#❗-1-18-experimental

1 messages Β· Page 25 of 1

peak pulsar
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We're on build #74, so almost 🀞

neon shard
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how much backups

peak pulsar
neon shard
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as if I have that kind of storage

peak pulsar
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Just download more storage

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pffft

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It's easy. Same as downloading ram

neon shard
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Yeah good idea

peak pulsar
potent pilot
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is it possible to get chunkcaching back (thats not working since 1.16?)

vapid prawn
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What?

feral spire
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I am confused

potent pilot
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in 1.12 - 1.14 (at least that are the version where i know it works)
if the server have viewdistance of 4 and u walk around then u can see like 10 viewdistance if your client is set to 10 viewdistance. since 1.16 or something u cannot see longer than serverviewdistance

vapid prawn
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That's a client mod

feral spire
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are you talking about optifine caching?

vapid prawn
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There is some dedicated mod for it too

feral spire
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bobby is latest hot shit I think PepeLa

potent pilot
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maybe i thoughts it was vanilla caching

vapid prawn
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Do you have any idea how freaking hard it is to find a mod called "bobby" for a modding platform called "fabric"

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Ok, not that hard if you include minecraft and/or mod

potent pilot
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couldnt this made serverside if u tell the client a fake viewdistance packet or something

vapid prawn
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Looks like optifine removed it in 1.17

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So that lines up with how you thought it was

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The server side version of this is setting view-distance higher than simulation-distance

feral spire
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optifine has been lagging behind a lot now. They have not have any "stable" release since 1.16

potent pilot
vapid prawn
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How could you do it without sending chunks? πŸ˜›

potent pilot
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the client is holding them and not updating them like dead chunks, but would be pretty usefull for this new mountain terrain

vapid prawn
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I mean, you might be able to do something clever with not sending unload chunk packets but I feel like this would end up killing clients

feral spire
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bobby does that (kinda) they just save old chunks and not update them until you are actually close

vapid prawn
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Right but it actually saves them to disk too, doesn't it?

quasi panther
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looks like it yeah

feral spire
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yes

vapid prawn
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A server version either needs to send all the chunks or only works if you walk around the area first

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Bobby works after the first time you walked around the area, server version you have to do it every time you enter the area

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If you could even do a server version without breaking shit

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tldr just install bobby

potent pilot
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wait is this a fabric mod

feral spire
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yes

vapid prawn
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While you're at it replace optifine with sodium

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Then you don't need to worry about optifine/fabric compat

devout fox
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yeah use sodium

restive marsh
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would yall say 1.18 is production ready

rocky nest
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please read the channel name

peak pulsar
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You shouldn't be running it on production just yet

restive marsh
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ok, i'll continue to viaverion for now. thanks

inner crypt
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It's fine to run in prod if you are careful

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Literally over 50 thousands servers do so

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Just make sure your backups work

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And that you did your own testing

feral spire
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I think paper kills it this update

dapper lotus
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jesus fuck

river parcel
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anyone have a working version of NexEngine for 1.8

peak pulsar
feral spire
peak pulsar
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1.8 or 1.18?

river parcel
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1.18

vapid prawn
upbeat coral
rocky nest
inner crypt
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Yes

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You can even append 1.18.1 in the url

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It's just the UI that isn't updated

vestal ginkgo
rugged rampart
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lithium

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starlight

inner crypt
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Gotta install half the periodic table

feral spire
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Yes

eternal briar
inner crypt
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Yes

hidden light
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when is the ETA for 1.18

half walrusBOT
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__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

hidden light
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b r u h

peak pulsar
hidden light
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srry

peak pulsar
hidden light
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1.18.1

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is the world gen bugs fixed?

peak pulsar
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what do you mean?

hidden light
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now?

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or has that been fixed

peak pulsar
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Latest one is the most stable

dapper lotus
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I mean, theres the vanilla memory leak

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the vanilla "we don't clean up after ourselves" errors

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but, it works

peak pulsar
polar quarry
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yep

rough shell
inner crypt
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No

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Generally not

peak pulsar
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Depends on if they override bstats server metrics, right?

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Not the server brand

rough shell
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I think there should be an option for it to also include paper forks

feral spire
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They ain’t technically paper so idk why it should

inner crypt
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PRs Open

vapid prawn
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The memory leak is when you upgrade an old world to 1.18

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If you make a new world you're probably fine at this point

quasi panther
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lectern bug is still open, isn't it?

vapid prawn
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That's not really a big issue

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It's just the client and server having a different idea of what the hitbox should be

normal pecan
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build 76 fail?

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nevermind

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cache was bein weird again

split steppe
vapid prawn
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lol 28 minutes ago

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That build probably just showed up on the website

split steppe
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yes

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bad english from my part

languid harbor
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So the upgrade memory leak is fixed? Hell yeah

shut kiln
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neat

wheat spoke
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well that's useful

vapid prawn
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Time to close down the channel

timber ridge
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Haha

crude orchid
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any idea why i get invisiblity 2 effect whenever i switch worlds / /invsee a player on 1.18

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its most likely a plugin obviously, but any ideas by chance anyone

dark wigeon
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vanish

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invisibility 2 is usually related to vanish

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we can't really guess at which plugin is causing it without a list of them though

crude orchid
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i dont see anything about it in super vanish plugin, unless essentials vanish re enabled or something when upgrading

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ill look more ty

rough shell
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I'm unsure why I have the lectern box marked down as different (my version is correct) than what MCP and paper show, what's going on with this bounding box?

dark wigeon
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lecterns are just too strong

rough shell
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public static final VoxelShape SHAPE_TOP_PLATE = Block.box(0.0D, 15.0D, 0.0D, 16.0D, 15.0D, 16.0D);

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this is likely the issue. The client simply phases through this box because... I don't know??

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why do paper thin bounding boxes get ignored by the client but not by paper

cloud swan
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anyone else getting a shit ton of lag?

dark wigeon
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what

crude orchid
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on what

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lol

cloud swan
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the new paper build

timber ridge
dark wigeon
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"12"

cloud swan
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running a ton of ticks behind

crude orchid
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with 20 players + 100 plugins

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oh im on 71

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hm

cloud swan
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yeah like 100 ticks behind for me

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and i have a 30GB ram server dedicated only to MC

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only happens when the server starts

timber ridge
steel dagger
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I think someone said it already, more ram is not nessecarily good

timber ridge
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You generally only want like 10GB.

prisma wing
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Why would you use windows server for MC hosting

timber ridge
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If you're having lag, run and send a timings report.

cloud swan
timber ridge
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They should match and don't need to be more then 10.

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(Generally)

prisma wing
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But they're hitting 14 gb of ram usage

timber ridge
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Unless you have like 100 people playing

cloud swan
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at a time?

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We have like 600+ players that cycle through

timber ridge
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At once, yes.

cloud swan
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I guess i'll try lowering it

dark wigeon
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i think the important thing here is that this is only happening on the latest one (i assume?)

