#❗-1-18-experimental

1 messages · Page 19 of 1

dapper lotus
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8G is basically bare minimum for a computer these days if you want a useful machine

burnt portal
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not true, at less in where i lived....

dapper lotus
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ofc, for devs? That's literally nothing

autumn comet
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They live in a data center PepeLaugh

dapper lotus
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if you want the capacity in which a proper dedi can handle, you're either getting cheap gigabit eithernet or not considering costs properly

shadow burrow
dapper lotus
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wat

shadow burrow
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I wish it was standard to have 8g. Ram

feral spire
burnt portal
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build one just cost ~$450 and can use for 3 year+fire
(VPS cost $240 per month

autumn comet
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🚌

terse hamlet
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why tf would you ever spend 240$ a month on a vps

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if you want to burn money you can just send it to me instead

peak pulsar
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What hosting lol

autumn comet
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Keep off topic out of topic channels

runic crown
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are the experimental versions good enough for upgrading an existing world from 1.16 to 1.18?

slate lark
#

This might already be common knowledge, but I figure I'd put it out there in case someone else runs into it. The newer java 17 required breaks backwards compatibility with some older docker versions due to additional security. Also, the openjdk:17-alpine docker image doesn't use the release version of java 17, which causes 1.18 to crash.

runic crown
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i dont use docker

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am a i safe to upgrade?

slate lark
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Wasn't addressed to you

runic crown
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oh

fossil path
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And also schedule regular backups

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And keep the server jar as up to date as possible

runic crown
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i have regular backups

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how do i update a server tho

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do i just replace the jar and start it?

fossil path
# runic crown how do i update a server tho

First of all, test out the 1.18 jar locally on your PC with the plugins you want to use (to see if they work) then update your jar on the server and make sure that it's using Java17

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(1.18 requires Java17)

runic crown
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thanks 👍

fossil hound
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Has anyone else experienced never Ending Raids?

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On my Server is a Raid that is still on Level one, even though 400+ Pillagers were killed already...

fossil hound
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Nvm we were killing Outpost Pillagers...

next owl
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10 dollors

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a month

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btw without pregen my server is running alr for now

burnt portal
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$10?!!395628482555543573 which provider? mostly I found almost > $30 for 8GB RAM1f914

viscid lily
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Hi! Simulated distance is ticking distance, right? And view-distance is non-ticking? And is it possible to test it in game?

mortal token
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yes

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place dispenser

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with water or mobs

viscid lily
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okay, so this dispanser will work only close to me, right?

tired whale
viscid lily
mortal token
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outside the ticking distance no water flow

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or get placed

viscid lily
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nope, the water is IN my dispenser and that's it.

mortal token
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it is basically no tick better distance

viscid lily
mortal token
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it will not get placed in

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the no tick zone

viscid lily
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I do not understand. I am close to this dispenser. I am clicking on it...

mortal token
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use redstone and try to active it from from outside the notick zone

viscid lily
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isnt there something more simple?

mortal token
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maybe mob spawning and going away?

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might not work if ear2 is on

worldly holly
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maybe shoot arrows

half walrusBOT
mortal token
viscid lily
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maybe armor-stands will dissapear when I will be in non-tick zone? I noticed that armor stands disapearing very fast when I am further away

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maybe redstone-clock?

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I will see redstone-clock from very long distance and I will see if it is working or not

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Unfortunatelly the redstone clock is working veeeery away from me. So the "non-ticking" distance is a myth

gilded ice
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Does starlight is implemented in paper?

half plume
viscid lily
peak pulsar
peak pulsar
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i got spawned inside a mountain or something even in two different seeds

next owl
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AAAAAAA

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whyy

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if ppl die

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server crashes

rocky nest
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space bar not the enter key pls

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this

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is

timid wolf
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will server performance improve when stable releases come out

rocky nest
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really

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spammy

azure cove
acoustic burrow
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So um changing to engine mode 1 led to a 50 -70% reduction in bandwidth usage compared to engine mode 2. If you guys were interested.

next owl
vivid ironBOT
next owl
topaz nymph
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This is the 1.18 channel

next owl
topaz nymph
next owl
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i am on 1.18

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that old log

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sryy

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leme send new

topaz nymph
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Ah yea, this doesn’t show any crash either.

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That’s fine

tired whale
# next owl

You also should create a non-root user to run the server from

proud zenith
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sorry for the ping, but do you perhaps also have a repo for that? xd

next owl
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i will do it later

vivid bluff
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Nope. 🛌

proud zenith
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f

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their codemc one does not seem to exist which they display on their v3 branch

next owl
topaz nymph
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Ah well, try to get a log.

next owl
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howw

topaz nymph
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Next time it crashes?

next owl
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ok

dapper lotus
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outside of the JVM being killed by the OS

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it's pretty much impossible for it to die with 0 logs

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log file, crash report, hs_err file, etc

next owl
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leme check

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i have the latest.log

topaz nymph
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^

next owl
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but the zips

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are showing only 1.17.1

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ones

topaz nymph
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Check to make sure your on the right server, because 1.18 still should be providing logs.

dapper lotus
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I mean, if you started your server after it crashed, then it will be in the last gzip file

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Like, they're saved with the timestamp in them

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or, well, the date

next owl
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a got it

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filezilla broke

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it didnt update new ones

hazy hawk
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is it possible for the server to crash so badly that it doesn't release locks on the world folder?

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Once when starting one it complained that it couldn't lock the world dir, and another instance was not currently running

final mango
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If you’re absolutely sure, you can delete the “session.lock” file. I’ve had it happen to me before, but only one time in my multiple years of running servers.

gritty glacier
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hey folks I'm running paper 1.18-57 on my server and ive noticed that the transition from the overworld to nether and back is slow, to the point the client locks up and takes about 5-8 seconds to complete. i thought maybe it was a plugin i was running so i created a new world with just paper and the behavior seems to be the same. the hardware is home hosted and is plenty strong to run a server, was running a 1.17 world without issue. im curious if this is known behavior or if theres any remedy for it at this time?

final mango
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Copied from other channel, Decrease the chunk send rate in the “chunk-loading” config section.

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Problem is 1.18 chunk sending totally clogs up the network, so you need to slow it down a bit.

gritty glacier
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roger, i assume thats just in paper.yml somewhere then, ya?

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yea

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just found it

#
    min-load-radius: 2
    max-concurrent-sends: 2
    autoconfig-send-distance: true
    target-player-chunk-send-rate: 100.0
    global-max-chunk-send-rate: -1.0
    enable-frustum-priority: false
    global-max-chunk-load-rate: 300.0
    player-max-concurrent-loads: 4.0
    global-max-concurrent-loads: 500.0```
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this section i would assume?

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the "target-player-chund-send-rate" is the one i should turn down?

