#❗-1-18-experimental
1 messages · Page 9 of 1
When i see the refresh in screenshot.
Thats about the chest thing, right?
Im not sure what exactly it does.
Does it refill generated (and not destroyed) chests, so that other people can loot them as well later?
Is that a nice thing for vanilla survival or should i stay away from that?
And yeah, the link doesnt tell me much as well for this
Ram usage before and after Paper. Love to see it.
kinda bad but ok
^^
your xms and xmx should be the same
but still
Vanilla was just maxing out whatever I gave to xmx and xms
It's on a homelab
local server
it should
unless you mean out of memory crashes
that's exaclty what they are supposed to
unused allocated ram is wasted ram
people like to think the server using the ram you assigned it as "maxing it out" when it's literally not even the case
ram & cpu graphs are fake news
I'd love extra performance tips if you guys have resources. I'm pretty new to minecraft admin stuff, but I'm pretty comfortable on the command line
server ram should have xms and msm the same.
from what I understand, it probably has something to do with paper ignoring blocks that aren't being rendered. The definitions aren't super clear.
.optimize
They are the same. Is the graph indicating to you otherwise?
I've passed -Xmx6144M -Xms6144M
welp no diea then
maybe small first?
not that would do anything
yh that dont make sense to me
whats occluding?
unless you have redstone that has broken because of that specific check, you can leave it default
I think the spikes are the downtime when I was doing configuration.
https://www.merriam-webster.com/dictionary/occlude
Medical Definition of occlude · 1 : to close up or block off : obstruct a thrombus occluding a coronary artery · 2 : to bring (upper and lower teeth) into ...
hoppers, but, close enough. You get the idea
no i dont
so if a hopper has a block above it, it doesnt check what?
i still dotn get what this setting does
i thought it was when a chest had a block above it, the hopper couldnt pull items out
but thats vanilla
I guess It doesn't check for items to pickup
Uh, do hoppers check every block normally? Even blocks without inventory?
thats default paper tho wasnt it?
vanilla wise u put composters on top
cos it performs different hopper check
as its looking for bonemeal out not items
Chunk gen on a dedicated 5950x 
1.18 things
From what I've seen it's about 3x faster than vanilla/spigot/etc but it's still less than half the speed of 1.17.1
I assume having no starlight doesnt help
Oh you're doing it on a fabric server?
No...
Paper has starlight
I watched Leaf copy/paste the mixins in to normal code then benchmark chunk generation
That's where I got my numbers from 😛
how many chunks is that lol
iirc you can increase the number of threads the pool for chunk gen uses
whats wrong with 130+
But I think going from 1 thread to 16 threads only doubled the speed
Iirc hoppers have a setting to reduce the time its checking for items. Also the setting is probably there to disable hopper trying to process blocks that are not being put into the hopper?
How big are you generating
Like maybe its there to just say "if hopper cannot put this block away just ignore it for now"
That map is just dumb 😛
Does anyone have guess of how long it will take to make 1.18 paper Stable, i know there isnt ETA, but some guess.
takes me 24 hours ish for that
did you do a radius of 130k?..
2-3 weeks+
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
2 years
Unless you have like 200 players on all the time and plan to keep the map for a year or more
Thing is stuff is uncertain
Well i have the storage space. And its a hermit craft like server so want people to have much free choice
how u hitting such low chunk gen speed
Because you are generating like 2 chunks in total
How has the performance been? I'm wondering if it's a good idea to update my smp or not
no thats the ending of my generation
I wouldn't update it yet
it jumps between 110 and 140
These are just beta/test releases
Yeah
dont use
I havent been able to do any tests
Ppl use them to see if their plugins are compatible + find bugs in preparation for big releases
Yep i updated my plugins last night
I stopped another process and now its around 90
90 is what Leaf was getting on similar hardware
Your server is more stable on its current release
Even when telling it to use all his cores
Yeah for sure
i get average 120 cps with i9 9900k
I call cap
It depends on what you're generating, perhaps if leaf let it run long enough the overall average would have been higher
For the 2 minutes he let it run to stabilize it was around 90
i generated 32x32k blocks
i had some drops to like 70 but i was sitting at around 100+
You're telling me the guy who made chunk generation that fast to begin with and the developer of the chunky plugin working together did something wrong and you do it better? 😄
say what u want, i got the cps
Perhaps for chunk generation Intel is better than AMD
faster per core speed maybe?
