#❗-1-18-experimental
1 messages · Page 15 of 1
as in updating a plugin that you've installed, or updating a plugin you maintain?
maintain
Do you use NMS or packets?
if not, just bumping the api version in your pom/build.gradle[.kts] should be all you need
Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:3.8.1:compile (default-compile) on project SeasonalMobs: Fatal error compiling
there will be more info above/below that, but, do you have a github link?
its fine ill just use the mcdev plugin on idea and shove old code in there
Trying to build my plugin using paper 1.18 and paperweight 1.3.1 results in an error:
patch failed: .gradle/caches/paperweight/setupCache/patchedSourcesJar.jar-178776452/net/minecraft/world/level/LevelAccessor.java:21
Full stacktrace: https://paste.gg/p/anonymous/381cacb15e1f44ccbc4bf3cceebe7e9a
My build.gradle.kts: https://paste.gg/p/anonymous/6aa942dfa6f148a5bcb2cf51f8367ee9
when update tittle I get this issue in 1.18 https://youtu.be/qKt9EOwnYYk in 1.17 is no issue. Seams like it not update inventory after.
click inside inventory do not update it ether.
I have of update my code for 1.18 and change send packat to a and intmenu to a.
And no errors
Is the performance gonna get better when we get closer to full releases of paper 1.18 software?
Can I already use the experimental version to edit the configs and plugins and replace the .jar and delete the world data when there is a stable release? Or is it adviced to wait because configs are also subject to change?
Most of the time if config changes, it will be done safely for people with existing Config
how long it usually takes for the first stable release? This is the first major update for my server, i have never followed development before?
I know there is no ETA, just approximately? week maybe two or a month>
There is no ETA
iirc the last one took two weeks
E stands for Estimate lol
But it could be longer
I am doing a no world reset, so no way I am firing up one of those experimental builds
Yeah they even say not to use it in production
I think they mainly have an experimental build so people can find bugs
it appears to be working well on my test server but I am not taking the risk on a nearly 100GB world file.
Builds mostly seem stable
you could just whitelist the server and test plugins and . Just ensure you save alot
Beyond that, backups and use your own judgement
back ups are a world saver even with a stable build
Players crying for 1.18 every evening. They don't understand that 30+ plugins have to work so the server can function properly 😄
How's the work on the stable release going?
I just opened up vanilla world for my players to go play in with the experimental built while I whitelist my reset world and test pluginsand bugs
There is literally a wealth of information over this channel and the other channels about how stuff is going.
Please, read, it's not hard.
just keep your wb not too big
I am giving a thumbs down to SMPs with limited worlds. 30mil is the only limitation out there. If you cannot afford that for your players, well, you're no different than 99% of the servers out there.
Ah yes, because disk space is free
I think... the value of simulation-distance is not allowed to be less than 1.....
Are you guys aware of any memory leaks? I host a server for some friends and it already crashed once and i just restarted it at 6.02GB/6.35GB memory usage, i have no plugins and there were 6 players online before restarting.
If adjust it to -1, it will cause the world to miss all tick, except for the birthplace that remains loaded.
Should this limit be requested from the paper team?

what
I mean, if you wanna be an idiot and set idiotic values, I don't think that it's entirely on us to baby you
I don't quite see the need, if people don't want anything to tick they can then set it that way. And this will all be reworked regardless when no-tick is re-investigated
main thing is people getting what simulation-distance does backwards, as it is the opposite of what no-tick was. I don't really see people setting it to -1
@wind thicket open source your plugin so sulu can better see what you want to do 
doesn't matter, people will and do confuse it
Like, why the fuck do server owners not know brain ;-;
Paper team needs to work with mojang team. Sincerity
paper team has to buy mojang
We speak to them often
I mean base users dont, why server owners would be so different from them
must?

Not really. Been running it just fine without issue. Test without plugins and please share your startup flags maybe you are just setting them incorrectly
I feel that it will be easier for you to communicate with him 
crashed once how
I mean, the JVM using the memory that you told it it can use is literally a non issue
if your host blows up because you used the memory they said your JVM could use, that's a shitty host
i have no plugins at all; and just standard flags java -Xms128M -Xmx6500M -jar server.jar
and it's self-hosted in pterodactyl
You have to know that no-tick-view-distance can be set to -1, and some people take it for granted that simulation-distance is also possible

if you set Xmx to 6500M, it's gonna use like 7G of ram, probs closer to 8

I'm not sure you should be running a server
Please read the release channel
!ban @south forge Reading is not optional, glhf
:raised_hands: Banned Godgutten#0032 (Reading is not optional, glhf) [1 total infraction] -- electronicboy#8869.
WTF
woah
I think you might have it backwards, simulation-distance is the ticking view distance, while view-distance is the equivalent of what no-tick was. If you set that to -1, nothing will tick, as intended
It's not right, it's not me
I t ' s n o t r i g h t, i t ' s n o t m e

also after the restart i kept an eye on the ram usage (after restart the 6 players reconnected) and for 20 minutes it stayed around 3.04GB and under a minute it went up by 1.6GB, after asking the players if they did anything special they said that they were doing what they were already doing for 20 mins
memory in java is not as trivial as "memory used"
I don't get what you're trying to say, are you meaning that people may accidentally get it backwards and thus set it to -1?
-Xmx controls the amount of heap memory assigned to the JVM, this does not include other memory used by java, or native memory used by other libraries such as netty (for networking) or SQLite. Please do not allocate all of your memory!
yes
if you wanna see what memory is actually doing, you're gonna need to attach a profiler
I met
I mean, that's on them
yea, i might need to check it with a profiler; i don't think that 5GB memory usage normal for 6 players
and it's running only for 40 minutes now
once again, this is java
that 5G of ram on the heap is not "used"
ideally java has a good chunk of ram over what it's using, that's how it maintains healthy GC times, etc
considering that MC creates a lot of junk memory in the heap, expension is generally gonna happen fast
that's a huge reason why we recommend Xmx == Xms
and some measurements are going to look at how much memory is allocated to the heap, rather than how much is used by values on the heap, but will report the allocated memory as "used" (because from the OS perspective, it is used; other programs can't use it because Java is, even if Minecraft isn't at the time)
okay i just forced a full gc and the delta between the start (when all players reconnected) and now is .5GB
heap usage is a lot more complex between used and not used
as said, you need proper tooling to see what is going on with the heap, glhf
anyone know why it's spamming this in the console?
