#❗-1-18-experimental

1 messages · Page 9 of 1

hexed panther
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still dont get it

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@long edge mind giving me a quick explanation of it

outer orchid
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When i see the refresh in screenshot.
Thats about the chest thing, right?
Im not sure what exactly it does.
Does it refill generated (and not destroyed) chests, so that other people can loot them as well later?
Is that a nice thing for vanilla survival or should i stay away from that?

outer orchid
quick glacier
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Ram usage before and after Paper. Love to see it.

hexed panther
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kinda bad but ok

peak pulsar
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^^

hexed panther
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unless ur on a test server

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thats locally hosted

peak pulsar
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your xms and xmx should be the same

hexed panther
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but still

quick glacier
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Vanilla was just maxing out whatever I gave to xmx and xms

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It's on a homelab

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local server

peak pulsar
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unless you mean out of memory crashes

frozen spear
terse hamlet
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people like to think the server using the ram you assigned it as "maxing it out" when it's literally not even the case

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ram & cpu graphs are fake news

quick glacier
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I'd love extra performance tips if you guys have resources. I'm pretty new to minecraft admin stuff, but I'm pretty comfortable on the command line

hexed panther
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server ram should have xms and msm the same.

cedar forum
# hexed panther still dont get it

from what I understand, it probably has something to do with paper ignoring blocks that aren't being rendered. The definitions aren't super clear.

terse hamlet
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.optimize

quick glacier
hexed panther
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yh cos is its not flat

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what ur ram graph should look like

quick glacier
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I've passed -Xmx6144M -Xms6144M

hexed panther
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welp no diea then

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maybe small first?

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not that would do anything

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yh that dont make sense to me

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whats occluding?

long edge
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unless you have redstone that has broken because of that specific check, you can leave it default

quick glacier
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I think the spikes are the downtime when I was doing configuration.

vivid ironBOT
hexed panther
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oh

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so bascially if a chest has a block abvoe it

long edge
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hoppers, but, close enough. You get the idea

hexed panther
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no i dont

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so if a hopper has a block above it, it doesnt check what?

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i still dotn get what this setting does

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i thought it was when a chest had a block above it, the hopper couldnt pull items out

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but thats vanilla

plain solstice
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I guess It doesn't check for items to pickup

outer orchid
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Uh, do hoppers check every block normally? Even blocks without inventory?

hexed panther
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thats default paper tho wasnt it?

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vanilla wise u put composters on top

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cos it performs different hopper check

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as its looking for bonemeal out not items

strange umbra
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Chunk gen on a dedicated 5950x pepe__sadge

hexed panther
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ew

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gotta be hitting 100 mark

strange umbra
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1.18 things

vapid prawn
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From what I've seen it's about 3x faster than vanilla/spigot/etc but it's still less than half the speed of 1.17.1

strange umbra
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I assume having no starlight doesnt help

hexed panther
vapid prawn
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Oh you're doing it on a fabric server?

hexed panther
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ew

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paper ftw

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or purpur

strange umbra
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No...

vapid prawn
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Paper has starlight

strange umbra
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Paper doesnt have starlight yet

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I thought it didnt

vapid prawn
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I watched Leaf copy/paste the mixins in to normal code then benchmark chunk generation

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That's where I got my numbers from 😛

strange umbra
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So there is no hope for faster chunk gen

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F

hidden cargo
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how many chunks is that lol

vapid prawn
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iirc you can increase the number of threads the pool for chunk gen uses

hexed panther
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whats wrong with 130+

vapid prawn
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But I think going from 1 thread to 16 threads only doubled the speed

waxen spire
muted widget
strange umbra
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60k x 60k

waxen spire
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Like maybe its there to just say "if hopper cannot put this block away just ignore it for now"

vapid prawn
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That map is just dumb 😛

dusky bloom
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Does anyone have guess of how long it will take to make 1.18 paper Stable, i know there isnt ETA, but some guess.

hexed panther
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takes me 24 hours ish for that

hidden cargo
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did you do a radius of 130k?..

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

vapid prawn
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Unless you have like 200 players on all the time and plan to keep the map for a year or more

waxen spire
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Thing is stuff is uncertain

strange umbra
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Well i have the storage space. And its a hermit craft like server so want people to have much free choice

hexed panther
strange umbra
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Because you are generating like 2 chunks in total

vague musk
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How has the performance been? I'm wondering if it's a good idea to update my smp or not

hexed panther
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no thats the ending of my generation

waxen spire
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I wouldn't update it yet

hexed panther
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it jumps between 110 and 140

waxen spire
vague musk
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Yeah

vague musk
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I havent been able to do any tests

waxen spire
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Ppl use them to see if their plugins are compatible + find bugs in preparation for big releases

hexed panther
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yh 4 of my plugins broke

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cos of stupid nms

vague musk
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Yep i updated my plugins last night

strange umbra
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I stopped another process and now its around 90

vague musk
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Oh rip

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I hate nms

vapid prawn
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90 is what Leaf was getting on similar hardware

waxen spire
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Your server is more stable on its current release

vapid prawn
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Even when telling it to use all his cores

vague musk
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Yeah for sure

hexed panther
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i get average 120 cps with i9 9900k

strange umbra
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I call cap

hexed panther
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u all doing something wrong

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chunky right?

vapid prawn
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It depends on what you're generating, perhaps if leaf let it run long enough the overall average would have been higher

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For the 2 minutes he let it run to stabilize it was around 90

hexed panther
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i generated 32x32k blocks

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i had some drops to like 70 but i was sitting at around 100+

vapid prawn
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You're telling me the guy who made chunk generation that fast to begin with and the developer of the chunky plugin working together did something wrong and you do it better? 😄

strange umbra
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x d

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Leaf Who?

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it was sarcasm. pepe__sadge

hexed panther
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say what u want, i got the cps

vapid prawn
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Perhaps for chunk generation Intel is better than AMD

hexed panther
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faster per core speed maybe?

