#❗-1-18-experimental
1 messages · Page 17 of 1
Each release has different challenges so how long it takes last time has zero relationship on this time
It's unlikely we will remove the warning before 1.18.1, so much I can say, lol
famous last word mini
I didn’t want to put pressure on you, my messages were not like an order, and I also don’t have the habit of commanding someone. But sorry if it sounded that way.
There won't be any more stupid question like this, I just didn't think you were specifying after what number the stable build starts.
But thanks.
That you put up with people like me.
👋
That or people just have backups anyway because it's a sensible thing to do...
It should only spam you once
Just let it go in log? I mean file is prettttttttty small
I think it prints each time you convert a chunk
if thats your fork you should rename it from NeatSpigot to NeatPaper
idk why people always call paper forks "spigots"
fair enough
Also that background of yours I thought it was oily monitor 
I am on phone so it only shows 1/5 lol
wow is that the new 1.18 generation
I thought it was my phone then I thought it was your monitor then I realized it’s BG lmao

mcm flashbacks
00:52:05 ERROR: The server has stopped responding! This is (probably) not a Paper bug.
00:52:05 ERROR: If you see a plugin in the Server thread dump below, then please report it to that author
00:52:05 ERROR: Especially if it looks like HTTP or MySQL operations are occurring
00:52:05 ERROR: If you see a world save or edit, then it means you did far more than your server can handle at once
00:52:05 ERROR: If this is the case, consider increasing timeout-time in spigot.yml but note that this will replace the crash with LARGE lag spikes
00:52:05 ERROR: If you are unsure or still think this is a Paper bug, please report this to https://github.com/PaperMC/Paper/issues
00:52:05 ERROR: Be sure to include ALL relevant console errors and Minecraft crash reports
00:52:05 ERROR: Paper version: git-Paper-22 (MC: 1.18)
00:52:05 ERROR: ------------------------------
00:52:05 ERROR: Server thread dump (Look for plugins here before reporting to Paper!):
[3108.855s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
[3108.858s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
[3108.861s][warning][os,thread] Failed to start thread - pthread_create failed (EAGAIN) for attributes: stacksize: 1024k, guardsize: 0k, detached.
why
update
22
wish server admins could configure max message length so people dont paste their logs in chat
These are still early builds, you should be looking into updating often...
also, if ptero, you'll potentially wanna look at increasing the PID limit in the wings config
also, type /version to check how many versions behind you are. latest is #53
are there any issues known with regards to whitelisting?
Nope
Only "issues" i know regarding that is people switching the online mode setting or something
I'm on the latest version, no plugins nor datapacks, only 1 player, fresh whitelist keeps insisting user is not whitelisted
are you using a bungee or something?
no
offline mode?
online
stop the server, delete the usercache file, and try to join and then whitelist
There are some nuances around the lookups for user names so sometimes just joining and then whitelisting can clean up oddities there
I have paper reporting errors with NPCs craned in small areas, does anyone have this? The server doesn’t crash, you just get the “do not report to paper” notice…..
Which I am reporting….(sorry
Gangster over here reporting the don't report to paper
I think there was such an issue
in build 41-42
and then they undid what caused it
Are you on the latest build?
:))
Did 1.18 vanilla change in any significant way?
I keep waiting for them to do a big performance update themselves too
worldgen is way slower
As every new update 😂
It started from like 1.12
They have a reason for it this time
its started on 1.13 ^^
Should I leave a bug report 'bout the goat stuff, or did you guys already look into fixing it?
That creates a massive world size on your disk though, no?
i mean.. yo have to have a worldborder anyway... if u dont pregen u just prolong the process
people expolring will load the chunks anyway
but then u will have all the lag
? ? ?
hi may i ask something that not about paper?
It seems that the wheel click event is not working in the plug-in GUI. Is there a solution to this? Paper 1.18 #54 build is being used.
client bug, fixed for 1.18.1 iirc
So many reverts
What version of log4j2 is inside paper?
I'm confused what version need to use via maven
Is anti X-ray causing a lot of bandwidth lag for you guys?
Don’t think there is any tps lag
it sends more packets
so it will do something like that, but i doubt it will have that much effect
i doubt that you players with potatos
The thing needs to rewite the contents of a chunk packet
So, yea, it adds on a millisecond or two
and then theres the compressability which is impacted, etc
I build latest 1.18 version without both 0826-Highly-optimise-single-and-multi-AABB-VoxelShapes-an.patch and 0827-Optimise-collision-checking-in-player-move-packet-ha.patch. Seems not stuck in net.minecraft.world.level.CollisionGetter.findFreePosition(CollisionGetter.java:110) again.
need more time for sure.
I mean each player seems to be using 2m bandwidth, on a view distance of 7
😂
Something must not be right here
or is it?
Is there a link where I can get a file
yes
hello everyone, please help, worldguard is running at 1.18, and worldedit is not working, the server shuts down after about an hour, how to use worldguard? 😦
Any information in logfiles about the shutdown?
Pls download latest worldedit
is everything working fine for you?
Yes.
Post full logs if you need help.
Screenshot doenst count
Also aternos is a free host so you ain’t going far
fair enough
here's what they wrote to me, but I reinstalled the plugin, I hope it won't happen again:(
well sorry for like rushing here having just a screenshot of the logs, and i dont need help since i can downgrade
message.txt by @solemn stone: https://paste.gg/8b6b1342282e43a2aa41d5aa69f4575e
thanks
Is this a documented bug or an extremely rare fluke? https://youtu.be/qGldjtGJZlc
Paper 1.18 Build 54
omg, I want to live
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
._.
Can you reliably recreate it? Are those block colliding with you?
It's almost like, an eta is an eta, and, like, we never you know, have an ETA; as we literally keep stating
How are the other stuff behaving in the same chunk? Does entity moves? @candid flower
Is 1.16 -> 1.17 a smaller update compared to 1.17 - 1.18?
