#❗-1-18-experimental

1 messages · Page 1 of 1 (latest)

topaz nymph
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delawhere this is the line separating reality from reality not delawhere

stark pagoda
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first

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hey

grave charm
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lol, who tf is deleting messages?

drifting musk
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rip chat

latent parrot
dark wigeon
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Do not use 1.18, ever

safe peak
hallow oracle
feral spire
#

MM I honestly didnt know that was not intended. (no mob)Maybe the build can includes stuff that ask people to test certain areas. @grave charm

terse hamlet
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pokimane fan chat

drifting musk
topaz nymph
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This chat has been repurposed. Thank you 😀

grave charm
drifting musk
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ur broken

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❤️ you MM

still sparrow
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first

topaz nymph
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Let’s please be nice in 1-18 experimental chat.

drifting musk
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wait, that's not how..

feral spire
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kashike processd to delete all message above him

topaz nymph
#

This is supposed to be a nice place!

peak pulsar
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im getting hostile mob spawns in experimental paper too

hallow oracle
topaz nymph
#

I too, experiment 1-18 daily.

peak pulsar
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after toggling peaceful and back to hard

drifting musk
peak pulsar
#

but this isn't new world

hallow oracle
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oh right, there's a default one 🤡

feral spire
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let me try

dark wigeon
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Yeah it can't check the version if you remove the version checker mob

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Duh

feral spire
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I jsut nuke my world again lets see

peak pulsar
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second

hallow oracle
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oh hi emily.

drifting musk
peak pulsar
#

btw is starlight in latest experimental?

drifting musk
#

House Targaryen approves

peak pulsar
#

new world, still getting hostile mob spawns

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on paper experimental

grave charm
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is the intellij debugging thing not gonna work now? it doesnt seem to be as simple as it used to be. creating a jar application for the server and hitting debug

grave charm
feral spire
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yeah new world, difficulty hard, no mobs,

peak pulsar
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let me delete everything, not just world folder

drifting musk
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we don't need mobs where we're going

dapper lotus
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check level.dat

grave charm
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for what?

dapper lotus
#

Like, some people where saying it was fine, others where saying it weren't; and, most complaints I see are from new worlds

warm ravine
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My world's level.dat has a difficulty of 3 and it's not spawning anything

dapper lotus
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So, just wondering if something in there is being set wrong

grave charm
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yeah, ive got diff of 1 and nada

deep walrus
warm ravine
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I've got a hunch that the server is picking the server.properties difficulty over the level.dat's

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since my server.properties is peaceful

grave charm
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is it peaceful by default?

warm ravine
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Yeah

grave charm
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no, mine is easy

feral spire
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yes new world is peaceful by default and MM passive isnt spawning either

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the one I got was from world generation and after I kill them they dont come back.

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I change my animal tick to 1

grave charm
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oh, then im prob only seeing the passives from world gen too

warm ravine
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yeah I set mine to hard and still nada

feral spire
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let me get my old world to test now.

warm ravine
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Actually yeah my passives are only spawning from world gen too

strange compass
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I test the 1.18 version on my testing server and I always got this error, should I ignore this? BlockEntity threw exception at world:-137,68,-351

long edge
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enable debug logging in server.properties

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it'll give more info there

peak pulsar
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nvm, after deleting every server file and remaking world, no more hostiles

grave charm
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well its interesting that you were getting them at one point

long edge
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or actually no, not there it won't @strange compass which version are you on exactly? Give the output of /version

strange compass
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This server is running Paper version git-Paper-"4def84f" (MC: 1.18 Release Candidate 3) (Implementing API version 1.18-rc3-R0.1-SNAPSHOT) (Git: 4def84f on dev/1.18)
Error obtaining version information
Previous version: git-Paper-388 (MC: 1.17.1)

long edge
#

ah re-download, it's been updated to fix what I assume you're talking about

hybrid pivot
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Mine was all good

grave charm
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ok, so there's an issue with the chunk map and players, it doesnt think any players are near enough for mobs to spawn

solid goblet
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hello kings

grave charm
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finally got my debugger to work, and thats what failing

warm ravine
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odd that it worked for v at one point

feral spire
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No entity (mobs, passive or not) spawns at all and no matter if world is new or not.

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I made a new world in 1.16 > upgrade it > kill all existing mobs > then nothing spawns after

peak pulsar
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it seems like if I only delete the world folder, nothing else, I still get hostile mob spawns

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I tried again and same results

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did both /kill @e and toggled to peaceful to make sure all the hostiles were dead

void elm
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hey guys. I'm planning on starting a server when 1.18 releases, and I'm not sure if I should be using paper or fabric with lithium for optimization. it's a pretty small server, thoughts?

stable violet
grave charm
peak pulsar
warm ravine
#

Yeah latest spigot rc3 works for me too

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Let me check the earlier build I had of it

peak pulsar
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also, chunky seems to break with latest paper but not latest spigot

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chunk genning tasks complete instantly, but this might be something chunky needs to fix not paper

[Chunky] Task finished for world. Processed: 6255001 chunks (100.00%), Total time: 0:00:00

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ah

dapper lotus
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use the latest dev build of chunky

peak pulsar
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oops, didn't notice the note chunky had

devout quail
peak pulsar
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^^ already grabbed it from their codemc repo

grave charm
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k, I think I fixed the hostile mobs issue

warm ravine
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woot!

grave charm
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but unsure why spigot isnt affect, cause I think it should be

feral spire
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what was it MM lol

grave charm
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the return value of this was switched by mojang, and spigot didnt realize

#

simply removing the underlined ! fixes the issue

warm ravine
feral spire
#

epic

fossil path
grave charm
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but I want to know why it doesnt happen on spigot

feral spire
#

maybe spigot stealth fix it?

feral spire
grave charm
#

in the future dont distribute jars. provide a link so people can download it by themselves

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@peak pulsar

warm ravine
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yeah it's odd that it's not broken in spigot, unless they introduced a different bug in the function that inverts it again

coarse saffron
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Only staff should be distributing jar download links anyway

grave charm
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it was for Chunky but yeah

vernal glen
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Does the 1.18 paper api just require java 17 now as well? cant remember if the same was for 1.17 and java 16

rocky nest
#

Yeah mojang bumped java to 17

red tree
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1.18 is on 17

vague falcon
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I'm not sure what the 1.18 api compiles against but no reason to not just use java 17

grave charm
warm ravine
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They extended decently

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like 10-15 blocks iirc

rocky nest
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Don't they go all the way down to like y0 or smth?

grave charm
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oh yeah, that looks like it

fervent lynx
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yeah they do, sometimes quite far

warm ravine
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yeah they go to y 0

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The bottom of all pillars are at Y level 0, which means that pillars are generated through the island. according to the wiki

feral spire
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can tell we dont play MC much PepeLa

warm ravine
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I've beaten the dragon like 1 time pepeLa

grave charm
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so, am on spigot, shouldn't a platform way out in the end in the middle of nowhere be swarming with enderman?

peak pulsar
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yes

warm ravine
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yeah

feral spire
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you are close enough?