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oh thats actually really weird, that chunk-loading section was missing from my brand new 1.18-57 world for testing but exists in my actual server..not sure why that would be the case. i was going nuts trying to find those values to modify for testing

long edge
long edge
# next owl

If your server just exits like that with no log, likely something external is killing it. How are you hosting the server?

next owl
long edge
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yes but it just ends, if it exited normally it would have logged more

long edge
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yes, but for a lot of types of crashes more will be logged

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this isn't it crashing, more than likely something external has killed it

next owl
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not just now

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when somone dies it crashes

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when somone rpt

long edge
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so, in order to determine what that might be, how are you hosting it?

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ok

next owl
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it crases

long edge
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ah I see, ok. How are you hosting it?

gritty glacier
long edge
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yeah that will be added back in the future

gritty glacier
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roger, ty

gilded ice
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*1.18.1 RELEASE CANDIDATE 2

MC-245010 - Sometimes certain chunks will never load

next owl
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AAAAAAa

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save-all

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kills server

rocky nest
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once again, please space bar not the enter key

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any errors when it crashes?

next owl
vivid ironBOT
next owl
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i ran save-all

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it killed i

rocky nest
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how's it hosted?

next owl
#

vps

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8gb ram

rocky nest
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do you have a panel installed i.e. ptero, or are you just using screen/tmux/whatever to run it?

next owl
#

screen

next owl
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ok! i will change

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soon

long edge
# next owl screen

something external is killing it, check the output of dmesg -T | grep -i 'killed process'

next owl
#

im kinda new to this

long edge
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just run that command, it will print an output

exotic magnet
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When is it going to be fully ready for 1.18?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

exotic magnet
#

Oh

long edge
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at this point it's mostly just unfinished

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only major bugs are collision stuff

exotic magnet
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Can you simplify that sentence

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I don't understand

long edge
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there aren't any serious bugs

exotic magnet
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Oh

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Ok

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So does that mean it's not gonna take that long?

long edge
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no, what is blocking a proper release is that it is not finished, as in not everything from 1.17 has yet been implemented for 1.18

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not that it is unusable and buggy for small servers

flint nexus
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Out of curiosity, is there a place to view which features haven't been carried over yet?

long edge
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this has most of the big ones ^

flint nexus
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Thanks so much!

long edge
gilded ice
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are 261 issues actually issues?

long edge
#

there are a lot that are feature requests/small things

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and others are effectively just sitting there, never to actually be fixed/worked on such as a lot of aikar's tracking issues

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might work to at some point move feature requests over to discussions, people like essx/discord's api docs have done that and it seems to work decently well for them

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although idk

split steppe
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is this normal?

dapper lotus
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no

split steppe
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f

mint violet
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so the experimental build should be fine to use for my friends server so long as we make fairly frequent backups right?

split steppe
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but yes backups are important

mint violet
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cool beans, ty

next owl
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but for public not yet

mint violet
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awesome

grave charm
#

?

restive jolt
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Sorry

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My cat jumped on my keyboard 😭

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I was reading the channel

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Didn't mean to send this

cedar tundra
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I'm getting errors in my logs what I've not seen before:
8.12 19:13:58 [Server] ERROR No key placement in MapLike[{config:{state_provider:{state:{Name:"minecraft:hay_block",Properties:{axis:"y"}},type:"minecraft:rotated_block_provider"}},type:"minecraft:block_pile"}]; No key feature in MapLike[{config:{state_provider:{state:{Name:"minecraft:hay_block",Properties:{axis:"y"}},type:"minecraft:rotated_block_provider"}},type:"minecraft:block_pile"}]
Is this paper related, or vanilla?

feral spire
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Safe to ignore

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Vanilla

cedar tundra
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ok...cool. Thanks

thorny burrow
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Has anyone else had issues with sugar growing forever on the experimental builds?

feral spire
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What do you mean by growing forever? Took forever to grow or growing non stop until 256?

thorny burrow
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I'm not sure if its non stop, but higher than 3 tall.

feral spire
#

There is a Config option in spigot.yml. Make sure no one touches it

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Otherwise remove your plugin and see

thorny burrow
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cane-modifier in the spigot config appears to be default at 100. I'll check plugins.

devout spindle
proud sleet
#

How do I increase the view distance of players? setting view-distance or simulation-distance in the server config doesn't do anything

umbral saffron
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Hello, call me dummy but ... the client viewdistance now syncs with server?

proud sleet
brisk canopy
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yeah, client now matches distance of the server

feral spire
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Client can only get as much as you give them. Just ensure you don’t misconfig anything here

proud sleet
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in a post on spigotmc somebody says I have to increase the entity-tracking-range-players in the spigot.yml, but the setting doesn't exist anymore. What's the setting in the 1.18?

feral spire
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This is paper

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Also it still exist

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It’s in spigot.yml

umbral saffron
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This is actually nice

half walrusBOT
feral spire
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@proud sleet you can read this walk through

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That’s pretty much all you ever need to change to keep server lag free

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Paper has more options than spigot if you come from there rieThumbsUp

stuck mural
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It seems the patch to handle the new simulation distance is taking a while for paper. Is there a reason? Is it a wonky system or?

I’m getting this from the to do list that I saw posted here

dapper lotus
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the person who is aware of that system the most has other things to do

stuck mural
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Gotcha

twin spade
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I want to add custom structure to 1.18 is there any good way to do it?

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(custom dungeon)

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I asked in #paper-dev but I am not sure if I will get helped here with 1.18.

kindred basalt
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moreso that you've waited all of 2 minutes

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dev is the proper channel for dev related things

twin spade
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Ok

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I just wasnt sure which one to use

jolly mortar
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no-tick-view-distance:
Works in 1.18?

autumn comet
peak pulsar
exotic magnet
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Praying its fully ready soon 🙏

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Not trying to say its slow or anything

feral spire
exotic magnet
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😂

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I'm only a teenager mate sorry

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Does any1 at all have like any idea in any way shape or form how long it may take?

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I don't need an exact time

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

exotic magnet
#

2023?

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😂

dark wigeon
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yes when you turn 13

amber mica
exotic magnet
#

Thank you

exotic magnet
amber mica
#

yes, thats how a checklist usually works.