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whats speed on ur cpu

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ive always gone intel when it came to server related unless i needed alot of cores

vapid prawn
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AMD is better in general these days, on single and multi, but it seems like Intel still has a slight lead on gaming benchmarks

strange umbra
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5950x has the fastest single threaded core

outer orchid
hexed panther
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maybe u got things running in the background idk

vapid prawn
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Usually while using twice the power but still

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I think leaf got 90 inside a VM but for CPU work there isn't much overhead from a VM

strange umbra
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Sure you werent pregenning 1.17 xd

vapid prawn
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1.17 would be more like 230 😛

hexed panther
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1.18

strange umbra
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I used the first paper build but nothing in the change logs seems to have any relation to chunks

hexed panther
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im on 19 build

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idk

tawdry spoke
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Where is the 1.18 link? I can’t seem to find it

hexed panther
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anyone know if viabackwards fucks up the simulation distance

vapid prawn
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Why would it touch it?

hexed panther
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dw

wise vine
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via doesnt mess with the server, it just translates for the clients

hexed panther
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had client side low

vapid prawn
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Like, it needs some logic on older versions to send the no-tick-view-distance to the client as view-distance but it should never care about simulation-distance

hexed panther
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cos distance on 1.18 client went for 10 simulation, 6 view. on 1.17 client it was only showing 7

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then relised i had my client one lower

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so my mistake

vapid prawn
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Well you can't have the simulation lower than view

hexed panther
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it wasnt

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what

vapid prawn
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Hmm, or can you?

hexed panther
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u can but it dont do anything

dusky bloom
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do you think is good create SMP on experimental Paper 😄

vapid prawn
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On the client simulation is just ignored

hexed panther
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wait

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simulation needs to be lower right?

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or am i capping

outer orchid
hexed panther
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dont

vapid prawn
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But view-distance in 1.18 is no-tick-view-distance in 1.17 and simulation-distance in 1.18 is view-distance in 1.17

next owl
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ffffff

vapid prawn
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So view-distance should be higher or the same

wise vine
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the wording is dumb is all

hexed panther
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i got it wrong way roun

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ah lol

next owl
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many plugins i use dont work on 1.18 and their creator is not active

vapid prawn
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Paper has really dumb names for this stuff

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The vanilla ones make way more sense

wise vine
hexed panther
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paper easier

vapid prawn
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But if you're used to the Paper ones the vanilla ones are confusing

hexed panther
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no tick made sense

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the chunks that dont tick

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simple

next owl
stark pagoda
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im used to the paper one but it seems to make sense now

vapid prawn
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But why does view have to mean tick?

hexed panther
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so to be right.

i got my simulation distance to 6
view distance to 10

thats correct. so the 4 chunks after 6 are non ticking

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am i right

wise vine
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view is vision, simulation is processed, makes sense to me

vapid prawn
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It just happened to do so but then when paper separated them they didn't make view just be view, they added a new thing with a weird name

wise vine
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if everything before 1.18 didnt exist it;d be fine

hexed panther
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so im correct right?

wise vine
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yea

hexed panther
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ok good

strange umbra
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Updated to latest build 90-94 cps :P

outer orchid
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Where do you see that?

strange umbra
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See what?

outer orchid
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Cps

wise vine
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chunky or other world filler output i'd assume

outer orchid
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Ah ok

rapid sparrow
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is the per player cap overwritten by the paper config?

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mob cap

hexed panther
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yes

verbal sand
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wait shout i have my view distance 4 higher than simulation

hexed panther
hexed panther
coarse gull
verbal sand
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5 view distance?

vapid prawn
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view distance doesn't have to be higher than simulation distance

outer orchid
vapid prawn
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If you want it higher how much higher is up to you

hexed panther
wise vine
torn temple
vapid prawn
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higher view distance should only cost memory and network but there is some CPU time to figure out what to send and how and then the network threads have to compress it and such so you can't just make it 32 or something

hexed panther
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tab swepp. thx

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sweet*

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i dont wanna get masks working

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im too scared

vapid prawn
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simulation at 4-6 and view at 8-16 seem like good ranges to me

torn temple
hexed panther
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dont use paper 1.18 on server that will have players on

hexed panther
wise vine
dusk briar
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Is there any ETA for when Paper 1.18 becomes relatively stable?

hexed panther
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2 months

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6 days

half walrusBOT
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__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

hexed panther
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10 hours

outer orchid
hexed panther
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have with 14 tps

torn temple
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question, the simulation distance lower than view distance can cause problems?

vapid prawn
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Simulated below 10 is less than default but no one leaves it at default unless they're running a server for them and their kids or a couple friends from school or something

hexed panther
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no just no point

drowsy epoch
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😋 No ETA. Historically (I know this has no bearing on 1.18) were stable releases roughly a week behind vanilla?

dusk briar
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they're completely seperate as of 1.18

turbid jasper
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What about simulated higher than view? How would that behave?

wise vine
vapid prawn
hexed panther
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what

vapid prawn
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Simulation lower than view is expected

outer orchid
hexed panther
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not urs

vapid prawn
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View lower than simulation I think just doesn't do anything, I suspect simulation is Math.min(simulation, view)

wise vine
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more power to you my dude, if it runs it runs, but short of massive redstone projects or enderporters i cant see why an SMP player needs to load something >300 blocks away

vapid prawn
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So if you have view 4 and simulation 6 you really have simulation 4 I bet

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View 6 simulation 4 makes sense though

outer orchid
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I mean. It can still calculate server side

vapid prawn
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I doubt it though, the point was to reduce how much is ticked

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But it might

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I can't think of a reason you'd ever want that, in any case

hexed panther
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which one does everyone use

brave raptor
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Someone with this?

vapid prawn
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Sending the player the chunk is the cheap part

waxen spire
peak pulsar
outer orchid
peak pulsar
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wrong channel tho

hexed panther
wise vine
waxen spire
hexed panther
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but its 1.18 relevant

torn temple
peak pulsar
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B) ||/s||

hexed panther
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i always go for amazon one idk why

rough plume
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AC has a few minor optimizations that can be removed to bring down the number of code modifications. The optimization related to the block modifications you mentioned can help in some edge cases but will mostly have little effect. Without that optimization AC is just as "bolt-on" as RWTurbo ^^
AC also takes some 'shortcuts' when setting the power levels that might have to be adjusted to accommodate for any of paper's events related to block state changes

vapid prawn
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Graal seems to only make sense if you're giving Oracle money

