#❗-1-18-experimental
1 messages · Page 12 of 1
that's still what they are discovering
It’s “stable” when bugs stop being reported. There is no way to predict that.
could also be geyser, they've had a few issues with 1.18 so far i believe
but not sure
^
doubt that would even touch it
pretty sure geyser won't touch mob spawning
geyser doesnt change mob spawns in any way lol
Could you try it on Spigot?
^
this is just a private smp
Top 10 mob farms technical minecrafters don't want you to know about
it's just been hidden from us all these years
to update my 1.18 paper i just need to delete the current server.jar, upload the new one, and rename it to server.jar correct? this will also not reset the world, playerdata, server properties, etc right
Yes, but make backups
its a test server anything lost doesnt matter
any idea if its raining in buildings and caves? (happens on additional custom dimension, i know, they are not supported) 😬
Pretty sure that happens when the height maps (might be confusing it with something else) are borked
do you guys know of any alternate server jars right now for 1.18 that are good
Paper?
Paper's good, although everything should be considered unstable on day 3
well its experimental now right
So is spigot and everything based on paper
everything is two days after release
asks on paper discord if any jars are good
sry if that was rude
well more like you're only going to be told paper
well have any of u started a server on the experimental build?
yes
how is it going
I would never update my server so fast. You risk file and world corruption and incompatibilities with used plugins. Just test it all on a separate System and wait a few weeks or even a month before upgrading:)
our staging server runs fine so far
I mean if you test not in production, and with backups, it should be fine
just should not be used for production for at least a few more weeks
going well, we are not open yet but we will have a soft opening with backups
im not upgrading im starting fresh
we also reset
just have regular backups and you should be fine. and you should have those backups anyways, experimental or not
twice a day for overworld
Before every paper version update.
full every restart, and every hour
i assume you guys have scripts running
si
Currently my backup policy is cp -r lmao
lol
But normally I just have proxmox backup my VM
borg ❤️ https://f.u11.io/71NWtl
three times a day on the same machine, and once a day to another server
a
just in case the datacenter burns down again 
Good lord
I wish I had that kind of raw storage lol
Has anyone here tested out the Dynmap snapshots yet?
512GB SSD, 2TB HDD ❤️
So all that 45TB of backups is just 259GB?
correct
How tf
deduplication. the vast majority of data isn't changing, since of course large swaths of the world will go untouched.
1.18 Dynmap? Yeah the first snapshot is out.
How do you do that?
looks like it's a bit more actually, guess borg has some caches or smth https://f.u11.io/xkcvDg
So "Borg" is what you use?
yeah
Oh nice. Imma check that out too.
time to experiment with deduplication, that seems really helpful actually
Im actually using zstd for my backups and it uses it, nice, thank you! @rocky nest
Do you run borg in a separate VM or something? Or just on your Minecraft server?
our MC server runs in docker, borg is ran on the machine via a script in cron
Ooh, thanks, was using rdiff-backup but zstd in this will come in handy
@rocky nest can you share your config? I would like to see how you implemented it
In that vein, borgmatic looks really useful and simple.
I currently use docker-compose for my server, with the data sored in a docker volume
I guess it would be pretty easy to have the backup service share the volume and just backup directly
I know this is an experimental version, but is it still better than using vanilla?
Depends how much you value your world. Experimental versions of Paper have a small chance of making your world go on a very extended vacation to nowhere-land if something goes wrong.
There's a reason we tell people to make backups before even looking at experimental versions.
yes, go ahead
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
how is spigot/paper plugin support going for 1.18
like are most plugins broken or what
/(can|may) +(i) +(ask) +a? +(question|something|sth)(\?)*/gmi make the bot auto react to ask questions kekw
i mean, try it and see
At what percentage are the development until we have a stable version of 1.18 ready to download?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
35 + 7 - 42 = %
2

is it stable yet?
Thats kinda low 🙃
NO1
They aim low..
Nobody is really reporting any issues which haven't existed for a good while
I don't know if you can measure the development stage just by that fact :/
eta on it
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
There is no eta.
lol
Paper now has over 20k servers running
Theres an issue on the github tracking the last todo's
sometimes i feel people just ask eta for that message.
I have been looking at this chat for the last 3 days. The amount of people asking for an ETA is awesome.
I've been here for 1 minute and it already hurts my brain
All runing 1.18? Wow
Also hello everyone
by awesome you mean a failure of the human race right?
indeed
@upbeat seal ya you right, also what the eta
January 2023
lol
Confirmed
My bros ask when we are able to play on 1.18 together. They eagerly want to play 1.18 already. That's why I am asking and talking to you nice people at 00:33 (CET) 😘
then play, keep backups and everything might be fine
^
1.18 runs stable enough for me and my friends
Haven’t run into any issues, but like they said, make backups to be sure
Yeah for a small server there is no problem running what they have now. Just don't be surprised if not everything is perfect.
Yeah but they are afraid to lose any progress when we would continue playing on 1.18 and have any issues later. So they wait patiently, I guess.
Today I used the 1.18 test version, not stable for sure — but I was able to copy some builds over and get that taken care of and switch back to vanilla fast.