your server is taking too long to tick
Heyo we're running the experimental paper 1.18 jars and we've noticed something very suss. We're having server crashes VERY often and I've observed the world near 0,0 seem like it's read only or something. Not able to interact with chests, doors or break/ place blocks. This doesn't align with chunks. For example I can break a block in a certain chunk, but can't break another in that same chunk. Here's our seed 4360004306874063922
We generated our world in build 14 and with the openjdk:17.0.1-oraclelinux8 image. Now the jar isn't available. We switched to the openjdk:17.0.1-slim image with build 23. Any thoughts?
no crash report = no halp
and yea, if you have a single op'd player, the server has a spawn protection thing
There's no crash log at all the server seems to just halt and the container reboots.
speak to host
if theres no crash log all way can do is start assuming, common thing is that the host misconfigured the JVM to crash when it uses the ram that's been allocated to it
Here's our logs
[06:32:45 INFO]:
[06:32:45 INFO]: dsfg[/10.7.254.1:37564] logged in with entity id 110379 at ([world]-553.9822424112372, 67.0, 126.61209099526491)
paper1.18_cdt-nm-minecraft | > paper1.18_cdt-nm-minecraft | Starting org.bukkit.craftbukkit.Main
paper1.18_cdt-nm-minecraft | System Info: Java 17 (OpenJDK 64-Bit Server VM 17.0.1+12-39) Host: Linux 5.10.80-1-lts (amd64)
paper1.18_cdt-nm-minecraft | Loading libraries, please wait...
paper1.18_cdt-nm-minecraft | [06:42:18 INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://a
pi.minecraftservices.com', name='PROD'
paper1.18_cdt-nm-minecraft | [06:42:20 INFO]: Reloading ResourceManager: Default, bukkit
paper1.18_cdt-nm-minecraft | [06:42:21 INFO]: Loaded 7 recipes
paper1.18_cdt-nm-minecraft | [06:42:21 INFO]: Starting minecraft server version 1.18
paper1.18_cdt-nm-minecraft | [06:42:21 INFO]: Loading properties
paper1.18_cdt-nm-minecraft | [06:42:21 INFO]: This server is running Paper version git-Paper-16 (MC: 1.18) (Implementing API version 1.18-R0.1-SNAPSHOT) (Git: cb195e1)
paper1.18_cdt-nm-minecraft | [06:42:21 INFO]: Server Ping Player Sample Count: 12
paper1.18_cdt-nm-minecraft | [06:42:21 INFO]: Using 4 threads for Netty based IO
paper1.18_cdt-nm-minecraft | [06:42:22 INFO]: Default game type: SURVIVAL
paper1.18_cdt-nm-minecraft | [06:42:22 INFO]: Generating keypair
the JVM won't stop like that
even if the JVM crashes it will dumb out info and drop a hs_err file with the info in it
dying like that often screams something else killed it
So you're saying probably ram usage and the process just gets killed?
That's the common issue
I can't really say much more with 0 info
if you're self hosting, check dmesg
ok
Thank you for the help you've given so far.
Any clue as to why build 14 was removed though?
cos it was bork
And, seriously, update
You should already be updating often, especially more-so this early into the release cycle
Yes, we're running newer ones now, but the world at 0,0 was generated with that jar, so it's suss.
irrelevant
once again, what you're saying sounds like the spawn protection
deop everybody and see if you can build there, or set the radius in server.prop to 0
I'll see if we can't delete some junks and optimize ram usage. Xmx wasn't even set. We ended up giving the server 6GB of ram. In the past the server has been rediculously optimized and we could get away with only giving the server like 4 GB.
I mean, if you're running out of ram, reduce Xmx
I'm asking for somebody and their busy at an event rn. Hopefully we can figure it out. Thanks for the help.
What you're saying with ram utilization makes a lot of sense because the server crashes less often with just one player on and exponentially gets worse as more people join. I do not have administrative access the server exibiting these symptoms, but with my own testing have not encountered this issue yet. I'm attempting to generate the world with build 16.
oh and i forget to mention that when almost all of the heap was allocated there were "can't keep up" messages from which i suspect the gc tried hard to reclaim some space, but anyways i do some monitoring and get back when i have useful data and not just usage numbers and time frames
i am getting same issue on my mc server, keep crashing and linux killing it
but adding swap ram has helped
Hey elec I saw further up about feature-seeds no longer a thing for paper, I've just downloaded latest paper on a new server (no previous files) and it generated in the config, just if you didn't know or is planned to be removed?
Thank you so much. I myself have not been able to repro this behaviour and I'll be fwding it to the admin
i recommend adding more swap ram but please check how much you have at the moment, don't give more swap ram than physical ram
Uh, don't rely on swap
If you're having out of memory crashes, allocate less RAM rather than more
How can I set one (Multiverse) world to have y go from 0 to 255 instead of -64 to 384?
I'd imagine with a datapack, however the heck they work
MV has basically 0 control over that
anyone encounter any crazy issues with the latest experimental builds? My server is really missing dynmap haha
@opal zealot yes. Really shouldn't be using 1.18 in your production server
Your best off opennning a test server with a 3k world boarder
Is the end causing a lot of issues?
ah ok i'll hold off until there's a stable release then
I’m using 1.18 in production cause I’m built different.
There aren't any major known issues though
My test server doesn't even have all it's plugins yet
And I'm considering waiting much longer than a couple weeks
Chunk loading hits different
I thought there was a paper.yml setting for the world height.
if only there was api for changing min and max height in a WorldCreator
No, world height is controlled by datapacks
So I can do that for one of my worlds?
not many people have gone into the depths of horror of the datapack system to see if a custom world height thing is cleanly doable and maintainable
afaik, yes
ok, thanks
Idk how it all works exactly, but, the system already works for different dimensions afaik
Has anyone encountered the server crash for some reason? I don't see any logs anywhere but it forces the sever to go down
server doesn't crash without some form of logs
otherwise, generally means that the server was setup wrong and the host killed it
I'll review the host then. I see the host log for pebblehost closing it for some reason
the per player mobcap is destroying my server
wat
Jo does anyone know a rankup plugin that works for 1.18
Rankup3
I mean, I severely doubt that a rankup plugin is using stuff which breaks every single mc release
You're right. It's not even updated for 1.18
The generally just don't break
I've just personally tested rankup3
I've seen some cursed code in rankup plugins 
mostly just some really dodgy code for manipulating advancements with internals
nms to send actionbars in order to support craftbukkit
that's like not even that cursed compared to some of the stuff I've seen
plus adventure-platform can do that
but like craftbukkit in 2021...