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MM pushing new builds later ? (one fixes mob spawning)

grave charm
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I had to get over 100 blocks away from that platform before any spawned

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so I think, on spigot while it might look like mobs spawn, its because they spawn when you're far away and then you fly closer

vague falcon
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Depends on if any were loaded in spawn chunks I guess?

feral spire
warm ravine
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that does explain when I was killing all the things it was only like 10-20 entities

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yeah nothing in the immediate vicinity on spigot spawns

peak pulsar
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will the paper/tuinity implementation of no tick view dist be added to paper 1.18?

warm ravine
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Okay yeah spawning is def broken on Spigot, the end has waaay less enderman than it should

grave charm
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mobs are suppose to spawn between 24 and 32 blocks away from a player right? (defaults)

warm ravine
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Yeah

feral spire
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no less than 24

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as far as whatever mob-spawn-range is set to

warm ravine
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The eeriest of sights lmfao

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they'll spawn sometimes as I circle around the portal but if I don't move they 100% don't spawn

next owl
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ok ima try it on my backup server

thin jetty
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wheew

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I’ve only done that on creative 😩

peak oracle
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what's the difference between createBundlerJar and shadowJar I haven't been keeping up with the update and I'm a little hazy on what it means

crude delta
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MC now uses a bundler system for libraries and the bundler jar handles that

peak oracle
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ah ok that's what it meant

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thanks!

next owl
vivid ironBOT
next owl
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most plugis broke

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i can send copy of server

white robin
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those plugins are incompatible with 1.18 changes, they have to update

next owl
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only i was on

mortal token
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K

stoic depot
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Some performance issues are to be excpected given the ”experimental” in the title

mortal token
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Broke is broke

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Wait

next owl
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still

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i allocated 7g

mortal token
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Bug report on issue tracker

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Do

dapper lotus
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don't create an issue on the tracker, we don't care for that one

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You have so many exceptions in that log file anything would be inconclusive

next owl
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i will wait till like dec 20

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then update all plugins

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but i have a doubt

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can i keep ps data

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protection stones

livid vigil
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We may continuously give updated 1.18 experimental jars with updates & fixes to test on, if you’re willing to try them. Once the proper release rolls around, it’s time to update your plugins and check whether they work like usual.

Protection Stones may or may not work, test it. Once they fully support 1.18, it will most likely not need to remove any data.

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Also, please don’t ping people whose names say no pinging…

pine moth
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When official release comes out, how long is our expected time before we get a official 1.18 paper release?

half walrusBOT
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__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

digital slate
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Good job on working on 1.18 before the official release, however, just tested EssentialsX does not work with the 1.18 jar. All server owners must wait for Essentials I guess, so you've got time 😛

white robin
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they have 1.18 dev builds

digital slate
icy crown
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There is a 1.18 branch of EssentialsX that is not currently published, but you can grab builds off GitHub or build it yourself

empty glacier
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But the faster paper is done the faster plugins will get updated. So it's really good timing so far

peak pulsar
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does new paper build fix mob spawning so that it's same as spigot's behavior? or does it fully fix it

inner crypt
#

Wdym

peak pulsar
white robin
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Spigot's mob spawning is literally broken right now

peak pulsar
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They still seem to spawn, just with a messed up range, while the previous paper experimental build had 0 hostile mobs altogether. I'm wondering if the new paper build reverts to spigot behavior, or does it completely fix it?

stoic depot
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From what I understood from the commit message it fixes things that Spigot broke

open olive
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Spigot's valve broke that what I am hearing basically.

modern lintel
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Hows the experimental build so far everyone?

icy crown
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It exists

next owl
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is there a world guard

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test build

hasty grail
covert jolt
#

killian 🥺

hasty grail
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Hi

next owl
icy crown
#

E

unique basin
#

getting errors on paperweight-userdev for 1.18? worked fine on 1.17 so i'm probably doing something dumb here

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build.gradle.kts

plugins {
    id("io.papermc.paperweight.userdev") version "1.3.0-SNAPSHOT"
}

group = "com.willfp"
version = rootProject.version

dependencies {
    paperDevBundle("1.18-rc3-R0.1-SNAPSHOT")
    compileOnly("net.kyori:adventure-api:4.9.1")
    compileOnly("net.kyori:adventure-text-serializer-gson:4.8.1")
}

tasks {
    build {
        dependsOn(reobfJar)
    }
}
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and getting this error: Cannot set the value of property 'downloadService' of type io.papermc.paperweight.DownloadService using a provider of type io.papermc.paperweight.DownloadService.

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which seems weight that I can't set the value of a property using the provider of the right type

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but who knows

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ok, so i think i've isolated where that error comes from and it's not good

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i have a bunch of modules in my project, but the ones i care about here are the nms modules

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i have a module for 1_16_R3, 1_17_R1, and 1_18_R1

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problem is, because userdev 1.3.0-SNAPSHOT only supports 1.18 and not 1.17, i have to specify a different version for each module

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which seems to not play well for some reason, looks like gradle is trying to import from the wrong userdev jar

earnest birch
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I dropped multiversion support in favour of paperweight.userdev

unique basin
#

i'm using paperweight userdev

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i need to make sure that my project supports 1.16.5-1.18 and i use nms a decent amount

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i can get it to sync on 1.18 only but about 75% of my users use 1.17

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also even when it does sync on 1.18, it completely fails to patch the jar

earnest birch
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So you added the userdev plugin only to the submodules?