@feral spire I just rejoined the server and, well... it disappeared, destroyed that block. However, the seed where it happened is 2563536875497305525 and the coords were -1500 55 -2791.
in terms of api changes yes definitely
Next time try to observe the entities around the chunk and see if they also behave weirdly @candid flower
I will - and I'll maybe recreate the world, see if it happens again
[17:21:47 ERROR]: --- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH - git-Paper-53 (MC: 1.18) ---
[17:21:47 ERROR]: The server has not responded for 33 seconds! Creating thread dump
[17:21:47 ERROR]: ------------------------------
[17:21:47 ERROR]: Server thread dump (Look for plugins here before reporting to Paper!):
help
@feral spire I recreated the server and went to the same location. A bunch of sand fell, but this time it did not reoccur. Probably a freak fluke.
Ok. It does look cool though 
Send full logs but seeing that weird number of watchdog, I will say your server is probably overloaded
help please
message.txt by @solemn stone: https://paste.gg/11aff4e0775d4860ba2767b368c32acc
Told you to download correct version of worldguard above too 
That’s a picture
the sand is just vibing

@solemn stone pls actually take your time and read through the page but here is your spoodfeed
Anyone else not able to middle click GUI? (yes, I've checked keybinds and it works in creative lol)
Known issue on vanilla
ahh ok
All these nice GUI plugins and I'm sitting here spamming middle click to see more info haha
can someone tell me if theres an issue with animals and villagers dissapearing with paper?
Test without plugin and give us a reliable way to recreate @rough stratus
ill try just wanted to confirm if it was a known issue or not
entities? going missing?
yh
That's like
Literally one of the oldest bugs in MC
Mojang literally added logs for when entities die to try to see what's going on
1.17 was probably a bigger update in terms of work that needed to be done, even before you consider it was the first paperweight release
But there were also a few people who basically took a week off work/school to work on it full time
This is why ETAs are impossible, this isn't a full time job for anyone so even if there is less work to do you don't know when someone will have time to do it
And some of the stuff only a small handful of people are easily able to work on
Hey at least I got my beer for that week funded so I guess it was worth it? 😂
The pro German mindset.
🇩🇪 🍻
Yet!
Fair Point
can confirm
sometimes they drink more beer
okay; Sometimes they drink water
(like, from the toilet?)
build 54 is "safe" to be used or something else will be reverted?
you tell us
Excuse me? Fake News
don't mention.
Or at least turn off the ping thing on the right when you do it 🙂
The Worldboarder doesn't work for me in the Nether. Has someone already had the problem or can test it out whether it doesn't work with him either?
version?
54
The command should be per world now
in earlier builds it was all defaulting to the overworld
ofc, make sure that you don't have the world border plugin interferring if you're expecting the vanilla wb
In vanilla I think it sets the nether one automatically based on the overworld one
yes true
they changed that in 1.18, spigot ended up adding the "get current world" stuff back
But CraftBukkit made them per-world and the problem was the command in 1.18 wasn't updated to also be per-world, it just happened to work because Mojang did
Are there changes in the world generation between the different versions? So can I start with the latest 1.18 version and then upgrade without having sharp generation edges? (Of course with daily backups)
If you're trying to get the vanilla behavior you'll have to do the math yourself and change the nether border to match what you do in the overworld
with different versions i meant the different patches of the paper patches :)
okay! So i can basically can upgrade the paper patches without destroying my world, right?
yes
okey thanks
Great! Thankd
Except, you know, if a bug in vanilla, spigot, or paper eats your world
Probably won't happen now if it hasn't yet but not all of the tuinity stuff has been updated yet and I think some of what's left messes with chunks
And some of it apparently had a bit of a revert war earlier trying to fix a bug with it
I’m on 1.18 vanilla right now due to popular demand from my server base, is 1.18 experimental reliable for everyone?
It's probably not any less stable than vanilla 1.18 but.... ¯_(ツ)_/¯
You know, test, backup, etc
so you wouldn't recommend playing with it on a server? Should I use the Vanilla 1.18 and then use the paper version if it is stable enough?:)
use your own judgement
These are still early builds, you should defo be testing especially as there are some raunchy ones in the pipeline, etc
No one is screaming about the latest build right now so it should at least mostly work
But don't just blindly upgrade to a newer build later, test each update
You should do that anyway but especially right now
okay!
And of course there is still a chance you'll have to roll back to a backup from before 1.18
But if you're making a new world that's less likely and would just mean making a new world again
I think I’ll wait until the full version, most plugins haven’t updated to 1.18 yet anyway I believe
There won't be a "full version"
Everything I've said is true for any build of Paper
Eventually they'll just either decide the remaining patches aren't needed or no one is going to do them any time soon and they'll have some time where no one is reporting severe issues and decide "yeah, this is probably okay" and remove the experimental tag
Doesn't mean the next build is any less likely to blow up your server
so the worldborder command is safe to be used?
Any specific reason you're using the worldborder command? Using ChunkyBorder* is a better bet.
er, wa?
i have just to restrict the world border, i don't want to pre-generate chunks
that seems like a bad idea considering how slow chunk gen is nowadays
Ah I see. Does setting the shape and radius in Chunky not do that? Do you have to generate in order for it to set?
I think you're mixing up the old worldborder plugin and the vanilla command?
Or do you mean ChunkyBorder which is a separate plugin and only makes sense to use if you want a custom shape, I think
i had to specifically state the vanilla wb in my plugin cuz people would think i was talking about the plugin lol
Yeah I totally am thinking of ChunkyBorder. I use both of them at the same time and forget they're different plugins.
ChunkyBorder is really only useful if you need a non square border or if you have people bypassing the vanilla border in some way that you don't want
Yeah that's it. I almost always use a circular border. But also, I thought for some reason it's best to avoid the vanilla worldborder command regardless. I guess that's not the case unless you want a different shape.