Tho, it did mess up my nether world unexpectedly
Wow that is still a really big number!
define
Did you report it though
Why not telling everybody asking for ETA, that it is stable. Best way to find whats left to fix 🙂
Because if we tell people that yes, you can run it but we make no guarantees, if they're the one that hits the lottery and finds a bug which corrupts the whole world, they can't exactly be mad then can they?
O Funny
LEt it corrupt. It'll be liking playing a really intense anarchy server.
In that case create something like an award: Tell them that the whole community is thankfull they found a bug by sacrificing their world and gift them a discord color. Or what ever lol
Like the ETA role or smth
I see 4 open confimed bugs. There are a lot more unconfirmed bugs.
don't ping.
so why don't you go solve some of them?
If I would invest the time and patient to understand the enviroment paper/spigot has build around the server files. Maybe I could. But that's not going to happen. Also I am not a good Java developer.
I just mentioned it because he said there was one open issue
Not what I said
Well I just understand it that way
I said that there was a tracking issue, which is covered in the 1.18 channel.
No that is not what you wrote in the first place.
how can you allow TNT duplication and bedrock breaking in the settings
.tntdupe
Having problems with TNT Duping, Bedrock Breaking or Sand Duping Vanilla Exploits? See: https://github.com/PaperMC/Paper/issues/3854 for information.
thank you
so with 1.18 my console is utterly spammed with warnings from java, is there a flag I can add to java to suppress all these warnings?
what are the warnings exactly
there are so many I don't know where to start
okay one moment
Generally if they are warning you shouldn’t just ignore it…
here is a random snippet
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
venturechat
I don’t know how to report
is it just venturechat?
yes
well venturechat is working fine despite the warnings
not stable in what way, what issues did you face? It would be helpful if you mentioned it here
I just want to suppress all the warnings so I can look at my console and debug other stuff I'm trying to do
I mean, outside of fucking with log4j filters, you can't
The difference between the two versions. Vanilla verses paper. I loaded in soo much faster in vanilla whereas paper it took me a minute to go from chunk to chunk basically. Just kept lagging and all.
It messed up my nether world
(and, still, the plugins broken, time to let go...)
darn, what chat do you guys use, if any that doesn't suck so bad? I just use venturechat for chat prefixes
if you just want a basic chat plugin, lucko has super basic plugin for that
that doesn't really tell us anything, what does 'messed up' mean?
well it has to be able to work with luckperms, that's where I store my chatprefixe
…
why not use the basic one reccomended by luckperms then?
It's literally made by the luckperms dev...
It’s literally made by same person lol
is it named luckchat or something?
vault chat formatter or something
hey guys I think I have an idea for the perms
thank you, this is perfect, it's what I have always wanted
I love in their spigot page they say, "Can you add x feature?" "No."
hey, ive noticed that mobs tend to despawn when they leave a boat as a passenger, can anyone reproduce that?
...mobs can get out of a boat?
pretty sure thats been a vanilla issue for a long time no?
unsure, but it didn't happen on 1.17
when you break the boat yes
@brazen harness can you give me steps to reliably recreate? Even if it’s just every other attempt
I had that issue on vanilla, with both entity and the boat, reloading the chunk and the entities, and boat, returned.
sure, ive noticed it happening when you put a mob in a boat and either: whilst riding the boat, collide with an entity (ex. a squid), or just break the boat with the entity inside
So like get a zombie to ride a boat and make a icy path and push it against a wall and it will sometimes despawn?
maybe put some entities on the ice path for the boat to hit, i know (at least for my server) it despawns when it hits an entity but i don't know about when it hits a wall
1.18, and i believe it's the latest version from the site
latest is not a version
often times when people claim to be on the latest version they are not; plus, this makes it more difficult for people to help
its why my version number is in my name, just one more thing nobody needs to ask and i dont have to tell, just remember to change
I've always wondered why flanigomik has a build ver in their name for ages now and at this point I'm afraid to ask. So that cleared things up
change it to 24 before it's released
i changed it to 1 before it was released lol
24 was just released I think ... ?
it was
wow paper devs have no sleep schedule lol
See, if you would have used the placeholder "latest" in your name, that would not have happend!
24
maybe that's why they're so passive aggressive when answering questions 😃
if you had to tell people "no eta" 50 times a day about a free volunteer project, you'd stay out of Customer Service Mode too
#24 isn't out?
it is
oh, nvm just stupid cache shit again
Even clearing chrome cache doesn't do shit
🤡
yeah idk I feel like they need a different way of handling support, because there's like such a disconnect between like 12 y/os who can't read 5 words in bold 700pt text on the website, and people who have legitimate questions
firefox it's just ctrl+shift+R
sooo nice for web dev
I have to do CTRL + F5 basically every time I visit the papermc site to check for a new build lol, the cache is incredibly sticky
nope.... that's paper's problem. Ctrl+Shift+R clears cache, cookies, storage, everything
if it doesn't work then it's server side

(in firefox)
I normally always have to do that too Pure but this time it ain't doing shit lol
Hmm sure your cache cleared out, mine is fine?
