#general
3141 messages Β· Page 165 of 4
i have no idea what that means but ok
here we go
obfhelpers i mean
i read it but
yeh π
baby's first obfhelper
fuck you
here's what an obfhelper is
i'll be a god one day and i'll eat you
see this method
public SoundEffect g() {
return this.C;
}
nobody knows wtf it does
so we do this
public final SoundEffect getStepSound() { return this.g(); } // Paper - OBFHELPER
public SoundEffect g() {
return this.C;
}
now we do know
simple
if I had two remaining braincells
and one of them was dying let's say
and you offered to lend me one of yours
not only would I reject that offer but I'd be surprised you'd offer your last remaining braincell
u fuking retard
wow
yes
told u
gorilla warfare
bet u put it in a container and labeled it
put what
put what
what
mind telling mojang to not int k = MathHelper.floor(this.locY - 0.20000000298023224D); store their constants in floats
π
- (double) 0.2f);
how does the decompiler do that?
like how does it make up those numbers?
$ j '(double) 0.2f'
>> (Double) 0.20000000298023224
no u
so it is
I would not have expected that tbh
most retarded way of writing 0.2
I expected it to be in a constant
man that really fucking
god
wtf
could be a constant, but it's still 0.2f
I'm saying fact it's a 32bit floating point value is retarded
why (double) 0.2f) and not 0.2d?
0.2 works just fine
idk man there's some weird shit with their shit
one time an issue was resolved because we reverted from the double value to the float value
how the fuck that worked
I'll never know
well, I wouldn't know, are their benefits to store constants in smaller data types?
0.2d isn't the same at (double) 0.2f
yeah 0.2d is sane
whats the difference? I don't really know how primitives are handled π€
read it out load
"cast 0.2f to double"
float only has like what 23 bits of precision
(double) 0.2f
I know that they syntax is stupid, am trying to figure out if there are performance benefits to that
which is like 21 more braincells than z
there are no performance benefits at all
the compiler goes "lol this is a constant expression and am eval"
so it gets used as double
ah ok, but surely they wouldn't care for that difference, right?
the difference could matter in some places, to be fair
I would guess its a legacy thing? like it was a float before, later got refactored into a double and they didn't update the constants?
do you have access to the git blame on that like kash? :D
tbh I'd just use double everywhere why not :>
on x86 iirc literally no perf diff between 32bit & 64bit floating ops
oh
mapping update
md69 apparently fixed
kash u wanna pull from upstream to see
wait what's this diff
oh right mapping stuff doesn't go in cb
lmao
yeah, pr and I'll pull
well
gimme a min
if only mojang's code wasn't a mess of 1500 lambdas and optionals 
time to test now
is it me or did mojang improve spawn chunk loading
oh wait nevermind I've got it set to load 225
lol
still occurs part 1
interesting
yeah this still occured wat
am I out of date magically

gimme a moment to nuke some stuff to make sure I'm not using the broken mapping still
(MiniDigger) @mistertim (Tim Cowlishaw): data https://t.co/i9aPml7r3l (4 days and 19 hours ago)
lol
alright let's see if nuking the work folder works
no it did not
yes it did apparently
ide is retarded part 2
regardless time to pr
who knew I needed to nuke the work folder and my ide's build cache to get this working
have you considered to stop breaking stuff?
hey concrete doesn't need to deal with that shit
tbf still needa nuke that work folder on mappings
yeah, working on a fork of paper is easier than working on paper
merged
goodnight leaf
naio am 2 test the block sounds thingy i just finished
Any sublime text pro user here ?
How can I delete every lines that contains more than 1 occurence of the character @
does it support replacing with regex?
yes
yes that's what I was going to say
.+@.+@.+
wat
need *, else @@ doesn't work
lol
its your irc color, cafebabe doesn't support that properly
awesome, I keep that one somewhere
or just learn regex, its really not that hard ;)
I didn't even know IRC supported colored names
yeah but I always forget everything
name colors depends on the client
it was message color in your case
TEST
ye, 11 is cyan
light cyan
Dumcord doesn't support message colors π
Actually for the regex, you may want: (?:[^@]*@[^@]*){2,} since you can more easily change the amount of @'s you're looking for (min and max).
(If not, whatever, but if you want to change it, may want to use this or something.)
Why would that work? You're looking for a character outside \0 and \177. Why aren't you looking for @?
Oh that's something else now
I want to match any line that contains any non-ascii char
Oh I see
You want to use * instead of +, since there may not be a character after your non-ascii character.
.+[^a-z0-9``~!@#$%^&*()-_=+[]{}\|;:'"<>,./?\r\n].+
π
.*[^a-z0-9``~!@#$%^&*()\-_=+\[\]{}\\|;:'"<>,./?\r\n].*
At that point you might as well just specify a range like you did first.
yeah
Auth servers down?