Also for people who wants no ugly vanilla border @tired whale
is anyone haveing tps issues
im am having really bad tps issues were one day it works fine the next it is at 5
and no one knows why
ok
Does anyone use 1.18 on there server? if so how has it been or should i wait longer to update
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
i have it has been a rough ride
i would wait
your hardware is horrible
why
well i never had problems with 1.17
what are you hosting this on
server hardware
you know, the one
Michael means models and makes
2 Xeon® CPU X5690 @ 3.47GHz 96gb of ram
yeah that's horrible
that's a struggle for 1.17 and it's impressive that you'd have a smooth experience on 1.17 with that
but 1.18 is going to be a bit heavier than 1.17
> 96gb ram holy crap
> sees Xeon
> :0
~12 year old CPU is not good for gaming
xeons are fine
It’s the year it is released on Thsts the issue
not to pair with 96gb ram
you're also running this in a virtualized environment to make matters worse
ok
╎ run my server on ᔑ pentium and it somehow doesn’t run the worst lol
Your CPU is old enough to play Minecraft @flat pawn
there is no single thing you can run on a Xeon to make it use 96gb ram
there's plenty of things
plenty. for sure.
those servers were built as virtualization servers
there's this thing called minecraft
There are other common applications that utilIe ram more
12 years ago they were actually pretty powerful
You can easily hit 96gb
That’s why most “server” hardware cater toward high RAMs
Sorry homie it's totally possible
It just so happen Minecraft is very very CPU intensive
╎ still need to upgrade my ram lol, it only has 16gb rn
I mean, I meant for minecraft
This is 95% minecraft servers 
Might just be me, but the swappiness seems a bit on the high side
outside of the ryzen/i9/7 hype, Xeons have been king for MC servers
Meanwhile I’m using none of those
so what your saying is to upgrade
it's not, it's because of docker memory limits.
what we're saying is that you shouldn't have 12 year old hardware for minecraft
would gpu trascoding help
I can't think of a single part of the minecraft server code that would benefit from GPU acceleration
MC don’t use your graphic card.
Minecraft doesn’t use gpu transcoding, it’s the cpu that matters
I'm using a E3 1230 V2 and can handle 5 players with plugins no problem. Is this like a shared hosting situation or what?
that's even lower than what most shared hosts will go for
like, that e3 and the CPU they're using
Oh yeah definitely. It's totally ancient, but even then I haven't had any issues at all with 1.17 or 1.18 so far. At least for 5 or so players concurrently.
I don't have a timings report, but mspt has stayed under 25 or so ever since I started testing 1.18.
Also, are you playing minecraft while you host from that computer? My E3 1230 is running Proxmox and is specifically dedicated to running the server. No gaming. My single core is less than 10% better than yours, and I'm not having issues. BUT I'm also only running like 3 plugins right now. You're probably going to have to simplify, or upgrade hardware.
what cpu?
while of course the general recommendation is don't use paper 1.18 on a production server realistically if i were to backup everything what could happen
surely it has reached a point where nothing too bad would happen
There's no known major issues yet, so as long as you have backups, you're probably fine.
Remember, if you haven't tested your backups, you don't have backups
I have incremental backups every 3 hours and retention of 4 hourly, 5 daily, 4 weekly, 6 monthly
although it's just a private smp, not really a prod server
I’ve had no issues so far on my testing server, but ╎ can’t speak for production since I’m not able to update yet
Ah, okay
What is your plugin for that ?
Backups shouldn't be done by a plugin.
That's true
Just wanted it as for a server of 1 or 2 people we don't need to be that strict and we are more looking for simplicity
Some informations bout that? Would like to do also incremental backup instead of full backup at the moment. I shutdown the server, do a full backup (without web map tiles) and then move to a backup storage.
or manually do it
I personally use borg (set up to take a backup every restart and every hour) https://f.u11.io/cMxgGL
Ill have to check how to use this in pterodactyls environment. Locking the world save is mandatory for me. Therefore, my old way was to shutdown the server (sqlite databases, flat-files)
I haven't seen it mentioned much but Duplicati has always performed well for me for incremental backups.
what software/plugin are u using to see these?
Its called htop. :x
:0
Its a ~~command ~~ program used on the terminal of the host. Not on minecraft server.
ye
Hey I cant include the paperweight plugin in my gradle project I just get
* Exception is:
org.gradle.api.plugins.UnknownPluginException: Plugin [id: 'io.papermc.paperweight.userdev', version: '1.3.1'] was not found in any of the following sources:
- Gradle Core Plugins (plugin is not in 'org.gradle' namespace)
- Plugin Repositories (could not resolve plugin artifact 'io.papermc.paperweight.userdev:io.papermc.paperweight.userdev.gradle.plugin:1.3.1')
Searched in the following repositories:
Gradle Central Plugin Repository...
I believe you need to add the paper repo for plugins, which you haven't done
thank you
Going off _11, I'm using borgmatic. It's really easy to setup and use.
i am only using that computer for servers
Are you running multiple servers?
yes
Well there's your problem lol. You're extremely underpowered for that.
An E3 1230v2 used to be able to handle 200 players with CB++ 😛
And could run 2 or 3 servers that large even
Just need to go back to Minecraft 1.0
is 1.18 stable enough to run a long-term server on it yet? I have a friend who hosts a small Minecraft server (10 players at MOST at any given time, long term survival progression) and I want to know if the current build of paper is stable enough to run the server without any significant risks
The computer he uses is an old home computer that has had its OS switched to linux to save space
As long as you keep frequent backups, you should hopefully be alright at this point
and can it reliabially run datapacks at this point like terralith?
Well, I'm running terralith 🤷♂️
I think the only issue with terralith was that old terralith couldn't be upgraded to 1.18, even on vanilla
also one more thing, how do you pre-load a world? Ive heard it helps with large complicated worldgen
thanks
That's normal with datapacks, you can't upgrade
the world will be new
So your terralith 2.0 world will be stuck on 1.18.x
I dunno, I'm just parroting cat
do you know how to pre-generate a world? Heard it makes working with larger worlds more efficent
I know 1.17->1.18 was broken for any worldgen datapack and I can easily see how it would be going forward too, unless they don't touch worldgen code or put in a bunch of effort to keep it compatible
chunky
https://www.spigotmc.org/resources/chunky.81534/
Chunky 1.2.153 · Chunky Pre-generates chunks, quickly, efficiently, and safely · - Start one or several chunk generation tasks at the same time ( ...
works even better with paper
sweet
It's like 3x faster on Paper
one FINAL question, are most plugins cross-version compatiable
like performance ones
wait actually I think he just uses paper itself for performance
thanks
Plugins meant for Spigot will work on Paper 99.9% of the time
For the most popular plugins probably like 30-60% of them need updates to work with 1.18
oof Chunky running at ~30 cps lol. This gonna take a while.
That's a huge range, I know
thank you,thats all I need
1.18 had WAYYY more internal changes than 1.17 did which is why shits broke, however converting my custom biomes and such was a breeze and it took me all of 5 minutes and it worked again.
