark reports that everything is ok
Hmmm could be.
Looking
Essentials] Permissions lag notice with (LuckPermsHandler).
That could be Luckperms hanging trying to connect to mysql
Or whatever db.
But yeah seems slow overall. You could try removing dynmap for a minute and seeing if you can get a timings
surep!
It is really weird since pterodactyl doesn't register an out of memory in the container
But the Java process does indeed exits with an out of memory.
For now, I paused the generation of the map and its ok.
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
yes mine wass
also yes he is the proe admin i was talking about he opened issue
i have
Do you have a backup of the 1.17 world that was upgraded?
yep
How big is it? Can you tar up the end world with the co-ords where the issue is and send it?
oke
but i need sum time idk cords chong only knows i will ask mean while i will send end
OKay that's fine.
People on my server are spamming me saying it’s stable and we can use paper 1.18.1. I’m not to sure, please can you confirm/deny this so I can show them. Thank you
Do like tar -czvf end_world.tar.gz world_the_end
That should make a file called end_world.tar.gz with the world folder in it.
i have backup on pc
so np
i got cords not exact but he said all edges of main island
ok where do i send ggle drive?
It doesn’t specifically say stable or unstable so I think either me or my friends are confused. Paper 1.18.1 isn’t stable is it? Or is it stable?
It's still not marked stable.
Ok thank you so still classed as unstable
can i send link in dm
i dont wana paste it here cuz my server members are here
Yes, ping me when you have it and I'll open my DMs.
i have it
done
\m/
Have the same problem at least from 1.13
Also if target player teleports, on my (spectator) side there is no chunks/blocks too
Just pressing Shift then LMB on player fixes this, but it's a problem anyway
Server just didn't send new chunks to spectator if target player moves too far
Bruh biome plains in the end 🙃
Is this happening to you also?
ive provided my world they testing
yes
Okay, keep an eye on this:
https://github.com/PaperMC/Paper/issues/7125
btw ocelote i put the file in git too
Not necessary - but thanks!
also it was fixable with //setbiome
Yeah makes sense.
not a recomended way tho
Trying to prevent it from happening in the future to other folks.
This is going to be a DataConverter bug, isn't it?
Oh I think Leaf fixed it 1 minute ago
Yeah DataConverter bug.
Just gotta get that in to the paper patch
I'm guessing he is building it now, yeah 😛
did it recreate?
Yes, was able to reproduce.
nice!
Fix incoming.


cc @white robin
Build #81 has a fix.
pog
Are you able to tell if this is MC itself or paper?
Hey, I'm playing on a build-74 paper 1.18.1 server and I have one question: Is it intentional on your part that the Piston glitch to get to the Nether Roof no longer works?
without knowing that specific exploit: yes, paper generally fixes exploits when we are made aware of them in order to preserve a fair and stable experience
okay! Okay, thanks. I just thought that farms on the Nether Roof were common. And a "fix" of this issue would be limiting the game experience.
a fix is a fix and an exploit is an exploit
ok, i'll shut up 😄 haha thanks ^^
these options likely still work https://github.com/PaperMC/Paper/issues/3854
@mystic lichen according to docs, allow-permanent-block-break-exploits is now called allow-perm-block-break-exploits
@dry robin giga thanks! ❤️
Hey I have a question to the paperweight userdev plugin. If I want to publish my plugin the published jar has a "-dev" at the end. Is there a way to avoid this ?
i understand paper not being stable, i know the devs have a high bar on that. but is it playable? currently running spigot but i miss the performance boost paper gives me ( and timings, my lord i miss timings)
i run a give or take 10 active player server and they all are pretty redstoney farmers
Playable for sure
cool. ill test again sometime the comming days
heyy it is still not stable but many big servers started using it for production
use it with precaution
and take as many backups as possible
is paper 1.18 ok
Read the message directly above yours
oh ok but hwat about 1.17.1
1.17.1 is the current release version and if you can't handle the heat of early builds, probs what you should run
spigot isn't stable either, you shouldn't be using it over paper if you want stability
- Just use Paper.
- If you insist on using Spigot, then Spark does a decent job if you don't have timings.
Discord search only broken for me?
I recall seeing something about the server taking 20 seconds for someone to load, was a fix proposed?
nah search broken for me too
Got it
I want to ask if it's fixed:
Biome plains in the end?
should be for chunks that are converted using the latest build
hmmmm
still same
read msg above you
this
Is there a known issue with memory leak in the 1.18.1 releases?
it has been fixed on latest builds, but it doesnt feel like it is
which means nothing with a basic understanding of how java works and how modern mc throws memory around much more than it's older siblings
-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!
i am guessing there are a lot of things still missing, since the jar is half the size of 1.17 builds
which is good, it means there is hope 😛
interesting thing is we run 110 servers, its only the two 1.18.1 servers doing this
ah sadness
there are still some perf patches missing, as per the 1.18 channel that we keep getting people to read but failing...