whats speed on ur cpu
ive always gone intel when it came to server related unless i needed alot of cores
AMD is better in general these days, on single and multi, but it seems like Intel still has a slight lead on gaming benchmarks
5950x has the fastest single threaded core
Just get a lot of cores on intel then
maybe u got things running in the background idk
Usually while using twice the power but still
I think leaf got 90 inside a VM but for CPU work there isn't much overhead from a VM
Sure you werent pregenning 1.17 xd
1.17 would be more like 230 😛
1.18
I used the first paper build but nothing in the change logs seems to have any relation to chunks
Where is the 1.18 link? I can’t seem to find it
anyone know if viabackwards fucks up the simulation distance
Why would it touch it?
dw
via doesnt mess with the server, it just translates for the clients
had client side low
Like, it needs some logic on older versions to send the no-tick-view-distance to the client as view-distance but it should never care about simulation-distance
cos distance on 1.18 client went for 10 simulation, 6 view. on 1.17 client it was only showing 7
then relised i had my client one lower
so my mistake
Well you can't have the simulation lower than view
Hmm, or can you?
u can but it dont do anything
do you think is good create SMP on experimental Paper 😄
On the client simulation is just ignored
at least i will do
dont
But view-distance in 1.18 is no-tick-view-distance in 1.17 and simulation-distance in 1.18 is view-distance in 1.17
ffffff
So view-distance should be higher or the same
the wording is dumb is all

many plugins i use dont work on 1.18 and their creator is not active
time to find alternatives or start coding 😄
paper easier
But if you're used to the Paper ones the vanilla ones are confusing
sad but that ir rollback is sooooo good i cant find anything better that works
im used to the paper one but it seems to make sense now
But why does view have to mean tick?
so to be right.
i got my simulation distance to 6
view distance to 10
thats correct. so the 4 chunks after 6 are non ticking
am i right
view is vision, simulation is processed, makes sense to me
It just happened to do so but then when paper separated them they didn't make view just be view, they added a new thing with a weird name
if everything before 1.18 didnt exist it;d be fine
so im correct right?
yea
ok good
Updated to latest build 90-94 cps :P
Where do you see that?
See what?
Cps
chunky or other world filler output i'd assume
Ah ok
yes
wait shout i have my view distance 4 higher than simulation
told ya
whatever u want. 😄
Yes. I personally do 5
5 view distance?
view distance doesn't have to be higher than simulation distance
The same or higher. I would put them close because simulated is more worth for me. Like for farms etc. Just see far is kinda useless
If you want it higher how much higher is up to you
cries
creative/build servers... i can fianlly see my build from 1.8 all at once witrhout dynmap or killing the server
TAB is updated on 3.0.0 for 1.18
higher view distance should only cost memory and network but there is some CPU time to figure out what to send and how and then the network threads have to compress it and such so you can't just make it 32 or something
simulation at 4-6 and view at 8-16 seem like good ranges to me
Well okay. I have smp here
Can send you the updated plugins in dm?
dont use paper 1.18 on server that will have players on
ill download from online
that the joy of the game isnt it? we can all use things differently. 👍
but yea, i cant see view being 16+ being helpful to SMP really
Is there any ETA for when Paper 1.18 becomes relatively stable?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
10 hours
atm 25 view and 21 simulated.
Simulated below 10 is even less than default
have with 14 tps
question, the simulation distance lower than view distance can cause problems?
Simulated below 10 is less than default but no one leaves it at default unless they're running a server for them and their kids or a couple friends from school or something
no just no point
No
😋 No ETA. Historically (I know this has no bearing on 1.18) were stable releases roughly a week behind vanilla?
they're completely seperate as of 1.18
Huh why?
What about simulated higher than view? How would that behave?
note this is a 21 chunk RADIUS, so your players are loading ~1800 ticking chunks
If there was no point no-tick wouldn't have been so popular and simulation-distance wouldn't exist
what
Simulation lower than view is expected
I know.
I always used at least 15 with old majong server versions
my no point was respond to this message
not urs
View lower than simulation I think just doesn't do anything, I suspect simulation is Math.min(simulation, view)
more power to you my dude, if it runs it runs, but short of massive redstone projects or enderporters i cant see why an SMP player needs to load something >300 blocks away
So if you have view 4 and simulation 6 you really have simulation 4 I bet
View 6 simulation 4 makes sense though
Or it ticks 6 but only sends 4
I mean. It can still calculate server side
I doubt it though, the point was to reduce how much is ticked
But it might
I can't think of a reason you'd ever want that, in any case
which one does everyone use
Someone with this?