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Oh wow it's the mod dev, hi!

outer orchid
waxen spire
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Zulu is alright

hexed panther
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idek at this point. never had issues with amazon one so i just stick with ti

waxen spire
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It doesn't rly matter much

rough plume
waxen spire
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It kinda just provides a small difference ig

vapid prawn
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I can't say for sure anyone is really caring about the number of block change events they get for redstone wire but maybe

peak pulsar
tawdry spoke
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Will there be an @ everyone when 1.18 is finished?

hexed panther
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no

tawdry spoke
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How will we find out?

vapid prawn
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Whenever I had a plugin that cared about them at all I just cared about if they hit certain thresholds (usually just 0 or 15)

hexed panther
wise vine
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there is no "finished", only moving on to 1.19

waxen spire
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^^

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Just link announcements channel to your own server

tawdry spoke
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Ahh ok thank you

wise vine
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they said they'll put an announcement when they feel 1.18 is stable though

waxen spire
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Mhm

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They might @everyone or might npt

lethal orbit
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stable, there is a nice word 🙂

wise vine
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just set the announcement channel to notify all for you

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no need for an @

acoustic burrow
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Is #19 better than #16

vapid prawn
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In general yes, newer is better

lethal orbit
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depends on what you are looking for ^^

peak pulsar
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1.18 when loading a custom dimension shits da bed

vapid prawn
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Yeah that's a tricky one

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Vanilla and Spigot data fixers are so slow and you'd have to fly around the whole world to trigger it

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But the Paper one (and possibly the Spigot one too, not sure where the error comes from) seems to be broken

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I mean, it seems pretty obvious it's a Leaf bug but maybe he just copy/pasted that bit from MC, I don't think his project is a from scratch rewrite it was just easier to do it as a fully separate thing instead of as patch files

strange umbra
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Damn. Worlds look much more curvy to me. what do you guys think?

static junco
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build 14 be like

uneven pagoda
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Someone have schematic or structure of paper logo in pinned messages? Want to paste it into our server's spawn

remote otter
strange umbra
hot topaz
strange umbra
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Nah im rendering pl3xmap so it was 3cps xd

vapid prawn
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Minecraft Earth

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30km radius, right?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

strange umbra
vapid prawn
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I guess that's not quite earth, it has a surface area 180,000 times what you're generating

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Just a little smaller 😛

strange umbra
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The full 30 million Minecraft is bigger than earth i think

vapid prawn
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Well yeah

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That's almost 6 times larger than earth I think

strange umbra
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Not enough smh

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Minecraft is no longer infinite

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Shit game

clever delta
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Pretty sure it's bigger now than when farlands were a thing

calm cypress
boreal apex
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Why is it a link lol

calm cypress
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Because it's an actual website

merry scaffold
#

I can ask the owner to do that.

calm cypress
#

With the server.properties on it

warm ravine
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I use that site from time to time

uneven pagoda
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Like if u don't know that even ur server settings file has a own website

lethal orbit
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Lol, the remark at the bottom!

fathom lion
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why this always shows

autumn comet
#

One line below it tells you which legacy plugin is affected

fathom lion
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Legacy plugin LoginSecurity v3.0.2 does not specify an api-version.

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what this means

covert jolt
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online-mode=true

fathom lion
autumn comet
#

That means, that named plugin does not have an api version set, as it tells you. Report it to its author.

autumn comet
#

Nothing you have to worry about, but the plugin author does.

lethal orbit
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Just wondering, what criteria would be used to considder a release "stable"

quasi pivot
lethal warren
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Noticing crashes pretty easily while loading 1.17 chunks, not sure if thats a paper thing or just the nature of the new gen

gusty trench
grave charm
peak pulsar
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do i open the issue in paper or dataconverter

lethal warren
grave charm
gusty trench
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Are custom dimension upgrades from 1.17 to 1.18 even supported in vanilla, though? Iirc they aren't

covert jolt
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if you used the datapack in 1.17 you can't upgrade to 1.18

hidden cargo
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is build 19 stable?

covert jolt
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"experimental"

grave charm
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oh I didnt know that. but if thats your situation, then yeah

hidden cargo
#

got it

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not prod ready lol

peak pulsar
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so it works 1.18

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its a datafixer issue afaik

grave charm
covert jolt
#

they explictly mentioned not being able to upgrade to 1.18 iirc

grave charm
covert jolt
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Upgrading to the Part 2 release (1.18) will not be supported for worlds that use the Caves & Cliffs Prototype Data Pack.

grave charm
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ok. now I'm wondering if thats specific to that datapack, or any world created with a custom world gen datapack can't be upgraded to a later version

peak pulsar
vapid prawn
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Did you try it on vanilla and/or spigot?

grave charm
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yeah, that's gonna be the very first question

vapid prawn
#

The error message points to leaf code but like I said that might be code that is from Mojang to begin with or works the same way as Mojang's and is failing because this just isn't supported

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You need to try on at least spigot, ideally vanilla too

torn temple
plush heath
#

Hey! I've just encountered an error using 1.18-11 experimental paper. While it isn't the most recent patch, should I still report the error somewhere?

peak pulsar
#

depends on the error

plush heath
grave charm
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update

plush heath
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Yes I plan to after classes today, just making sure this is a known issue (or already fixed)!

grave charm
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yeah, already fixed

plush heath
#

Coolcool, ty. Will update soon.

peak pulsar
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I’ll probably have to manually change the jar file in my server. Pebblehost has a Paper 1.18-latest option but doesn’t say what build it is, or give any prompt on if it updates every time the server restarts and there’s a new build

covert jolt
#

good

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you shouldn't auto update

quasi panther
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not when there's no easy rollback for things it could break anyway

peak pulsar
#

^

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I’ve just been doing manual backups and it’s a pain

polar quarry
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just set a cron job