Just know that this isn't really an indication on how long it will take, just how much is done already

dark wigeon
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offline mode

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not supported

upbeat sky
#

Do you guys have any idea about the current state of paper 1.18? Should it be save to move a 1.18 survival server tot paper from vanilla?

amber mica
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if you make regular backups it should be fine

upbeat sky
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Are there any known big issues at the moment?

peak pulsar
pastel mortar
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My Server runs fine without any problems since #32

upbeat sky
#

Ok thank you for the info

peak pulsar
#

Can someone link me to the Paper bug tracker?

merry scaffold
latent parrot
#

heh

vestal ginkgo
#

Still having this issue. Anyone have a solution?

dapper lotus
#

think somebody had an idea of what it was but it's basically on their todo list

vestal ginkgo
#

👍 good to hear

pulsar dagger
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yeah you need to nuke .gradle

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and yes I'm that somebody

dapper lotus
#

you're just somebody I used to know

fierce ravine
#

looks like the server really doesnt like generating high value chunks
It works fine with low values but when i set it to something like 10.000.000 it shits itself

[23:38:19 FATAL]: Error executing task on Chunk source main thread executor for minecraft:overworld
net.minecraft.ReportedException: Exception generating new chunk
        at net.minecraft.server.level.ChunkMap.lambda$scheduleChunkGeneration$34(ChunkMap.java:1264) ~[paper-1.18.jar:git-Paper-60]
        at net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:149) ~[?:?]
        at net.minecraft.server.level.ServerChunkCache$MainThreadExecutor.doRunTask(ServerChunkCache.java:1248) ~[?:?]
        at net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:122) ~[?:?]
        at net.minecraft.server.level.ServerChunkCache$MainThreadExecutor.pollTask(ServerChunkCache.java:1260) ~[?:?]
        at net.minecraft.server.level.ServerChunkCache.pollTask(ServerChunkCache.java:831) ~[?:?]
        at net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1401) ~[paper-1.18.jar:git-Paper-60]
        at net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1384) ~[paper-1.18.jar:git-Paper-60]
        at net.minecraft.util.thread.BlockableEventLoop.managedBlock(BlockableEventLoop.java:132) ~[?:?]
        at net.minecraft.server.MinecraftServer.waitUntilNextTick(MinecraftServer.java:1362) ~[paper-1.18.jar:git-Paper-60]
        at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1268) ~[paper-1.18.jar:git-Paper-60]
        at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:317) ~[paper-1.18.jar:git-Paper-60]
        at java.lang.Thread.run(Thread.java:833) ~[?:?]
pulsar dagger
#

I mean, you cut off the actual exception there

#

but 10,000,000 sounds outside wb

fierce ravine
vivid ironBOT
pulsar dagger
#

if it's a chunk pos

fierce ravine
#

the wb command allows it though

pulsar dagger
#

wdym

#

like you can teleport out there?

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that exception is vanilla wgen code

peak pulsar
#

vanilla worlborder is 30 mil x 30 mil

pulsar dagger
#

yes I know

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10,000,000x or z chunkpos would be well over that in blockpos

peak pulsar
#

oh, chunkpos, nvm

pulsar dagger
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well idk

fierce ravine
#

they're locations though, not chunk pos

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my plugin respects worldborder so any location it finds is within that bounds

pulsar dagger
#

you're sure teleporting there doesn't cause it too?

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like, try using the same seed in SP and see what happens when you go there

fierce ravine
#

lemme test

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lol

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when i join i'm at that location

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after the server crashed from the chunk gen error

pulsar dagger
#

whats seed/pos

fierce ravine
#

[23:43:37 INFO]: DarkEyeDragon[/127.0.0.1:61246] logged in with entity id 248 at ([world]36061.5, 63.0, -354918.5)
[23:45:53 INFO]: DarkEyeDragon[/127.0.0.1:61264] logged in with entity id 234 at ([world]171.0, 64.95357628820153, 966.0)

#

seed -6340746453277938574

pulsar dagger
#

36061.5, 63.0, -354918.5?

fierce ravine
#

i cant really validate if those were the original coordinates i rtp'd to though

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wait what

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you spawn in random locations when you join now?

pulsar dagger
#

if you don't have a spawn set it picks one around the world spawn iirc

fierce ravine
#

omg im stupid LOL i have a test plugin that teleports me randomly on join facepalm

pulsar dagger
fierce ravine
#

yeah disregard the ending up on the location on re-joining

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works fine when teleporting regularly

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i really cant tell if its my plugin or the server fucking up at this point

vestal ginkgo
pulsar dagger
#

which .gradle

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the project one is what I mean

vestal ginkgo
#

I'll try that as well. I nuked my global .gradle 😅

proud zenith
#

just need to nuke paperweight caches basically, which are located in .gradle/caches

#

(of your project)

vestal ginkgo
#

A new issue has shown up after nuking my .gradle. When editing in my project, everything imports fine, but when building all references to bukkit/spigot/paper related stuff results in a "cannot find symbol" error. For example:

error: cannot find symbol
    NETHERITE("claim.power_type.5", Material.NETHERITE_BLOCK, 4); // 144x144, 72 radius
                                            ^
  symbol:   variable NETHERITE_BLOCK
  location: class Material
pulsar dagger
#

is your java target 17

vestal ginkgo
#

Yes

#
java {
    toolchain.languageVersion.set(JavaLanguageVersion.of(17))
}
pulsar dagger
#

thats your toolchain

vestal ginkgo
#

options.release.set(17) as well

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in my compileJava

zealous idol
#

it's material

pulsar dagger
#

yes

zealous idol
#

their spigot/paper api is outdated

pulsar dagger
#

they are using userdev

vestal ginkgo
#

it also does it for non-Material stuff

pulsar dagger
#

so that would happen if they add an api dep manually

vestal ginkgo
#
error: cannot find symbol
        PersistentDataContainer data = chunk.getPersistentDataContainer();
                                            ^
  symbol:   method getPersistentDataContainer()
  location: variable chunk of type Chunk
zealous idol
#

wait what

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we have a manual api dep and use paperweight tho?

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heck, we literally have spigot-api, paper-api, and userdev deps

shrewd cypress
#

hey, i have the problem that the colour of the name in the chat of the people that has a team doesnt show, it shows as there werent in any team, this happens from today, when i updated to paper

pulsar dagger
#

at least not in your adapter project using paperweight

long edge
pulsar dagger
#

the server added by paperweight depends on the api on it's own

zealous idol
#

OH

#

yea i just realized it's prob per module

pulsar dagger
#

but it's not transitive to other projects depending on the userdev project

zealous idol
#

and our adapter is an entirely separate module

pulsar dagger
#

yeah that makes sense

tropic hawk
#

How stable is the experimental build atm?

earnest birch
#

Experimental

umbral shuttle
#

How experimental is the stable build

chrome vigil
#

How built are the experimental stable's?

vestal ginkgo
#

How

loud juniper
#

H

vestal ginkgo
loud juniper
#

damn it beat me to it

peak pulsar
#

how exablimerintal is the bastle bdiuld

arctic oracle
topaz nymph
#

(It’s a joke from above)

languid harbor
#

How stable is PaperHQ? 😛

peak pulsar
#

have you ever tried to build a sandcastle on a moving car with dry sand

languid harbor
#

yes, actually

topaz nymph
#

Well, it only gets more stable if people help test it.

#

Just make sure to take backups frequently, and you’ll be fine!

languid harbor
peak pulsar
#

"yes"

peak pulsar
#

Forget about sandcastles on moving cars and paper -- I'm just curious about @peak pulsar 's bio...

elder matrix
#

anyone know about when 1.18 stable will be released?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

topaz nymph
#

It helps everyone.

peak pulsar
#

Owen started typing before NeoMan even finished

elder matrix
#

lmao

#

ye

#

i saw

#

yoooo

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owen u play sax?