.mcs
(DiscordBot) Online: account.mj, api.mj, authserver.mj, minecraft.net, mojang.com, session.mc, sessionserver.mj, textures.mc
Some people timed out then auth servers were down for a minute
you dont time out from auth servers lmao
they either validate or they dont
once you're validated you dont touch those servers anymore
anyone help me with my server lagging?
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
what could be the problem?
Oof, was the villagers issue all because of one wrong mapping? https://hub.spigotmc.org/stash/projects/SPIGOT/repos/builddata/commits/633897ca59f5feb54c9f7f1a953f1989d9cb1b64
someone can help?
@void void are you using a floppy disk?
Can you have a level of patience
stop wti that shit
its not that
you told me that 2weeks ago
can you tell me the real reason?
1.14 chunk loading/saving is slow
it wasnt lagging
wut
at the begining
when i opened the server
it was 1.14
spigot
it wasnt lagging
maybe paper is the problem?
No, but as you have people on who do things like load chunks, it gets worse
Read what electroniccat said - "1.14 has performance issues in general"
Also, for the love of god type a sentence
This issue is seen in vanilla, craftbukkit, spigot, paper
TPs dropping?
Yes
like i said the first week when i opened the server the tps wasnt dropping
it was 20 20 20
You'd need to compare relative timings, but player behaviors change
@golden gust he doesnt listen to reason π
Is there a chance that paper does something that could make it worse? I can't really rule that out, but I've not seen any recent indication that that is the case, and performance of 1.14.x as a whole is a royal shitstorm as has been said for the past how many weeks?
(*and said by literally every single project, even mojang is willing to tell you 1.14 was baaad)
i'm not even developing for 1.14 until they fix their shit lol
might aswel skip it all together
Forge mainly skipping 1.13 is a pain though
If the alternative is not getting a forge for 1.14 for an additional 6 months I'm ok with skipping 1.13 π
How to fix 1.14 performance: kill all the villagers
They breed without limit and their AI got much more expensive as Mojang tried to implement something like the Radiant AI from TES games
They have a daily schedule they follow of walking to various places in the village and doing various actions
Nah, amaranth. It was md having a bad mapping in the new behavior system. Villagers don't actually lag all that much. (No more than usual at least). The big problem with 1.14 is slow chunk loading/saving.
they wont run anywhere when the chunks are unloaded tho
cant run if theres no floor to run on
Once someone figures out the chunk problem 1.14 gonna be the best version we've had in a loooong time imho
looks at leaf
You tried a worldborder fill yet, Barty? I'm curious how it holds up now
it's mainly for protecting this expensive machinery from dumb myself scratching it
@void void couldve just put it through the laminate machine
tru
Reminder for @austere ivy: PREPARE YOURSELF
One question: droping new PPspigot wont fak yml files or it will? 51---->53
TF is ppspigot @void void?
paper
PaperSpigot isn't a thing
@wide chasm [Auto] We're now known as Paper.
See
PaperSpigot hasn't been a thing since 1.8
@unreal quarry [Auto] We're now known as Paper.
one question: droping new Papers wont fak yml files or it will? 51---->53
No. Why would it?
well people adding new freatures like oreobsfocusator
??
idk maybe it will just merge text
Are you high, @void void?
So, I believe spigot has not released a non-development build for 1.14.2 yet?
i dont know how it works
i don't think spigot has released any "production ready" build for 1.14 at all tbh
does paper on updates just merge config yml files or idk
or i have to reconfigure every time on update
reconfigure what?
what?
Existing config values will basically sit in there
If we ever make changes to how a config works or something, we'll generally provide a migration path
@Billy: Nah, villagers have those bugs and are expensive as fuck on vanilla
Billy was talking about an issue with CB specifically that was breaking villagers and causing the TPS to tank, villagers being performance hogs in general is another issue
I'm tempted to hire these people to hack me
I want to see what they can do
Probably not a goddamned thing
lmao
But it would be fun
That font is terrible
"I want IM messages from egg82"
all legit hackers have their phone number in their ads
also all legit hackers have ads
I mean, obviously
I wanna be one of those movie hackers that add exploits to stylesheets so they can raytrace the adress via the mainframe in order to bypass the firewall
with loads of sound effects
'sir they're blocking our attempts so I'm gonna have to attack harder' furious keyboard mashing
'we're in'
anybody knows why villagers are not moving on my server ?
@wicked ocean update to 53
what 53
Or 52. Whatever is latest build now
alright , i can just stop server , replace the jar file and run it right ?
Yes
ok ty ty
haha and taking phone mesages just by puting proxy links?
and phone eat it all ? LOL
wow
anyway
i dont expect some crap indians to able to
just put hacky pfp
How are Structures generated over multiple chunks?