I just tried out the experimental 1.18 build and my server ram isn't able to keep up. How much ram is needed for a 1.18 server?
how tf are your numbers one higher than mine?
A little bit more than pre 1.18
yeah something is screwy there....
bro I'm still on #23
my list looks like this http://0x0.st/-heJ.png
ctrl f5, shift f5, dev mode clear cache, everything lmfao
same stuff, but all numbers lower
Same
I swear the website has had these cache issues for years, it's honestly probably something that should be looked into lol... it's way too aggressive
I remember Z750 trying to fix it all the time
but it never working
but with the 24 button i really got the 24 version? i can ignore the changes list 
Press F12 -> Network -> Check "Disable Cache" -> Reload while DevTool is open
Would anyone know why self compiled jars would be missing the DataFixer class and Codec class under the package of com.mojang?
does work, just got #24
well duh it would work
It's the same procedure in Firefox or Edge I think
Ctrl+Shift+R
Thats your shortcut I think you are searching for
I think Edge also supports that shortcut.
afaik you cant really stop modern browsers to completly stop caching
around when will the stable version come out
!eta
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
I see #23
Ctrl+Shift+R doesn't reload cache for external sites
I don't know why
I see 23 as well so I just keep doing this lol
sounds like some kind of stupid CDN cache, or worse, an ISP cache
chromium users smh 🙄 /j
Hey all... I installed the latest papermc and it seems to only be listening on ipv6 - is there a quick way to fix this?
I assume it is a config thing
fresh new ubuntu box, only installed java and paper on it
It could be anything at this stage - I was wondering if it was a config thing. If not I can keep digging
papermc doesn't control your networking of your machine
But it will set up the server and it doesn't seem to be doing that
huh?
It's always been fine for me on Firefox
firefox users, unite!
epiphany is also pretty cool too
that's a vanilla thing now
^ use that
servers.properties
where is the eternity image
why the weeb watermark tho
Omg.
is it any better than paper's, or the same
did you just question paper-chan ??
I mean it achieves the same effect, but it’s just vanilla.
yes
no

i wanna know if I can do 32 view-distance on my 2012 linux server 🤣 🤣 🤣
Errr well the only way is to test it!
no-tick-view distance still has some work left open, some patches are still missing from 1.18 so expect changes around that concept in the near future
If it explodes and dies, don’t do that.
Does the paper server jar make --forceUpgrade obsolete?
using that flag is bad in general
Not saying I wanna do it for 1.18
I've never done it in the past, always just updated the paper jar
And I guess doing it for 1.18 would be terrible anyways
Yea read pins
is there any errors with paper right now that lead to client crashes?
Could you provide more info on the crashes?
Ill try to recreate it so I can get the crash report
not that anyone is aware of, no
Because if ur using vanilla MC and ur getting crashes from paper it would be nice to get more info
(Vanilla client)
message.txt by @west bone: https://paste.gg/a35eafa21f1f4328be008102836dffcb
I just log into server and get the death
im guessing it would be a horrible idea to upgrade my 1.18 vanilla server for friends to Paper right now? Or would it be okay if I were to do constant backups like suggested? (I just really need an xray anticheat and better perf)
:c
But “Block model being tesselated”
what does that mean
Do you have any mods?
somebody had a crash liike that earlier
Only plugins
Oh nvm it isn’t
think it was a plugin or something weird
what plugin? if you know
I mean not really bad, just make backups!
Just had the server freeze and get killed by the watchdog, no plugins are involved in the thread stack. What would be the right way to report this?
alr sweet
It helps to have people testing.
alr
Lord?
*logs?
Well here's the thread stack
message.txt by @turbid jasper: https://paste.gg/d6ec768900494d03b40c6fb79a075dfd
I cant think of anything thatd cause it
provide the full set of watchdog dumps
^ yea not much info is given here
I dont get it lmao, I cant log onto server
If you use no plugins
I use plugins
well I cant test without removing everything on the server rn
which isnt a good option
message.txt by @turbid jasper: https://paste.gg/098d971b26ca4a96b72b0a1885ae6ef7
how many plugins do u have
I said full...
a decent amount, most are completely custom
Oh, the entire log, okay
i.e. all of them
Lemme see what’s nullpoitnering here
Gn cat!!
Me?
Yea, give me a bit
At the start from the first 10 seconds it says "DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH" haha
message.txt by @turbid jasper: https://paste.gg/8d202bb46a654c6f867825209d1d8380
amma delete playerdata
urgh, chunk load shit the bed and started to try to load itself during loading it
me or super?
super....
Zach looking uh
“caz.g()” maps to some Biome method
Are you somehow changing or sending biomes differently?
Nope?
Hmm
Can you try turning off simulation distance
I see ell.b() seems to be pointing to the “set simulation distance method” on the client.
Very interesting
Hmm
let me try 1 thing rq
paper's skin refresher fails to load, is this a plugin issue or is it on paper's side?