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avoids most manual work

wide talon
#

shockbyte has paper 1.18 - I didn't think it was anything but experimental still?

grave charm
#

it is

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I hope hosts make that known somewhere

polar quarry
peak pulsar
polar quarry
#

it'll break something

wide talon
#

yeah planning on pregenerating in fabric with some worldgen stuff anyway before switching to spigot / paper

warm ravine
#

if a host doesn't make it known it's experimental then yikes

peak pulsar
#

I’ve never been one to try out version of MC before plugins update to support it. So weird to basically have no support

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yikers

wide talon
#

this is what SB has fwiw

peak pulsar
#

paperspigot impossibru

quasi panther
#

that's not even latest lol

peak pulsar
#

They probably give a little bit of time between updates so it doesn’t auto update and break immediately if a build goes wrong

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At least I’d hope

neon shard
#

Yeah a ton of hosts are using the experimental builds for some reason

polar quarry
peak pulsar
#

thonk

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if that were the case it wouldnt be 1.18

floral mural
#

How are people generally getting on with 1.18. Any major issues ?

strange umbra
#

Slow chunk gen xd

polar quarry
#

hey quick question

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is this ok

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latest commit

gusty trench
quasi panther
#

yeah that's a thonk

vapid prawn
#

MM kept telling me datapacks that did things with custom biomes are impossible to upgrade to 1.18

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I think it was MM anyway

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Like 1.18 adds a thing that might make doing updates for that possible in the future but that doesn't help with 1.17 worlds

zealous idol
#

mojang was pretty explicit that 1.17 worldgen datapacks wouldnt upgrade well to 1.18

warm ravine
#

I believe and I'm probably wrong, but I think the core issue is the datapack isn't updated to 1.18 so it doesn't load causing the server to be missing all the needed stuff. If the datapack is updated to 1.18 it might work since it has the needed stuff again. Not 100% sure

vapid prawn
#

It doesn't help that on top of that Spigot and Paper seem to break datapacks pretty regularly anyway 😄

warm ravine
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Very true

zealous idol
#

nothing to do with CB here

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this is true of vanilla too

gusty trench
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(Not sure if that's referring to me or chuckycheese, but in my case I'm using a 1.18 datapack in a fresh world that works in vanilla)

acoustic dagger
#

Hello does someone knows why i can see like i would have 2 chunks view distance only on paper 1.18 ?

boreal apex
#

paper biome blending is still kinda broken in the newest 1.18 jar lol

warm ravine
#

nah that's vanilla fuckery

boreal apex
#

fr?

warm ravine
#

yuuup

vapid prawn
#

Paper shouldn't be doing anything to that, that's all vanilla afaik

boreal apex
#

oh bruh

feral spire
warm ravine
#

It tries its best lol

boreal apex
#

lmao

vapid prawn
#

They weren't trying to make it perfect, just not have cliffs

feral spire
#

paper doesnt change anything

warm ravine
#

AntVenom made a nice video about how fucked it can be

feral spire
#

you can see it isnt a streight link

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it is blended

acoustic dagger
#

Hello does someone knows why i can see like i would have 2 chunks view distance only on paper 1.18 ?

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?

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??

quasi panther
acoustic dagger
#

client is 32 chunks

boreal apex
#

jesus

acoustic dagger
#

and server-properties is 4

feral spire
#

server config

quasi panther
#

server separated view distance and simulation distance

zealous idol
#

lmao

vapid prawn
#

Right so your view-distance is 4 which means the client will render 3 chunks

feral spire
#

@acoustic dagger name is a bit confusing but look

quasi panther
#

and chunk #1 is the one you're in

warm ravine
#

Set view distance to like 10 and simulation distance to 4

vapid prawn
#

The 4th one is used for biome blending

sharp hinge
acoustic dagger
gusty trench
warm ravine
#

Yeah I've seen waay worse blending

steel furnace
#

it looks better than WALL

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or CLIFF

sick hearth
feral spire
#

OMEGALUL @sick hearth

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quick and dirty paper chan graph

steel furnace
#

google sheets probably

warm ravine
#

Excel is the best photo creation software

acoustic dagger
warm ravine
#

You know this

grave charm
# polar quarry is this ok

yeah, the comment is referring to why the change is needed, not what the line directly below it is doing

warm ravine
#

32

grave charm
#

I needed a method to not set the default

polar quarry
steel furnace
#

for each

grave charm
#

but if I did, I dont know why I would. I was trying to figure out the answer to this just a bit ago

vapid prawn
#

I guess it was cat then

rotund valve
#

Is it safe to run a survival minecraft server on paper 1.18? My server has loading issues with spigot.

polar quarry
#

it'll crash

rotund valve
#

why

covert jolt
#

try it and see

#

just make backups

rotund valve
#

I don't want to. if it crashes that hard.

polar quarry
#

just a wild guess

rotund valve
#

I know

#

LMFAO

covert jolt
#

i mean it's fairly stable from my own experience

rotund valve
#

But experimental can still be stable

vapid prawn
#

If you have a new world you might be okay, especially since if it dies you won't feel so bad about starting over

#

Seems a lot of people did custom worlds in 1.17 though and are now screwed

rotund valve
#

I generated a new world on vanilla 1.18

vapid prawn
#

Did you use a datapack?

rotund valve
#

No

vapid prawn
#

You might be okay then

#

Take backups and such though

lethal warren
#

So in paper 1.18-19 I am noticing crashes when generating a lot of chunks, no errors just "Can't Keep Up! Is ther Server overloaded? ...etc"

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

lethal warren
#

Is this a paper thing or a minecraft 1.18 thing?

stable adder
#

Booo

slate gorge
#

Is no-tick view distance and 1.18's new view distance roughly the same idea? or is the no-tick even faster?

polar quarry
vapid prawn
#

Weird, generating chunks shouldn't slow down the server like that

peak pulsar
vapid prawn
#

Unless you have enough async tasks going at once to starve the main thread at the OS level

lethal warren
slate gorge
peak pulsar
#

Paper currently doesn’t have NTV yet, though

lethal warren
#

I'd never had an issue with chunk generation before 1.18

vapid prawn
#

Or if you're doing chunk generation synchronously for some reason

#

Like, are you using the latest chunky to do this generation?