\o/
So the provider lied about the upgrades? Since one said that the I7 7700K is 4.2Ghz at stock? 28.05 15:30:27 [Server] INFO Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
28.05 15:30:27 [Server] INFO Model: 158
28.05 15:30:27 [Server] INFO Id: Intel64 Family 6 Model 158 Stepping 9
28.05 15:30:27 [Server] INFO Vendor freq: 4200000000
28.05 15:30:27 [Server] INFO Physical Cores: 4
28.05 15:30:27 [Server] INFO Logical Cores: 8
28.05 15:30:27 [Server] INFO Endian: little
doesn't it say exactly that? π€
That what I thought but just wanted to conform before making false assumptions.
And wow they filled it to the brim if not overselling it as it also only have 2GB left. So that's not even enough for me to use all 3GB (almost is but not)
Since Java reserved 924MB already so yea.
who?
TigerNode
maybe docker?
Huh?
Unless you can see that there is a ton of memory used otherwise, it's likely you're looking at the wrong thing so to speak
No host is going to have servers with only a few gigs on them
So paper 1.14.2 is just like 1.14 and 1.14.1 not recommended to use? Because i keep pushing the update date back further and my players are literally just waiting until we finally update. Id like to know what exactly makes it so bad to use.
1.14.2 is better than 1.14.1 is better than 1.14
That what LagMonitor is saying thouhg
28.05 15:38:04 [Server] INFO Total Swap: 20.00 GiB
28.05 15:38:04 [Server] INFO Free Swap: 19.99 GiB
28.05 15:38:04 [Server] INFO Total OS RAM: 62.78 GiB
28.05 15:38:04 [Server] INFO Free OS RAM: 1.99 GiB
oh, lol
Im using 1.13.2 :PP
Could not be seeing free space properly due to disk caches, buuuut if that's not the case, rip
Ahh I see so it could be off by a bit?
Would you say its possible to use 1.14.2 or is it better to stay at 1.13.2
stay at 1.13
Although it kind of depends on what type of server you're running, etc. I wouldn't update for a while, though π€·
If one has to ask if 1.14.2 is safe to upgrade to, then one is not ready for it ;)
IT was a 0 day build so I would wait as everyone else said.
Just a regular 10 to 20 players survival server with about 40 plugins
We're running 1.14 on our testing server to get our plugins updated and we haven't experienced any major issues
I doubt the plugins you're relying on are all up to date tho
1.14 ain't bad. I'm one of the early adopters that went prod on first build
Multiverse should be working alright
some warnings on startup due to deprecated events, but worlds are loading just fine π
Tbh, right now other than the performance issues, it is getting to the point where it is somewhat reasonable to start recommending
It's just those perf issues :S
Idk what deprecated events are but sounds good
Poke leaf for his async io
So i can expect lag if i update? But not gamebreaking right? Im considering just taking the negatives because people literally just are waiting. Lots of regulars are not coming on anymore rip
Well gotta phone the credit card to see where the refund is at the old provider.
hey there
turning off Minecraft:playerCommands with bukkit's commands.yml is giving me a hard time...
That's "players trying to run commands" in general
was about to say, I have never heard of that command, lol
i know, I'm only turning off minecraft:kill
but it's throwing an error that it can't turn off minecraft:playercommands in general
what error?
1.12.2
I'm trying to figure out which "EssentialsX" commands I can simply synthesize with aliases...
error: https://hasteb.in/dizezunu.rb
commands.yml: https://hasteb.in/qoyukeko.yaml
if you remove "minecraft:kill": it works again?
Hmm if egg82 thinks the issues are that bad i might keep my hands off after all ._.
if I remove the entry to remove the kill command entirely, it works
but the alias doesn't work, it'll just use minecraft's own kill command
i only want to override the kill command really
hmm lemme see, one second
I'm trying to remove kill: now and using minecraft:kill in the alias
ok i got it
thanks for the help
but why wouldn't you just use essentialsx /s
works:```yaml
kill:
- []
kill: - minecraft:kill @e[type=$1]```
Urgh, just crashed my terminal \o/
and it die
oh, no, it's alive, but something closed somewhere o.O
Well while I wait for my refund that will givem e plenty of time to find a new home that hopefully isn't grossly stuffing the nodes.
Oh and lying.
paper 1.14.2 or spigot 1.14.2?
There's no reason that I'd recommend spigot over paper
Paper. Had Spigot before but Paper seems a lot smoother and chunk loading is a LOT better!
i recommend craftbukkit over paper and spigot for development work to maintain compatibility, unless you're using paper-specific api :^)
i also recommend dogs over cats
runs
dunno about you but I use glowstone
nukkit is the 1 true bukkit api implementation :^)
Pocketmine it the only true Minecraft server software
So how's the villager issues in 53?
The issue caused by spigot is fixed
is it possible to change player colors in cmd ?
28.05 18:02:59 [Server] INFO Total OS RAM: 62.78 GiB
28.05 18:02:59 [Server] INFO Free OS RAM: 1.71 GiB and my server is now reserving 1.1GB/3GB. That won't end well if I has to use my full allocation.