Is your project open source?

unique basin
#

sure is

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relevant things in there

autumn comet
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You can add --full-stacktrace to your github action to get some more insight why the patches fail

unique basin
#

sure

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assuming like that?

autumn comet
#

ye

unique basin
autumn comet
#

Tho the outcome seems to be a different issue

unique basin
#

same one

autumn comet
#

I meant the patches one

unique basin
#

yeah that's a whole other issue

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but that one sounds like it's on paper's end, nothing i can do about that

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this one on the other hand means i straight up can't add 1.18 at all because the 1.18 and 1.17 modules use different paperweight versions that seem to conflict

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and that's a much more pressing problem

covert jolt
#

iiirc worldedit is having the same issue

autumn comet
#

I had the same one when applying paperweight earlier the day

unique basin
#

should I open a github issue?

autumn comet
#

Otherwise it likely get lost in here

white robin
#

There already is one

unique basin
#

link? i'll add to it

white robin
#

it's that one

autumn comet
#

What does that have to do with applying 1.18 paperweight issues?

white robin
#

I smell pebcak, probably multi module related with the above

unique basin
#

that one's unrelated

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the patches are a separate bug

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i'm hoping its a pebcak because otherwise i'm completely fucked

autumn comet
unique basin
#

hopefully this can help

autumn comet
#

I doubt that is the proper location still

unique basin
#

it's a paperweight issue, could be easily solved by adding support for v3 mappings with 1.17

autumn comet
#

If not pebkac, that would be a different issue

unique basin
#

the only way to get it past the bug i mentioned in the issue is to set the 1.17 module to use paperweight-userdev 1.3.0-SNAPSHOT but then that gives this error

#

The paperweight development bundle you are attempting to use is of data version '2', but the currently running version of paperweight only supports data version '3'.

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so the only solution seems to be to update the 1.17 dev bundle to data version 3

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or to keep backwards compatibility in userdev 1.3.0

earnest birch
unique basin
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that's up to the paperweight team

next owl
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hey does world guard work for anyone

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if yes

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what ver.

dense river
#

there is no worldedit or worldguard for 1.18

unique basin
#

from what i heard worldguard/worldedit is having the same problem as me

next owl
#

but engine hub

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mods said

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it should work

unique basin
#

go ask them then?

next owl
#

i did

unique basin
#

then why are you here

next owl
#

it no work

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that why im here

white robin
#

This isn't WorldGuard support

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they don't have 1.18 builds, that's it

next owl
#

oh ok

unique basin
#

also @white robin not pebkac, at least not on my end

next owl
#

only auth me discord srv core protect easy set spawn and rtp works for me

autumn comet
#

Whether or not pebkac, we'll see that later

#

If so, I'm a victim of pebkac as well PepeLaugh

next owl
#

essentials , inventory roll back and tablist

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broke

dense river
#

yes, they don't have 1.18 versions yet

next owl
#

it works

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auth me works but it cant send chat msgs

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i can register and log in

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but it doest give me instructions

dense river
#

Ask AuthMe then

pallid moon
#

Authme 🤡

unique basin
#

cracked servers 🤡

dense river
#

1.18 isn't even released yet, and we just uploaded the API yesterday, almost no plugin is updated yet

next owl
#

why u bulli me lol

terse summit
#

why bother buying minecraft and worry that your account gets breached when you get the same features on cracked

#

😳

rustic bear
#

is paper 1.18 already being worked on?

dense river
rustic bear
#

so yes?

covert jolt
#

there are literally jars available

#

that's why this channel exists

icy crown
#

reading is hard

dense river
#

Please don't discuss offline mode or piracy

languid lodge
#

just no

dense river
#

!warn @peak pulsar Please don't discuss offline mode or piracy

wheat heartBOT
#

:raised_hands: Warned NightMite#2111 (Please don't discuss offline mode or piracy) [1 total infraction] -- aurora#4484.

earnest birch
#

Please disscuss 1.18 rc3 and sponsoring Paper.

regal timber
#

has anyone made built in anti-xray work on the published experimental jars?

white robin
#

Not implemented yet

regal timber
#

thanks

next owl
inner crypt
#

There is a ton of work towards anti xray already

unique basin
#

who's the main guy in charge of paperweight userdev

inner crypt
#

Jmp

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But generally it's between jmp, DenWav and me I guess to work on paperweight

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Paperweight has a bus factor of 3

earnest birch
#

There are 2+ things I know that need love.

  • userdev: multiversion support
  • patcher: fork generate bundle
inner crypt
#

PRs Open

#

We have that it works at all

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Somebody will look at that eventually

unique basin
#

userdev: multiversion support
1.18: patches dont work

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this specific error makes it impossible to support 1.17.1 and 1.18 together

inner crypt
#

Not true

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You can make multiple modules

unique basin
#

i mean with multiple modules

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check my reply

inner crypt
#

That issue needs a ton of thought to pull off

unique basin
#

the different paperweight versions between the modules conflict with each other and dont work correctly

inner crypt
#

If you got a good idea how to tackle that, add it to the issue

unique basin
#

multiple modules just doesn't work because of the different versions

inner crypt
#

Just Gradle things

unique basin
#

yep

inner crypt
#

Why would that not be isolated

earnest birch
#

I see that a big brain moment is needed there. Due the switch to bundler it's a lot more difficult.

unique basin
#

no idea why it wouldn't be isolated

covert jolt
unique basin
#

but because it doesn't get isolated the whole system breaks

inner crypt
#

Guess you can make seperated projects instead and publish them to maven local, lol

#

Intellij will still allow you to have that in one window and link stuff together

sick hearth
#

@covert jolt happeepoheart

unique basin
#

the workaround of needing separated projects looks like i'll have to do that temporarily

#

but it's stupid that i'd even have to do that to start with

odd stirrup
#

auxilor loving the bold

unique basin
#

emphasis

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it's also infuriating

inner crypt
#

Oh yeah it's stupid and ideally paperweight can help you

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But we just not there yet

unique basin
#

paperweight is causing more problems than it solves right now

odd stirrup
#

you’ll have to paperwait

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get it

#

i’m funny

unique basin
#

yeah that's fine

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i'm fine with it happening later, as long as it does happen

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because i dont want to have to split one specific module out into its own project and then depend back into it

#

it's slow and painful, especially when it comes to developing a library

sick hearth
#

I have a Stockholm syndrome with Gradle

inner crypt
#

Wait, supporting legacy versions is painful? That's news to me 😂

thin harbor
unique basin
inner crypt
#

Yeah am memeing don't worry

thin harbor
thin harbor
distant crypt
#

Nothing is released yet tho.

unique nymph
#

Thanks for fixing the mob spawning problem.