This was a couple of years ago, but still...
have you ever seen someone instantiate a title
Awesome ill try it out
sadly craftbukkit isn't the least yikes thing on there
yeah...
there is a cursed chinese bukkit/forge hybrid called loliserver 
tacospigot, yatopia, mohist, weeeee
Yatopia 4ever
(at least it's only 191 people still on yatopia)
lotta people still on tuinity as well 
lots of people asking for 1.18 tuinity builds aswell
It's normal cause Yatopia has been stopped (In 1.16.5) 😦
I'm super intrigued about the Unknown.
not sure why you're sad about yatopia being discontinued, that's a very good thing
those are all other forks
bstats has a whitelist
Yeah and I want to know the breakdown of those awful license violating forks 😄
hey, testing build 36 and upon startup I'm getting a bombardment of this type of message,
basically legacy blocktypes it seems. is there by chance something I can do to identify where this is coming from/do something about it? or is it an artifact of an outdated plugin/bug in the server jar? I don't quite know where to start. Seeing as it references the DataFixer I assumed vanilla minecraft-related.
what version are you upgrading your world from
1.17.1, Airplane.
So, not paper
you're not force upgrading, right
But, that screams worldedit
i am not
or something, I don't recall that being a message from vanilla itself
^ that would make sense as worldedit screams at me
I think the message would be in dfu
I need to check if FAWE has a dev build out, still working on the plugins one at a time. I'll gladly give it a go
I meant if it was part of the server, as it's not in our source tree
but yeah WE sounds more correct
cool, I'll disable it to check if it still spams, and also check for updates to FAWE
yeh, kinda where I ended up.
Blazingly fast world manipulation for artists, builders and everyone else: https://www.spigotmc.org/resources/13932/ - FastAsyncWorldEdit/LegacyMapper.java at 075d5302ef13938dbf8c698d279d4c4ad87d2c...
aha
that's the bit then. I'll need to keep an eye out for dev releases and see if there are bugs as they come then
any word on LibsDisguises dev builds or where/what repo I should be looking for to track it btw? i know that's not exactly your scope but doesn't hurt to ask
Your fault for being so adjacent to the horrors that is FAWE
https://github.com/libraryaddict/LibsDisguises
Minecraft disguise plugin. Contribute to libraryaddict/LibsDisguises development by creating an account on GitHub.
see ^
lmfaooooooo
hey thanks, but I don't see any releases for testing without just building the dang thing so I'll likely wait until that point.
I wish there was WE but gud, unfortunately FAWE worked less jankily on my server
and thank you, I can likely dig around and look
pinging wiz in 3, 2, ...
WE is good, just, it's designed to prefer not fucking shit up muuuuuuuch more so than FAWE
Yes but speed.
I haven't tried them yet, but WorldEdit and AsyncWorldEdit have updates out.

WE + AWE > FAWE
AWE is eh
see, for an entirely unbelievable reason, in my server on 1.17 lighting kept getting borked with regular WE

and FAWE wasnt
Like, it goes from being fast AF towards being slow AF between updates
could just be the universe hating me
lighting has been fucked inside of minecraft for years
trooo
i had that happen since like 1.12
it's no surprise that WE would expose that much harder
i believe updating WE helped me back then
Just wait for leaf to rewrite the lighting engine
I think that's PlotSquared's fault.
starlight into (vanilla) minecraft when
LeafLight engine when
Just rewrite all of minecraft
I love the people who yeet out a huge area of the world and are then like, "anti xray no work, wtf, see fake ores?!?!?!"
And then Minecraft will magically have better lighting the next version
That way it wont suck
WE has never had lighting issues that can actually be attributed to us
love to see it
Well, yea, wiz, but you see, fuck you anyways ❤️
Well it would solve the performance issues...
It's not us. It's you™️
microsoft dat u?
Minecraft having performance issues is as normal as the sun rising.
Minecraft is perfectly flawless perfectly every time
is there something like viewdistancetweaks but with support for new view/sim distance
Please just wait for paper patch to be added in 
is there something important to know about simulation distance? i think its only about 4 or 5 .. even if i switch it in server.prop and spigot-conf to 10 or something like that 😮
Trying to get the paper 1.18 to run on Pterodactyl panel. What minecraft/build version should I use?
I'm assuming since 1.18 is experimental that latest will default to 1.17
what did you set view-distance to?
you can see on our downloads page (https://papermc.io/downloads) -- select at the top for 1.18/1.17.1. Use the latest build for each
not sure if pterodactyl has something specific for that, if it does, it'll pull 1.18 as we currently don't distinguish "experimental" builds on our api and just don't push super experimental ones there
that is coming soon however
Alright so if I select latest it should just push to 1.18 automatically
or I can use https://papermc.io/api/v2/projects/paper/versions/1.18/builds/36/downloads/paper-1.18-36.jar as a custom jar link
to force it to 1.18 for sure
you can do either
i went down from 10 to 9, 8, now 7
although if "latest" is a thing that'll pull 1.18
simulation-distance is chunks that will tick, while view-distance are ones that don't, make sure view-distance is higher
also note that with 1.18 they changed it from a square to a circle, making it look smaller
Alright thank you
does it make sense if viewdistance=7 simulationdistance~5?
if you'd like that, then yes. Currently the minimum for simulation distance is 5
but thanks for your help! 🙂 ill try
even if i set simulationdistance higher than 7?
the 5 is not my configuration value, but if iam ingame i only get about 5
i have to set it in both, server.prop and spigot-conf right?
spigot.yml is per world, server.properties is globally
that is the reason it is in both
if you set simulation distance higher than 7, you'll want to raise your view distance as well, assuming that's what you want
normaly i set same value for both of them, but i got simulation distance ~ 5 ingame, so i tried everything .. ill try again, with your tips, thank you 🙂
So I've been working on a 1.18 server that currently has 20 ish people on, under the paper experimental build.. we are having low tps but I'm not able to find the cause, can I get some views here?
https://timings.aikar.co/?id=15dfb2a2fd514c7e88b6e57be0ada1b0
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
( build 21 )
update
use aikars flags
You're not meeting your mob spawn targets
You generally have too much going on, reduce entities, vd, etc, etc
Well only as far as a person could see..
