#❗-1-18-experimental
1 messages · Page 11 of 1
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
the current version will not break your world or crash frequently anything, it is more just incomplete
Was just about to ask something like that 😄 Incomplete in that it doesn't have all the desired Paper optimizations?
yes, as in everything from paper 1.17 isn't yet in paper 1.18
Ohh
🤨 Why does it happen
Decent as far as the vanilla chunk generation goes now but yes... fairly stable
yes it'll work
Seem 1.18 really killing it with double the size of each chunk..
Cool. I may setup a "preview" world and tell my few players it may break or whatever 🙂 Is it likely that once Paper 1.18 is out it should be a drop in for such a world?
Shouldnt have any impact on the world
I've found similar issues posted here before, is this a known issue?
stacktrace.txt by @sick hearth: https://paste.gg/00a3710185c74e3f865558c54c66d884
Always backup 😄
Isn't paperweight 1.3.1 already fixing it?
Works for me. I'll consider it a throw away world and warn people accordingly until stable anyway. It is a preview release after all 🙂
Thanks 🙂
Depends on how the plugin handles that but they'd have to do something weird to lose data
here's the full crash report https://paste.gg/p/anonymous/b8432f663bb9471b830ee889a0d952dd
Known bug
Are there any workarounds?
waiting in 1.17 with viaversion
or waiting for next build
or future
I was using terralith and updating is gonna be a big ass headache
gonna wait a little bit to not everything explotde
is starlight already on the experimental builds?
yes
If I were to want to add a creative world on the same server where I'm hosting a survival world. Is there some plugin to like press a button or flip a switch to get teleported there, and also back? The group I'm playing with has like 10ish people that want to do survival, and a few that just enjoy building in creative. I don't know if this is possible at all. I know it might not be stable because of 1.18 but I'm down to try and see what happens.
multiverse
Will give that a shot, tyty
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
also you need multiverse-inventories
You'll also need to switch inventories to prevent people from bringing unlimited items from the creative world to survival. You can try Multiverse-Inventories, but I prefer xInventories.
Yeah I saw on the page. I will probably just add all the multiverse plugins
Multiverse can enforce the proper gamemodes in the proper worlds for you, too.
I will keep xinventories in mind incase I can't get it to work @unique nymph ty
Oh nice
There is not a way to prevent people from getting achievements while in creative, is there?
/gamerule announceadvancements false in the creative world
that's only to hide the messages, I don't know if you can disable achievements for a gamemode
I don't think so
Is there no way to fix Tab Complete on Java 17 yet?
Having issues with tab complete on java 17? See https://github.com/PaperMC/Paper/issues/6936#issuecomment-979713795
https://papermc.io/api/v1/paper/1.18/latest/download <-- is this expected to work? 🤔
no, that's not
api v1 has been deprecated since over a year ago, and was shut down a couple weeks back
Ohhhhh... I noticed the change in the download link on the page. I also tried it with v2 and had the same result. A tiny file far too small to be a jar
Let me check, one moment
as in https://papermc.io/api/v2/projects/paper/versions/1.18/builds/22/downloads/paper-1.18-22.jar will be a ~35mb jar
there ins't a latest endpoint for v2
apologies for the delay :),
The only benefit to setting min = max is to be certain the system allocates all the memory for Java, instead of finding out later on that some other process has occupied some causing Java to not be able to use the full amount specified in the max setting?
hope that's "more" clear or "clearer"? 🙂
yooo im using the later version of paper and it just randomly crashes my players games when they load chunks it crashes there game and every time they join it just crashes again please help
get https://papermc.io/api/v2/projects/paper/version_group/1.18/builds and parse that, then get the actual jar
I like the part where you provided useful info for us to look at to see the crash
there is no info on server side
just crashes your game and you get a mc loncher error
Hmmm... well, that could be interesting. I'm trying to feed it to msm (old, I know) and I'm not sure it'll parse that. I'll give it a try though
failing that, check dmesg, etc
How stable is 1.18 paper so far
in the console you just get discornected
yes
I mean, if it's the client shitting itself, reproduce without plugins
otherwise, check client logs
does single player work?
Otherwise, 🤷♂️
single player works
Do you guys think that the current experimental build stable enough to host a server for under 20 people?
I would wait for this
depends entirely on your hardware
Thats to much risk
on the latest 1.18 build it seems it's not respecting gamerule doDaylightCycle false. It stops cycling for a little bit but then continues
Ok thank you. 🙂
check that the gamerule hasn't changed?