#

Now I see mobs and our gold farm works again.

thin harbor
#

https://i.imgur.com/5yzUJ0V.png

java stack of Server thread
    at net.minecraft.server.level.PlayerChunkMap.processTrackQueue() (line: 2067)
    at net.minecraft.server.level.PlayerChunkMap.i() (line: 2088)
    at net.minecraft.server.level.ChunkProviderServer.q() (line: 1053)
    at net.minecraft.server.level.ChunkProviderServer.a(java.util.function.BooleanSupplier) (line: 910)
    at net.minecraft.server.level.WorldServer.a(java.util.function.BooleanSupplier) (line: 622)
    at net.minecraft.server.MinecraftServer.b(java.util.function.BooleanSupplier) (line: 1605)
    at net.minecraft.server.dedicated.DedicatedServer.b(java.util.function.BooleanSupplier) (line: 480)
    at net.minecraft.server.MinecraftServer.a(java.util.function.BooleanSupplier) (line: 1469)
    at net.minecraft.server.MinecraftServer.w() (line: 1263)
    at net.minecraft.server.MinecraftServer.lambda$spin$0(java.util.concurrent.atomic.AtomicReference) (line: 316)
    at net.minecraft.server.MinecraftServer$$Lambda$3959+0x000000080142e460.run()
    at java.lang.Thread.run() (line: 833)
spare vale
#

is this 1.18 test builds' issues discussion channel?

icy crown
#

No, this is Patrick

onyx fox
unique nymph
#

I don't see the mobs spawning in Spigot 1.18-rc3

peak pulsar
#

Spigot didn't notice mojang switched the return type

onyx fox
#

i still see... but not close to player...

onyx fox
unique nymph
#

I had to point them in the right direction.
But I don't understand why they couldn't reproduce the problem, even with two JIRA bug reports.

#

They closed the earlier report from pre5.

onyx fox
#

in my case i build a spigot and run a fresh map and see hostile mobs the first report was "no hostile mobs"

unique nymph
#

My report said "Few or no". There certainly weren't the normal amount.

#

Anyway, thanks for fixing it. Makes me feel better about upgrading to 1.18 when it comes out.

onyx fox
unique nymph
#

Vanilla rc3 worked fine with what looked to be a normal amount of spawns at night.

onyx fox
#

the mobcap command can be a great help.. but.. xd

unique nymph
#

With Spigot rc3 and last night's Paper build, my gold farm was broken. Now it works.

sick hearth
#

My beloved anti-xray patch 🤔

wet night
#

Hey, I have a question,
is it a bug that the spawn-protection isn't there or am I just too stupid to config my server?

hasty grail
wet night
dense river
#

I just tested it and I can't get the spawn protection working in 1.17 either, so probably I'm doing something wrong or it hasn't worked for a while

peak pulsar
#

Are you opped?

hasty grail
#

i used spawn protection for something yesterday actually and it was working on paper-1.17.1-353

#

the one time i used spawn protection 😅

distant crypt
dense river
#

ah

#

good to know

#

okay, seems to work

vague falcon
hollow wind
#

sorry for the stupid question but, why spigot 1.18-rc3 is 65mb and paper is 33mb?

long edge
#

because paper downloads the vanilla jar and patches it, what you are downloading is a patcher utility

#

hence why you can download a paper jar officially while you can't for a spigot one

hollow wind
#

got it, thank you

vague falcon
#

oh that's cool, small jar time

wet night
devout fox
#

aye thanks for working so hard on the 1.18 update!

gilded ice
sick hearth
#

piglin go brrr

covert jolt
#

16GB allocated but only 1 CPU thread

feral spire
#

whoever you are paying for, you should stop. That CPU isnt going to fair well at all lol

rough drift
#

I'm curious where in the timings report you can see it only has 1 cpu thread

gilded ice
covert jolt
hasty grail
#

0 plugins? 16GB Allocated? 🤨

gilded ice
sick hearth
#

You buy more cpu or ask whoever you're hosting server on

unique nymph
covert jolt
dense river
#

ah yes, let me quickly buy more cpu

gilded ice
covert jolt
#

is the cpu limit for that server set to 0?

#

i think that's broken right now, seen someone else with the same issue

hasty grail
#

unless you have a very specific use case

sick hearth
#

Unless your plugins have a "memory leak"

hasty grail
feral spire
# gilded ice yes

set the CPU limit to 100%xCPU core count so if you have 16 set it to 1600%

covert jolt
#

do what eternity said ^

feral spire
#

instead of 0 (which is supposed to be unlimted we know)

covert jolt
#

seems like unlimited cpu detection is a bit broken in java 17

gilded ice
#

It's an i5-10600KF, 2x16 DDR4 vengance pro rgb, just for minecraft

covert jolt
#

yeah but it seems like that's broken

feral spire
#

also by core I mean threads so if you have 2 per core times 2 again.

hasty grail
#

wait nvm

covert jolt
#

set the CPU limit to 100%xCPU core count so if you have 16 set it to 1600%

#

do that

hasty grail
#

the box under

feral spire
#

will that be a container bug or JAVA not being able to detect??

#

@ michael

covert jolt
#

probably java not seeing the container limit

sick hearth
#

🤔

long edge
#

what image are you using?

unique nymph
#

i5-10600KF has 12 threads.

long edge
#

or, rather, egg?

gilded ice
#

btw I use an 970 evo pulus with btrfs with fedora 35 server

covert jolt
#

yeah we don't care about that part

solid goblet
dark wigeon
#

btw i use arch

gilded ice
#

I want to know if i'm doing something wrong.

covert jolt
#

you haven't

#

we've described what you should be doing to fix it for now

gilded ice
peak pulsar
snow merlin
#

ok i dont wanna read the entire conversation, so hows 1.18 paper going for you? did you encounter many bugs? (as for me it is good only mobs are a bit laggy)

feral spire
#

if mobs are laggy for you, its probably your PC PepeLa

dense river
#

the only thing that worries me right now is that we didn't receive more than like 3 bug reports

feral spire
#

chunk loading is slow but that's expected coz leaf is still busy chatting

dark wigeon
#

I bet he's harvesting the cpu for his own chunks

hasty grail
gilded ice
dense river
#

who needs to mine bitcoin when you can just generate minecraft chunks rieBigBrainThinking

covert jolt
#

now you've got 4 threads

hasty grail
#

i didnt know there was jars here lol

sick hearth
#

looks like ptero bug, since not specifying cpu limit on docker directly doesn't fuck it up

dark wigeon
#

Soon pre-generated chunks will be a currency

sick hearth
gilded ice
feral spire
covert jolt
#

if it was that easy we would've done it already

dense river
#

do whatever you do normally

hasty grail
#

spawn bees. guarantee to go wrong

dense river
sick hearth
gilded ice
sick hearth
#

???

dense river
#

because you have no player online

feral spire
#

timing graph? it goes batshit if its either too short or too long

sick hearth
#

speaking of which

#

is my performance good 🤔

hasty grail
#

make a spark

sick hearth
#

ah shit i dont have debug symbols on my container image

sick hearth
feral spire
#

to me it runs well server side (aside from chunk loading) and I NEED MY FABIRC CLIENT MOD OMG its so bad vanilla wise.

hasty grail
#

the server is fine tho

peak pulsar
#

why is that odd?

hasty grail
#

doesnt that usually show sleepForTick

sick hearth
#

I think it's the same method just with different mappings?

