#❗-1-18-experimental

1 messages · Page 8 of 1

valid turret
#

Yeah that is dead if you were yesterday in this Chat

bronze linden
#

Well now you’ve lost the game

lusty bison
#

no just an answer if there are some big breaking changes

smoky fulcrum
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[09:06:00 WARN]: Can't keep up! Is the server overloaded? Running 5030ms or 100 ticks behind
[09:06:42 WARN]: Can't keep up! Is the server overloaded? Running 13481ms or 269 ticks behind
[09:07:29 WARN]: Can't keep up! Is the server overloaded? Running 16719ms or 334 ticks behind
[09:19:18 WARN]: Can't keep up! Is the server overloaded? Running 5046ms or 100 ticks behind

am i the only one that gets random cant keep up messages even tho nobody is playing?

arctic oracle
#

again, you looking for some kind of list? how do we know?

arctic oracle
#

and copy the link here

smoky fulcrum
lusty bison
#

forget it lol, i dont understand whats here not to understand. thanks though

arctic oracle
#

you are asking for a list of broken things on day 0 before anyone knows they are broken

#

explain to me how that makes any sense

vapid prawn
#

Every plugin that uses NMS broke

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Just like they do every time

#

That might be 100% of your plugins, it might be 0%

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It's probably somewhere between 20% and 50%

outer pivot
#

or 69 %

vapid prawn
#

Do any of those have updates? I don't know

arctic oracle
vapid prawn
#

For the actual API there was some shuffling of particles and such which are expected to break on a somewhat regular basis

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But the API makes it impossible to deal with that breakage

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So those plugins need an update

#

Do you use any of them? I don't know

vapid prawn
#

It's just a long winded way of saying "I don't know, try it yourself"

arctic oracle
#

it sure was more detail than i gave, but same end result, we dont know

smoky fulcrum
feral spire
arctic oracle
outer pivot
feral spire
#

I just look at his GC for that part G1 Young: 453 avg(106.32ms every 113.14s)

arctic oracle
#

yes use #17, that must have shown up at in the last little while and i didn't notice

smoky fulcrum
arctic oracle
#

being able to run multiple older versions does not mean you can run new ones

feral spire
#

1.18 isn’t optimized like 1.17 yet

arctic oracle
#

i was able to handle two kitchen sink mod packs in 1.12 on my server but can hardly run vanilla 1.17 on the same one

outer pivot
#

ima take a wild guess and say

feral spire
#

But I give you what I can see from timings. They are made for this purpose

outer pivot
#

your lag is due to chunks updating to 1.18 format?

smoky fulcrum
arctic oracle
#

i mean, those flags are kinda important me gui

outer pivot
#

is the new vanilla simulation distance going to deprecate papers no tick view distance? 🤔

dapper lotus
#

probably not, as has been discussed already

outer pivot
#

are there significant differences?

dense river
#

From what I've gathered so far the no tick view distance is a lot more efficient

sacred pond
#

!eta

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no command oops srry

dapper lotus
#

God I hate litebans...

outer pivot
#

./eta 🙂

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

sacred pond
#

oh thx

dense river
sacred pond
#

thank you auro

sacred pond
dapper lotus
#

I mean, am getting paid to do stuff with it; doesn't mean I hate it less

outer pivot
#

well, gonna stick with no tick view distance then of course 🙂 although im wondering should the vanilla variant be set to the same value as no-tick-vd or the normal-vd?

#

🤔

sacred pond
#

at least you got something from it

dapper lotus
#

when lef restore NTV the vanilla settings are gonna be useless

arctic oracle
dense river
#

We will tell you about that as soon as we know it^^

outer pivot
#

😄 fair point

feral spire
#

View distance is terrain view
Simulated distance is old view distance @outer pivot

#

Config accordingly until leaf finishes his stuff

outer pivot
#

oh im not going 1.18 until its done anyway

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although im really impressed with the release speed on this update

kindred basalt
#

it's... day 0 1

outer pivot
#

yeah my point exactly

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didnt it take a bunch of weeks or more on the previous updates?

sacred pond
#

ok there's no eta but is there an almost estimated time? more like in a month? or in a week?........ (pls dont ban)

outer pivot
#

lol

peak pulsar
#

hi everyone , my 1.18 exp just crashed, where can i publish the crash report to help ? thanks

dapper lotus
#

.paste

peak pulsar
vivid ironBOT
pulsar dagger
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any datapacks?

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oh I see

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no

peak pulsar
#

nope, but the server was generating chunks with chunky

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no players online

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i was using update #16

dense river
#

Asynchronous entity add! interesting

pulsar dagger
#

it's the item entity

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I've seen something similar before with hugefungusfeature

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but was never able to reproduce it

dapper lotus
#

Issue is that they don't pass the "level" around

pulsar dagger
#

this is new stuff though

dapper lotus
#

or, well, the chunk container thing

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And so, if something adds an entity to the world in a gen thread, for example, it just gets the world as is

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and due to behavioral changes by upstream, that's basically not supported and thus boom

grave charm
#

These async adds are happening in vanilla yeah?

dapper lotus
#

Yes

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vanilla "supports" async adds

grave charm
#

What does upstream do to unsupport it then

dapper lotus
#

event crap

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drop capturing

proud zenith
#

bukkit PepeLa

dapper lotus
#

We also have our own async catcher which really shouldn't be there

peak pulsar
#

btw i have a technical question, i know that chunks are now "fat" but when i was generating chunks in 1.17 with paper i was around 150 cps, now best i can do is 30-40

arctic oracle
#

i had something simmilar happen on #10 but i didn't crash from it

dapper lotus
#

but, i got no idea if other stuff is what makes us enforce that

timber ridge
languid lodge
#

How far is leaf with the trunity patches? Asking because I cannot tell the difference

arctic oracle
#

my theory based on examining logs is that it was caused by a pointed dripstone spawning in an invalid place and trying to fall before chunkgen was done. but its a guess based on weak evidence

fervent lynx
white robin
#

Collision and block ticking patches are missing, notably

languid lodge
#

Ah good to know thx kenny

white robin
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oh and no-tick

arctic oracle
#

i was running at 70 cps earlier today

dapper lotus
#

Is there an easy way to see if we're on a gen thread? I forget...