Thankfully I am eyeing a replacement when the refund comes in or when they put the USA location online again.
well my phone sideloads linux
1 player walking without pregen - 13TPS
10 players walking with pregen - 20TPS
raspberry pi
You're cpus only like 2x faster
to see if it will work
Day 4 of updating stupid pluigins to 1.14 :))))))))))))
Got my backup in case the 9 dollars service turns into a brick.
Im sure this has been asked already, has anyone had any experience with paper 1.14.2 yet? Curious to see how it is performing
It haven't been up for 24 hours. Bugs are likely to be all over I would give it a couple of days and then ask for a review.
could say the same of 1.14 and 1.14.1
but everyone switched to those right away too :^)
I am sure but I actually came on at build 33 I believe.
Yeah learned my lesson REAL quick to wait lol
i saw no less than 200 servers running 1.14.2 within an hour of md's commit to spigot on bstats
Since I was trying to run Vanilla and that obiviously wasn't working out.
Never had any issues with any dev build, but jesus 1.14 really screwed everything up lol
I've not looked at the changes too much, but .1 was a bigger update than .2
Paper 1.14.2 is much better than 1.14.1. The only big issue still is world saving. I heard that servers that were previously 1.13.2 jumping to 1.14.2 was a big disaster due to the lighting updates taking so many resources.
Exactly so that what I mean too. Wait until there a REASON to update the 1.14.1 stack.
Yeah, the lighting glitches have really been difficult to continue with world editing/doing projects on my server
lighting should be a lot better in 1.14.2
Correct, but at the cost of many TPS
well, i mean compared to 1.14 or 1.14.1
Mojang is shooting themselves in the foot, bad time to screw up especially with the people that are coming back to MC after so long
idk about compared to 1.13 lol
If it was a 1.13.2 > 1.14.1 > 1.14.2
eh
If it was fresh gen 1.14, then it good.
Lord have mercy, when 1.14 came out my TPS never was higher than 12
1.14.2 fixed a lot of light issues over 1.14.1 afaik
this one was supposedly a M$ screwup by forcing them into a release the same time as bedrock. i have no source for this its just what others have told me
I don't get that mentality behind a game company. Like, where do you see a benefit by forcing an update? like I get you need to meet deadlines but the games been out for a long time, pushing an update for it isnt the end of the world
It's a free update, not like they are gonna profit off of it, might as well make it good.
I mean Microsoft kinda wins by having the Java edition be more broken than bedrock...
Wouldn't you make it good when you'd profit from it?
Bugs are one thing...you can't reasonably test everything in every way. But crippling lag? All you have to do is start a 1.14 in singleplayer and run around in new chunks to realize you f*cked up.
The engine used for everything besides Java and New 3DS versions
and Ps4 at the moment
So are they gonna try and get rid of the java version, similiar to the windows 10 version? π
@Cβelβebβriβmbβorβ doesn't matter when your boss says "we are releasing now!"
me when my staff says "we cant open the server yet, spawns not protected" me:"thats a risk we are willING TO TAKE"
well they renamed 'minecraft' to 'minecraft java eddition' and 'minecraft bedrock' to 'minecraft' so you tell me
they also get pissy if you call "Minecraft" "Minecraft: Bedrock Edition"
@alpine basalt what I've learned over the past 10 years running a mc server: if players can... players will.
I'm almost on releasing my server for prod but scared that it will lagg :<
Owning a mincraft server really makes you realize that you HAVE to learn from your mistakes
@placid thicket How's 1.14.2 with you?
I'm sure 90% of us have forgotten to protect something such as spawn just to get on and see it all busted up xD
@inland fiber after paper 53 everything is hunky dory, pushing to live now. wish me the best!
Same for me
I like how there are literally 3 buttons on minecraft.net that just lead to you buying the java edition and none for bedrock xD
Wish you the best maa friend ;>
yea you literally have to go to the store page, scroll down to the "for your device" section, and find the right one there
I wrote my own land claim plugin, and I forgot to not let admin claims (such as spawn) be transferred to another player. Had one of my admins try to give them perms to a child claim and ended up giving them all of spawn
^_^
Would bedrock version be able to connect to any server or are they gonna make everyone choose one or th eother?
does your ownership go upwards through inheritance?
bedrock can connect to all bedrock servers on any device. java is only java
or was the admin just a dummy
Ownership goes up
Lol I know ^_^
So.. that seems like a good thing right? We could have cross platforming servers? maybe?
no, Bedrock isn't supported on Mac, Linux and any Windows below 10
yea, we have cross platform servers atm
Or Playstation
bedrock already does, ios,android,win10,xbox1,nintendo switch can all play together
I would love to be able to get on my server from my phone ;-;
would help if java didnt run like ass...
nah, that's just minecraft
i read that with a german accent
java can be fast if used right
well there TECHNICALLY is a plugin for java to let bedrock clients connect
java, referring to the edition of minecraft, not the language itself sorry.