Sending the player the chunk is the cheap part
Uhh cps?
temurin
High end server, garbage internet 
chunks pe second
chuks generated per second using a world fill plugin like chunky
Alright just making sure
but its 1.18 relevant
What you think abount GraalVM?
i always go for amazon one idk why
AC has a few minor optimizations that can be removed to bring down the number of code modifications. The optimization related to the block modifications you mentioned can help in some edge cases but will mostly have little effect. Without that optimization AC is just as "bolt-on" as RWTurbo ^^
AC also takes some 'shortcuts' when setting the power levels that might have to be adjusted to accommodate for any of paper's events related to block state changes
Graal seems to only make sense if you're giving Oracle money
Oh wow it's the mod dev, hi!
we are running zulu on server and clients
Zulu is alright
idek at this point. never had issues with amazon one so i just stick with ti
It doesn't rly matter much
heyo o/
It kinda just provides a small difference ig
I can't say for sure anyone is really caring about the number of block change events they get for redstone wire but maybe
Vanilla or are you using mods?
Will there be an @ everyone when 1.18 is finished?
no
How will we find out?
Whenever I had a plugin that cared about them at all I just cared about if they hit certain thresholds (usually just 0 or 15)
check?
there is no "finished", only moving on to 1.19
Ahh ok thank you
they said they'll put an announcement when they feel 1.18 is stable though
stable, there is a nice word 🙂
Ok thank you 😁
Is #19 better than #16
In general yes, newer is better
depends on what you are looking for ^^
Yeah that's a tricky one
Vanilla and Spigot data fixers are so slow and you'd have to fly around the whole world to trigger it
But the Paper one (and possibly the Spigot one too, not sure where the error comes from) seems to be broken
I mean, it seems pretty obvious it's a Leaf bug but maybe he just copy/pasted that bit from MC, I don't think his project is a from scratch rewrite it was just easier to do it as a fully separate thing instead of as patch files
Damn. Worlds look much more curvy to me. what do you guys think?
build 14 be like
Someone have schematic or structure of paper logo in pinned messages? Want to paste it into our server's spawn
Looking kinda thicc
guh
what sizes
Nah im rendering pl3xmap so it was 3cps xd
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
What was that for lol
I guess that's not quite earth, it has a surface area 180,000 times what you're generating
Just a little smaller 😛
The full 30 million Minecraft is bigger than earth i think
never has been
Pretty sure it's bigger now than when farlands were a thing
IDK if I should ask this here, but can you update https://server.properties/ ?
Why is it a link lol
Because it's an actual website
I can ask the owner to do that.
With the server.properties on it
I use that site from time to time
Like if u don't know that even ur server settings file has a own website
Lol, the remark at the bottom!
why this always shows
One line below it tells you which legacy plugin is affected
online-mode=true
false
That means, that named plugin does not have an api version set, as it tells you. Report it to its author.
what is api version
Nothing you have to worry about, but the plugin author does.
Just wondering, what criteria would be used to considder a release "stable"
Correct
Noticing crashes pretty easily while loading 1.17 chunks, not sure if thats a paper thing or just the nature of the new gen
No major known issues for a while
have you pasted a log file here?
do i open the issue in paper or dataconverter
Not yet, let me grab it
for loading a custom dimension? is it paper-specific? like what happens if you try and load it on spigot
Are custom dimension upgrades from 1.17 to 1.18 even supported in vanilla, though? Iirc they aren't
if you used the datapack in 1.17 you can't upgrade to 1.18
is build 19 stable?
"experimental"
oh I didnt know that. but if thats your situation, then yeah
the datapack is upgraded
so it works 1.18
its a datafixer issue afaik
are you talking about the datapack mojang released for the larger world height, or any world gen datapack
the mojang datapack for the new caves in 1.17
they explictly mentioned not being able to upgrade to 1.18 iirc
what datapack are you talking about then?
Upgrading to the Part 2 release (1.18) will not be supported for worlds that use the Caves & Cliffs Prototype Data Pack.
ok. now I'm wondering if thats specific to that datapack, or any world created with a custom world gen datapack can't be upgraded to a later version
i will open paper issue including dl link
Did you try it on vanilla and/or spigot?
yeah, that's gonna be the very first question
which is why I mentioned it here https://discordapp.com/channels/289587909051416579/914372738179825664/915655481517834270
The error message points to leaf code but like I said that might be code that is from Mojang to begin with or works the same way as Mojang's and is failing because this just isn't supported
You need to try on at least spigot, ideally vanilla too
The plugin don't specify an bukkit api version in the plugin.yml, it's not an arror, but a warning, nothing to fear
Hey! I've just encountered an error using 1.18-11 experimental paper. While it isn't the most recent patch, should I still report the error somewhere?
depends on the error
show error
update
Yes I plan to after classes today, just making sure this is a known issue (or already fixed)!
yeah, already fixed
Coolcool, ty. Will update soon.
