#❗-1-18-experimental
1 messages · Page 22 of 1
which means fucking around with stuff against the ToS
I suppose you're right, my bad
📝 time to log every tos violating activity in the chatroom maintained by people who enforce tos
I mean, people literally do that
yeah im not being sarcastic
it's a complete ass canceer of people just tryna get others yeeted from the platform for stupid ass reasons
That's nuts. Some people just need to get a hobby.
That is their hobby
will 1.18 still be updated or will the focus be on 1.18.1?
What do you want with 1.18??
Idk I was just wondering
Becuase I was going to update my server to paper 1.18 but now 1.18.1 is out
so should I update to 1.18.1 paper? instead?
yes
Just use 1.18.1 and you are good
There is nearly no difference
Are all the known dupe glitches patched on paper for 1.18? I hope yes lol
AFAIK yes. If you know of an exploit that you think isn't patched you can post it to #exploit-reports-staff
Thanks. There is one really big one that I assume is widely known and probably patched. Was just checking
Okay. Thanks for the clarification!
How is performance with the bigger chunks?
i think i heard 40% worse
keep in mind that some important paper patches for performance are still missing as well
I would say slightly worse, but still manageable
Won't do better
With that information only no one can help you
oke tell me what information do you need?
logs
Spigot is actually slower than vanilla 
Please send large files/logs to a pastebin
A sensible, modern pastebin. Share text and source code snippets with no hassle.
I have a server I play on with a few friends and chunk loading is sometimes meh even with 1.17 so I'll probably have to wait for it to get more optimized
Hope you can wait a while
This update is weird
Most of the blocks and stuff got added in 1.17 but apparently they underestimated the time required?
The optimization you hope for can only be done by Mojang
Spigot/Paper 1.17 will crash if given worlds with bigger height settings
The thing is we suddenly have 128 more blocks in height.
covid happened, that disrupted quite a lot of game dev schedules
Oh right they add 64 to the top too
No wonder then
god imagine the light update lag machines
those shouldn't be a problem with starlight
So is there an official build I can use that is safe/stable?
latest 1.18.1 or 1.17.1 build
There isn't a 1.18.1 on the server downloads for me
oh nvm it's labeled that in the description instead of new tab
Paper 1.18.1 generates chunks at about 40% of the speed Paper 1.17.1 did
Paper 1.18.1 is 3x faster at generating chunks than Vanilla or Spigot 1.18.1
As of the last numbers I've seen for this
gotta remember it's also very very early 
I don't think that one is getting much faster
maybe if you have a lot of cores someone could figure out how to make it scale better
But if you're on a shared host or something that doesn't help you
I guess you could run 2 (or more) servers with the same seed and on each of them pregen a different part of the world, and glue these parts together later
Couldn't you do that with a reverse proxy? Be alot of work tho
basically, nope
any reports of nether portals generating a new portal couple blocks next to the old one after updating from 1.17.1 ?
reverse proxy for 1 has fuck all to do with it
for 2, world gen differences between servers would just create ugly seperation
then again, people use shit like mcaselector so who am i kidding
But I like to could technically have parts of the world on each server and then based on where the log in to (cords) send them to a server that handles that section of cords
Not sure why you would do it but I bet someone would try
the only servers doing that are RPG servers where stuff is heavily isolated
But it is a thing in a way
Some misplaced trees etc. aren't high price to pay for faster generation
What's wrong with it?
it causes the exact same set of things, breaks blending, etc
back in my day, server owners used to care about keeping stuff looking pretty
Well most of the time it's used to delete chunks before an update so I think people doing it don't mind
1.16 > 1.17 wasnt very noticeable until you mined
1.17 > 1.18 I bet would look like hell
Yes, and that it seems to be caused by a plugin https://github.com/PaperMC/Paper/issues/6995
portals don't "link" as such, they search for one another
I asked a basic question on there and got ignored, so, idc
where animals?
don't recall seeing that before...
animals would be ambient.
forgot that was a thin that was merged
so it does not work for me.. Animals aren't despawn...
I run away very far from animal and then turn back and the animal is still there
Aren't bats one of the only ambient mobs?
I think animals would just be creatures
oh, wait, yea
I'm just here waiting for update #69 so I can say "heh... nice"
😮 Noooo
can you check why despawn range does not work? Is it working for you?
are they not the only ambient mob?
I mean, do note that not all entities despawn
e.g. pretty much no animals despawn naturally
any issues with the 1.18.1 build yet? (separate from the ones currently present in 1.18 builds)
welp boutta toy with it in about 10 mins, so guess i'll find out
creature is animal
I always drink tea, eh?....because there is no eat tea, eh.
yes
Is Paper 1.18 #66 also an experimental or is the "Experimental Test Builds for 1.18.1" warning on the website only for #68?
It’s for all
Thank you
Make regular backup
my b
Meh
never used it personally, but i've heard people have had lots of issues with memory leaks recently 😆
Nothing worse than a leaky memory
just teased him about it in dms
wait chunky has memory leaks?
no
oh ok good
Paper has memory leaks
When you use Chunky to expand an old world while it's going through all your existing chunks it seems to leak memory
ok gotcha so are new worlds ok then?