Turns out, 10 year old applications arent as fast as they could be
Im intrigued fo rhtis plugin flanigo
turns out 1β£0β£ year old π is π©
Really?
and iirc some ViaVersion people are working on something like that too
I'm having such a hard time understanding what this all means though
Hello! I am here to tell you about a wonderful software / proxy called DragonProxy. It allows you to join Java edition servers (Sponge, Spigot, etc) using a Minecraft: Bedrock Edition client! It is for Bedrock 1.2.10 and Minecraft 1.12.2. We may add backwards compatibility ...
And i literally just graduated so I dont know what that means fo rme
bedrock doesn't have very good mod support and redstone is a bit weird but is cross platform, java has mod support and runs like ass, but has paper, plugins and more
I cant believe I have no idea of the state of bedrock servers having been here so long
probably because bedrock is trash
is there plugins?
hm
Thatβs about all the good I have to say
They made some standard optimizations (not ticking every chunk in view distance)
But they also donβt really tick very far out
Most games do that but they donβt limit it to like 3 chunks
Thats.. pretty low
afaik there are no βtiersβ either
Itβs either all ticking or not at all
Most games tend to have different types/layers so they can be more specific
Maybe theyβll do that some time later
Sounds fun for farming
id give my left nut for half the smoothness of bedrock on Java
So, you just lose your left nut? /s
java is like 1/4 as smooth at best xD
I guess their priorities are different
With bedrock they just want to get everyone with any device into the game
with enough work bedrock should be able to totally replace Java, but that leaves the question of Linux/Mac/Older Windows support - and as a Linux weenie I'm not feelin the love MS
I cant really imagine having a long lasting world on mobile, just something to mess around in
Bedrock will never replace java
I hope not
They are hiring yet another guy for the mojang office
As a gameplay programmer on the java edition
I think it would take a reallllly long time but i dont see why its not possible. a single unified version of MC could be really awesome for the health of the game
Make bedrock protocol compatible with java
Bedrock just isn't as modding friendly, it's mircosofts toy
In game store and all that bs
I don't need that in my live
They gotta get their 2.5 billion back
so the playstation version is it's own thing huh
Imagine the mess we'd be in if Bedrock would take over. People start making their own Java Edition updates, and suddnely there are twenty. Paper only supports ~5, Sponge supports 7, 3 Paper also has and 4 others, Glowstone sticks to Paper but adds 4 additional layers for other versions. Someone wanted Paper for another mc version, so we now have PaperTacoMix and all plugin developers have 17 modules to support everything.
that's kinda shitty
Blame Sony for that one
I won't pay them $12 a month to use my internet connection either way
isnt the ps4 version of bedrock still WIP or is there political reasons for it no being out
Sony politics
I think it has to do with Sony disallowing crossplay
It's not crossplay they disagree with, it's the downloading of custom assets
thru the ingame store thing?
Yeah
Why's that?
cant sony just give them a cut and/or use sony's store?
/shrug
They did the same to Skyrim and others
No custom assets
That's why Skyrim mods on PS4 suck compared to pc
Ah, nice, undercutting your own market, by blocking content from massive games, sounds good
Well, Japan has always been an odd country lmao
It boils down to a security thing. They don't want anything coming into their consoles without going through them
So Sony is the apple of console makers?
Never know if someone has made a Minecraft skin that contains binary code that takes advantage of some flaw that runs it natively on the system and steals your CC info, etc
And mircosoft the Google?
I guess I could appreciate that but as an OSS lover i like to man handle my hardware however tf i want
except even apple supports bedrock so...
I don't own consoles, soooo
If Microsoft can pull of some nice marketing next gen, they might take the upper hand partly because of this.
Nah, console sales are decided by exclusives
If you got more and better system sellers at a competitive price you win
And Sony got ps vr
Well, they just undercut massive games, it's not like we're talking about some indie release with 100 downloads. If I would want to play Skyrim/Minecraft, the best experience lies in Xbox as it stands.
PC* π
Ppl been saying for decade Sony is shooting themselves in the foot with PlayStation. Yet ppl still keep buying them
The last big uproar was locking the os. No more installing Linux on it
Did nobody break the PS4 yet?
.g ps4 Linux
(MiniDigger) https://www.youtube.com/watch?v=MHjTXYBSRck -- Running Steam on PS4 Linux - YouTube: "Apr 24, 2016 ... I'm using ARCH Linux on PS4 running 1.76 fw. To get Steam to run, you'll need to compile and install BOTH 64bit and 32bit patched..."
I'm using ARCH Linux on PS4 running 1.76 fw. To get Steam to run, you'll need to compile and install BOTH 64bit and 32bit patched Radeon libs from fail0verfl...