I’ll probably have to manually change the jar file in my server. Pebblehost has a Paper 1.18-latest option but doesn’t say what build it is, or give any prompt on if it updates every time the server restarts and there’s a new build

not when there's no easy rollback for things it could break anyway
shockbyte has paper 1.18 - I didn't think it was anything but experimental still?
dont use it in your actual public server

it'll break something
yeah planning on pregenerating in fabric with some worldgen stuff anyway before switching to spigot / paper
if a host doesn't make it known it's experimental then yikes
I’ve never been one to try out version of MC before plugins update to support it. So weird to basically have no support
yikers
this is what SB has fwiw
paperspigot 
that's not even latest lol
They probably give a little bit of time between updates so it doesn’t auto update and break immediately if a build goes wrong
At least I’d hope
Yeah a ton of hosts are using the experimental builds for some reason
we build #20 now
How are people generally getting on with 1.18. Any major issues ?
Slow chunk gen xd
Well, I'm having bad luck with an upstream bug, so currently I can't even get my server up and running as it immediately spits a couple megabytes of logs and shuts down -- some trouble with multi-world setups involving world gen datapacks, possibly
yeah that's a thonk
MM kept telling me datapacks that did things with custom biomes are impossible to upgrade to 1.18
I think it was MM anyway
Like 1.18 adds a thing that might make doing updates for that possible in the future but that doesn't help with 1.17 worlds
mojang was pretty explicit that 1.17 worldgen datapacks wouldnt upgrade well to 1.18
I believe and I'm probably wrong, but I think the core issue is the datapack isn't updated to 1.18 so it doesn't load causing the server to be missing all the needed stuff. If the datapack is updated to 1.18 it might work since it has the needed stuff again. Not 100% sure
It doesn't help that on top of that Spigot and Paper seem to break datapacks pretty regularly anyway 😄
Very true
(Not sure if that's referring to me or chuckycheese, but in my case I'm using a 1.18 datapack in a fresh world that works in vanilla)
Hello does someone knows why i can see like i would have 2 chunks view distance only on paper 1.18 ?
paper biome blending is still kinda broken in the newest 1.18 jar lol
nah that's vanilla fuckery
fr?
yuuup
Paper shouldn't be doing anything to that, that's all vanilla afaik
oh bruh
this is how mojang intended
It tries its best lol
lmao
They weren't trying to make it perfect, just not have cliffs
paper doesnt change anything
AntVenom made a nice video about how fucked it can be
Hello does someone knows why i can see like i would have 2 chunks view distance only on paper 1.18 ?
?
??
check client and server settings?
client is 32 chunks
jesus
and server-properties is 4
server config
server separated view distance and simulation distance
lmao
Right so your view-distance is 4 which means the client will render 3 chunks
@acoustic dagger name is a bit confusing but look
and chunk #1 is the one you're in
Set view distance to like 10 and simulation distance to 4
The 4th one is used for biome blending
working as designed. hella better than before. not having cliffs is A++ - to be clear they never said they would "blend biomes", only "blend chunks".
oh thanks
Honestly? I think that's pretty good, I'm actually surprised they managed to pull it off as well as they did
Yeah I've seen waay worse blending
wait is that made in excel or something
google sheets probably
Excel is the best photo creation software
sorry to to bother but what is max on these?
You know this
yeah, the comment is referring to why the change is needed, not what the line directly below it is doing
32
I needed a method to not set the default
yea i realized it made way more sense when i read the entire patch
4 quattordecilion and -2 [/s] probably 64 or 32
for each
I dont remember saying this?
but if I did, I dont know why I would. I was trying to figure out the answer to this just a bit ago
I guess it was cat then
Is it safe to run a survival minecraft server on paper 1.18? My server has loading issues with spigot.
it'll crash
why
I don't want to. if it crashes that hard.
just a wild guess
i mean it's fairly stable from my own experience
But experimental can still be stable
If you have a new world you might be okay, especially since if it dies you won't feel so bad about starting over
Seems a lot of people did custom worlds in 1.17 though and are now screwed
I generated a new world on vanilla 1.18
Did you use a datapack?
No
So in paper 1.18-19 I am noticing crashes when generating a lot of chunks, no errors just "Can't Keep Up! Is ther Server overloaded? ...etc"
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Is this a paper thing or a minecraft 1.18 thing?
Booo
Is no-tick view distance and 1.18's new view distance roughly the same idea? or is the no-tick even faster?
this might help explain
Weird, generating chunks shouldn't slow down the server like that
very weak cpu??
Paper’s version is better, same idea
Unless you have enough async tasks going at once to starve the main thread at the OS level
This is a server that was 20TPS all times before 1.18
Thanks!
Paper currently doesn’t have NTV yet, though
I'd never had an issue with chunk generation before 1.18
Or if you're doing chunk generation synchronously for some reason
Like, are you using the latest chunky to do this generation?