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so it should be related to the latest change

cloud swan
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Yeah it was okay in the past

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Like Java keeps going to Very High randomly and that's when the lag happens

timber ridge
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Fix your RAM settings and send a timings.

cloud swan
timber ridge
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Post the link in here

cloud swan
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alrighty just started it

vapid prawn
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100 plugins 🀣

cloud swan
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Our server runs fine with like 30 flushed1 100 plugins is crazy

feral spire
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Yeah as oslet said. The ram you had was unnecessary.

crude orchid
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does anyone have geyser setup on 1.18 paper yet

clear steeple
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In theory I don't know why it wouldn't work Geyser is pretty good at updating

void viper
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Anyone else with wrong-linking portals?

vapid prawn
quaint lodge
real bolt
void cipher
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is anyone else having crazy high ram usage on 1.18.1?

tropic hawk
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1.17.1 world Gen memory leak is fixed now right?

tropic hawk
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I have been tracking that issue. Anyone other issues I should know about before porting my server over

vapid prawn
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You tell us

real bolt
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So maybe it's an issue with a plugin you're running and it's just not known yet

quasi panther
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that bug you linked doesn't have the status: accepted tag, that's not "confirmed" yet

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at least not as a Paper bug

tropic hawk
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what im wondering is if it has been replicated in stock paper

quasi panther
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it doesn't sound like it

vague falcon
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...stock paper?

tropic hawk
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i mean paper no plugins

long edge
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I haven't, but just reading that issue there's a lot of stuff that doesn't line up

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Some of it could be caused by changing configuration

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But it's also important that portals don't actually 'link', that's just a term people use

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And then stuff like that guy saying that their portals are going to the same coordinates in the overworld/nether, that's not possible without plugins and doesn't line up with the rest of the stuff there

molten sentinel
half walrusBOT
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All the info we can provide is pinned in the #paper-help channel

somber escarp
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God its nice to not have that memory leak lagging out my server now

normal pecan
crystal nacelle
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how stable is the most recent build? im going to assume not stable enough for a relatively big server yet

tropic hawk
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i will let you know in a few days @crystal nacelle i got a server of about 10 people im about to migrate

crystal nacelle
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let me know about the backup situation as well, seeing as in my server its a bit complicated to backup

tropic hawk
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im gonna back it up, download the map, trim it in mcaselector, run it in 1.17 to test my changes, then update to 1.18.1

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how big is your world and playerbase @crystal nacelle ?

crystal nacelle
idle light
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from build 76 onwards :)

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πŸ‘

tired whale
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I just had a nether portal bring me to the top of the nether bedrock. I think it's because I was outside of the nether chunky border range in the overworld when I tried to portal into the nether.

neon shard
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The scale titled overnight

peak pulsar
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cool

drowsy umbra
thorny jewel
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Which is faster, vanilla 1.18 or paper 1.18 (this is for vanilla survival)

drowsy umbra
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paper

pulsar dagger
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paper will be a lot faster yeah

pulsar dagger
drowsy umbra
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Yeah makes sense

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And only just noticed the commit

void nebula
peak pulsar
vivid ironBOT
peak pulsar
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help

tawdry spoke
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Should I update my server to paper 1.18.1? There is usually 2 or 3 of us playing at once currently

mortal token
limber cove
vivid ironBOT
fiery dock
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is paper 18.1 stable?

timber ridge
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It's not marked stable yet, no.

fiery dock
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is .0 stable?

latent parrot
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.0 Is not further maintained no

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And wasn't stable when .1 dropped

ancient sage
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Is the memory leak fixed now? Or is the latest build not enough to fix it?

feral spire
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the found one yes

uneven pagoda
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Ye it's fixed, now waiting for merge #7115 to get every more performance increase..

tropic hawk
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does 1.18 have anti xray?

peak pulsar
tropic hawk
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thanks

flat sable
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Glad the leak fix was merged, nice job

tropic hawk
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so nether goes above default?

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what about other preworld configs?

still crane
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My server people will be happy that the memory leak is fixed.

languid lodge
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What is the status on the disappearing villagers

river cosmos
languid lodge
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?

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Is that a person or are you referencing Harry Potter?

feral spire
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Yes

languid lodge
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So clear EterNity, thx

vapid prawn
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Disappearing villagers is an issue open in the Mojang bugtracker for years now

languid lodge
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Ah

vapid prawn
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Sometimes they just randomly go away

languid lodge
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So Mojang, not paper

vapid prawn
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Mojang added some logging to try to at least see when it happens but otherwise no one knows

languid lodge
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Could there be a possible paper patch for disappearing villagers?

somber escarp
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Sometimes the villagers just really need to go out for a carton of milk and some smokes

languid lodge
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I feel those vibes though

vapid prawn
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Could Paper fix it? Sure, if someone could figure out why it happens. I wouldn't count on it.

languid lodge
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Interesting

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Time to throw Log4j statements at everything lol

vapid prawn
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There might be other causes from both vanilla and Paper that lead to this and those would be more likely to be fixable but I haven't heard of any

languid lodge
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Fun

vapid prawn
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If you figure out a way to reliably reproduce the problem a lot of people will love you

languid lodge
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Just checking because from what I heard, it was a Paper 1.18.1 exclusive issue

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And it isn't

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As I just found out

vapid prawn
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I've not heard of any Paper-specific issue causing villagers to suicide

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Might be one though

languid lodge
still crane
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Wait. There are disappearing villagers?

inner crypt
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Always have been

vapid prawn
uncut pelican
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that one happened to me when my server corrupted last year

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half of a friend’s wizard tower was split from the rest and rotated 90 degrees

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as well as that, a random chunk generated like 50 blocks higher than the terrain around it and a different biome too

brittle aspen
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Didn't work. Its going to 8gb same as before. Maybe little slower, but not much.

peak pulsar
brittle aspen
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Im updating to 1.18.1 now

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Updated, hoping it worked

upper shuttle
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@peak pulsar Barry: Invalid Request!
Please follow the guidelines listed here: https://helpch.at/faq/request-free
Your Request: https://paste.helpch.at/kowutaceyi 😦

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@peak pulsar ?

peak pulsar
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Sorry but im not gonna help you with that

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If you can write, you can also read

junior axle
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the anti xray works below height 0? are a new config or something?

peak pulsar
agile notch
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Hi When does a stable generation of what kind wake up the pain ?

inner crypt
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Wat

dapper lotus
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wat

inner crypt
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Try rephrasing that please

warped sleet
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He probably asks when a stable build will be there. But still... πŸ”

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Check the announcements and don't expect an ETA

noble quest
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"stable generation" could be talking about world generation, which might mean upgrading 1.17.1 worlds, which has recently been updated.

neon shard
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^

neon shard
coarse gull
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Man asked that and then vanished

noble quest
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It's confusing because there's a few almosts of what the sentence could be referring to.