I don't think it's something that can really fail once it's set
If you do run it make sure to backup frequently and keep up to date
I've been building out my spawn area and have had to set it 3x already since it keeps getting night
Im planning to host a survival vanilla server on paper 1.18, do you guys think its going to be insanely unstable or playable
For Real xD
feel free to read the channel and see the issue tracker and make your own judgement call.
message.txt by @crystal dune: https://paste.gg/c798059378b64ccf928c6c5b1477ba3f
ye its on a bungee
You need to update
glhf
so this time I checked and gamerule doDaylightCycle is set to false but I can see the sun moving and now it's dark
Well yeah
is there any recommended settings to reduce lag in 1.18?
ok thank you! I didn't know it was up to date 
If your current bungee update doesn't support 1.18 how is bungee going to connect to a 1.18 server 🤔
Read the very big red text @bleak violet
Oh my bad, I haven’t really been active on this server
leaf has been sleeping for a very long time now
darnit
It’s uptodate if you just ignore the no-tick part
@feral spire literally unreadable
damn I need this guide ages ago

Ok this took me way too long to see. Will fix tonight lol
I mean I’ve ran my server on vanilla mob spawn rates (10 render distance too) on paper 1.18 with ~20 people on and was sitting at a steady 20TPS
So I’d say it’s definitely good enough to run
Am I the only one who get a lot of weird things with 1.18 world gen ?
what kind of weird things?
isn't that a vanilla mc issue?
To be fair, the code for world generation must be a work of art now
I’m seriously impressed with Mojang
Alright perfect, works for me
How much ram did you alocate to your server?
12GB
Oh damn
Is there any intention to provide a "latest" endpoint again with the v2 endpoint or no? 🙂
how many core @ which clock?
you guys should make a faq section
Hmmm... alright
This only works if people actually make some effort to read.
90% of the questions is technically already answered once if they just discord search but this community is active enough to help everyone as they come 
you call this an issue? i call this art. i missed this kind of generation from older versions 😔
predominantly from beta 1.7.3
Well yeah they redid the world gen, that's like the update
Still no holographic displays
You may have to fork it to make it work
Ask Dejay if he’s not already done it. He helped someone here back in 1.17

Are there many bugs still in build 22
If they knew about all of the bugs, there would be more than 22 builds already
Does that answer your question
most likely
I mean
My staging server has been up for days
So if your server has zero player it’s stable 
😂 if I put it on my server, people would go so mad at me 😂😂😂
Tbf tho paper does update quite quickly considering you don’t have to pay for it
first time?
hey can i talk about plugins here?
Dang a lot of people after papers 1.18 lol
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
Worth noting that that chart excludes many many shared hosts
So you can easily double the number
ip rate limit?
i wanted to run paper 1.18 on both my servers but one just shut the server down before and wouldn't work and it took a pain to get it back and running on 1.17.1. (still hoping to update soon on that one) so far my other that did work with the upgrade seems to be working alright so far
No the shared hosts disable bstats because they fear ddosing bstats, lol
lol what
is there a plugin to automatically change view distance depending on tps? i know there was one on 1.17 but does anyone know abt any working on 1.18?
pretty janky
Wait for the one in 1.17 to update for 1.18.x
(or dont update to 1.18 yet)
anyone have any experience w running on the experimental builds
interesting
no
don't
if not production it is good
Please stop offering blind advice if you have no idea what you're talking about
currently nobody is reporting any issues that I'm aware of which haven't been an issue for years
🤷♂️
hmm
i dont mind small bugs. jus dont want any catastrophic failures
world corruption etc
only complaints of that I've seen so far is from people doing stuff mojang told them not too
Sorry if this question already has been answered already, but how stable would you say the 1.18 experimental build is compared to 1.17 on a rough scale from 1-10? I've heard people say its pretty stable and safe to use and people who tells me to avoid it. Thanks!
(and, apparently paper fixed the big one)
it's literally being discussed
Read the channel
interesting
crazy but
i actually learned java so i could try and fork my own experimental builds for 1.18 cuz ive been on snapshots since 21w32a
but now theres these ones so
Yeah, and the only thing I get from that conversation is that PlainApple says it stable and Keyaedisa tries to get some aswers
was going 2 both use them and look at them 2 continue learning
so you got your answer before you wrote it down...?
"I've heard people say its pretty stable and safe to use and people who tells me to avoid it."
I mean
Read what I said
there's a full channel of people constantly discussing it
my takeaway is: stable if udc about the same bugs that have existed for ages
its experimental, no serious issues being reported (from what i read)
you'll be able to switch to stable 1.18 papermc release once its out
before that
backup your world every so often and you'll be fine
my take away
be patient
I don't see what patch conflicts has anything to do with forking
But, I mean, we don't even have a place for plugins yet, but, otherwise, yea...
https://github.com/PaperMC/Paper/issues/6136#issuecomment-982297893 has a list of missing features that will follow
You can draw your own conclusions from how much work is left to be done
Using the latest build of 1.18 Paper, is it expected for ram to be climbing?
Since it's experimental after all
Anyone having issues getting with the view distance being cut off? Comparing a single player world with my Paper server is pretty drastically different. Not sure if this is already a known issue.
I use it for a server for me and my friends. No issues with it, however with more plugins added it can be a problem I think. Some plugins might not work well.
Without plugins (or just a few), I would say a 10
With plugins, maybe 7
wrong reply
Thanks you so much for answering my question! :)
https://bugs.mojang.com/browse/MC-243216 I am guessing this is close to what you are experiencing ?