#

Or just flying around?

#

Those should both be fine

lethal warren
#

No, I am flying

peak pulsar
feral spire
#

use chunky @lethal warren

lethal warren
#

Just flying real fast can crash it

#

Chunky crashed it too.

feral spire
#

then its on your CPU

lethal warren
#

No error, just "cant keep up"

slate gorge
polar quarry
feral spire
#

give the watchdog a longer number

#

if your weak cpu cant handle it

#

that's really oldd though

#

my old i7 works just fine lol

lethal warren
#

the CPU is a Ryzen 5xxxx that never had an issue

peak pulsar
#

light theme and no compact mode, absolute menace

feral spire
#

well you have issue now

#

so that's not a vaild defense

lethal warren
#

Like i said, 1.17 I could never crash it doing chunky gens or flying

feral spire
#

you are on a test build

vapid prawn
#

When leaf was testing Chunky could do 90 chunks per second on his CPU while the mspt was like 7 still

lethal warren
#

even with 10 people on

feral spire
#

and you dont provide anymore infornation aside from " this doenst work now"

lethal warren
#

I understand its a test build, that is why I am reporting lol

feral spire
#

give us a timing then?

peak pulsar
#

1.17 ran fine for me on my ryzen 5xxx system

lethal warren
#

aikar?

peak pulsar
#

havent tried 1.18

feral spire
#

do /timings report while you are flying (just dont fly too fast)

lethal warren
#

I can give any info that is needed

feral spire
#

but flys and load new chunk

lethal warren
#

Just trying to help, not complain

#

I will get a report, one sec

feral spire
#

make sure you are flying! so it will give a better idea.

polar quarry
lethal warren
polar quarry
#

timing reports are useless if they cover like one minute

#

thats why i suggested playing for 8 minutes

ebon flax
#

So me and my friends have a smp scheduled for Dec. 3rd that we do ever year for christmas break and want to run it in 1.18.
we want paper because we want to enable stuff like bedrock breaking and tnt duping, also we want paper's individual player mobcap. As far as i am aware we can switch to paper from spigot at any time right? so should i start the server on spigot and wait for a safe tested paper build to come out?

peak pulsar
#

Wtf is that username lmao

lethal warren
#

Ahhh ok

feral spire
ebon flax
#

no like 2 days

dense river
#

Spigot is in the same state as Paper, they just don't say that out loud

feral spire
#

but I highly dobut it will be stable in 2 days.

polar quarry
#

spigot is just as fragile as paper rn

ebon flax
#

ohh okay

polar quarry
#

but yea you can switch between them

#

just dont expect either to be stable right now

ebon flax
#

gotcha

feral spire
#

use at your own risk do DAILY backup @ebon flax turn off server for half an hour and backup

ebon flax
#

aight

polar quarry
#

half hour backups oof

dense river
#

As long as it's just for your friends and you create regular backups it's probably fine™️

lethal warren
#

Okay, here is a report for the chunk gen slowness

polar quarry
#

disk space goes 📈 📈 📈

feral spire
#

I mean turn off for "half an hour" to do your daily back up not every half hour lol

lethal warren
ebon flax
#

okay, also i heard that you can change servers from 1.17 to 1.18 now. is that true? and if so can i start the server in paper 1.17 and switch to paper 1.18 when a build comes out? does the world gen those extra caves like i read or nah

polar quarry
feral spire
polar quarry
#

good stuff

feral spire
#

G1 Young: 72 avg(46.08ms every 6.12s)
50ms is ceilings so yeah your system is struggling

vapid prawn
#

I think RegionBattle is their own custom plugin

lethal warren
#

It is

vapid prawn
#

Like, that's the name of their server or something 😛

feral spire
#

You ideally want more than 2 CPU core can you alocate 4? @lethal warren

feral spire
#

chunk gen use more ethan 1 core now so it will 100% help

quasi panther
gusty trench
lethal warren
#

The RegionBattle Plugin is likely doing some slowness because part of what it does is find random locations for events to spawn, then spawn them

feral spire
#

ideally you want to keep Xms=Xmx to improve performance as well you have it at 3 and 7 @lethal warren

#

that's about it

ebon flax
#

last question, say we start the server in vanilla 1.18 and wait for a functional paper build , can you go from vanilla to paper?

gusty trench
#

Yeah, you can do that async

polar quarry
feral spire
#

(if you are allowed)

ebon flax
#

oh sweet

lethal warren
feral spire
#

ugh by that I mean what's your total RAM and what else you have running on it so it doenst OOM

lethal warren
#

8GB

peak pulsar
#

what a unique name

lethal warren
#

Let me up the RAM and see if the timings report looks any better

peak pulsar
#

is that man your hero or something?

quasi panther
peak pulsar
#

that's like my only redeeming quality

lethal warren
quasi panther
#

1.7.10

lethal warren
#

Yeah that is out of date.

#

Its definitely running 1.18-19

#

Im testing

polar quarry
#

im just here to shitpost sometimes

peak pulsar
#

people born when 1.7 was released are eight now

#

People still run alpha 1.2.6 servers occasionally

acoustic dagger
#

is this good?

polar quarry
#

nope

peak pulsar
#

Wait is purpur updated?

wild falcon
polar quarry
#

prob nothing stable

acoustic dagger
quasi panther
peak pulsar
#

Ah

wild falcon
#

but thats because beta 1.7 was a good version

acoustic dagger
#

Ya'll know about pufferfish

#

?

sick hearth
#

Kevin's fork?

acoustic dagger
#

yea

tender gale
#

finding bukkit and plugins to download was pain

acoustic dagger
tender gale
#

and it's buggy as hell

polar quarry
#

airplane fork...

wild falcon
#

we updated every week

#

it was loads of fun

peak pulsar
#

Is there still a good archive of all the old server jars?

polar quarry
#

so we went like pufferfish > airplane > paper > spigot > craftbukkit > bukkit > hmod

#

right?

covert jolt
acoustic dagger
#

pretty much yes for 1.17

tender gale
vague falcon
#

Ain't pufferfish another yatopia?

acoustic dagger
#

nope

covert jolt
#

no

acoustic dagger
vague falcon
#

Oh I'm thinking sugarcane

peak pulsar
#

So many forks, but nothing to eat with them.

