#❗-1-18-experimental
1 messages · Page 13 of 1
Don't know is this reported already, but happened for me while randomly travelling in 1.17.1 -> 1.18 world. https://paste.gg/p/anonymous/1c0c2cb5838f4e1884517d4ba55f7021
D
known issue
ouch! that's no bueno
Lol yelp
alright, lemme give you some resources
what's your level of tech proficiency so I can get the correct explanation
new -> intermittent -> pro -> engineer
Intermittent
I can’t write this shit, ISP just brought me down for a new modem config to go live
I’ll be back up in a few minutes
On my 4 GB server, Java is using only 1.4 GB of the heap.
How did you do that
How did I do what?
It will use what you have allocated; if you allocate a small amount, the heap size will obviously be smaller compared to allocating a greater amount lol
Use aikars flags. That might change it
I allocated 8, using 1.7😅
-Xms=8G?
Dammit, happened again
[04:15:38 ERROR]: --- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH - git-Paper-22 (MC: 1.18) ---
[04:15:38 ERROR]: The server has not responded for 10 seconds! Creating thread dump
[04:15:38 ERROR]: ------------------------------
[04:15:38 ERROR]: Server thread dump (Look for plugins here before reporting to Paper!):
[04:15:38 ERROR]: ------------------------------
[04:15:38 ERROR]: Current Thread: Server thread
[04:15:38 ERROR]: PID: 41 | Suspended: false | Native: true | State: RUNNABLE
[04:15:38 ERROR]: Stack:
[04:15:43 ERROR]: java.base@17/java.io.WinNTFileSystem.createFileExclusively(Native Method)
[04:15:43 ERROR]: java.base@17/java.io.File.createTempFile(File.java:2170)
[04:15:43 ERROR]: net.minecraft.world.level.storage.LevelStorageSource$LevelStorageAccess.saveDataTag(LevelStorageSource.java:370)
[04:15:43 ERROR]: net.minecraft.server.level.ServerLevel.saveIncrementally(ServerLevel.java:1219)
[04:15:43 ERROR]: net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1506)
[04:15:43 ERROR]: net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1263)
[04:15:43 ERROR]: net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:316)
[04:15:43 ERROR]: net.minecraft.server.MinecraftServer$$Lambda$3974/0x0000000801448240.run(Unknown Source)
[04:15:43 ERROR]: java.base@17/java.lang.Thread.run(Thread.java:833)
[04:15:43 ERROR]: ------------------------------
[04:15:43 ERROR]: --- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH ---
[04:15:43 ERROR]: ------------------------------
took longer this time
same fs issue
I'm using Pufferpanel and seems with Xms cause ram usage spikes
ms is minimum, spikes?
This is normal, in game tps drops
(for me)
With spark it say an unnormal ram usage with 1 player (6/7GB)
just realized I keep getting that issue right after this clown tries authenticating an offline account
[04:13:09 INFO]: protocolsupport.api.Connection$WrappedProfile(name: Billfirst7677, originalName: Billfirst7677, uuid: null, originalUUID: null, onlinemode: true) (/<omitted>:51945) lost connection:
they do it nightly
With -Xms512M -Xmx4096M my server is currently using 1420 MB of the heap. That's what Java has decided is needed. Just demonstrating that Java does not necessarily use as much as possible.
TPS: 20.0 CPU: 1% GC: 8 ms Chunks: 1229
Heap Used: 942 MB (23%) Free: 3153 MB Alloc: 1420 MB
Metaspace Used: 197 MB Alloc: 199 MB
lol how do paper mods find the patience for this stuff
Did you just uwu on him my guy.
i feel bad for swearing at kids.
I'm not sure if uwuing on them is better or worse
guys take caution
afaik political discussions arent welcome on this discord
see locked down #politics
We're supposed to be discussing 1.18 experimental builds here.
The code team is in need of a reward for working hard on 1.18
Anyone else having Minecraft::Packet - net.minecraft.network.protocol.game.PacketPlayInFlying$PacketPlayInPosition absolutely killing their server?
How stable is the latest paper release versus spigot? (And I know it's experimental, but I've also seen relatively few bugs hit the tracker and someone say things are relatively okay, pending more testing)
not officially deemed stable enough for production servers ... is propably the only way to rate it
^ definitely not stable lol
considering I keep having a mojang bug crash my server roughly every 18 hours, probably not stable yet
could someone help me out here?
im using the latest paper version for 1.18 and enabled all these settings:
allow-permanent-block-break-exploits: true
allow-piston-duplication: true
allow-headless-pistons: true
but normal bedrock breaking methods still wont work. does someone in here maybe know why thats the case?
pretty sure those just enable vanilla exploits, so, if vanilla patched it you're sol
the ones i tested on paper and didnt work worked on vanilla
thats why im confused lol
hm, I'm sure someone here knows more about how those flags work
well to be exact, only the bedrock breaking doesnt work, because rail duping does work
Sometimes its just quirky like that
a player on my server tried it yesterday on vanilla server .. but it did not work .. wondering if mojang has removed it
I love this awkward stage where running vanilla is smoother than running paper haha
I haven't had time to try 1.18 yet is the world gen as good as we hoped it would look?
The world gen has been pretty smooth. I made a paper server on the 30th and I haven't had any main issues. It's been smooth so far
This is the tutorial for how to Break Bedrock in Minecraft 1.18!
(NOTE: This video was filmed on the Pre-release 3 snapshot, but has been tested on the full release version and it still works exactly the same with no issues)
I really hope this tutorial helps you guys out and enables you to do some really cool things on the nether roof in Minecr...