99% of reports I've seen are down to world upgrades
most people pregening from a few world seem to report nothing
ymmv, we have limited info
ok cool thank you 🙂
thats a lot of memory
that's way too close for comfort btw
yeah i know 
i have 52 gigs dedicated
it's using ~5 over that atm, hasn't moved from the 59.9 in around 10 mins though
I have 24 and I never encountered a single app that would need more oO
Dear lord. What are you running? lol
sexooooo
Damn, that's a big world. Do you really gain much from giving it so much ram to use?
gonna be sitting here for awhile
Is anyone else experiencing this bug where u get kicked with no error message randomly and while try to sleep or place beds?
not really, but it was donated memory specifically for this server, so why not use it all for this server
could probly get away with 32
16 was too low
I'm with it lol. Might as well use it.
Anyone?
what version?
Not yet no. Any plugins active?
Yea
let me try it on the server i'm currently torturing
Ah, another game of telephone troubleshooting
But in reality i did not
Yeah we're not going to be able to help without looking at logs
slept just fine
Oh.
I'm on 1.18.1 build #68
The one running the server should be in here, otherwise relaying things is going to drag it out and cause headaches
Very true
your concern is appreciated but unfortunately you cant do that much as a user
the logs already have all information about your disconnection so dont worry
@obtuse osprey
some villagers trade are wrong after updating to 1.18. Anyone else having this issue?
Is the second enchanted book the villager is selling Punch I?
yes
well
you give 'em 12 emeralds
they want 14 for mending
so they choose punch cause it's 11
alright, thanks. I'm yeeting myself
leave message up so other people can see
public shaming 😂
beaten by villager ai ,yikes
educational purpose only. no shame 
Complaining about it won't make it move any faster
they need breaks too .-. they released so many updates. That and maybe cause the stuff they are the harder parts which take more time.
god
I fucking wonder if ther is anything going on right now which coulda upset the whole flow
along with the complecity of all the remaining shit
What?
(There's a big exploit that's diverting people's attention right now)
All the info we can provide is pinned in the #paper-help channel
Imagine complaining about something people do, and provide, for free
Will most 1.17.1 plugins work on 1.18.1 or is there a huge difference in the coding which requires 1.18.1 support from plugins?
ask the plugin developer. It is not a choice for paper to make
My reason was due to 1.16 going from Java 8 to Java 16 in 1.17 thats all... but ok i'll keep checking plugin devs on support.
Yeah it really depends on the plugin.
I don't like to close my tabs too.
I am confused, is the latest build on the downloads page "stable" or not?
Oh damn, wording was confusing on the latest post.

excks ployt
anyone knows why in 1.18 i can't see any join or quit message? with essentials or with starjoin is the same
What is the best 1.18 build?
latest
latest
1.18.1
I don't believe there's any major bugs, but it's experimental so make sure you make backups!
Entirely depend on your connection
235ms?
That’s the latency
my 3mbps internet can't be that bad
if you really only have 3mbps, that's pretty bad
lmfao
Sent from Motorola 52000 Baud Modem
meh i mean minecraft is pretty lightweight network speaking
only "big" thing are chunks
but compressed those are quite small?
depends on the compression setting too
I changed mine to 512 min and noticed increased logon lag
everything else runs fine, but when users join I see a server log entry that the server is behind 40-65 ms
Its better I'm in 0ms
I found something
when I join in 3rd person, I fall like if I'm a ghost
I pass through the floor and then return to the original location.
I used to have 20 and thought that was terrible 😭
I have gigabit now thank the fiber gods
why would you set it that high?
maybe like 128 or sum
@gilded ice I've seen that with a client that was on the same LAN as the server before, it ended up being high utilization on the client causing it, but I am sure other things could do it to. FYI on the server, the person was just standing there where they should have been, it was only client side that they fell through the world
higher settings lower CPU usage (if you don't have a server class NIC with onboard processor)
have you tested it tho
i don't think my actual load levels require it to be that high, but i do have the server stacked with too many MC server instances running on it (half are empty most of the time, so it doesn't hurt)
i'd say it has very low overhead
I have thought about lowering it, yes
I'm using a i5-1135G7
since the lag is only 40-65ms and only on login, I haven't played with it much
currently I'm running 8 MC servers on an AMD 3700x
why u running 8 servers
I need to boost the ram, but they stopped making the sticks I have in it and I'm planning a full hardware upgrade (was supposed to be end of year, but I've pushed it back till next fall)
😅 I mean my client side
I have 14 servers running, 8 on one machine and 6 on the other
gotcha
I game on a 2950x threadripper, so no issues there (I used to stream and play and do video editing on it too, as for why I bought one of those)
why don’t you 🙄
is the new render/sim distance the one in server.properties? or is it elsewhere?
it started as a server for me and my kids, then they wanted to play creative, so it turned into 2 servers, then they wanted to play creative on the first server, so I cloned it, and there were 3... then someone at work wanted to play and joined the first server, but after a bit wanted to start fresh. then there were 4... after that my oldest daughter wanted her friends from school to be able to play (the pandemic started), so I added another survival and another creative, and a fun server... now I'm 90% public and I have a 1.17 and a 1.18 snapshot server, plus a couple of random custom maps...
then I learned about single biome maps and added a waterworld, 2 floating islands, and soon a 1.19 snapshot server...
honestly I could turn off 10 of them an probably only get 1 or 2 complaints
i had seen that image before, but somehow missed the location part. thanks
j
should prob put the experimental builds disclaimer in that build 68 announcement... got a lot of people excited i'm sure. we went into motion instantly only to grind to a halt an hour to two later when i logged on to actually download it lol
i was talking about the last post in #❗-1-18
sounded to us like it was a stable release (aware that it does not state that, but still, anticipation lends one to read into things lol)
I haven't followed the current status, what's the consensus on paper 1.18 stability right now?