The issue is that world gen was so experimental in 1.16 and 1.17 came around and polished it. Then we have 1.18 which finished it lmfao
The worldgen changed a lot but Paper (and Spigot) don't really touch that so don't care
As someone who works with world gen a lot, 1.16 was so messy and hacky
Most of the world/chunk changes to support that new worldgen were in 1.17 though
And 1.17 finally felt like it was going somewhere
1.17 had most of the scaffolding needed for 1.18 so as far as Spigot or Paper are concerned was likely a bigger update to deal with
If you do worldgen mods or are Sponge and have an API for worldgen 1.18 is basically a delete everything and start over kind of update
throw level-seed into your server.properties
When you make a world it uses the seed in server.properties then deletes it, iirc
If you want to change the seed of an existing world you'd have to edit the level.dat anyway though
ok thank you guys
https://github.com/jaquadro/NBTExplorer
A graphical NBT editor for all Minecraft NBT data sources - GitHub - jaquadro/NBTExplorer: A ... A separate Mac version with a native UI is available.
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Anyone know what setting flag I need to change to make a current active server generate as amplified when I change it to 1.18?
level-type=amplified in server.properties
Oh, but if you mean an existing world I have no idea
That's it? Awesome. I thought there was more to it.
Probably grab the thing I googled earlier and edit your level.dat
Yeah, I really love the new generation. It encourages variation so much.
Especially with the fact that biomes are placed on top of existing terrain for the most part
Yeah, I remember before it had to do with level.dat but that was also before 1.18 made amplified "official" again.
If you're making a new world level-type in server.properties is probably enough
Try it and tell us what you find out, I guess
level-seed is not working for me
I'm planning on using MCA editor and nuking all the unused map gen of my current server and I want to Regen it as 1.18 amplified if I can. From playing around in single player the new mapgen is amazing at not having hard edges
(meanwhile i have custom worldgen and a ton of plugins so i likley wont update till 1.19)
anyone knows a way to fix the middle click bug?
i've found a "workaround" for admins maybe, in gamemode creative the middle click works, in survival doesn't work
ViaVersion
Just a quick question about mc in general. It feels like the distance from where you can see entities (dropped items) is really short. has it changed or something ?
Playing in a vanilla server
And if it is intended to be like that. isn't it a possibility to maybe add a custom range in paper ?
Paper can change that, usually lowers it 😄
if its a vanilla server we might not be able to answer but mojang changed visibility in general and your server might have low simulation distance
You can probably increase it too though
also entity tracking distance probably
^
what can i use to pregen my world with the 1.18 builds?
Chunky works fine
Chunky + ChunkyBorder is great
You probably don't need (or want?) ChunkyBorder
Only if you want a custom shape or want an invisible border (with custom messages when you cross it)
is there a plugin i can use instead of a standalone application?
Chunky is a plugin
o
hey, does no-tick-view-distance work on 1.18 ?
doesn't really answer my question, does it work or not?
okay, thanks.
yeah i have also been a bitch all day 🙂
So the value in paper.yml will no longer be used ?
Depends on what leaf decides to do
its not re-implemented yet so your only choice for no-tick-view-distance-like is view-distance
simulation-distance isn't quite as good as what Leaf had (it doesn't stop as much from ticking) but I think that's a combo of trying to keep compatibility with redstone and them just not getting to it yet
It stops the biggest stuff afaik
as long as it stops entities that's like most of the load
iirc redstone and liquids can still tick but not entities, block entities, or random block ticks
Instead of applying fog as a spherical volume it is now applied as a cylindrical volume.
1.18.1 can't come soon enough
i need this
Oh, but you can't set simulation distance to less than 5
Unless paper already changed that to 3 or whatever the old limit was
How stable is the current build of 1.18 paper? Ik there's no ETA but I'm wondering how it's doing
stable enough for you and a few friends
Take backups, test first, be prepared to roll back if something goes wrong
keep backups
These are the rules for any build of Paper, they're just more likely to be needed right now
No one is screaming about something destroying their world right now though, if that's what you're asking
yeah, i haven't heard anyone mention data loss
wish i could do that but my world is like 30 gb
Unless it's regularly changing a lot (like, massive WorldEdit spam) if you use incremental backups storing enough to be able to pick between the last few snapshots would probably only take like 60 GB
My host is pretty awesome and provides offsite backups for free, so I just take advantage of that 
DriveBackupv2 is also good
If you have space on Google Drive
i don't like google or "cloud storage"
what software do you recommend for incremental backups? i run an alpine server
it has a quadcore cpu in case the software needs to calculate deltas or compress stuff
Borg
Borg is best.
Space efficient storage
now that's what i like
what why
mojang 🤷♀️
they forget their game runs like shit? at high player counts, or lots of entities
High player counts? You mean like 10? That's as high as Mojang cares about 😛
borg, rdiff-snapshot, restic
How goes it, devs?
they don't care
i bet they only test servers with one player
and that one player has a machine with god tier specs
they’re testing stuff now?
well.. mojang probably just checks if it builds and ships it without actually playing
well yeah that’s what snapshots are for
given that Microsoft has mojang, they probably run their test server on some Azure supercomputer
They should
No they test only on the official servers. Which is realms. They dont touch Spigot/paper/bukkit
It doesn't mean they do
which i think the max for realms is like 11-12?
Azure is a cloud solution like DigitalOcean droplets afaik
Not like some custom server jar
meh
Do you know who I am?
I'm getting a crash that kills players and removes their items. I'll make a proper report when I get home. The server crashes without outputting anything in the log and on server restart, the chunks where the players were standing take longer to reload and some players fall to the void
hi karen
Hi David
that sounds really fun, try reproducing without plugins first though
Yikes
Double yikes
this sounds as if the crash is what kills players. if a player dies and the server hard crashes, the items in the floor might not be saved but a crash won't kill the players. how could a process crash set player health to zero??