there is generally little reason for everything in the loaded range of a player to be ticking
Hmm so I'll just ignore it and leave at 10?
if your server has too much going on, that's moreso the thing you wanna reduce
Wait until someone has a million goats 
Yeah I'll see over time with it I'll adjust as needed 👍
Tps is a solid 20 now ❤️
i set both to 10 in server.prop again, but still only got ~5 simulation distance ingame .. the spigot configuration is laying in same filepath as server.prop ... not in world seperated folders. and it didnt got updated by my change in server.prop, there are the "old" values, 10view 7simulation
the spigot config overrides server.props
okay, then ill try it again with spigot conf
dang huge error [20:40:20 ERROR]: Error whilst processing packet net.minecraft.network.protocol.game.PacketPlayInWindowClick@7c767779 for AndyIsHereBoi[/my.ip.was.here:56721] net.minecraft.ReportedException: Container click at net.minecraft.world.inventory.AbstractContainerMenu.clicked(AbstractContainerMenu.java:386) ~[?:?] at net.minecraft.server.network.ServerGamePacketListenerImpl.handleContainerClick(ServerGamePacketListenerImpl.java:2758) ~[?:?] at net.minecraft.network.protocol.game.ServerboundContainerClickPacket.handle(ServerboundContainerClickPacket.java:58) ~[?:?] at net.minecraft.network.protocol.game.ServerboundContainerClickPacket.handle(ServerboundContainerClickPacket.java:13) ~[?:?] at net.minecraft.network.protocol.PacketUtils.lambda$ensureRunningOnSameThread$1(PacketUtils.java:56) ~[?:?] at net.minecraft.server.TickTask.run(TickTask.java:18) ~[paper-1.18.jar:git-Paper-10] at net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:149) ~[?:?] at net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:23) ~[?:?] at net.minecraft.server.MinecraftServer.doRunTask(MinecraftServer.java:1412) ~[paper-1.18.jar:git-Paper-10] at net.minecraft.server.MinecraftServer.c(MinecraftServer.java:189) ~[paper-1.18.jar:git-Paper-10] at net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:122) ~[?:?] at net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1390) ~[paper-1.18.jar:git-Paper-10] at net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1383) ~[paper-1.18.jar:git-Paper-10] at net.minecraft.util.thread.BlockableEventLoop.managedBlock(BlockableEventLoop.java:132) ~[?:?] at net.minecraft.server.MinecraftServer.waitUntilNextTick(MinecraftServer.java:1361) ~[paper-1.18.jar:git-Paper-10] at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1267) ~[paper-1.18.jar:git-Paper-10] at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:316) ~[paper-1.18.jar:git-Paper-10] at java.lang.Thread.run(Thread.java:833) ~[?:?] Caused by: java.lang.NullPointerException: Cannot invoke "net.minecraft.world.item.trading.MerchantRecipe.asBukkit()" because "merchantOffer" is null at net.minecraft.world.inventory.MerchantResultSlot.onTake(MerchantResultSlot.java:55) ~[?:?] at net.minecraft.world.inventory.Slot.safeTake(Slot.java:123) ~[paper-1.18.jar:git-Paper-10] at java.util.Optional.ifPresent(Optional.java:178) ~[?:?] at net.minecraft.world.inventory.Slot.safeTake(Slot.java:123) ~[paper-1.18.jar:git-Paper-10] at net.minecraft.world.inventory.AbstractContainerMenu.doClick(AbstractContainerMenu.java:637) ~[?:?] at net.minecraft.world.inventory.AbstractContainerMenu.clicked(AbstractContainerMenu.java:371) ~[?:?] ... 17 more [20:40:20 INFO]: AndyIsHereBoi lost connection: Packet processing error [20:40:20 INFO]: AndyIsHereBoi left the game
i was pressing q in the crafting menu
my inventory was full so i would craft then throw it out
Most of what I understood of that was that it was plugins
somebody would need to test in a plugin free environment
But, like, update...
now i set both values to 11, after server restart the values in server.prop didnt changed, are still on 10. ingame simulation-dinstance is now at about ~6
the only plugin i have is coreprotect
Thats literally one of the first few builds which compiled
it said it was updated to 1.18
/version
im 26 behind
.version
hellll update
¯_(ツ)_/¯
They have less issues, etc
These are early builds, if you're not able to update often you shouldn't be using them.
i didnt ask for support i was just sharing the error
O
if i place a cow its about 4 chunks, if i place a portal from Dimensions plugin, the inner texture is visible to 6 chunks - the simulation and view distance are set to 11 in spigot, "pre-value" from server.prop didnt change are still on 10 both
yes
what does that do for anyone
bro heres an error I got from mc 1.8
its unsupported, but heres an error
ya i guess
be nice, they obviously didn't know
is there a command where i can see simulated distance ingame?
i dont understand what iam doing wrong XD
You have to read your server.properties file
both distances are set to 10 in server.prop
so you have 10 in total.
If you upgraded from an old 1.17 world, check your spigot.yml file to see if you have any old view distance overwrite.
is there only the one spigot conf in "main file path"? or got every world its own
if you've set them for each world in the past, you may have multiple yes,
so i just could copy paste them and set different values for each world, or only use one in main filepath and its for all worlds the same
Dannnng 20 people dced with keepalive timeout error 😔
that's correct.
i think i got all possible combinations now, most time got simulation distance from about 4-5 ingame.. also deleted spigot conf from main filepath and placed it in world folder, view distance is okay, but cow disapears at about 4-5 chunks and plugin portal at about 5-6
btw, is this okay?: [04:02:20 INFO]: Paper: Using Java 11 compression from Velocity. [04:02:20 INFO]: Paper: Using Java cipher from Velocity. 😬
yes
cow disappears, it can be either 1. your entity tracking ranges or 2. your client entity scroll
ok please give me one moment i try to understand xd
ill check my client .. is it enough if its on fantastic with 24 chunks? ^^
entity rendering distance something something like that
no
iam sorry, i dont find this option ingame
video settings -> entity distance
both on 24
but, for server side see entity-tracking-range in server.properties
4 what
it's set in blocks
LMAO
ok ill check, that sounds usefull
didnt find it there, you mean spigot conf? there i found:
entity-tracking-range: players: 48 animals: 48 monsters: 48 misc: 32 other: 64
yeah I misspoke, spigot.yml
you think my settings are ok
that cow should not disappear after 4 chunks ... and plugin-portal after 6
well, a cow is an animal
so that has cows disappearing after 48 blocks
which is 3 chunks
got it - thank you for your patience
i tried it with values up to 250 at every value, didnt worked for cow either for plugin-portal .. did it with spigot-conf in main path and also in world-path. thanks again for your patience, ill try it another time 🙈😅
yo i wanted to start a smp with 1.18, im guessing that it isnt recommended tho (with paper)?