#

sammeee

topaz nymph
#

Yes, but let’s keep this 1.18 convo. x)

kindred basalt
#

Sentences are a thing, and this is not the right channel for off-topic discussion.

topaz nymph
peak pulsar
#

my pfp is the transfem fox girl Linux mascot that never caught on

#

instead we have a dumbass penguin

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Kali dragon ftw

#

ew

kindred basalt
topaz nymph
tropic hawk
#

How would you determine if it’s stable or not ?

peak pulsar
#

You run it and see what screws up

#

says Kali user 🤢

#

lmao

topaz nymph
#

It’s stable when paper officially says it’s stable

#

But, it can only become that way if people help test the software.

#

Do your part. 🙂

peak pulsar
#

opin sours

tropic hawk
#

I’m sure you know the players of servers. Don’t understand what it’s like on the backend haha

peak pulsar
#

run a separate instance on port 25566

topaz nymph
#

Oh of course, no worries!

tropic hawk
#

Demanding for updates and I’m sitting here telling them it’s not stable lol

tropic hawk
peak pulsar
#

To limit system resources, set a world border that's pretty small. Then players can test out 1.18 and just know it's temporary

tropic hawk
#

How would I set that up

peak pulsar
#

world-border plugin and using /wb trim

sharp zodiac
#

would it be smart to update my server from vanilla 1.18 to paper 1.18 expirimental or should I just wait for a stable build?

topaz nymph
#

It helps to have all the help for testing updates. 🙂

tropic hawk
#

How often should I make backups

topaz nymph
#

Just note, if something breaks to report it.

peak pulsar
#

Like, daily.

pulsar dagger
#

using rsnapshot or similar they don't take too much space

sharp zodiac
topaz nymph
#

Daily is probably fine.

#

As much as you are comfortable with

peak pulsar
#

^ Whenever you build something worth saving

sharp zodiac
topaz nymph
#

That’s a good idea, but do note that things seem to be pretty good currently.

sharp zodiac
#

Awesome.

#

Thanks for the help.

topaz nymph
#

No problem, just make sure to report any issues. And feel free to come here if you have any questions or concerns.

tropic hawk
peak pulsar
merry haven
#

Reminds me I need to set up a backup

#

I do it manually a few times a week

peak pulsar
#

I personally just compress it to a .zip file and put .DATE-BACKUP at the end and that's that

merry haven
#

See I've always wondered what a backup would do with chunks that are loaded in while the backuo is running

#

Would it corrupt region or chunk files?

peak pulsar
#

I've been doing that since 2013 and never had a chunk corruption in my backup

topaz nymph
#

As long as ur just reading it should be fine?

merry haven
#

Okay sounds cool

topaz nymph
#

There’s a chance some may be outdated unless you run /save-all before backing up

#

But otherwise it should be totally fine.

merry haven
#

I'm sure I could put something like that in an auto restart plugin.

#

As a command to run or something

tropic hawk
#

How often should I do a backup regardless of expermanrtal or not ? I won’t lye I have been lazy and haven’t set up a backup system yet

peak pulsar
#

the server saves automatically every 5 mins by default

tropic hawk
#

Ok

merry haven
#

Because if you have a cron job that runs after it saves everything and restarts

tropic hawk
merry haven
#

Then it would have basically the most up to date stuff

peak pulsar
#

You can write a .sh script and run it every X hours/days with a crontab

tropic hawk
#

It saves before restarting right

unique nymph
merry haven
#

Depends on storage space

#

Lol

peak pulsar
#

You can also write a script to automatically delete old ones after maybe 10 or so backups. I prefer backing up manually tho tbh

tropic hawk
#

I need to setup the second drive in the container for backups

#

So backups are not done to the main ssd

merry haven
#

I got another SSD thats offsite that I can use

#

I went to SSDs and haven't gone back

#

Loading lots of small files is so much better

unique nymph
#

I used that to delete old *.sql backups

tropic hawk
#

I don’t have offsite backups either rooDerp1

merry haven
#

Honestly while waiting to move to 1.18 I might just move stuff to velocity and get tcp shield, then get a backup system in place.

#

1.18 is jank

peak pulsar
#

I just backup to an external HDD. In case of a fire or while on vacation or something I can just unplug it and have all my backups safe

tropic hawk
#

How janky is it actually?

merry haven
#

Like I got it on a test server

#

And it's just slow lol

#

And anyone trying to use chunky to load chunks is having memory leaks

#

And it's slower for clients on their end

#

Because more crap to load

#

But I'm happy that they finally have in game audio device switching

tropic hawk
#

Slow ... well I’m gonna see how well it runs with 1gb of ram oh boy

gentle carbon
#

that's mostly mojang, it has to load double the amount in one chunk than before 1.18

peak pulsar
#

1gb ram jeez

tropic hawk
pulsar dagger
#

the memory leak issue seems to be primarily with upgrading worlds

tropic hawk
merry haven
#

Yes but literally upgrading worlds is what everyone wants to do

#

It's cool to get an extra 64 blocks

#

Especially for an SMP

#

Now a factions server it's fine if you reset that

gentle carbon
#

the extra 64 blocks is partly why it loads slow on clients and why the chunks take longer to pre-gen

merry haven
#

Ya but it's still got a memory leak converting

topaz nymph
#

I wonder is this easy to reproduce? Someone should memory dump and analyze it

pulsar dagger
#

it's not that easy

#

I couldn't reproduce it

peak pulsar
#

I haven't found this issue

merry haven
#

The MOSS discord #chunky channel is really hopping with the memory leaks

pulsar dagger
#

looked over a heap dump as well, couldn't tell you where all the protochunks are coming from

tropic hawk
#

I’m gonna be Pruening the world file prior to porting to 1.18

pulsar dagger
#

regardless if you don't run chunky over the whole world the issue won't present itself as badly

#

just upgrade as chunks are loaded, there is no need to force upgrade or run chunky over the world

merry haven
#

Some dude there said he went to spigot and ran it then went back to paper

topaz nymph
#

Ah dang

pulsar dagger
#

conversion is not the slow part

#

at least not with datafixer

#

converter

tropic hawk
#

What about minecart chuck loaders?

topaz nymph
#

Well dfu yea is much faster thanks to leaf ❤️

peak pulsar
#

I world-border trim everything outside like 1500, then regenerate it with 1.18

merry haven
#

Well rn my SMP is only 5000x5000

#

I was planning on going to 7000x7000

topaz nymph
#

I didn’t actually realize how many people pregenned chunks, ig it’s much more important now with the serious slow down in 1.18 generation tho

merry haven
#

I just like to have everything pregenned because of dynmap

peak pulsar
#

Definitely helps w/ performance for sure

merry haven
#

I mean I guess I have okay specs for performance so I can go without

#

A 5900x and as much RAM per world as I want

topaz nymph
#

Well generation should be done async so it’s not like you’d have heavy lag. It’s just resource intensive I’d say?