If you mean the terrain, I’ve generated about 5 worlds and they all seemed to have too much mountains not a fan
I haven't explored much of the mountains, but I am ready for mountain base building.
Same
The vanilla server was actually more laggy and rubber banding me
Could have been because I had halo infinite open or something
I have min off loaded on my own server and I haven't seen any issue yet. I have had one crash, but this did just come out.
I have not really had any issues with paper so far
Running a server with friends
(about 20)
Sometimes 13 players online concurrent
I am waiting a bit before trying to open my server up to other people. So far so good, but with a max of 4
more than on my server
https://www.youtube.com/watch?v=hS7CbwcqggI
this one worked for me 100% reliable
In this video I show you a fast way to get on top of the nether ceiling, and a fast and easy way to Break Bedrock to be able to get back down. Some of the 1.15 version no longer work because of an apparent change on the way explosions are calculated in 1.16. All you need is a block, a lever, two regular pistons, a trap door, one obsidian and t...
on vanilla 1.18 that is
not working on paper even with the settings enabled 😄
i will tell him 🙂 thx
The biggest issue I’ve faced to far is paper isn’t taking full advantage of the CPU, although vanilla and spigot seem to be
You guys get this message much in console? [Fri, 3. Dec 2021 13:33:43 UTC ERROR] Exception loading structure piece with id minecraft:jigsaw
[Fri, 3. Dec 2021 13:33:43 UTC ERROR] No key placement in MapLike[{config:{},type:"minecraft:no_op"}]; No key feature in MapLike[{config:{},type:"minecraft:no_op"}]
Not seen it once
it will use as much as it needs
Yes. It’s a vanilla bug
I haven't seen that issue yet mine seems to be even leveed.
more cpu isn't necessarily better either
I’ve been experimenting with my server host. Loading chunks on paper kills the server down to 7tps. Vanilla dm spigot not an issue they load as fast as you fly
that seems like a you issue or something with docker cpu limiting
on paper it just doesnt place the piston when spamming
paper's chunk loading is async
Not an issue with previous versions of paper
there is an issue with docker cpu limiting where java doesn't seem to pick up how many cores are available and limits it to 1
only introduced with java 17
so if you have any form of cpu limiting, best to check that
It uses multiple cores
it using multiple cores doesn't mean java is aware of it having more than 1 runtime processor available
It just doesnt utilise them fully
if you paste a timings and go to your system configuration it'll show you how many cpu threads are available
I’ll grab one from earlier give me a moment
That's gonna suck when we need to rebuild out spawn tbh
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
timingcost: 2711
your timings cost is horrible
you also have severe memory issues causing lag spikes
you should ideally be using aikar's flags and setting -xmx and -xms to equal values
I’ll pass that on to them, I don’t set that
you might be loading ungenerated chunks as sync chunk loads are high up there
when it's ready
you tell us whether it's stable or not
lol
I'm not michael, but server for paper 1.18 is running fine
Im about to host one too, with about 30 friends on 8GB of ram. So far absolutely no issues
i don't have any issues either
So you recon it’s mostly a memory issue?
I don't have any issues either
you have a 500ms lagspike every 95 seconds because of old gen garbage collection
mind if I dm you?
because you don't have any plugins, i would assume this is because of your view distance
Idm but what for
See #announcements and #❗-1-18
View distance default
Yeah
not everyone requires software for hosting servers on their pc
port forwarding is the best option if you're able to
Well I tested it on my pc and a server host
Dunno what it is, I have no knowledge in that

It has lower latency and no member limit
You have a bit weak cpu. still more better than my pentium cpu. I did recommend you use aikar flags to improve performance
VPNs seem out of scope for this chat and all VPNs suck with regards to jitter anyway so who cares about the ping
You have many options to choose but like he said port forward it s the best
And it s not that hard to do it
Port forward is also the easiest to debug
Could someone explain what akair flags does? I’ve heard it increases server performance but im just curious on what it does and what scenarios I should use it in
Smart gc
He wrote a blog post explaining it, but the site takes a few seconds to load https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/
Ohhh thought it was just me, thanks!
And what does garbage collecting do
it's basically just java's memory management
basically it sweeps up after things execute in the game and frees up the memory
cleans up memory objects that aren't used anymore (garbage)
It collects garbage
the cleaning process takes a toll on server performance (we're talking about miliseconds usually)
Imagine all your ram is your garbage can and garbage collection is when you take out the trash and put on a new bag so you can fill it up with stuff again
aikar's gc flags optimizes this process to reduce how long it takes and how frequent it happens
no
it's version agnostic
works for vanilla etc. aswell
Alright awesome
can't help you with that
How stable (for new world generation) is from 0 to 100?
Bruh, you shouldn’t need to
100 so far
he might need to forward that port through his firewall
If you’re punching holes in your firewall with your (distinct and clear) lack of understanding, you will cause issues and you will expose your machine to threats
So instability may come from plugins so far?
Just tell him to let firewall off when you re playing and that s all
And when you re not to turn it on
That’s even worse!
No big deal
No, don’t do that
My only crashes have been from plugins so far
Relax nothing will happen
🤦
Thank you
Just search on Google how to allow an app on firewall
That attitude is why worms from 2006 still exist in the wild
np
Did you forward it on the router too?
Are you sure you allowed both on private and public?
Because your computer firewall isn’t the network gateway
Uh, no, you’re hosting so you forward it
Forwarding is allowing port x THROUGH the gateway into the network TO your computer
You Don t need port forward when using Hamachi or radmin or zero etc
If he can’t forward you’re sol unless he uses a forwarding VPN or hamachi or some other janky crap
Go use a host and stop messing with stuff
Well, I have no clue how their forwarding works
gl;hf
Uh no
That’s not how VPNs work
VPNs have to have forwarding explicitly setup and you can’t control the port usually
Just Uninstall the app and reinstall
So the driver can reset maybe it will work
What windows is he using?
both machines?