The uproar before that was psn was hacked and down for days, etc
I bought a PS3 not too long ago off eBay, for like $70 so I could play my favorite PS1/2 classics from PSN. As long as Sony keeps the PSN up with those available, I'll prob keep buying from them π
i knew a guy that bought a cluster of PS3 for a linux F@H stack
I have a PS3 that I sometime abuse as blueray player
Used to play mw3 on it back when that game was modern, lol
i dont know that ive ever played a blu-ray movie in my life
still a bunch of good games you can play on the PS3, IMO
I have never played a blu-ray movie before.
despite having a combined ~4 BD players across my systems
The PS3 used to be the most capable and cheapest BluRay player on the market when BluRay was new and it was in a contest against HD DVD
I have zero
But even back then it was still like $500 lol
Xbox is already better current gen
And has better marketing
People just like good exclusives
i mean it makes sense that the games are the focus; hence the Switch
but honestly both current gen consoles are extremely underwhealming to me performance wise. i watch my friend play Overwatch and I could not believe the bar was that low
Beyond that, I'll never grasp how shooters are even fun on console π
Well that is another topic lmao dont get me started
Such an unintuitive control scheme
They are if you've never touched a PC game in your life
shudders
I think my first console shooter was with the nintendo, playing duck hunt, but I had the gun so that's different.
First controller-based shooter I played was probably Goldeneye on N64
And that made me want to end myself.
yeah same, duck hunt and goldeneye
i bought an n64 for some nostalgia
i got half way thru the game and gave up
its just terrible with those controls
Well, that's the N64, that's like, 20 years ago or so?
yeah 25 even
yeah I don't think I finished it either
Oh I've had subsequent experiences π
Halo was another terrible one
as a kid i played the absolute crap outa it but once i played Counter-Strike..... That was that
I have n64 roms on my pi and use a ps4 controller to play it ^_^
3b+, yup
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Look up retropie
N64 is < ps1
PS1 IMO is the golden age of console gaming
my NAS has 3TB of ROMS so i was well occupied with the older 90s stuff
At least for me because I'm a big JRPG fan
Unboxing that PSX in some Christmas of the late 90s... unlocked a whole world for me π
how often do you guys win chargebacks against a bank?
banks...aren't generally merchants?
why would you chargeback against a bank
what faulty thing did your bank sell you?
Ill take your word Billy, but Ive always felt that ps1 emulation was better for me than n64
a toaster
the bank is the one who reverses a transaction if the customer wants to charge back
well, or the payment processor depending on how you pay
customer calls bank, bank reverses transaction, paypal takes money from your account to reflect that change
well this is a chargeback, not a dispute
it is still possible to win those
yea not really sure what the question is tbh
a chargeback is specifically a payment reversal by the financial institution
i win every 5th chargeback or so from a bank
for practical purposes, no it's not really possible to win those for digital goods.
it really is
you can win disputes since you're dealing with paypal and there's a more open process for that
but vast majority of bank-issued reversals are lost for digital goods. banks are going to almost always side with their customer esp when the merchant can't even prove an honest sale was made.
don't accept payments directly from banks then?
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it goes through paypal wiz
so shouldn't you be disputing with paypal?
people pay thru paypal, they might be paying with their credit, debit or directly from their bank, but any of those can be charged back.
very confused about what the question is now
ye, all they do i just pass that info to banks
paypal is the one who disputes on your behalf with the institution, yes
paypal has an interest in winning those chargebacks too because every chargeback costs paypal money
so youre still dealing with a bank in an indirect way
and they pass on a portion of those chargeback fees to the sellers.
of course not
correct, you're not in conctact with the bank, only paypal is, and that's a large reason why you almost never win
wat lol
paypal processes so many of these you have to expect they aren't putting in their best effort with each case.
its more profitable for a bank to keep its customer, no matter what talks to it
doesnt matter much who talks to it
paypal just makes it convinient
obviously, which strengthens the argument that banks almost always side with the customer in chargebacks of digital goods.
banks side with a customer no matter what
if paypal can't convince the bank that you should keep that money, you lose, and that's pretty much how it goes most of the time.
i know a guy who charges back 1-3 random transactions a month, each transaction is about 1000$
banks just give him money back
the guy is a piece of shit btw
that sounds like probably illegal
yeah, most chargebacks are
it's definitely fraud, it's just difficult to enforce.
from paypal's perspective they have to probably determine at what point it's wiser to simply eat the cost
there are APIs for collection agencies, funny shit
i mean, they do fight on your behalf
with the information you provide
but based on my years selling, doesn't seem to me they put in a whole lot of effort
eh, srsly tho
As a seller if you're generating a chargeback rate higher than 2%, PayPal will drop you any way
did it ever happen to you?
ah, know anyone who had this issue?