I know what he meant. Im just saying they only tested realms and then movedon
ohk
If you use Linux you can use duplicty. I use it and it works great. It can compress your backup, encrypt it and upload it via ftp to a storageServer or a cloud like onedrive. Since you can encrypt it, it's not really concerning storing it in a cloud. And it just adds some data that changed in the time since the last backup. So you can have like 30 every days backups with only little mother storage used then one single Backup
at the end of the paragraph, I said the chunks don't load and some players fall into the void
I was wondering if anyone was experiencing something similar
I'll make a proper report later
One more question. My server's view(render) distance is set to a max of 7 for some reason. I did change the properties file to 10 or 16 and it doesn't work. Own render and simulation distance is at 16
i believe that's a minecraft 1.18 bug which was fixed in 1.18.1. players with shit connection (high latency, low bandwidth) can't deal with the burst of chunks so everything freezes
that sounds considerably more useful for other things rather than a minecraft world. i'll check it out, thanks
Try changing it to 16 in spigot.yml as well
It happens right after the server crash, chunks take longer to load, and if you join while that is happening you fall into the void and die
you can also use default in the yml files so they fall back to the server.properties one
it doesn't look like it has to do with connection
wut
Please verify the machine is not overloaded especially if you are on a shared host
i still believe its that minecraft bug because you're not the first one to mention it, but... maybe your server has a slow disk?
So people that use light discord really do exist
Please remove all plugin and/or change view distance and simulation distance to 5 (minimum) to rule out its the connection that’s dying out @quasi horizon
yes! i like my fonts crisp, my dpi high and my brightness very low
lol ^
I do, though
Does anyone have an idea when a non experimental version of 1.18 will be available
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Planning on making an unmodded survival world with around 20 players
Between now and the heat death of the universe
might be after the heat death too
you never know with paper
yeah
How long did it take for past versions
yeah, updates aren't something that happens often enough to extrapolate; this only happens around once a year, maybe twice
okay chill wtf
that question gets asked so much people get really tired of it
sick of it more like
i wouldnt know
btw I've just tested this today and you can set a simulation distance even as low as 1 with vanilla server and setting it in the properties, you just can't move the clients slider below 5 which made me think the minimum was actually enforced
I think it will just use 5 if you have it below 5 rn on paper
That poa dude was asking about this yesterday as he set his to 3 but still gets 5
https://github.com/PaperMC/Paper/issues/7054 has videos showing the behavior on vanilla vs paper if anyone is interested in sim distance
Works thanks!
Wait you mean the redstone stuff is a paper bug, not vanilla?
simulation-distance sounds like a full replacement for no-tick then
yeah it's a paper bug
yeah, I saw at least one video from the snapshot where Mojang added sim distance where redstone didn't tick beyond that distance; it's supposed to only not stop displaying the chunks, you shouldn't get any kind of block updates past sim distance
Is this leaf's block tick scheduler patch doing it you think?
That would be where I'd look first
When will paper 1.18 come out?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
I'm guessing some patch is using view distance somewhere when it should be using simulation distance instead, just needs to be tracked down as to which one
mikeprimm had a patch for that stuff back in the day too, the code was so hard to follow no one else bothered ever trying to update it and if it broke they just turned it off until he had some free time 😄
Not his fault, the block tick scheduler is just kind of complicated
I don't think the PR you linked is relevant to this, although it looks like it's needed too
It seems to be touching entity tracking, mob spawning, and entity ticking but entity ticking seemed fine in your video
yeah idk that PR seems kinda strange and touches a bunch of stuff, just saw that it mentioned simulation distance issues
afaik the things in your video that were still ticking were all using the block scheduler
Lava and water use it to ensure they settle instead of relying on neighbor updates (will only do one pass) and random block ticking (Remember when lava used to linger? That was before EvilSeph made it use the scheduler like water does) and repeaters use it because they have a 1 tick delay
where's that flowchart of what servers are built on others, can't seem to find it.
Why is everyone looking for that today?
#general it’s highly inaccurate and pointless
no idea but imo the chart is pretty awful and I don't find it very helpful at all
It's a really good example of how interconnected and building on the giants of others the community is
It looks like it’s made by some 12 year old who doesn’t have any idea what some of the project is for and just make a graph for style point
^ literally
What I'm getting from this chart is I should use JetPack 😄
half of it looks like they mixed up devs/teams and actual projects, some of that isn't even using the same codebase on those arrows
I don't even know how to find JetPack, whatever it is
Yeah anyone who has slight idea of MC modding community will shake their head when they look at it
But it includes the AC mod which as of about two days ago I love and think everyone should use 😄
For educational purposes only @vapid prawn https://www.gardling.com/jenkins/job/JettPack/278/
sus
For real though, JetPack is the worst possible name
"jetpack minecraft server", "jetpack spigot fork", etc all just get you modded stuff or spigot plugins
Or sugarcane, which apparently uses jetpack compose for something?
Where is the repo
Yeah in terms of search SEO it’s not gonna do great.
Oh it's two t
On gitlab, lol
lol, the AC mod patch is in the removed folder
should I have sync-chunk-writes if I want to generate chunks faster?
No.
ty
Please read chunky wiki
I've tested it before but I don't think I found that it had any noticeable difference
and yeah, on paper it doesn't do anything
Oh so that’s for spigot only? 
Someone tried chunky on 5900/5950x ?
How much CPS ?
Much better than the 30 CPS I'm getting lmao
i tried it with the_end, only copied the "main island" from old world an pasted it via "amulet map editor" into new the_end dimension. everythink looked fine, no water, bed or sunrise but ... seems like portals to end_cities are broken, they port you in free air space, instead of "output portal with end city"
Yeah I'm getting 30-50cps on my shared host. And I'm waiting for my new dedi to test it, but it's slow to be delivered lol
I'm using a E3-1230 V2, So i'm sure you'll get like 90+
just for the record i have been getting like 60-70 on a 3700x
a 5950x will likely just give you 60 - 70cps
and overall, how does this 1.18 perform ?
fine
better than 1.17 or still worse ?
spectator mode fly is nuts lol
Chunky becoming the new CPU benchmark 
not really intended to be used as a benchmark
but it doesn't tell overall performances, so useless
Also this is an oof
only have some problems with old imported nether/end dimension and new created second overworld as custom dimension .. stuff like bed/water/sunrise and rain everywhere also indoor
if you're having rain inside of buildings it's because your world has corrupted heightmaps
I don't know the impact on performances of "RAID 1" for a minecraft server 
ssds go brrr
removing the raid to get better speed
there is only a certain amount of fucks you should give about your server's hardware
i tried --forceUpgrade --eraseCache yesterday but didnt fixed rain problem, also tried to fix it via level.dat .. may ill try it with map editors liker amulet in future, not shure where i can fix heightmaps
--forceUpgrade --eraseCache definitely should have fixed it, it wipes the heightmaps which makes the game recalculate it
you know what could cause this problem?