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Left us with a conundrum.

steel dagger
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some people just want to set the fire...

iron portal
vestal veldt
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it’s already updated

iron portal
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Yea scrolled a bit up

noble quest
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Build 75 updates Log4J to 2.16.0, which has all fixes. That article is a post mortem.

next owl
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part of end became plains

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and creepr skely spawning

lapis belfry
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Any idea when 1.18 will be considered at a somewhat stable state?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

hot topaz
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Hey! From any reason I am getting kicked from my server when I join/teleport

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I use the latest paper jar (1.18.1)

next owl
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not stablw

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but out of experimental

lapis belfry
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When did it leave experimental?

warped sleet
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Does that matter?

lapis belfry
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Was just wondering sorry

devout fox
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no-tick view distance doesn't seem to be working

dapper lotus
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doesn't exist in 1.18 yet

devout fox
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like the server is just using the tick view distance

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ah

acoustic burrow
honest ruin
languid lodge
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Somebody send the image

dapper lotus
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wasn't renamed

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the paper patch hasn't been updated for 1.18 yet

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but, vanilla added their own mechanism for it

slate monolith
honest ruin
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ah ok, because in paper optimization guide i read this:

steel heart
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question thats been asked a thousand times.... if a client has a render distance of 10, but the server is 20 for view distance.... does the server still load 20 chunks for the player?

dapper lotus
#

the paper optimistation guide

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bruh

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that image that was just linkerono'd was at the top of the optimisation guide

next owl
feral spire
vapid prawn
vapid prawn
#

Server is flooding you out because it's too fast πŸ˜„

crude orchid
#

if you can say

vapid prawn
#

Β―_(ツ)_/Β―

crude orchid
#

could that be whats destroying my geyser players connections?

vapid prawn
#

Maybe

crude orchid
#

anyone on bedrock has terrible network lag

vapid prawn
#

This would only happen on join/teleport and you might notice a little something when moving quickly

crude orchid
#

yeah on join

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look if u have a sec

vapid prawn
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You can mitigate it by turning down your view distance

crude orchid
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bedrock client is unresponsive for like 2+ minutes / 15 join attempts

vapid prawn
#

Turn down your view distance and see if it gets better

crude orchid
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view distance on server or client

vapid prawn
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Right now afaik there is no rate limiter and the server doesn't respect the client view distance

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So all you can do is turn down the view distance server side

crude orchid
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ahh ok ok gotcha ill try that

uneven pagoda
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(one of my friends just wants to understand this moment)

<Assaq> but anyway i dont know why instead of porting the remaining patches/fixes they just add completely new features like schooling fish api
vapid prawn
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There is like one person who knows how to do the remaining patches

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Could someone else do them? Maybe, after enough time. The person who wrote them can probably do them in a couple days though and wants to be the one to do them

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So it's just a matter of waiting for them to have some free time and feel like working on this stuff again

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Or giving up on them and probably dropping half those patches and someone else figuring out how to update the others

zealous idol
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prob has finals rn lol

bold breach
vapid prawn
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Yes

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Well, it'll get sent 20 radius worth of chunk packets

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It'll only try to mesh and render them out to 6

bold breach
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So it's rendering 20 and basically fogging it out

vapid prawn
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No, it's rendering 6

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It's downloading and decompressing 20

bold breach
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Ah

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Would that affect the performance or the connection more?

vapid prawn
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...at least I think the client is smart enough to skip meshing the extras

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It definitely doesn't render them

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Well, the bandwidth and all the CPU cores being used up to decompress all that data and then mesh all the stuff it actually wants to render can overwhelm your computer and/or network

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Especially since Paper loads chunks so fast so they're probably coming in more or less all at once

bold breach
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Alright

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Thanks

vapid prawn
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One person mostly solved their problems by changing view-distance from 10 to 8

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Client still got laggy on join/teleport but only for a moment and it wasn't timing out

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I think they use a circle now so the number of chunks sent is different but the old setup would be 441 chunks for 10 and 289 for 8 so there is a big difference

bold breach
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It got changed to a cylinder

vapid prawn
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Those numbers will both be smaller in 1.18 but the ratio should be similar

bold breach
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iirc 1.18 renders more blocks vertically and the same horizontally, and has less fog

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*1.18.1

feral spire
#

fog technically has nothing to do with it as it is just there to hide the ugly edges PepeLa you can remove it with mods

bold breach
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Tradeoff is depth of field

brittle aspen
vapid prawn
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Depending on how you're measuring RAM that's normal

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From an OS level the JVM will never use less RAM than whatever the max it hit was

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It doesn't give RAM back to the OS

brittle aspen
dapper lotus
#

?

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java using the memory you csaid it can use is literally a non issue

brittle aspen
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Yes but is using a lot.

dapper lotus
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which is normal for java

brittle aspen
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I first had 8gb and it crashed alot

dapper lotus
#

that memory is generally not actually being "used"

vapid prawn
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If you set Xmx to 10GB eventually it'll be using around 10GB

dapper lotus
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minecraft allocates a lot of crap fast

brittle aspen
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I know, but it crashes when more that 8gb is allocated

vapid prawn
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So it can delay doing GCs longer or do them slowly in the background

dapper lotus
#

because your host is misconfigured

vapid prawn
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How much RAM does your computer have?

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If you get an 8GB VPS then you can't tell Minecraft to use 8GB

dapper lotus
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if using X amount of ram causes the thing to crash, you shouldn't be allocating X

brittle aspen
#

Im hosting at a provideer

half walrusBOT
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-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!

vapid prawn
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The OS needs some RAM too

dapper lotus
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if you are having issues past that, you get into the territoriy of needing heap dumps, etc

brittle aspen
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it dropped 1gb now btw

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So i set my xmx to 7gb when I still had 8gb m=but didnt make a diffrence

peak pulsar
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@brittle aspen tell them to set 7gb in your startup flag but in pterodactyl to allocate 8gb or 8.5gb

brittle aspen
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I have 10gb server now and atm its xmx is 7gb

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So I change that to 8?

dapper lotus
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2G should be fine

peak pulsar
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so in pterodactyl they allocated 10gb?

brittle aspen
#

yes

dapper lotus
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as said, if ithe jvm actually runs out of memory, you need heap dump, basically

brittle aspen
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Im not sure what that means. Just lowering my xmx?

dapper lotus
#

heap dump?