Actually, there is 1 known leak still remaining
OK, thay may be it then
#golden_showers
if you wanna see if you've actually got a leak, you'd need to actually start looking into heap dumps, etc
hello I got a question regarding new chunk generation
is there a chance that upcoming patches might change/improve the way new chunks are generated
like changing the world generation?
or do the patches mostly improve stability
yeah
I'm planning on upgrading to 1.18
the 1.18 seeds are final and have been for a while
maybe it's worth waiting a bit longer if things get improved overtime
1.18 seed stability was an interesting gamble for us... we started a creative world build competition on imported pre-release terrain from november snapshots, with the intention of that becoming a real place in the survival world. Then one of the pre-releases slightly changed generation. Was super worried when I read the changelog, but literally the only change I noticed was more vines going down a cliff and slightly more snowier areas
Then one of the pre-releases slightly changed generation.
what differences did you see
but literally the only change I noticed was more vines going down a cliff and slightly more snowier areas
yeh that's the changelog
that's just what I noticed, changelog didn't mention that specifically
not too big of a difference luckily
anyways, this is not so relevant now because we're not in the pre-releases of mojangcraft
the mojang side of things has finalized the seeds and papermc doesn't screw with that (except for features like flat bedrock)
Hi! Does anyone got any bugs after 1.18.1 build81 update?
I updated and now is unplayable even if i downgrade to a lower build, im not sure whats the problem, im running a server without plugins, where should i ask for help? Can anyone help?
Well, you're saying you have issues
We can't comment on said issues if you can't tell us what those issues are
yea, i mean, server randomly crashes when loading chunks for no reason, RAM usage is 3GB/6GB and processor seems fine, i cant find the problem
in console, it appears a lot of paper crashes
message.txt by @knotty linden: https://paste.gg/b6f372ebee194244a0cc3b8d32cd1d9a
all I see is that somebody ran a command which dumps a bunch of info to the disk
i will log in then imma wait for crash, then i will send again the errors, maybe those are wrong
Does 1.18 consume a more resources than 1.17? I see my ram use hiked by 2.5 gb
message.txt by @knotty linden: https://paste.gg/85fd8f07a8d642a1a274d150d874f06d
i dont know what's the problem.. server crashes when i load chunk, just by walking
if i stay a bit in that not-loaded chunk, server freeze and the error appear
[15:54:00 INFO]: TPS from last 1m, 5m, 15m: 20.0, 17.28, 18.75
i have no idea what to do.. is unplayable rn
Literally every dump you've shown is is the system shitting itself when writing random shit to the disk
first it was somebody using one of the paper dump commands
then it was somebody disconnecting and it stalling writing their stats to the disk
Whats shader is this? 😂🙄
DrDestens MCShaders
and what should i do
about that
i have no idea..
don't mention
sry
you've shown two cases where your system shits the bed when writing to the disk
really boils down to how/what are you hosting the server on
1.18 is missing some performance patches vs 1.17
yea but yesterday sv was on without any issue
irrelevant
nothing has changed in paper since yesterday which would magically make a server start crapping itself
Not really
hmm
only changes where to the world upgrade logic
is there any chance that this "world upgrade logic" can cause this?
No
Is there any chance that it is your antivirus intervening, or some other file permissions related issue? Bit of a stretch but if it's not the update (which it clearly isn't if a core dev is saying so lol) it might be something to look at.
im using a host. maybe host's antivirus or smth?
i mean im not opening a localhost by my own
Then this should be brought up with the support services your host offers.
This is very likely their issue
yea but i cant see the problem i mean
yesterday was perfectly fine
nothing changed
Why would you unless you have some special access to their systems lol
i just updated the paper
You don't know what has changed on their side
It could be anything
They could have run a firmware update
Your physical drive on your physical server unit in their building could be having troubles
All it takes is for some noisy neighbour on your machine to be hammering the disk to slow everything down
You should definitely talk to them
Wouldn't be the first time it's happened
Makes sense
..not exactly
i'll ask the host owner if he updated the firmware or smth
You may be sharing a singular disk with multiple others
all it takes is for somebody else on the same node as you to start hammering resources to slow everything down
eeeeee
hello, I'm on Paper 1.18.1 and I ve got some wieird redstone bug, like a simple 1x2 door not working well, is it normal from paper?
and some people on my server say "noooo don't use paper it breaks all the redstone!!!"
edge cases of redstone are broken all the down to craftbukkit
majority of players couldn't tell you what is broken and most of the breakages are in craftbukkit, so, any plugin env is generally screwed
not heard of the door, that's most likely a plugin or something
None of Command Voucher plugins working when I upgraded my server to 1.18.1 from 1.17.1.