Or just flying around?
Those should both be fine
No, I am flying
🚨 LIGHT THEME 🚨
use chunky @lethal warren
then its on your CPU
No error, just "cant keep up"
I'm waiting for the stable branch, but I saw it in the changelogs for 1.18 and instantly thought of the paper feature.
give the watchdog a longer number
if your weak cpu cant handle it
that's really oldd though
my old i7 works just fine lol
the CPU is a Ryzen 5xxxx that never had an issue
light theme and no compact mode, absolute menace
Like i said, 1.17 I could never crash it doing chunky gens or flying
you are on a test build
When leaf was testing Chunky could do 90 chunks per second on his CPU while the mspt was like 7 still
even with 10 people on
and you dont provide anymore infornation aside from " this doenst work now"
I understand its a test build, that is why I am reporting lol
give us a timing then?
1.17 ran fine for me on my ryzen 5xxx system
aikar?
havent tried 1.18
do /timings report while you are flying (just dont fly too fast)
I can give any info that is needed
but flys and load new chunk
make sure you are flying! so it will give a better idea.
ideally come back like in 8 minutes and not immediately
I have a report, you are saying dont post it...?
timing reports are useless if they cover like one minute
thats why i suggested playing for 8 minutes
So me and my friends have a smp scheduled for Dec. 3rd that we do ever year for christmas break and want to run it in 1.18.
we want paper because we want to enable stuff like bedrock breaking and tnt duping, also we want paper's individual player mobcap. As far as i am aware we can switch to paper from spigot at any time right? so should i start the server on spigot and wait for a safe tested paper build to come out?
Wtf is that username lmao
Ahhh ok
2022 December? that will be fine
no like 2 days
Spigot is in the same state as Paper, they just don't say that out loud
but I highly dobut it will be stable in 2 days.
spigot is just as fragile as paper rn
ohh okay
gotcha
use at your own risk do DAILY backup @ebon flax turn off server for half an hour and backup
aight
half hour backups oof
As long as it's just for your friends and you create regular backups it's probably fine™️
Okay, here is a report for the chunk gen slowness
disk space goes 📈 📈 📈
I mean turn off for "half an hour" to do your daily back up not every half hour lol
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
okay, also i heard that you can change servers from 1.17 to 1.18 now. is that true? and if so can i start the server in paper 1.17 and switch to paper 1.18 when a build comes out? does the world gen those extra caves like i read or nah
cool i had never seen something like that
RegionBattle is giving some strokes in there
good stuff
G1 Young: 72 avg(46.08ms every 6.12s)
50ms is ceilings so yeah your system is struggling
I think RegionBattle is their own custom plugin
It is
Like, that's the name of their server or something 😛
You ideally want more than 2 CPU core can you alocate 4? @lethal warren
I cannot.
chunk gen use more ethan 1 core now so it will 100% help
it works but it's very unstable, you should wait a while if you care about your world not getting corrupted
You should really be loading chunks async
thanks
The RegionBattle Plugin is likely doing some slowness because part of what it does is find random locations for events to spawn, then spawn them
ideally you want to keep Xms=Xmx to improve performance as well you have it at 3 and 7 @lethal warren
that's about it
last question, say we start the server in vanilla 1.18 and wait for a functional paper build , can you go from vanilla to paper?
So try 7GB/7GB?
Yeah, you can do that async
yea vanilla->paper will be fine
(if you are allowed)
oh sweet
Its a VPS I can do whatever to it lol
ugh by that I mean what's your total RAM and what else you have running on it so it doenst OOM
8GB
what a unique name
Let me up the RAM and see if the timings report looks any better
is that man your hero or something?
don't feed the trolls
that's like my only redeeming quality
this is a cool image
?
1.7.10
im just here to shitpost sometimes
people born when 1.7 was released are eight now
People still run alpha 1.2.6 servers occasionally
is this good?
nope
Wait is purpur updated?
There are still quite a few Beta 1.7 servers
prob nothing stable
nah old config
"full server tick" says 1 tick is taking 164% of how long a tick should take, so very much no
Ah
but thats because beta 1.7 was a good version
yea
Ya'll know about pufferfish
?
Kevin's fork?
yea
I recently tried to host a beta 1.3 server, as that's the version I started playing minecraft
finding bukkit and plugins to download was pain
i am excited for airplane patches
and it's buggy as hell
airplane fork...