#

Unless I’m missing something here

merry haven
#

I try to keep alloted ram to the minimum for garbage collection

peak pulsar
#

Yeah just resource intensive that's all

merry haven
#

Well the current issue is that chunky and world gen has memory leaks

#

On old converted worlds

#

But the issues are of because some people haven't reported issues

topaz nymph
#

Well it would help to be able to have those reported… x)

tropic hawk
#

I’m running 4770k and 16gb ram

merry haven
#

Nice

tropic hawk
#

That’s not just for minecraft so I wish I had all of the ram for mc

merry haven
#

Well after covid started, I said screw it and I built a dedicated Minecraft server

next owl
#

does this happen to any of you

server online but discord srv not outputing and players cant join

#

restart fixes it

merry haven
#

Run it literally for fun

#

Hmm well my 1.18 test server has discord srv working I believe, let me check

tropic hawk
peak pulsar
#

@next owl 1.18 DiscordSRV is working perfectly for me. The fact that players can't join means it may be something going on w/ the network connection to Minecraft on startup?

next owl
#

not a problem

#

server not taking any input

#

or letting players in

#

restarting fixes everything

peak pulsar
merry haven
#

Oh lol sorry lol

peak pulsar
#

So about the timeout thing, the only solution is to wait until 1.18.1 release ? 🥲

topaz nymph
#

Prolly? I though paper had a patch for that, unless that’s handled client side

#

(I may be thinking of wrong thing)

next owl
#

for server running

#

when everyone left

#

then no one could join

#

till i restarted server

split steppe
peak pulsar
#

my hypothesis

quasi panther
#

overlay which weekday it is

#

and each contributor's personal schedule (lots of uni finals this week)

tropic hawk
silent compass
#

What are the current issues... oh i see that lol.

#

i guess my next question is can I just switch my spigot 1.18 to paper 1.18? I have been told plugins will still work but like.. is this true? do datapacks still work?

jagged lance
#

Yes they do.

silent compass
#

is there anything like crazy wrong with 1.18 version of paper?

#

any reason not to switch?

jagged lance
#

That's up to you. Look at the issue tracker and if you are comfortable, go ahead and switch.

silent compass
#

well like i dont know this kind of stuff super well. Like do you think it's playable for people on a server, espically versus 1.18 spigot

rocky nest
#

I mean at this point all 1.18 related things should be considered unstable (and should continue to be until at least a few weeks past 1.18.1 release), however there are no known major issues with Paper 1.18 yet

silent compass
#

dope i will switch then..

amber mica
#

just make sure you have regular backups

silent compass
#

yessir

raven quail
silent compass
peak pulsar
#

spigot is for ignorant people

raven quail
#

@silent compass No switch backs I don't think

silent compass
#

it's alright

raven quail
#

For me the temptation is Fabric vs Paper

silent compass
#

Well also @peak pulsar i havnt made a server in like 4 years. spigot was the way to go in 2016

rocky nest
#

Yeah you can switch back to spigot, but like why

raven quail
#

Basically optimised for MMO or highly accurate for technical play

peak pulsar
raven quail
#

I personally have paper

silent compass
#

do you guys know of any warden plugins/datapacks btw?

rocky nest
#

fabric vs paper is like apples vs hippopotamus

raven quail
#

Warden is a bit far off

#

But I spawned in some sculk sensors

silent compass
#

i mean a basic thing. like him walking and hitting. that was literally in the game already

raven quail
#

And they work well enough in 1.17.1

silent compass
#

i just wanna have the warden

#

i have a general quesiton. Do Datapacks effect servers?

dark wigeon
rocky nest
#

Datapacks will work on servers, yes. However, they almost always come with huge performance impacts, due to how datapacks work

silent compass
#

that was my question. So like, how bad is it to have them?

rocky nest
#

Anything a datapack can do, a plugin can also do, so try to find a plugin alternative

silent compass
#

are plugins just better?

rocky nest
#

correct

silent compass
#

like lets say a silktouch datapack vs a silktouch plugin

#

(silktouch spawner basic thing)

rocky nest
#

not sure what that is, but the plugin will perform better

silent compass
dark wigeon
#

i mean, it really depends on the datapack, but i'd say plugins are just easier to modify and more modular

#

and there's almost never a reason to use a datapack over a plugin

rocky nest
#

also plugins can have configs, permissions, etc etc

silent compass
#

like to me this is such a small datapack idk why i would need ap lguin

#

like i dont need perms for this it's just a simple thing

dark wigeon
#

is there any reason to use the datapack over the plugin?

silent compass
#

personally: i dont wanna setup perms i have 0 need.

rocky nest
#

yeah looking in the datapack, it will perform like shit compared to a plugin

silent compass
#

and also ALL THIS datapack does is make it so enchantments of silktouch mines the thing.

Really though? like compare the two

modern lintel
silent compass
#

why do you need a datapack for that

modern lintel
#

Oh

silent compass
#

just change the sleep percentage

modern lintel
#

Wrong message sorry

rocky nest
silent compass
#

@modern lintel /gamerule playersSleepingPercentage 1

silent compass
#

that is actually like useful info without any bias to me. So like hmm.

rocky nest
silent compass
#

damn

#

wtf

#

why is not just like one or two

rocky nest
#

Sadly I don't see a better way to do it, datapack limitations strike again

silent compass
#

over-engineered

modern lintel
#

Oh, thats just awful

rocky nest
#

Nope it's not, it's just the same command 591 times with just a couple of values tweaked each time

silent compass
#

there is no way that can't be done better

#

under-engineered??

final mango
#

Datapacks are extremely limited in functionality

#

Doing anything interesting is already a hack

silent compass
#

that is why i chose this specific thing. Silk touch spawners seems like something that doesnt need al ot

rocky nest
#

for plugins, it's not. Probably like 30 lines of code

silent compass
#

hmm

final mango
#

Except it requires reading NBT and conditionally executing a command to drop a specific item (also with specific NBT) at a specific location. And you must do all of this without if statements.

dapper lotus
#

There is literally 0 brain power in the custom function stuff and pretty much anything "comlex" you do is basically just going to result into a complete utter horror show

silent compass
#

so i have a question then. and sorry this is off-topic. In the permissions.yml can i just throw
"mineablespawners.mine"

#

in there like on it's own

dapper lotus
#

many basic things completely devolve into a horror show of complexity fast because of how limited it is

#

use a permissions plugin.

silent compass
rocky nest
#

LP ❤️

silent compass
#

no i am sayin can i just do that

dapper lotus
#

(Because, no, you can't, it doesn't work like that)

silent compass
#

ah

#

oof i hate permission plugins dude it's just so much extra nonsense i dont wanna deal with

dark wigeon
#

everything's extra nonsense to you it seems

rocky nest
#

LP's web editor makes it pretty painless

dapper lotus
#

I mean

rocky nest
#
silent compass
#

well no it's not @dark wigeon . If i want one permission done why am i downloading a whole plugin?