heightmaps are in the individual region files, not level.dat
even just deleting them manually is not scalable, don't do it without automation if you have more than like 10 region files
good to know, ill try to check, thank you also for automation hint for bigger dimensions
a region is only 32x32 chunks, so if your world is larger than like.. 2k*2k, you're going to have more region files than you want to edit manually
got many of those errors and didnt find a way to fix it - so i thought it could be an option, to copy/paste old dimenion-areas into new(working) dimensions with map-editors like Amulet
so i tried it with the_end at first, cause its a small dimension .. as i mentioned, i only copy/pasted the "main island" but now the end_city_portals port you to the wrong place and you fall into death
can i generate a end_city portal manually and replace the broken ones? or do i have to paste the old parameters from old end_dimension, so that the new dimension know, how many end_gateways already were created?
Leaf was getting 90 cps but I think he tweaked things a little
..did you keep the same world seed?
yes - if i type /seed its same seed at old and new the_end , but the "main overworld seed" is a different one
one of the old end_gateway portals even ports me on the main_island 🤔
paper still in experimental phase?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Preliminary embed nice lol
ok seems like its enough if i just go in creatife and replace gateway blocks
would it be fine if i used the experimental version on my smp
depends on how much risk you're willing to take
I mean we're not gonna serve something intentionally broken just take it with a grain of salt that shit might happen and if it does, let us know :)
We just don't recommend running it in production because of the uncertainty
Just take backups and the etc
So far the builds have been working pretty well for me
I had a bit of an issue around build 28 with it running quite slow, but that was because everybody was flying around checking out the new terrain past where the worldborder used to be
but builds after that have only improved
..but if enderkill there is no new created
You should always take frequent backups and test before deploying a new build, experimental just means you need to be doing those things 😄
Take backups, take backups of those backups, etc
IT IS Important you do NOT store them in one place
Worst mistake of my life
not in one datacenter too apparently 
I takes backups of my backups which then get another backup 
can i have details?
backups 321 rule:
3 copies
2 types of physical media
1 copy in a different physical location
hard drive failure
if you really really care about it anyway
for the no tick view distance and view distance should I use the one from server.porperties now?
Yes
Geez, its been a week. Longest time I've ever seen. Ig its fair. 1.18 is a really bug release
Yea well, there’s still plenty of things to do. They are all volunteers and can have all the time they need.
My server's RAM is constantly maxed out, anybody have any idea why? it wasnt like this before
what is your startup flags?
Not sure what that means
How do you start your MC server?
How are you hosting your server?
where are you seeing the RAM usage?
its normal for java to use all of the ram you give it
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
it would be weirder if it wasnt doing that before
yeah all looks normal. MC usually allocates all the ram at startup, even if it's not actually using all of it
You do have oldgen issue. Try increase the RAM to see if it helps .2G is really low.
Also update Paper
also update paper to see if things improves.
^ they might not know how (?)
@frigid escarp grab paper jar there and upload to your host. Alternative, your host may have a way for you to grab paper jar for you (you will have to look into how)
Do you have view-distance set in your spigot.yml?
Anyone gotten this error?
safe to ignore if nothing really seems wrong 
Lol
hey, tiny request, but is it possible to make paper report what the current version is and not just how far behind it you are? with website caching issues its hard to tell if i actually have the new version or if i have to yell at my ISP again
That was a thing in vanilla in 1.17 too
It threw the error 6 times when joining the world and everything else seems fine
it does show current version @arctic oracle
maybe i am miss prhasing, hang on a sec
It shows the commit sha and how many commits behind you are, not the build number and how many builds behind you are
Literal "mojang forgets to upgrade data in the world properly" again
I called it out and one of the devs said that they're sorry
So, seems like they're slowly gaining traction towards the idea that people don't like their logs being full of data upgrade errors...
[20:06:31] [Server thread/INFO]: Checking version, please wait...
[20:06:32] [Thread-262/INFO]: This server is running Paper version git-Paper-25 (MC: 1.18) (Implementing API version 1.18-R0.1-SNAPSHOT) (Git: 1f5b013)
You are 32 version(s) behind
Download the new version at: https://papermc.io/downloads
Previous version: git-Paper-23 (MC: 1.18)
this is the output of /version, it tells me that i am 32 versions behind current, but i was hoping for a way to get the server to report what version "current" is
@arctic oracle
I guess it doenst show on console? 
wait it does what was the queston again
LOL my brian
latest build number
Oh I guess it only shows commit if you build yourself
thing just tracks how far it is behind, it's not aware of build numbers exactly
I think they mean which build it wants
ok fuck my brain not working today 
But yeah. It doesn’t really know.
You can just do math
git has is in the bracket at the end
It knows how many builds behind but not what build is current. Since a build or three might have been dropped.
the hash is used as the version only outside of there being a build number passed to it when building
Not worth the extra lookup
So if you build it yourself it shows commit sha and how many commits behind you are but if the CI builds it you get build number and how many builds behind you are?
Yup
That's neat but also I hate it 😛
Haha
But yeah, you can just do math
It's horrible but sexy at the same time 😄
Take your current build (25) and add 32 to it
The latest build should be 57
The command could do that math too I guess
the main issue i am trying to get around here is that my ISP is being super aggressive with their caching and ignoring refresh requests due to significantly reduced bandwith related to massive flooding
or thats what they told me over the phone
When I try to load the jar it just says this and never turns the server back on?
Are you using Chrome?
In most scenarios you aren’t going to need a new build so often.
Also adding a whole feature to Paper just because of one person’s ISP caching is . . . counterproductive
how are you getting that error if you were already running 1.18 
Do you have to manually set your JAVA version? (somewhere on your hosting panel) @frigid escarp
❤️
i am using multiple browsers on multiple systems. my work around is to use mobile data which seems to be working but is also a pain
Yeah I often hold it down and hit F5 fifty times
our downloads API has the cache headers set badly, I think that might have been fixed now
Your ISP literally can't be caching the page
Nope
It's over TLS, your ISP just sees noise
yea, that too ^^
that will be a question to your host as we will not know.