#

Pufferfish actually looks good

acoustic dagger
#

yup

peak pulsar
#

Can’t say that about sugarcane

vague falcon
#

Yeah mb

acoustic dagger
peak pulsar
#

Can’t say I’d ever use it, but I can see why it could be useful

final mango
#

I'm dropping the first test build in like 10 minutes

#

so

peak pulsar
strange umbra
#

:D

peak pulsar
#

While I'm here, does anyone know any plugins that bring back unlimited enchants on armor

final mango
#

I... can't recommend that.

acoustic dagger
strange umbra
#

Its not public yet

acoustic dagger
#

Is blue map good ?

#

someone who has experience on 1.18 with it

amber mica
#

if you like its visuals

acoustic dagger
#

yea i do

amber mica
#

dynmap has a better 2d map imo

#

pl3xmap is more lightweight, but imo bluemap is fine

random herald
#

any who has tried the new experimental versions, hows the performance?

void gazelle
#

personally bluemap lags my chrome browser LUL

random herald
#

any upgrade compared to 1.17?

amber mica
amber mica
torn orbit
#

What do those mean?

void gazelle
covert jolt
#

don't crosspost

torn orbit
#

yh my bad

#

was ment for here

lethal warren
#

Looking at the timings report again, my plugin is near the top because of chunk loading

#

So maybe 1.18 is just SUPER demanding on loading chunks now

#

thought performance overall was going to be better

gusty trench
#

Major version bumps historically have worsened performance more than improved

lethal warren
#

Yeah, this one is pretty bad if its really just how it is

gusty trench
#

There's some exceptions, but the overall trend is for performance to go down as time passes

amber mica
#

chunk-loading performance is decent for me, just generation is slightly slow

arctic oracle
#

i really think that mojang needs to bump sys requirements again, because the minimum spec is hardly capable of play

polar quarry
#

thats going to make some kids screech

lethal warren
#

I'm running on

polar quarry
#

since performance improvements are possible with things like starlight and sodium, i assume its inefficient programming on their part

lethal warren
polar quarry
#

ideally they'd fix shit instead of just telling people to buy better hardware

#

as modders are already doing

covert jolt
lethal warren
#

I hadn't had an issue with this in the past

amber mica
#

and those sync chunk loads taking 200ms on avg aren't helping

lethal warren
#

I would run chunky but that crashes the server too lol

lethal warren
amber mica
#

yes, but sync loads can happen, mostly if a plugin is doing chunk loading wrong

lethal warren
lethal warren
#

is SyncChunkLoad from plugins or just regular use? I see it as its own entry in timings

onyx harness
#

Is pufferfish that great?

amber mica
#

assuming its your own plugin

lethal warren
#

it is, not explicitly, but I think things like spawning entities can load them or cause them to gen?

#

But Im not actually loading chunks with it

#

I can search my plugin for "chunk" and there isnt one result

#

So my guess is this is all just tied to chunk loading/generation

final mango
onyx harness
#

Will you have in future 1.18 builds?

fierce ravine
onyx harness
#

Because airplane won t have anymore

lethal warren
#

My plugins doesnt do anything to chunks besides just spawning a mob or something like that every so often

#

I guess chunk generation just takes that much more time now because of the new heights/procgen

fierce ravine
#

are the spawned in random locations?

lethal warren
#

Mainly its just normal chunk generation that is slow

#

ie no issues at spawn

peak pulsar
#

is the state of the paper/tuinity no tick chunks still in limbo?

fierce ravine
#

its more or less been like that for the last few versions and i doubt the added height will do it any good

lethal warren
fierce ravine
#

most performance patches arent merged yet

gusty trench
#

Why don't you just load the chunks async

fierce ravine
#

read the convo dude

lethal warren
#

Anyways, experimental and all. Totally fine with it. Just wanted to make sure it wasn't some bug that someone had caught already

wheat phoenix
#

How ready is 1.18?

somber marten
wheat phoenix
#

For stable production

#

How stable is it

upbeat seal
#

its not

wheat phoenix
#

Okay

somber marten
#

Kept survival on 1.17 cuz half the plugins on there are incompatible with 1.18

#

Basically if you want to dip ur toes into 1.18 rn then make sure u have a test server to work on or at least a backup of ur server

#

If u have neither then I recommend u just wait about a week or two

still citrus
#

^^^^

peak pulsar
somber marten
#

I don’t really see the reason to keep no-tick imo

peak pulsar
#

plus, papers implementation is more performant

somber marten
#

maybe keeping it so that yeah what u said

#

my servers work fine with just simulation/view distances so far

vapid prawn
#

The implementation is probably better but there is no reason to keep the old names

#

Vanilla has this feature now and has names that make more sense for it

peak pulsar
#

(implying the vanilla names make sense)

vapid prawn
#

People upgrading from 1.17 will be confused with the new names but people coming from vanilla or finding tutorials about vanilla will be confused with the old names

#

The vanilla names do make sense

peak pulsar
#

not at first glance

vapid prawn
#

View is how far you can view (well, minus 1, it's how far chunks are sent to you)

#

Simulation is how far it runs the game simulation

peak pulsar
#

simulated sounds like it implies that it's falsely created, instead of the entity activity being simulated

