#❗-1-18-experimental

1 messages · Page 24 of 1

vague falcon
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i mean it's vanilla now

long edge
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use simulation distance

vague falcon
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jamie pull that picture up

tropic hawk
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am i gonna need to remake the config files?

long edge
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the implementation of that may change in the future, but the no-tick config won't be. It'll just be under simulation-distance/view-distance

vapid prawn
long edge
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as the time for a config migration was... a long time ago

vague falcon
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thank u

feral spire
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It’s ok we blame leaf on all chunk related problem. chatting

vague falcon
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ye

vapid prawn
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There currently is no per-world setting for these and the patch to have the server respect the client view distance isn't updated yet either

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So if you set view-distance to 10 but the client only has it set to 6 they'll still get sent all 10 and just toss the extra out

vague falcon
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so efficient!

long edge
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there is per world, it's in spigot.yml

vapid prawn
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iirc we didn't get around to implementing that in CB because we were worried someone would spam the packet to make the server waste a bunch of bandwidth and CPU time sending it chunks over and over

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per-world simulation?

feral spire
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Yeah you just need to manually add non/default world like how view distance was iirc

vapid prawn
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I thought it could only do view-distance

long edge
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well, before 1.18 yes

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spigot added simulation as well in 1.18

cerulean laurel
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is 1.18 stable

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to use?

vapid prawn
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looks at the channel name

long edge
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Read response to ^

peak pulsar
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Hey there, today I used the --forceUpgrade argument during startup when upgrading from 1.17.1 to 1.18.1 yet when I joined, the bedrock layer was still at y=0 and there were no new caves generated. Am I doing something wrong?

vapid prawn
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Yeah, you used forceUpgrade

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Roll back to the backup from before you did that and don't 😛

peak pulsar
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Ah, does forceUpgrade prevent the world from upgrading?

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I had tried without forceUpgrade and had the same issue

vapid prawn
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Pretty sure it prevents the blending with new chunks, I don't think I heard either way on the below 0 stuff but it wouldn't surprise me

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y=0 also needs to be bedrock for the below 0 stuff to change

peak pulsar
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y 0 is bedrock for sure

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I'll give it a shot without forceUpgrade

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Oddly enough it worked using vanilla but not Paper

vapid prawn
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Paper recommends against forceUpgrade both due to vanilla issues and Paper issues that have happened in the past

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It's not needed and often not tested

peak pulsar
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Yeah, just gave it another shot without forceUpgrade and still no new generation below y=0

vapid prawn
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File a bug I guess, you'll probably need to provide at least one region from your world to let others reproduce it

quasi panther
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from the 1.17 world ^

vapid prawn
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Need the level.dat too at least

peak pulsar
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I'll give it a shot with vanilla again, and then see if just Spigot works before submitting a Paper bug

quasi panther
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hats off to thoroughness, my dude o7

peak pulsar
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dose the Increased memory usage when loading old chunks #7094 still a thing or was it patched or dose going from 1.18 to 1.18.1 cause this

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we had a fresh world with 1.18

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or is the issue also in 1.18

vapid prawn
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That's only from older versions I think

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Not fixed yet, there is a PR but it probably makes doing the upgrade slower

peak pulsar
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so upgradeing from 1.18 to 1.18.1 should be ok?

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you think>

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?

vapid prawn
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Probably, haven't seen anyone say otherwise

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You know, backups, etc

peak pulsar
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yea

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Glad I gave it a shot in vanilla - it seems like my particular world just isn't converting. Maybe I need to start with a clean install of 1.18.

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Okay, so one server's world is converting fine, but the other's is not. Not sure how to go about fixing this.

feral spire
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the world was on paper in 1.17? any datapack?

peak pulsar
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Correct, no datapacks

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World was pulled from 1.17.1

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It's happening with vanilla though, so it's not a Paper issue

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One world converts fine on vanilla, the other world does not convert at all and bedrock is still at y=0

somber escarp
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Is there a limit to how much of the world you should pre-gen with Chunky?

timber ridge
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Not really a limit - kind of up to you.

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If you have a world border most people pregen up to the border.

somber escarp
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Ah ok, i figured as much but wasnt sure if there was a downside to generating 25k+ in all directions

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ty mate

trail narwhal
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Larger file size and will take longer; that's a given though

feral spire
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That’s gonna be a massive file

somber escarp
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🤷‍♂️ people love to run out to the border to build, idk why

feral spire
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You can always just do 10k

finite maple
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Does anyone know how long usually new versions go stable

half walrusBOT
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__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

finite maple
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oh ok ty

restive osprey
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I noticed the experimental download warning has been replaced with a slightly less threatening warning. This means its go time? 😉 thanks all of you for your work

dense river
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It's still a warning

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Just less threatening

languid lodge
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Also its yellow

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Intimidation --

lilac marsh
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Was the average RAM usage reduced?

open olive
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depends.. Mean I started a world and it was at 3gb compared to spigots 6-7gb.. slowly the ram fills on paper.. highest ive seen was like 26gb for whatever reason.. so maybe restart every 6 hours?

uneven pagoda
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Probably unrelated, but if spigot uses mojang mappings (in which every class and method has a clear name?), why some nms methods are still obfuscated (in paper.jar)?

night gale
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The final jar does not use mojang mappings because Spigot's final jar does not use mojang mappings.

smoky fulcrum
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i cant seem to get anti-xray to work, any help?

 anti-xray:
      enabled: true
      engine-mode: 1
      max-block-height: 64
      update-radius: 2
      lava-obscures: false
      use-permission: false
      hidden-blocks:
half walrusBOT
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Please send large files/logs to a pastebin

latent parrot
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makes it a lot easier

lethal robin
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Is there still an issue with memory leaks causing crashes when upgrading worlds from an older version to 1.18.x as per most recent build #73?

latent parrot
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I would hence expect these issues to still jump into your face

weary storm
jaunty sentinel
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is render-distance in 1.18 somewhat messing with tps?

stark pagoda
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what value did you set it into?

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also view-distance

hazy aspen
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My server is just a creative world with redstone and farms. I have view-distance at 20, but lately my ram usage have been sky rocketing. Like 5gb out of 6gb,when normally was at 2gb with farms running.

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Any thing that might help other than lowering view-distance?