#

anyhow it looks healthy to me

hasty grail
#

4% server is uh

#

really good lol

peak pulsar
hasty grail
#

ah ok, that makes sense

rigid loom
#

That makes sense - understandable names are never mapped by md5

gilded ice
hasty grail
#

spawn 1000

#

it will be fine i promise

#

or axolotls, both work really

#

or moving water

west bone
#

Found a bug in paper

covert jolt
#

you don't have any plugins right

#

provide logs aswell

west bone
#

Tab works with literally every other command

covert jolt
#

do you have any plugins yes or no

west bone
#

yes

covert jolt
#

remove them, reproduce again

livid vigil
#

Provide logs also, please. Not much we can do without them either way..

west bone
vivid ironBOT
covert jolt
#

essentials is causing your issue

#

not paper

feral spire
#

Mari wanna write up an example bug report for this channel? so people can follow rieLewd

covert jolt
#

essentials doesn't work on 1.18 yet (you'd need to use the 1.18 dev branch for essentials)

west bone
#

well oh

#

lol

#

I didnt think essentials messed with gamemode commands

livid vigil
limpid orbit
#

it adds game mode commands…

vivid ironBOT
warm ravine
gilded ice
feral spire
#

instead of " XX doesnt work " or " YY broke "

gilded ice
#

edited, sorry

valid turret
#

At the moment there is no version of worldedit wich would work with the experimental version, right?

valid turret
#

okey, thanks 🙂

zealous idol
#

i mean, wrong but ok

dense river
#

does the snapshot-testing version compile now? 😮

zealous idol
#

i mean, it always has. just requires a dev bundle that isn't broken. not sure if the published one will work but a locally built one certainly does.

dense river
#

dev bundle as in paperweight? or do you mean something else

zealous idol
#

i mean, technically paper but sure paperweight plugin produces it

valid turret
#

yeah i dont need it anyway now.

unique nymph
abstract walrus
feral spire
#

You have to build it

unique nymph
#

Yeah, I compiled them myself. But Mariell's message implied that jars were already available.

frigid willow
#

Does paperweight have a 1.18 dev bundle yet?

odd stirrup
#

yes

covert jolt
#

zzzzzzzzz shit UI zzzzzzzzzzz

solid goblet
#

very easy to use

covert jolt
vernal summit
#

mic "i can't write yml files" hael

covert jolt
#

WTF worst kezz

warm ravine
#

just write a yml file

feral spire
#

I am epic coder I write code onto yml file

vernal summit
#

@covert jolt im sorry i take it back that was mean u are epic koriLove

icy crown
#

michale is the best yaml coder

peak pulsar
#

Is there also an 1.18 waterfall ?

long edge
#

the one here supports rc-3 ^

peak pulsar
#

thanks

sick hearth
#

velocity happeepoheart

dreamy wasp
#

anyone that knows when worldedit will work on 1.18rc3?

unique nymph
#

Maybe sk89q knows, maybe not.

sick hearth
#

maybe if you build with local dev bundle

dry iron
#

sk89q? What year is it?

warm ravine
#

2010

sick hearth
#

I hope my 1.18-rc3 pregenerated world can be used in 1.18, otherwise I have to regenerate weewoo

fossil path
#

So probably

sick hearth
warped viper
zealous idol
#

better buy bitcoin then

warm ravine
#

I bought dogecoin too

unique nymph
zealous idol
#

and it's still true?

#

there will prob be more bugfixes in 1.18.1 than there were in rc2/3

unique nymph
#

"We're now releasing the first (and hopefully only) release candidate..."

long edge
#

they (at least recently) haven't changed anything but the version for actual release

#

from the most recent rc

unique nymph
#

"If there are no major issues following this release [RC1], no further changes will be done before the full release."

zealous idol
#

correct

long edge
#

we are saying different things

zealous idol
#

there were major issues

#

so they were fixed in the following rcs

polar quarry
#

i have a feeling that this is going to be the buggiest update

zealous idol
#

cant be that bad if it doesnt have 10 patch releases

#

1.7.banana

sick hearth
#

So far I've discovered 1 issue with the paper rc (which is now fixed)

#

the main issue would be the worldgen speed

long edge
#

surprised we didn't get any issues for no mobs spawning at all for a full day

unique nymph
#

1.8 had more security holes than you could shake a stick at.

unique nymph
warm ravine
long edge
#

and now that there is a paper commit linked on the issue it will get touched... never

unique nymph
#

I dunno. It's 7:16 AM in Sydney.

long edge
#

or at least he wan't copy the same fix

sick hearth
#

wait what was the mob spawning issue

grave charm
#

there were none, or very few

long edge
#

he'll just switch the return of that method back or something

warm ravine
#

imagine implementing a fix that was already done for you

#

couldn't be me

sick hearth
#

there are still quite a few patches left to implement right

unique nymph
#

NIH

rich widget
#

So when will it come out(guessed)?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

onyx fox
dapper lotus
#

We're not gonna provide an ETA

#

ever

static coyote
#

I predict its 1 week after 1.18 Release

mental ember
#

Anyone using the experimental release atm? How is it?

#

I’ll probably try it out

#

After backing up my world off

#

Ofc

static coyote
topaz nymph
#

You are in the experiemental 1.18 channel.

hybrid pivot
#

Lol

dry iron
#

I miss having the free time I did in like 2012 when I'd reply to every single person asking in #bukkit for an ETA with a unique answer. 😦

topaz nymph
#

eta: when you stop asking

static coyote
#

Is there a planned ETA for the upcoming 1.19?

peak pulsar
#

3

topaz nymph
dry iron
#

Really though, let's not spam the channel with useless ETA speculation 🙂

static coyote
#

Yes lets talk about how nice the experimental is

bronze linden
#

Still testing it out but so far seems like we've been catching the problem children

#

Always appreciate the work and all the bug hunters, we got a dope community here

coarse saffron
final mango
#

denwav pepecry check my issue on github

cobalt peak
#

my paper server just crashes every 5 mins

#

is this supposed to happen?

dapper lotus
#

I mean

bold tree
#

yes, paper is designed to crash

#

:troll:

peak pulsar
#

logs?

cobalt peak
#

nothing in logs

#

it just crashes

dapper lotus
#

if it crashes, there is always info

#

be that in the log file, a crash report for, or a hs_err file

#

otherwise, generally means that it was killed by something else

bold tree
#

What are your launch parameters?