I tried downloading many all ended up showing some kind of error, is that something to do with 1.18.1 ?
message.txt by @boreal lagoon: https://paste.gg/b0c983b8e67648e09b431d2bc86da79d
Speak to the plugin author
the host owner said that might be some host issues and he'll look after it, damn, i was thinking is paper fault, my bad, thanks again electronic and brittank
Hey
This isn't fixed? https://paste.gg/p/anonymous/cea81e06151641859f447ee1c8149ca9
I'm getting this if press CTRL+C after plugins started loading
So server starts shutdown after loading and enabling is done and this exception appear
build 81
Never saw that one before
Needs to create bug report on github?
Well, if you want people to look into it, yea
(I thought that there might be enough to fix it)
well, it requires people to go look into what's causing it
and, the issue tracker is the best place to report stuff so that people know what needs to be looked into rather than it being lost to the chat history
(sorry if this is a dumb question) How do I set up frequent autobackups? Won't it use too much disk?
Dedicated cores go brrr (i don't own em, but they exist)
Nvm it was disk space
My bad
that's generally why we recommend tools like rsnapshot, etc; which do incremental backups and can auto remove older ones
ofc, when you're on a shared host, you're generally SOL for a sane mechanism unless your host provides one
since the 1.18 update im gettint lots of errors in my console like this:
[33.107s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
[34.238s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
[34.239s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
Are they related to the unstabel versions? or somethign els?
No
that's generally down to using ptero and having the daemon configured with a thread limit which is too low
Hm ok do you know how to fix? or should i look at diffrent places?
if tyou're self hosting, you can configure the thread limit inside of the wings config
Fixe thanks!
How are you hosting?
I'm not quite sure actually, some virtualized thing though
I've been doing really irregular backups with tar so far
Ah, okay gotcha. I think your best bet is probably to set up a cronjob or systemd timer to periodically archive worlds.
Looks nice
I'll have to read up on how to configure them but thanks 😛
I guess I could just autodelete some set interval into the past
What about mid-copy file changes
Some ridiculous digital duct tape like piping save-off into the tmux session 🤣
or something like this - just make sure rcon isn't reachable from outside
https://github.com/itzg/rcon-cli/
makes sense, I use the above for my mc docker containers
cool
tbh I'm not sure whether to set this up or just tell them to wait another week when I'll have a server with filesystem level backups
More stability by then too
how stable is it now? just wondering
I'm running a server without a single problem for over a week now but others have some problems so if it isn't critical that it has to work perfectly just try yourself
tmux as an RCON client? Interesting
Oh, guess I misinterpreted
tmux has the means to send inputs into sessions, etc, in there
Who tf came up with this shit anyway
Tmux is quite powerful. If you start your server (or any other app in this regard) it will keep the session alive even if you close the ssh connection
Yeah ik but I would never have thought server software works this way
Tied to a terminal and requiring another program to have it run continuously
Computers in general are just abstractions piled over abstractions lol
lol sorry for rambling
Haha youll get used to it
I mean you could probably run the server as a systemd service but then running commands from the server console becomes funky
yeah, I have no practical complaints about the tmux system
I know vanilla had problems with safe shutting down the server if you did that too, don’t know if that’s still the case, it doesn’t look like Paper at present has that issue
Ive got a different question: im quite new to paper. If id like to update the server to the next release of paper do i just have to replace the old server jar with the new one?
Yes
Handy
*and make a backup of the world ofc 😛
Yeah sure ;) does a backup contain the 3 folders of the world it is running? World, world-nether and world-end? Or do i need anything else for a full backup?
Plugin folders too if you use something like coreprotect
Interesting fact: the 1.17 version runs very well on a raspi 4b with the raspy os lite 64 bit
Thanks
How save is the current paper version to use on a survival server where paper generates the chunks on a whole new world?
Plugins most likely are more of the issue
If you made sure your automatic backups work you can just give it a try
I read some of the bugs that paper face rn, most of them is world generation. Is that mainly for converting 1.17 world to 1.18 or is it also completely new worlds?
the past 2 fixed one are upgrades, yes
They are experimental build for a reason as #❗-1-18 said dont trust anything spigot or fork of paper tells you as those issues exist still. @silent shoal 
Thanks for helping @inner crypt and @feral spire .
You think normal java server might be better for the time being or would you just do ahead with the current paper version?
Nah just go with paper
if you are using completely new world, you are likely fine on paper. That's my suggestion.
Yeah yeah, thank you both of you!
Does paper load pregenerated chunks async?
Yes
If possible
If some spigot plugin is gonna teleport you somewhere and not using papers API, those chunks will be loaded sync for example
So your random TP plugin should have support for papers async tp
Just to give one example, plenty cases like this
Hmmh right, but just players exploring by walking should be async? Are there any config settings to make chunk loading faster or to use more threads?