tryed to random teleport with a plugin (plugin: lands command: /wild) and then this error happened... dont know if its because of the plugin or a paper bug just in case its a bug which hasnt been fixed yet here you go
latest.log by @royal canyon: https://paste.gg/de26caf8b0f94af38aeb7d2e91ce27fc
what the hell does this mean
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
Scheduled task. Usually requested by plugin
real?
that sounds funny as hell
JESUS
8000
is -512,0 the block position in the world
Region file
ok i kicked the player that was loading it and the server instantly jumped to 18tps
gotta love it
20 now
gotta love it
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
is that in paper.yml
fix-climbing-bypassing-cramming-rule: true
I can’t think of any farm that uses this. Please let me know if you know one
i know shitty designs use it and i dont want to break vanilla mechanics
ill just timeban the dude who did it for a day or smth
But technically it isn’t his fault though 
fair
ill take a look
on a totally completely not connected at all note is there a version of worldedit that runs on 1.18
Dunno if they've done a release but grab the latest from their CI
https://builds.enginehub.org/job/worldedit
Downloads and builds for the WorldEdit project. ... View last successful build ... Update paperweight dev bundle (511daa50 by octavia.togami). 16 days ago.
You have to solve the problem globally as someone else could join the server doing it, that won’t solve it
Yeah, even if they need some tweaks for 1.18 they're going to be better than stock 😛
Dunno if they even need any tweaks by the way, just saying
cool
is it bad if i set -Xms to like 5gb or something instead of the full 20gb
i use this server for multiple things
If your server doesn't need 20 GB don't set Xmx to 20 GB 😄
it can use it sometimes
Once the server starts using it it won't give it back
So there isn't much point in doing anything but Xms = Xmx
Unless you change the GC, I think one of the newer ones will return RAM to the OS
But then you need to figure out how to configure that GC and yikes
I updated my server to paper 1.18.1 and it seems that some chunks have completely reloaded themselves. I mean like the stuff that was there is no longer there.
Time to bust out the backups
rip
And if you can figure out how to reproduce it filing a bug report explaining how would be appreciated
luckily I made some
I can try but no guarantees
so basically the nether got reset
interesting
Anyone having a problem with laggy mob AI or mob AI just bugging out?
I feel something like that
please attempt to recreate the issue with no plugins and make a report
that's the whole idea of testing!
does keep-spawn-loaded setting work?
yes
The whole chunk will be loaded from y -64 to 320, like in 1.17?
likin it so far
no issues besides a biome blending issue in a previously funky chunk line regardless, so not really concerned
Just I have a redstone system that works by deleting some items under spawn (works like cooldown) and on 1.18 seems it doesn't work
and, existing paper issues ofc
that can't be efficient
Just the easiest way to set cooldown on some redstone meh
Is 1.18.1 stable or is still a test build? (#68)
it's experimental, which is why this channel has experimental in its name :P
So its not stable yet
Do you guys think the official version will be out before the end of the year and that most plugins will have updated?
you're more than welcome to give it a try, just make backups first. plenty of people are having a good experience with the builds so far
most plugins dont really need updates except for putting 1.18 on the downloads page
the core ones at the very least
ya. i just hope most plugins update to 1.18+ before next year
So far the only issues I've had with paper experimental builds have been chunk loading. Which is just a 1.18 thing in general, since they are double the size
planning on doing the annual server reset and really don't want to only go to 1.17 because of plugins
paper
lets pretend I didn't respond to the wrong message
ah ok well we use about 24 I believe
but we use key ones like core protect, essentials, inventory rollback, lag remover
i vouch for coreprotect and essentials, all works as intended. inv rollback should too
we are currently running 1.16.5
"lag remover" ehhhh
mc and plugins are quite bloated so I hope it works
but I will definetly run it on my machine first
and ill swap plugins as needed
Does your server lag? If so, you are in the right place. LaggRemover causes a noticeable improvement in performance. You can cut your ram usage in half just by installing it! LaggRemover is unlike most plugins (such as ClearLagg) that lower lag on your server in the fact that it works with chunks, not entities.
is this the one? considering that chunks were changed quite majorly they need time to update
its from 2019 though and doesnt look maintained unless theres an active fork
seems right, we use this I believe https://www.spigotmc.org/resources/laggremover.6149/
y?
Anything that spells it "Lagg" is instantly suspect IMO.
First Release:
Apr 18, 2015
Last Update:
Oct 17, 2015
bukkit version is 2019. i strongly suggest you seek out better ways of mitigating performance issues. start here https://eternity.community/index.php/paper-optimization
wait that cant be the right one, the one I have is a totally different version
is 1.18.1 experimental
I always put the plugins version in the name
2019, unmaintained since
yeahhh honestly
optimising your paper server if you run into performance issues
paper itself already has many great measures out of the box
and you can go better with it in more conventional ways than a closed sourced plugin from 2019
we are using paper as of now 1.16.5 (with the security patch!) and the plugin from the screenshot you sent works quite well. reduces the ram and cpu usage drastically
that isnt always good necessarily
any key settings we should change for optimization?
unused ram is wasted ram
when theres a lot of members on and people are doing multiple things in nether and overworld, its helpfull so the ram doesn't hit the max
what takes it up? have you done a timings report?