#

Gonna take a stab in the dark and say that it was killed by the OS because you have Xms/Xmx wrong

cobalt peak
#

thats possible

#

im using my 1.17 launch paramaters

bold tree
#

... and they are?

cobalt peak
#
@echo off
java -Xms2G -Xmx2G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:G1MixedGCLiveThresholdPercent=35 -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs -jar paper.jar nogui
dapper lotus
#

if using linux, check dmesg

cobalt peak
#

on windows 10

#

are there reccomended windows 10 launc hsettings?

bold tree
#

and you are absolutely sure that there is nothing in logs/latest.log

cobalt peak
#

yes

warm ravine
#

put a PAUSE at the bottom of your .bat file and run it again

dry iron
#

Maybe add a pau...darnit mja00 😄

warm ravine
vapid prawn
#

If you have to ask when it'll be ready/stable/etc wait for 1.18.1 before you even look at it

heady grail
#

I am betting 1.18 will be fully ready around mid december

hasty grail
dapper lotus
#

those features are not valid features

hasty grail
#

and what does that mean 😅

vapid prawn
#

Are you upgrading from the datapack for 1.17 that added the new height and such?

#

The one they said was experimental and you probably wouldn't be able to upgrade from?

dapper lotus
#

you have feature seeds in your paper.yml

hasty grail
#

no datapacks enabled, this was a fresh world

dapper lotus
#

for things which are no longer features

vapid prawn
#

That's a very scary message for something so trivial

dapper lotus
#

Yeaa, issue is that there isn't a "less scary" way to say "hey, your config is screwed"

#

Think it was done because there was some copy-paste guide out there giving wrong values for a few dozen things which was causing headaches because "but I changed it!"

heady grail
#

Just add something saying it's a config issue or something

long edge
#

yeah it's super not clear there that it's coming from your config

#

would make me thing "something is wrong with my world" rather than "something is wrong with my config"

dapper lotus
#

yea, need to pass in the key or something towards the section that's being read

#

only reason i could tell what it was is cos I looked at the code :L

#

at first i thought that was vanilla bitching

vapid prawn
#

Yeah I thought that was DFU or something

heady grail
#

I would just have something like

"This is caused by an error in your config file, to fix this remove:
CONFIG ERROR HERE"

#

Could get a little spammy, but it makes it clear as to the issue

hasty grail
#

can i just remove all the feature seeds and restart?

vapid prawn
#

That would require a much better YAML parser than I think anyone has ever made

vapid prawn
#

I think, not sure if those get saved in to the level.dat or anything

hasty grail
#

wont it regen in the paper.yml?

vapid prawn
#

I didn't think the config came with any of those seeds by default

#

People just started looking at the code to generate lists of valid keys for that section

hasty grail
#

it wasnt a new config

#

i just deleted the world folder, not the paper.yml

vapid prawn
#

Sure but I don't think it's going to fill back in with all the still valid seeds that you can then go fix up to use the old values you had

dapper lotus
#

changing seeds for valid things will potentially upset stuff

vapid prawn
#

Oh, right, new worlds

dapper lotus
#

Ideally we'd run that shit through DFU in some form or manner

vapid prawn
#

If you're okay deleting those worlds again then sure, wipe that section too I guess

feral spire
#

time to bug kneny to make a migration and transfer them gracefully rierunrunrun

vapid prawn
#

#BlameKneny

feral spire
#

he was gonna add structure seed but spigot already have it there in spigot.yml (not randomed)

hasty grail
#

so are these random seed because of the diamond exploit stuff or?

feral spire
#

yes it will breaks the diamond method

hasty grail
#

figured

feral spire
#

trust me it works coz my players compains PepeLa

hasty grail
#

but, wouldnt that be patched in vanilla 1.18 anyways? xd

heady grail
#

Diamond exploit?

feral spire
hasty grail
#

i tried both clay and lapis tricks in vanilla 1.18 and no longer worked

feral spire
#

or find lapis and diamond will always be near by in the same chunk

#

yeah they changed it but as long as you have that seed option enabled, even if there are new one found in the future, it will not affect you @hasty grail

hasty grail
#

yeah tru

#

ima keep it for sure, was just curious

raw glen
#

Just did a test and it run surprisingly really well for the new generation! Props to the Paper team for all their hard work!

hasty grail
#

does no-tick render work on rc3?

peak pulsar
#

I dont think there is no tick view dist in rc3 paper config

#

there is native simulated view dist though

hasty grail
#

the native shit sucks

#

and thats only single player?

#

clearly the server is only showing 4

dapper lotus
#

as has been said 20 times, no-tick is not in 1.18

hasty grail
#

and its not coming back?

peak pulsar
#

simulated shouldn't be single player only

hasty grail
#

it is

peak pulsar
#

there is config for it in server.props

dapper lotus
#

we don't know, as has also been said 20 times

hasty grail
dapper lotus
#

This is still early days, much stuff needs looking into

peak pulsar
#

did you change server.props sim/view distance?

#

does vanilla sim/view distance respect client view distance?

#

eg if client view distance < server view distance, don't send chunks

hasty grail
#

your client settings will not work on the server

hasty grail
#

so yeah, hopefully paper team adds this back

#

because this is rough

feral spire
#

Experimental test builds

hasty grail
#

im testing sooo

#

was just wondering

#

i figured i better ask than not ask incase it was a bug

long edge
#

you can set simulation distance in server.properties

#

although, if that will apply on paper or not I haven't looked

vague falcon
#

is simulation distance like our no-tick view distance?

warm ravine
#

Yeah

hasty grail
#

lets find out xd

#

that uh, doenst work 🙃 its set to 10 by default and surely the screenshot above is not 10

long edge
#

sort of

#

same concept

#

ah ok, must have been removed

hasty grail
#

ok so, turns out the simulation-distance= has to be lower or equal to the view distance.
simulated =ticked, normal view distance is not ticket

#

that's a bit confusing good job mojang

warm ravine
#

Ah so set sim to like 4 and view to 16

gilded ice
#

who has tried chuncky?