You don't really need to touch that
loading is pretty fast and generally a non issue
There's one setting that limits the amount of chunks to load, but that's about it for what you wanna tweak
chunk gen is a fun one but it's generally not gonna see too many gains from increasing the thread count just because of how the system works
Default will work pretty well for you
Okay, ty for info, i guess we just need better hardware 😄
Hi, are there any memory leaks in 1.18? My server keeps crashing due to ram
So far, I only have the worldborder turned on to generate the map, but the server keeps crashing me even though it has 20 GB of ram
1.18? or 1.18.1? also what build number (do /version)?
Make sure you are on the latest build
Outright broken generation or just stuff not loading?
someone told me here less is better, i set both of mine to 12 12 and it fixed things
mine is at 7
this is mine at 22
I have view distance for 10
Idk if i turn on worldborder fill, my server crash because memory leaks
i normally set my world boarders to 40k and it seems fine
running any plugins or datapacks?
yes i have plugins 😄
can you post your latest crash log?
I had an issue where my world crashed on load the other day, had to do a fresh install of the world, then move the world files back in
have the same problem
very high ram usage
which /version
should update to 81
yes
will do it later
Anyone knows what I can do about these kicks? https://pastebin.com/hq6kH2S0
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
what do the server logs say?
Pulled these from there
Actually idk now working fine.. XD
Tell me what is this 😄
What what is?
Okay
Wait i can try search this log
Just checked, there is nothing else other then regular join messages in the logs. It just kicks them since I updated to 1.18
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
use chunky and please clean up your server thanks
chunky has been the recommendation for the past year
you also have a million plugin errors
That has absolutely nothing to do with it
i never said it did
These are plugins that do not currently support 1.18.1, so I have to wait for an update.
With all the plugins and seemingly wrongly configured plugins it might as well just be a plugin leak
If they don’t support it you should disable them.
Just leaving them in there is going to break shit.
This is like asking how to fix a flat tire when the car is on fire. First things first.
I'm waiting for the update as soon as it is updated to the latest version so I update it as well.
Now I need to know why there are memory leaks
Yeah but meanwhile don’t leave them enabled and in the plugins folder.
[12:53:06] [Server thread/INFO]: [WorldBorder] [Fill] Available memory is very low, task is pausing. A cleanup will be attempted now, and the task will automatically continue if/when sufficient memory is freed up.
Alternatively, if you restart the server, this task will automatically continue once the server is back up.
[12:53:16] [Server thread/ERROR]: Could not pass event BlockPhysicsEvent to WorldGuard v7.0.4+f7ff984
java.lang.OutOfMemoryError: Java heap space
task failed successfully
Use a memory profiler, as said, might as well be your plugins
Some plugins do shit even before their onEnable and then if they fail to get enabled they leave your server in a weird state
worldgen uses more memory now since the chunks are bigger but no one has seen a memory leak in there
The only leak was on upgrading old chunks
Hi
I have a problem, the server crashes every few minutes without any message
anyone can say something?
reduce Xmx
-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!
Issue 7137...
During searching what causes this, sometimes I got error [2021-12-18 23:17:34 | Worker-Main-1] Failed to fetch mob spawner entity at (-1, 72, -28) instead of stacktrace + saving takes too long
What and for why the server tries to do while disabling & saving?!
to make things easier for whoever you're talking to: https://github.com/PaperMC/Paper/issues/7137
question. I am using a spigot 1.18.1 server and I noticed that there is a bug where when bridging/ placing blocks, 1sometimes the block disappears but it is still highlighted when you hover your mouse over it. Is this a problem on paper 1.18.1?
For most it's fine but caution should be applied and backups be tested
Hey so xray blocking in 1.18 paper doesnt really prevent it I use
enabled: true
engine-mode: 2
max-block-height: 120
update-radius: 2
lava-obscures: false
use-permission: false
hidden-blocks:
- copper_ore
- deepslate_copper_ore
- gold_ore
- deepslate_gold_ore
- iron_ore
- deepslate_iron_ore
- coal_ore
- deepslate_coal_ore
- lapis_ore
- deepslate_lapis_ore
- mossy_cobblestone
- obsidian
- chest
- diamond_ore
- deepslate_diamond_ore
- redstone_ore
- deepslate_redstone_ore
- clay
- emerald_ore
- deepslate_emerald_ore
- ender_chest
- ancient_debris
- raw_copper_block
- raw_iron_block
replacement-blocks:
- stone
- deepslate```
Anti Xray configuration guide: https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e
this seems like a client side error i think? try paper and see, it fixes many bugs
ok, so although paper is still experimental, it is better and safer to use than spigot right?