dark wigeon
#

because it's an integral plugin

#

that you will be able to use for many more things

dapper lotus
#

you are more than welcome to use permissions.yml, I just refuse to provide support for it as many people think that they're gonna avoid so many headaches using it and don't understand basic yaml or reading :L

rocky nest
#

because I garuntee you'll need more permissions

dark wigeon
#

not like it affects performance anyways

dapper lotus
#

the bukkit wiki has guides on how to do it, it is doable for basic stuff, but, otherwise, glhf

rocky nest
#

It's effectively impossible to run a server without a permissions plugin unless you have literally no plugins

silent compass
#

well i dont know that. like to me it's "more files = more effort for the server"

rocky nest
#

I mean servers require effort so...

dapper lotus
#

if it's literally one perm

#

You slap the plugin in the folder

#

start it up, run a single command to add it to the default group, and skip off like it's nothing

silent compass
rocky nest
#

Nope, LP does everything async so it won't affect performance whatsoever

#

but in most cases yeah you're right, you don't want to add hundreds of plugins just cause

peak pulsar
#

hi, i use https://github.com/dhouck/anti-creeper-grief but its only working with my "standard" dimensions (overworld,nether,end) .. not with my custiom dimensions, even if its enabled in level.dat ... you think its caused by paper or should i check datapack?

silent compass
rocky nest
#

/lp group default permission set <the permission> if using luckperms will add <the permission> to everyone

dapper lotus
#

^ But I really suggest skimming the "getting started" guide next time you're on the pooper or something

rocky nest
#
dapper lotus
#

LP is a pretty powerful plugin and, "I only need it for one perm" is often the start of 20 more and then hey I need somebody to mod...

rocky nest
#

(I need to poke turbo about making the links case insensitive again)

silent compass
vague falcon
#

Manchas

dapper lotus
#

Don't mention

silent compass
#

unless you were reffering to lp.

dapper lotus
#

They literally said it

#

I was referring to LP

silent compass
#

ah

dapper lotus
#

for perms.yml I refuse to offer support for that file as people generally aim to shoot themselves in the foot and I refuse to go down with them now

silent compass
#

i guess? It's whatever. So with LP do i need to readd all the other permissions other plugins give me by default?

#

or just new ones

rocky nest
#

By default LP will respect plugin-assigned default permissions

silent compass
#

alrighty

#

So lol

#

omg @rocky nest wanna know the difference between datapack and plugin for that one datapack?

#

half a gigabyte that datapack was using

#

of ram*

#

Like wow, that was drastic change lol

rocky nest
#

I don't think worldgen datapacks are as bad as most others, but don't quote me on that

silent compass
#

i wouldnt think so either since it would (hopefully) do it on generation

rocky nest
#

yeah poking around it appears to, I have almost no experience reading datapacks though

silent compass
#

I think the only reason the other one was so drastic is because i was running so many lines per second

rocky nest
#

that one almost for sure will cause issues as well

#

there's plenty of proper plugins for custom enchants

silent compass
#

i like dis one though 😦 . Kidding, well i do. But yes this was a valuable conversation for me

peak pulsar
dapper lotus
#

Mojang offer 0 promises that you'll be able to upgrade your world when using a datapack, especially with how volatile they are, etc

lyric cipher
dapper lotus
#

ignore them, they're a moron

loud grail
#

has prob be asked a million timez already.. but what do u guys think, how stable is the release rn?

feral linden
#

only 3-4 issues left on the github for 1.18, i think it's starting to be stable

loud grail
#

lol

feral linden
#

nice timing

#

x)

timber ridge
#

It’s still experimental. So it’s not as stable as a stable build.

#

Use at your own risk. Take backups. Report bugs.

peak pulsar
#

I used the vanilla tweaks datapacks while upgrading, threw some errors at first but they seem to be fine now. completely anecdotal though

feral linden
loud grail
timber ridge
#

There are still patches that are not updated yet.

#

And those patches have some complex shit in them. So it very likely will get more unstable before a stable build is released.

loud grail
#

sadge

feral linden
timber ridge
#

Paper is built by patching Minecraft.

#

There are a bunch of patches that do different stuff. Features, bug fixes, performance enhancements, etc. The patches are what makes Paper Paper.

When there’s an update the team goes through and updates all the patches for the new version. They aren’t all done being updated yet.

#

Once those are updated and the bugs ironed out then it’ll be more stable. But the patches that haven’t been updated yet are patches you want. They’re gonna make stuff better.

jaunty sentinel
languid lodge
#

Damm they are already down to 6

#

Does that include Tunity Patches or is it just the OG Paper patches?

jaunty sentinel
#

I think that the one they merged into paper yes, but i dont have confirmed this information

dapper lotus
#

that's from papers patch list

#

Which, given that tuinitys patch set was made a part of papers...

languid lodge
#

Okay got it, I just didn't know if they were differentiated

fossil hound
#

Is it normal for Paper to Max out the "main" CPU-Core with only two players online? Its running on a i7-8550 at ~3.9GHz effectively

#

And I dont have any Plugins besides LuckPerms and a small one for moderation (I checked in timings - No time noticeable time spent on either)

dapper lotus
#

CPU usage is a useless metric and unreliable

#

The vanilla server doesn't "sleep" between ticks too much, like, it sleeps for a few nanoseconds in a loop until the next tick starts

fossil hound
#

Yeah... but when a core is at 100%, there is no room for any faster execution

#

And I almost never reach 20TPS

dapper lotus
#

Basically, no, it's not normal, but CPU load counters have been inaccurate for years so using just that as a factor means nothing

#

provide timings, etc

fossil hound
#

Huh... I might just ask the Players WTF they are doing first... Just wanted to make sure Im not chasing ghosts

languid lodge
#

them building 5 lag machines

fossil hound
#

Nah... Im pretty sure they are not, and the timings give no indication they do... But they might travel at max elytra speed for great distances or something...

peak pulsar
#

chunky can help with that

#

err

#

not chunky

#

a pregen plugin

languid lodge
#

Is Chunky prone to bugs on 1.18?

burnt portal
next owl
#

it won't work for me

#

when somone dies

#

my server crashes most of the time

#

no other lag or anything

#

constant 20 tps

#

but only this problem

dapper lotus
#

chunky literally just loads chunks

#

nothing more, nothing less

#

there is a known leak which only seems to impact people running chunky over existing worlds

dapper lotus
#

which is nothing to do with chunky itself afaik

next owl
#

ye

#

any even

#

fcp does that

#

i can't pregen

next owl
ocean copper
#

That could definitely be a key factor >.>

solid stratus
dapper lotus
#

don't mention

ocean copper
#

Ran chunky 2 days ago on a 50k x 50k worldborder. took almost a day, but didnt find any issues. Guess i was lucky.