Is it possible you can use something like fabric to get deobf stack traces? @west bone
Plug-in
It’s trying to access NMS
That doesn’t exist anymore
Yeah I guess, let me try 1 thing rq
I removed the most recently added plugin
still crashing
Yea so I’d appreciate if u could try using fabric or something rly quick so we can get a pretty staxktrace
I've never used fabric before :c what do I even do lmao?
Ahh ok
I’m just not sure how to deobf the stacktrace
Can you try to download the world and join it?
Without plugins, just vanilla.
oh shoot
ill start downloading it
but I didnt delete my playerdata properly
well damn
now I can join
Just set it up, adjusted all the yml txt to be optimized from one of the articles, set up anti xray and its doing really good!
im honestly really surprised its working (even more because the editing still didnt break anything)
well, I can join again, but its kinda bad I couldnt find out what is causing the crash
Now can you try without plugins
Oh?
actually it could be one of two things
Is it an open source one
my RTP plugin, or I crashed when I changed my simulation distance
let me rremove RTP plugin and see if its it
Is it changing simulation distance at all?
Because I’m seeing also a lot of biome
I think I made an incorrect call on the simulation thing
I don't think you where incorrect
Now i cant repeat it lmao
I think its a mix between my RTP plugin and simulation distance
@west bone No so, I can defo see it isn't simulation distance
Are you inserting custom biomes at all?
For anyone wondering: the stacktrace is pointing to java.lang.NullPointerException: Cannot invoke "caz.g()" because "$$0" is null
(btw, this site is amazing for mappings: https://wagyourtail.xyz/Projects/MinecraftMappingViewer/App)
just sayin'
oh log time no see jerry
so? what to do to fix
hi
np! it seems super underused, i really like it, super nice to work with.
caz.g() is a static lambda at Biome$Category
not close to understanding what this means
Yea, I am just leaving this for if anyone knows
But basically, it's trying to calculate color. But it isn't able to because for some reason the "ColorResolver" is null.
Well if a plugin is sending some stupid info ,it's possible it could be a plugin.
But if you cannot reproduce this at all without a plugin, it rly can't be us.
I dont believe its any plugin
well I gtg, sorry. But if cat was true, someone else had this issue,, but they're asleep now 😠
anyone know why there would be classes missing out of a compiled jar? e.g com.mojang.serialization.Codec and com.mojang.datafixers.DataFixer
doubt a client error would be caused by paper...
In that survival you can enter with 1.17 and 1.18, those of 1.17 do not have that problem, do you know what it is due to or how can it be fixed?
The same thing happened to all those who entered with 1.18, that in the spawn zone
Does your server have a resource pack?
I tried to move away 1000 blocks in 1.17, then I went to 1.18 and without problems, I went back to 0 0 and crashed with the Getting Biome reason, something like that
Sounds like an issue with your world
Full vanilla
6 or 7 plugins
This error came up when I was heading to 0 0
this is really seeming like a clientside issue...
Server stuff shouldn't be able to crash your client (ignoring lagging the client to death)
No
Do you have any clientside mods
I tried in another world apart and I did not have that same problem
The error I think originated that when we created the world we entered primarily with 1.17 and with it caused a conflict with 1.18, it is the only thing that occurs to us
It'll be something about the world. Updating from 1.17 in and of itself isn't the cause, thousands of servers have done so already
I have video proofs of what even happens, I could even transmit, but I would prefer that if I transmit some Paper developer can see it and realize it and see if it has a solution
Is a new world
but you just said you created it with 1.17?
How and in which version did you make this world? Does it have any datapacks or custom biomes? What server version are you hosting this on?
using viaversion
I tell you, I can transmit but I would like some DEV of Paper to see and see if they can give a solution
It kept happening to me with v21 of Paper 1.18
Answer kyle's other questions
Update, a biome-related client and server crash in specific setups has been fixed on #24 -- no idea if it's your case at all
Otherwise, gl, since you don't want to share more info
It does not have Datapacks, it is full vanilla, it is created in a Contabo host within a Network
Hey pana, we are all here to help
Ahora mismo checo y te cuento
Aaaa
Rip
Xddd
I don't know English, I use a translator to speak here, if they speak Spanish better for me hahaha
Nop, they don't, and actually the rules are to speak English
I do speak Spanish, I'm from Costa Rica, but ye, English only
Por?
the rules are to speak English
Yep

that says not to use language considered to be discriminatory...
doesn't say anything about speaking only english. ||not that I speak anything other than english, just thought I'd point that out||
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Non-English isn't banned per say but we'd encourage all conversation to be in English as thats the primary language of most people here
[04:31:49 INFO]: Holographic Displays does not support this server version.
[04:31:49 INFO]: Supported Spigot versions: from 1.8.3 to 1.16.4.