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Idk what best to do that, best I can imagine is that if we're on a gen thread just post it back to main

peak pulsar
#

ok i see ... hope chunky gets updated to compensate

arctic oracle
#

not really chunky's fault. you are asking for a 5 course meal instead of just dinner

peak pulsar
fervent lynx
#

there's not really anything chunky can do, we've looked into it and have updated the wiki with additional tips, but it just asks the server for chunks

dark wigeon
#

server says no

arctic oracle
#

the only real solution at the moment is to get faster hardware

fervent lynx
arctic oracle
#

which is intresting, because in my own experience chunk gen has actually been faster in 1.18 than .17/.16 at least for massive world renders. wonder if something in my setup has changed >.>

violet wing
#

you're pretty much the only person i've seen experience that

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do you have a server with a really high thread count or something

spring girder
#

I thin 1.18 gen should be faster because of java 17

dark wigeon
#

Genius

fervent lynx
#

lol

spring girder
#

Owo

arctic oracle
#

its on a i9 99k at base clock

dapper lotus
#

java 17 is not that revolutionary

arctic oracle
#

it really isnt anything fancy

dark wigeon
#

99k, holy shit

dapper lotus
#

I don't think that there is much that can overcome mojang

restive garden
#

I get this error while patching in 1.18#16:

/opt/openjdk-17/bin/java -Dpaperclip.patchonly=true -jar /opt/minecraft/paperclip.jar; exit 0
Exception in thread "main" java.lang.NumberFormatException: For input string: "17-ea"
at java.base/java.lang.NumberFormatException.forInputString(NumberFormatException.java:67)
at java.base/java.lang.Integer.parseInt(Integer.java:668)
at java.base/java.lang.Integer.parseInt(Integer.java:786)
at io.papermc.paperclip.Main.getJavaVersion(Main.java:47)
at io.papermc.paperclip.Main.main(Main.java:17)

Is this a bug I should report?

dapper lotus
#

update java

arctic oracle
#

on windows no less >.>

autumn comet
#

Cat, didn't you pull the paperclip pr already?

peak pulsar
arctic oracle
dapper lotus
#

Yea, but I don't think it was updated in paper

restive garden
#

@dapper lotus Was that reply to my question?

dapper lotus
#

no-ping

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It was literally right after your message

restive garden
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Because I use Java 17

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openjdk-17 (docker)

dapper lotus
#

You use an early access version of java

arctic oracle
#

Get full release

rich widget
#

I have a question, how good is paper 1.18 tested against hacker exploits, this or the previous paper version. ???

arctic oracle
#

I don't know how good is any airport tested against criminals?

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What are you specifically wanting to know

rich widget
arctic oracle
#

Again, what exploits?

dapper lotus
#

I mean, it's a piece of software exposed to the internet

arctic oracle
#

Need to have a situation to answer a question

dapper lotus
#

we generally fix gameplay stuff where viable, but, we can't fix the wider things, like, the existence of DDoS attacks

rich widget
dapper lotus
#

dupe, yes

arctic oracle
#

Dupe gets fixed fast

dapper lotus
#

fly, kill aura, no

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That's what anti cheat plugins are for

rich widget
#

Ik, but

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Ye

dapper lotus
#

We've got better things to do than play cat and mouse there

arctic oracle
#

They develop software, not cyberpolice

rich widget
#

Ik

#

Why are guys (not toxic but) rude

restive garden
#

I testest openjdk-18 and get this error:
*
RUN /opt/openjdk-18/bin/java -Dpaperclip.patchonly=true -jar /opt/minecraft/paperclip.jar; exit 0
---> Running in c6563da4a034
Exception in thread "main" java.lang.NumberFormatException: For input string: "18-ea"
at java.base/java.lang.NumberFormatException.forInputString(NumberFormatException.java:67)
at java.base/java.lang.Integer.parseInt(Integer.java:668)
at java.base/java.lang.Integer.parseInt(Integer.java:784)
at io.papermc.paperclip.Main.getJavaVersion(Main.java:47)
at io.papermc.paperclip.Main.main(Main.java:17)*

What is the problem? I use the official docker container: https://hub.docker.com/_/openjdk Which one should I use?

#

is there a readme for this?

dapper lotus
#

-.-

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18 is literally not released yet.

restive garden
#

I tried jdk17:

RUN /opt/openjdk-17/bin/java -Dpaperclip.patchonly=true -jar /opt/minecraft/paperclip.jar; exit 0
---> Running in fb55f73bcf0e
Exception in thread "main" java.lang.NumberFormatException: For input string: "17-ea"
at java.base/java.lang.NumberFormatException.forInputString(NumberFormatException.java:67)
at java.base/java.lang.Integer.parseInt(Integer.java:668)
at java.base/java.lang.Integer.parseInt(Integer.java:786)
at io.papermc.paperclip.Main.getJavaVersion(Main.java:47)
at io.papermc.paperclip.Main.main(Main.java:17)

dapper lotus
#

Once again, ea builds do not work

restive garden
#

what is the official java docker image you guys test paper with?

dapper lotus
#

I'm pushing an update which should fix that, but it's stupid to run ea builds

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use docker images from a different vendor

restive garden
#

Please point me to the correct image. Please enlighten me

dapper lotus
#

idk

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I'm not google

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corretto is what we point to on our update java guide

languid lodge
#

linux or windows?

arctic oracle
dapper lotus
#

But, I mean, pretty much every single other vender is shipping images which are actually updated

arctic oracle
#

Here, select 17

dapper lotus
#

docker

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pls

languid lodge
arctic oracle
#

Idk, he asked for someone to google for him

vivid ironBOT
dapper lotus
#
  1. We'd rather people not spoon
#
  1. if you're gonna fucking spoon at least follow the convo
#

they blatently said docker, and you're linking standalone builds...

icy crown
#

if only /google returned a search link instead of actually searching

arctic oracle
#

I'm on mobile, I can't exactly read chat while on another page grabbing a link

icy crown
#

||you could read the chat before or after you grabbed the link||

arctic oracle
#

I read it before, docker was mentioned in the two minutes inbetween

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Also relies on me knowing that you can't use a stand alone Linux build in docker

icy crown
#

I'm sorry you don't know what docker is

peak pulsar
#

[04:33:59 ERROR]: Detected setBlock in a far chunk [-552, -25], pos: BlockPosition{x=-8831, y=34, z=-385}, status: minecraft:features, currently generating: ResourceKey[minecraft:worldgen/placed_feature / minecraft:large_dripstone]