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you basically "dump" the contents of the JVMs heap to the disk so you can load it up and see what's using memory, etc

brittle aspen
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And how?

dapper lotus
#

depends on how it's crashing

brittle aspen
#

Its just allocating 8.1gb and than it crashes

dapper lotus
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if the server logs start screaming about it being out of memory, there is a JVM flag to make it dump when it runs out

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You mean, the memory usage hits 8.1G in the panel, and it crashes?

brittle aspen
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Yes

dapper lotus
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crashes how exactly as there are many means of failure there

brittle aspen
#

just not responding

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we get timed out and I need to kill the server

dapper lotus
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But, if you're telling us that it's crashing at 8.1G on the panel, but, you have 10G allocated to the container, that screams like a host issue

brittle aspen
#

to make it work

brittle aspen
polar quarry
vapid prawn
#

If you get a java.lang.OutOfMemoryError your Xmx is too low, if you get Killed your Xmx is too high, if you get random "server stops responding" that doesn't sound like a memory thing

dapper lotus
#

that's docker pausing the process when it runs out of ram, basically

vapid prawn
#

Unless your GC flags are bad and it's pausing for several seconds to do a full old gen

dapper lotus
#

when it pauses like that you're generally SOL

vapid prawn
#

I've never heard of that

dapper lotus
#

you can use /paper heap to create a dump but then you need to get into analysing it

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but, Xmx just covers the heap, which then leads into many complex areas

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try without plugins, I'd maybe guess

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beyond that, no idea what to recommend

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if you disable the OOM killer on docker it basically just causes the process to freeze instead of being killed

brittle aspen
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I have a heap dump npw

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now

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it actually dropped to 5.5gb now

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with the same players online

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there is actually 1 more

real bolt
#

I assume it's a bug because it usually spawns a new portal in the overworld 5-50 blocks away from the intended portal, where "linking" would be a better option

feral spire
#

do you includes the difference 1.17 vs 1.18 on the original issue on tracker?

real bolt
#

I didn't make the issue

feral spire
#

there is one I believe if you have additional info to add on to it

real bolt
#

Oh, right, my bad

#

I might, I can't add right now though

#

Thank you for telling me this

feral spire
#

yeah the more info you can giff the better

radiant gust
umbral saffron
#

Thanks to all of paper for fixing WorldGenRegion leak πŸ₯³

agile notch
#

20:37:26 ERROR: The server has stopped responding! This is (probably) not a Paper bug.
20:37:26 ERROR: If you see a plugin in the Server thread dump below, then please report it to that author
20:37:26 ERROR: Especially if it looks like HTTP or MySQL operations are occurring
20:37:26 ERROR: If you see a world save or edit, then it means you did far more than your server can handle at once
20:37:26 ERROR: If this is the case, consider increasing timeout-time in spigot.yml but note that this will replace the crash with LARGE lag spikes
20:37:26 ERROR: If you are unsure or still think this is a Paper bug, please report this to https://github.com/PaperMC/Paper/issues
20:37:26 ERROR: Be sure to include ALL relevant console errors and Minecraft crash reports
20:37:26 ERROR: Paper version: git-Paper-76 (MC: 1.18.1)
20:37:26 ERROR: ------------------------------
20:37:26 ERROR: Server thread dump (Look for plugins here before reporting to Paper!):
20:37:26 ERROR: ------------------------------
20:37:26 ERROR: Current Thread: Server thread
20:37:26 ERROR: PID: 22 | Suspended: false | Native: false | State: RUNNABLE
20:37:26 ERROR: Stack:
20:37:26 ERROR: net.minecraft.advancements.AdvancementProgress.hasProgress(AdvancementProgress.java:67)
20:37:26 ERROR: net.minecraft.server.PlayerAdvancements.save(PlayerAdvancements.java:228)
20:37:26 ERROR: net.minecraft.server.players.PlayerList.save(PlayerList.java:584)
20:37:26 ERROR: net.minecraft.server.players.PlayerList.remove(PlayerList.java:630)
20:37:26 ERROR: net.minecraft.server.players.PlayerList.remove(PlayerList.java:591)
20:37:26 ERROR: net.minecraft.server.network.ServerGamePacketListenerImpl.onDisconnect(ServerGamePacketListenerImpl.java:1973)
20:37:26 ERROR: net.minecraft.server.network.ServerGamePacketListenerImpl.onDisconnect(ServerGamePacketListenerImpl.java:1953)
20:37:26 ERROR: net.minecraft.network.Connection.handleDisconnection(Connection.java:712)
20:37:26 ERROR: net.minecraft.server.network.ServerConnectionListener.tick(ServerConnectionListener.java:221)
20:37:26 ERROR: net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1636)
20:37:26 ERROR: net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:480)
20:37:26 ERROR: net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1470)
20:37:26 ERROR: net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1264)
20:37:26 ERROR: net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:317)
20:37:26 ERROR: net.minecraft.server.MinecraftServer$$Lambda$3929/0x00000008014022d0.run(Unknown Source)
20:37:26 ERROR: java.base@17.0.1/java.lang.Thread.run(Thread.java:833)
20:37:26 ERROR: ------------------------------
20:37:26 ERROR: Entire Thread Dump:

GitHub

High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies - Issues Β· PaperMC/Paper

#

?

umbral saffron
#

Use PASTEBIN DUDE!

dapper lotus
#

your server took too long to tick

#

.paste logs

half walrusBOT
#

Please send large files/logs to a pastebin

wheat spoke
#

woah

#

so, whatever bug fix that stopped the memory leak? It caused my spawn to respawn

#

well thats... weird.

feral spire
#

Wut

wheat spoke
#

that square is my spawn, it was totally different before i applied the most recent experimental patch

#

had lots of stuff

umbral saffron
#

looks like different seed to me tbh

feral spire
#

That’s a known issue I think

wheat spoke
#

oh, i know its a different seed

feral spire
#

In game looks fine right?

wheat spoke
#

nope

#

totally nuked and replaced

#

hard edges and all

feral spire
#

Ok that’s not known issue

#

PepeLa thought you mean renderer

umbral saffron
#

heh I was just about to upgrade xD

wheat spoke
agile notch
wheat spoke
#

i'm gonna roll back i hope

dapper lotus
#

Don't mention.

#

I already told you what we needed to see.

wheat spoke
#

fuck, my last rollback is before i regenerated the entire damn map

#

MCA selector doesn't work with 1.18 gen either

#

(yet)

long edge
#

it does?

wheat spoke
#

can't get it to load, it crashes every time i attempt

long edge
#

what does it crash with

wheat spoke
#

it just gets to near 100% CPU utulization and then just... hangs

#

there's a big report for it, apparently happens if you have pre 1.18 gen and 1.18 terrain on the same server?

feral spire
#

Don’t tell me it leaks on program too OMEGALUL

wheat spoke
#

oh wait

#

its actually loading now

#

i hope it doesn't crash again, i'm gonna go shower and see where its at when i'm done, if i can just replace that chunk my life will be a lot easier

wheat spoke
#

nope, crashed again

wheat spoke
#

sweet, got it to work long enough to use a backup to replace the chunks that got replaced when i upgraded for some reason, lets see if it this sticks

wooden rover
#

does world gen use significantly more resources (like ram and cpu) in 1.18 compared to 1.17?

dapper lotus
#

yes

uneven pagoda
#

but if every map are pregenerated, these is no diff?

