#waterfall-help
1 messages · Page 62 of 1
Probablemente está este: https://papermc.io/forums/t/completions-control/617
Completions Control This plugin serves as a demonstration for the ProxyDefineCommandsEvent added in Waterfall (and Travertine), allowing for plugins and server owners to control the commands sent to the client Downloads Downloads are currently available on github: https://github.com/electronicboy/CompletionsControl/releases Source Source code ...
De nada
Sí
ok
Hey, I am trying to setup Votifier on my Waterfall, and it says this whenever I try to test the vote
InitialHandler - encountered exception: net.md_5.bungee.util.QuietException: Unexpected packet received during login process!
sounds like you're making votifier point to the mc server port
Yes, the votifier mc server port, that's what I put in the config, I am pretty sure that's what I am supposed to do
Oh
of the other servers, correct?
I am not making votifier point to the mc server port, I am sending it to the votifier port, I think
I mean, votifier doesn't do anything that would go through the initial handler
as said, am guessing you've got something connecting to waterfalls mc port
Yes, as far as I know, I am supposed to have 3 secondary ports, one for waterfall, and 2 others for my other servers that will be connecting to the Waterfall (for votifier), and I did that
okay, and what port is votifier sending votes to?
Through waterfall you mean? If so, it's sending to 1112 and 1113
Oh, 25565?
which is the mc port...
AHHH, let me try the votifier port, I am sorry, I am stupid, lol
anyone have a good course suggestion on learning to make plugins?
Plugin to link chat between servers ? (That supports luckperms and multiverse placeholders)
hello guys how can i create a waterfall server which connect to all server i can created a proxy and how can i config can you guys help me ? please
You're using all the right words... Just I have no clue what you're actually trying to ask
i have created a proxy server how can i config to link the servers
Waterfall does not have great docs of its own, however the bungee guide will get you started as there is not all that much waterfall specific config-wise
https://www.spigotmc.org/wiki/bungeecord-installation/
Jun 25, 2021 ... Installing BungeeCord on Linux(top) · 1. As a prerequisite, install Java 8 or above if you don't have it already [Ubuntu, CentOS]. · 2. Download the ...
thanks
hola buenas sigue sin funcionar el plugin que me dijiste, ya lo puse en la bungeecord
El plugin necesita Waterfall para funcionar, no funciona en la Bungeecord.
si tiene waterfall.
se necesita un permiso para que funcione?
Sí, los jugadores necesitan completions.blacklist para bloquear todos los comandos o completions.group.<nombredegrupo> para bloquear unos comandos.
una pregunta no puedo relogear la bungee?
/greload debería relogear la Bungeecord, pero puede trabajar incorrectamente.
is waterfall latest version already on 1.17.1?
Yes
just one players getting this error, he is able to join my lobby server but he is not able to join survival, getting this error from yesterday, playing in my server from 2 months
issues in your network
or the target server kicked the player due to an exception
wat
i can't find a single water fall in this whole chat

AYYYYYYYYYYY
Mfw
Hey how can i use hex color when i use a componentbuilder ?
ChatColor.of or something
There are different hex color in the same string
you need to split it up yourself, basically
does the memory usage on the proxy change depending on players connected?
To some extent, yes.
replicate without plugins?
are you using mods?
crash-2021-08-07_06.27.51-server.txt by @rugged turret: https://paste.gg/aaeba439e9494241860363f6ef63417e
on bungee hub server
someone help
happened since i downgraded the bungee hub server from 1.16.5 to 1.12
Please go to #paper-help in the future, 1.12 isn't supported
But, pretty easy issue so I'll give you a quick answer but if you have trouble glhf, your server couldnt create a native thread, if you're running in ptero check the thread limit config in wings, if it's 256 or 512, raise it. Other than that you've 1. Actually run out of memory, 2. Hit system limit
The second you'd have to work out based on how you're hosting it
pretty sure memory and system limit isnt the issue
Well, it is
Or 3. Something is creating a stupid number, but that'd again fall into hitting a system limit
*rules
Hi I wanted to know if Waterfall supported the current version 1.17 and why travertine was removed.