Or atleast he has all the updates?
Only one of you uses the VPN? Him?
To get an external port?
This just looks overly complicated for someone with your skillset
Hamachi is easiest
You have nothing to lose
It’s pretty hard to screw up hamachi
Stop arguing about what crappy L2TP VLAN people should use and let them use hamachi so they’ll be able to play, I doubt they care about 20ms of latency difference given their level of proficiency
Who is arguing
No matter how you slice it all these programs suck
Interesting I use zerotier
That’s the result of 20 seconds of googlefu
If you can help this guy make it work, great
What is it used for?
Vol wants to play on a friends computer but doesn’t wanna use hamachi like everyone else ever
I mean the por forwarder of zerotier
guess i need help to learn how configure paper.yml antixray to prevent it on negative camades someone can help ?
Port forwarding is out due to firewall issues
aurora close my ticket and send me to ask for help here
Why you say your friend can t access his router interface?
The ID and password is on back on their router
Unless someone changed it because they have a braincell
Interesting they’d close it given the config should have sane defaults
Oh I see
how i configure paper.yml antixray to it works on negative camades ?
Then you have a few choices try another app to see if will work
what version are you using?
Or just turn off firewall when you re playing, but Don t forget to turn it back on
So what's the problem with zerotier?
Because it s not recommended to have it off
If you did it right it should Just Work™️
Yeah just keep it off when you re playing and always turn it back on
Don t forget about it!
Yeah damn firewall

Never disable your firewall unless you know what you are doing
#25
Nothing will happen if he has off firewall when he is playing and then turning it on when he is not
It s pretty easy to turn it off and on
is it an issue on latest paper 1.18? https://bugs.mojang.com/browse/MC-243216
Can you give me the image difference between anti xray engine 1 vs off?
There’s a thing called the internet with lots of bad things lurking, and it sounds like their network comprises of multiple systems, so it’s fairly safe to assume that network can’t be considered secure
Be careful some anti-virus block connections too
It's windows firewall or antivirus firewall
That is not a bug as Mojang stated, so yes
I see Nothing different -_-
Relax if he was in 2000 maybe it was a problem but now we live in 2021 and he even has kaspery anti-virus
anti-xray:
max-block-height: 64
use-permission: false
lava-obscures: false
enabled: true
engine-mode: 2
chunk-edge-mode: 2
max-chunk-section-index: 3
update-radius: 2
hidden-blocks:
is working fine like the image i have linked but not work on negative camades
Karpesky is hardcore spammer
please stop with this dangerous takes
Everyone just has NAT as their firewall anyway 😜
That is completely BS
Imagine using third party antivirus.
This chat is created by Windows defender gang
Kaspersky isn’t not a convincing argument, doesn’t matter, firewalls exist for a VERY good reason
Yeah defender is enough
Also, WHAT has this conversation to do with 1.18 testing?!
Please move this to another channel or, and that is the preferred option: Stop talking about stuff you clearly know nothing about and just download Hamachi.
Wow
I assume my intranet is unsafe and I run a corporate firewall with honeypots. I use firewalls. Don’t ever listen to someone saying turning off a firewall is a good idea. It never is.
That’s my two cents.
Zerotier it's better btw
And I never said it s a good idea to have it off
!warn @gilded ice Off topic discussion after warning to stop it
:raised_hands: Warned angw97#9828 (Off topic discussion after warning to stop it) [1 total infraction] -- aurora#4484.
Use whatever you find it working
!warn @onyx harness Off topic discussion after warning to stop it.
:raised_hands: Warned Mitică#1969 (Off topic discussion after warning to stop it.) [1 total infraction] -- aurora#4484.
Great my first warn
!ban @muted forum Sexism
:raised_hands: Banned Ѵ o l y c#7950 (Sexism) [1 total infraction] -- aurora#4484.
Yea, that was on topic
Did you delete the config and let it generate one when you started the server
@spare vale to add on to what aurora said, you should advice your player to use fabric with sodium and sodium extra which adds option for them to remove fog (added FPS boost is a bonus)
i mean, should probably make an issue for it
(So it’s not like a 1.17 config leftover)
did someone have tested the anti-xray after update it on 1.18 and check if its working already on negative camades ?
Yes
It’s why I asked 😜
can pass me the config of antixray lines on paper.yml ?
Kenny tested that if I remember correctly
tested on engine mode 2 ?
Anti Xray configuration guide: https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e
if I remember correctly?
What is mode 2
engine mode 2 is the most perfect anti-xray mode to prevent xray use
Can you delete your paper.yml and activate engine-mode 2 again and test it again?
click the link above
ok
maybe try setting that higher?
Camar that is not the issue here
They're asking about blocks < 0 ^

From Mojang: "We're now releasing a pre-release for Minecraft 1.18.1 to fix a few issues. I hope you're enjoying 1.18 so far!"