from what I recall, before the plugin, it would use almost an extra 500-1gig of ram
good chance its one of the plugins
as paper its self is quite lite
but with 24 plugins and a bungee server, not surprised
diagnose the issue with the timings command, check what plugin does it
if needed, seek support
not in this channel
alright, thank you!
glad to be of help :)
😆 alr, will do. Thank you all for the help!
generally https://github.com/kennytv/list-of-shame#software-alternatives--info-threads have been good basic guidelines against making bad decisions, written by actual developers of paper
well developer of paper
read it again
look lets not lie and pretend like minecraft doesnt cost the money that it does
just buy the game
не могут дети найти две тыщи не будут они играть в майнкрафт
пусть сингл играют
i digress
this is unsupported territory and you should make the children buy the game from official sources
everything else is breaking tos
uh if i update to 1.18 and make sure i take a backup will it work if i want to play on it or is it strictly just like testing rn?
pls use english in this discord 👍
and it does cost 1999 rubles
that's.. about how much it costs here
im sorry mods
you can play on it, just make sure to take backups semi-frequently
i would take a backup and try on a local machine to make sure then update
yeah, but we strongly encourage taking backups after that too
will 1.17 plugins work?
1.17 plugins will generally work
most should, but there's probably some that still need to update
expected thank you guys <3
again do try them out for yourself, check timings to see if any are malfunctioning. they really shouldnt
got it ✌️
oops info
thats about what ive got
Use Chunky to pregen.
yeah theres a bunch of stuff i need to do better
i was unaware of chunky before setting up the server and have already pregened it and set up the worldborder
ill use chunky in 1.19 though thanks
How does that new java vulnerability affect papermc? Does it have to do with the announcement yesterday?
yes it does, patched with latest versions of 1.18.1 and 1.17.1
it affects papermc in that <1.12 versions are pulled down as of now, otherwise download latest version and youll be fine
Cool alright thank you

does this mean 1.18 works now?
um... 1.18 has always worked
ik but it said experimental for papermc so i was waiting
I mean you can use it, just make lots of backups, there are still some performance patches missing
I have been using 1.18 fine for a week now, however I make backups multiple times a day
and its just a survival server, for family/friends, so you may want to be more careful if you got a production server
I dont have much to loose, so I am a little careless ngl
ye the server i'm trying to do it for is like a 3 year world so... imma not take the risk rn
😄
make a backup, and do some testing
If I were u, and I had a 3 year old world, I would prob wait until the 1.18 release cycle finishes.
ik imma do that
Wait so is 1.18 stable now or does that just mean it can run 1.18 but still needs testing
It is not stable
But you can test but take daily bsckuos6
Ohh thank you, so not stable but it’s giant progress as runs 1.18.1?
Backups
1.18.1 and 1.18 are not giant progress
Only few patches
Oh 😂😂
Kenny completed in single stream
can i know which version of java do i need to download to run papermc for mincraft 1.18
Wait stream? Also is this all 1 person doing it? OMG
Jdk 17
ok
I think 17, that’s what I got
Is there a way I can watch the streams? That seems so cool
yes he did Stream.of(Paper.getPatches()).map(1.17 -> 1.18).collect(Collectors.toJar());
What’s the Chanel name?
Official twitch.tv channel of the PaperMC project. Find more information on papermc.io
Thank you
A pretty useless message
i'd argue it's pretty nice to know when your server is struggling
Thats discordSRV's message for detecing low TPS values
If it sends a message when there is low tps at least it should send some data
and a timings report
thats just the default, you can change it to whatever you want in the config
Oh
then have it spit it into the #console
Well of course it had a report and everything I know what the problem is.
And plus you can see the info in the console
In my case I had it tag my user
When there were issues
why?
He understands
Not sure if joking or just an innocent kid, lol
Guys, whats a joke
We need some fun during the waiting for (no hurry no rush dev team! ❤️ ) the paper stable build
Live on the edge, use experimental
what's wrong with the lecterns?
Their collision is messed up on the top
probably the latter with that clash of clans profile picture
then again, I'm a smashy road hot dog car with a broken animation
Question to those who migrated their maps from 1.17 to 1.18 - did you experience any issues with corrupted chunks?
How long did the process took? Is the operation safe?
AFAIK backups are mandatory so I can’t say that it’s safe to do
i mean like i have always backups, but having world with size of 20gb i assume it will take some time to migrate. dont want to do it multiple times
should be (kinda) fine if its a smaller server though
If the chunk was generated will its part bellow 0y be automatically generated during this migration?
Yes, as per mojangs release info, stuff below 0y will be generated
For comparison, I had a 14 GB 1.17.1 map, which got transformed, took around a day with TPS dropping to 14, while player started Exploring, and RAM usage Spikes up to 24GB, but now it’s fine using around 5 GB, and steady FPS. I have to say though, i habe a pretty shitty Configuration. It’s an old Dell R710 with 96GB of Ram, and a Xeon 5690, running Proxmox and AMP on an Linux Container.