Not yet no
It’s still in experimental phases
As you can tell by this channels name
ah
okay, so I noticed a huge drop in mob spawning rate since switching to 1.18, anyone else notice this?
theres alot more area to spawn right
but the same amount inside spawn range I think?
Can you post a timings?
would the experimental 1.18 paper jar be ok to use for a vanilla Minecraft server with minimal plugins right now
Dunno, Has anyone actually experienced corruption or any major issues with the 1.18 experimental builds?
if not id say it would be pretty ok but they dont recommend you do
pretty much fine, a few issues and unported patches
K thank you
How compatible are worlds from 1.17 - 1.18, anyone tested this?
does it still generate new 1.18 features without issue?
ofcoz
just noticed my server crashed, I'm on #36 and only run a few plugins. Can you guys make sense of this crash log? https://pastebin.com/xyAkCS4h
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
It mentions Multiverse-Inventories but I'm not sure if that was the issue
sync file loading 
so it was multiverse?
it doing blocking IO didn't help
But, we can't really comment on the tail end of the server pooping itself
the next trace showed that the server was saving player data to the disk
Is this vanilla bug? I increased the viee distance but it looks like 8 or something.
Yes, i set it to 20 but its on my PC I'm aware
on a server?
what's the servers VD?
view distance is capped on the max of a server
Do note that mojang is also tweaking the fog in .1
tmk the fog/vd being MUCH closer than selected is also a bug and also fixed in .1
Yes, in the server.properties
helo guys are there any server performance bosting plugins for 1.18
message.txt by @crude orchid: https://paste.gg/642cd52aad95470fb05f42c55db62ffd
update
oh theres an update
this was "fixed" in spigot, whether it's properly fixed is another question, but it will stop the errors
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Is world gen in paper broken currently or can I use this chance to pregen?
Afaik the current known outstanding issues aren't worldgen related but until it hits stable there's always a risk something will fuck up, so proceed at your own risk
paper doesn't replace world gen, its just vanilla
(might be faster to pregen a huge map with fabric + lithium + starlight?)
Build 14 had worldgen issues, latest is fine
I have a question. Is 1.18 need more ram to allocate? Becouse the chunks are bigger so I think the server would need more ram
yea, a bit
i had a usage around 20 GB Ram when we first logged in after converting from 1.17.1, but after a while it got down to 12 GB Ram steady - which my 1.17.1 was (~10) also happy with. So my guess is, it should only slightly increase
oh, potato said it with fewer words 😄
so far I haven't seen an insane ram increase, so I guess not many if none
20gb ram? So how much you allocated with java started flags? I only allocating 10gb becouse more can cause old generation freezes
yeah dont allocate 20gb lol the maximum maximum should be 16 tbf
idk if this is the right question to ask here, but can you have 64 render distance without using optifine? i found that sodium really helps a ton and i would like to see how it performs at 64 RD is there a mod that does that?
you might be interested in the bobby fabric mod
no server is going to send you 64 chunks worth of view distance so client-side mods are the only practical solution
ok and if i want to try it on singleplayer?
?? the slider only goes to 32 and if i change the config file it still only renders 32 chunks
Well, I allocated 24 GB to use, if needed. Running the Server since a year, never had any issues with freezing?! Did I have luck or the right combination with Processors?
as far as i know you need to assign over 8 gb of ram for the slider to go up (at least that was my experience for a while with old minecraft)
Mods out outside of the realm of paper so if you're having issues with it, we can't help you
These setting are currently not implemented yet?
seemingly not
ok i will try that thanks
why would you ever run a minecraft server with 24 gb of ram
thats like 3x what you need
It was helpful when letting chunks active, preloading then around players and using dynamp? Not any other particular reason I guess
Tbh, it just has 96gb of ram, so it was like - okay - take that.
Ok, i somehow did something stupid, but can’t figure out where I went wrong. Is it running better with less? 😂
its likely java is slow at garbage collecting 24 gigabytes of minecraft stuff
but if you haven't had any problems then... whatever
Huh, anyways I’ll look into that - thanks for the hint
I get this error with a plugin, is there any easy way to solve?
Failed to load NMS for this server version: version v1_18_R1 not found
the plugin needs to update
is paperweight userdev for 1.18 supported?
Yes
having issues when applying patches to the decompiled jar
patch failed: .gradle/caches/paperweight/setupCache/patchedSourcesJar.jar--1109140845/net/minecraft/world/level/LevelAccessor.java:21
Kill your .gradle folder and try again.
These expermintal builds are ready for survival or not yet?
Be sure to use an up to date userdev plugin and development bundle of 1.18
They should be, just be sure to take regular backups
Hmmmmm ok
deleted .gradle, the patch error still happens
userdev version 1.3.2-SNAPSHOT (tested on 1.3.1 as well)
wait nevermind, it was different error this time
Execution of C:\Users\yk\.gradle\caches\modules-2\files-2.1\net.minecraftforge\forgeflower\1.5.498.22\c28db7d9b0369e45e04cec64489e4ba6101892cd\forgeflower-1.5.498.22.jar failed with exit code 1
I'm on JDK 17.0.1, gradle 7.3
No clue, not using Windows. Everything works for me.
Cannot say if your setup is bad or if it's a Windows problem.
maybe I should come back to this when 1.18 is out of experimental phase
don't use a snapshot for no reason
The tooling works fine bar some issues with old versions
use the version that the version of paper you're using is using
nuke .gradle to fix this
the log for this will be in .gradle/caches/paperweight/setupCache/decompileJar.log or something
I deleted .gradle and now I'm getting forgeflower bug
probably oom
I have a fix for that patch failing issue locally just need to test it
but it would be for 1.3.2 which is blocked on some other stuff too
....oh, just checked the log
I feel extremely dumb now
idk what that error means
basically not enough memory
os commit memory
apparently that error specifically points to a page file error
But, yea, you need more ram
decompiling is not a cheap thing
y-you don't use monospaced fonts in your terminal????????????????
well this is just notepad++
idk that font and color scheme looks pretty nice
How much memory do you have? Kaban
23.9 GB
well I had minecraft open at that time
And without other stuff open, it works?
yes
It seems that the wheel click event is not working in the plug-in GUI. Is there a solution to this? Paper 1.18 #36 build is being used.