World fog now starts further away from the player, to make distant terrain more visible
Instead of applying fog as a spherical volume it is now applied as a cylindrical volume
aaaaaaaa
on in.... starting now after have deleted it. i will test it, on gamemode 3 to report on print here
first the xray use on default paper.yml (generated by 1.18)
second the xray use on engine mode 2 (default)
- the default
anti-xray:
enabled: false
engine-mode: 1
max-block-height: 64
update-radius: 2
lava-obscures: false
use-permission: false
hidden-blocks:
- copper_ore
- deepslate_copper_ore
- gold_ore
- deepslate_gold_ore
- iron_ore
- deepslate_iron_ore
- coal_ore
- deepslate_coal_ore
- lapis_ore
- deepslate_lapis_ore
- mossy_cobblestone
- obsidian
- chest
- diamond_ore
- deepslate_diamond_ore
- redstone_ore
- deepslate_redstone_ore
- clay
- emerald_ore
- deepslate_emerald_ore
- ender_chest
replacement-blocks:
- stone
- oak_planks (why oak_plank? lol)
- deepslate
yay
yea
i will try pass to 2 now
So 1.18 lasted less than 3 days.
thanks for testing Noah
1.18.4 will be the final
probably yea
same for mode 1
Not a server issue though, just a broken command block
R.I.P 1.18. short lived ig
only me saw that ?
1.18.1 would be an easier upgrade in terms of dev since not much change and just bug fixes ?
Welp, there is your issue 😂
yeah
1.18.1 of course lol
Probably, yes
not gonna be as easy as rc4 -> 1.18 (literally no changes in paper code)
that was only after deleted the paper.yml wait! 😛 i will enable it and test again
heard someone is trying to remove the fog thing w/ a plugin, a bit too late now xD
my old paper.yml was enabled
very fast to 1.18.1 xd
ohhh... the light mode gang
i expected it to last atleast 2-3 weeks
They are working hard
Is there any particular risk of running experimental builds with a new map? Or is the risk mainly for migrated world's ?
how long should i expect to wait for a some kinda stable release? i am currently planning a new project and i would like to use paper...
😡 ok its working fine i will just check my modifications on old paper.yml to enable it on new one.
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
that 1.17.1 is the client only i am using viaversion / viabackward to use old clients
the solution to the problem of the negative antixray layers not being recognized in the paper.yml so it only solves by deleting the file and letting it generate one in the 1.18 paper
there is always a risk, if you REALLY want to use the experimental builds, just be sure to have regular (tested) backups
well i will compare both ones to found were the real problem of my old paper.yml is
so when i found it i give you the feedback
I'm not worried about crashes or anything just world gen being borked
That seems not to be the case which is great
Copying a .yml from an old MC version to a new one usually doesnt work out.
I've read some comments regarding the fog. I've not upgraded to 1.18 paper but I've installed via versions etc. My question is the fog is client side but can I remove the render / view distance server side to help mitigate it ?
@sacred trout i'm not aware of any server settings for fog but I use Optifine to turn fog off entirely on my client. Hope this helps.
I can't force optifine onto every player
True, but if the players want fog gone you can suggest it as a solution
Sweet thanks
is there any currently known dupe exploit not patched on paper 1.18
Optifine 
Nice Try Griefer.
wot
not that i'm aware of
oke ty
if you ever find one you could report it to #869651180698099732
How does dupe translate to griefing lmao
yep
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
is 1.18 paper working with datapacks and plugins together?
its okey if it doesn't tho
It is for me
nice!
i tried add on end of paper.yml
the same as i had on last paper.yml [ from 1.17.1 ]
world_nether:
anti-xray:
enabled: true
max-chunk-section-index: 7
hidden-blocks:
- lava_block
- ancient_debris
- nether_gold_ore
- nether_quartz_ore
- bone_block
- glowstone
- magma_block
- nether_bricks
- gilded_blackstone
- polished_blackstone_bricks
- cracked_polished_blackstone_bricks
- chiseled_polished_blackstone
- basalt
- blackstone
- gravel
- nether_wart_block
- warped_wart_block
- crimson_nylium
- warped_nylium
- crimson_stem
- warped_stem
- shroomlight
- soul_sand
- soul_soil
- chest
- ender_chest
- spawner
replacement-blocks:
- netherrack
But its not worked - some tip about modifications to enable it ?
Paste your whole paper.yml
Please send large files/logs to a pastebin
A sensible, modern pastebin. Share text and source code snippets with no hassle.
show the log
Please post the error
You probably have to update to java 17
Very rough answers... How long do you guys think it'll take for a stable release?
welllll, vanilla isn't stable
to prolly after that ^^
lol
thanks i don't have java 17
it might already be good enough for your server tho, just give it a try!
just you know, test server, backups, etc
Yeah I have a test server, and we're planning on updating as soon as we can honestly. So I just wanted to know if I should wait longer, or just test now
Because the last thing I want is our 1.18 reset + update to be filled with bugs, and bugs that we can really fix or remove a plugin for haha. Its the core jar xD
YAY ❤️
Glad to hear you got it working!
@dense river ty for sending me link https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245ei am reading about configurations and all working now
wrong reply?
message.txt by @fierce ravine: https://paste.gg/7c5f373629fe4344a0c7c277032044d2
def test now so you can report plugin issues and stuff
getting this exception on latest build (25)
open an issue please, for some reason it tried to generate a chunk?
well that was the point yeah
👍
its when i'm rtp'ing, but i'll make an issue explaining it
New snapshot?
what qualifies for a stable release?
no blowup within a duration of time 🩴
i mean given that mojang decided that a 1.18.1 is in order...
oke cool
why is 1.18 server consuming so much ram
its consuming as much as you give it
How much ram are you using?
i'm allocating 2 gb ram for minecraft in a localhost server for me to play with plugins
on 1.17 with only me it was consuming around 1 gb
but for 1.18 without any player and only spawn loaded it's consuming 2 gb
you give it 2gb and its using 2gb?
yes
that seems like its working as intended?
i think no
if you don't want it to use 2gb, don't give it 2gb
if you give it 2gb, it will use 2gb
It might not need everything it’s given, but it’s going to use everything it’s given
That’s just how it’s supposed to work
You defined 2gb xmx startup params?