Yes that looks very similar to the issue. So potentially a Mojang issue and not paper?
Does it make sense to have a multi-threaded processor for a 1.18 server? Sorry if this is a stupid question.
Single threaded performance is still the most important part
I am thinking of switching to 1.18 while it's experimental, but wanted to ask here, has anyone reported significant issues, lag? maps being messed up etc?
.
Experience with only one core will be absolutely horrible
You want at least a few
no
Literally 0 of the code is documented by mojang bar the odd random snippet that leaks into posts here and there, and nobody generally cares to document this stuff externally much either
It also doesn't matter to users
Question to those running 1.18 with 1.17 plugins, are they generally working?
.try
urgh
Either way, just try it
Seriously, this is just yet another typical release cycle
But yes if they are decent plugins they will work or already have an update

kash nuked all the good bot commands :(

remove the slash
type "help" without the slash
ah
okay
apart from that, is setting the server icon and whatever the same as previous versions?
noting that you've never used / for commands in the console, yea, all the same
8GB
I have the heap limit set to 8GB as well
Yeah
2GB normally
then it climbs after a day or so
To 8
Alright
I'll make sure to do it thanks
so noone reported any issues other than what mojang told not to, i guess thats a go for me
sounds stable
^^
backups are key ^_^
if you're taking the risk of running experimental builds, you should be taking backups
(i mean, you should be taking backups anyway)
If I use the unstable build can I just switch it after there’s a stable one?
I mean, they're just builds
you can update them like literally any other paper build
I need to buy another backup server, I only have space for one 800gb backup
I downloaded the latest experimental version and put it in the location specified by the command. Still it seems to insist that I'm running on 17.01. How do I fix this?
(Sorry, I'm new to server hosting)
have you updated your run command?
that's Java 17.0.1, not Minecraft 1.17.1
your Java version is correct
hey, do you happen to have a link to where you got this info? or is it something local?
Good question; I don't know. I changed the command that you see, but I'm not sure what other run command I need
cheers noah!
It's slightly biased, but it should give you an approximation
it's probably fine but I was talking about the .bat file you'd use to start your server
yeah, it's just to get an idea of how many people are running 1.18 vs how many people are having issues so I can decide when to just bite the bullet and update on prod
Ah, yes. I changed it; I just copied and pasted from my run.sh file I use just to make it easier to read here
post more of the early output from running the server; it should say what Minecraft version is running a little later, I think you just got confused by the Java version being similar to the previous Minecraft version
I would, but the problem is that the server does not run. That's all the output it gives me when I run the .jar file.
Is there something else I'm missing?
that's the end of the output?
then I would read the last line
well, Paper works by live-patching the Mojang server and it downloaded mojang's 1.18, so it's running 1.18
Yep. I'm not sure what that means, however; forums online just explain something about world corruption, but It doesn't even work when I load from backups
try moving or renaming the world folder and have it start up with a fresh world to eliminate that as a cause
@glossy compass did you use an experimental caves and cliffs datapack?
ohhh i forgot that thing existed, yeah if you used that you can't upgrade your world to 1.18 (and they said so when they released it)
You actually can.
You just have to edit the NBT data of the level.dat and it will load without issues.
sure, you technically can, just good luck getting support for it 😉
Not that I know of. I tried to go straight from paper for 1.17.1 to the experimental paper 1.18
You clearly didn't
So, that seems to have worked. (I can't be sure because I'm not at home, and it gave me the error that it can't bind to the port, but it created a new world folder, so I assume it's working.)
So, is there any way to salvage the world?
That check checks the "series" of the jar
You ran that world against a version of the server which wasn't a "main" release line
I'm not sure what that means. Could you explain?
Hehe.
You ran a jar which mojang explictly does not allow upgrades to release from
if you edit the level.dat, you can maybe set the series to main, but, make sure that you have backups, expect 0 support
If only I had a good cpu
Then what’s the next step
On WSL it’s prettt nice but I have a duel boot Linux instance and it’s much faster
I mean, 1.16 was a much simpler setup
Did you clone inside WSL2 or is the clone on the Windows side?
Now we have fancy mappings and a massive process to boot
is there like ac in paper that can kick for basic stuff ?
well, applyServerPatches is often held up by other tasks
nothing other than vanilla
e.g. decompiling the spigot jar after it's compiled and patched it or something iirc
Sorry to be annoying, how many builds usually are there or just random amount depending
As many as required
how long is a piece of string.
Ohhh ok thank you, where would I report it?
Thank yiu 😁😁
why is bash 10x slower on windows
I've never heard of that being the case
Wrong channel?
I mean, that's nothing to do with bash
and, that screams that you crossed the FS boundary or something stupid, unless it spent that long just DL'ing files
on windows 11 + git bash it’s only like 3-5 mins for me to build purpur
is it possible to use 2 cpus for a mc server
that's up to Java, not Minecraft or Paper
project with path
Did you define it wrong?