Hello, I have a 1.17 Citybuild server and I wanted to ask whether it makes sense to upgrade to 1.18 despite the experimental version or if it is better to wait
[12:59:42 FATAL]: Failed to start the minecraft server
net.minecraft.util.SessionLock$ExceptionWorldConflict: /home/hosting/servers/295590/./world/session.lock: already locked (possibly by other Minecraft instance?)
at net.minecraft.util.DirectoryLock$LockException.alreadyLocked(DirectoryLock.java:98) ~[?:?]
at net.minecraft.util.DirectoryLock.create(DirectoryLock.java:44) ~[?:?]
at net.minecraft.world.level.storage.LevelStorageSource$LevelStorageAccess.<init>(LevelStorageSource.java:312) ~[?:?]
at net.minecraft.world.level.storage.LevelStorageSource.createAccess(LevelStorageSource.java:282) ~[?:?]
at net.minecraft.server.Main.main(Main.java:156) ~[paper-1.18.1.jar:git-Paper-68]
at org.bukkit.craftbukkit.Main.main(Main.java:293) ~[paper-1.18.1.jar:git-Paper-68]
at io.papermc.paperclip.Paperclip.lambda$main$0(Paperclip.java:42) ~[app:?]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Starting org.bukkit.craftbukkit.Main
System Info: Java 17 (OpenJDK 64-Bit Server VM 17.0.1+12-LTS) Host: Linux 4.19.0-17-amd64 (amd64)
Loading libraries, please wait...
[12:59:51 INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'```
in loop
it tells you doe
something has already locked that file, i.e. probs another server instance
if using a shared host, speak to them for support
Works good on my machine but on another host im getting this error.
Failed to apply patches
java.util.zip.ZipException: invalid stored block lengths
at java.base/java.util.zip.InflaterInputStream.read(InflaterInputStream.java:164)
at java.base/java.io.FilterInputStream.read(FilterInputStream.java:132)
at io.papermc.paperclip.Util.readFully(Util.java:43)
at io.papermc.paperclip.PatchEntry.applyPatch(PatchEntry.java:122)
at io.papermc.paperclip.Paperclip.applyPatches(Paperclip.java:238)
at io.papermc.paperclip.Paperclip.extractAndApplyPatches(Paperclip.java:156)
at io.papermc.paperclip.Paperclip.setupClasspath(Paperclip.java:72)
at io.papermc.paperclip.Paperclip.main(Paperclip.java:28)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.base/java.lang.reflect.Method.invoke(Method.java:568)
at io.papermc.paperclip.Main.main(Main.java:26)```
corrupted jar
Is that normal?
I really like the new way builds are listed on the website 👍
Looks normal to me
I mean this! If there's more, is that a bad thing?
There is a pr to fix that
10 per tick
0.5% of tick is fine. I believe the 10 is just avg method calls per tick, no?
Ok
is there a max aggro limit or smth on enderman, cuz i have an enderman farm and some enderman dont aggro at all, they just get aggro when i kill the other endermans
Exception: java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHandler in thread "Server thread"
and it wont start
build 68 java 17
https://paste.helpch.at/cojuhuhazu.md
Any stacktrace or logs?
Please send large files/logs to a pastebin
A sensible, modern pastebin. Share text and source code snippets with no hassle.
Ну обычно каждый день обновы я привык бесконечно обновлять
А на 1 12 2 будет фикс?
Keep these channels in English
pls
You've not provided any info which is useful
-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!
Well I don't know what should i provide, it worked fine, rn tried to update it to 1.18.1 and it wont launch
We need to see the actual error which you're saying you saw
We an't see that so we can't comment on it
well, that's not in the log you saw
and without any more info than what that is saying, no idea
try redownloading the jar, delete the cache and libraries folder, maybe the versions folder but that should be fine
Just wanted to say that my bug hunters have been testing build 68 on all possible levels for the past 24 hours and paper is managing like a champ. Congrats Paper!
thats Awesome (pun intended)
just tortured my server with repeated tnt elytra boosts and seen no issues
on 1.18.1-68
if this is supposed to be an unstable build I can't wait to see what stable ones look like
Not sure how IQ can help you there, the only thing I can think of is if your IQ is so low that you decide to run as root.
Is this a monolog
what
give me sec
The unspecified api-version isn't a severe problem. Can you try running the server without CosmicVaults? Because the error happens while it loads some files.
will do in a second
The log from logs file on server is : https://paste.lucko.me/ssWQawUEw2
- i got this in the console
Did you install the latest version of CosmicVaults? Just saw that yesterday a version with 1.18 support was released.
I dont think so
It was a plugin that was there for a while waiting to be configured and used
Then upgrade or remove it now
tps drops to 16 when someone downloads new chunks at 1.18
your server can't keep up then, weak cpu or improperly configured
xd
Download or generate new chunks?
thats normal in linux. 200% just means 2 cores, then 20% of one. you usually see that while starting up or else somethings wrong
generate new
Removed it, looks like it start fine (not counting the shitton of errors)
Why don't you pregenerate chunks. Chunk generation can really make your server lag, also in 1.17.