feral spire
#

There is still the task of sending the chunk to player

dapper lotus
#

theres a wider column to deal with

#

i.e. chunks are larger in memory

#

there is more area of a chunk to tick

#

etc

crude glacier
#

2 more weeks

wooden rover
#

my server will probally crash and burn

dapper lotus
#

idk

wheat spoke
#

I was using 12-14 gigs or so when using chunky

#

i do have a couple other plugins though

wooden rover
#

yeah i probally should pregen

mossy wigeon
#

Can we all agree that paper 1.18 is stable and production ready on New Years? Like imagine having multiple servers doing New Years resets

wheat spoke
#

It'll be stable when its stable

#

after what happend to me this morning, i'd say it needs some work.

wooden rover
mossy wigeon
#

No no, I’m not asking for a ETA, I’m saying that what if the developers literally holded it off from being stable until New Years just say they can say new year, new stable version or something lipbite

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

mossy wigeon
#

Are you reading what I’m saying or am I describing what I mean too poorly?

wooden rover
#

ohh just re-read it

#

im stupid

#

that would be cool tho

mossy wigeon
#

Sometimes I word things poorly, my bad

mossy wigeon
#

But it is what it is, exams week is a struggle for some people

wooden rover
rugged rampart
#

see, the problem is that holding off on updating isnt really a good thing

#

you want things to work properly as soon as possible

mossy wigeon
#

But PR

feral spire
#

There are still issues needed to be fix

mossy wigeon
#

True though some owners need as much time as they can get

feral spire
#

And big patches not reapplied

mossy wigeon
#

Regardless, that’s just a thought I had since this whole New Years for Minecraft thing in my YouTube feed

next owl
#

e

bold breach
#

That should be something server owners can decide on their own

#

No reason to withold patches which make the server stable, especially with many servers already currently running experimental versions

dapper lotus
#

wat

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

bold breach
#

It's not an eta thing, it's deliberately witholding the final patch until new years

#

Also they already did /eta

next owl
#

karens of github

dapper lotus
#

they're more talking about the status, not the withholding of patches

bold breach
#

No reason to call it unstable if it isn't tbh

next owl
eager flame
#

is it that hard for people to just sit and wait?

gusty trench
#

I don't think there's anyone withholding patches and calling 1.18 unstable

feral spire
#

I have hard time understanding what Jaxpo is saying. I hope I am not the only one

bold breach
#

I'm talking about the previous conversation

feral spire
#

You know he’s not part of the project developers right?

bold breach
#

I'm not saying he is

#

Just giving a comment on his suggestion

#

It's a hypothetical

next owl
#

This ain't mojang a company to do that kinda new yer stuff

#

also many servers like mine reseted with eaarly builds

bold breach
#

I already reset to do early testing

crude glacier
#

2 more weeks trust the plan

hidden cargo
#

Why run early builds straight in prod

bold breach
#

?

bold breach
hidden cargo
#

Ah kk that's dif

bold breach
#

It's basically to see if there are any issues with plugins and stuff that aren't due to the experimental build

hidden cargo
#

@next owl was talking about him tho

bold breach
#

Ah

#

Probably to jump on the hype but let's see if they respond

hidden cargo
#

Lol

sullen heron
#

I think no tick view distance doesn't work. My no tick distance setup on 12 chunks, but I see only 4 chunks from server.properties/spigot.yml

peak pulsar
#

well no-tick view distance was removed in favor of vanilla's simulation-distance

vapid prawn
sullen heron
#

in paper.yml it's doesn't removed, I think Paper don't remove old strings?

peak pulsar
#

correct

long edge
#

there probably should have been a config migration, but, it's pretty much too late for that now and not enough was known at the time to determine how it would end up working

sullen heron
#

okay
If I setup 4 real chunks and 12 simulation
4(active chunks)+8(no tick chunks)?

long edge
#

but new servers won't get that added

vapid prawn
#

Other way around

long edge
#

simulation is ticking chunks

#

just normal view-distance is non-ticking

sullen heron
# long edge simulation is ticking chunks

Same feature from paper no-tick-view-distance?
I did not really like the simulation of the distance from Mojang, because for some reason they spawn mobs outside the real chunks as before

feral spire
#

a bit different

sullen heron
#

Understood thanks

vapid prawn
#

I think the mob spawn thing was a Paper bug

sullen heron
#

But I tested it in 1.18 default minecraft server
My fellow developers also noticed this problem in the simulation
Most likely this is a minor flaw in Mojang

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

prisma wing
#

Guys we're close to 5k

worldly holly
#

eta

normal pecan
sullen heron
#

Mojang added Per player spawn mob?
It's added in 1.18 snapshots?

worthy thunder
#

Are there any differences feature-wise between simulation distance and no-tick?

silent quest
#

eta

worthy thunder
# feral spire Not the same

Ugh I'm tired, between the new view distance and old no-tick pensive_bread someone told me it messes with some stuff differently than no-tick, but I couldn't really verify it so I assume it's cap

peak pulsar
rocky nest
#

purpur

quiet pine
#

ask purpur

peak pulsar
#

Ten bucks paper gets marked as stable within next 5 days

#

Protip: Don't bet on this with the core team

#

O_o

#

they can decide the outcome ;)

rocky nest
#

@.kashike want an easy 10 bucks?

#

πŸ˜›

peak pulsar
#

I take back statement

feral spire
half walrusBOT
pallid merlin
#

Paper Chan nendoroid when

vapid prawn
#

Supposedly no-tick worked better but all the things I've seen have been Paper bugs

worthy thunder
dapper lotus
#

There is a behavioral change between the two mechanisms but there is basically a few cases where paper now refs the wrong value somewhere

#

I'm still under the assumption that no-tick is coming back, but, idk how much or what

feral spire
#

Leaf said something along the line of just overwriting it but using the Mojang name but he’s still busy chatting

dapper lotus
#

Imma go pee on his rug

feral spire
#

(Ask him how many diamonds he got last night) he will understand the reference

worthy thunder
stuck mural
dapper lotus
#

the entire mob spawning logic just needs rewriting

feral spire
#

We noticed some inconsistency

#

I don’t think Mojang revert it do they? riepeek

dapper lotus
#

idk

#

I'd revert you if I could

feral spire
arctic oracle
timber ridge
#

Pregen the map if you haven't

arctic oracle
#

map has been pregened and i am working to discourage 1x1 villager breeders, anything else in there?

dapper lotus
#

Generally, you just have too much going on

crude glacier
#

has anyone updated their 1.17.1 paper server to the experimental builds

arctic oracle
#

good to know, i know that there used to be a plugin to nerf villager ai without breaking them, is that still a thing?