I mean, in paper, that's a project
in your own thing, no idea what you're doing
If you're trying to use the api you need to add compileOnly() not project()
Yesterday I was having issues with build 11 crashing due to some sort of temporary file issue, having it again on build 20
I know it was said it was my system, but this behavior is not present on any other server builds
Something has to have changed
logs? java version?
2021-12-02-1.log by @spark river: https://paste.gg/6e78962cfd9b4535aab178432163cd0b
I mean
Literally every dump is in windows code
or, well, in the jvm accessing windows native code
What plugins do you recommend for 1.18 performance ?
Do you want me to try running it on jre15, this only occurs after about 18 hours
(Not even sure if it'll run on 15)
You literally can't even run it on java 15
all I can see is that the JVM is stalling when accessing the windows FS
latest.log by @spark river: https://paste.gg/5076779f324445fe84aa16fd731fd2ab
Didn't crash
I mean, part of my advice would be check the disk IO load
exact same issue
JVM is overloaded too
Considering it's now running on a different drive, not sure what to say here
So, maybe the machine itself is overloaded
I have it on good authority it isn't
oh, wait, no, misbrained
can't say that the JVM is overloaded
11 year old CPU scary
12 year old server
Still works
[05:53:16 WARN]: Can't keep up! Is the server overloaded? Running 14765ms or 295 ticks behind
This has been happening randomly starting in 1.17
It'll happen roughly every 8 hours for no reason
15 seconds behind
honestly, my advice? try linux
I'd be running it on linux if I had a box for it available
but, I mean, am sus over the disk
okay i switched to 1.18, I am getting a lot of warnings in console from plugins like discordsrv, venturechat etc, but nothing is broken it still seems to work
sometimes that would happen when someone would recieve a chat for the first time
I'm more suspicious of java since this issue wasn't there before I started using jre17
no
jdk17 came out back in september and is currently the latest LTS
I'll make sure it's the latest version, haven't checked in a bit
tmk java 16 had some flags that let you be janky but java 17 removed it
so it's probably yelling at you about that
It's yelling about a filesystem issue
If you don’t need it to be a physical in-house box then I recommend renting a VPS from a reputable provider like digitalocean or linode
you can still be janky but it takes more work now
you need to add an --add-opens for each illegally-accessed module
instead of just going --illegal-access=permit
Could we at least know the release date of Paper 1.18?
rip xD well long story short, no. Paper does not estimate the time of arrival of a stable build
thank you, bot
irc isn't bridged here, use the slash command
at least command prefixes worked
Builds already exist. There are no ETAs provided whatsoever.
The slash command experience™️
Best
A wizard arrives precisely when he means too
I got it guys 😄
If I wanted to setup a linux box, I would've already. This isn't for a lack of knowledge of hosts, or how to do it, but more because I prefer setting up a server locally before moving it offsite.
I hope so 😅
I setup the server with the experiment jar and i get kicked every time i sleep lol

Sometimes I make a joke, and I just get sus that somebody is underage with the response
But how long can take the preparation?
Do you know something? 😅
if you can recreate it without plugins, report it on the issue tracker
8k from 0, 0 😄
what hardware/plugin you using to do that? 20k only took me 6h30m
oop
it does indeed happen with no plugins
wheres the issue tracker
Are you on the latest build?
22?
that is latest
not the first person who has said something about bed issues in the last few days tho
Do you guys recommend using 1.18 experimental versions?
for testing? sure
Test it as much as you can but please don't run it in production
The builds are called experimental for a reason
Or run it in production anyways and lose your worlds.
Oh so there is a chance of that
already been discussed 200 times, generally, they seem stable enough
Ok thanks
the more you test it the more bugs are found faster for a stable
I'm sorry but I was not here for those 200 times, sorry to bother you for the 201st time
You're right, thank you man
Don't ping.
discord has a search function
update, faster, my server uses that, and i cant join, cuz im updated to 1.18.0 and season is gona end soon, and my base will be unfinished for the 10th time
did you REALLY just tell them to go faster when we have semi stable builds on like day 2 for the first time literally ever?
wat
Yikes
Is there a place where I can see known bugs for current versions of paper 1.18
the issue tracker on github
the bug tracker, alternativly here
Cool
tho note, the issue tracker also contains issues that are not validated by us yet
so take them with a grain of salt
whats a viaversion?
plugin
Allows the connection of newer clients to older server versions for Minecraft servers.
allows other game versions to connect to your server, however if your intent was to get new terrain will not do what you want
My Server with DiscordSRV doesn´t work.
also generally not really a paper issue but more a discord srv issue 😅
You already posted that today. Do you even read the answers? This is not a paper problem.
ok
pretty sure someone also mentioned there was a specific discordsrv version that works with 1.18. wouldn't know if this guy has used it based on the complete lack of info tho
i was offline sry
It's literal basic "halp"
We can't do fuck all or say fuck all if you give 0 info, especially after being asked.
What kind of information should I give?
Don't mention.
probably best to check if discordsrv is even up to date with 1.18 yet too..
EssX discord is!