2 GB for Xmx and 128 MB for Xms
And how you messure the used ram?
How “experimental” is experimental. I understand it isn’t 100% but has anyone had major issues aside from anti X-ray?
Through paper gui
Never used that GUI, no idea what value it takes :)
We have used paper forever and never had any issues , this is the first time we see “experimental” in big red letters. Concerning. But we do want to upgrade the server
We refuse to without paper though.
I mean there’s no reported major issue yet but it’s still not recommended to run it on production
Gotcha. Typically we update through Prism but seeing as it wasn’t there I went to the official site for the repo and I seen experimental.
Thank you
Fwiw, 1.17 also had an experimental banner on it
I mean, if this is the first time you're seeing the "this is early builds" type messaging, idk what to tell you
I didn’t notice because again we go through prism. Prism doesn’t even have 1.18 yet afaik (at least as of yesterday)
This is the same as literally every single release we've done for the past several dozen years, that notice will be removed once we've finished our TODOs and maybe even .1 exists
I probably should smooth out these chunk borders prior to updating eh?
That’s fine electronic but this is the first time I’m seeing it because we go thru prism and prism didn’t have 1.18 paper update. I had always assumed they would warn you in case of experimental builds the same way they do everything else.
No biggy 🤷🏻♂️ simple question. Got my answer … thanks
No, it does not. -Xmx defines the maximum heap size.
Oh it normalized now, it was using 1500mb even if no players and only spawn loaded
Can I upgrade my current vanilla 1.18 server to paper once it's stable?
When 1.17 was released the same day paper was listed for the updated as of 2 days later 1.18 paper was not. I will check again. I’m not worried about minor issues and will test
yes
It’s world breaking issues I was concerned about
Bobcat and what did I say diffrent to yours, just in nooby words?
2gb xmx mean 2gb allocated permanently
No, it is not allocated permanently. Java might only allocate 1 GB and increase that allocation if needed (or lower the allocation, too).
See the "Unallocated memory" part? See the "-Xmx" part at the top?
that image also doesn't even mention that that's just the vm heap
doesn't include the vm itself, native allocation...
Yeah, well, he mentioned -Xmx, so we're talking about the heap.
See Electonic (can’t ping you) this is prism. It doesn’t say experimental so How would I know otherwise. But it is listed.
all new versions should be seen as experimental, always
its unrealistic to assume that a new build is bug free within days
Yes, the heap allocated will be between the -Xms and the -Xmx values, and can vary in real time.
It’s best to just be on the paper discord to know what’s going on
@ornate drift Being here and talking with the devs is honestly the correct way to know, so it's good that you did.
Prism is misrepresenting the state of builds by not including it in some way, but the default assumption should be that fresh out the oven hasn't been tested yet. Devs are awesome, but not all knowing, early builds will never be perfect
Bobcat I know how this works, i just forget to mention xms
Is Prism a host, or some tool?
@wise vine @sage oak and I’m glad I did. I’ll stay connected seeing as we have been using paper for ages. I appreciate all of your help. I just wasn’t sure why Electronic found it so hard to believe that we didn’t know / or see experimental build. The only reason I noticed it was because I checked the official repo when it wasn’t originally listed on Prism.
Prism is a Tool used by 1/2 the hosts out there
Huh, never heard of it before 
I'd assume hosts should be marking their builds as experimental otherwise they're being dishonest to their clients
Use ptero it’s better
could very well be a host or tool provider hoping to win clients by being "first", but being unethical about it by not informing their users of how untested it is
I thought Prisma was proprietary to Cubedhost.
Yea. Not happy about it tbh.
Also don’t believe it’s used by 1/2 hosts, main ones use ptero, multicraft or forks of them
Prisma was originally for CubedHost
Maybe it still is. I have only used 2 hosts and they both had similar overlays
yeah like 75% of hosts use ptero because free
Prisma is still not open source iirc, they might make it available shortly
Yeah it’s not
Cubedhost is closing we are moving servers
well, shame on them, but you got to the right place to know in the end 👍
So hopefully the next let’s us know when it’s experimental
If they don't run lol
I always suggest Hetzner if you are doing EU servers
Thanks @wise vine I’ll be watching and waiting.
They might be hiding other stuff
and use linux and do everything yourself
Pebblehost is also advertising that they are compatible with Paper 1.18 currently. It's frustrating.
When we used a home server we did it all ourselves that was 1.7 days
Drizzy: While that's fine for some people, many people don't know how to use linux sadly
ahh 1.7 days were the days
How do you get Craftbukkit and NMS source installed into my local maven repo?
The usual java -Dpaperclip.install=true -jar paperclip.jar did not work so far.
Do i have to clone the repo and run patch then install or is there a simpler way?
😂 indeed@ 1.7.10 and 1.12 - classic
and yeah true but it’s better to learn and have it run the way you want, and more efficiently then deal with issues like those ^
good skills that translate to other things
ffs who keeps breaking the userdev command
I actually have a degree on development, granted it’s windows based dev I have a red hat based machine in the room I’m a corner I never use. I just prefer online hosts for my sanity.
did the bot break again?
oh nvm you can't use slash commands with replies
Glad they’re releasing 1.18.1 so soon
Learn about Entity Activation Range 2.0 (Wake up Inactive): https://github.com/PaperMC/Paper/commit/e0ea2e0e147875b5b0eeab747d19fa00a5e19ef2
Fog was annoying on servers
Do bukkit plugins work with paper?
I mean the fact that they need another release 3 days after the first goes to show how much testing mojang does, but I digress
Yes
yes
Nice
Bukkit and spigot plugins will work on paper
What are the current paper issues?