#

hello again i got many of these

icy crown
#

Regardless, if MarcTV is still here, their problems seems very much pebcak

fervent lynx
peak pulsar
acoustic burrow
#

Version 16 still working for me after few hours

#

Seems stable

languid lodge
#

Amateurs here running 1.18, me with the 1.15.2 server, which everybody hates shake

languid lodge
#

I am lazy af

arctic oracle
#

Fair

languid lodge
#

Let's see what happens 1.15 to 1.18 world upgrade

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Will post results here lol

gentle carbon
#

idk if going straight to 1.18 is a good idea

#

might wanna go to 1.17 first

languid lodge
#

Na, just yolo

arctic oracle
#

Shouldn't be an issue according to Mojang

gentle carbon
#

backup first, it's likely it could corrupt since you're on 1.15.2 lol

languid lodge
#

Will do

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Let's see what happens...

last gulch
#

should not be necessary to update to 1.17 first before going to 1.18

wind thicket
#

Native world:

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paper-1.18-18

fervent lynx
#

interesting, seems like that'd be an issue with the latest item meta hiding patch

wind thicket
#

Without any plugins

fervent lynx
#

definitely open an issue on the paper tracker for that if you can

wind thicket
#

Just discovered by a player

pulsar dagger
#

you can disable that in the config

wind thicket
#

Origin: paper-1.18-11 The problem encountered

pulsar dagger
#

I don't know the exact name, something about hide item meta in paper.yml

peak pulsar
#

Much

peak pulsar
wind thicket
#

i test ing

peak pulsar
white robin
#

I'll fix it

peak pulsar
wind thicket
#

paper-1.18-11

wind thicket
peak pulsar
#

iirc i originally also stripped the entire block entity data, but that borked all sorts of stuff

#

The block entity data stores a lot, I don't think we can just strip that

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question: i use the following flags, are they good or can i improve smthg ? java -Xms8G -Xmx8G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:InitiatingHeapOccupancyPercent=15 -jar paper-1.18-16.jar nogui

tawny heron
#

Will there be a stable release ?

dapper lotus
#

I mean

#

tf of a question is that

regal shard
#

lol

void gazelle
#

No there will never be any stable releases

static rapids
#

Giv them time the update only just came out lol

tawny heron
#

Is there any issues that i need to take not if im going to use the experimental?

dense river
lilac marsh
#

In general, it is to be suggested to not use these builds at all. But if you still really want to (which I can understand) just make sure to make frequent backups.

neon shard
#

Do you guys think the version is stable/safe enough to load it up and (only) pre-gen on it while we wait for the stable versions

peak pulsar
#

what paste service would you recommend

#

for logs

dapper lotus
peak pulsar
#

i guess thats fucked up

spare trail
#

either way you're waiting

neon shard
#

To save time

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Since I would need to wait to pre-gen eitherway

spare trail
#

meh, not much time, and it's not really worth it

#

who knows what could happen

#

better to be safe and spend wait a few more hours

dapper lotus
#

er, manya, is that a new world or?

peak pulsar
#

thats an old world actually

dapper lotus
#

r i p

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where you using a datapack on that version which added custom biomes?

peak pulsar
#

eh.. i dont understand the question

dapper lotus
#

Was you using a datapack?

peak pulsar
#

ah, yes

dapper lotus
#

eeer....

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basically, potentially, ouch

peak pulsar
#

i have a backup for hopefully
Lemme see how would it go on a brand new server

dapper lotus
#

There is a slim chance that spigots refusal to move the API forward caused damage to your world

#

well, idk how slim slim is there

peak pulsar
#

custom biomes and shit?

dapper lotus
#

yup

pulsar dagger
#

mojang doesn't support upgrading custom biomes regardless of what changes spigot does

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at least not from older to 1.18

dapper lotus
#

yea, but spigot pretty much intentionally wrote invalid data to the disk

#

and no idea what mojangs upgrade logic does with that mess

paper herald
#

um, where can i go to list a new dupe glitch in mc ?

#

using papermc experimental

dapper lotus
#

We where warning people for months that custom biomes would make you unable to like upgrade safely

dapper lotus
#

if you have a dupe report that you can reproduce without plugins, ^

jagged oak
#

hey, do I need java 17 or can java 16 work

viscid lily
peak pulsar
#

i will try to run the datapack on brand new server

dapper lotus
#

Don't mention.

viscid lily
#

Sorry

peak pulsar
paper herald
jaunty onyx
#

screen is terminating

viscid lily
peak pulsar
paper herald
#

thank you electronic cat for your expertise, ill remove our plugin until its updated properly

viscid lily
regal anvil
#

You could give it a try and if something goes wrong just start a new world, assuming you are starting a fresh server

languid lodge
#

Its not worth it

#

Wait for the first stable releases then start pregening

glad vapor
#

Does anyone know what version number will be used when PaperMC for 1.18 is considered stable?

peak pulsar
#

No

autumn comet
#

The version format will not change

languid lodge
#

whatever the build number is

stoic depot
#

There will be an announcement, but no version or anything

glad vapor
#

Okay gotcha ty

safe shuttle
#

Guys, I use Shockbyte as my provider, they already have a "1.18" paper version available, but I've read here that there is no stable version yet, should I wait for a newer, better stable version?

pine fiber
brave raptor
#

Has this something to do with new paper version of minecraft?

terse summit
#

what does actually "production" mean?

#

like, a very big server?

cloud phoenix
#

Not really about size, more like it being "for real"

safe shuttle
autumn comet
#

"production" is everything that is not dev

silver knot
#

I want to set up plugins for server. Is okay to use experimental or should I wait?

pine fiber
#

production is the kind of server that you or others would play on for the purposes of playing on it and having fun and using it like a server is used

safe shuttle
#

All right, thank you guys! Have a good day!

brave raptor
#

Does anyone experience the same as me?

#

Look at my screenshots, it is when joining a survival world

pine fiber
#

it doesn't look like that is a server-side crash

#

looks like a minecraft client crash to me

brave raptor
#

Maybe the server isn't fully coded for new biome or whatever and translates it wrong

brave raptor
#

And i'm not the only one

#

Its on a experimental build

pine fiber
#

if you were joining a survival paper server, check the console log for errors

brave raptor
#

of 1.18

dapper lotus
#

reproduce without plugins, etc

pine fiber
#

^

dapper lotus
#

We can't really say much from just that

brave raptor
dapper lotus
#

Use your own judgement, we can't decide for you.

silver knot
#

Is there a chance that it will ruin config of some plugins?

dense river
hexed panther
#

Is paper api good to use?

#

Ping me in reply

unique basin
#

of course

dense river
#

You mean for 1.18? Yes

vivid bluff
#

Wanted to update to 1.18 from the hospital.
All plugins at "latest" pre 1.18 version, 50% of plugins broke.
Yeah, I'll do this another day.

uneven pagoda
#

Don't know but interesting: falling-block-height-nerf in paper.yml default = 0, maybe it's need to be updated to -63?