Not that I sell much anymore, aside from my services
still thinking about using API from collection agencies
it was stupidly cheap too
basically some mad bois will annoy the crap out of someone for a flat $$$ monthly payment
i think they take a % if collection agency succeeds
sure, I know what a collection agency is, and with US-based consumers you probably could, but doubt that'll produce any positive outcome other than annoying someone who already screwed you lol
They won't succeed
They really won't.
does PayPal not get mad at you for charging back rather than using their dispute process?
From a buyer's perspective I don't know actually
pretty sure paypal has some protection against that, as they still lose money
It's probably like when you go into a store 10 minutes before they close, they say its okay, but when they go to the back theyre cussing you out
i heard fraudsters talking about it "how sucky it is that paypal makes it harder to keep using it"
Chargebacks were invented to protect people against scams. It didn't really solve anything because the scammers just switch from the seller side to the buyer side. :/
i just really want to annoy fraudsters
Well, I think it's generally a good thing that consumers have a lot of power against that.
i think 9-30$ a month for an API with collection agency just might be worth it ^_^
Yeah the few chargebacks that do happen are super annoying
But the rate at which they occur is negligible
use bitcoin
Institutions will drop you if you exceed a chargeback rate of 2%, which already says how infrequent they are.
eh 2% is a lot tbh
especially forced bank chargebacks
well, thanks for a nice chat guys
Still haven't heard of anyone going out of business from them.
Except maybe 14 year olds
remember to drink lots of water and exercise
what's worse if they have found a better way to scam as the seller by acting as if the product doesn't work and requesting a small refund
Chargebacks are for fraud, not necessarily scams
They'll reverse anything though lol
You get to a point when the question becomes who determines what's fraudulent or not? Do we need a court case for every potential refund demand? lol
So the current system makes sense.
yes take it all to court!
you would think it would be clear to them - just send the product back
Theres about to be a mega court case in Ohio lol
Well they don't really care whether its fraudulent
Only that you continue doing business with them
Yep, it's only natural that a profit-driven entity is going to take action to preserve or grow profits.
You'll always have to cut your losses one way or another selling goods and services
There's existing legal systems for recourse that can be pursued.
If you really want to take it that far.
No one like us will ever see that being worth it though
Hi, ive noticed really bad server side performance lately on 1.14 spigot builds..
Does paper really make any significant difference?
You could refuse to accept payment from buyers who don't provide accurate billing information, refund fakes etc. If you're big enough, you can even be your own merchant, instead of going through PayPal, and deal with banks directly.
@echo dagger paper makes it better, but not by much. The issue is a vanilla issue. Mojang is working to fix it
Right, it's an art of how strict you can be without losing sales
I see.. is there a place where I can see what paper changed from spigot?
jumping from a high place down onto a bed (sorry i have no idea so i just give jokes instead)
water is ez not fast!
how about just scaffolding
Renewable
Water faster
aside from some janky ass redstone stuff you prolly not have a ton of options
stop bully
^
I'm on the lastest stable release what do you want?
cmon Paper 53 for 14.2 is like 6+ hours old now its stable as a rock xD
that'll run like 2 players
Well there's 7 people on the server rn so...
honestly probablly like reddit or a building Discord would yeild better answers
runs
i literally use ladders, stairs, scaffolding, water etc for navagating the world. ive never bothered to research anything faster, and every redstone elevator ive seen looks like a nightmare to build manually so...

also bungee doesn't filter the tab completions for plugin command permissions at all :S
wew
I pregened with 1.14.[0]
Pregened 1.14.1 and then updated to 1.14.2. No problems, besides the general inefficiency everyone is having.
I believe the map and lighting update critical issues are tied to going 1.13.2 > 1.14.x
Compared to 1.14.0 and 1.14.1, yes. Much better.
how long does it take to pregen like 32k
Using WorldBorder: "World has border radius 5000" This took me 2-3 hours but like roughly half of it was already generated
(DiscordBot) Exact result: 10000/3 - Decimal approximation: 3333.333333333333333333333333333333333333333333333333333333... - https://is.gd/DZEy7W

best way is to look at individual components
ssh key is a really really long password
ssh, well, use a privkey and disable password authentication
web server? ensure that perms are configured properly (and that you're not using apache) for ex
So is it fact that paper removed the strictness with events on which thread itβs fired on? Saw chat control update and it stated that they require paper for the leniency
nice
we technically do not touch leniency
we do fix md69's retardedness though and it does have an effect
Care to explain the effect
md69 decided it was a nice idea to modify Bukkit#isPrimaryThread
if a plugin decides to disable the async catcher
that function always returns true
Just wondering why that strictness was even introduced
Asyncplayerchatevent doesnβt even follow the rules
it's old but it's to ensure you're not firing events which lie about their asyncness
and that event does
it just can be fired from the main thread, and it does modify isSync to note when that's the case
Java doc says the thread the event is fired on isnβt guaranteed
it does say it fires sync only if a plugin triggered the chat
Next question.. is there a way to allow both with custom events without the super constructor defining which thread
via super dirty hacks, probably
28.05 21:06:57 [Server] INFO Total OS RAM: 62.78 GiB
28.05 21:06:57 [Server] INFO Free OS RAM: 722.38 MiB
Worst server ever.