To be fair they had already set the release date for nov 30th, and didn’t want to push it back
Mojang is never stable till x.x.1 recently I swear
lol well at least they didn't release 1.18.1 on the day after 1.18.0 like they did with the last update.
anyone had issues related to running a survival server with friends using the experimental?
"recently" lol, did any version go without minor versions after alpha/beta?
when is 1.18.1 coming out and how will it improve things
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
@sly jolt ^
i think they mean 1.18.1 vanilla maybe?
Today I thought
it’s out now?
No, just pre-release
no, it's a prerelease
Yeah, they are already looking at stability for 1.18.1 vanilla
pre 1
It's mainly a connection fix and the fog shit
4 bugs to away
The link I posted
Do people literally have a stroke everytime there is a new release of mc out and just forget all of the past experiences?
Their website
mojang articles ^
it's the official minecraft website
i did notice the god aweful fog
Mojang's website, and a bunch of paper people have internal channels to mojang I believe
sweet
(like Kashike is also mojira staff so he probably knows many things)
Ik no eta but I don’t currently see issues on multiplayer with 31 people. Does this mean it isn’t far off being stable for servers with many hours or are there other bugs?
ha
It will be stable when it is stable
i get it tho
that won't be for multiple weeks
Considering it was released days ago it’s good to assume it’s gonna be weeks before it’s stable
Ik I just mean like has anyone else experienced any issues so Ik if I should try on my main server just back up or if I should wait a bit
Always backup
we are mostly just ppl in charge of servers with dozens of ppl asking us WHEN yanno
Yeah I have like 35 backups
Always backup and wouldn’t use production servers
I am running the current build with about 10 or so and we haven't hit anything, but that does not mean there won't be problems
can the /eta bot send this instead
LOL
@ kazheek make it happen
I remember 1.17's eta command was "Everyone who asks for an ETA will be fed to goblins" or something along those lines
I miss Wiz.
well, i mean, if you use experimental now (and do backups), you can help stable get out sooner by reporting server breaking bugs
Read the damned release thread
I mean, #paper-github
The GH issue tracker
I've had no issues other than memory leaks but they stopped in the latest jar
This is literally ALL covered in the 1.18 post where we've been writing all of this stuff.
We've literally patched 0 memory leaks
Weird
Pin
release thread?
There have been 0 memory leak fixes from upstream either
sorry
There’s still stuff to do, not all issues immediately arise…. Btw 🙂
The literal 1.18 channel right above this one
the damned release thread
I know
Cat has some of the best quotes
for each of your players, they deal with dozens of admins, it gets old and they get cranky for the same reasons you get tired of your players bugging you
thus, middle ground, put up a "please fuck me up" 1.18 server so you can find issues, then report those issues on github so they can be fixed
Im mixed over the idea that someone being annoyed is played off for laughs

Not to say said annoyance isnt understandable, but its a interesting observation
lol that’s exactly what i did 😂
then you're helping already, so now we wait
more bug testing, more bugs found, more bugs reported, more bugs fixed, closer to stable we get
no stop it dont use logic
if you can't help fix the bugs, help find them
just maybe dont kill your prod env doing so, it will make all the other admins laugh at you
These things, they take time!
Gabe Newell's cameo for Clang Kickstarter
Clang is now on Greenlight, I suggest you thumb it up!
http://steamcommunity.com/sharedfiles...
Disclaimer, Gabe is epic and HL3
EDIT
http://kotaku.com/famous-kickstarter-campaign-turns-into-complete-disaste-1352054852
💣
It's called "bleeding edge" for a reason.
Anyone experience problems like random unknown host trying to connect to 1.18?
Sounds like a DNS issue with the limited info I have
Cloudflare, no proxy, maybe cache issue
It will be funny if we change all our name to There is no ETA 
sure
LOL
#squad


Is there an eta /j

This is a movement we are going to start.
petition to mute anyone who asks for eta until 1.18 is released
Doesn't even mojang have eta
Just 1.18.1 pre in just 4 days
Whats the eta on the petition?
ETA Is that I'll just ban everybody who asks about an ETA.
kek
time to combine
& 
asking about ETAs as a joke is even more annoying fwiw
wait, is there a 1.18.1 pre1?
I literally cannot find these on google
pretty much just the fog issue
yes they fixed the fog thing
like I search for it and I get 1.18 prerelease 1, 1.8.1 prerelase 1
Not sure how a major visual thing like that gets missed lol
and here mojang thought they could get away with a .1
I believe wait until 1.18.1 release for continue develop as it fixes really important problems
might be too early to get indexed?
fog is a very common complains 
lmao you're right ill stick to swearing
Doesn't it only affect servers? I suppose its possible they used singleplayer for the primary testing environment?
Oh they fixed the timeout thing, thank god
kevin 
the shape of the fog from spherical to cylindrical
what?
like, vertical fog doesnt exist now?
michael 
sounds like it
boi is sleep
nice
But it's like a must doesn't it?
spr fix
@covert jolt 

22 days
christmas?
The message is deleted.

anyone has random crashes with the server? (1.18)
anyone getting higher mspt than 1.17?
That is to be expected, some performance patches haven't been ported over yet
Mind sharing the crash report?
Nah
hey guys, do you think oracle free tier can run the 1.18 with 10-20 players?
depends on how much you allocate to the instance
the 4core and 16gb
with 10-20 people on at once, no. mine can't run 1.17 like that so I doubt it'll handle 1.18
Looking at it real quick, the 1Gbps bandwidth limit might choke a bit with more than 8 people depending on server settings.