crude glacier
#

cant be farked to wait any longer just wanna play

#

how stable is it

arctic oracle
#

somewhere between unstable and known stable

arctic oracle
#

i mean i have been running in prod for a week if that helps

dapper lotus
#

only 50k servers running it right now

eager flame
#

i mean whats wrong with just waiting

timber ridge
normal zephyr
#

except chunk generation and goats, performances seems better on this 1.18 ? πŸ™‚

#

because when I check some timings in this channel, I don't want to update from my 1.16 and stay outdated but with more performances

solemn blade
#

just wondering if anyone else has seen a significant increase in general chunk loading lag from antixray (engine 2) in 1.18 compared with 1.17? ig it’s definitely expected with the extra height but i’m wondering if there’s anything i can do to mitigate it

feral spire
#

Lower view distance

normal pecan
#

anyone have that link to the todo list?

autumn comet
#

!kick 231958939024097282 Annoying troll; asking daily for etas is not gonna change anything

wheat heartBOT
#

:raised_hands: Kicked Big Musk#3895 (Annoying troll; asking daily for etas is not gonna change anything) [1 total infraction] -- NotMyFault#3732.

normal pecan
#

i noticed lecterns & memory leak are now patched, just curious what's still on there

dapper lotus
#

It's still linked in the 1.18 channel, where it always has been

normal pecan
dapper lotus
#

near the top

normal pecan
#

ah i see

#

i was looking at the links

#

not the message

lavish sable
vapid prawn
#

But Paper does change things around chunk loading so it might be a Paper bug, if you load from a backup is it reproducible?

peak pulsar
#

Since I switched to 1.18 several of my players have trouble connecting to the server, like they connect and immediately get disconnected. One of my players was able to solve the issue by switching to the vpn, this makes no sense to me, because that should increase his latency, not decrease it, any ideas?

#

I would says this affects about 1/5th of my players.

#

I assumed it was the antixray plus larger chunk sizes bogging down their connection, but this guy fixing it with a vpn breaks that theory.

floral blade
#

Wasn't that an issue fixed in 1.18.1?

peak pulsar
#

I'm using the latest patch.

#

These are players with 100s of hours on the server who now connect, say something in chat, can't see chat and are disconnected D-:

native hornet
#

You need to post logs, nobody can help you otherwise

peak pulsar
#

just my console log?

dark wigeon
#

bad route, maybe

#

i had a similar thing happen on my server, a guy complained about bad connection (on 1.17.1) and using a vpn fixed it for him

peak pulsar
#

hmm okay

#

I have a vpn I use privately, installed on the server itself, I wonder if that would fix it.

#

(letting trusted people use it)

astral berry
#

When you say 50k servers are running it right now, does that mean 50 000?

dark wigeon
#

there could still be a bad route to that vpn

dark wigeon
#

yes, 50,000

astral berry
#

I didn't even know there were 50 000 servers lmao

#

I suppose there would be

dark wigeon
#

there are many more than that

vapid prawn
#

It's probably a routing thing but what's your view-distance set to? If the network is kind of okay but can't handle a burst of traffic that could impact it

peak pulsar
#

my server is played by people who want a server with high view distance, so it's set to 15, I've been recommending that players with connection issues lower their view distance thinking it's the same thing.

vapid prawn
#

The server doesn't currently honor the client view distance, afaik

peak pulsar
#

ooh shit, that would explain it

vapid prawn
#

Or have the chunk send rate limiter

peak pulsar
#

chunk send rate limiter?

vapid prawn
#

Yeah, it turns out Paper got so fast at loading chunks it was killing clients by sending them too fast

peak pulsar
#

that is a setting I can change then?

vapid prawn
#

I don't think that patch has been updated for 1.18 yet

dark wigeon
#

@Spottedleaf#0001

peak pulsar
#

okay, well this sounds like it is likely the issue

vapid prawn
#

The only thing you can do right now is turn your view-distance down on the server

#

Heck, the VPN might be helping by being slower so the client has some time to process things πŸ˜„

#

Or it might just be a bad route that can handle a little traffic but not the flood of chunks you get on join/teleport

peak pulsar
crude orchid
#

i think the same shit is happening to me right now

peak pulsar
crude orchid
#

bro r u on tcpshield?

peak pulsar
crude orchid
#

my bedrock players just load infinitely, and then dc

#

only some players tho

#

if you use a vpn to go to seattle area it happens for example

#

its like routing or some shit like said above idk, only happens in some locations

peak pulsar
crude orchid
#

view distance is 1 on my test server

#

and i have the issue on there

#

so idk i dont think so

#

hopefully for you tho

peak pulsar
#

hmm, I think we might have different issues, since my BE players are fine

wheat spoke
#

I have one friend who can't join for what I assume is the view distance thing, but i have others that join fine

#

i don't know if he's using iris

#

er. sodium*

native hornet
#

I petition we take away leafs burritos until he fixes the patch

cunning tiger
#

is the lectern glitch fixed?

dark wigeon
#

yes

quasi panther
#

patch accepted, bug closed, build 77 should have it in it

still citrus
#

Hey I know about the ol asking for an eta thing but: are the builds for 1.18.1 in the #❗-1-18 chat considered stable?

feral spire
#

read the note on download page

marble mural
#

This is werid, when respawning it takes 5-7 seconds for my client to actually update. so those 5-6 seconds no mobs are loaded, none of my movement actually registers (client side it does but when finishedl oading it fixes)

feral spire
#

reduce view distance and simulation distance and see

marble mural
#

client or server?

feral spire
#

server

marble mural
#

current ones are at
view-distance: 14
simulation-distance: 10

#

what's recommended, without ruining the experience

#

its just a server for me and my friends (3-6 players max at once)
8gb ram 6gb allocated to game.

feral spire
#

I do not know what you have

#

but I all I know is the chunk limitor patch and respeact client view distance patch aint in the paper yet so if you set it too high, there is a chance client just dies

marble mural
#

ahh

feral spire
#

you may lower it and wait for it to be officially brought back.

marble mural
#

some of that is a bit confusing

#

alright

#

my main pc, should easily run fine, was fine before 1.18 paper

#

my server, isn't anything amazing. really just an i3, not sure what gen

feral spire
#

yes coz the patch abovementioned is in effect.

marble mural
#

nah still takes 4 seconds to be in affect.

#

the way im testing is using a freeze plugin.