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I cant upgrade plan as it is my own server, and i also wont since i already allocated 32gb to the minecraft network that i have.

jaunty sentinel
marble mural
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why do things like rockets for elytra sometime take 1 second to deploy on my server. also leaving the nether takes 20seconds.

zealous solstice
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For those that have started using/tested the 1.18 paper, do you reset your survival world for the new biomes etc? Interested to see how people are approaching, also trying to understand things better.

marble mural
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1.18 does the rest.

sour token
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Or less technically speaking, low TPS

marble mural
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nah 20tps across the board

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its very bizzare

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ever since switching to 1.18 performance has been worse

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unpredictably

sour token
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I guess the client thinks that the firework should not have fired for some reason, and the server takes too long to correct it's mistake

marble mural
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its not just that tho

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a lot of things are just buggy

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how critical would it be if I switch back to 1.17 in a 1.18 world

sour token
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if the world was generated in 1.18, it would cause a lot of damage

marble mural
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yeah

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hm

shrewd musk
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is 1.18.2 paper for bedrock edition out yet?

sour token
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chunks would get rewritten and your console will die

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1.18.2? @shrewd musk has premonitions

latent parrot
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paper will prevent world downgrades

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they are also generally not supported

sour token
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Also paper for bedrock? You mean geyser? I don't. I--

shrewd musk
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ah yes

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correct

sour token
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Latest is 1.18.1 even including snapshots :)

honest ruin
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hey :)
is it normal that if i give my 1.18.1 server (#73) 20 Gigabytes of ram it almost uses 16 all the time? why is my server using 16 Gigabytes of ram even if no player is online?
Have a great day

plain solstice
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Don't give it 20gb that's just insane

honest ruin
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okay, thank you. I think you're right I don't need 20gb of ram :)

ornate sundial
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4 should do just fine

sour token
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Even if no player is online
Mans using more ram than I have in my whole PC to keep the mobs company

sour token
ornate sundial
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likely yes

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I drop 24 to 64gb on Large Feed the beast servers though but that is another beast 😅

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Also that is a big ass server with 128gb of ram anyway

sour token
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"As you can see, I have rented out this entire warehouse for the ultimate bitcoin mining setup".

"...But can it run an Enigmatica 6 server?"

"...No....."

ornate sundial
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Nah I bought an old server for 300$ and run it in the basement. Cores are not that fast at 3.6Ghz but I have 24 of them.

sour token
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pre-ryzen amd cpus most definitely

ornate sundial
ornate sundial
steel dagger
sour token
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Well, at least I can hide behind the fact that I'm not very hardware inclined

ornate sundial
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To be honest It probably runs better on a modern CPU with far less cores and ram.

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And probably cost far less electricity

steel dagger
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But as long as Minecraft ist mainly a single-core performance Server, you are probably right

inner crypt
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Isn't that CPU shit Tier nowadays?

covert jolt
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very

inner crypt
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It's a 32nm CPU, lol

covert jolt
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the only reason people use them is because they're extremely cheap to find and power efficient

bold geyser
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Well a friend just updated to 1.18.1 and the server has like 6tps and when you load chunks in End it crashes and he's unable to get from there. Any way to port him without it crashing?

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And how bad is 1.18.1 on a server? 1.18 gave up after few days for him, he had to use backup, and it was fine after that, is it the same expirience?

languid shuttle
normal pecan
wise vine
bold geyser
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And has anybody heard of the terrible performace and broken End?

lilac marsh
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Broken End?

bold geyser
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Maybe caused by the update from 1.18? Does anybody have any ideas?

bold geyser
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Player gets timeou and it crashes

lilac marsh
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Has probably been fixed, and if not it will be in the future.

bold geyser
lilac marsh
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But excessive RAM usage has been (partially) patched.

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I run my server on core-i5-quad-10GB and I only have issues when zooming with riptide and elytra.

bold geyser
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Ok, that was the newest build he had

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For now, he downgrades to 1.18, so it works

lilac marsh
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Why downgrade??

lilac marsh
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Ah

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6tps is very strange for the end.

bold geyser
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No

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That's for overworld

lilac marsh
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Oh

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How many players?

bold geyser
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When anybody is in End, so it loads, it crashes

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Ehm...

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One

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XD

lilac marsh
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So it only laggs excessively when someone is in the end?

bold geyser
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No, it laggs when someone exists on the server, it crashes when somebody goes to End

lilac marsh
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What's the hardware?

bold geyser
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Eh, gimme a sec

lilac marsh
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If you're running on a Celeron or Pentium, good Luck getting that server stable.

bold geyser
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But he has 20GB of RAM for the server alocated

lilac marsh
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cpu and RAM should be proportional.

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Only go above 12GB if you have a beefy cpu.

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More doesn't mean better.

bold geyser
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Ok

lilac marsh
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It also depends on how you want to use your server.

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For Skyblock for an example, you'll never need more than 1GB.

sleek prism
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can I dm U timings?

covert jolt
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no

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send the timings here if you want people to help you out

sleek prism
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ok

covert jolt
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offline mode

sleek prism
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that is problem?

covert jolt
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we don't support piracy here

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good luck

sleek prism
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ok thanks

crude orchid
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yeah not gonna lie you guys blew 1.18.1 "experimental" out of the water

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flawless software, ty

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i dont see what all the fuss is about kekw

inner crypt
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We just don't want to see people come back crying when stuff crashes and burns

crude orchid
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ahhh gotcha gotcha that make more sense

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is spawn-limits: monsters: 25 animals: 25 water-animals: 5 water-ambient: 5 water-underground-creature: 5 ambient: 3 in bukkit.yml per-player?

plain solstice
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Leave those in bukkit.yml on default and use the spawn limits in paper.yml

crude orchid
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is spawn-limits in paperyml per player?

plain solstice
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If you toggle per player mobs spawn to true

crude orchid
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hmm /paper playermobcaps displays my bukkit.yml settings

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assuming it does actually work in bukkityml

serene meteor
crude orchid
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yeyee tyty

peak pulsar
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Is it only marked experimental because not enough testing has happened to the latest versions? Or is it because not everything that is intended to be updated is updated yet?

long edge
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The second

crude orchid
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mobs go brrr

bold forge
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Does 1.18 client work on Paper server 1.18.1?

merry scaffold
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Yes

jaunty hatch
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What’s the best fork of paper 1.18.1 for larger servers atm

merry scaffold
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Paper

sour token
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Vertical chunks?

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F3+G would be helpful here

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That doesnt make any sense

feral spire
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Recreate without plugin

sour token
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It's in the same chunk as the source

feral spire
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Could also be the restart that fixes it

polar quarry
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what does laggremover do for your server?

grim bloom
polar quarry
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ah they deleted their stuff

polar quarry
grim bloom
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Converting 1.17.1 Chunks to 1.18.1 Chunks maxes my 10gb memory right out. I've read this is partially fixed, but my server still keeps dying.
Is there a save way for me to convert the whole map, without killing the server?

dapper lotus
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it's not fixed at all

polar quarry
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no, do it in your machine if your server cant keep up

plain solstice
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Fly around and reboot often

dapper lotus
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It's a vanilla issue in which we've submitted to mojang and asked for some info around the fix

grim bloom
viscid lily
polar quarry
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more ram might help but i think its just not possible to have 56 players in survival 1.18.1 without problems

viscid lily
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it is possible. I have 20TPS and no problems, only now the Full GCs started becouse space-exhausted

amber mica
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there likely is a memory leak somewhere. more ram and restarting more often can help to delay the issue a bit

polar quarry
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do you run a fresh world or is it upgraded?

viscid lily
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fresh world. Memory leak? Really? Yesterday I had the same situation. When I had 60 players then I had Full GCs. But after that, when some players quit Full GCs stopped. If it was really memory leak, then the GCs would stop when some players quit?

dapper lotus
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. leak

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leak

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if it's a true leak, no, that's the literal entire nature of a leak

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if it was just too many players are online and it disappears when people log out, that would be excessive memory usage

viscid lily
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so it is no leak

dapper lotus
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But, I mean, this is an area where people scream leak at anything

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if you're having memory issues, go take a look at heap dumps, etc

viscid lily
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I think I just have no enought memory in Xms and Xmx.