Pretty sure cpu% is threads not cores, so that would be a little over 1 core.
nope, back at this failed to start loop
[14:32:09 FATAL]: Failed to start the minecraft server
net.minecraft.util.SessionLock$ExceptionWorldConflict: /home/hosting/servers/295590/./world/session.lock: already locked (possibly by other Minecraft instance?)
at net.minecraft.util.DirectoryLock$LockException.alreadyLocked(DirectoryLock.java:98) ~[?:?]
at net.minecraft.util.DirectoryLock.create(DirectoryLock.java:44) ~[?:?]
at net.minecraft.world.level.storage.LevelStorageSource$LevelStorageAccess.<init>(LevelStorageSource.java:312) ~[?:?]
at net.minecraft.world.level.storage.LevelStorageSource.createAccess(LevelStorageSource.java:282) ~[?:?]
at net.minecraft.server.Main.main(Main.java:156) ~[paper-1.18.1.jar:git-Paper-68]
at org.bukkit.craftbukkit.Main.main(Main.java:293) ~[paper-1.18.1.jar:git-Paper-68]
at io.papermc.paperclip.Paperclip.lambda$main$0(Paperclip.java:42) ~[app:?]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Starting org.bukkit.craftbukkit.Main
System Info: Java 17 (OpenJDK 64-Bit Server VM 17.0.1+12-LTS) Host: Linux 4.19.0-17-amd64 (amd64)
Loading libraries, please wait...
[14:32:20 INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'```
your minecraft server is already running then
kill all procces
if you are sure its not (because of a crash) you can delete the session.lock file
Once again, if you keep seeing that, speak to your host
The server doesn't care about the file existing or not
Its the fact that something is locking that lock file
you learn something new every day huh
deleting it will allow the server to start but if you keep seeing that, there is something wrong with your setup
yeas
Are plugin shutdowns somehow even more aggressive on 1.18 than they were on 1.17? When 1.17 was released, our plugin started throwing java.lang.IllegalStateException: zip file closed exceptions, we patched that back then, but on 1.18 it's happening again 🤔
only time jars should be closed is if they're disabled
i.e. generally, a plugin throwing an exception in onEnable is disabled and it's CL is closed so that the file can be manipulated, etc
It's throwing the exception on shutdown, aka on onDisable. Stacktrace if it means anything: https://gist.github.com/Kopo942/feb8242ea6ceb554cd4ce21bbeef093d
should i update to 1.18.1 or stick to #68
im pretty sure 68 is 1.18.1
wait
sry *#66
.1 is literally a trivial update
theres no reason to stay in old builds now that 1.18.1 is out
also the fog update is great
there is pretty much 0 reason to not just update
okk leme just change the jar
done!
server is pretty stable after players generated most of the chunks
no crashes and tps drops
Myeah, the main dev is being a bit inactive so I'm trying to debug this ._. The ShutdownHook is basically a new thread that's supposed to be run, but I guess the server can't spawn it anymore
I wonder why this solution worked in 1.17 but broke just now 🤔
I have doubts on that unless it's just pure chance or not wether the classes where loaded or not before hand
Our userbase is about 3500 or so servers and it's the first time this has come up since the 1.17 bug
Is there a way to set simulation distance less then 5?
no, its capped by mojang afaik
oh Jesus miss 3 chunks no tick vd(9
why would you do it anyways? seems like a way to screw over your players (assuming you’re running a regular server)
3 chunks oof maybe theyre hosting in a raspberry pi
more stuff = more CPU time
amount of ram is irrelevnt
Yes, ofc, increasing the amount of stuff to tick will make ticking take more time, as for if that increase is gonna kill you, we're not magicians
Processor: 2 x 2.6 GHz is dis good?
If that is the only information you have, no
Do you think the 1.16 optimisation guide on spigot for paper will be alright with 1.18.1 or there’s a new one that people recommend?
is what's being used
500MB of chunks being around is too little to say anything of
problems suspect view is literally useless
especially if you have 0 experience with the app
👍 ok
Question. I know it's experimental rn but is 1.18.1 stable enough to update to or wait. This has also been asked probably before but ye lmao
it is good enough to update but take daily backups
for me it crashed a lot at start after few days 0 crashes
and tps drops
Yeah I use pebblehost so I'm good on backups haha thanks though I'll give it a try
yea i use time4vps just 1 pound a month for daily backups
My Server runs smoth without issues lul
same
What? So is it impossible? I set this to 3 and I thought it is 3...
I have a 8gb RAM Server with 3 cores on Debian 10
6,5 GB RAM for MC
Idk but no crash no errors
I haven't run into any issues on a not so powerful CPU 
Actually runs better than I thought it would ngl

are chunks pregened
i also have similar config but i dont get any crashes what plugins do you have it is not hardware related probs
No plugins
Omg nice server
When discussing about cpu it’s better to list the actual models instead of the core counts as it indicates more information
It's only dual X5675s, they aren't that powerful.
but most host dont say it tho
mine just says like this
OS: Ubuntu 20.04 (64-bit)
Processor: 2 x 2.6 GHz
Memory: 8192 MB
Storage: 80 GB
Bandwidth: 100 Mbps (Monthly limit: 16 TB)
Shared or a VPS/Dedi?
vps
ssh in and run lscpu, unless they obscure that info
Most good host will tell you straight up
If yours don’t, it’s time to move
oh
leme check
Most VPS hosts I've used don't tell you what they actually use from my experience, but selection for that kinda stuff is limited in my country so
message.txt by @next owl: https://paste.gg/1c186851a32f49fcb8361a0615f463f2
Skylake Xeon, not super powerful these days.
im running a horribly optimized 8 year old world
I've had 5 flying around on a non pregened world without issues so far. Though I have 8 threads of a X5675 available with 12GBs of ram dedicated. Plus I tweaked settings a lot to make it smooth.
so, performance is a bit unpredictable
im also on non pregen its pretty good
what is the MOST simple way to check that simulated distance really works? I mean I want to see it in game
big server runs on a 11700KF
I'm still waiting for Zen3D then my 3900x is going into a new server
Its incredible how much IPC AMD is able to squeeze
other machines use various ryzen processors
Yeah my 3900x stomps both my Xeon machines, though they are getting dated now.