That is the problem there are no errors
but the server only says "starting".
and the log file says...?
what version? which other pluigins? what versions are they?
hell what hardware?
literally ANY information
Stop pinging cat
message.txt by @wicked sandal: https://paste.gg/40e241c0175e4051b81ce41178e51a70
according to that your server is up and running normally
I mean
have you tried connecting to it?
yes i can connect
So, idk what you're talking about by saying it's not working
what's the problem then...?

The server status is permanently "starting".
TrY MaXiMiZiNg ThE CoNsOLe WiNdOw
how would you update a 1.17 world
Oh you mean in your server panel? Talk to your host then.
in discord?
You just run 1.18
seriously?
Yes
ok
it auto converts when i put a 1.17 world in it
Like literally every other single version of MC before it
I mean you'll probably need to update your plugins, but nothing on Paper's end

i thought the 1.18 update would ruin the world tbh lol
Backup anyways
I have a uh.. "bug report" for paper but I'm not sure if it's worth putting in an issue report for lol.
- yes, backups backups backups
The readme.md for Paper (the server itself) at https://github.com/PaperMC/Paper constantly refers to itself as paperclip. lol
Correct. The jar you download from the website is paperclip, which is Paper's buildtools equivilant
Right, but that description is on the server page, not for paperclip (at https://github.com/PaperMC/Paperclip )
Need a paperclip to keep all your papers in order
(you can see my confusion here)
The only mentions of paperclip are in the "How to - Server admins" section which tells people to download a paperclip build
I think I see. so it's referring to it properly, but the wording is just silly. It should mention that paperclip is a different repository
That's the only way for someone with little technical knowledge to get paper
my brain autocompletes this and goes "it says download paper but it then mentions paperclip???"
lol
I get it now though, thanks for the explanation. Not sure if worth cleaning that up.
My ultra old pc 😅
how does simulation distance affect farm tho?
Simulation Distance is just showing unloaded chunks how they looked last time you loaded them
no that's view distance
at least that's what i understood
Simulation distance is the previous "view distance" pre-1.18. What is now "view distance" is paper's old "no-tick view distance"
so simulation distance affect the client side
instead of the entire world like view distance

Simulation distance is the distance which will be updated, view distance is how much the player can see
(so any redstone etc outside of the simulation distance but within the view distance will be visible but won't be doing anything)
It's the opposite
so simulation distance increase the size of the loaded chunk?
same for mobs & anything else that can tick
Except it's not.
huh
ignore gush3l, they are confused
View distance = how far you can see blocks
Simulation distance = how far away from you should stuff be "working"
wait so was i right about simulation distance increasing the amount of the loaded chunk
so you can see further without simulating a thousand chickens running around
view distance: total amount of chunks sent to the client.
simulation distance: distance within the view distance that will be ticked
.aikar
is simulation distance client side or will be set within the config
both are serverside
both in server.properties
oh ok
(I believe simulation distance is viewable in the client though, not sure)
i think the simulation distance in the new server file will be the same as the default view distance as before
so whatever
i still don't get what is no tifck view distance and what i should set it at tho
It's dead
just rendered in, nothing is happening in those chunks
that's a dead setting now because that's what simulation distance is
(please correct me if I'm wrong here)
ruh roh modified client
e: or wierd image
well im using paper 1.18 default no plugins i got some issues, command completion wont work + only op can build
Having issues with tab complete on java 17? See https://github.com/PaperMC/Paper/issues/6936#issuecomment-979713795
Having issues with tab complete on java 17? See https://github.com/PaperMC/Paper/issues/6936#issuecomment-979713795
no because even in 1000 100 1000 they cant build
any message when they try to?
no, no messages
theres nothing in aper afaik which prevents that outside of the vanilla spawn protection stuff
yes
if that is the problem, yes
ok imma try also on that github post for the fix for auto completion
if no plugins, shouldn't be anything that's stopping it
he says use at start script or use more than 1 thread
how do i make my server use more than 1 thread
If you are on panel that you can’t change, ask host
If you are hosting your own panel, set CPUcount x 100% on limits
IE if you have 8 cores you will do 800%
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
timingcost: 275 - what CPU is this?
does view distance change performance as much as before? also is there a way to disable the fog that is at view distance level?(in 1.17. its at client render distance)
View distance is pre-1.18 no-tick-view-distance, so no it shouldn't have much affect. The important one's now simulation distance
the fog is controlled by the client based on the servers vd
the fog is client-side, and it annoys me as well. probably gonna have to wait for a mod to remove that (or optifine)
I mean, there is a packet based "fix" for that
authme 
lol
so if i set it to like 32 the players are gonna see far without that much performance impact as opposed to 1.17? thats actually very cool
*server performance
32 seems a bit too much tbh
That will still fuck over anyone with bad network @snow merlin
Since the patch to respect client setting is not in yet
oh ok
ok thanks
TPS is falling, is it because of Authme?
Nope, but authme means offline mode, and piracy = bad
And what about the TPS?