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I will increase it

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but should I change other java flags?

polar quarry
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aikar has a variant of their flags for +10gb of ram

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check in https://startmc.sh/ since the website is basically down (it might have been 16gb +? i dont remember)

gilded ice
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Aikar's flags changes when above 12gb ram

dapper lotus
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ignore the above 12G flags

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You're already allocating like 10G of ram

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I mean, you can keep tossing more at it, but, I mean, theres very few reasons you'd sanely ever need to go above like 10G of ram

viscid lily
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so why now I have Full GCs when too many players? I now that I have view distance set to 8 but I dont want less

dapper lotus
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We're not magicians.

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Go do the shit you've been told to do.

viscid lily
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heapdump? It will stuck my server for the few minutes, it is too much :/

dapper lotus
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Then, nobody can help you, glhf

vapid prawn
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Chunks are twice the size now

covert jolt
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take a heapdump if you want to fix it

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else gl

steel dagger
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Pregeneration is no Option?

dapper lotus
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wat

sour token
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How is Pregenerant formed?

hoary orbit
#

new world gen seemed to be working fine on 1.18 paper but running the latest 18.1 it seems to be broken? /locatebiome points me to locations that f3 indicates (and gets generated as) old biomes. haven't been able to find any new biomes on 18.1 accordingly

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any suggestions or any one else having issues?

dapper lotus
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seed changed?

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I mean, pretty much nothing changed between 1.18 and .1

sour token
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Except rose bush dupe

hoary orbit
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i suppose a seed change could do it, would that result in /locatebiome and the actual world gen being disjoint?

sour token
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I was really banking on that

dapper lotus
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Yes

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the locatebiome uses the seed and biome gen logic

hoary orbit
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thats terribly annoying

dapper lotus
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there have been odd reports over the years of random level data being reset

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We've yet to reproduce it in a sane environment to even look into it :L

hoary orbit
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totally fair, honestly more likely something i did rather you guys

bold obsidian
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Whats the best backup plugin to use?

quasi panther
#

backups.. while the server is still running and can write to the files mid-copy?

worthy thunder
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best backup plugin
none

quasi panther
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second option is double-writing the whole world state, which sounds worse tbh

vapid prawn
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This is what save-off is for

polar quarry
#
> save-all flush
> save-off
$ sync
$ borg create backup::{now} server --exclude server/logs
> save-on
vapid prawn
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You save-off, save-all flush, do the backup, then save-on

quasi panther
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true

peak pulsar
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Hey I just switched to a dedicated server and whenever I try Aikars flags during startup it just says killed.

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Is there any other things that I should install?

polar quarry
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are you assigning way more memory than you have?

dapper lotus
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reduce Xmx

peak pulsar
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I have 64gb and I set it to 62

dapper lotus
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(see dmesg, your answer is there)

polar quarry
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why...

half walrusBOT
#

-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!

covert jolt
polar quarry
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you dont need 62 gb for minecraft. 8 gb is probably more than enough

covert jolt
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set it to a sane 10gb and raise when needed

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more =/= better

peak pulsar
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Well I have a 64gb dedicated server..

covert jolt
#

more =/= better

halcyon spindle
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usually start at 6 and go up RN i have my 1.17.1 on 16 and it eats half of it before people login...

peak pulsar
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I dont want to waste that much

dapper lotus
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more memory means that there is more memory for the server ot manage

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not to mention, that java is a GC'd language, so memory will massively pool up for 0 reason if you allocate so much

peak pulsar
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So is it even worth having a 64gb server?

polar quarry
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no, you will never need 64 gb for minecraft

covert jolt
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not for 1 single minecraft server

delicate moon
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minecraft is actually pretty bad at managing memory if you give it too much in my experience.

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I find 10-12 to be a sweet spot

halcyon spindle
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depends on the amount of worlds and plugins you have

covert jolt
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the general recommendation is 10gb

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obviously go higher as needed

halcyon spindle
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usually some of the plugins and now even 1.18 itself spins off some of the work to other processes

peak pulsar
#

Then why are there flag options for 12+ gb servers

covert jolt
#

obviously go higher as needed

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start at 10gb

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raise when needed

halcyon spindle
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well the update says this

Various background tasks including worldgen are executed on a background thread pool
The default thread pool size equals the amount of available CPU threads, minus one
The upper thread pool limit has been raised from 7 to 255, which should help higher-end machines with improved world-gen performance

quasi panther
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threads aren't processes

covert jolt
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that doesn't change much

steady eagle
#

Oops

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Pinged wrong person

dapper lotus
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I mean

quasi panther
#

i hate that you just used "sql" as a verb

steady eagle
#

@peak pulsar

polar quarry
steady eagle
dapper lotus
#

if you're hosting multiple servers, yea, sure, use a beefed up machine and allocate a few servers on one box

dapper lotus
#

But, that's a specific design layout you've actually gotta cater for and generally a hinderance if you don't plan or design well for it

steady eagle
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True

dapper lotus
#

the 12G+ flags are there for the niche cases in which there is actually a use for that

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But, stupidly excessive allocations are a waste of space

steady eagle
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Ain’t there flags for garbage disposal anyways

dapper lotus
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(and, with modern MC, I kinda eer against recommending the 12G flags due to changes to the amount of crap int he heap)

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Well, yea

quasi panther
#

better have a good CPU to make sure you can actually make use of that much RAM too; if you use all the RAM and your CPU isn't good enough, then you're just changing which variable constrains you

dapper lotus
#

those flags are there to specifically cater the java GC towards MC

covert jolt
#

yeah don't ever use sql as a verb again

steady eagle
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I will

dapper lotus
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MC throws around a shitton of memory around the heap and so the flags cater towards tryna keep that short term generated shit out of old gen

steady eagle
#

Over and over

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Yeah ^

halcyon spindle
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but i wana sql my servers

steady eagle
#

Heh

dapper lotus
#

one hopes one stubs thy toe

halcyon spindle
#

lol

steady eagle
#

🤷‍♂️

half walrusBOT
polar quarry
#

my nick sure is relevant right now

steady eagle
#

Only once in a blue moon

peak pulsar
#

Okay I see. So the best option to make use of all that ram is to host more than one server. I was thinking of doing that anyways.

gilded ice
weary storm
#

Also, I may be wrong, but the trade off with higher GC Times and less RAM is quite bad, as in if you don't have enough RAM so that the GC runs often, you are five bytes away from OOM/100% CPU Load, but that's guessing

#

And if the GC runs every X seconds is irrelevant, more RAM is most likely wasted, but also keep in mind that RAM grows with player counts (especially if they spread out on the world)

modern pendant
#

anyone know why chunks are so funky

quasi panther
#

funky how? are they in a band?

modern pendant
#

some chunks take long to load

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and some fast

quasi panther
#

what's your view distance?

modern pendant
#

wait ill show u

quasi panther
#

vanilla client running 1.18.1? server version (don't say "latest", use numbers)? and again, what's your view distance?

modern pendant
#

6

#

1.18.1

quasi panther
#

server view distance, not client; there's a bug where the server ignores the client setting

modern pendant
quasi panther
#

just checking/clarifying, somebody was arguing yesterday

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what build is your server running?