Yes
ok
it also saves you some performances and fixes many issues :)
nice
And I can safely switch by just changing the server type Im guessing since paper is a fork of it?
what happened here
message.txt by @hexed glade: https://paste.gg/057348b2e63f4295ad8f78ca3176ba08
:(
Your bukkit.yml is messed up and it's telling you what line to look at to fix
Which one?
oh nvm
Don't mention
there seems to be a weird quirk with restarting sometimes where it just gets stuck on the resource manager
have had this happen multiple times
:start
echo off
cls
java -Xms1G -Xmx1G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:G1MixedGCLiveThresholdPercent=35 -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=*:5005 -jar paper-1.18-60.jar --nogui
pause
goto start
1G 😬
set xms to 128mb
unless you can allocate more ram
xms and xmx should be the same.
And you should really upgrade from 1.18
even with 1gb ram?
Yes.
i have 32gb, its just whatever i copied from somewhere
oh damn lmao
shouldn't matter regardless
@fierce ravine that used to happen to me too
I just kinda tried to ignore it
There wasn’t much else to do
There’s no logs or anything
yeah its kinda weird, but its happend enough to get annoyed by it lol
Just control C and start again when that happens
fair fair
You could try reporting it but it’ll be hard
Cuz lack of logs
i'll update to latest and if it still happens i'll report it
I think you'd struggle to run with a 1GiB heap
I just set mine to that figure and just loading the spawn uses over 80% of that
oh? never had it until recently, odd
Used to happen to me all the time when I ran a server
Happened for no reason in particular
I am noticing very high ping on my 1.18.1 server, is this a known issue?
Yes, tuinity patches are not moved yet to 1.18 but the difference shouldnt be that big
most tuinity patches are in 1.18
I see, I mean im getting like 1k ping when i normally get 20
it seems to be high only when im generating chunks tho?
yea, the tuinity chunk patch isnt updated yet
yeah that's the one that "fixes" ping spikes when loading chunks
Yeah I see
not currently in 1.18, one of the only major tuinity patches that isn't
No problem
I just switched to a 1.18.1 world and it seems users first spawn in the ground and suffocate. Is there a way to change the world spawn?
there is a command for it
The only thing I can see not working is the No Tick view distance. Is that expected as of now?
as per the todo list, yes
so no one seems to know what causes it lol
I would guess an exception is swallowed somewhere and a future doesn't get completed
and something is waiting on that future
always those goddamn futures
I had some theory but idk what happened with it
I think it was that one which I had a theory for...
I was suspecting that something was rando throwing an exception somewhere but the horror ofc is tryna actually reproduce that thing
yeah seems awefully random
but only seems to occur after a restart, might just be coincidence though
lol yeah
I've probably had it happen at least 10 times over the past few years, but whenever it happens I just go "time to restart it" and that's it
I got it quite often with 1.17, haven't gotten it on 1.18 though
Is there a way to see a checklist of what’s left to be updated to 1.18.1?
most important stuff listed ^
Thx man
whats the diff being crossed out and just checked
with probably the biggest noticeable thing being the player chunk loader stuff
that's a fantastic question
oh, just looks like "not done"
I think crossed out means it's irrelevant
Still no tick view distance 😢
as in, it wasn't needed
use simulation distance
Vanilla has no tick view distance now tho
Fr?
*better nate than lever
That image is gonna be most popular image this past month 
leaf hasn’t woken up in weeks 
Tbf he fixed the datafixer issue that made people op mob farm in the end
that text can probably be removed, the config isn't changing at this point
just possibly the implementation
@feral spire
1.18 changed ore heights a bit
so what max height is recommended for antixray
are there any downsides to just setting it to 256
Anti Xray configuration guide: https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e
higher height = more work
would that be server or client work
did you use engine 1 or 2
2
Anti Xray configuration guide: https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e
both
Might as well pin it at this point. Its the first thing I see anytime I come in here. Lmao
interesting, paper 1.18 seems to mess up chunk generation with terralith datapack (wrong; read below)
more precisely, it generates one world before the restart, and then the other world after, thus these edges

That seems more like the datapack causing the issue to me.
But I don't have a lot of experience with terralith.