solid stratus
#

started at a nice 12 cps then it drops to 3, time for a restart... /chunky pause restart /chunky continue

ocean copper
#

12???????

dapper lotus
#

12 is much slower than the lows I've seen on 1.18, noting that the chunk gen slowed down significantly

ocean copper
#

I was doing 50-70 on average

#

compared to 120+ on 1.17.1

dapper lotus
#

pause and continue working either basically confirms my sus or says that your issue is 100% irrelevant to what I've been generally seeing

#

so, there is that

ocean copper
dapper lotus
#

chunky just loads chunks

#

if it's what I think it is, not having players on can cause some fun issues due to how mc processes stuff

ocean copper
#

Could you elaborate Electroniccat?

dapper lotus
#

my suspicion is that there is some process which is basically backing up

#

having players on allows for some areas of the code to be called more often which can aleviate that

next owl
#

it happens even on 0 players

dapper lotus
#

-.-

next owl
#

my max was 11 cps

#

then many errors

#

and i stoped it

ocean copper
#

That makes sense electroniccat, does not explain why chunky works a magnitude times faster on an empty server than with even a single player on standing around.

Im semi confused over "just loads chunks" though.

I thought it generated the chunks before a player loads them the first time, thus skipping the generation part and going straight to the loading part when a player discovers a chunk.

dapper lotus
#

from an API perspective, that's just a load

proud zenith
#

chunky really just asks paper to load a chunk

dapper lotus
#

the nature of loading, upgrading data, generating, is 100% hidden

proud zenith
#

with the generate flag set to true

dapper lotus
#

having players on moving around, etc, causes stuff like the distance manager to be ticked more

ocean copper
#

Yea, so it requests a bunch of chunks, incase they have never been loaded before, it generates them, unloads them and moves on to the next bunch. right? or is my logic wrong here?

dapper lotus
#

not having players on allows for more sleep time between ticks for it to do other stuff

#

The entire system is overly nuanced and complex

proud zenith
#

chunky does afaik not explicitly mark chunks to be unloaded, paper just does it after a while

ocean copper
#

So, question then.

Is pregenning with chunky or other filler plugins worthwhile?

I personally noticed lag dissapearing when many players were exploring pregenerated chunks compared to non pregenerated chunks

next owl
#

sryyy

dapper lotus
#

mostly, no

#

Like, I recommend pregening spawn, but, for the aspects of most servers, spawn is the rea which is heavily loaded by people wandering around that area and then people tend to branch off

#

it's only when you hit sync loads that it 100% matters, otherwise the load of most users is generally negligable

next owl
#

spawn is already generated

#

btw is it common that sleeping or dying causes crash

dapper lotus
#

No.

next owl
#

oh

#

it happens to me

dapper lotus
#

Literally only you is reporting of the server just randomly dying from shit like dying or sleeping

ocean copper
#

Hmm, makes sense. I guess the availability of a /wild or /rtp means more chunks get requested by more players faster due the lack of incremental exploration. It immediately dumps people into the wild, having to generate the whole area right away instead of gradually.

ocean copper
proud zenith
#

yes, with lots of random access pregenerating is useful

next owl
ocean copper
#

Yea thats usually when i noticed chunkgeneration being the laggiest. When streamers started spamming my SMP in their chat for viewers to join, and a dozen new peeps join in and smash the /randomtp command

dapper lotus
#

hm

#

the region manager is eating shit from the dump I have...

ocean copper
next owl
#

it is a smp

#

mostly 8 ppl play

#

at a time

#

and i allocated 7g

ocean copper
#

7gb for 8 players?

next owl
ocean copper
#

Well, unless you piled in a ton of plugins, you should never run out of ram

next owl
#

idk

#

[Thu, 9. Dec 2021 13:01:21 EET INFO] Plugins (15): AuthMe, CoreProtect, DiscordSRV, EasySetSpawn*, EpicGuard*, Essentials, EssentialsChat, InventoryRollbackPlus, LuckPerms, ProtectionStones, TAB, UltimateAutoRestart, Vault, WorldEdit, WorldGuard

#

this is all i have

fickle pawn
#

authme 🤮

next owl
ocean copper
#

I've never used authme, thats for cracked places right?
Easysetspawn, wouldnt essentialsSpawn do the same thing?
Inventoryrollbackplus, doesnt CoreProtect do this?
Protectionstones???
UltimateAutoRestart?????????

next owl
#

and ir rollback for joins and deaths

#

and ps is for land claiming

ocean copper
#

So.. literally 2 things essentialsspawn does, probably more efficient too

#

Altho no direct experience, so not 100% sure, just doing a guess.

#

But start taking regular timings reports, log the TPS, keep track of what players are doing when TPS drops or the MSPT spikes

#

That way you can start to determine why your server is acting up

next owl
#

okkk

#

tps never really drops

#

it just sudden crashes

ocean copper
#

Only time i have abrupt crashes is when i get a bunch of dumbasses standing around at badly build goldfarms in the nether. Or someone watched that shithole of a Grian and recreated their boat bomb bullshit

next owl
#

also tpa also seems weird

ocean copper
#

"seems weird" is a very unspecific definition

next owl
#

it crashes the server too

ocean copper
#

That... actually makes little to no sense

#

especially without context

#

what is in the chunks the player TPA's from
what is in the chunks the player TPA's to?

#

The only time i've seen that happen is when people TPA'd away from Ilmango's server crashing portalbased goldfarm. Which i then promptly deleted from the world >.>

next owl
#

leme lower sim and view distance

#

and check

ocean copper
#

No point having simulation distance over 8 chunks. (128blocks)

Renderdistance over 10, eh, it looks nice, but with the fog etc it doesnt even work right. Unless you use mods to remove the fog.

next owl
#

before it was 8 and 18

ocean copper
#

simulation at 6 means you wont tick farms etc that are 128 blocks away to your NWSE, only above and below.

next owl
#

oh

#

then

#

what should i set to

ocean copper
#

8 at the most, mobs etc despawn after 128 blocks unless you changed that. I intend to keep mine the same distance as i allow mobs to be active in.

Although to save load during primetime, probably limiting it to the same 5 chunks i set the render distance at.

No point ticking things people cant see.

next owl
#

oh ok

#

I will leave it at 6

ocean copper
#

Dont forget to inform your players of that change. Some might have to move AFK spots in farm areas to be able of covering all their farms in the area.

next owl
#

okk

ocean copper
#

Anyway, even though the current paper builds are relatively stable (ive been on #20 since they released that one), i do agree with paperMC's message of NOT using the experimental builds on LIVE servers.

Downgrade to Spigot 1.18 (even though it is far less stable as spigot always is compared to paper) if you really want to play with your friends online.

Upgrade to paper once they start releasing stable 1.18.1 builds.