Xeon I/O is a different story tho
Consumer platforms are so limited when it comes to that
HEDT is basically a ghost segment and server stuff is super expensive unless it's old as hell
This, even my R710 has way better I/O though limited PCIe 2.0.
I have a 2699v3 I don't use currently, don't have a motherboard I trust for it.
if I could have this that'd be sweet
1.18.1 jar is patched?
If ur talking about the security issue then yes
Thx :D
what for?
fun stuff
I just want Threadrippper based on Zen3 or 3D, that would slap.
Expensive but I could kinda justify it 
Any1 else experiencing a high connection time/high ping on Paper 1.18.x?
whatever the fuck I want 😎
Fair Point 😂
Because they are generated so slowly that it will take me a week in real time.
And all this time the tps on the server will be 10-12.
If you are taking a week to generate chunks, either the hardware isn’t ideal or you are generating excessive amount of chunks
Show timings report
how many chunks are you generating?
i generated 400,000 on a 7600K in 3 hours
40000 x 40000
2 core ryzen 5 3600
1.6Billion chunks... yeah could see that taking awhile
[15:23:15 ERROR]: Detected setBlock in a far chunk [507, -622], pos: BlockPosition{x=8125, y=-44, z=-9952}, status: minecraft:features, currently generating: ResourceKey[minecraft:worldgen/placed_feature / minecraft:large_dripstone] [15:23:15 ERROR]: Detected setBlock in a far chunk [507, -622], pos: BlockPosition{x=8127, y=-44, z=-9952}, status: minecraft:features, currently generating: ResourceKey[minecraft:worldgen/placed_feature / minecraft:large_dripstone]
lots of console spam in this
long standin vanilla bug
that would take me approx 1,333 hours to generate or 2 months
nothing you can do, should be harmless
This is way too much
are you having a network of 400 player or something?
The backup is gonna be a total nightmare as well
i mean you could pregen chunks in a circle to reduce that total chunk #, but it's still gonna be insane
my calculations were off though
i was doing blocks i believe not chunks
maybe not
i dunno man my head a little fried atm
16x400k
i believe
Ok, i will try smaller number.
i did 50k x 50k for my 1.17 season.
only about 60% of the map is currently discovered by players
going to downside to 35k this time around
40k/16
i gen'd a 10kx10k area and it said 400k, that method puts out 390k
but pretty good guess regardless
so give or take 100k from 6.25M
you know what im not accounting for
if you dont have /randomtp and/or /tpa on your server you will never use such size in a map
those chunks might be barely outside the previous one
so it might be like an extra line of chunks around the border than im expecting
which would make up the missing 10k
2500 on each side
nah im still dumb
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
ok
i mean it's available for download, just experimental. They've got like 6 or 7 performance patches to make
does that take long normaly?
this
ok
Paper for 1.18.1 already released?
Like, get it on the website, lol
Why would you not just link the website?
eh
if they wanted to download it to test it out, a direct link to the latest jar would be better no?
The website would make sure they know where to get them in the future, lol
fair
no
do i care?
also no
true haha
And with people running outdated builds
srry for deleting it ty tho
oh yikes
at the most i'll be one or two builds behind
usually because sometimes ya'll revert changes
i saw someone running like build 26 for 1.18 and complaining about something that was fixed later
and that's what we deal with consistently
damn that sucks, thanks for all you guys do though.
Is 1.18.1 stable? I know it's out but will it work ok
pretty warning still there, check
no announcement saying it's stable yet, check
I mean, literally no idea
do you think that i can update my server to 1.18.1 without incurring to risks? I have backups and I use the server to play with friends of mine
I mean if your backing up you are fine
ok ty
I can't say its stable, but #68 can run in 3gb ram with stable 20tps. One player at least.
hey, what's the most stable version of 1.18, my server is crashing every 10 minutes
when i upgraded to the newest version, it doesn't crash, but it reports respond errors
errors are not a crash
i know
and we can't comment on errors we can't see
is the 1.18.1 build (68) technically more stable than build 66
no, i deleted my logs and I can't see any bug or crash
it's literally build 66 with mojangs changes in their .1 release
nothing more, nothing less
where can I install paper version 1.12.2?
where?
I just asked for help. Isn't it possible to just answer and that's it?
- There is a known vuln in the current published 1.12 builds
- There is a downloads API for fetching those builds, we do not provide much support for it
and, yea, after 2 days of persistently dealing with people unable to perform basic reading, I'm starting to get annoyed with people who can't read
In the pins it says, do not use --forceUpgrade and biome blending is "gone"
Why? What would happen? What does not happen if I dont use it? What does "gone" mean?
If you want my help, in the 1.18 channel, you know, consider using 1.18, lmao
it means that the blending won't run
there is pretty much 0 reason to forceUpgrade
that was only ever added as a mitigation for potatos and 1.13's excessive rewrites
Why would I not want the blending?
Nobody is saying that you don't want the blending?
а какая разница, в какой канал я написал? Я увидел, что здесь люди переписываются, значит могут дать ответ. Я не желал никому зла... Видимо даже американцы слишком агрессивны...
This is an english discord
ну вот переводи теперь, чтобы понять)
We're talking about the blending of old and new world gen - right?