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it should be in the filename

clear steeple
#

If you're unsure, /version

clear steeple
modern pendant
quasi panther
#

update to 73 and try to reproduce

rough shell
#

but yes there is a negative trade off to a lower amount of memory, which is why java uses everything it is given.

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but there's also a negative trade off to greater than 10 GB of memory when your server doesn't need that much.

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with less frequent but more costly garbage collector spikes, when the server has too much memory.

restive osprey
#

i see what you mean with unstable, its only been a couple hours and it restarted without saving or leaving a single error line or sign in the previous console log

inner crypt
#

That sounds like your panel killed it

restive osprey
#

my what?

quasi panther
#

do you run the server through a web interface, or are you running it on your own computer via some startup script?

grim bloom
#

I'm struggling to convert old 1.17.1 chunks to 1.18.1 without crashing the server. Has somebody else the same problem or found a workaround to this?

dapper lotus
#

known vanilla issue......

grim bloom
#

yeah I know

stuck mural
dapper lotus
#

in which we have an issue filed on our issue tracker, and a draft PR to fix it which if you can compile you can use

grim bloom
#

Thank you, will try it.

wind meadow
#

for compile this draft PR, I need to manually add this patch into Paper -> patches - > server folder? and just compile?

dapper lotus
#

given that it adds a new patch file, that would work

grave charm
#

or you could just checkout the base branch for the PR

dapper lotus
#

oh, was created on our repo

#

shut up machine

hard crest
#

anyone got missing chunks that wont load on client side?

rough shell
#

that's purpur not paper

hard crest
#

eeh? sorry I'm not kinda into this stuff... what is purpur? Some fork of a fork of a fork of a fork?

rotund tendon
#

Sorry if its already been asked, just want to check

[net.dv8tion.jda.internal.requests.RateLimiter] Encountered 429 on route PATCH/channels/{channel_id}

#

do i need to do anything about this?

dapper lotus
#

nothing to do with paper

#

whatever is using discord (through jda) is apparently sending so much stuff you hit the rate limit of discords API

rotund tendon
#

ahh ok thanks 🙂

#

just happened when I upgraded to 18.1 so assumed it was to do with the upgrade

hard crest
#

hmm i guess im only one with the chunks

amber mica
restive osprey
#

it did not kill or restart

#

only minecraft

hard crest
#

I guess he didn't found solution

#

It started after 1.18.1 update

#

before no problem

#

map pregenerated

quasi panther
amber mica
#

No. I would have suspected a high mspt, but your mspt looks fine. Is that an upgraded world?

restive osprey
#

i have upgraded my server ~5 hours ago

#

had some people online

#

i did throw in some plugins like discordsrv..

#

but its extremely strange that there is not a single error log line

amber mica
#

Hmm. Maybe take a look at GitHub and see if there is an issue about chunk loading already. If not make sure you are in the latest build and create an issue, that definetly is not how it should behave

restive osprey
#

the last log is just chat

#

then it disconnected everyone

#

and restarted

quasi panther
#

does it have the initial world load even?

restive osprey
#

people were playing for ~3 hours

restive osprey
#

if it happens again i will report

#

and probably just switch back to vanilla

#

lol

hard crest
#

Vanilla lol enjoy bad performance

clear willow
#

Do Viabackwards And ViaVersion work fine atm?

grave charm
#

prob best to ask the via version discord

#

but I know they've fixed a couple issues since their initial 1.18 release

clear willow
#

Kk

#

Do u know there discord ? Cause I sure he'll don't xX

#

XD*

amber mica
clear willow
#

Thz

#

Thx*

restive osprey
restive osprey
quasi panther
#

and there's no logs whatsoever? how is it restarting? that's not a normal server behavior, it should just stop if it breaks or you tell it to stop

#

it's not OOMing is it?

restive osprey
#

uh

quasi panther
#

(Out Of Memory)

restive osprey
#

im using Xmx7G and i have 8

tired whale
#

Lower it to 6

restive osprey
#

on debian

gusty trench
#

It's not writing logs at all? Are you sure you have the right file permissions?

restive osprey
#

its writing logs just not when it crashes

dapper lotus
#

see dmesg

restive osprey
#

i will try 6

tired whale
#

Doesn’t sound like the issue honestly, but might as well try it.

restive osprey
quasi panther
#

yeah try 6

restive osprey
#

til headless debian fresh install needs more than 1G

quasi panther
#

it's not just the headless install, it's also the JVM overhead

covert jolt
#

the minecraft server / jvm has an overhead

#

lowering it to 6 will "fix" it

restive osprey
#

i have

#

thanks lads

quick glacier
#

anyone run into bugs where player items instantly despawn on death?

feral spire
quick glacier
#

It's only just happened twice. Only plugin running is dynmap.

sour token
#

Oh yeah, wondering how ViaRewind/ViaBackwards would work now. Would they just give up? Would they not send blocks outside of Y=0-255 and add a fake bedrock floor? Would they use two dimensions for the overworld, that you transition between automagically?

peak pulsar
#

No blocks outside of 0-255

sour token
#

Ah boring solution :(

#

Two dimensions would have been dope as hell

#

Considerable overhead tho

dapper lotus
#

not really solvable without basically oddball teleportation which would just ruin the feel, etc

peak pulsar
#

Bedrock roof could also cause client mod breakage

dapper lotus
#

bearing in mind that worlds can be even higher than vanilla

sour token
#

But doesnt the new 1.18 generation cause a lot more of the valuable ground resources to be below Y=0? 1.17 Via-players would just not be able to access it

#

Also insane prediction issues caused by players walking into the void, I would imagine

dapper lotus
#

well, you'd need to dynamically teleport people

#

and resend the entire set of loaded chunks everytime you moved between groupins

#

translate and convert every position related packet, etc

sour token
#

I guess it doesnt make sense to do all of that for what the plugin aims to accomplish

#

It's not really meant for SMP primarily

foggy summit
#

What is the point of the viabackwards forwards plugins anyway? Am I just missing the point, surely it's just as easy to update the client?