I did an SMP over the summer with a few friends starting in Beta 1.3
we updated every week
it was loads of fun
Is there still a good archive of all the old server jars?
so we went like pufferfish > airplane > paper > spigot > craftbukkit > bukkit > hmod
right?
omniarchive likely has them
nope
pretty much yes for 1.17
maybe I'll try to do something similar 😄
Ain't pufferfish another yatopia?
nope
no
it is better than airplane
Oh I'm thinking sugarcane
yup
Can’t say that about sugarcane
Yeah mb
the sentry feature is just 👌
Can’t say I’d ever use it, but I can see why it could be useful

Im updating my server in about 10 minutes
:D
While I'm here, does anyone know any plugins that bring back unlimited enchants on armor
I... can't recommend that.
same 😄
Its not public yet
if you like its visuals
yea i do
any who has tried the new experimental versions, hows the performance?
personally bluemap lags my chrome browser LUL
any upgrade compared to 1.17?
hardware acceleration disabled maybe?
no. probably worse, but there are still important patches missing
I don't think it is
don't crosspost
Looking at the timings report again, my plugin is near the top because of chunk loading
So maybe 1.18 is just SUPER demanding on loading chunks now
thought performance overall was going to be better
Major version bumps historically have worsened performance more than improved
Yeah, this one is pretty bad if its really just how it is
There's some exceptions, but the overall trend is for performance to go down as time passes
chunk-loading performance is decent for me, just generation is slightly slow
i really think that mojang needs to bump sys requirements again, because the minimum spec is hardly capable of play
thats going to make some kids screech
I'm running on
since performance improvements are possible with things like starlight and sodium, i assume its inefficient programming on their part
and this is the timings https://timings.aikar.co/?id=719f0bbbe87541f98ef397f0a9c235b5
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
ideally they'd fix shit instead of just telling people to buy better hardware
as modders are already doing
seems like people just loading in chunks that aren't pregenerated
I hadn't had an issue with this in the past
and those sync chunk loads taking 200ms on avg aren't helping
I would run chunky but that crashes the server too lol
it is
Maybe I am misunderstanding but I thought chunk loading was async now?
yes, but sync loads can happen, mostly if a plugin is doing chunk loading wrong
Tell me more, that may be my issue
but generation isn't
is SyncChunkLoad from plugins or just regular use? I see it as its own entry in timings
Is pufferfish that great?
is your RegionBattle plugin loading chunks in any way?
assuming its your own plugin
it is, not explicitly, but I think things like spawning entities can load them or cause them to gen?
But Im not actually loading chunks with it
I can search my plugin for "chunk" and there isnt one result
So my guess is this is all just tied to chunk loading/generation
I'm biased, but yes it's pretty good 
Will you have in future 1.18 builds?
if you're not explicitly calling them sync whatever server software you have will decide how to load them, so in papers case async if possible but as michael said generation is still on the main thread
Because airplane won t have anymore
Generation being on the main thread is probably my issue, I need to pregen but even that is crashing the server with chunky
My plugins doesnt do anything to chunks besides just spawning a mob or something like that every so often
I guess chunk generation just takes that much more time now because of the new heights/procgen
are the spawned in random locations?
Yes, which I assume is partly to blame, but they are spawned once per hour ish
Mainly its just normal chunk generation that is slow
ie no issues at spawn
is the state of the paper/tuinity no tick chunks still in limbo?
its more or less been like that for the last few versions and i doubt the added height will do it any good
Well performance on loading new chunks between 1.17 and 1.18 is significantly worse on my server
most performance patches arent merged yet
Why don't you just load the chunks async
read the convo dude
So maybe there is still hope! haha
Anyways, experimental and all. Totally fine with it. Just wanted to make sure it wasn't some bug that someone had caught already
How ready is 1.18?
no-tick chunks are removed, it’s simulation distance and view distance now
its not
Okay
I’m running it on my creative, hub, and minigames servers, but survival is still on 1.17
Kept survival on 1.17 cuz half the plugins on there are incompatible with 1.18
Basically if you want to dip ur toes into 1.18 rn then make sure u have a test server to work on or at least a backup of ur server
If u have neither then I recommend u just wait about a week or two
^^^^
completely? I remember seeing no tick on the github to-do list
I don’t really see the reason to keep no-tick imo
plus, papers implementation is more performant
maybe keeping it so that yeah what u said
my servers work fine with just simulation/view distances so far
The implementation is probably better but there is no reason to keep the old names
Vanilla has this feature now and has names that make more sense for it
(implying the vanilla names make sense)
People upgrading from 1.17 will be confused with the new names but people coming from vanilla or finding tutorials about vanilla will be confused with the old names
The vanilla names do make sense
not at first glance
View is how far you can view (well, minus 1, it's how far chunks are sent to you)
Simulation is how far it runs the game simulation
simulated sounds like it implies that it's falsely created, instead of the entity activity being simulated
but thats besides the point
They make more sense than paper's names anyway
And I can't really think of a better name for simulation-distance
ticked-view-distance
But it can be more or less than your actual view-distance
So it doesn't have any relation to your view-distance setting
I thought that it was only effective if lower
I thought it was capped at view-distance but apparently not
I haven't looked in the code though, I try not to have MC code on my systems 😛
I don't think paper should completely replace the vanilla system though, at least with paper's current no tick implementation
Mojang once sent me a letter implying having said code on my computer would get me in a lot of trouble
because the two systems are fundamentally and mechanically very different
Are they?