#

Hmm I think that it's not supported now

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So same with tnt-entity-height-nerf..

gleaming quartz
#

Could you create issue on Paper repo, to make sure we won't forget?

uneven pagoda
#

np

viscid lily
#

Is "non tick view distance" in paper 1.18?

dense river
#

not yet

viscid lily
#

I heard that now at 1.18 there is a fog at long distance, right?

peak pulsar
#

Slightly off topic and noob question - How significantly does pre-loading chunks affect server performance?

#

I apologise if this is the wrong place to ask

dapper lotus
#

generally kinda overrated

#

But, does have some benefits

dense river
#

pre-loading chunks or pre-generating chunks?

peak pulsar
#

generating (?) - i'm using chunky

dapper lotus
#

Literally the exact same thing

dense river
#

not really? generating = loading it for the first time, has to generate terrain and stuff. loading = loading it after it is already generated

#

at least imo

amber citrus
#

Benefit: You will gain some extra performance, specially when its a fresh map.
Drawback: You need quite lot of space in the disk (Well really depend on how much do u pregenereate)

dapper lotus
#

loading implies generating if not already, and "pre" generally implies, first time

peak pulsar
#

Thank you all very much for your help

amber citrus
#

What you could is pregenerate the first 10k of the map

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Or kind of

peak pulsar
amber citrus
#

As it will be the more explore at first

dapper lotus
#

big thing is that anything gen'd, won't see new features as they're added

peak pulsar
#

I'm generating up to the worldborder, 10000 radius (5k in each direction)

dapper lotus
#

and it's a common trap that people go stupid with it, create oversized worlds, and then can't access new stuff

peak pulsar
tender gale
#

you can always trim the world with mca-selector or something

dapper lotus
#

that's a stupid long term strat

naive river
#

bumping up to 133 Players and still running smooth #18

tender gale
dapper lotus
#

it creates janky chunk edges and in the case of 1.18s stuff would mangle chunks even harder

dense river
#

what we always do is pre-generate the ressource world after resetting it every few weeks, because otherwise if like 40 people start to generate chunks in all directions after the reset no one will be happy 😄

tender gale
dapper lotus
#

don't mention

tender gale
#

fuck again forgot ping

#

sorry

dapper lotus
#

trimming intentionally crops stuff off

zinc sierra
dense river
#

multiverse? not sure what you mean

dapper lotus
#

Like, you're gonna get edges but the upgrade logic is generally better at dealing with upgrades, especially with the modern phased chunk gen stuff vs the older mechanism

amber citrus
#

emm

#

The new java 17 is already compatible with all plugins that already work with java 16?

low path
#

If starting a 1.17 server to 1.18 do I need to run that uhhh "-convert-world?" flag?

dense river
#

No

autumn comet
low path
#

solid

amber citrus
#

ohh

#

i see

dapper lotus
#

do NOT use forceUpgrade

autumn comet
#

However, certain JEPs introduce deprecations that developers should address in a timely manner.

zinc sierra
naive river
#

is there any issue when converting 1.17 world into 1.18 ?

amber citrus
#

Is there any performance boost from java 16 to 17? or its mostly the same

dapper lotus
#

multiverse uses API which literally hasn't changed in years

tender gale
naive river
#

i think there is an improvement from java 16 to java 17, on my server i saw a More efficient memory usage when 150+ players are playing

covert jolt
#

memory usage is irrelevant

brave raptor
#

are there some messages deleted

#

Someone answered me but its gone :p

gleaming quartz
#

If they were banned or removed messages themselves.

peak pulsar
peak pulsar
peak pulsar
dark nymph
#

so apparently shulkerboxes dont drop anything at all rn

zinc sierra
#

5k r should be plenty enough, plus it allow easier access of newer content in case of a version upgrade, travelling 5k blocks is fine, 10k could start to be annoying

dark nymph
#

On creative they act as normal but no drops on survival

peak pulsar
#

Do they not drop when breaking them?

dark nymph
#

No they do not, If a player were to drop them thats normal but after being placed a survival player would just destroy the drops

#

I am completely dumbfounded by this

dapper lotus
#

er, try it on build 10

#

otherwise, reproduce without plugins on latest and create an issue on the tracker

peak pulsar
#

going to be dumb but try turning dotiledrops to true

dark nymph
#

ill try to reproduce

ornate thunder
#

Hello

dark nymph
#

I used the rc3 version before updating to the lates 16 build is it? and both had the issue so might be plugin related

#

seems like it might not be a plugin related issue (rn)

#

It was because of one of my datapacks. well thats odd

lilac marsh
#

I'm having trouble updating to Java 17 on Ubuntu, it says updating from a repository is disabled by default because it can't be done securely. How do I enable it?

dapper lotus
#

I mean

jaunty ivy
#

sir this is a paper discord

dapper lotus
#

that message literally makes 0 sense

hot topaz
#

It seems like theres a memory leak

#

I have tried the latest version

#

and it filled 8GB in like 15-20 minutes

cinder locust
hot topaz
#

the RAM was still going up

dapper lotus
#

I mean, if it actually crashed due to running out of memory, there is a JVM flag for it to create a heap dump when that happens

#

then you can toss it into an heap analyser

hot topaz
#

the server is actually on a hosting, so I can ask them or I can try to run it on our dedi

cinder locust
#

-XX:+HeapDumpOnOutOfMemoryError

hot topaz
#

I cannot change the startup flags thats the thing

#

give me one sec, I will just use our test server

dapper lotus
#

Unless your host can change them for you or you can reproduce it in an env where you an use those flags, we can't do much

cinder locust
#

doesn't also spark have the ability to produce a heapdump?

dapper lotus
#

I mean, paper has a command to do it

#

Kinda useless if you don't have something in the heap to look at

ornate thunder
#

Am i allowed to ask on average how long it takes for the stable release

cinder locust
#

nope, no ETA's

ornate thunder
#

Ok:(

peak pulsar
#

I'm assuming the 1.18 version is blowing up the RAM usage because there is more chunk data?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

peak pulsar
#

Because 6gb dedicated is nothing now

dapper lotus
#

I mean

#

more data in chunks eats more memory but it's not really a massive increase afaik

peak pulsar
#

its causing a major increase

#

like it goes up 10x faster now

dapper lotus
#

and you're measuring that how?