sudden nebula
#

Simulation-distance -> render/view distance in 1.17.1 and older

View-distance -> no-tick-distance

#

it's messy, yes

warm ravine
#

jeez

vague falcon
#

awesome

warm ravine
#

They should've kept view distance doing the same but I guess when people change view distance in their server now it won't mess with any performance unless they also up simulation distance

open crane
#

what does mojang-mapped mean?

long edge
#

it's a different way of naming the internals of the server

#

if you don't know what it means, you likely don't want it pretty much

vapid prawn
#

Mojang's names make more sense

#

View distance is literally the distance you can view

#

The fact that it was also the distance that got ticked before 1.18 doesn't change that

#

Paper was the weird one 😛

hasty grail
#

in my mind it went "simulation so its not real"

dapper lotus
#

"simutation distance"

#

i.e. the range in which simuation occurs

#

"no-tick" was basically a "we suck at naming shit and view distance is already taken"

feral spire
#

I vote to change paper's no-tick view distance to view distance but no fucking entity tanking your performance then we will be really clear on what we mean 😉

long edge
#

sounds like "simulation" as in "fake", rather than the actual ticking distance

warm ravine
#

Yea now that I think about it, it makes sense

long edge
#

although I guess that's just because of how paper named it

dapper lotus
#

this is a simuation game...

#

Like

warm ravine
#

Swapping what the setting means after all this time hurt my brain

dapper lotus
#

it 100% makes sense

long edge
#

yeah I know it makes sense, that's just what comes to mind

dapper lotus
#

Bro

#

I think ur leaking brain matter

vapid prawn
#

Leaf should plug his system in to the vanilla settings, if he does update that patch

#

It'll mean people have to update their config but we'll be consistent with vanilla then

feral spire
#

I am ready to listen to leaf rant as he paw through the patch he needs to do in the coming days PepeLa

dapper lotus
#

Big thing is all of the per-world shit makes that stuff a headache

vapid prawn
#

Oh right

warm ravine
#

I forgot about that

hasty grail
#

i didnt even think of that

dapper lotus
#

having 4 bloody config files is such a headache

vapid prawn
#

Well, server.properties is the global one, paper.yml can still have per-world but use the vanilla names now

dapper lotus
#

Already planning to yeet all of the .yml ones in the future into a single file

warm ravine
#

chonk.yml

feral spire
#

you know if you do hardfork we dont need that many yml files 😉

#

😉

warm ravine
#

I vote to put a hard fork into Eternity's eyes

dapper lotus
#

well, that's a post hardfork thing as I wanna change over to configurate

#

I'd also love to have some way to auto-generate the darned config pages on the docs as I wanna basically just remove all of the options and add them back in sanely

warm ravine
#

I mean that's doable

feral spire
#

paper doenst rally have a documenter correct? Like some big projects have people dedicated to make that part looking nice

dapper lotus
#

correct

warm ravine
#

I'm a weirdo who likes making docs look pretty

long edge
#

I had sorta started working on some of that a couple of months ago but didn't have time

gentle carbon
#

i just use a static docs generator because im lazy

dapper lotus
#

I mean, we don't have too many people who contribute documentation, and, I really wanna move to some form of wiki

long edge
#

as in all of the config is actually documented though

#

but some of the docs still don't make sense/don't look pretty

dapper lotus
#

Issue is that we'd need to move all the documentation we have into the patches for the server

#

and then we'd need a tool to convert that back to some form of doc format, and big isue is generally is that most tools for doc'ing actually kinda fricken suck

feral spire
#

it's also a pain to send people to get bukkit.yml and to get spigot.yml docs

dapper lotus
#

part of why I want a wiki

#

much easier to crowd source contribs vs stuff like RTD + GIT

warm ravine
#

RTD aggravates me to no end tbh

long edge
#

wikis also suck, you'll get lots of spam bots and there aren't any nice ones at least as far as I have seen

#

at least to me would be easier to just accept docs contribs via discord, at least semi-quality ones

warm ravine
#

eh that's not too hard to prevent

dapper lotus
#

spam bot issue has often been solved time and time again

long edge
#

as in a "write in any format and someone will put it in git" type thing

#

but that'd also suck

dapper lotus
#

well, yea, that's the issue, it all basically sucks

#

moving away from git and ideally away from RST is like, the dream

#

Issue is that other languages also kinda suck ass too

long edge
dapper lotus
#

hope is in part that at least more people will be familiar with stuff like markdown vs rst

long edge
#

at least of it's state a couple of months ago

warm ravine
#

RST confused me when trying to learn it

long edge
#

but that also isn't great, was just an experiment

gentle carbon
#

docsaurus is nice, it's what i use for my docs aswell

clear steeple
#

mdbook is awesome

feral spire
clear steeple
#

my beloved.

feral spire
long edge
#

but quite a bit nicer than what there is now, at least more people know how to use markdown + you can write plugins to extend it to things rst has

#

although I guess the same applies to sphinx

peak pulsar
#

i see a new ignore-occluding-blocks option for hoppers, what does that entail

long edge
#

and that is an undocumented option, fantastic

feral spire
dapper lotus
#

fwiw I do have an issue on the docs repo for discussions, but, general thing I wanna do is make it easier to contribute, which basically kinda means looking towards dropping git, and avoiding esotoric languages, e.g. rst

#

part of the goal is to try and increase the amount of contributions without further creating another backlog of stuff elsewhere

clear steeple
#

I think it being Git is important to contribution

feral spire
#

that would be nice Hype

long edge
#

yeah moving away from rst sounds great

#

I'd be really hesitant to move away from git though

#

as all of the other solutions seem worse

dapper lotus
#

Issue I have with git is that I really want a group of people who can work well on documentation, and, well, most of those people who are good with words are often not those profoundely interested in dealing with git

hasty grail
vapid prawn
#

Who is the python fan that picked rst? 😛

long edge
#

probably z

dapper lotus
#

We just adopted that from sponge

vapid prawn
#

You want Paper to fix worldgen to stop making microbiomes?