CPU shitty
You can enable online mode so no pirate will be wasting your server resources
Hi friends, there shouldnt be any issues with upgrading from a spigot 1.18 stable build to a paperMC experimental 1.18 build, right?
having a slight issue on experimental builds for 1.18 - players can join the server and interact with objects for a bit, but after roughly 15 seconds or so, all object interactions don't work. doors will show as open but you can't go through them, can't open a chest, can't do anything like that. TPS remains at a solid 20, timings report has no issues. anyone had any similar issues? i've tried reverting back to build 19 (which was the previous build i was on before updating to 22) to no luck. nothing is popping up in the console that would be indicative of a problem. i've ruled the problem down to paper because when i switched back to the vanilla server jar to test, the problem completely went away. anyone had anything similar so far? no plugins on the server
Spigot is as experimental as Paper, they just don't tell you that. So it should be fine
rapid: Can you test on spigot, see if it's reproducable there?
will do
True, to rephrase: just generally switching from spigot to paper lol
just so i know - spigot also separates world folders, correct?
I believe so, yes
cooll
yeah, just replace the spigot.jar with the paper.jar and you should be fine
Cool thanks!
do u know where i set that in pterodactyl panel? XD
I'm curious, what would that look like?
fake the vd or something
Not reproducing on Spigot
only on paper
im sure this has been answered but how is paper handling the new implementation of simulation distance?
any plugins, especially packet-modifying ones like ProtocolLib/Anti cheats?
would be weird if its a plugin issue only on Paper, but you never know
No plugins installed at all
On the topic of packet limits - i raised the packet limit by a ton because one of my friends has horrible internet and kept getting disconnected by the packet limiter
Could you try it with the default limits? its just that you are the first one with this issue so far,so I kinda suspect its something in your setup
I'll try
Yeah pulled up bstats, nearly 6k servers running build 22, given that there's no full-blown apocolypse here, must be something in your setup https://f.u11.io/zVBejc
I just reverted to default .yml settings testing now on .22
Oh he’s on newer build so idk
regardless it'd be as bad as before release in here if there was a major issue like that in the latest build
which level.dat is relevant for nether - the one in world or world_nether folder?
🥺
and if the one in world_nether, which entry in level.dat - overworld or the_nether
Yeah it was the packet limiter settings. Thanks guys
the one in world_nether, but actually not sure about the second question. I would assume its the nether one, if it uses the world environment
okay thanks! ill keem trying, even if its an early unstable paper version, with less custom dimension support :3
tbh I don't think dimension support will get much better in the near future. but except for biome stuff most of it works fine for me
good to know! at the moment iam running:
overworld (new 1.18 generated)
nether (imported from 1.17, other seed)
custom_overworld (imported as customDimension from 1.17, other seed)
custom_nether (imported as customDimension from 1.17, other seed)
some problems with bed/water in nether and sunrise in end, but may ill fix that with level.dat
Does anyone know how world upgrades work with a 1.17 world with a datapack that extends world past y=0?
So, I've been doing some initial 1.18 stability testing on my raspberry pi (not on actual server hardware, since, you know, that's what my server runs on) and I'm having a lot of issues running where I didn't used to in 1.17. Most importantly, thread deaths & hanging. This is using Aikar's flags, tuned configs, and overclocking the raspberry pi to 2 GHz (should be well enough to run Minecraft ?). The server is also provided 1GB max ram (-Xmx). Anyways, my question is, has stuff changed in paper or were some patches thrown out that still need to be updates, or is 1.18 just really bloated in general?
running mc server software on a one-chip mini pc, with 1GB ram and a 2 GHz CPU does nit sound appropriate to me?! I wonder that this setup is alive at all
My money's on that just being a result of RasPi...
From my experience, RPI is not suited for this
Love RasPi but not for this…
that is not supported, neither by Mojang or Paper. as far as I know it worked for some people tho, just like with a normal world
Let me check what it does then
just make sure you have backups.
if its not working, move the world up to y=0 with MCASelector first, then it should behave like a normal vanilla world
I get 1.18 paper is experimental but is there like any major problems?
have one rn
I want to update my survival server but I need to run coreprotect
oh i mean my world is at y=0 (at most parts)
new chunks however generated below y=0
Yes
I mean there's no known major issues yet, but that doesn't mean there isn't any
question: what is expertimental about 1.18?
Is world generation fine, but other small things could be buggy?
Ok
or even world generation
Check paper issue tracker
I was trying to find that
Thank you
just tried to copy a "World" folder in the same dir as a "world" folder on a windows machine. Forgot windows is angry about that
linux user moment
I do that all the time lol
yeah i use linux usually but it's inconvenient for certain games rn
server crashed due to the datapack
can you use the experimenatal for up to 6 players?
well now to test what happens if i remove it, does stuff below y=0 get lost? does the server even launch?
Datapack isn’t officially supported so you kinda on your own
Yep
sure, SHOULD you? who knows
I don't think stuff will get lost, but yeah who knows
@arctic oracle what could go wrong?
java.lang.IllegalStateException: Invalid pool element found
I mean
random crashes... massive world corruption, who knows?