Is this run by forceUpgrade? What are the risks if i want the blending?
we're talking about whatever the biome blending stuff is in the upgrade logic
if you run forceUpgrade, it appears according to many that it doesn't run
so, if you want the blending stuff to run, don't use forceUpgrade
But, there is pretty much 0 reason to forceUpgrade anyways
it's a stupid feature which was added to help people running on slower computers deal with the massive upgrade that was 1.13
ah ok, thx. I assumed I need to run forceUpgrade if I want terrain-blending between existing and ungenerated chunks
Wait is this considered a stable build? #❗-1-18 message
60+ players on 1.18.1. 20TPS still
not less stable than the 1.18.0 builds
wat
Jars are literally on the website.
no u
for me paper 1.18 is stable for now. As you can see, 60+ players are playing without issues on survival server
it's open source, do it yourself
then dont play mc
!ban @somber blade Take your entitlement elsewhere
:raised_hands: Banned james.#0072 (Take your entitlement elsewhere) [1 total infraction] -- electronicboy#8869.
Just use keepchunk for chunkloader, will help a lot on 1.15+
So it's usable now?
It's usable but not stable
builds mostly appear stable
that is info derived from the dozens of people in here saying that
and the fact that the warning on the site has been downgraded.
Just keep in mind that you have to update quick to newer versions that's all
I'd kindly like to note that reading is not considered an optional thing here and there is a lot of informtion posted around on the state of all of this.
You always have people that will keep asking
Sure do. Lots of people never made the connection between reading and understanding. 🤔
best practice isn't to force upgrade right
That depends - do you want aggressive borders between old and new content? If so, force upgrade would do it 🤣
They are saying it is goodish and you can definitely use it, but they are saying not to count on it 100% for reliability
Sheesh people READ
I said it is useable 😦
Early builds for 1.18.1. Use with caution! Backups are still recommended.
Oke so admin can change this channel to -1-18 early 😛
Big applause for the paperdev team
what plugin are you using to add a message to the bottom of the scoreboard/tablist?
i gotta say 1.18.1 works surprisingly good even on small servers. big thanks to the dev team
Im still a bit hesitant as it is early build. But will try out soon with backups enabled :D
I got a fresh map so it makes no difference to me 
that's normal
that's literally how java works...
gc moment
honestly that looks pretty perfect
With my old file of paper I didn't have those huge spikes
Hmm okay
memory will pile up in the heap
as long as it's okay 
it is literally only cleaned out when the JVM decides it needs to
I have a weird little problem, I have enabled the port to the router but my friends cannot enter, why? :/
1.18.1 Hmm

map was 1.17.1. this is terrain generated by 1.18.1 under 1.17.1 terrain
Can you share the seed and steps to recreate?
Hey, I just tried to update from 1.17 to 1.18. Replaced the jar but now the server won't start. There's not even a screen coming up. Anything I need to do in order to get 1.18 working? Normally it's just replacing the old server.jar with the new one 🤔
You likely don’t have java17 but add PAUSE on the end of script to see @plush flower
Ah that's probably the issue, thanks!
Is there any stable versions for 1.18 put out yet
No
WOW.
I have a weird little problem, I have enabled the port to the router but my friends cannot enter, why? :/
common issues are firewalls, CG NAT, antivirus, wrong IPs, janky network setups
KILL IT
i hosted the server on an old pc with ubuntu, is there any way to fix the problem or do i have to wait for a stable version for the servers?
oh, okay sorry
I feel like this is a missleading statement
only if you refuse to read everything else in there
as well as the LITERAL warning on the downloads page.
But, you know...
I know, and I thought it was for various bugs in the game not for firewalls and other things
Huh
hol up
Pls explain where did firewall come into this discussion
idk, im dumb in this days
My idiot friend @finite oracle was sure there was a stable version out
nope
Ya he’s dumb and can’t read
There would have been an #announcements
was about to say that 😄
Ya he can’t read @finite oracle
So, what's the difference between Experimental and Early 🤔
Does anyone know roughly when 1.18 won’t be experimental?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Thanks
Bumgeetablistplus

































Looks good
Please don't spam the chat with random stuff.
Ok
Its resource pack sure?
today 0 fixes?
Development isn’t based on how much patch is pushed and nor by the frequency of it. You can help out the project by donating here https://opencollective.com/papermc if you wish to contribute
if things go faster i will donate for sure
We're not playing monkey for peanuts
but you get a nice heart icon!
How many of these questions are just from kids who cant read?
like my rent
Holy shit fuck that guy
can almost guarantee its a literal child
We are dealing with the aftermath of a 9.8/10 CVE and that guy complains that no commit to his minecraft server software was made
(when we literally had commits to other parts of the project)
Apparently there was a huge java vulnerability found yesterday
Is that still around or is it patched?
There are mitigations, but testing is still being done. It affects more than just minecraft servers.
What does it actually do
Read the announcements.
Try #paper-help but this sounds like you didn’t forward your IP and port correctly in your router. Otherwise, if ufw is enabled in Ubuntu make sure 25565 is open.
how dare you
Eta on the papermc merch?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
glad i could help

thx man
we need the tramp stamp temporary tatoos
2024™️
I know there's no ETA, but I'm just kinda curious how development seems to be going? Any tough bugs or anything?
why didnt paper have an update today?