I wasn't able to reproduce this on fabric server with both datapack and mod versions of terralith, but I'll try again
apparently there was some issue
deleting the regions folder will cause it to regen that stuff
for some reason it only borks on the first try, apparently
definitely was worth trying again, clearly can reproduce it on vanilla and it's even worse here (ha!); dismissed, sorry for the confusion
in vanilla it generated the same world, then on restart another world, and on third restart regenerated existing chunks, while leaving some, creating tears through the world O_o
I think it might be because datapacks can't use world seed features and so it gets really conflicted and messed up
and mod version crashed fabric server. conclusion: don't use terralith, it's buggy
Mojangs datapack stuff is honestly still a work in progress and theres many caveats around the entire thing
they've slowly been working on it, but, theres still much to go so it seems
people basically need to report this stuff to the 'jang so that they can see where issues lie
I brought up the lack of biome palettes at some point and I think they where ever working on it or got to it fairly fast, don't recall what all was said but think I asked a few times and they got there
https://timings.aikar.co/?id=98a1ac26b1d348ecbc90d3f5d185fdba beyond the 60 player count 🥴 ( it looks like entities took a serious climb but still )
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
Is there anything else I'm missing here?
spawn-limits:
monsters: 70
animals: 10
water-animals: 5
water-ambient: 20
water-underground-creature: 5
ambient: 15
chunk-gc:
period-in-ticks: 600
ticks-per:
animal-spawns: 400
monster-spawns: 1
water-spawns: 1
water-ambient-spawns: 1
water-underground-creature-spawns: 1
ambient-spawns: 1
autosave: 6000```
update
mob spawn running consistently also means that you're not meeting your mob spawn target
so this is kind of excessive then, maybe dumbing it down 50%?
Well, one thing to note is that the game likes to try really hard to meet the mob cap
if you have plugins like world guard limiting mob spawns in regions, etc, it can start to cause some issues
They're not interfering at the moment
I had an idea for that, think somebody had worked on a PR which still needed some discussion...
But, generally, you wanna work out why you're not spawning enough
True, ever since more area for spawning ( till -64 ) it's been tricky to get a good number, especially at high player rates where it could just go bonkers
Are you using per player mob spawn setting in paper.yml ?
I don't think I am
i might get banned/muted for asking this, but from anyones experience, is the newest 1.18.1 stable enough to not cause corruptions or bad bugs/instability? cause my friends want to start up our server now that winter break started, but we don't want to do it if that means the world may get f'd lol
I can't tell you any kind of ETA but what I will say is if you do make a server for you and your friends, ensure you're taking daily backups just to be safe.
yeah already goin to do that, just asking if anyone is using the latest builds from paper on a server and if its been ok for them
I've been using it for a week or so locally and haven't noticed any major issues so if it's just you and some friends, I don't see a problem.
Yup!
Yeah there's definitely been a few bugs that have popped up, but if it's just for some friends and you're taking backups and are prepared to update/etc if there's bugs, it should be good.
#7100 was redirected to #895, I don't personally see the correlation. Why would the client's previous knowledge be scrapped and all chunks have to be resent on respawn (in the same place mind you, everything would already be loaded)?
I can accept that this is a client issue but why is there no attempt to get it resolved? There are now 4 players on my server with this issue, is there at least a way for me to check if a player has already loaded all their needed chunks from a plugin?
(I understand joining, respawning -> resend is pointless though)
If it's a client issue there really isn't anything Paper can do.
We don't work on the client.
I know, but no bugtracker ticket?
how are you expecting the server software to solve a client issue?
What sort of ticket would you except for a client issues that can't be solved by Paper?
It would just be open forever.
A mojang bugtracker ticket
I asusme they mean a mojira issue
Oh.
in which case there is, let me find it
well, actually I'm on my phone, just google "client ticks before it has all chunks" or someone else can do that
Please, and I recommend you link it in #7100 so people can vote on it
Alright
Wait, vote on it?
jira lets you vote on issues
and actually I'm not finding it now
It's in #7100
that's not it
Oh it's related but not quite.
theres a much more general one somewhere
I am reading #7100 now I dont understand what he wants still.
I could have sworn I saw a Mojira issue for it before, too.
Are you using texture packs or anything?
cat outlines some mitigation strategies in issue 895.
no that's a well known issue, won't be fully fixed with stuff like that
all I'm finding is https://bugs.mojang.com/browse/MC-23 which is closed
I'm either really bad at searching it or there aren't any, I've been looking for almost an hour now
I'm pretty sure stonecutter recipe reg is broken in 1.18
mc-23 is damn old.
yeah the one i'm thinking of is old but not that old
Nope, blank installation on all affected players
I mean, you only get to provide the input and result yet the button itemstacks differ to the actual output
Slow disk? Bad connection?
No, my download speed is consistently 20mbps, and I play on an SSD
If you can reproduce it on vanilla you could get a bunch of info together and open an issue on Mojira.
Not your client, the server.
The server has an SSD?
there are a bunch, but I'm not finding one that actually gained any traction. But I know there is one
Or is your client and server on the same machine?
Oh, it runs on a dedicated server hosting service, so it must be good, and it is still on an SSD
On my test server with that configuration I've never had an issue
with no other player, yes
Which host is it?
enviromc
And the server is located close to you?
the only reason it was directed to 895 is that's basically a catch all for all "networking" related issues (and I use the term networking very generally)
Have you tried pinging or running a traceroute to check network connectivity?