That's literally 0 info
noone knwos rn
Is everything still experimental?
yeah it's not a crash anyways
oops forgot to turn off reply pings
that could mean pretty much anything.
the datapack also will need updating, mojang changed a lot of things there
read the channel name
But, I mean, based on like, past experience, that basically is just the exact same error spam we've been seeing for the past few releases, so, like...
wcgr
okay so we better wait
I mean, on the downloads page. Everything there still experimental?
For 1.18, yes
Do you read the big red banner?
There are still patches to port
Ight
1.17.1 is very stable tho
builds mostly appear stable but this is still early days
fwiw I have a server thats running 1.18 paper for 2 days now, no issues
Take backups.
actually i am doing this locally not on my actual server
i need to reextract the tar with my backup again and try stuff like
removing datapack, starting 1.17.1, then migrate to 1.18
Hm maybe i can artifically trigger the regen though, imma check the decomp
yeah regions OOB, need to write code to trigger the regen
build 23 pog
whats the status on the 1.18 build so far?
oh sorry didnt read up
they just added an upstream something since spigot released their stable build
oh so spigot is stable?
yeah i believe so
oh sweet

lol
any chance that the experimental paper builds can cause villagers to despawn
idk
since it just happened
Spigot is not stable
check the issues
pretty sure that they still have a bug which will fuck up worlds on upgrade
cat could tell you that paper is stable, even write it on the website, doesn't make it even remotely true
That's like saying fallout 76 was stable at launch
true
People are assuming spigot is stable because md in his infinite wisdom didn't say any warnings about it
You can say it literally fallout 
paper generally appears to be stable at this point, but this is still early days and we often recommend waiting for a mojang .1
Might not come out this year
this might be the first release in a while were a .1 ain't actually essential
fr?
!kick 296075215186952203 Change your name and pfp if you consider rejoining
- It's nearing the holidays
:raised_hands: Kicked Osama Bin Ballin#1234 (Change your name and pfp if you consider rejoining) [1 total infraction] -- NotMyFault#3732.
bruh
So I don't think they're going to stress making a .1 rn
k
dammm
not really much to go in a .1 tbh
crafting recipe for bundles if it wasn't added already
other than the fog fix that some people have been experiencing, I havent seen anything major otherwise
also 1.17 is the first release to have only one sub version too i think right
fog seems like it's an intentional thing
bundles are quote 'not finished yet and disabled'
It's tracked as a known issue on their bugtracker, at least
I kinda expect some dupe issues with bundles when they eventually release
archnidology
Oh I thought fog was just because I wasnt using optifine
naa they def patched that by now
Didnt realize it was an actual change
how big is the performance gain with this new background thread thing in 1.18?
They change it circular. Just use sodium + sodium extra to remove it
Ill have to check into sodium, never used it
sodium is a modern optifine replacement
1.0 had only one too
1.1 had no subversions
k first one in a long time
But yes, since 1.1
still pretty good considering the amount of stuff they are adding
1.3 was technically a prerelease for 1.3.1
or yknow, the trainwreak that lead to 1.7.10
Ah, reports from them contacting support mentioned it was a known issue, but it absolutely looks like it is lol. I think it's because of how they changed server distances (at least turning it up on ours "fixes" it)
-forceUpgrade seems to be doing its thing
so, 1.3.1 also only had one minor release
although...
[21:32:34 INFO]: [io.papermc.paper.world.ThreadedWorldUpgrader] 0.00% completed (0 / 1306624 chunks)...```
this is fine
its not neccessary
huh
is for my world due to a datapack
you don't need to forceUpgrade. it even tends to break things
Don’t force upgrade you will lose blending…
In my case i do since i used a datapack in 1.17 for MinY -64
is this additional generation Y<0 for old imported dimensions?
Yeah i think that's cuz i had 1.17 c&c expansion pack and tried to use that world directly
Any issues with filling you think
okay thanks! ill try that some time
If you use a y<0 datapack, you will need to use forceUpgrade it seems
else you shouldn't
oh okay thanks for the pin
**to get old chunks with y<0 bedrock
why?
oh god what have i done
- for the most part it's a waste of time
don't @
it breaks blending
- rip blending
- Mojangs data upgrades have been buggy before and they'll be buggy again, propagating that to the entire world blindly is just asking for issues

what to do if Y<0 blending dont start at additional "custom" dimension
as in you have an extra dim that was not upgraded?
do not --forceUpgrade reasoning (in this essay I will...):
- for the most part it's a waste of time
- Mojangs data upgrades have been buggy before and they'll be buggy again, propagating that to the entire world blindly is just asking for issues
- biome blending? consider it gone
- rory will be disappointed
there we go
Note. --forceUpgrade does not work here
this is my "setup" at the moment and the "custom overworld" has still bedrock at 0
For Rory!