#

i /kill myself

#

once I respawn i can run around for like 4 seconds before it teleports me back and freezes me

quasi panther
#

your server is running on an i3? 🀨

#

that's not "isn't anything amazing", that's "amazing in the wrong direction"

marble mural
#

it runs

#

only using 50% rn

#

and im running chunky

quasi panther
#

eh, whatever works ig

marble mural
#

but i know its not the cpu

#

as tps is stable

ivory parrot
peak pulsar
quasi panther
# marble mural but i know its not the cpu

yeah, it's probably what eternity said: 1.18 paper hasn't optimized the clientside view distance or the chunk-send rate limiting yet, so the server sends the full view distance worth of chunks even if the client setting is much lower AND it sends all of them as fast as it can regardless of how well your client (and connection) can handle it

folks on worse PCs/connections just lag out because of it

ivory parrot
marble mural
#

hm odd

peak pulsar
#

try on paper and report back

quasi panther
#

(@ iggy) I was seeing that error in vanilla 1.17

#

wait, no, spigot 1.17

#

still, not a Paper or Purpur problem

feral spire
#

hes not talking to you I think

#

its the person above him with nonpaper log. That will go to their support channel.

ivory parrot
peak pulsar
#

ah k

honest cape
#

Anyone knows how to download java17 in wisp panel? (It isn't on the papermc tutorial)

latent parrot
#

wisp is merely a panel hosting companies may use

#

the java version and game that is run using it, is its own thing

rugged rampart
#

ask your host for help

latent parrot
#

^^ pretty much

inner crypt
#

Isn't wisp just ptero as a service?

#

So you just need to use the right egg

peak pulsar
#

Just noticed less updates for 1.18.1 recently

languid lodge
#

So?

feral spire
#

Update frequency or patch count does no have linear relationship on development process dedrie

mortal token
#

epic over math studiying moment

timber ridge
#

It's also December. End of year, holidays, etc. People get busy.

peak pulsar
#

Ye I know

#

Just was observation 🀷

rugged rampart
#

if you want more updates, PRs are always welcome :p

peak pulsar
#

No, I'm not fussing over this xD

#

Paper will be ready whenever its ready

iron portal
#

also as It was said already I think, the rest of the patches, wich aren't applied yet, can only be applied by one person who knows them the best, and that person is very busy.

peak pulsar
inner crypt
peak pulsar
#

Was just observation

peak pulsar
lethal robin
#

The main two things remaining to be patched just got patched anyway right (76 & 77)? Wasn't it just stuff like optimisation #7115 remaining?

languid lodge
#

We are still waiting for Leaf to awaken from his slumber

peak pulsar
languid lodge
#

not cool

#

Leaf is legend

peak pulsar
#

And a furry kekw

peak pulsar
solemn blade
# feral spire Lower view distance

ive lowered from 16 to 10, but i still fall through the world for a good few seconds after joining and theres still a lot of lag when respawning (cant interact with anything for first few seconds)

versed frost
solemn blade
versed frost
versed frost
#

and it is worse when on view distance of 10?

solemn blade
#

ill do it on 10 now, but ive noticed the lag when respawning is little to none which is good

versed frost
#

Uhuh, it seems pretty okay to me.

solemn blade
#

ok yeah respawn lag is back when its set to 10. video is processing now bear with

versed frost
#

That would be cause the server needs some time to load everything πŸ™‚

solemn blade
tropic hawk
#

how does biome blending work ?

pulsar dagger
#

you mean on the client renderer?

#

it averages the color from neighbors in the configured radius

tropic hawk
#

anything i gotta setup server side

pulsar dagger
#

no

#

it's done client side

languid lodge
#

Logged on for 4 days straight at this point to farm moss and its working great

dark nymph
#

could just be that not "up to date" or smn

dark nymph
#

Mods and such exist which allows one to highlight ore deposits of desired kinds

charred ermine
solemn blade
# dark nymph What is your server hardware?

cant check rn but its an ancient laptop, before anyone makes assumptions i just want to say its had no problems over the past year and been much better than any free server host i could find

solemn blade
solemn blade
dark nymph
solemn blade
#

its fine without it

dark nymph
#

anyways I cant really imagine you running a "big" ish server playerbase on an old laptop, what is it for?

solemn blade
dark nymph
#

Deffinitely dont use anti xray in that case!

solemn blade
#

haha ive been doing this with them for over a year, the majority of them cant help themselves

dark nymph
#

If you want to check that no one has been xraying and you use plugins I suggest these 3: Coreprotect, protocollib and supervanish

solemn blade
#

ive already made a plugin to log where and when people mine valuable ores, but it isn't going to stop it happening in the first place

dark nymph
#

yeah it isnt going to stop thats true

#

ig you could just go vanish and spectate them and give them a punishment of sorts for xraying? Like a temporary ban for an hour or 2

solemn blade
#

they dont learn unfortunately

#

if they have the opportunity to do it, theyll do it

dark nymph
#

afaik there isnt a way to modify papermc's antixray but there probably is a plugin for that?

solemn blade
#

ive literally had to make a plugin to restrict some of them to only join on lunar client because they keep hacking

dark nymph
#

Like change the rendering

solemn blade
#

im not aware of any plugins but ill have a quick look

dark nymph
solemn blade
#

yeah no that ones really bad imo

dark nymph
#

your server has like 20 ppl max in total right? Could you just like make rules that everyone has to agree to and if they dont obey they get the hammer?

solemn blade
#

i wish it was that simple lmao

#

theyll just do it anyway

dark nymph
#

To me it sounds just fair to get banned like for example a week or 2 if you pretty much broke the rules you made yourself?

#

or agreed to

solemn blade
#

yeah but then ive got to spend most of my time moderating them and arguing with them when they get banned

dark nymph
#

yeah that part of it sucks

solemn blade
#

plus the fact that if loads of them get banned the server will just die from lack of activity

#

so id rather just avoid the temptation in the first place

#

none of them have ill intentions, they just have no self control or awareness of where the line is

half walrusBOT
fleet mesa
#

never use orefuscator

solemn blade
solemn blade
#

not much i can do at this point i think

fleet mesa
fleet mesa
#

why would you want to do that...

solemn blade
#

essentially i want a higher render distance on the server, but increasing it is causing too much lag with antixray

fleet mesa
#

hacked clients could remember where ores are

dark nymph
#

In terms of decreasing lag while still using antixray i think you just need more resources for the machine

fleet mesa
#

you might aswell just not use antixray at that point

dark nymph
#

it essentially does nothing if one wants to really xray

solemn blade
#

aight thanks

long bane
solemn blade
long bane
#

OH. Nevermind. I didn't read what the original request was

dark nymph
#

I believe hacked clients can pretty much see all the loaded chunks/blocks and a hacked client has access to that info and can just highlight those desired blocks like an ESP of sorts

long bane
#

Makes sense

#

I thought we were saying that abut engine mode 1 in general

dark nymph
#

oh ok

peak pulsar
fleet mesa
hidden cargo
#

people still use orefuscator?

dark nymph
#

Some people probably do

#

but i dont think its mainstream in any sense

vapid prawn
#

It hides chests, the built in one doesn't

#

Hiding chests is also kind of expensive, on both client and server

dark nymph
#

:O

#

Depends on the server ig

#

For factions and such it might be good

bold breach
#

I ran it on a server with 10 gigs of ram and a 4 core cpu with around 40 consecutive players without issues

dapper lotus
#

ray tracing consistently for chests, etc, is expensive

#

doesn't matter the hardware, it's a costly thing to do, will it be fine on most servers? yea