1gb bandwidth limit or 1gb total transfer limit?
because 1gb is a lot of speed. hundreds of players probably
but 1gb transfer/traffic/total limit is... sad
Gbps
i'm blind
Bandwidth by the looks of it. So total in and out per second.
I'm also thinking Gbps not GBps. If you're trying to run a server with reasonable view distance, it might choke if multiple people start exploring.
In my opinion, anyway
That's literally a gigabit connection
1 Gbps is a lot, that won't lag anybody
1gbps won’t choke with 800, let alone 8.
that's literally like, the standard bandwidth connected to your average typical rent-a-server
peeps....bandwidth is always in bits. data is always in Bytes
does not have, I only have in the console: Killed
Are you hosting it on a dedicated server or have you bought a shared hosting plan
it should have saved it to logs
Sounds like you have a host who kills the server if it uses too many resources
Not a crash
yeah, seems like oom
Yep, that's the out of memory killer in the Linux kernel for sure
If you have a 4GB VPS you can't set Xmx to 4G in java, the OS and JVM need some RAM too
4GB VPS I think the most you could do for Xmx is 3G

java will use roughly 20% more ram than the value in -Xmx
You've got the OS and I think netty uses some unmanaged/direct buffers too
and linux uses like 200mb of ram doing nothing i guess
I wonder how much of that is the page tables to keep track of all the RAM you have
oracle free tier is powerfull? I don't understand if the processor they use it's good or nah
which cpu are you looking at?
for minecraft you want the best single core performance
they don't say
it's just "Amphere ARM Based CPU"
2.8GHZ
oh the a1
Those are pretty solid MC servers, yeah
i dont have a lot of faith in it tbh
Its fine
oh, cool
They're surprisingly good for free, anyway 😛
Better than the 5 or 6 year old junk people get from soyoustart
A T E R N O S
Do you think they can easily handle the 1.18 and the 1.19 (when it comes)
P L O U D O S
That question is unanswerable
It'll definitely handle them if you have 1 player on 😛
Oh.
It's free, just try it and see
If you want more than 10 players on at once pay some money
or selfhost
Although I wouldn't be surprised if you could do like 20 on at once
Yeah, I think oracle it's the best free that you can have, AWS and Azure can't make the price
selfhost it's just too money for me
If your time isn't free then you should be paying money for things to save you time
Otherwise spending a week learning the Oracle free tier doesn't work for you isn't a big deal
interesting, i always assumed people have a stable internet connection and some old junk pc laying around
nop
My pc is the old one
Students
understandable
fvck Brazil
here a shitty cpu it's more than 1000 bucks
Are businesses exempt from that tariff or does Brazil just not have a high tech economy?
(they have something crazy like a 200% tariff on things)
a bit of everything
how is 1.18 exp for everyone?
are you seeing any weird bugs like xp disappearing?
I think they meant your experience running the server, not problems with exp in the game 😄
ᵃ
Dollar is like 5,6 Brazilian Reais (the normal would be 3,5 or smth like this) and then we have 60% of tax at imported eletronics (we don't have that much of fabrics here) and then we have the 3rd party sellers that need to eat...
Considering that the base salary here it's like R$1000 a month... kinda difficult for computers and servers
vps with 4gb ram, it is already set to use 3GB
will they announce it when paper updates?
"updates"
if you mean when vanilla updates and we've finished what we wanna do before we consider it "finished", yea, as we've already said we would
Electronic, the crashes from last night seem to be via version
ok thx
hi there, which build you recommend for 1.18?
Newest
😂
I'm really glad the fog/ render distance issue is getting fixed in 1.18.1. It's so bad lol.
OK ..might sound a bit of an idiot here ..but what is 'fog'. I swear I have never seen it ..then again I have never seen clouds because i switched them off?
My players are also asking 'what is fog' so its not just me
might as well use the definition
Fog is a visible aerosol consisting of tiny water droplets or ice crystals suspended in the air at or near the Earth's surface.
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Yes I know that ..but what is it in minecraft ..I have not seen a fog like I would on a winter night for example
oh, here
WAIT
THERE S A 1.18.1
?
oh god no
yes, because of 'fog'
Wait wut
Fog is a term for a kind of rendering cheat.. when someone's render distance is low, what you see in the distance instead is fog. Many games do this. One of the most famous examples is the old Spiderman games on the PS2.
when is the 1.18.1 update?!
its a snapshot
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
;)
So if we all have our rendering distance set as vanilla we never see fog ?
ngl had me in the first half
What is this?
fog in 1.18
I have honestly never seen this ever
Minecrafts new cylinder view distance
The 1.18 update made fog mandatory, you can't turn it off on the clientside without something like optifine
ye
AHHH OK ..wtf why ..??
ah, thank god
Oh really? o.o
I was about to look for the latest ViaVersion DevBuild
ffs
you really had me @timber ridge
Yeah bit of an oversight by mojang
are there any dynamic view & simulated distance plugins working for 1.18
Dammit, I hate fog.. I prefer the simple beauty of the world ending into a void
I'm off to meke sure all my players use optifine ..like NO ONE uses fog
Thought this was a troll , you guys right
jesus.
It’s just a pre but yeah it’s coming.
1.17.1 came out pretty fast too iirc
so what
TLDR:
1.18 = no option for fog off
1.18.1 = option for fog off?
Or am i missing something
1.18.1 changes fog a bit but I don't think they added a way to turn it off
Unless they forgot to mention it in the changelog
I mean if you can see 32 chunks and it fogs at 33, thats okay to me
im gonna hop on the pre and see what its abouyt
i actually find the fog effect pleasant rather than just abrupt chunk cutout
i only play with low distances tho
1.18.1: We aim to release this version at the end of next week.