normal pecan
#

his eyeballs 😂

peak pulsar
#

I'm talking about this

#

this is 1.17

#

1.18 is legit the back of bowser

#

up down up down

dapper lotus
#

0 context graphs= best graphs

#

chown the server as the correct user

#

(and all its files)

peak pulsar
#

its literally the graph on the ui for paper

peak pulsar
dapper lotus
#

Yea, but without any form of numbers theres literally 0 context

peak pulsar
#

6gb is top

normal pecan
#

yes that is how garbage collection works no?

peak pulsar
#

0 is bottom

dapper lotus
#

!kick @ornate thunder spam

wheat heartBOT
#

:raised_hands: Kicked Andrew1238#1027 (spam) [2 total infractions] -- electronicboy#8869.

peak pulsar
#

that is 1.17

#

1.18 is constant ups and downs

#

its causing the server to lag like crazy

normal pecan
#

do you have any data for that

#

orrr

acoustic burrow
#

anyone have an issue where the server just stops working after a few hours?

peak pulsar
acoustic burrow
#

No crash log, but server keeps saying can’t keep up before crash

dapper lotus
#

I mean, basic info, like a timings report, etc

normal pecan
#

all you’ve shown is a graph of memory usage in 1.17

timid ember
#

Nice👻

acoustic burrow
#

Is this a ram issue?

earnest birch
dapper lotus
#

yes, no, maybe?

#

We can't comment on stuff we can't see

acoustic burrow
#

Does garbage collection make you guys have a lag spike for a few seconds?

dapper lotus
#

generally, no

#

unless you're tripping old-gen collections, it's usually sub 1/5th of a second

peak pulsar
#

I'm asking. Does the 1.18 version require more dedicated ram to the server

normal pecan
#

Possibly

peak pulsar
#

because 6gb isn't working well for it

#

in my case

normal pecan
#

I mean i dedicate 56gigs to mine so i can’t be much help there

dapper lotus
#

The game is storing more info per chunk

#

SO, yea, ofc theres gonna be more memory in play

peak pulsar
dapper lotus
#

Don't ping

digital slate
#

Hello dear, by updating the paper.jar do I have to delete or the paper.yml. I have alot of config there, it would be a pain to re-do?

dapper lotus
#

Y'all are literally the first bunch I've seen to complain about issues with it

peak pulsar
#

bro you legit are already in chat

haughty crescent
normal pecan
#

there’s also legit a button to not ping with a reply

timid ember
#

1.18 use tooooooooooooooo much memory

dapper lotus
#

I have sight issues

peak pulsar
dapper lotus
#

I ask that people don't ping me because it makes it harder for me to read.

peak pulsar
#

you legit don't get a ping when chat is open

#

sounds fair

dapper lotus
#

It literally highlights the text

#

But, am not here to argue over this, glhf

normal pecan
#

Anyways, i’m sure recommended memory for a 1.17 server was 6gb, but it will probably jump from anywhere between 8-12 for stable instances 1.18

earnest birch
#

Ah it is not a don't disturb me reason.

dapper lotus
#

Once again

#

Y'all are literally the first few people I'm seeing complaining of there being a huge regression here

peak pulsar
#

Bro it's 4:47am in the morning I don't have the brain for this rn

peak pulsar
#

Wasn't complaining, was asking about it

normal pecan
manic otter
normal pecan
#

depends what you’re running on it

onyx dagger
#

but anyway, hi, exactly how unstable is the paper 1.18 right now?

peak pulsar
manic otter
#

Oh I just use Bloom

normal pecan
#

im talking about a production server with a few plugins

onyx dagger
manic otter
#

If you're flying around at godspeed without having anything already generated ofc it will lag

#

The server is dedicating a 💩 load of it's resources to chunk generating

peak pulsar
#

its an open survival world. on 1.17 it could have 10 people loading chunks at fast speeds with no issues but now on 1.18 one person (myself) cannot even load my own chunks at normal flying speed

frozen spear
#

there is a difference between loading and generating chunks

normal pecan
#

chunk render mode?

frozen spear
#

?

#

wdym both

peak pulsar
#

its using all cores

frozen spear
#

wtf..?

peak pulsar
#

both loading and generating is laggy

#

or slow

normal pecan
#

what 😭

visual latch
normal pecan
#

which if the 3 render modes are you using for chunks in video settings

#

1.18

hot topaz
#

I just tried spigot and it takes much less RAM than Paper. Seems like the memory leak is just in paper

peak pulsar
#

chunks already saved to the world file and chunks needed to be generated are both slow

onyx dagger
#

also question, I marked a few areas to keep but I'm gonna delete chunks that people passed by but no one actually settled at,

normal pecan
#

Threaded is default i believe now, but would most likely cause the issue you’re having

onyx dagger
#

does anyone know if deleting the files under regions does the trick?

timid ember
hot topaz
peak pulsar
hot topaz
#

everything without any issues

calm depot
#

The cpu usage spikes when only one person joins

hot topaz
normal pecan
wraith kindle
#

Do we know approximately when the official version will arrive?

hot topaz
#

no eta

normal pecan
peak pulsar
#

threaded though

torn temple
#

I think is Minecraft that are not optimized, this problem are in some 1.18 client, maybe we can predict a fix in 1.18.1

fervent lynx
#

chunk gen and loading are async so they can be slow without the server TPS being affected

peak pulsar
#

my brain is too dead for this rn

torn temple
tired timber
#

Guys, I managed to do optimization. RAM usage at 1.18 with my flags +-800mb.

languid shuttle
tired timber
visual latch
#

I thought it was just chunk loading that was async, not gen

tired timber
#

aikar's flags are essentially useless because it uses G1GC, which is obsolete at the moment. comparing with other garbage collectors, the best one is ParalellGC (probably, but I used ParalellGC in my flags)

gray grove
dapper lotus
#

which is obsolete at the moment

#

I mean

visual latch
#

🤷‍♂️

dapper lotus
#

Now you're talking complete shit

fervent lynx
gray grove
#

So was the only thing that changed the num of max threads for the bg threadpool

tired timber
dapper lotus
#

G1 has literally been the gold standard for many years now

proper fjord
#

Hey so just reset server with 1.18 – anyone know how to fix the issues with render distance? Server has 0 lag and tps at 20 so it isn’t an issue with the server not loading the chunks in. View-distance was originally at 5 but I increased it to 10 and still have the exact same issue – it renders in about 1 chunk around the player and then has a really thick fog over everything past that one chunk. Sorry if this is a really dumb issue that is easy to solve - really bad with server software

dapper lotus
#

Like, oracle literally moved away from parallel GC towards G1 being the default

#

think it was PGC that they moved from

fervent lynx
gray grove
#

Ah

tired timber
dapper lotus
#

I mean, you're literally showing 0 proof of that

tired timber
dapper lotus
#

stop mentioning

tired timber
vivid bluff
#

ZGC. kekwhyper

tired timber
dapper lotus
#

better yet

#

-XX:+UseSerialGC

vivid bluff
#

Just set IntelJccErratumMitigation and call it a day.