lone gyro
#

its for people whos machines are not powerful enough to update

#

or people with mods that havent updated

foggy summit
#

Heloo, aha I see, does seem with 1.18 they will get 3/4 of a game though

foggy summit
#

Well, under 0 and over 255 would be forever unavailable to them

wise vine
#

You can have a second lobby for old mod packs, or... viabackwards/rewind

#

I cant imagine people wanting to PLAY with an outdated client

vestal ginkgo
#

there's still 1.7 and 1.8ers out there

wise vine
#

Not on 1.18 servers

#

Viabackwards/rewind allow outdated clients to join newer servers

#

Those people would play on native 1.7/1.8 servers

hard crest
hard crest
crude orchid
#

damn

#

so this is interesting

#

i set a world border of 30kx30k

#

rendered all the chunks

#

turns out it rendered 80kx80k

#

now my world file is 300gb

#

players alr started playing on it

#

heh

#

is there any fixing that

#

or do i need to pay ovh for larger storage

wise vine
#

Whatever you used to fill should have a trim fuction

crude orchid
#

nahhhh your kidding wtf for real

#

okay that might work

crude orchid
#

im using chunky

#

what do u think odds are

#

it corrupts world

peak pulsar
#

Does no tick view distance still work with 1.18

plain solstice
#

No it's sim distance in 1.18

gusty trench
#

No, only vanilla's simulation-distance (for now)

peak pulsar
#

Ahhh

plain solstice
#

Same idea just different names

peak pulsar
#

Ahh so it doesn’t matter what my no tick is should I disable it or does it matter

#

Should I have my server properties view distance at like 8 and the sim distance at like 32

plain solstice
#

I would not set sim distance higher then 10

#

Maybe put view distance higher if you want like 12 or if go crazy 16

#

Keep in mind setting view higher means you're sending more data to players Wich might have negative impact on those who have a slow connection

rocky slate
#

I've noticed 1.18 is just slower in general. Mobs seemingly have a bit of lag when moving. They'll appear to "jitter?". tps is 20. I don't have a lot of upload bandwidth, but even when I'm idling alone, it seems like that

#

If anyone has any ideas (or knows why), let me know. 🙂 I can provide more information if it is needed

wise vine
# crude orchid im using chunky

i'd say "do a backup" but lol

it probably wont though, a trim is just deleting files, worlds are not saved as one large file

#

worst case re-fill if it under cuts by a bit

rocky slate
#

I tried using chunky but kept getting random chunk corruption. :/

rocky slate
covert jolt
#

provide timings

rocky slate
#

What's that?

dark wigeon
#

/timings report

rocky slate
#

I see red values. Probably bad x)

#

I'm sure I have something configured wrong somewhere. Although, I don't think my 1.17 had this weird issue
https://paste.gg/p/anonymous/355814a213d948e1b38c1318d37a3f77 paper.yml
probably one of these plugins that may have bugs in their 1.18 version? i don't know
also, newly generated worlds. Did not carry over from 1.17

finite oracle
#

is paper 1.18 out stablely

#

like that bottom one

#

is it a stable release

#

or what

long edge
#

at this point it's pretty much just incomplete

finite oracle
#

idk if they labeled it incorrectly on apex

long edge
#

there are two main bugs remaining that you'll see, 1. a memory leak when upgrading old chunks, and 2. lectern hitboxes are broken

#

so if you're upgrading a 1.17 world, I'd hold off for the moment, there is already a fix proposed for that first one although it has flaws, so it's possible another fix will be used

finite oracle
#

nah I just made a new world

#

do u think that will have any issues

quasi panther
crude glacier
#

stable wen

crude orchid
quasi panther
stuck mural
#

change your ticks-per for monster-spawns from 1 to 3 or 4. this will lower your spawn rates. also your spawn-limits for monsters is set quite high. I'd recommend lowering it from 70 to 50

#

less mobs spawning at a lower rate will help you out

rocky slate
#

very much appreciated. I'll take a look at it and try your suggestion

stuck mural
#

see?

rocky slate
#

I see. thanks. I don't think I changed any configuration between 1.17 and 1.18, but alas 1.18 is quite a different beast I believe

stuck mural
#

but yea, other than that i didnt see much

rocky slate
#

thanks for looking into it

stuck mural
#

of course!

#

yes

shut flax
#

Good idea

peak pulsar
#

👍

#

update

buoyant valve
#

I'm at 1.17.1 is it recommended to upgrade to 1.18.1 currently?

polar quarry
#

its up to you honestly

vapid prawn
#

looks at channel name

buoyant valve
#

through Apex hosting

vapid prawn
#

Unless you're starting a new world it's definitely not ready

polar quarry
#

it seems to work fine for many but it runs slower and you need to keep regular backups

buoyant valve
#

Ah I gotcha. I'll wait for the stable release. Thanks!

vapid prawn
#

There is a memory leak (it's in vanilla too) on upgrading old chunks

#

You can kill a server with one player zooming around

languid harbor
#

The speed issue is likely just a 1.18 thing and not a 1.18 paper thing (considering it runs slower when playing a local world too), so stable likely won't fix that issue in comparison to 1.17 haha

vapid prawn
#

There are some major perf patches from 1.17 that aren't updated yet

vapid prawn
#

They probably won't be before it's considered stable at this point

languid harbor
#

that makes sense, but I'd also suspect that 1.18 will also just never run as fast as 1.17 due to changes without significantly more optimization on top of what 1.17 had. 1.18 is just a heavier release

vapid prawn
#

Although those patches are more likely than usual to cause some nasty bugs if there are any issues with them

#

So if it's marked as stable before they get updated you still have to look out for them later

#

Not that you should blindly run any build of paper

jade gorge
#

just noticed, my xray config wasn't updated

#

should I move the old paper.yml somewhere and let paper generate a fresh paper.yml?

topaz nymph
#

@jade gorge well, you can see the one provided here:

half walrusBOT
jade gorge
#

oh, thx

feral spire
#

Just manually paste stuff back

neon shard
feral spire
#

You should always backup regardless

#

The warning is there as a curtsey

neon shard
#

Yeah which is why I added “higher than normal”

quasi panther
#

given our position in the Mojang dev cycle, I think the answer is "yes"

#

expect 1.18.2

stuck mural
#

has the anti xray guide been updated for 1.18?

long edge
#

yes

tropic hawk
#

Any updates for the 1.17 memory leak?

stuck mural
#

should i make the max-block-height higher for the overworld anti xray in 1.18? or not really

#

oh i just saw that it says to do that

topaz nymph
tropic hawk
#

I don’t remember the issue link

topaz nymph
#

I know there is one with entities, although it hasn’t been triaged yet.

#

Well there is one currently that is titled something like “memory leak with hoglins”

#

And then there’s a 1.18 one with chunk generation

tropic hawk
#

Ok it’s not closed yet

stuck mural
#

quick question, what does triaged mean?

half walrusBOT
latent parrot
#

In what context @stuck mural

stuck mural
latent parrot
#

Basically means the issue has not been evaluated yet, e.g. is it reproducible etc etc

stuck mural
#

ah gotcha. that explains it to me thanks!

prisma surge
#

not me asking when things are ready. plz no pitchforks.

did the papermc.io/downloads page change from experimental builds to early builds? or has it said early builds the whole time?

long edge
#

yes that was changed a bit ago, the two main known bugs yet are a memory leak in upgrading old worlds, and a broken hitbox for lecterns

#

but other than that it's mostly just unfinished

vocal shore
#

I use 1.8.8 papemc so how I protect ?

long edge
#

1.8.8 has been updated

vocal shore
#

So

long edge
vocal shore
#

Ok so only update 1.8.8?