#

are you gonna be pushing the mid 100s player marks with it? probs not πŸ€·β€β™‚οΈ

feral spire
#

Every small extra work per player does add up

mighty spade
feral spire
#

Not a good idea coz the client can tell server they are vanilla which render the plugin useless

mighty spade
flat harbor
#

is one gigabyte too little for a 1.18 server

vapid prawn
#

That'll keep the idiots from cheating but if enough servers do it, your server gets more popular, or someone who knows how to program wants to cheat it's barely a speedbump

dapper lotus
#

Well, most of the hack clients just pretend they're vanilla, but, otherwise ^

dapper lotus
#

It's literally a trivial bit of code to write to faux that shit

feral spire
#

It’s an arm race pretty much

mighty spade
vapid prawn
#

Pretending to be vanilla is one thing, pretending to be lunar client and faking whatever extra data it lets you steal from your users is another

mighty spade
#

much less actually compiling anything

feral spire
#

Someone will make it for them if enough of people ask

dapper lotus
#

No, but the cheat clients are literally race to the top

vapid prawn
#

But I think I have heard of a cheat client that pretends to be a stock lunar

mighty spade
#

what about forcing certain players to use a custom client which forks lunar

#

and only changes the client string to something custom

feral spire
#

Ugh

dapper lotus
#

it's pointless cat and mouse

mighty spade
#

it's not pretty, but it would work

dapper lotus
#

You invest more effort into fucking around with this shit

#

scare off a large % of your player base

vapid prawn
#

It would work until one person who knows how to code wants to cheat on your server

dapper lotus
#

and basically make new player intake a "fuck that"

mighty spade
#

keep in mind, only "graylisted" players would be forced to use this custom client

vapid prawn
#

And if you don't make it custom enough a generic client will grow the ability to set a version string or whatever and then everyone can do it

feral spire
#

Put your effort into making a community that discourage cheats

mighty spade
#

players who have already been caught cheating

forest bridge
#

Custom clients won't really help, since you can just inject things directly into JVM.

mighty spade
#

that does assume a certain level of know-how though

forest bridge
#

Well, that's how it ended here in Russia tho, there are cheats that can be injected this way public available.

vapid prawn
#

Not as much as you'd think, this is a game to the people who write these tools

#

They love showing off their latest tech and eventually either they share it with everyone or someone copies it and shares it to make the first person/group less special

mighty spade
#

alright, ill never accept "give up" as an answer to preventing cheating though

forest bridge
#

Server anticheats exist precisely because of that.

#

Of course not everything can be detected

dapper lotus
#

Hey, you are welcome to engage and cat and mouse

#

We're not gonna stop you

forest bridge
#

But there are a lot of things that you can do still.

feral spire
#

Not give up. Just invest your time into making your community better than to prevent people cheating

vapid prawn
#

Down that path lies rootkits

dapper lotus
#

We're just saying that the specific way you're already tryna go about it has been defeated already

#

You, er

dapper lotus
#

tryna rip a mix tape der amaranth?

forest bridge
#

The issue is that to be able to make server anticheat catch more things we need cooperation from mojang, so they add more data into protocol (like for example pressed keys on movement).

vapid prawn
#

Nah I disabled autoplay

versed veldt
#

is #68 deemed stable?

feral spire
#

It’s gonna be hard to explain but take my community for example. We originated from Dota and now just play whatever game server decide to β€œplay together” and we gain member among the way @mighty spade most core members are here for 4 years or longer

dapper lotus
#

shit seems stable

#

idk what 68 is, but, if it's not the latest like, use latest

#

68

#

literally the first 1.18.1 build

feral spire
#

Once you have a community that everyone knows each other suddenly no one would cheat because it’s discouraged @mighty spade

dapper lotus
#

plz...

vapid prawn
#

Basically he means the community is small enough public shaming works

mighty spade
#

what about new players?

vapid prawn
#

New players don't happen often in a group like that

dapper lotus
#

new players are new players

#

if they're blatently cheating they're often reported fast or booted even by the shittest of anti cheats

vapid prawn
#

It's a friend group, not a bunch of people to buy your microtransactions

dapper lotus
#

I used NCP for detection just as like a "staff plz check", most actionable reports came from players

vapid prawn
#

The key is to have something like NCP only block the most egregious stuff while reporting the rest to staff

#

People will try a tiny cheat then if that works they'll escalate to see what they can get away with

#

You're logging the whole way as they make it more and more obvious what they're doing

feral spire
peak pulsar
dapper lotus
#

probs a metric fuckton of item entities somewhere

feral spire
peak pulsar
dapper lotus
#

the fact that it was ItemEntity ticks in each of the snapshots

#

each of them with a different entity UUID

wide talon
#

Is there a stable release yet or is it experimental?

ivory parrot
#

Hi! So I have an error using the Purpur jar, however it's a vanilla bug and I was wondering if I could get support for it here?

#

I can swap over to Paper if required.

vapid prawn
#

If it's a vanilla bug I don't know what you expect us to do in chat πŸ˜›

feral spire
#

Mojang moment

vapid prawn
#

Reproduce with Paper, file an issue on github, reproduce with vanilla, file one on mojira

ivory parrot
#

Okay

somber jewel
#

I want to use paper 1.18.1, but is it stable? and sure?

ivory parrot
#

I was more wondering if you could diagnose it better

feral spire
#

You can use it. Make frequent backup @somber jewel

#

Switch to paper and see? @ivory parrot

vapid prawn
#

Yeah I guess if you're on paper you can try

ivory parrot
somber jewel
#

Do you know of any problem that generates when using paper 1.18.1 that damages the world or something known?

vapid prawn
#

Oh you can ignore those

#

Unless you're seeing world corruption those MapLike errors are just Mojang doing a poor job of writing their upgrade tooling

#

It's not an actual bug afaik, just spammy

#

I mean, the actual bug would probably be that it logs that, not that the thing it's looking for isn't found

vapid prawn
#

It should only happen once per chunk at most I think

#

And only the first time it's loaded

#

More likely you'll probably see it a few dozen times for your whole world

dapper lotus
#

We know the issue

#

we've complained to mojang about the issue

#

and they still keep introducing the issue...

#

it's data which isn't needed post world-gen iirc

#

they just don't have a mechanism for cleaning it or just not saving it

vapid prawn
#

Paper tried to silence it in 1.17 but apparently did so by trying to make the error go away instead of just shutting it up which then broke things?

dapper lotus
#

leaf actually upgraded the data or something, iirc

#

according to mojang that data can just be safely yeeted however which is why they kinda don't care and it keeps slipping

somber jewel
#

I use paper 1.17.1, and I want to update to paper 1.18.1, but I'm afraid that something will get corrupted.

dapper lotus
#

theres 50k+ servers running paper 1.18+

feral spire
#

Should be fine. Make a backup

ivory parrot
ivory parrot