[04:31:49 INFO]:
[04:31:49 INFO]: This plugin has been disabled.
whos dick i gotta suck
raise yo hand
erm
the same thing keeps happening
With paper v24
Right now you need to compile it yourself
But it is good enough
those aren't minecraft classes, so they're gonna be in a library jar, specifically datafixerupper
ok, someone bring me up to speed on this biome issue? a problematic seed, world download, or smth I can replicate it with
If you want the challenge, clone this repo and build from there. https://github.com/filoghost/HolographicDisplays/tree/v3
I can transmit if you like how this problem happens, in 1.17 it does not crash but when I enter 1.18 it crashes immediately
He cannot recognize the biome, as he thinks for 2 seconds and immediately crashes
can you provide a world download? or seed? cause ive been in 1.18 generated worlds, and 1.17 upgraded to 1.18 worlds and everythings been fine
a solid set of steps of how I can reproduce the issue on my machine would be great
Look, it happens that the world is totally new, it is created in 1.18, but my whole team entered 1.17 to look at everything, we entered with 1.17 because it is viaversion, and when we open survival for the public those who entered with version 1.18 crashed immediately, happened with all the players who were at 1.18
My theory is that terrain was generated being in 1.17 and this generated some kind of strange conflict, because I moved away to 1k and there was no problem, already when I approached Spawn I crashed the same but with another error message
what version is the server jar?
I can replicate this error right now, that's why I told you if you want me to transmit
24, I just put it on and it stays the same
if you generated the world with 1.18, and are using a 1.18 jar, and always were using a 1.18 jar I'm not sure how any of it could be generated with 1.17
Viaversion
I tell you, I can transmit screen if you like and I show you
can you reproduce without plugins?
is my understanding of what via version does totally wrong? I thought that was about letting clients join. clients dont do any terrain generation
No ya que survival esta dentro de una network, si quito algo me bypassean jaja
english pls
He can't remove plugins
oh is this offline mode
via version lets newer minecraft clients join your server
The survival is on a network and he can't remove plugins from the survival
It's weird, because I made another world, between 1.18 and normal, and even between 1.17 later I think
probably viabackwards
Yes
Wouldn't be surprised if that's adding some problems
ok, but still, if the server version is 1.18, the client doesnt control terrain generation at all right?
well _11, maybe but what I'm stuck on is they said 1.18 clients connecting get the same error
The world is already generated
generated with what minecraft version?
no, crash immediately
yeah there's a lot about this that doesn't make sense, which is why I'm glad he's implying that it's offline mode because that means I no longer will deal with it 🙂
https://discordapp.com/channels/289587909051416579/914372738179825664/916186602861105222 says world was generated with 1.18
If he logs in at 0 0 he crashes out but if he changes to 1.17 and goes away and then logs back with 1.18 nothing happens
?????
it's either corrupted chunk or viaver / some other plugin is causing an issue
reproduce without plugins
yeah, heavily leaning towards this
you can try running the server with --forceUpgrade perhaps, but make a backup
(and if removing all plugins causes a problem because you no longer have an offline mode auth plugin, well guess you'll just need to turn online mode back on 🙂 )
I would say via version is the main issue there, but since he can't remove any plugins nothing can be done
I'll try to remove viaversion and viabackward and I'll tell you how it went after
if that doesn't fix it, try again to reproduce without any plugins
Given no one else is screaming about something crashing their MC on 1.18, it's clearly an issue with just your server, and a plugin issue is much easier to debug then a corrupted chunk
The game crashed whilst tesselating liquid in world
Error: java.lang.NullPointerException: Cannot invoke "caz.k()" because "biome" is null
Exit Code: -1
has to be a paper error
message-11.txt by @west bone: https://paste.gg/5863484e1fbe4239a9154eb901e2580a
@rocky nest Do you know what that error is due to?
I can not, since JPremium has not released a new version and is not compatible with 1.18
well, then you can't join with 1.18?
I don't get the confusion, if you use a version of waterfall that only supports 1.17, you won't be able to join with 1.18
offline mode 
also I really doubt it isn't compatible, almost nothing changes with bungee when it updates
unless they're manually adding a check, or doing something immensely hacky
in my network you can enter from 1.13 by viaversion and viabackward
Cool, completely unrelated
a huge spam appeared in the console related to a database
Well talk to the plugin authors then / update
offline mode bad
Sounds like you jumped the gun on updating
whats the error
there are no changes at all that would cause that just based on 1.18 support
i cant wait to use 1.18 on my server hehehe
yes you can
that he took a break hdp xd
I mean technically yes, but it's not stable
well then set online-mode=true and your problems will be solved 🙂
am talking about the stable 1 i rlly cant wait hehe
oh actually nevermind, bungee bumped the connector version with pre-5
but that's still likely not something the plugin would have to update for, depending on the error you get
just hope it will release soon
eh won't be for at least a week or 2
oh so long
I mean not really
i thought it will in 3 or 4 days
1.18's only been out for 3 days
there aren't any serious known issues
yet
it's more incomplete, and hasn't been tested as thoroughly as other versions
am using 1.18 rn and i have so many issues
what issues are you having?