#

No more

long edge
#

correct

vocal shore
#

Yeeee

prisma surge
long edge
# vocal shore Yeeee

just note that 1.8.8 is still not supported, and no future updates will be provided whatsoever

thin dagger
#

people are STILL running 1.8?

#

holy shit

vague falcon
#

it's what's holding us back as a world really, world peace can never be truly established when everyone is so divided over pvp

native hornet
#

throw the 1.8 people in a volcano, now you have world peace

peak pulsar
#

idk if it's unique to paper, but whenever i walk into a lectern the game glitches out, all my players have mentioned it.

somber escarp
#

AFAIk anyway

peak pulsar
#

okay ty for confirming

zealous cradle
native hornet
harsh lance
#

Brain numbing

zealous cradle
cloud maple
#

clicking

hexed flower
#

the spam clicking

vocal shore
#

1.8 papermc dowload ?

long edge
hexed flower
serene temple
#

the new pvp was the dumbest thing mojang ever did

#

even after all this time i refuse to pvp on it

inner crypt
#

How on earth are we talking about fucking 1.8 in the 1.18 channel?

#

Can we like, not?

spark panther
#

it has an 8 in it!!

real bolt
#

Where can I find Minecraft alpha 8 builds?

tacit bane
#

Is 1.18.1 stable to use?

#

and is the java bug corrected?

dark wigeon
#

ah yes the java bug

timber ridge
tacit bane
#

Ok ty

#

Any idea when it would be stable?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

tacit bane
#

Ty

iron portal
#

You can use it, but it is not recommended for Production uses

modern lintel
vapid prawn
#

Wasn't 1.9 the version that added the features that let OCM work?

#

Like, the same time they changed things they made those things configurable so you could put them back to the old way

dapper lotus
#

big one was the attack speed iirc, but, that was already there, just, it worked more as like a warm up type thing iirc

#

if you kept attacking too fast you wouldn't deal as much damage, but, it was less visual and noticable when you're just going full click fest anyways

vocal shore
#

is it safe to use 1.8 ?

#

in my server

vapid prawn
#

afaik you can limit the sweeping stuff on swords too

#

As they changed things in 1.9 they made them configurable with the attribute system

dapper lotus
#

I mean, I had the attack speed floatin around like 6.3 and most people seemed to be happy with it

#

there were still some changes but overall, it kinda worked well

vapid prawn
#

The only thing I remember people were saying you couldn't reproduce on later versions was the knockback thing where it's dependent on when you joined the server

#

But spigot and paper patched that anyway afaik

#

So there has never been a reason to stick with 1.8 unless your server kept a pretty blatant cheat enabled that made the already joke PVP completely unfair

frigid apex
#

I dont suppose anyone nows how to disable the shulker dupe patch. i looked throw the paper.yml i couldnt see anything to do with shulkers or containers

tawdry spoke
#

Why does paper 1.18 have like 50 tons of fog? Is there any way I can reduce it

vapid prawn
#

Update your client to 1.18.1

tawdry spoke
#

Ohh is fog a client thing?

vapid prawn
#

It's based on the server view distance but yeah

tawdry spoke
#

Ohhh ok thank you 😁

feral spire
#

@tawdry spoke advice your player to use fabric and sodium extra to remove it completely weSmart

vapid prawn
#

In 1.18.1 they pushed the fog back a bit and made it cylindrical so you can actually see the ground again when you're high up 😄

vapid prawn
#

Also make sure you don't accidentally have a really short view distance due to old no-tick configuration

vague falcon
#

My render was lower than my simulation 😃

#

Was like whoops

feral spire
#

chew have you set your simulation to -2 yet?

#

single best optimization tip

vague falcon
#

Does that make the simulation distance the same as the render distance minus 2 or something

feral spire
#

no it stops all entity and block ticking

vague falcon
#

Awesome

#

The best optimization

vapid prawn
#

hmm, I probably would have done that on a creative server I used to run

vague falcon
#

Honestly not a bad idea

vapid prawn
#

We gave up on minecarts and just added warps and mostly didn't want people to build redstone things

feral spire
#

for a build server that only suppose to use blocks

#

it may actually be a solution

vapid prawn
#

Although I suppose it would make placing liquids impossible

feral spire
#

true. they will just be staying whereever you place it forever

vague falcon
#

Can we set it to like, 0.5?

feral spire
#

I dont think so PepeLa

vague falcon
#

0.1, only the block you're on top of is ticking

still echo
#

is it safe to start a new world on paper 1.18.1

inner crypt
#

Yes

somber escarp
#

No, your server host will implode

steel dagger
somber escarp
#

I heard it from Jeb, trust

steel dagger
#

seems legit

#

changed my mind

#

beware implosions

somber hinge
#

is it known that lecterns' hitboxes are broken?

steel dagger
rose falcon
#

^such a weird bug, always freaks me out whenever I walk over a lectern in my trading hall

peak pulsar
#

is flying into an unloaded chunk and dying of kinetic energy normal? with prevent flying into unloaded chunks on

wheat spoke
#

The joys of map generation.

leaden saffron
#

Guys, can log4j issue make server unsafe if 1.17 or 1.16 users join server using, via version and via backwards? Although i fixed the issue on server

rugged rampart
#

if the server is up to date, it's fine

#

iirc all clients from 1.12 and up are fixed as well

coarse gull
#

At this point, all clients are safe though. Mojang released updates to all of them. So unless you’re using like an outdated third party client, clients are fine

inner crypt
#

All clients from 1.7 did get an update

#

The rest isn't affected

peak pulsar
worldly holly
#

one

wheat spoke
#

Well, 12 cores and 24 threads, only using all of em for original generation, gonna let it run for the night, should be done by morning

neon shard
wheat spoke
#

-5000 to 5000 each direction

#

and then also generating a map for it, which is the actually intenstive part

steel dagger
#

dynmap?

wheat spoke
#

yeah, nothing else has as easy of an interface, but it creates an absolutely staggering number of files

#

if you do know better let me know

steel dagger
#

it does. had to shut it down; to huge

#

nope, best plugin for that job i stumbled upon

lucid gate
#

Bluemap is amazing and i find myselfs map having a smaller size blueprint too

wheat spoke
#

Yeah, i also use bluemap but it's not as convenient because the zoomed out view is so... abstract

lucid gate
#

True

wheat spoke
#

I have space and processer to spare though, so i don't mind

#

once its done generating everything the first time, everything else uses like 1/10th the resources