tepid canyon
restive garden
#

Hi, thanks to this channel the patch process starts in 1.18#18

But there is no patched jar in /cache:

/opt/openjdk-17/bin/java -Dpaperclip.patchonly=true -jar /opt/minecraft/paperclip.jar; exit 0
Downloading mojang_1.18.jar
Applying patches

But there is no jar with "patched" in the filename and I think it did not work. Any idea what has changed in 1.18? Or is this a bug?I use docker btw.

dapper lotus
#

Yea, the entire bundling system changed

#

you can no longer run the patched jar directly, you need to start paperclip

restive garden
#

ok, that means I have to do what? Just java /opt/minecraft/paperspigot.jar ?

dapper lotus
#

I mean, basically, the patchonly stuff for the most point now is a waste of time

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

peak pulsar
#

does paper still have no-tick view distnace or is it replaced with simulation distance?

fervent lynx
#

no tick is currently not in paper 1.18 builds, simulation distance is what you'll want to use for now

peak pulsar
#

for now?

#

does simulation distance not fully replace it?

dapper lotus
#

I mean

#

mojang implemented something akin to our system

#

read: it's not our system

peak pulsar
#

worse or better?

dapper lotus
#

and, well, apparently the lef system is better here

peak pulsar
#

lef?

dapper lotus
#

leaf.

#

Please, think.

peak pulsar
#

lol same thing as the packet limit?

#

they added the paper thing but worse?

dapper lotus
#

Why the fuck would we talk about ripping out mojangs system if their implemented something that was better than ours?

peak pulsar
#

i havent read this

spark river
#

I just had a complete crash, something to do with interpreting chunk data

#

At least a thousand line dump by my guesstimate

feral spire
#

.paste

spark river
#

Looking at the dump, it's clearly something beyond my knowledge and doesn't look plugin related. Here's the logfile.

vivid ironBOT
dapper lotus
#
  1. update
#
  1. slow disk
spark river
#

It was current as of when I started the runtime, give me some slack.

#

And the disk is fine, thought of that too

dapper lotus
#

your OS was stick behind creating a temp file?

spark river
#

I'm not sure what happened but the disk isn't busy and after the restart all the plugins are complaining about corrupted data

strange umbra
#

On 1.18 why am i seeing fog surrounding me. I saw other reports but that was with via version. I do have via version on the proxy but im 1.18 client on a 1.18 server

spark river
#

I'm just going to reload my backed up configs and update my build, but something had to have happened

feral spire
#

Coz it was stuck creating temp file and wasn’t able to

dapper lotus
#

Because 1.18 added fog

dapper lotus
#

increase view distance.

strange umbra
#

My view distance is 32 xd

#

Servers is 8

spark river
#

...yes, so your view distance is actually 8

strange umbra
#

They force fog?

spark river
#

I had the same behavior and just bumped the server distance up

#

Fixed it

feral spire
#

Yes it’s been gone over in paper help bumble. Like 5 minute ago

peak pulsar
#

It was a long time bug with servers not showing fog on render distance, worked fine in SP. They now fixed that

outer orchid
fervent lynx
#

the client respects the servers view distance in 1.18, but it also is now a circle instead of a square, so you end up with more fog since it's like a cone around you

strange umbra
#

Yikes

#

Thats a certified Bruh moment

strange umbra
#

Yea it looks ass

normal zephyr
#

it was cool when player had 12-16 render distance and server had 6, mojang did shit

outer orchid
#

so the client always lowers it now to match the server one?

normal zephyr
#

and their notickviewdistance will still use ressources, even if it's less

strange umbra
#

Going to have to hava no tick further than last season to compensate When thats readded xd

fervent lynx
#

I am surprised though I guess that there's still not a toggle in vanilla for the fog effect, seems like a popular mod that a lot of people use with optifine, sodium, etc

strange umbra
#

But objectively making the game look worse for everyone is. Not cool b r o

feral spire
#

@strange umbra use no fog

#

Client Mod from fabric

spark river
#

Ironically updating paper seemed to fix the corrupted plugin config issue. Whatever I guess.

peak pulsar
outer orchid
raw glen
strange umbra
#

Random off related topic. How the hell is my tab bar from my other server under velocity showing on this 1.18 server with no tab plugin. And the tab plugin doesnt even run on velocity o.o

fervent lynx
#

it bothers me a lot too and always has, but I never use the vanilla client so I haven't played with fog for a long time lol

raw glen
#

It doesnt remove the tab header and footer when you switch servers

#

You have to manually set it back to default when you join a new server on the network

strange umbra
#

Fair. None issue anyway :D.

dapper lotus
#

do they at least reset it now when you disconnect?

raw glen
#

yeah

dapper lotus
#

oh, nice

somber marten
#

I had the view distance set to 2 chunks and no tick set to 10 and i was confused af when I updated to 1.18 cuz i saw hella fog then realized there’s simulation distance now

hexed panther
#

is htere a 1.18 paper api? i cant find it

dapper lotus
#

I mean, yea

#

the api is in the exact same place the API always is

hexed panther
#

is it good to go yh?

grave charm
#

The api? Yeah it should be fine

hexed panther
#

awesome

#

also wtf is simulation distance?

fervent lynx
hexed panther
#

like in terms of my current setup: 6 view distanc, 10 no tick view distnce

somber marten
hexed panther
#

what should my simulation distnace bee?

raw glen
#

It's no tick render distance replacement

somber marten
#

View distance is no tick now basically

hot topaz
#

oh cool

#

good to know

hexed panther
#

so is this replacing no tick then?

somber marten
#

Yeah

hexed panther
#

and this is by official mojang now?