#

but thats besides the point

vapid prawn
#

They make more sense than paper's names anyway

#

And I can't really think of a better name for simulation-distance

peak pulsar
#

ticked-view-distance

vapid prawn
#

But it can be more or less than your actual view-distance

#

So it doesn't have any relation to your view-distance setting

peak pulsar
#

I thought that it was only effective if lower

vapid prawn
#

I thought it was capped at view-distance but apparently not

peak pulsar
#

oh

#

I see

vapid prawn
#

I haven't looked in the code though, I try not to have MC code on my systems 😛

peak pulsar
#

I don't think paper should completely replace the vanilla system though, at least with paper's current no tick implementation

vapid prawn
#

Mojang once sent me a letter implying having said code on my computer would get me in a lot of trouble

peak pulsar
#

because the two systems are fundamentally and mechanically very different

vapid prawn
#

Are they?

vapid prawn
#

I sent them a letter asking them to buy me out for my contributions to CraftBukkit when they said they were going to do updates now

#

They sent a reply saying they were going to sue me in to the ground for doing things with MC

true schooner
#

Bruh

crystal geyser
#

Funny bluff @vapid prawn

peak pulsar
# vapid prawn Are they?

yeah, paper's no tick chunks are completely not ticked I believe, while vanilla's still has some ticking happening

crystal geyser
#

They couldn't do anything if they wanted to

lean goblet
vapid prawn
crystal geyser
#

They'd have to pay me insane amounts of money to work on this mess of an engine

pallid merlin
#

iirc there is not a lot of legacy code left

peak pulsar
#

at least they finally started bumping their java versions..

pallid merlin
#

Or maybe it was the other way around lol

crystal geyser
#

I mean this update alone removed a lot of old shit

#

As in legacy shit, removed isn't as good of a word as refactored or reworked

polar quarry
true schooner
#

Mojang actually writes more "enterprise" code now. They still don't focus on performance as much as they should tho.

deft quarry
#

were i find the patched jar?

amber mica
#

in the "cache" folder, if that hasn't changed

deft quarry
true schooner
#

Assuming you want the paperclip patched jar, you can find it in the cache folder after running the jar at least once

amber mica
#

there should be one after running it atleast once.
If you want it for using NMS, I would recommend using the paperweight userdev plugin instead tho, as you won't have mappings with the patched jar

crystal geyser
hoary blaze
#

not sure if its just me

#

but im getting "Cause of unexpected exception was
java.lang.AssertionError: TRAP" my server keeps shutting down on its own

#

but its saving everything

crystal geyser
#

What happens before that

#

That doesn't really tell anyone much other than there was an assert

dense river
hoary blaze
#

Failed to handle packet for /(an ip i can not show)

hoary blaze
dense river
#

get your latest log and paste it in a https://paste.gg and then send it here

grave charm
#

I'm guessing you need to update @hoary blaze

#

that TRAP error was fixed already

hoary blaze
grave charm
#

post your log anyways

#

or at least post your version from /version

hoary blaze
#

seems to happen everytime a piglin is being attacked or killed

crystal geyser
#

Post log plox

hoary blaze
#

ok

#

how do i actually add the file to it

grave charm
#

you just open the file, and copy the contents to a paste file

#

the latest.log

quasi panther
#

open it with notepad

hoary blaze
#

oh i paste it into the website

#

my fault

#

ok i did it

grave charm
#

now post the link to it here

#

so we can actually see it 🙂

hoary blaze
#

but it got like ips and everything

quasi panther
#

then edit it so the ips aren't in it anymore

grave charm
#

or just copy the full stack trace

pure crest
#

thank god there was an update #15 was crashing every 20 mins btw thank you guys for helping me with my TPS issue yesterday

hoary blaze
#

i can just dm it to you

grave charm
#

sure

#

yeah, thats probably a plugin issue

#

smth smth tablist plugin

peak pulsar
#

it's doing some fucky wucky reflection stuff

pure crest
#

its tablist 5.5.8 thats causing it

restive ocean
#

hey, is there anything known already what causes that the autocomplete is not working anymore?

polar quarry
#

yea single core systems have that issue with java 17

#

there was a java parallelism flag you CAN SET* to fix it

grave charm
#

you need to add a special flag to your jvm args

polar quarry
#

let me search

restive ocean
#

mh its actually not a single core system i expect its then also a issue with docker

polar quarry
restive ocean
#

can you give it to me so that i can add ti? would be nice

#

tyy

grave charm
#

-Djava.util.concurrent.ForkJoinPool.common.parallelism=1

polar quarry
#

-Djava.util.concurrent.ForkJoinPool.common.parallelism=1

pure crest
#

if youd like another alternitive to a custom TAB menu TAB 3.0 has been released with all its premium features for free @peak pulsar

restive ocean
#

anything known if that would affect older servers?

grave charm
#

its a java 17 issue

feral spire
#

you should not be running MC on 1 core anyway. That's just pure suffering notlikerie

restive ocean
#

yeah sure but that argument do you think it will cause issues with java 8 on older java

feral spire
#

no

restive ocean
#

i think docker is an issue there

polar quarry
#

why do you dockerize a single jar file

#

o v e r h e a d

#

b l o a t

restive ocean
#

we arent...

pure crest
#

@peak pulsar if youd like dm me i do have copies of the new custom tab 3.0

feral spire
#

it fucks with budget host that sells 1 core plan PepeLa mainly

restive ocean
#

dafq xD

peak pulsar
pure crest
#

np

feral spire
pure crest
#

its a free plugin

#

chill lol

polar quarry
#

very cute pfp btw

peak pulsar
#

ouo

pure crest
#

the dev released a statement saying e ombined te premium and free versions causes hes lazy

feral spire
#

it's the action on disturbing the plugin jar and not about if it is free or not. That's also how a lot of people got malware

feral spire
#

ok dedrie thanks for the info. didnt ask

restive ocean
#

it looked like that

#

however thank you all for that ❤️

covert jolt
vapid prawn
#

Minecraft still doesn't have a physics engine

restive ocean
vapid prawn
#

It just has some "physics" things that can happen in the middle of all the other ticking logic for entities and can work different ways for each entitiy

feral spire
#

what physic Amaranth..... tree dont even fall in MC

pure crest
#

lolol works in cyber security and network administration..... yep lets distribute malware and be that bad guy for once

feral spire
#

then you should know to always point people to official sites and check the hash for eaech downloads

pure crest
#

ez i gotte download from the official dev himself and ran it in a sandbox environment after he made the changes and decompiled the jar to make sure noting is fishy aswell SAFE lol go beyond hash checking

covert jolt
#

Ok.