Which plugin GUI?
is it just me or server's lagging a lot when players trying to join the server
...how would we know?
nvm it's just one of my plugins causing the lag
I like this errors [11:45:55] [Server thread/WARN]: UUID of added entity already exists: EntitySheep['Sheep'/44, uuid='554a9fe5-0db7-4c00-8e39-ca378fb30384', l='ServerLevel[world]', x=96.74, y=68.00, z=-69.53, cpos=[6, -5], tl=73145, v=false] no plugins
I don´t know if some build have some issues, but i get this when update and start updated 1.18 (it stop showing up after some restarts).
jshell> (int) 63.74 >> 4
$1 ==> 3
It shouldn't even be in that chunk
But, this is the general shit with mojang and this stuff
really? ether way this location end up inside a stoneblock 🙂
So I think it should bee impossible to spawn there in first place.
I think that it's possible to remove region/*.mca, change world seed and generate it again, but entities are remain the same from previous chunks because they saved in entites/*.mca..
(just for example)
hey
it works for me
i updated the plugin
alright, this is new generated world in 1.18.
check if it is updated
But why and how the server saves entity that in one chunk in another, idk
yeah i have see this in 1.16 too (not often but happen i get similar error).
Shows 2 offline mode plugins.
Alright brother.
There is more to the error than that.
Also what kind of 🗑️ are you running the server on?
As you've already been told, we don't support offline mode here
oh shi
Daily reminder: https://posili.me/i/2020-02-23_22-57-17.png
13827s for people who can't zoom.
after that, it doesn't seem to me that my server running for 20s with 70 plugins was poor
SANK!!!
how do people have so much time?
wat
?
"THANKS" maybe
I'M JUST VERY GLAD THAT YOU HELPED
Drop the caps
You've provided 0 useful info and we're not required to care to pester you to provide the info you should of provided in the first place
er, wa
what do you mean "reflection APIs"
Worst thing you can do
Reflection is literally a core part of java
Unless you mean some stupid arse "util" thing which leads to aweful code often, same ones for 1.17 should work for 1.18
idk any tools which cared to use the mappings in the past given that they need to work on spigot too
Then use userdev
and no project generally wants to care to go out of their way to bundle mappings which become outdated over time with their libs
Yea, cos nms is no longer relocated
remove the code which does the nms version thing ?
Just no. Do not use reflection if you can avoid it
Not meaning you cat
It's guessing instead of knowing
Use api?
That's literally exposed in papers API
declaration: package: org.bukkit.entity, interface: Player
pretty sure that's even a part of spigot api
I bet that half of the stuff you're using with nms is exposed via api
I see so many plugins using NMS where it can be avoided.
Reason there is that they maintain a plugin written in a way older version and just copied over the NMS stuff and adapted it for the new version.
Instead looking into API is the first thing you shout do. You basically can avoid maintenance costs by using the new API.

is always nice when you get drop NMS code for something which can use the API
It's like, you're shifting the responsibility over to somebody else
Well, except for me; I'm shifting it to the paper team 😄 wait
meanwhile worldedit
Wiz with userdev it got a lot better with maintenance. At least I expect it.
i mean in terms of preferring nms to api
with WE we have been having to do more and more stuff with nms as versions go on
auto re-start plugin broke
cron job?
Sad. Needing a plugin for auto restarting.
ye
i need for alerts
via discord srv
since #41 my SMP just hangs up if someone joins the world near a villager breeder (many villager may collide there)
2021-12-05-7.log by @signal zealot: https://paste.gg/97e365b44d82428085fe114e16b150c5
can confirm above error
killed the villager to make sure it wasn't bugged out or anything, happens whenever the villagers start sleeping
villagers are so bugged now
updated to 42 to make sure it wasn't a issue with the jar or fixed already or whatever
latest.log by @fossil light: https://paste.gg/2b01ae8f7e844e8e8a9d08701a5e9d5e
what are you hosting this on
860k @ 4.5 ghz, 6gb of ram allocated to container
i'm running beta testing on a 1.18 anarchy server and haven't come into contact with any issues with paper so far
can you try downgrading to https://papermc.io/api/v2/projects/paper/versions/1.18/builds/40/downloads/paper-1.18-40.jar
Might have to do with the recent optimizations
yeah thinking the same
try downgrading to https://papermc.io/api/v2/projects/paper/versions/1.18/builds/38/downloads/paper-1.18-38.jar if that doesn't work
works
will do
does the latest release of paper stop the plugin plugin manager from working? updated and now it doesnt even pick it up as a plugin
40 doesn't seem to have any issues
im on 42
you'll probably want to create an issue on github describing the issue
@pulsar dagger will probably look at it once he's up
alrighty
I'll send a build here in just a minute, plz test if that works then
@signal zealot @fossil light can you test this build pretty please:
same. No issues
trying to get pluginmanager plugin to work. it was working on Paper-24. But since updating it has not worked. I tried on versions: 36, 40, 42, 43.
I deleted the PluginManager config folder every time before starting server back up
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Looks like your config is broken
plugin config for it? cos if so i deleted the folder every time
Spigot made some changes earlier to that logic
so there is nothing i can do? and its on spigot not paper?
Do you guys know how I can update a server from one experimental build to another?
Swap out the jar for the latest one
feel like if u dont know how to do that, u probs shouldnt be running experimental
how u know?
^, knenny just pushed a commit that reverts the change that caused this, a build will be ready soon™️
@white robin ^
no, we have it tracked
alrighty
or uh, nvm, please do, so we have more server info
previous Paper ver, plugin list, and the error
i hope this fixes my issue too 😄
your issue is entirely irrelevant
i dont even know my issue
Not perhaps related to mobs now only spawning in light=0 areas?
bad spigot commit, next build of paper should patch it (OG author who made the change on spigot already PR'd a fix to them, so, just yoinked that)
next build as in 44 or the next one
is it a public server? with people on
ye public
yh probs why
then probs hardware issue
mine seems faster than 1.17.1 server
my plugins load faster, behave faster and seems alround better
no
thats probs why then
ye
ur tp, to a chunk then it gotta generate it all
it only happens on rtp
even worse now u got twice the amount of blocks in a chunk
well it will help with this
yes it is
maybe its different in 18
pregerating chunks have always been a massive gain over server lag.