Im personally most likely waiting on paper 1.18.1 before opening my servers.

#

Mojang dropped 1.18.1pre-1 monday i think? its already out on Bedrock, expecting it within 14 days for java.

next owl
#

oh then its ok 14 days is fine

#

and a week for paper

dapper lotus
#

hm, 6G of regions

#

1275 pending chunk unloads...

ocean copper
#

dafuq?

dapper lotus
#

So, that' not enough there as far as I feel

ocean copper
#

thats 7 players worth of chunks?

next owl
dapper lotus
#

or, am dumb

#

nvm me apparently

#

The dump I have is showing some other bug

#

if people ar ehaving issues with chunky draining them out of ram, I'd need a heap dump

viscid lily
#

Someone know when MC 1.18.1 will be available?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

viscid lily
#

Thanks!

earnest birch
night gale
#

Well, it says this week, so then it'd be either today or tomorrow.

#

Not sure why the general text and the infobox mention different dates, but considering the 12th isn't a working day like you said, I'm gonna follow the infobox

brisk gazelle
#

There is no point of arguing the date. Its what the Wiki says. By the way this have nothing to do with Paper 1.18 Experimental. Lets keep it short.

earnest birch
#

I assume it's today. Since releasing on Fridays isn't the best to do. 😆

night gale
#

Yeah, today would be nice

spare trail
polar quarry
#

1.18.1 hasnt been released

spare trail
#

obviously

polar quarry
spare trail
polar quarry
#

oh ok

spare trail
#

I'm hoping it comes out today or tomorrow, been waiting for 1.18.1 to update personally, and those fog fixes will be nice for sure

peak pulsar
#

still i just wanna confirmation bias post 😦

next owl
#

btw reducing sim and render distance stoped crashing ig

#

it its been 1.5 hours

next owl
next owl
#

it is always on

#

but plugin only uses hardware when triggered

ancient sage
#
  • data packs have to do a lot more to get the wanted results. Not very efficient
peak pulsar
#

Has there been any reports of Paper 1.18 corrupting worlds? I literally need to have a 1.18 world generated without any issues and I want to know if that'll be fine on the latest Paper. (Eg have the generate random feature-seeds working, etc)

topaz nymph
#

I mean, not tmk, but if any issue occurs you should report it and try to reproduce. As long as you make backups if anything happens you’ll be fine.

autumn comet
#

There have been reports of user faults by using force upgrade e.g.

polar quarry
peak pulsar
polar quarry
#

you'll be fine, just keep backups

peak pulsar
#

Just want to make sure everything will be fine since this world I'm generating is what I'll be using in production when 1.18.1 releases

polar quarry
#

maybe... if you want to be sure then pregenerate in vanilla+fabric then move to paper?

peak pulsar
polar quarry
#

sorry im not sure what you're asking, spigot generation is the same as paper's

peak pulsar
#

Never mind.

feral spire
#

Enable anti creeper module on this

peak pulsar
#

Maybe its not working correctly cause i had those dimension import problems .. also stuff like rain is everywhere indoor and stuff like that

next owl
#

it will have options for world settings

#

and custom Worlds

peak pulsar
#

Thank you for Plugin hint! ill check that 🙂

feral spire
#

Wait you only want it to happen in certain world?

next owl
#

and why do you use data packs while on bukkit

feral spire
#

Don’t creeper only spawn in overworld?

next owl
#

ig

feral spire
#

You will use world edit then

#

I mean worldguard

next owl
polar quarry
#

worldedit+worldguard are overkill for just stopping creeper explosions

feral spire
#

Deny creeper griefing globally in the world you don’t want that

peak pulsar
#

At thw moment is okay for me if its global setting for every world, its important for my original overworld and also old 1.17 imported overworld (now working as custom dimension)

next owl
#

bluej i use for school

shrewd cypress
peak pulsar
#

I want the explosion, but not the broken blocks

next owl
#

would be better

peak pulsar
#

The data pack had perfect features for my case, but there is something wrong with some of my dimensions so i should look for plugins and chdck if there is still the same problen

tender gale
#

this would be great as a WorldGuard flag

peak pulsar
#

Thanks guys

proven crest
#

who wanted the heapdump for the leak when using chunky to upgrade on existing 1.17.1?

#

I can't mp or tag electronicat

fervent fog
#

is it normal that my chunks in the latest paper version are gerneration really slow. especially in the nether.

fervent fog
#

hm

#

i have to re connect to my server to get the chunks generating xd

tight sail
#

Not had any issues at all personally

gusty trench
#

Or do you mean compared to previous previous 1.18 Paper versions?

polar quarry
#

1.18 in general has slower world gen

#

but if you mean specifically a paper build... that might be a bug

golden citrus
#

Is that also the reason for such high memory usage for 1.18?

polar quarry
#

eh its not that much higher than 1.17.1

autumn comet
#

Java will use what you told it to use. Versions don't magically """use""" more memory itself.

polar quarry
#

the world is twice as tall so yea theres going to be increased memory, but it shouldnt be that much compared to 1.17

golden citrus
#

Hmmm okay, might have to give paper a go, cause im trying to run a close to vanilla server, and it keeps using up all of my memory and going OOM

polar quarry
#

b r u h

#

i assumed you were using paper since you are in the channel where we discuss the experimental paper builds in the server where we talk about paper

golden citrus
#

Nah, just thought to ask if it was minecraft in general

polar quarry
#

if you need a vanilla server then you might be able to patch some performance with fabric and phosphor, lithium, carpet, krypton, starlight, hydrogen, etc

#

but paper is definitely going to perform better than the vanilla jar

#

lots of optimizations by smart people in there 😄

golden citrus
#

Have to give it all a go again, and enable the dupe patches, so the players can have the vanilla experience still

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

cloud phoenix
#

?

clever delta
#

it has been 6 minutes maybe now there is an eta

bold forge
#

Bot was feeling lonely

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

jaunty oyster
clever delta
half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

deep wave
#

its been 12 mins maybe now theres an eta

autumn comet
#

You don't need to spam commands every x amount in topic channels.

autumn comet
#

No, it clutters topics. If you want to spam bot commands for sake for wasting time, use #bot-spam

sick jolt
#

What percent done is 1.18

hoary atlas
#

my server keeps becoming unresponsive

#

no crash log

gusty trench
#

Timings?

solid goblet
#

@devout musk that java 17 build is out of date

#

that docker image for whatever reason ships the EA of it

#

there's a better docker image to use nowadays iirc, cant remember what its called though, if you search the server you'll probabl find it

peak pulsar
#

I've seen most people use openjdk:17-slim

covert jolt
#

temurin best

hoary atlas
#

still unresponsive...

dapper lotus
#

if ptero, reduce Xmx

hoary atlas
#

8gb too much?

dapper lotus
#

I mean, big issue is that people hit the memory limit in ptero and that causes it to pause the process basically