pure crest
#

ez pz but yes ill link offical website stuff from now on

peak pulsar
#

who knows a good free server host site

lethal warren
covert jolt
quasi panther
peak pulsar
#

I'd argue hosting advice isn't really a part of that

feral spire
#

Oracle.......... rierunrunrun

hot topaz
#

"good" & "free" lmao

pure crest
#

cause good and free dont exsist

covert jolt
#

that's what i said yes

peak pulsar
pale cedar
#

hey how do i report a bug?

night gale
peak pulsar
#

damnit stef

night gale
#

!kick @distant meteor Don't ping someone who doesn't want to be pinged

pale cedar
#

its without plugins on the latest build

wheat heartBOT
#

:raised_hands: Kicked Fallen#1200 (Don't ping someone who doesn't want to be pinged) [1 total infraction] -- stefvanschie#7609.

night gale
#

It's in his name

pale cedar
#

basicly, the view distance in server.props is set to 32, so i should be able to see a shit ton, this is how much i can see, does not change no matter the value set in server.properties

night gale
#

!ban @distant meteor Don't be a dick

wheat heartBOT
#

:raised_hands: Banned Fallen#1200 (Don't be a dick) [2 total infractions] -- stefvanschie#7609.

quasi panther
pale cedar
feral spire
#

Also server is running natively on 1.18?

#

And client?

pale cedar
#

yes, both running 1.18

#

vanilla client

vapid prawn
#

Do you have any plugins?

quasi panther
pale cedar
#

no plugins

pale cedar
#

i set it to that to see a shit ton since it wasnt working

feral spire
#

Stop server > nuke server.properties > start server

pale cedar
#

okbossman

feral spire
#

To generate a new one to ensure it wasn’t formatting issue

#

After that I have no clue

quasi panther
#

perhaps rename server.properties so you still have your old values if you want them

pale cedar
#

i just downloaded it

feral spire
#

Make sure you save while server is stopped

#

Some host panel will performs a save on stop

#

And it will overwrite whatever you changed

pale cedar
#

yeah i never do changes with server on

#

thats not a smart idea

#

right its starting back up now

#

fingers crossed

#

bad news

#

i can still see jack shit

feral spire
#

That’s odd

#

Do you have other server to check?

pale cedar
#

not another 1.18 one

quasi panther
#

does it still happen in a singleplayer world?

polar quarry
#

thats a lot of nearby fog, are you sure thats not your client?

pale cedar
#

its a singleplayer world

#

that i moved over

quasi panther
#

stick your server.properties in http://paste.gg ? make sure to remove the IP if you set it

pale cedar
#

same area on singleplayer

wind meadow
proper fjord
#

Issue with no-tick-view-distance, if you increase view-distance in spigot.yml it should fix it

#

but don't put it too high because it will cause lag :3

ornate salmon
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on the papermc server a beacon light randomly came out of a end portal frame at spawn but no beacon was under it. Happend when I placed pants on a armor stand near by. But can't reproduce it lol. i'm so confused.

proper fjord
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Had this issue and that sorted it out for me - increased that to 8

pale cedar
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ok will try this ^

quasi panther
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if it works, probably worth reporting on github

proper fjord
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I think it has already been reported and is being worked on

grave charm
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what was the value in spigot.yml set to before?

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it should be "default" or smth, that falls back to the server.properties one

feral spire
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view distance in spigot will overwrite server.properties

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that's intentional

proper fjord
pale cedar
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4, reused configs, setting it to 8, and it worked

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my bad for wasting time guys

proper fjord
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It is a common issue apparently lol

pale cedar
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i can SEE

grave charm
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yeah, its set to "default" by default

feral spire
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@pale cedar you will need to set it to 32

grave charm
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so why does setting it change anything?

proper fjord
feral spire
pale cedar
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yeah i know, it was just for testing lmfao

proper fjord
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oh ok lol - wouldn't advise it lmao

feral spire
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this is default on spigot machine

    simulation-distance: default
    view-distance: default
pale cedar
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i just set it to some stupidly high number to see if it would work

quasi panther
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players don't even get block updates from outside sim distance, I wonder how much actual load that will create..

feral spire
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its almost as good a no-tick but it eats bandwidth

grave charm
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yeah, but why does changing it from "default" need to happen to have a large view distance?

polar quarry
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cuz default = 10 probably

fervent lynx
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I think the main reason people are coming here saying "I can't see anything!" is because they've relied on no tick to increase their view for quite awhile and now that it's gone, suddenly everyone's view has been reverted to whatever is set in server.properties or spigot.yml and don't realize it

grave charm
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no, default = server.properties value

feral spire
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oh idk what his value used to be. @pale cedar what was the value there before

polar quarry
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a

feral spire
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so we can rule out issue machine is talking about riepeek

fervent lynx
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seems to have been 4

feral spire
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this is likely why

quasi panther
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like people read the pins lulz

feral spire
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aside from the usual confusing both values

grave charm
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ok, well if Euan's spigot.yml view-distance was set to 4, then thats def the issue for them

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but leaving it set to "default" (the literal string "default") should be fine

pseudo viper
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hey, not getting white or auto complete admin commands, bug or a new setting i need to turn on xD?

half walrusBOT
feral spire
pale cedar
grave charm
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"default" is default, if they've changed it, they've changed it to be per-world

feral spire
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@pale cedar the question is what was your old value? was it 4 before you update

pale cedar
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yes

grave charm
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yeah, so at some point you changed it to 4

feral spire
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so it is pretty much what pure said.

pale cedar
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i changed it due to a paper 1.17 no tick issue