#

That's not likely, no

warm ravine
#

The only issue with git imo is people would need to spin up a local instance of the wiki/docs just to see what their changes look like, which stops a lot of people from helping

hasty grail
#

figured 😂

long edge
#

idk I'll try to work on docs more in the rest of this year

#

have a couple of prs I've pretty much abandoned

#

and should probably review the current ones anyways

feral spire
#

I can try to help as long as you give me a dedicated grammar teacher

warm ravine
#

I don't mind helping with writing docs either

dapper lotus
#

I mean I want a more open floor for people to be able to contirbute docs which basically isn't just adding onto a queue only cared about by a small # of people

#

especially given the fact that I basically wanna potentially have a place that replaces the bukkit/spigot wiki

feral spire
#

I will be learning git next month so we should see. Trying to make a repo for my server so the versioning is not too confusing (I still use SFTP to mange files PepeLa

vapid prawn
vague falcon
#

I've been usin wiki.js recently, bidirectional git is nice

gentle carbon
#

if only there was something with both docsaurus and wiki.js's features combined

vague falcon
#

yeah, can never be truly perfect it seem

crude orchid
#

❤️ ty love

feral spire
#

hi Lunar WavingU556

crude orchid
#

hii

#

where i donate for colorful name in this disc

feral spire
#

or on GH directly if you want that badge.

crude orchid
#

idc bout badge me just want color name xp

#

ty

peak pulsar
#

i’m trying to prepare my server for 1.18, and i’ve been struggling with preloading chunks with fabric due to performance issues. i was curious- is it very practical to just compile the 1.18 paper build and pregenerate chunks using that?

#

starlight would be a godsend, i’m just having a hard time figuring out if this is a bad idea or not

peak pulsar
#

completely forgot haha thank you

violet wing
#

So it's probably about the same at this point

#

Or paper might be better (depending on what patches have been brought back in yet)

small kayak
#

Java 17 is required to use Paper 1.18, right?

solid goblet
#

Yes

small kayak
#

thanks

dry iron
#

You're welcome! 🙂

peak pulsar
rocky nest
#

I mean it's an experimental build, it's not intended for prod

peak pulsar
#

ah yeah i see

#

i tried to poke around the github to see anything about world generation, but ultimately wasn't too sure

blissful brook
#

rc = release candidate?

topaz nymph
#

Ye

rocky nest
peak pulsar
#

i'll try my luck with the fabric build, i'm just experimenting anyways

blissful brook
#

Ty

violet wing
#

safer to just do it after 1.18 comes out fully

cerulean slate
#

how is this release of paper

crude orchid
#

guys im holding 80 players on a live 1.18 paper build rn

#

ama

#

non production my ass

pulsar dagger
crude orchid
#

haha

kindred basalt
#

ok

violet wing
#

how are you on 1.18 paper when it hasn't released yet

crude orchid
#

well because the lovely team at uh paper gave me a uh

#

BETA COPY

#

and told me

#

dont use on production server

#

i did it anyway

#

profit

kindred basalt
#

that version hasn't released yet, is the point

violet wing
#

well that isnt 1.18 its a release candidate

#

so you aren't running 1.18

crude orchid
#

oh sorry

pulsar dagger
#

thanks for being a guinea pig I guess

violet wing
#

😛

crude orchid
#

im only kidding

dapper lotus
#

hey, we don't care if people run it in prod

#

not our foot in the way of the barrel \o/

violet wing
#

yeah the test build should work perfectly as long as the hundreds of patches were all ported correctly with no mistakes whatsoever

dapper lotus
#

and minidigger worked on some of those

violet wing
#

paper team makes no mistakes

dapper lotus
#

so, 0 faith

violet wing
#

shhh

dapper lotus
#

It's like, a rule that mini makes a bork and a stupid one at that

feral spire
empty glacier
#

It's a damn feature

#

It's working as intended that every time you break stone your world is deleted

  • Mojang bug tracker staff
bronze linden
peak pulsar
#

i probably said that wrong, i'm in over my head

pale drift
#

hey guys im probably like the 50 billionth person to ask this but when will an official stable paper release be out for 1.18?

half walrusBOT
#
__There Is No ETA__

Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.

pale drift
#

ok

#

thanks

#

if I run a 1.17 world in paper 1.18, will the newly generated chunks be in 1.18?

peak pulsar
#

yes

clear steeple
#

Yeah, that's always how upgrading has worked :p

dense river
#

Old chunks get converted as well

pale drift
#

old chunks get converted as well - does that mean things built in those chunks will get messed up by the new chunk generation?

dense river
#

No, it just adds stuff below y0

pale drift
#

ahh got it

inner crypt
#

Before users even got access to a build

#

So if that's not a testament of our amazing QC process I don't know what is!

gentle carbon
#

there could be more bugs, who knows

#

never leave the possibility out, it could happen

dense river
#

With mini? Definitely

inner crypt
#

If you code doesn't fail twice before it magically works, are you even a real developer?

gentle carbon
#

your code only fails twice?

potent quail
#

dont forget the part where you stare at the screen for 4 hours wondering why it isnt working

inner crypt
#

That's what I call developing

peak pulsar
#

And then it randomly starts working after a restart

dapper lotus
#

as I quote one of my fave youtubers

#
Err
and err
and err again
but less
and less
and less.

-Piet Hein
rich widget
#

Thx

peak pulsar
#

Ey, looks like upstream figured it out

feral spire
#

cursive thistle
#

Hi. It's cool that we have already started working with the update from the snapshot.
From what is seen:
1.18 requires Java 17 to run
after starting the server, the user with the rights of the orator is not able to use commands correctly, for example, to change his mode from survival to creative.
Many plugins do not work (but these are questions for plugin developers, I suppose)
there is still a lot to look at and check to be sure that everything is fine, but this is impossible, plugins such as WorldGuard \ WorldEdit and others will not work.

dark wigeon
#

or do you mean something else with the user with the rights of the orator is not able to use commands correctly?

cursive thistle
keen otter
cursive thistle
keen otter
#

before that

dapper lotus
#

plugin is disabled

#

so, work out why it's disabled

#

probs outdated

cursive thistle
#

thanks, I will look for maybe it was updated for the plugin and check

sick hearth
#

is the antixray patch under review?

livid vigil
#

EssX does not work for 1.18 yet.

dense river
#

There is a 1.18 branch for essX but you have to build it yourself

dark wigeon
# cursive thistle

you can use /minecraft:gamemode to use the vanilla command since the essentials one does not work at the moment

unique basin
#

any updates on multi-module nms support between 1.17.1 and 1.18? splitting out a large project into completely separate gradle projects and then depending on them is really dumb

#

if 1.17.1 can be updated to use data version 3 the problem goes away

fierce hemlock
#

what does nms stand for?

feral spire
#

Net Minecraft server

#

Or not much sanity

native halo
#

what time will 1.18 release?

tranquil sorrel
#

Vanilla probably tomorrow?