So what can I do at the moment, wait for another version of paper?
it's not paper, it's waterfall
no, post the error you get
and no, an update won't fix that
it's up to you to update waterfall
idk if it because of the geyser or paper but me as a bedrock player when i fly half of my body it in to the silling
Geyser for me has always been unstable lmao
oh yeah if you're having trouble with connecting via bedrock, that's something you'd want to direct to Geyer's support
Tmr
Why are you trying to force something to work in an environment with different projects that have not had time to update yet?
oh and i have 1 more but still not sure if it because of 1.18 or paper
it use so much ram
and randomly lag
How are you measuring RAM usage?
it not like tps drop but just randomly happen
3gb with 10 players
how do you know how much ram it's using though
by how hot the case is
this
like if you only have 3gb for it, yeah it's going to have problems with 10 players
3GB isn't enough for one player lol
Sulu
I mean for up to ~5 3gb will work if you're ok with a bit of lag
please help me lmao
people keep crashing for
The game crashed whilst tesselating liquid in world
Error: java.lang.NullPointerException: Cannot invoke "caz.k()" because "$$0" is null
Code de sortie : -1
but i ran 20 payers with 1.17 and it work so well as soon as i update to 1.18 it just eat all my ram
That's probably a result of some of the optimizations not yet being readded to 1.18
1.17 has been out longer than 1.18. I'm not sure what you're expecting.
oh maybe 1.18 is new to everyone ig
@west bone: What server version & build, what client version, any proxies, viaverson/backwards, etc
What? Of course 1.18 is new to everyone. It literally just came out three days ago lol
Viaversion+via backwards, we do have a proxy
but they are on 1.18
Holy what, I remember when 10 players per gb with some light plugins was the norm, when did this happen
Actually just noticed optifine in the crash logs
Can you try to reproduce without optifine?
it seems to be when people enter a biome
Also what proxy & version?
omg the paper support is goated
Gotta love troubleshooting via relaying info
may i ask someone here use essentle? ik it paper discord but just help me a bit
anyone with optifine is yet to experience a issue
ok, try to reproduce without plugins
BRUH I found more
given 2 people have had the issue, I doubt it's a chunk so it's either a naughty plugin, or there actually is a paper bug (which I doubt)
Ok well reproduce without any just to be sure
Zachary, are these client crashes? or on the server
client
ok, cause that method... it has a total of 0 uses anywhere in the server. its Biome.getWaterColor() <- caz.k()
thats what has happened to so many ppl
could technically be caused by the server not transmitting biome info or smth though?
1.18.1 coming soon™️
although yeah mojang bug question mark
is this a vanilla generated world?
it was generated with paper 1.18
datapacks and plugins? (sry if I'm repeating previously asked questions)
No datapacks
and not a single plugin that touches anything like that
ok, well via version and via backwards probably do actually
Just as a sanity check, can you try to reproduce without any plugins at all? no matter how irrelevant they seem
via version/via backwards "translate" the server information to the client between different versions, and that includes the biome information
noticing the common thread of viabackwards...
def try to reproduce this issue without those two plugins, and like _11 said, just remove all. Or you can post a world download, or seed or something I can try to replicate the issue with
What exactly do you need help with
I cant
why not
unless I can dm the world download to a dev
i wanna add cooldown to command
Just a question, has anyone experienced server crashes, when the server tries to save while a chuck is generating?
Check the Config.yml
Zachary, why cant you remove the via plugins?
*all the plugins
ok and whats next
(although yeah just the via would be a good start)
ViaBackwards/Rewind especially causes a lot of jank
if its just a normally generated world, just the world seed will do, no need to send the whole file
and some coordinates of where you might crash
ill test removing the via plugins rq
what command is it? Also Essentials X has its own Discord Server
repair
i saw that but idk what to do
maybe --> MOSS
https://discord.gg/PHpuzZS
^^^^^^^^^^^^^^^^^^^^^
there support never reply
even react my chat and ignore
Qween go over there and tag me I will explain it there
ok ok
wurst
ikr 1.18 build in record time
I use the tunneler
building a minecart tunnel 10k long
hmmm... my issue was with Java trying to use ipv6 by default... this worked for me:
export _JAVA_OPTIONS="-Djava.net.preferIPv4Stack=true"
no lol
No wurst is just a hacked client, it still requires a paid account.
My Server uses excessive RAM for 1.18. Is that a bug yet to be fixed?
1.18 uses more memory
Or rather, wurst by itself doesn’t allow you to play Minecraft without paying (you would need a modified launcher for that, as far as I’m aware)
But it uses like A LOT. 1GB per minute when inly one player is online.
JAVA17 uses more natively. Not mecessary 1.18 version @spark river
wait per minute?
if you compare to JAVA8
like 1G more per minute?
oh I was talking about heap and what??
Java will allocate a lot of memory if it’s available
I'm assuming a plugin has a memory leak
So by itself that doesn’t indicate a problem
I would need more context to tell if that’s expected behavior or not
Sure, it'll allocate, but 1GB per minute?
if you let the java use memory, it WILL.
Unused RAM is wasted RAM.
Im using the new paper dev builds and when i go high up the world starts to unload under me.
let someone with more knowledge about how this works answer first cuz I could be wrong
but to fix you'd increase the view distance
keep sim distance the same for similar performance
hmmmm
I already tried increasing it and i can see farther in the x-z directions but not the ground
🤷♂️
anyone still get paper crashes? I havent for more than 24 horus
I dont get any paper crashes
idk where you heard this
but it's not correct
it might be the clientside fog effect?