raw glen
somber marten
#

Yeah

hot topaz
#

guys but 1.18 performance is sick

somber marten
#

Yeah

raw glen
#

depends on how much you wanna optimise

hot topaz
#

I set the servers view distance to 32

#

and 20TPS

somber marten
#

I set mine to 16

#

And simulation distance to 2

spark river
#

16 has been solid for me

somber marten
#

Might raise simulation distance

hot topaz
#

it's the best update I have ever seen so far

raw glen
#

Yup

hot topaz
#

they really optimized Minecraft

#

finally

#

it only takes much more RAM now

#

~3GB for client

outer orchid
#

what was it in the past? i never used the default

spark river
#

I'd rather have more ram usage since that's fairly easy to accommodate

feral spire
#

RAM is cheap

hot topaz
#

and now it takes 3GB+

#

without players

outer orchid
#

shouldnt you be able to just restrict it to 1gb again

#

probably works

hot topaz
#

huh

languid lodge
#

That guy who bought the Mac Pro and has 1.5 TB of RAM

feral spire
#

installation > custom flag > add Xmx=1G and see

spark river
#

I have it for those rare occasions I actually need to do something needing 48GB

outer orchid
hot topaz
#

oh yeah that's true

#

but we will have like 200 players online

hollow wind
#

200 players

outer orchid
#

got my server quite cheap, but someone thought its funny to use 32x 4 gb for it that i need to replace PepeWhy

terse hamlet
#

32 4gb?

hot topaz
terse hamlet
#

or 4 32gb

#

there is a difference

outer orchid
terse hamlet
#

what motherboard has 32 ram slots

outer orchid
#

i have 64 yuusha_shrug

#

and its a custom board

terse hamlet
languid lodge
hollow wind
hot topaz
#

without

spark river
#

server boards have all sorts of weird crap

#

I'd believe the 32 slots

outer orchid
#

well, actually just kinda 16 slots, per cpu harold

hot topaz
#

why fake players? o.o

hollow wind
hot topaz
#

bruh

#

1.18 should be finally able to handle 200 players

#

I hope

spark river
hot topaz
#

bruh

hollow wind
glad vapor
#

Does PaperMC 1.18 affect worldgen in any way/make worlds generate differently vs a vanilla server?

hot topaz
#

huh

#

I just tested it's performance

hot topaz
#

and it's better

outer orchid
feral spire
#

If you want

hollow wind
hot topaz
#

how did you test it?

hot topaz
#

I cannot 100% test it rn, because we need to update our plugins first

hollow wind
hot topaz
#

What

#

We have set view distance to 32

#

and it was so fast

#

20tps

#

no lags

hidden cargo
#

was client render distance 32?

hot topaz
#

yes

hidden cargo
#

also hi larky

hot topaz
#

hi

feral spire
#

You do realize view distance is differnt now in 1.18?

hot topaz
#

yup

fervent lynx
# strange umbra

you can disable fog with sodium if you also install sodium extra (a separate mod)

hollow wind
#

Someone here made the same test yesterday with ryzen 3950x and he said 1.18 is heavier of 30%

feral spire
#

It’s more like old no-tick so Ofcoz it won’t be compare to using view distance 32 in 1.17

hot topaz
#

the chunks we're loading much faster for me

hollow wind
hot topaz
#

in the server properties

hidden cargo
#

so basically what im hearing

hollow wind
#

You're crazy

hidden cargo
#

1.18 isnt optimized like shit?

hot topaz
#

no

#

I got 1000fps

#

500-1000fps

hidden cargo
#

its a miracle

hollow wind
#

:/

#

Ok larky is a troll

hot topaz
#

I am not

magic narwhal
#

Performance for me is better on multiplayer than 1.17 but worse on singleplayer

hollow wind
hidden cargo
#

im inclined to believe larky based on what ik on him

lethal orbit
#

I do tend to be in Larkyy's camp, Feels a lot smoother than 1.17

feral spire
#

I’d like to see your screenshot of you in vanilla client with 32 client code distance @hot topaz

hot topaz
#

yes

outer orchid
#

i tested view distance of 25 with simulation distance of 21 and it also perfectly worked. not sure about going higher

feral spire
#

With 1000 FPS

#

Please do show me

hidden cargo
#

let me see this beauty

#

lmao

hot topaz
#

lmao

#

I had 140fps with render set to 32

hollow wind
spark river
feral spire
#

Reading what you said above is kinda misleading

hot topaz
#

I didn't say that there were 200 players

#

we were just 3 and flying around the world with max view distance

#

and rendering the map

#

everything without lags

#

and still 20tps

feral spire
#

Yeah my Samsung Fridge can do that with 3 player too

#

Sometimes 4

hidden cargo
#

lmao why are people coming after larky

#

1.18 is optimized better

hot topaz
#

ye it is

hidden cargo
lethal orbit
#

if emeory serves 1.17 was horrendous when generating chunks, isn't this a win if it feels better?

spark river
#

I just pre-generated all the chunks 🤷‍♂️

lethal orbit
#

possible too

#

I don't feel the need right now, we'll see later on

outer orchid
#

just a question before i go to sleep, whats the stuff with entity broadcast range? i mean, its obvious what it does, but im totally not sure what to set there. cant imagine the impact and usefulness of different values

hollow wind
hot topaz
#

good question

spark river
#

I just did about a 10k radius

hollow wind
spark river
#

5.54GiB

hot topaz
#

hmm okay

#

reasonable

mossy wigeon
#

My map is like 20k by 20k and like 70gb

magic narwhal
#

Thats a lot of GB

spark river
#

what

hot topaz
#

o.o

mossy wigeon
#

It’s a ton of small region files tbh

#

Backing up the server takes a extremely long time

feral spire
#

How do you manage to get 70gb with 20x20

#

You have a shit tons of oversized chunk?

mossy wigeon
#

I’ve checked the region files, there’s no real big regions, most of them are KB

magic narwhal
#

Wrong emote sorry

#

I can't remember what I was gonna put

hidden cargo
#

that sounds like GC nightmare

#

why use 70gb on a server

#

just cause you can doesnt mean you should

mossy wigeon
#

My servers performance may or may not be a nightmare

#

I mean 70gb in storage

hidden cargo
#

OH

#

I thought you meant in ram

hot topaz
#

imagine doing backups

uneven pagoda
#

Maybe this already asked, but is no-tick-distance planned to be re-added to paper 1.18? Or simulation-distance was replaced it and we can don't wait?

feral spire
#

Wait

#

“Experimental build”

hot topaz
#

hm

dapper lotus
#

and then 1.18 came

hot topaz
uneven pagoda
#

I'm just don't understand what the diff between n-t-v-d and s-d

dapper lotus
#

and it was removed because the patch didn't apply

#

one was done by leaf, the other was done by mojang

feral spire
timid ember
mossy wigeon
#

One of the best patches didn’t apply impossibru

timid ember
#

As i understand

feral spire
#

View distance is kinda like no-tick but a bit different @uneven pagoda

mossy wigeon
#

I could set my servers no tick distance to 32 and my server wouldn’t explode, can’t say the same about regular render distance though

viscid lily
#

simulated-view distance is ticking view distance? So why this is exists? Which purpose it has?