Your issue on the log is that your container isnt running JAVA17 which is a hard requirement on 1.18
@frigid escarp
It's probs just our caching, which shooould be fixed if not drastically improved now
this is an issue on multiple sites, either i get a cached copy, the slowest load times ever or just a 404
Ok thanks
yet i am still reporting gigabit speeds lol
Did you install a new CA file from your ISP or something?
How are you measuring speeds? I've heard of ISPs doing stuff different for speedtest.net to show your expected speed
Otherwise they can't MITM your connection so it just looks like "yep, another socket going to cloudflare" to them
They don't know what it's for or what's on the page
this doesnt make sense, this means your computer is vulnerable to mitm attacks because the paper website has https
speeds are calculated by sending and receiving a 1gb file to a friend on the other side of the country who also has gigabit
which isn't exactly efficient but its whats working
this has only been an issue since the floods and never was before >.>
did you try another browser?
Anyway, you have your answer (do some math)
i have tried multiple physical devices
that is depressing, your isp sucks :(
lol i guess, still doesn't help me actually get the file
Whatever may or may not be wrong with your computer(s) and glaring security exploits you may have set up for your ISP is way offtopic
i read somewhere that people have one liners to just grab the latest version, would be intrested in one of those to see if it fixes my problem
If that works it means your browser was the problem 😛
Have you tried our lord and savior
?
i mean probably, but its really hard to nail down, and calling my ISP is a 4 hour wait to be told that "its all flood related, nothing we can do till the datacenter is out of the water"
and yes, i have
well if the DC's underwater there's not much they can do about your speeds...
(I take it you're in BC?)
anyway, good advice is good. going to investigate if they have somehow been fucking with the router firmware again
Wouldn't be your router
yes i am lol, however i am nowhere near the floods and have good speeds, just a lot of 404s and old pages
For them to cache HTTPS pages they would literally have to be MITM'ing your OS and/or browsers
ISP tech support is literally useless
you can totally MITM from the router
Like, you can't even do a replay attack on that, it's a whole new encryption key each time
I wouldn't be surprised if that wasn't just the goto "gtfo we're tryna fix shit"
You can only MITM from the router if you also configure your OS and/or browsers to use the router as a proxy
Well, the only "supported" MITM would be ^
DHCP makes that easy though
Actually even that wouldn't be enough
Still need certs installed probs
You'd still have to have the router generate a new certs on the fly and tell the browser they're okay
and you'd be able to see in the network settings somewhere
true, but intercepting the TLS handshake has been done
hmm... maybe i should smack the old VPN and see what happens...
If you know a way to MITM a TLS handshake and not just snoop on the metadata you could probably make a lot of money
inb4 an ISP technician literally log onto his PC and altered settings 
Like, every company with a bug bounty would give you $10,000
When backing up a server, should you shut it down while doing so? Or will backing it up while people are online be fine
hah, made that mistake before 10 years ago... only once
Ideally you'd run save-off then save-all flush before doing the backup then save-on after
I don't even let ISP techs in my house let alone near my equipment
yes but with a HUGE *
Why the HUGE *?
But if you just do the backup without doing that it'll probably be fine or at least fine enough you can recover and only lose a few chunks 😛
I mean I take hourly backups with the server still on, but I have those clearly marked
unless you are playing on a server where everyone regularly using worldedit with millions of blocks, you are probably fine
I see. Is the issue that you would be losing chunks that are written to the backup file while they're being newly created?
(Also have daily backups taken during the daily restart)
this and a few other edge cases basically
Right, Minecraft doesn't write to a temp file then rename over it so saves aren't atomic (region files are too large to do that)
So if the game is in the middle of changing the region file header you might lose all of it (there are tools to try to recover this) or if it's writing chunk data you might lose that chunk
Would you backup your server while it's running?
i have been backing up in this way for about 5 years and only twice had a broken backup (that i know of anyways, test your backups!)
it will probably corrupts it and be reset on next load
If you run save-off then save-all flush in console you can backup safely with the server running
i phrased badly; when there's a proxy in play, it's intercepting the initial connection, before the handshake, and then your client handshakes with the proxy thinking it's the server and the proxy actually handshakes with the server
Then run save-on after the backup is done
only downfall is that save-all sucks
What do these commands do?
I should probably read the manual sorry LOL
it turns safe OFF
which means all changes will be stored in RAM
That only works if you can make the browser think your proxy's certificate is valid for that domain though which you can't do unless you install a new CA cert in your browser
We do wanna look at async rcon commands one day
Otherwise you just get scary security warning pages on every website you visit
And make save-all flush able to slowly drain the save queue or something before completing the command
3-2-1 backups is the recommended way to back up. Jus saying
And have to jump through hoops to get to the page
I always hear about borg, that would be best for backups, right?