Yep, and I have another player in the middle of germany with the issue apparently worse than it is for me whilst hosting in europe
Can you post an example of the traceroute?
I have not, I will do though
And this is on a fresh server with stock config and zero plugins?
WorldEdit and WorldGuard but those shouldn't have any chunk-load effect
WG could in theory if it's checking regions as you login.
you'll probably get a lot more of this on 1.18 currently as chunk sending isn't properly rate limited yet
Yeah.
should be reduced a lot when the player chunk loader stuff there is ticked off ^
You could try it with a fresh 1.17.1 server and see if it happens there also.
Just as a test.
I mean it will happen under the right conditions
there's no question of if it's an issue
Sure, but if 1.17.1 works a bit better then maybe they can play that in the meantime.
I dont see dedicated server plan from enviroMC for 16 cores. Are you sure you are actually on "dedicated" not shared plan?
the only dedicated plan I am seeing on the site goes up to 4 dedicated threads. Your timing is showing a total of 16 threads which aligns with their shared plans
I meant dedicated as in the service is dedicated to minecraft hosting, not that it runs a dedicated server, sorry, but that doesn't have anything to do with it.
I'm not the person that made that issue, just a passerby who has the same issue
Well it's definitely become worse recently, I speculated that it might be because increased world height prompting more things to need to be loaded in?
"client" refused to load chunk will be something "mojang" needs to fix as "paper" is only a server software, paper does not make change to client nor has ability to.
I'm well aware of that
it's probably worse because there are several patch that's not in paper yet.
You will have to wait and see pretty much.
Alright I guess, thanks for the help guys, I'll keep looking for that tracker
yeah the 1.18 one, you want to wait for that player chunk map thing
I am going to risk it and update today
Cool - just make sure to backup your world just in case.
Ofcourse, going to take 12h backups
btw the IP is still visible ;P while censoring the hostname >.<
Lmao
What a curious happenstance
I updated to 1.18.1, the sever kept randomly kicking everyone and i had to kill the server..... So ive went back to a backup on 1.17.1 until a stable release it out D:
I’ve been running 1.18 on a test server for about a week now and haven’t seen any issues, so I’ll probably just upgrade when it’s ‘stable’
I think the fix for that is lower viewdistance
iirc
Hi, I host a server for me and my friends on my pc which I also play on, everything was working fine until yesterday. Now everytime I join the server, everything crashes and the server stops.
Post logs
that log thing is normal right? (paper 1.18.1 #81)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] The server has not responded for 10 seconds! Creating thread dump
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] ------------------------------
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Server thread dump (Look for plugins here before reporting to Paper!):
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Ticking entity: minecraft:item, entity class: net.minecraft.world.entity.item.EntityItem
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Entity status: removed: false, valid: true, alive: true, is passenger: false
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Entity UUID: cbc34475-608c-4908-99d6-9b26ffaf73a4
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Position: world: 'world' at location (-2783.875, 95.0, 1751.79736328125)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Velocity: (0.0, -0.0, -5.804705352971E-19) (in blocks per tick)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Entity AABB: AABB[-2784.0, 95.0, 1751.67236328125] -> [-2783.75, 95.25, 1751.92236328125]
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] ------------------------------
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Current Thread: Server thread
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] PID: 39 | Suspended: false | Native: false | State: RUNNABLE
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] Stack:
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] net.minecraft.world.entity.item.ItemEntity.isMergable(ItemEntity.java:264)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] net.minecraft.world.entity.item.ItemEntity.lambda$mergeWithNeighbours$0(ItemEntity.java:235)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] net.minecraft.world.entity.item.EntityItem$$Lambda$8004/0x00000008022d31e8.test(Unknown Source)
[Sat, 18. Dec 2021 20:22:09 GMT ERROR] io.papermc.paper.world.ChunkEntitySlices$EntityCollectionBySection.getEntitiesWithEnderDragonParts(ChunkEntitySlices.java:438)```
Big Bug with latest paper: If you log off as soon as you die the server doesnt save tht information and you are like undead and your inventory is still there and all
I thought it would happen so i tested it
open issue on github too
he ur msg may flood away
This should be fixed once the remaining Tuinity patches are ported to 1.18
Oh, I had the same thing on my server! A player disconnected at the same time as the last hit and was still alive upon reconnection.
And very rarely, when players logout and log back in they are back at 20 hp even if they had less before, but I'm not sure if it's related
!eta
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Yeah I died and the screen was there to respawn or title screen I quit(out of rage) and logged back in like 5 minutes to all my stuff
Hey @crude orchid, did you find out what was causing that issue with nametags? I'm having a similar issue
Oh, thank you!
are there any configuration changes in 1.18 that I need to update when updating from 1.17.1?
no-tick view distance and chunk settings in paper.yml dont exist (for now)
no-tick view distance has been replaced by view-distance in server.properties
and simulation-distance for ticking view distance
Has the antixray (engine 2) consumption increased with the new update? i'm feeling some slowness when enabled.