Hmm? Now when I try to build a plugin on paperweight userdev it fails at fixing minecraft server jar
Cannot invoke "String.charAt(int)" because "internalName" is null
let me clear .gradle again i guess
rm ~/.gradle/caches
not rlly
i got the newest paper version on my server. now the pigmen in my gold farm dont drop any xp.
Um...
Hey, We are running a paper 1.18 server and for some reason the server uses around 4GB memory, Lags (even though CPU usage is low) it uses 4GB/4GB memory and any attempts at trying to solve the memory usage are just meet with server crashes instead of some --- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH - git-Paper-36 (MC: 1.18) --- messages.
Are there any 1.18 specific start args that are recommended?
anyone know?
Right now, It's default but i have tried many flags.
java -Xms128M -Xmx4096M -Dterminal.jline=false -Dterminal.ansi=true -jar server.jar
We both failed lol
https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/
Jul 2, 2018 ... If these flags help your server, consider donating! Donate to Aikar. The JVM Startup Flags to use – MC 1.15 (Java 8+, MC 1.8+) Update. Use these ...
4G is really the new minimum tbh but here https://startmc.sh/
Are you running plugin too with players?
Then 4G is reaallllllly the bare minimum
I've already tried the above, With the added args that are recommended instead of hanging the server crashes.
If you are running in container, you will need to reserve for it
I'm trying to find out if there is anything specific to 1.18 and java 17
if you mean, 100% memory usage, 0% CPU, if ptero, reduce Xmx
beyond that, stuff like that requires deeper analysis
easiest option is often to see if you can reproduce it without plugins™, etc
The issue, Is this,
[14:52:20 ERROR]: ------------------------------
[14:52:20 ERROR]: Server thread dump (Look for plugins here before reporting to Paper!):
[14:52:20 ERROR]: ------------------------------
[14:52:20 ERROR]: Current Thread: Server thread
[14:52:20 ERROR]: PID: 23 | Suspended: false | Native: false | State: RUNNABLE
[14:52:20 ERROR]: Stack:
[14:52:20 ERROR]: net.minecraft.server.level.ServerChunkCache.tickChunks(ServerChunkCache.java:1010)
[14:52:20 ERROR]: net.minecraft.server.level.ServerChunkCache.tick(ServerChunkCache.java:923)
[14:52:20 ERROR]: net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:622)
[14:52:20 ERROR]: net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1607)
[14:52:20 ERROR]: net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:480)
[14:52:20 ERROR]: net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1470)
[14:52:20 ERROR]: net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1264)
[14:52:20 ERROR]: net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:317)
[14:52:20 ERROR]: net.minecraft.server.MinecraftServer$$Lambda$3924/0x00000008013fab40.run(Unknown Source)
[14:52:20 ERROR]: java.base@17.0.1/java.lang.Thread.run(Thread.java:833)
[14:52:20 ERROR]: ------------------------------
[14:52:20 ERROR]: --- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH ---```
And i know it says don't report to paper
otherwise it gets into stuff like heap dumps and a profiler
But there are 0 plugins being used, 4GB memory should really handle the server well.
With 2 players..
bro my server's struggling to run 1.18 with 8gb of ram, always getting out of memory error like every 30 minutes
How much RAM does your machine have?
^ yeah, We gave our customer 8GB too just to see if it improved and the errors still persist.
theres still some issues with chunk gen if you ask me
Both of you if you run with container pls set the limit properly
anyone can help with my issue? xd
Oh lord 😛
Are they being killed by player?
Also please test without plugin
Try hit it once and push it down and see if you get exp
afaik mobs dont drop xp if they're not killed by a player
I thought you only get exp if it’s damaged by player 
When you mention setting the limit properly, What are you referring to?
Container limit
when there killed by entity cramming then you get exp
on the paper number 27 it worked fine
And your now on build nr ?
The limit is set, If you're referring to memory.
Show me your system memory, and the limit you set.
This is one 4GB server on a node with 256GB, We isolated it.
If the container limit is set to 8gb you can't set mc to 8 gb as it has some overhead try 6 or 7 gb
Or set container limit higher
Yeah, We made some edits.
If you only gives 4G to container your server will be like 2G max
Customers can use 10% over their limit if needed.
For example, Right now our customer is using 4.2 GB / 4 GB
You will still run into OOM for sure
so i found out that the xp does not come to the player it is stuck on the minecarts/behind a trapdoor. Normally it would fall down and fly to me
Disable exp merging
In spigot.yml
To see if that helps
And if not, test against vanilla then open an issue
okay thanks i will do that
so i only found this:
merge-radius:
exp: 3.0
item: 2.5
what sould i do there
-1 for exp
okay thank you
So, Would you recommend the following startup commands.
-XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Daikars.new.flags=true -Dusing.aikars.flags=https://mcflags.emc.gs -jar
With obviously the memory set and jar at the end
I would recomand to set -1 exp for only the nether then other world still have the performance boost
Often it's just a case of setting it low enough to not merge through stuff where unexpected
Like, that item one is like 10x the vanilla radius, but, for items it doesn't matter as much
this resolved my issue thanks again
Read note on slachy
You can make it only do so in nether
What I observed is that exp changes their position slightly each merge and sometime they will just all merge into the bundle that is stuck in minecart
it also get stuck in vanilla but player do not notice coz it is treated individually
o.O
Idk maybe I suck at explaining 
Isn't there a max amount exp merge ?
Yes so eventually some will come down but it will now appear less
You can configure that in paper, yea
hey, is anyone getting some increasing ram usage overtime with paper?
we are using version #20 because it was working fine for us, except this
is this fixed on the later commits?
Please define what do you mean by increasing ram usage
Your ram allocation is defined by your Xmx flag
you should update regardless. it's an experimental build and you're 27 commits behind
increasing ram as in, when we start the server, it uses around 2GB, then when time passes, it goes up without going down again until it crashes
u should have the min and max the same anyways
assuming ur getting the ram data from some panel or somethig
we were staying at #20 because we didn't find any gamebreaking bugs on that and we decided to not risk.
should we use always the latest then?