Wait what, why tho?
I sent them a letter asking them to buy me out for my contributions to CraftBukkit when they said they were going to do updates now
They sent a reply saying they were going to sue me in to the ground for doing things with MC
Bruh
yeah, paper's no tick chunks are completely not ticked I believe, while vanilla's still has some ticking happening
They couldn't do anything if they wanted to
I would have told them to learn how to code properly and you wouldn't have to fix their shit...
I don't think that's on purpose though, they just didn't get around to it
Updated.
Part of it is just Java being Java and them having a fucking massive legacy codebase with a lot of older devs that would've been useful for refactoring leaving the company

They'd have to pay me insane amounts of money to work on this mess of an engine
iirc there is not a lot of legacy code left
at least they finally started bumping their java versions..
Or maybe it was the other way around lol
I mean this update alone removed a lot of old shit
As in legacy shit, removed isn't as good of a word as refactored or reworked
not sure i understood correctly but... which mojang devs stopped coding for minecraft? or what happened
Mojang actually writes more "enterprise" code now. They still don't focus on performance as much as they should tho.
were i find the patched jar?
in the "cache" folder, if that hasn't changed
there is no
Assuming you want the paperclip patched jar, you can find it in the cache folder after running the jar at least once
there should be one after running it atleast once.
If you want it for using NMS, I would recommend using the paperweight userdev plugin instead tho, as you won't have mappings with the patched jar
More of an assumption, I assume some shit got shaken up post acquisition. Regardless, they have a legacy code base and a bunch of old people from a time when the game was much more conceptual, and I know for a fact that a lot of base level shit stayed for YEARS before eventually getting reworked, if it ever did
not sure if its just me
but im getting "Cause of unexpected exception was
java.lang.AssertionError: TRAP" my server keeps shutting down on its own
but its saving everything
What happens before that
That doesn't really tell anyone much other than there was an assert
Failed to handle packet for /(an ip i can not show)
huh
get your latest log and paste it in a https://paste.gg and then send it here
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new paper version?
seems to happen everytime a piglin is being attacked or killed
open it with notepad
but it got like ips and everything
then edit it so the ips aren't in it anymore
or just copy the full stack trace
thank god there was an update #15 was crashing every 20 mins btw thank you guys for helping me with my TPS issue yesterday
i can just dm it to you
it's doing some fucky wucky reflection stuff
its tablist 5.5.8 thats causing it
hey, is there anything known already what causes that the autocomplete is not working anymore?
yea single core systems have that issue with java 17
there was a java parallelism flag you CAN SET* to fix it
you need to add a special flag to your jvm args
let me search
mh its actually not a single core system i expect its then also a issue with docker
-Djava.util.concurrent.ForkJoinPool.common.parallelism=1
-Djava.util.concurrent.ForkJoinPool.common.parallelism=1
if youd like another alternitive to a custom TAB menu TAB 3.0 has been released with all its premium features for free @peak pulsar
anything known if that would affect older servers?
its a java 17 issue
you should not be running MC on 1 core anyway. That's just pure suffering 
yeah sure but that argument do you think it will cause issues with java 8 on older java
no
im not running it on one core
i think docker is an issue there
we arent...
@peak pulsar if youd like dm me i do have copies of the new custom tab 3.0
it fucks with budget host that sells 1 core plan
mainly
dafq xD
Always make sure to grab plugins from their official sources, and not some random guy in dms
no
np
that's not do that here. even if you have good intention
very cute pfp btw
ouo
the dev released a statement saying e ombined te premium and free versions causes hes lazy
it's the action on disturbing the plugin jar and not about if it is free or not. That's also how a lot of people got malware
(deleted)
ok
thanks for the info. didnt ask
there does appear to be some weird java issue with how java finds the available processorcount
Minecraft still doesn't have a physics engine
yes i know thats what i tought too
It just has some "physics" things that can happen in the middle of all the other ticking logic for entities and can work different ways for each entitiy
what physic Amaranth..... tree dont even fall in MC
lolol works in cyber security and network administration..... yep lets distribute malware and be that bad guy for once
then you should know to always point people to official sites and check the hash for eaech downloads

ez i gotte download from the official dev himself and ran it in a sandbox environment after he made the changes and decompiled the jar to make sure noting is fishy aswell SAFE lol go beyond hash checking
Ok.
ez pz but yes ill link offical website stuff from now on
who knows a good free server host site
There are none. no free servers are good.
good and free don't exist
DONT:
4. Trying to buy or sell services or hire developers. This is not a marketplace.
I'd argue hosting advice isn't really a part of that
Oracle.......... 