Chunk loading is a cylinder now, according to slicedlime's 1.18 update video
I think bad phrasing on Mojang changelog if that’s not the case
cylinder != sphere
would there be performance gains rendering it as a decahedron?
unless you can prove that a handful of distance-squared calculations causes a performance impact significant enough to load them using simpler geometry, and make up for the additional chunk ticking you would have to do (which you won't be able to do), then no.
chunks loading cylindrically rather than in a square means that there are actually fewer chunks that need to be loaded which means better performance. The distance calculations required to define what a cylinder actually is are very simple (and actually are simpler and faster than the calculations required for a decahedron, it's such a common calculation that CPUs are able to pipeline this operation and can perform many of them in a single clock cycle, if required).
has anybody else observed their server being calm and then just randomly jumping to high cpu usage and then calming down again? (no players are online)
pretty normal
yes! that's the main benefit, and possibly the only one. thats why Xmx=Xms
i stopped seeing big spikes when i removed some plugins and disabled the keep-spawn-loaded thing. i still see activity with no players, though
no. come back in 2023
I think once the "experimental" tag leaves the chatroom is when you can probably ask
Till then, don't.
goes back to hypothetical
i should make a "common paper answers" document for copypasting
pastebin
@polar quarry thanks!
no
i meaaaaaan i would say it's stable enough, especially for a few friends
I would agree
it's still experimental because it's new and hasn't been tested throughly enough to call stable, but i've seen so few issues that i would use it
updating paper versions will work fine, yes
though you may want to make a backup whenever you update anything, server software or plugins
yo we can just upgrade from a vanilla to a paper by just dropping the paper.jar in right
yes
sorry about replying a whole day late!
no worries 🙂
generally you just pop the paper.jar file in your server folder and that's it
replace the old paper jar? yes
but be careful when updating to experimental builds~
im a dev but not a paper dev, ive never contributed java code to this project
if you want to be very safe i suggest running vanilla 1.18.1 but performance is likely going to suck
1.18.1 is out?
experimental paper 1.18 is good enough for a few friends if you keep backups
it might crash, it might not... who knows, its experimental
lmfaooo sorry will do i was in a game of valornat lmao
lmao ok but 1.18.1 isnt out
yea lol just saw haha
18.1 seems to be a bedrock only thing? at least at the moment
Yes 1.18.1 is only for Bedrock
because once again, they've released an update that is buggy asf
Hi, my friends and I want to play Minecraft 1.18 today. I've always used paper because I'm used to it. I have around 20 plugins and a few datapacks on my server. Is it possible to start the server on spigot and when the stable version comes out convert it to paper without complications? Is it just a drag amd drop thing? Or should I wait for the stable version. Thank you
Paper is as stable or more stable than spigot
We just feel that we should warn our users that there might be bugs we don't know about yet
Spigot doesn't care about their users
So if you wanna go with 1.18, use paper, do a bit of testing, do backups and you are good to go
We got tens of thousands of servers on paper 1.18 already and they seem fine :)
(In fact, if you look at the servers that don't disable our anonymous stats, you can see that nobody uses spigot, lol https://minidigger.github.io/paperstats/#1.18 )
Ok, thank you
Why do you say that?
Because they don't warn users about the potential issues
Ah I see
It's impossible to put something out day one that has been tested in all possible setups, that's why we say, hey, this seems to work for us, you can try it too but please be careful
Basically being responsible devs. From one dev to another, I applaude you!
That being said, I can confirm that paper runs 1.18 like a dream. Only problems I have run into are with plugins and that is the plugin devs to fix.
my 1.18 paper server had no problems at all yesterday with 15 users, so looks great already
i wanna test it butt i have some isues with the fact that my old map used some sick datapacsk regarding world generation. ive tested and ive seem that im gonna have a headache even with vanilla
was going to wait aleast a week but if people are saying its fine then ill update tonight
will do some testing today, done a copy of the map for testing pruposes
Yeah world gen datapacks explicitly were marked as experimental by vanilla
FOR THE LOVE OF GOD MAKE A DAMN BACKUP
You will most likely not have much luck
i make backups all the time 🙂
my internal test has been "delete datapack folder and delete level.dat"
test your backups. I lost my 600gb map by not checking that my backups worked
triying to trim some chunks
Similar thing happened to me. That was depressing.
At least the trim worked.

Umm how can i report bug ?

yes, was my mistake
delete chunks that loaded time < 5 minutes
i did... >
instead of <
omg
yes
the server was dying, so was trying to get the map to be smaller to get a cheaper host
i just run a small server at home for me and 2 friends..... asked people to join few yrs ago but people play for a week and leave lol gave up
Another good one is saying yes when linux actually asks "Are you actually sure? Type "YES" to continue."
When linux asks are you sure, you did something very wrong.
yea I think the difficult thing is building a community around the server.
Context for the uninitiated: https://youtu.be/0506yDSgU7M?t=635
yep that is very true
found my new test image api https://rory.cat/
you have a rough idea of when a stable version of the paper might come out?
v1.18 doesn't even open for me, is there a solution for now?
it's called /eta
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
sounds like you've got outdated java. use the launcher java.