dapper lotus
#

wat

feral spire
#

Read its name?

mossy wigeon
dapper lotus
#

it's literally the exact same concept as no-tick

outer orchid
dapper lotus
#

simuated distance is the area in which the simulation of the world occurs

mossy wigeon
#

Oh ok

valid ether
#

is there any free anticheat for 1.18?

uneven pagoda
#

Sorry, maybe I said it wrong, but:
in 1.17 I have v-d (view-distance): 5 and n-t-v-d (no-tick-view-distance): 10
currently in 1.18 I have s-d (simulation-distance): 5 and v-d: 10

I think that s-d in 1.18 is the same as n-t-v-d in 1.17, so I meant that I don't understand, what the diff between it and for why n-t-v-d will be re-added

mossy wigeon
viscid lily
#

okay, I do not understand it at all. Someone upper told that simulated view distance is ticking. Then you tell that this is non ticking

mossy wigeon
#

And you won’t be looking for a 1.18 anti cheat

dapper lotus
#

This is not a hard concept

#

view distance is the distance in which you view

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simatulation distance is the distance which actually ticks

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i.e. view distance = no tick

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sim distance = view distance

viscid lily
#

ooo, okay

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so sim distance < view distance, right?

uneven pagoda
#

Ye

uneven pagoda
#

Can you please tell me about my mistakes more detailed or where I can read about? thanks

#

Oh stop

#

I meant

I think that s-d LOWER than v-d in 1.18 is the same as n-t-v-d HIGHER than v-d in 1.17, so I meant that I don't understand, what the diff between it and for why n-t-v-d will be re-added

feral spire
#

implementation and performance

uneven pagoda
#

Sorry because English is not my native language and sometimes I can't correctly say what I think

#

But thanks for explanation

lethal warren
#

So I take it that 1.18-19 is "stable enough" to start using in production with regular backups/updates?

#

I've been running it locally for a couple hours no issues

torn temple
lethal warren
terse hamlet
#

1.19? huh

torn temple
dense river
#

I really should have added that blinking warning....

terse hamlet
#

I see version 19

lethal warren
#

I have read the announcement, I'm willing and able to deal with consequences though

onyx fox
lethal warren
#

I can run full backups at will and on schedule

torn temple
hasty grail
#

aurora, add a popup, a captcha, the blinking warning and perhaps play a sound effect saying "warning"

peak pulsar
loud grail
#

!eta

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

upbeat stump
#

YMMV, but i'm running build 19 on my server using various spigot / bukkit plugins (some old) and i've had no issues so far. it's running like a champ!

#

great work devs :^)

steel heart
#

thanks!

loud grail
#

prob not thee smartest thing

dense river
spark river
#

official announcement

#

What part of that was official? 🤔

wise vine
#

sarcasm, obviously

peak pulsar
#

any program suggestions to code plugins/skripts ?

wise vine
#

java

warped sleet
wise vine
#

also backups should be mandatory anyway, not just on experimental

#

people whodont run backups on prod are weird

peak pulsar
#

most plugins aren't updated to 1.18 yet right?

wooden fable
#

I have noticed that when I set Attribute.GENERIC_MAX_HEALTH to player higher or lower than 10, and when the person respawns, the hearts set from 10 to the value after like a second, that's really weird

wise vine
#

some dont need to be, but if the plugin dev doesnt say 1.18 compat, then it isnt tested

spark river
#

Keeping backups is great, but do you ever wipe it and restore from the backup to see if it works?

wise vine
#

in dev every now and then, no need to bring down prod to test a backup

outer orchid
wise vine
#

but yea, never trust your backups, verify

spark river
#

It's just illustrating that even though plenty of people do backups, how many of them have confirmed they actually work

loud grail
wise vine
#

someone should make a wiki page on good prod/dev/backup practice so the world can ignore it

loud grail
#

hes takling bout a programm.. like inteliJ

wise vine
loud grail
#

i guess yeh

lethal warren
#

Don't tarnish IntelliJ with Skript >.>

outer orchid
loud grail
#

he probably looking at yotube tutorials and looking for a program that can do fance highliting and code completion

wise vine
#

that said... Skript or TriggerReactor i guess? i;m sure there's some other scripting plugins

lethal warren
#

Also this is all super off-topic

wise vine
#

true, shame on all of us

lethal warren
#

skript has nothing to do with the 1.18 builds

peak pulsar
#

tbh 1.18 is like 1.17 lol

upbeat stump
#

if there's a chance it can break things it's all good, i know it's an experimental build

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that being said, are any sort of caves supposed to spawn in deepslate, or not until the wild update?

vapid prawn
#

It's supposed to have normal caves and caverns and geodes and such, yeah

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Wild update is like some underground villages or something

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That's a separate thing

upbeat stump
#

interesting. i guess i got unlucky in my usual stripmine down to bedrock this time, didn't hit anything

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i'll keep looking

vapid prawn
#

Mixed up words there 😄

upbeat stump
#

i switched from spigot to paperMC and my server startup takes literally 1/6 the time. i have no idea why but i'm going to celebrate that

deft fog
#

Hi guys! I'm not that long in PaperMC, and so I wanted to ask if there is an approximate time frame when the Paper developers will be able to create a stable build 1.18? Judging by their old experience 🙂

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

vapid prawn
vapid prawn
cedar yew
#

it all depends on how much and what was changed from the past version

#

so its always different

vapid prawn
#

Sometimes it looks like a lot changed to a player but the code didn't change much, or not in ways that Paper interacts with. Other times they rewrite some functionality in the server without even really talking about it much and there might not be any visible change to users

upbeat stump
vapid prawn
#

But Paper has to rewrite all of their stuff that works with it or possibly throw their stuff out entirely

upbeat stump
#

previously it would take like 2 minutes total for my different worlds i have loaded

fallow brook
#

Anyone else having issues with the spawn rates thinking I reimput the jar and try again

junior gorge
#

how does the experimental jar run? pretty well or what?

fallow brook
#

I runs good refreshing is hot or miss

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Hit or miss

quick glacier
#

How's build 19 holding up? Anyone running it?

fallow brook
#

Lol I was still on 10 well that fixed that issue

quick glacier
#

Any noticable bugs or the like?

fallow brook
#

I think I need a timmies to push forward

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Agreed

quick glacier
#

Copy that. I've made a backup just in case

plush fog
#

seems to be running really well

hexed panther
#

whats this setting? ive never seen it before this.

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cant find it in the config documentation either

uneven pagoda
long edge
#

click on the linked issue there for details ^

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Thanks for noticing there are no docs for that, I'll add them