wut
That how much RAM is remaining on the host's node.
that's bit critical indeed, however depends how it measures the ram usage
e.g bunch of ram could be in use by disk cache
If it doesn't free up it going to turn into a brick to a hanging/OOM crash.
which is managed by kernel
Oh and this is from the LagMonitor plugin.
yeah depends what it considers as a "free wam"
need more dedotated wam
u idiot dont tell everyone how to download free ram
Wym
i've seen people call super(Bukkit.isMainThread())
Iβd like to fire my event sync and async
or w.e
Thatβs it
When should I cut the server to preserve the data to prevent it from being corrupted by a hang/OOM hardware crash ? If not now?
Currently it fires async and I define that in the super constuctor of event for mine but that doesnβt allow it to fire sync
err, whops - negate that isMainThread check
s/Main/Primary/
why are things hanging/crashing from memory
I mean BEFORE it does?
give it less memory? are you overallocating? is it a memory leak or what
No it's the host most likely overloading the node.
@void void how much wam does your server have?
assigned i meam
I ordered 3GB the node is a 64GB node.
mean*
ugh
and I hardly using half othat.
so I could easily send the node to the grave.
Are you using custom startup flags?
you should look at the actual heap size and not system memory
essentials can show it with /gc
28.05 21:17:15 [Server] INFO Reserved used RAM: 951.81 MiB
28.05 21:17:15 [Server] INFO Reserved free RAM: 586.19 MiB
28.05 21:17:15 [Server] INFO Reserved RAM: 1.50 GiB
28.05 21:17:15 [Server] INFO Max RAM: 3.00 GiB
i'm guessing you might have a memory leak in your server or something, so heap statistics would be better for determining that
paper (or mc servers generally) seem to use offheap a lot
system ram isn't really useful information in making that determination
so you can freely assume 3+3gb at peak usage
So I only have 1.5GB reserved while the limit is 3GB. So with just over half GB on the node it going to crash if my/someone else uses more than that right?
Presumably the host already has something in place to kill a specific customer's server process if it uses too much memory
without affecting other customers
but that's just my guess
Yea but why let it go this low, that's MORE than 99.9% node usage with just over GB.
?
hosts oversell, not shocking
Which means it can crash as I expected correct?
Not if it never dips too low
You should rule out a memory leak first before blaming the host though, unless you have conclusive evidence to lay the blame at their door.
Yea I am not leaking RAM because my heap is fine as it only reserving half towards the server and if there is a leak out of the host wouldn't killed it by now since it's in a Docker Container with only 512MB extra RAM.
Cool, since you're an expert guess you got it all under control π
Thank god for taco Tuesday
Lol those arenβt even tacos
I made my wife stop at the Mexican spot on her way home
10 steak tacos for 15
Get one
Itβs worth it
taco bell tacos def arent real tacos but they are still delicious for what they are
taco bell is its own food category haha
The only "issue" that I seen from them is the fact that they use a cheese product (it's still "real" cheese just mixed with other junks to make it lasts and etc) as well as their beef only being 80% along with soy and etc for "flavor and textures". But frankly probably serve more like a filler lol.
is it safe to update to 1.14.2 yet
Maybe you tried to allocate more ram than was available.
@clear portal what version are you on now?
1.14.1
Then yes
aight
@AβndβGKβ some of the flags might require additional ram to be allocated, memory is litereally magic with java
Wonder if we can just have messages that announce the world save so that players know why the server is paused
Until async is a thing again
there's an event when the world is saved
Is the event called before or after the save is done?
VPSes are a birch because of IO it's always a problem on VPS nodes.
before
So that why it takes longer to load on a VPS. Since the world is competing for the drives (meaning less IO for you)
interesting, the progressupdate of the save method is never used...
As long as the Minecraft server have enough RAM and CPU it shouldn't take long to load unless the disks are in heavy use. EG if you used 4GB on your PC and your VPS is like 6GB then both should be about as fast as one another assuming CPU and disk are not in competing.
Even on shared it doesn't take long than 16 seconds.
My gen out to a 7500 border took about 2.5 days. It was on Spigot 1.14.1 because I started the gen before WB tried to support Paper.
1.14.2 is de facto faster than 1.13.2 but they broke papers asinch one.
gj MC world gen https://i.imgur.com/DbBUr0d.png
Very cool
me too thanks
so how'd you end up getting it then 
Mmmmmmm
I got steam working again
Been playing melodys escape
Its such a fun rhythm game
sure, but how did you end up with the food 