Any thoughts on this? changed someones rank from console and the whole server got simultaneously kicked?
Ah ok - thought it might be linked to the 1.18 build as never had this before. There are times when part or all of the server just gets disconnected at the same time lol for seemingly no reason - the luckperms command might have just been a coincidence
that's like really weird, been running b20 for the past 24 hours with zero issues
been playing on another running b11 for a few days, just as stable
both use luckperms so like, doubt its luckperms
just to check, you've made sure you're running the latest development build for all your plugins, right? 😉

Yea it has been pretty stable - been up for 2 and a half days ish and had almost no issues except for the disconnecting. Probably an outdated plugin
LMAO
Hey is the "use-vanilla-world-scoreboard-name-coloring" feature bugged? my friend couldnt find the setting so he typed it in himself and set it to true, but it doesnt seem to work
yea probably outdatted plugin
there are 40 and i would have to manually go through all of them tho p-p better get started
And if a plugin spits out anything about a legacy api when loading, find a new plugin that does the same thing or get the dev or someone else to update it
life of a maintainer
I get a huge series of warns but that has always been the case lol I am just too lazy to fix it-
...and you're asking why people are getting randomly kicked
I have the latest ver of java
Where are the logs stored?
The file itself doesn't launch, not even the eula file is created
Thanks :D
...so it works now?
I'm downloading it now
🤦♂️
literally jre16 but ok
is there a list of current bugs?
Thanks
Where or how can i know when will the 1.18 release?
1.18 is released
No i mean the stable 1
there will be no hard cut
our confidence will grow over time that there are no game breaking bugs and we will do an announcement then, but its already good to start your own testing with your plugins and stuff
I have so many issues

have you opened issues if they are caused by paper?
because else they will never get fixed, lol
Am not sure but 1.17 is work well as long as i update i face so many issues
Your not helping the devs in any way my dude lol
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Oh thanks ^^
nothing is gonna change if we don't get proper reports, lmao
What is proper report?
we are not aware of any performance or chunk loading issues, tens of thousands of servers run paper 1.18 without any issues already
Oh maybe because not of the paper
had chunk loading issues earlier but couldn't reproduce it
But why it still call experimental?
feels like a mojang bug
because we want everybody to be careful
Oh ok get it i will check my server again
But 1 more question!
Does 1.18 require a lot more ram then 1.17?
Chunk generation (not loading) is much, much slower in 1.18 in general, so keep that in mind
many people including myself have noticed that 1.18 uses more ram
Also iirc we're missing a patch that helped chunk loading
but it's because jre17 uses more ram, not necessarily minecraft
I plan on upgrade my ram for 1.18
How much do you have at the moment?
3gb
Yea thats not a lot
With 10 slot 💀
was going to say not necessary, but that could definitely benefit with some more
it mainly depends what plugins you have and what view distance
I mean my ram is not full with 10. Player slot but the chunk is not loading sometimes and it randomly lag
Not a lot just a normal smp plugin
people just need to understand how java uses memory better
unused memory is wasted memory, never forget that
I have a lot to learn and now am learning it
don't 100% agree with this part but I understand your logic
why not?
if you tell java it can use 4 gb and it only uses 2 that would be a waste
you can save cpu cycles by using more memory
System overhead and leaving room for other programs, by using all the memory all the time you're defeating the point of the garbage collector and dynamic memory allocations
I have 3 gb and it use 96% 💀
sure it uses more cpu time to allocate memory, but like, c'mon
if you've got a box that is JUST minecraft, sure
My cpu is always under 30%
otherwise, no
oh yeah never allocate all your available ram to minecraft, lol
but out of all the ram you allocate, java will try to use as much as possible
but like, you've gotta remember things like cron doing apt update at midnight on saturday
these things people won't and don't consider
and it will cause a hang
so it's good advice for those who know what it means
Testing time i will do some research and test it my self
the danger of giving educated advice to the uneducated masses is misinterpreting good advice and coming to a bad conclusion under the impression of understanding it
It's part of the point to allocate memory sanely :p If your server runs so close to its limit that you can't update your system, it's time to reduce some of the resource usages. If you do allocate e.g. 4GB to Java however, it should use all of it best it can
Good quote
My lag isn't due to Memory or my CPU. It's due to slow internet speed...my isp is not the best.
actually, digging into that a little more, it's not always the ISP
have you tested for bufferbloat, jitter, and average loaded/unloaded RTT/ping
a poorly setup link can make a slow link feel just that much worse, the horrid effects increase as the speed decreases
Yeah...
what's your link stats?
I'm only getting 20mps and the bandwidth is used with the kids on TVs and other devices...
tbh isps will usually misconfigure the link because it makes people upgrade since it will mitigate several common network issues, most people dont need more than a 100/10 but don't know that because they've never had a properly setup 100/10
thus the incarnation of 1200mbps packages for a family household
sounds like you're suffering from bufferbloat
but lets test, its super easy
Ok.. how do I get around that