Well, it's likely since the world height increased
Yes, on both engine mode 1 and 2.
Especially if you have set the buildheight in the config to match the new buildheight, paper has to hide almost twice the amount of blocks.
Depending on how heavy you have to deal with kids xraying, i'd suggest lowering the height the blocks are hidden in.
Due the way new diamond generation etc works, you can still hide those without too many issues like before.
mhm, since I had engine 2 enabled on the whole chunk for a few weeks and some who tried to use xray realized it wasn't possible, I might slow it down a bit without warning, anyway the new caves help avoid xray a bit for the ease of finding things (and because they are prettier, those who use xray prefer to see the details, as far as I can tell)
Use engine 1, it only "hides" the blocks by making them transparant, instead of generating random ore blocks in their stead, saving tons on load. Although it does allow for xraying for spawners etc, as there is no wall of random ore blocks stopping you from seeing them. Which imho, is the only advantage for engine 2.
In the nether, dont forget that ancient debris generate all the way from bedrock to bedrock, so you want to have the anti xray apply over the whole 127 layers upto the roof.
Your theory of the caves and xrays. Kids that want to find diamonds fast because they are unwilling to dig around, will still xray to find diamonds and not bother to look around.
Xraying is something out of convenience, not because the world was ugly.
is there any tutorial how to optimize villagers as much as I can?
If you find one let me know.
Turning villager ticking off helps immensely, breaks large iron farms and villager trade restocking to a degree if the player is not in the minimum required block distance of the villagers (32 by default i believe)
there is some magic you can do with the POI sensor stuff, but i honestly have no clue yet and my little experimenting did not provide results i could use.
I done everything from here. But I am curious about POI sensor
I know there are plugins around that allow you to turn the villager pathfinding AI off, but these usually break things to the point whole mechanics stop functioning. Side effect of these is also that they tend to die to mobs in the overworld relatively quick as they stop hiding.
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
as you can see, I have a problem :/
yeah looking forward to that, we are waiting for this before updating
Did you check if all of your plugins support 1.18? You may need to install Dev builds.
I was wondering, if anyone knows what I can do about the many packets and oversleep issues? It appears those (from my understanding) causes my server to lag.
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
I have already applied .optimize
This is paper support not purpur
Go to Purpur discord
Kind of thought the same applies on paper and maybe someone had an idea here ^^
I don't personally see the need to wait for that to be fixed before updating, just make backups. I've not had this cause any player deaths so I'm good with it
I want to update my server with a very large map from 1.17.1 to 1.18.1 and want to keep the map height at 0-255. How do I make sure that the server does not add any depth or height? Anything I need to set in level.dat?
am not sure if you can sanely
Like, new chunks will generate with the data from the datapack
You could add a layer of bedrock at -1 as soon as it is finished via worldedit?
wont it blow up the server if u do it that way lol
Would it? I have no idea 😄 take a backup and try?
you can disable the retro gen in spigot.yml
new chunks are new chunks
and,a s said, no idea how world resizing is handled
even //setbiome for a large area crashes servers
Do we have a config option for the max build height by now?
how can that be handled
No, as said, that's controlled by the datapack
Hm. I wonder if there is a plug-in like chunky that pre generates chunks with the option to „add something“ when it’s done.
what's the option called?
ctrl-f retro 🤷♂️
ofc... sane name...
yes that would be actualy good instead of mass world edit chunk by chunk wolrd edit
yeah i looked for retro already hence i asked
But wouldnt that be something we could add into the world config section in the paper.yml?
plugins ?
I do not wanna have stupid config options fucking with the horrors in there which can already be done by vanilla supported mechanisms
like nether roof disabling
That's impossible on a map 120k blocks wide. Also I want that the previous build height 0-255 doesn't change at all.
I see. Well I can’t help you then - I hope you find your solution!
Ok, I'll try setting up a data pack for each world that sets the height to 0-255 and then update to 1.18.1.
Is there any way to tell what is causing lag problems on my server? Those “this is not a crash do not report this to paper” line give me no root issue, while the server lags with only 4 people on it
I should clarify any helpful troubleshooting plug-in or something idk
what is the hardware you use
Ryzen 5 5600g, 32gb 3200mhz of RAM
20 is allocated to the server at the moment
Someone in my server is telling me that it could be a bukkit plugin causing trouble. Is there any legitimacy to that?
Can you show the thread dump then
Where would I find that? Sorry I’m incompetent
Just logs
Where it says don’t report this to paper
Those represent where your server is getting stuck when ticking, basically what’s taking it so long.


kenny alaudin lamp