"good" & "free" lmao
see thats why i just host my own on my own server xD
cause good and free dont exsist
that's what i said yes
Oracle cloud
hey how do i report a bug?
Create an issue over here: https://github.com/PaperMC/Paper/issues
https://github.com/PaperMC/Paper/issues if you can reproduce it without plugins on the latest build
damnit stef
!kick @distant meteor Don't ping someone who doesn't want to be pinged
its without plugins on the latest build
:raised_hands: Kicked Fallen#1200 (Don't ping someone who doesn't want to be pinged) [1 total infraction] -- stefvanschie#7609.
It's in his name
basicly, the view distance in server.props is set to 32, so i should be able to see a shit ton, this is how much i can see, does not change no matter the value set in server.properties
!ban @distant meteor Don't be a dick
:raised_hands: Banned Fallen#1200 (Don't be a dick) [2 total infractions] -- stefvanschie#7609.
Client is also set up 32?
what's it set to in your client settings?
Do you have any plugins?
did you set view-distance, or simulation-distance?
no plugins
view distance is 32, sim distance is 16
i set it to that to see a shit ton since it wasnt working
Stop server > nuke server.properties > start server
okbossman
To generate a new one to ensure it wasn’t formatting issue
After that I have no clue
perhaps rename server.properties so you still have your old values if you want them
i just downloaded it
Make sure you save while server is stopped
Some host panel will performs a save on stop
And it will overwrite whatever you changed
yeah i never do changes with server on
thats not a smart idea
right its starting back up now
fingers crossed
bad news
i can still see jack shit
not another 1.18 one
does it still happen in a singleplayer world?
thats a lot of nearby fog, are you sure thats not your client?
nope, its fine on singleplayer
its a singleplayer world
that i moved over
stick your server.properties in http://paste.gg ? make sure to remove the IP if you set it
A sensible, modern pastebin. Share text and source code snippets with no hassle.
same area on singleplayer
- I have same problem on latest build
Issue with no-tick-view-distance, if you increase view-distance in spigot.yml it should fix it
but don't put it too high because it will cause lag :3
on the papermc server a beacon light randomly came out of a end portal frame at spawn but no beacon was under it. Happend when I placed pants on a armor stand near by. But can't reproduce it lol. i'm so confused.
Had this issue and that sorted it out for me - increased that to 8
ok will try this ^
if it works, probably worth reporting on github
I think it has already been reported and is being worked on
what was the value in spigot.yml set to before?
it should be "default" or smth, that falls back to the server.properties one
It is a common issue apparently lol
i can SEE
thx, it helps
yeah, its set to "default" by default
@pale cedar you will need to set it to 32
so why does setting it change anything?
is that not really resource intensive
that was what he wanted
yeah i know, it was just for testing lmfao
oh ok lol - wouldn't advise it lmao
this is default on spigot machine
simulation-distance: default
view-distance: default
i just set it to some stupidly high number to see if it would work
players don't even get block updates from outside sim distance, I wonder how much actual load that will create..
its almost as good a no-tick but it eats bandwidth
yeah, but why does changing it from "default" need to happen to have a large view distance?
cuz default = 10 probably
I think the main reason people are coming here saying "I can't see anything!" is because they've relied on no tick to increase their view for quite awhile and now that it's gone, suddenly everyone's view has been reverted to whatever is set in server.properties or spigot.yml and don't realize it
no, default = server.properties value
oh idk what his value used to be. @pale cedar what was the value there before
a
so we can rule out issue machine is talking about 
this
this should be pinned.
this is likely why
like people read the pins 
aside from the usual confusing both values
ok, well if Euan's spigot.yml view-distance was set to 4, then thats def the issue for them
but leaving it set to "default" (the literal string "default") should be fine
hey, not getting white or auto complete admin commands, bug or a new setting i need to turn on xD?
Having issues with tab complete on java 17? See https://github.com/PaperMC/Paper/issues/6936#issuecomment-979713795
anyway for paper to force it back to default? Unless leaf is doing something special, this may cause more confusion than benefit.
setting it to this made the distance perfect
"default" is default, if they've changed it, they've changed it to be per-world
@pale cedar the question is what was your old value? was it 4 before you update
yes
yeah, so at some point you changed it to 4
so it is pretty much what pure said.
i changed it due to a paper 1.17 no tick issue


@sick hearth