#

my biggest performance drain is when people are generating chunks on the fly and this just completely negates that

lucid gate
#

Minecraft moment

wheat spoke
#

interesting, the entire east side of my map is generating as some super cold biome variant

steel dagger
#

what Plugin u are using for pregeneration?

wheat spoke
#

chunky

#

so far things seem to be going well. I kept a lot of my old pre 1.16 generation where town and such is, yeeted a ton of old areas that no one had utulized with MCA editor, and now i'm generating new terrrain.
current progress

#

and yeah, that thing somewhat above me that's weirdly square? 1:1 original zelda map that someone built on my server about 2 years ago that i'm never gonna get rid of, cool stuff

#

anyway, off to bed because this is gonna take ages and i really need to sleep

eternal briar
#

good to see everythings going well

#

what are the chunk borders like

green goblet
#

So, the 1.18.1 version is available through the hosting service Apex now, does that mean it is stable enough to update the server I am hosting?

inner crypt
#

Idk how apex decides when a build is good, I doubt they do testing ^^

#

Our stance is that these builds are still early, but you can use them if you test your setup yourself and confirmed your daily backups work

#

(there are over 50k paper servers on 1.18)

void viper
#

Is 1.18.1 working good for y’all

peak pulsar
#

Yes it is

wheat spoke
#

There's an absolute ton of chunk borders in that picture, i'm talking like.. literally hundreds in all sorts of weird ass shapes

#

some are kinda obvious on the map to the left you can see an obvious straight edge that used to be a world border

#

however, in game, you can't tell its a border at all

#

or that it used to be

novel briar
#

Hello, how useful is using Swap with paper on NVME drives.
I'm making a small server for me and my friends and I can choose between either 1,5G pure ram or add whatever amount of Swap I want (we will have the chunks pre generated with chunky).
Swap will obviously be slower but I'd like to know if anyone can tell me how strong the impact will be of slower ram vs less ram.

peak pulsar
#

just swap will run horribly

#

1.5gb normal ram and like 2gb swap will still be pretty bad

vivid bluff
#

Not really worth destroying the NVMe drives.

wheat spoke
#

yeah, that would probably be terrible

#

on the other hand, i've noticed that using ramcache through primocache doesn't really do much to make my server any faster. However its already hosted on a PCI-E Gen 4 SN850

#

ok, actually leaving now, goodnight all

novel briar
#

Hmm I see. on 1.17 it ran incredible using paper even on short amount of ram but now the chunk generation is a lot heavier and caching is really useful there so I guess i'll just have to try it out

wheat spoke
#

once chunks are done generating things will become smooth again

novel briar
#

we will have the chunks pre generated with chunky
so this should help right?

wheat spoke
#

yep. That's what i'm doing right now myself. (Scroll up)

next owl
#

but i think chunky is kinda brokwn now

wheat spoke
#

it's working perfectly for me.

next owl
#

idk if mem leak is fixes yet

novel briar
novel briar
wheat spoke
#

It has gone up to 16 gigabytes of mem usage for me, but that's something I was expected

#

goes back down to 2-3gb once its done (and my maps are still also simultaneously being generated)

next owl
novel briar
#

I see. thats good we plan to start a new one

wheat spoke
#

oh yeah, if you're gonna use MCA selector to destroy parts of maps, you can't open maps that generated a combination of both pre 1.18 and post 1.18 terrain

#

it freezes at loading the map

next owl
#

im running without pregen

#

no lag for me tho

novel briar
#

what kind of specs do you have?

next owl
#

2.6 xeon and 6.5 g mem allocated

novel briar
#

I see, well I won't have that kind of processing power ^^'. That'd be too expensive for this small project.

#

Tho i guess Ill just have to try a few tings to see what works best for my hardware

next owl
novel briar
#

pregen seems to be popular though (scrolling through the channel) with the more complex chunk gen

novel briar
next owl
#

time4vps

novel briar
#

I wanted to host on Hetzner though they do give you a lot of ram huh?

next owl
#

ye

novel briar
#

Ill check them out for sure, looks interesting. Thanks!

next owl
#

i chose 8g left 1.5 for linux

feral spire
#

Please do not use that

#

It’s not make for Minecraft

#

To get optimal performance you want a host that specialize for Minecraft

covert jolt
#

if you use time4vps you have no rights of complaining about lag

iron portal
#

And from hetzner I'd recommend getting a dedicated one, recommended from me is the AX Line

ancient sage
#

True. Have it too

iron portal
#

As it is fluent af

feral spire
#

If you just have a small server

novel briar
#

Obviously a more expensive server will have better performance but that is just too expensive for 4 people

iron portal
#

Oh then...

novel briar
#

But thanks for the input 🙂

iron portal
#

Maybe look at the ones eternity named, or look at sparkedhost

novel briar
#

I would prefer a linux machine even if it means more work for me since I can also host other related thinks on there.

feral spire
#

You pay for what you get

#

Both also offers vps

next owl
#

i get no lag

novel briar
#

Oh well... I guess I'm just a bit frustrated what I didn't get the performance I used to with 1.17 but that is how it is now. World gen has gotten complex--

next owl
#

also i use puffer panel not screen

novel briar
#

Anyways thanks for the help, lots of different opinions here I'll need to check out some stuff-

unreal bone
#

Is it safe now to update on 1.18 ?

dapper lotus
#

there is a memory leak when upgrading maps from pre 1.18

#

otherwise, it seems stable

#

(bar a bug or two on the tracker)

next owl
novel briar
# next owl https://www.time4vps.com/

I'll probably go your route but with hetzner. they offer simmilar pricing and I already have other servers there. I'll just rescale until its fluid and hope its gonna be earlier then later. thanks 🙂

next owl
#

better than using screen

novel briar
#

what's that?

peak pulsar
#

they're one that doesnt oversell

next owl
#

every time

novel briar
#

everyone just recommends different hosting providers xD

novel briar
next owl
#

you can just go into ur website for this

novel briar
peak pulsar
#

what about it?

next owl
#

i experienced it

peak pulsar
novel briar
# peak pulsar what about it?

Well you pay select a hardware class then just scale ram.. not used to hosters specifically for minecraft- maybe thats normal

peak pulsar
#

that's normal for shared hosts yes

next owl
#

also take your time and keep in mind some hosts like ovh ask personal info like passport and certificates

peak pulsar
#

the key factor that makes or breaks a shared host is whether they oversell hardware

odd pollen
#

can i use the early build for making the server, and wait until the fully stable version releases then have it go in production?

#

so i'll use the early builds for 1.18.1 as of right now downloading plugins setting everything up etc then update to the stable version whenever than releases

#

so just to setup the server

latent parrot
#

yes 👍

sour token
#

protocol translation is also an option if you don't care about new features but do care about stability

worthy thunder
#

Is paper going to bump log4j to 2.16.0? It's not a requirement to fix the CVE, but Apache still recommends to update

dapper lotus
#

when it's released, maybe

gilded ice
#

Better safe than sorry

dapper lotus
#

well

#

maybe

copper grotto
#

excuse me for being a little bit ignorant... but what is the difference from an Early build to an Experimental build? it means it is stable?