It's December 5 or 12? If 12 why so long?!
probably no urgent bugs
i feel like, this should have a hover explanation
if it's 12
for sure
simulation distance is for entities and redstone
but yeah it needs a hover
Oh i know what it is. im just saying i doubt someone first playing minecraft would
didnt they used to have an option to disable the "new" warm lighting?
Did 1.18 remove org/bukkit/craftbukkit/libs/org/apache/commons/io/FileUtils ?
Pretty sure they meant they're going to release 6-10
They aren't going to do a weekend release and today is too soon
(and the day is over)
spigot removed all of the relocations
apache commons was removed by spigot I believe, yes
listen to cat
No
Okay! Is it possible to idk, manually add it somewhere? (maybe in the libraries folder of the server) in order to get some plugins to work which used that library?
just shade it
We want stable Papeeeeer!!!!
Or use the newer commons lib version which is bundled in the API
Oh those aren't my plugins which broke
I'm thinking if there is a way to restore function of those plugins which broke
it's pretty stable right now, just no guarantees from the paper team
Then those devs will need to update it, otherwise if you're a dev you could relocate a jar like that manually and shove it on the classpath
Pretty sure the devs want stable paper too, doesn't mean it is just gonna magically happen
(where I dont have the source code)
make frequent backups
Dont speak for all of us.
If I relocate one of my own plugins like that but don't shade it, would other plugins be able to access it?
If I make backups do you guys think it would be safe to start a 1.18 paper server?
If you have backups, you're probably fine, there's no known major issues yet
Cool
(remember, if you haven't tested your backups, you don't have backups)
Is it any safer to start in spigot and wait for paper?
I'm not sure what it's called, but one time I forgot to shade some library inside my plugin, so it used the library from another plugin which forgot to shade it as well.
maybe I can replicate that effect with this commons library to get other plugins to work
Spigot's no safer
easy option would be to basically create a dumb maven/gradle project, shade the commons jar into a empty project and relocate it so that itlines up the same as what CB calls it
I would more be worried about not having plugins fully updated, and them causing problems. Make a back up and make sure it works.
Everything 1.18-related (including vanilla) should be considered unstable at this time
Well, if you shade it, relocated, into your own plugin, it should work, but thats not recommended
Alright thank you, imma try that! I know it's dirty af, but I hope to get some plugins to work like that 😄
And if I start a paper 1.17 server in the semi near future would it be safe to convert to 1.18 paper?
Didnt mojang buy out the bukkit team at some point, shouldnt we have an easier time by now? 😛
I'm not going to open the bukkit can of worms
Lol
tthey took on a handful of devs
(although yeah dinnerbone etc got gobbled up by mojang after bukkit)
I think most of the bukkit ones they pulled on left over the years
So, a bucket of worms then?
Bukkit of worms
Have you got the bread yet?!
When i took a break from minecraft, i was pretty surprised that the server and modded community was still heavily community ran, with little to no support from mojang
but hey i guess they have realms, and what ever shop they have for datapacks
your dad is a bukkit of worms?
my dad works for craftbukkit and kisses Bill Gates
true story, was abandoned by my dad at birth, he came back into my life when i was 15. i found out the person i called dad wasn't really dad and then he abandoned me again a year later after royally fucking up my mental health 😂
I mean, I think all of the big projects at least in some form or manner speak to mojang or at least have the opertunity to
That's how we got the mojang mappings
what exactly is the mojang mappings?
Sorry I dont mean to be annoying but I'm pretty new to all of this. Does anyone have an answer to this?
obfuscation mappings
i.e. we know all of the field/class names that mojang uses and can apply them back to the server jars
Basically mojang's effectively made it so you can read the MC source code instead of rogfkjafojand;alsdn;akflkjkaw
(except no comments)
Bold of you to assume there are comments in the original code
lol, honestly with mojang I wouldn't be surprised
So, Mojang announced 1.18.1, if a stable release of Paper 1.18 will not published after 1.18.1, the developing continue on 1.18 or 1.18.1?
1.18.1
the world if 1.18.1 was client changes only
I mean, we work on whatever the current version is
.1 is not gonna be some huge release
you have feature seeds in your config in paper.yml which no longer exist
how to remove?
sounds complicated
i know just delete the paper.yml file
yes then how to fix the error?э
Dude, I told you
text editors can do a lot of things
ok why commands are not displayed?
Having issues with tab complete on java 17? See https://github.com/PaperMC/Paper/issues/6936#issuecomment-979713795
how add flag?
depends on how you're running your server
Are you using a hosting company?
which one
if you can'tmodify the flags, speak to your host
why does the ram usage climb up when using the server even when all the players disconnect
It’s normal
It's java
That’s how java use memory
java sucks at freeing memory
so the only fix is to regularly restart?
Unless it causes issues, it's probably not a problem, otherwise you'd have to start looking towards profilers, etc
Ask. Your. Host.
i have 8gb server
ok
why?
google cloud platform
.flags
...
so what a vps with ptero installed then
i use debian 11 and graalvm
https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/
Jul 2, 2018 ... If these flags help your server, consider donating! Donate to Aikar. The JVM Startup Flags to use – MC 1.15 (Java 8+, MC 1.8+) Update. Use these ...
regardless, is the RAM usage causing issues?
See that, site can take a minute to load
Kinda surprised aikar hasn't fixed that, guess if he's busy though
still loading
yeah give it a min
It's wordpress, very few wanna deal with wordpress being slow issues
anyone else watching that coutdown reaction to see how far it goes
holy cow it loaded
fair enough lol
Last time I brought it up when he was alive, he said he can’t figure out what @rocky nest
How do I set up backups to happen
is it not built in