true, browsers are better about that now
that looks like a general file backup program, unrelated to Minecraft
there's two kinds of backups here; a copy of your map that isn't actively modified by the server, and a copy of the map that's stored somewhere else very safe
the first protects against software problems, the second protects against hardware failure
You either need to run your server in screen/tmux so you can make a script that sends those commands to it while doing the backup or you need to get a backup plugin that can run those commands then call out to the backup program
It really sounds simple if you think about it
Just store the entire world and all it's changes in the block chain
Ok this is obviously the best solution :) I will do this :) thank you
I already run the server in tmux so
This is rather archaic, but this whole time I've been shutting down the server, running tar czvf on the server file, and then copying it over SFTP to my desktop computer. I have always known this is not been the best solution so I'm trying to automate it and make it more secure
you can try rsync. i think thats what its called
I know rsync! I use it to help update websites
rsync, rsnapshot, etc
I just haven't looked into getting it working
I used to just have a cron job which would pull stuff on my own machine so I'd never have to remember to do it myself
and pulling is safer than pushing
Pulling? Like, git? Sorry if I'm not understanding
im looking into moving over to rsync. currently using DriveBackupV2 plugin. works okay but backups take a while
Like, the machine storing your backup copy pulls the backups from the host
rather than the host pushing them to the server storing the copies of backups
where's my borg screenshot gone
Born? I rate 7/9
i was gonna say
youcan try using Borg
but 11_ was already here to say that lol
tmux send-keys -t MyServer:1 'save-off' Enter
tmux send-keys -t MyServer:1 'save-all flush' Enter
run-backup-here
tmux send-keys -t MyServer:1 'save-on' Enter
Stick something like that in a cron script
This is wildly useful Amaranth. Thank you :)
Sigma
You can add extra tmux send-keys calls in there to send messages to let people know backups are starting and finishing, if you want
If it happens fast enough or doesn't slow down the server while it's happening you might not need to bother
Could be useful to send to staff or something at least though, how to do that is going to be up to your server setup
I do setup backups for servers I assist with tho, never my own stuff
Depends on what they want
Like, I pretty much always ask for a spare HDD when dealing with such people
here's an easy backup mv world /dev/null :)
as then I can rsnapshot to that drive
I may actually stop the server while the backup is happening, considering I run it on an old laptop. The main thing making the backups take so long is me forgetting to turn the server back on once the backup is finished 
But, at the end of the day, there is no ultimate solution for normies
Eh, you can probably get away with running the backup while the server is going still
I'd backup to a s3 bucket if it wasn't so damn pricey
Unless it takes so long the pending chunks to save run your server out of RAM or borg chews up so much CPU your server dies
backblaze have a muuuch cheaper s3 compat thing
cat over here shilling for den
I currently use DO's spaces for most of my shit
my work uses backblaze
at least for client facing stuff
I think we just throw all the backups onto a thicc server
I suppose you're right
If you have a NAS or something on your LAN I think you can make borg just send all the data to it (which should be fairly quick because LAN) and make it do the CPU heavy work of deduplication, compression, and encryption
yea, I mean, typical thing is to just save-off, wait 30 seconds or whatever, start backup, save-on
save-all flush is especially such a heavy task which is why we've wanted to rework that thing, one day...
chance to trigger watchdog on save-all flush 
So sorry, when you're running tmux send-keys, how would you find out the name of your tmux session? I ran tmux list-sessions and everything I saw didn't have similar syntax to MyServer:1 that I can put in the -t argument
you can name sessions when you create them
[thou@server ~]$ tmux list-sessions
0: 1 windows (created Mon Nov 29 17:55:20 2021)
Is it just named 0?
Alright thank you, all of you have been very helpful. I appreciate it genuinely. Usually when I ask for tech help online people end up being rather condescending and this has not been the case
StackOverflow failed me? 
apparently so
I can looksie at what command I use for tmux
I mean
I do use macOS with brew, so, there is a chance by default config is just weird vs what other distros use
tmux send -t charity-donor-server:0.0 "whitelist reload" ENTER this sends a command to the first window of my charity-donor-server session
I forgot why I had to do 0.0 but it worked
Think it means first pane of first window
My world file is 38GB, I have 16GB of ram. When I run save-all flush would it try to write all of that to ram? Or would it just write the chucks actively being loaded when the command is sent?
it saves all loaded chunks and flushes it to the disk
save-all is expensive, flush adds onto that even more
hence why people just often wait 30 seconds and pray that it's all hit the disk
I see
I assume with an SSD there's a pretty decent chance it would have all hit the disk by the time you run the backup, right?
You'd have to be pretty unlucky for the backup to completely break your world
Yea, I mean, people just use 30 seconds when we still had HDDs
Alright
From personal experience it's pretty slim that your backup will end up sending shit sideways
Alright
- If you're doing backups nightly, and something fails, you could probably just use the backup from the night before
Or since it won't shut down the server there's no reason you shouldn't do it every 12 hours
Or every 6 hours. I think
Or stitch a working world back together from multiple backups
I usually sneak a backup in during my reboots but I usually do incremental so they're pretty speedy
I've done that far too many times
so many nights of stitching backups

can you do incremental daily backups through ssh using borg (so i keep it stored on my computer)?
when people talk about backups i don't know where they are backing up to
I do 6 hour backups to another drive on the system then every night sync that offsite
Whether you should push or pull backups turns in to a whole thing too
If you push backups you're allowing the server to potentially wreck your remote backup system, if you pull backups you're allowing your remote backup system to potentially wreck your server
Depends on which on you trust more
do both at the same time 
I backup to a local ftp server and gdrive using drivebackupv2
works pretty well, had one scare so far that it saved me from
that's what I do now 
I've thankfully never had to use our backups due to an "oh fuck" moment, although it has made spinning up a test server very easy
does microsoft's skydrive have unlimited college stuff? i could backup to that
I've had to use backups for players that nuked their inventory somehow
(er, its not called skydrive anymore butidontrememberthename)
Digging through a 30GB backup for a fucking 8KB .dat file is annoying
OH BOI im going to dump my minecraft backups there
nice
Does the OneDrive API works for that so I dont upload it manually lol
yeah
I use drivebackupv2 to automatically make and upload backups and it has onedrive support so I think so at least
There’s a way to set it up where the .Minecraft folder is linked to a OneDrive location. That’s what I did
I tried to use their API but I think I needed a API perm only grant from the school administration and Im not sure if they are willign to give it away lol
is per-player mob spawning working for the latest 1.18 builds? (i havent checked the commit history, havent played either)
yes
I use borg
How do you do this
it should already be default to true unless he changed otherwise
I thought mojang implemented it in vanilla?
they made mob spawning changes in 1.18 but per player caps isn't one of them
I thought they were going to, i definitely saw it in a video
Or did the technical community complain?
why's connection handler taking a lot of server's resources
Sync Chunk Load
Probably a low-quality plugin, think of any plugins that could be loading chunks
Anyone know what the timeline for an official release is? I'm still on experimental #19, and will probably update to the latest experimental release soon unless an official release is about to drop...
Well, a stable release I mean.
As in, doesn't have the big red warning banner on it.
You know what I mean
1.18 running fine so far
And that was my next question. I haven't seen anything about 1.18.1 yet. Any word on a paper release for that?
They have some things they'd like to accomplish or at least look in to still but no idea when or if they'll get done but aside from that "stable" just means they randomly decided one day no one was complaining too much and removed the header and this channel
1.18.1 has to happen first 🙂
More importantly, Spigot 1.18.1 has to happen first
I just wasn't sure if they would start work on a release candidate.
Makes sense.
Odds are 1.18.1 will be a small enough change they could just apply the diff from vanilla to their 1.18 code but that doesn't get them the right mappings so all your plugins that poke at NMS stuff would break