Looks nice 😂
the min and max are always the same. what changes is the usage in the pterodactyl panel
the latest version will have the least amount of bugs
thank you! i'll update
Thanks.
What version?
Latest 1.18. 
might wanna make an issue for that lol
Can't. Cursed world and all that.
Check if this is vanilla behaviour btw 😅 If so there is most likely some mojang bug report already
e.g. grab the seed and throw it at a vanilla server
😂 microbiomes
Amazing.
Oh wow it is expected behavior. Odd
theyve ruined the game
He looks lost XD
ooow haha
serious?
Yeah.
seed?
Nope. 
it means it was done on purpose?.. I don't believe that this can happen
The things are just slapped into the world as is
sus
Are there any game breaking bugs I should worry about?
yes mining wood
btw, electroniccat, if you remember, I told you about my flags. they are really not much better than the flags from aikar. ty for the explanation.
This channel doesn't have the bot
ohhhhhhhh
and it's not a slash command yet
im being dumb oops
That's cool
hey! Are you sure about that?
well now it is
Might as well just use the reboot script https://gist.github.com/Prof-Bloodstone/6367eb4016eaf9d1646a88772cdbbac5
k
is it me or is the middle click packets doesn't respond to the server side for plugins to respond back (like clicksort)
hopefully its not blocked on the client side
thx m8
I haven’t looked at it at all, but yeah, if the client isn’t sending them, then (probably) nothing we can do
I’m having that same issue with Chestsort
Yeah, that’s one of the plugins mentioned in that issue I just linked as “not working”
That’s not a good sign
I'm really scared about this
I don't use middle click at all. If the spigot api broke, it makes me first think the client is simply not sending it.
Why would the client send a packet it didn't expect to do anything
fair point
server side chest sort is pretty outdated. Tell people to use Inventory Profiles Next 
I know that is inconvenient for us. Just the reason for why I would think it could break
Wiki.vg describes it as
Middle click, only defined for creative players in non-player inventories.
Did that change recently?
Mojang have been messing around with inventories recently
doesn't someone here have a (private) gh repo tracking client source changes?
Like, maybe they stopped sending an unneeded packet or filtere d it out somewhere
That part of wiki.vg didn't change from 1.17
The packet won't change, the impl will
I know, just weird that the docs already stated the previously incorrect behaviour
Yeah, ^ is what I was wondering about
what docs?
Yea the server is not getting a ServerboundContainerClickPacket when a player in survival middle clicks an item without an item stack on cursor
at least according to my trusty intellij debugger
https://bugs.mojang.com/browse/MC-46584
Marked fixed for 1.18 pre release 1. So they resolved the problem of survival incorrectly sending the packet, I presume
if i just want to open a server to whitelist people (without port forwarding so no one can join) until a stable build releases, and i want to use geyser/floodgate, does the current build have any stability issues that would stop that?
yes
this is the wrong place, but does anyone know what perm ppl need to use /geyser offhand
ask geyser
#community-guilds they have a dedicated guild
so whitelisting or geyser/floodgate is busted rn?
alright i'll wait then
😒 my mojira report not getting a lot of love https://bugs.mojang.com/browse/MC-235045.
I do like how some guy just copied my post and put it below claiming it as “additional info”
where is upvote I will help you
Hey guys, just checking in to see if no-tick view distance is in the latest experimental build
Thank you mister boterino
Oh yeah? Never heard of that. I’ll look into it.
it's a fabric mod and it will not have any performance impact like server side mod has. I love it 
was gonna ask for an alternative for client-side to sort items
thx m8
https://modrinth.com/mod/inventory-profiles-next/versions for both @tired whale @jade gorge
lol
Good lord this is much more customizable than what I was using haha. Looks awesome.
true, wish I've found out this sooner
any other neat lil mods now that we're at it? 👀
yeah, I see exactly where they added a creative mode check.
man, I swear it will send the packet if you are using the touchscreen option on the client...
I gotta try this
https://timings.aikar.co/?id=263b33a5d35c480ca834e649968a757a#timings
is there a reason for my G1 Old to be like that
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
wait what lol
I see the check in the client for creative mode, but it looks like it only applies for the logic for non-touchscreen clicks
what exactly is starlight? is it a fabric mod? is it going to be implemented in paper?
it is
oh cool
Starlight has client mod too @snow merlin but currently not working with sodium 1.18. It aims to fix vanilla light bug like chunk border lava by rewriting the light engine altogether
Thanks
ping me in reply to my question if anyone sees it 😄 thanks
Mob spawn range too short @hexed panther follow guide
How low is your ticking distance 
10 view I saw now
yh then sim should be 4
Simulation is minimum of 5 btw
thats dumb af
Ask Mojang
so what happens if its below 5? defaults to 5 or uses view distance?
Great question probably default?
idk honestly
You can safely turn down your mob to 21-25 btw if you are keeping mob spawn range to 4
Rn your mob density is actually higher than vanilla
yh it will upon next reboot
would probably be worth to inspect gc logs
can you try to see if you take an item, and hold it in your cursor in a chest inventory, and then middle click on another item of the same type?
@hexed panther ^ also come back with spark next time
I was able to send a "middle click" packet when I did that
yh 😄
Go over the guide and make those changes and follow up with spark if yo can @hexed panther 
Is there any ETA for the stable update ?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Use regular one will be fine so /spark profiler then /spark profiler —stop
running world.getSimulationDistance() it returns 4. does this mean its not doing anything or ur wrong?
hmm i honestly don’t know @hexed panther lol
Drop some shit on 5th chunk to see if they move/grow yeah
does it include the one im in
Welp, fixed my servers view distance issue by changing the value in spigot.yml. Which is odd, because I never had that issue with the same configs in 1.17 or earlier.
@tired whale you had it set to a value before?
Start counting on the chunk you ain’t in
hmm i think it sets it to 5
which is dumb, i miss no tick view distance. Is this something that could be changed by paper in the future or is it locked down by mojang
Yeah I guess so lol. It was set to 5
Wait for leaf
you could let your server run with -Xlog:gc*:file=gc.log for a while and post that file then. It seems like the GC isn't too happy
then it gotta reboot server
RIP
Oh yeah what Ywell said. I didn’t notice 
i mean i have got this server with 35 players on, another server taking up 5 threads for pregenerating world and another using 3 threads for dynmap rendering. so i mean i guess that dont help