for extending below y=0
so yeah forceUpgrade is just bad
thats because worlds with datapacks are completely unsupported
Yeah i need to find out where it adds the bedrock below y=0
then trigger it manually somehow
Completely normal Minecraft
yeah i didn't do shit on my 1.18 yet
You can do it manually with WorldEdit
yeah but i have 1.3 million chunks
okay, i mean i have time, but would be interesting if one time there is a way to blend it afterwards
no 1.18 yet
Worldedit again, use a smooth brush and just smoothen the terrain. All Don
WorldPainter is also nice for smoothing
*May not be like 1.18 blending but it's similar enough so it'll work if you don't wnana make a custom plugin for it
i think it could be set in level.dat ... ill wait for https://misode.github.io/worldgen/ with their updates
would blending stretch a diamond vain? i'm curious lol
or if you just have a whole chunk of diamond blocks?!?!!1 [somehow on the border of a chunk]\
Well, could always try and see with some /setblocks
it realistically wouldn't be on an old/new chunkborder
flying machine
really happy with 1.18 performance so far
should i install java 1.18 or stay on 1.17
depends
for me all my plugins have updated / are compatible now, but I'm probably gonna wait until paper gives out production ready releases to upgrade official server, as of now I'm only running it on the test one.
the work mojang has done in this update is a work of art though
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
what plugins do you use?
stuff along the lines of CMI, TAB, LuckPerms, etc.
some older ones as well but they still seem to be working
i use dimensions plugin in combination with protocolLib, and java 17 .. i think i asked my qustion the wrong way 🙈 should i stay on java 17 or upfrade?
java 17 is the latest release
does the paper version auto update
No
alr
Build 22 seems to be pretty stable for me, anyone experiencing anything bad?
yeah, playing with 4-6 people on the 22. No problems so far. But yeah, still early game. No Redstone stuff or things like that
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
im running it on a 7 year old world with no issues :)
Bro you better have a back up 😂😂
oh trust me, hundreds
Good🤣 I still couldn’t bring myself to do that
yeah i've got one backup locally of the untouched 1.17.1 world, and more externally on a nas
better than 1.17?
i usually wait around 2-3 months before updating
Aside from the view distance issue, it’s been solid. But that’ll be fixed soon hopefully.
to see server performance
The only thing I can see going bad is someone doing the same as me on accident (and it's easy not to do that, anyway): if you use a worldgen datapack, do not create a superflat world with Multiverse or something, that'll crash both the client and the server. Fix is to delete the newly created world folder. It's an issue with how vanilla handles different sets of biomes so that's more up to Mojang (and there was a crashy issue involving biomes in 1.16 too, so nothing too new)
question for those who upgraded from 1.17
yea?
dont do it
don't use forceupgrade
do not use forceUpgrade
rip
I have a earth map
but I’d have to redo y levels in worldpainter
idek if its possible yet
Paper and Leafs DFU reimpl will solve it.
unless you used custom heights, it adds stuff below. 0 if it finds bedrock
height is 255 rn
which is the default vanilla height
if you created a normal height world it should be fine to just upgrade
yea
yep
bedrock -> deepslate
air -> more air cus caves do be havin a lot of air
life saver
Would MCA selector work as well?
WP doesn't even support negative y yet, and the dev tends to be quite slow with adding new features
ye ikik
'These builds are still experimental' does it mean that theres just some some exploits/bugs arent patched or does it mean itll literally break the server (example not load chunks)
java.lang.ClassNotFoundException: net.minecraft.v1_18_R1.nbt.NBTTagCompound
Does anyone know the new NBT Classes for 1.18?🤨
they can break the server
damn
the versioned packages where dropped
Just keep backups.
I’d definitely wait
yall seen the minecart chest dupe? any news anywhere of a patch for it yet?
How far away from a stable version are we? Are there still many known gamebreaking bugs or just some few?
i was tempted to just disable minecart chests etc for the time being
mk, but if i install paper rn, can i update the paper version later without loosing anything like the world or player data?
Yes
the world can corrupt rn
I checked the client mappings and got "net.minecraft.nbt.CompoundTag" but it still dont work
yes. you should regularly update it anyways
can anyone point me to that optimization guide from paper?
You're not dealing with client mappings
okay
You're dealing with spigots names still.
if you can replicate the exploit on either 1.17.1 or the experimental 1.18 builds for paper, please report it in the #869651180698099732 channel
lmao new bug
I mean, if that's the only viable place for them to spawn, yes
Just want to say, grateful that the paper team are so active
creepers and skeletons do not spawn in the end
vanilla is pretty darned active towards tryna meet the mob cap
creepers and skeletons do not spawn in the end
it's in the end

spiders
oh, oof
zombies
cat not playing the game 
that might be a bug
might
do you only have paper installed
:)?
or is anything else installed aswell
.eta
my friend was just bridging and like 50 overworld mobs spawned behind him LMFAO
oh it got disabled
in the end
no eta
there is no eta
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
oh
not in this channel, use the slash command instead ^
I literally did not ask for an eta ._.
Any plugins installed? Might be a plugin messing with that
yes you did
yes you did
you literally did?
if possible, can someone fix this soon lmaoo
put in a report on github
bats as well
do you only have paper installed? or do you have other plugins aswell that might be causing an issue
I asked how many bugs there are that are game breaking, that would consider new versions unstable...