Thanks

steel dagger
#

maybe early has not all the functions and Experimental has it all but untested?

#

just guessing

dapper lotus
#

they seem stable, known bugs but aren't "critical", etc

#

well, except for that fun vanilla world upgrade one...

autumn comet
#

2.16 solely hardens 2.15's CVE

copper grotto
#

Oh, thank you! i understood that is more stable. i'll wait a little bit more until a stable build is release :3

Thanks again! n_n

autumn comet
#

Did some upgrades at work earlier but eh, nothing major tbf

inner crypt
#

Work is still a mess here

autumn comet
#

Majority is log4j over slf4j or some weird in house projects from years ago wrapping around souts but eh, luckily logging hasn't really been a (well used) thing over here

modern lintel
#

I cant find the 1.18 tracker.

topaz nymph
#

@modern lintel

modern lintel
#

Thanks!

#

Gonna add this to bookmarks

uneven pagoda
neat ingot
#

Is there any paper build for 1.18.1 that has chunk-loading section?

sour token
#

no
runs

inner crypt
#

That has what?

peak pulsar
#

I assume the chunk-loading settings in paper.yml?

brittle aspen
#

Hi, I am having problem with my 1.18 server. I have an 8gb server with a few plugins. (Only essentials is not officially supported) But with around 6 people it go's up pretty fast to the 8gb and crashes. Spark saying I only use 3gb I find it weird there is so much allocated memory. Is this a known issue?

brittle aspen
#

Yes, pterodactyl

peak pulsar
#

Can you send your startup flags

brittle aspen
#

java -Xms128M -Xmx8192M -Dterminal.jline=false -Dterminal.ansi=true -jar paper-1.18-66.jar

#

This is set by my hosting company

#

Normaly cant change it, but I work there so I can

peak pulsar
#

What host do you use?

brittle aspen
glad oriole
#

Uhh we are getting an error sometimes when players join (its not consistent at all)
Internal Exception: io.netty.handler.codec.DecoderException: java.lang.IndexOutOfBoundsException: Index 54 out of bounds for lenght 5

There is no errors in the server log, and there is no errors in the player's log what could be causing this?

peak pulsar
#

Ask them if they can set both xms and xmx to 7b ram (not 8)

brittle aspen
#

okay, what will change?

peak pulsar
#

Server shouldnt crash like that so they might be overselling

brittle aspen
#

okay, Ill try thanks alot

peak pulsar
#

np, if they say no and you dont want to change host ask for 2gb swap ram

#

actually that might not help if they oversell

brittle aspen
#

Well, I work there so I can change it myself. I personaly dont think they oversell sinds I can see that I have 8gb allocated to my server, but I could be wrong

glad oriole
idle light
#

version bump to l4j 2.16.0 would be nice for hardening 👍 i know it's not critical but it's a drop-in replacement anyway, so

#

cheers for your work guys, the paper contributors are awesome

royal valve
#

Is there a known bug in Paper with Portals?

umbral saffron
#

There is some nasty issue with memory in 1.18

peak pulsar
#

Are you upgrading from a 1.17 world?

#

(or earlier)

royal valve
#

Who?

peak pulsar
#

Aeyesi

umbral saffron
#

Yep I did with --forceupgrade

idle light
#

ah

idle light
#

advice has been to not use forceUpgrade

umbral saffron
#

what? xD

peak pulsar
#

the startup flags are from 128m to 8gb which is bad for performance

idle light
#

i think its in the pinned messages somewhere

#

its buggy

umbral saffron
#

I got 12GB XMS/XMS and its buggy anyway

peak pulsar
umbral saffron
peak pulsar
#

depends how many players, what they are doing and what plugins

dapper lotus
#

There is a memory leak in vanilla

peak pulsar
#

ah didnt know, just restart your server pretty often i guess ¯_(ツ)_/¯

royal valve
#

Can anyone Tell me if there is a known bug of nether portals? Players on my Server Are spawning somewhere in random Locations, instead at their own portals, Any known solution?

brittle aspen
#

lol

zenith tree
# brittle aspen lol

You may want to reduce your Xmx a little bit, I set my Xmx to 10G but it actually uses 10.9G.

half walrusBOT
#

-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!

rugged rampart
#

tl;dr -Xmx is mem for the JVM only, not java in general

umbral saffron
#

do not use --forceupgrade heh.... well that was the first thing I did

feral spire
#

If you like the cool looking edge on your border it’s fine /s

eternal briar
#

I'm going from a 1.16.5 world to 1.18.1

#

is there anything special I need to do other than change the jar file

inner crypt
#

Nope

eternal briar
#

probably the most asked question

#

ah ok

inner crypt
#

Other than ensure your backups work

feral spire
#

Yes. Make a backup and verify it working

#

Wow mini too fast

inner crypt
#

On mobile too!

eternal briar
#

very quick yes thx

void viper
#

is faked viewdistance working

#

on 1.18.1?

#

Everything is "shady" for me.

#

Foggy

feral spire
#

It’s your view distance in server.properties

void viper
#

Can I make that higher without setting the viewdistance to it?

#

Since paper/spigot has its own?

feral spire
#

Thsts no longer true

#

If you refer to no-tick

void viper
#

ah

feral spire
#

Change accordingly

void viper
#

whats recomended sumilation-distance?

feral spire
#

Fog is kinda fixed in 1.18.1. It doesn’t make your server looks like silent hill anymore but is still kinda meh. You can remove it on client side with fabric + sodium extra

#

10 is default but the ideal value is made based on your hardware so no way to recommend. Test and see

neon shard
#

genuinely surprised it's this even

polar quarry
#

same here

#

(i updated anyways kekw)

neon shard
#

lol

#

wait

#

you voted no

#

and then updated

#

confused

feral spire
#

Y’all doing vote? I just update it PMA

atomic niche
#

yeah @neon shard just update it 😛

tawdry spoke
dapper lotus
#

it's almost like

#

that's the quip

ancient sage
#

I just Updatet over night. The next morning it was like 1.18 in your faces

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

wheat spoke
#

Honestly the bugs are, from what i've done so far, pretty minimal, outside of a couple weird underground light rendering things

#

however now that my map is completely pregenned i think that'll be fine.

next owl
peak pulsar
#

I'm willing to bet paper will be marked as fairly stable sometime very soon anyways :P

inner crypt
#

It's already marked "early" and not "Experimental" so take from that whatever you want

peak pulsar
#

👀

neon shard
#

Don’t forget it’s a less aggressive color now

peak pulsar
#

I mean, looking historically from previous updates, it's almost the time paper gets marked as stable anyways. Plus, 1.18 wasn't the biggest update ever; the biggest change is just generation.

neon shard
#

It’s taking longer than 1.17 though

#

¯_(ツ)_/¯

#

iirc

peak pulsar
#

1.17 was marked as stable from build #80 i think

feral spire
#

all joke aside just make backups