Yes, Travertine has been removed in favor of https://howoldisminecraft1710.today/
version #448 supports 1.17 (Waterfall)??
are all plugins compatible or has something been changed in code for plugins?
Are all what plugins compatible
The api hasn't changed in quite a bit, so at least semi-recent plugins are completely fine
Super old plugins, who knows
Ok thanks for the immediacy of the response always super!
Error_Help_me_please.txt by @snow jolt: https://paste.gg/74493dce3c09441ab53867daf3f6f177
help me please
We generally don't care to support offline mode servers and your exception is coming from a plugin doing something stupid
Does anyone know why some players are getting timed out with this error? It happens a lot when the main server reboots and everyone is sent to different hubs (load balanced of course)
[03:35:52 WARN]: [/IP|IGN] -> UpstreamBridge - read timed out
[03:35:52 INFO]: [IGN] disconnected with: ReadTimeoutException : null```
All of the backend servers are online and fine
hi, how do i disable InitialHandler has pinged in the waterfall console? ive tried quietcord but that doesn't seem to work. i also tried log_initial_handler_connections in waterfall.yml but after reading patch 0042 that doesn't seem to be the solution
In the config.yml there is be the option log_pings.
Help please include pvp)
stop crossposting that on the wrong channel + this is waterfall help
Hello
I found this option in paper.yml called
anti-xray
What does it do exactly :o
yeah well how do I reply to a thread in a different channel
like this
but in #paper-help
also you're a bot
What?
Just go to the correct channel and ask your question? But, the answers are already on that page more in depth as well as the documentation
Because I feel like shit and nothing priorising enough has come through
ok
I have this bug with the latest version of waterfall and paperspigot 1.17.1
https://github.com/PaperMC/Waterfall/issues/564
Which waterfall compilation do you recommend?
Not a version with latest
99% chance is an issue with your setup somewhere
make sure IP forwarding is setup properly, etc
let's say it's a clean install, i have nothing and i don't touch any settings except the basics
online_mode: false
as said, generally a misconfiguration, offline mode is a massive precursor to misconfiguration elsewhere which causes this
disable tab list rewriting in waterfall.yml and it may fix it, but, if so, that's generally down to the backend being misconfigured too
this, do I really have to set it to true?
well, disable the tab list rewriting, but I have a little problem.
well thanks zzzCat , the problem was solved with what you told me, I never touched the waterfall.yml config before, I guess my plugin would now have to integrate the skins to the player or have people use the skins restorer.
as annoying as it is, I can't use the online_mode, as I work on plugins for offline mode servers.
And, you have plugins on the server right now?
I have a clean folder, without plugins or anything, and another one with only my plugin.
with both waterfalls I had the same problem.
i don't care about the plugins on waterfall
in the server now if I have plugins, when I asked for help I had no plugins, I saw that it was solved and I loaded the ones I need.
and no, it is obvious that when one has problems it is because of a plugin or bad configuration, before asking for help in a discord server, I look for if the error is mine or not.
but thank you anyway. have a nice day. 😄
I mean, I misread, far too many cases of people pulling the "I have 0 plugins" when they have 20, the fact I said that and you started talking about plugins well documented to cause those issues tripped me up..
I understand you, I worked 3 months as support at SparkedHost. and no problem bro, I didn't specify that I put the plugins after it was fixed.
sorry
Hey! I have question: How many players i can hold on solo waterfall proxy?
thank you, that made them go away
I'm having trouble with moving to a server. I have 3 in total, lobby, survival and hardcore... I can connect to the lobby and survival with no problems, but attempting to connect to the hardcore server gives this error: Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException
The confs on all servers are pretty much the same, asides from the game modes, and I can connect to the survival server directly without issue... I'm a bit flummoxed
The waterfall log returns nothing meaningful either
Waterfall conf: http://hastebin.com/uqicinogiz.yaml
Lobby conf: http://hastebin.com/axokoducin.ini
Hardcore conf: http://hastebin.com/wecikorexu.ini
Hello, I am trying to use the paper api to fetch the latest release of waterfall for my auto-updating bash script, but i cannot seem how to navigate the new v2 api. I am wondering if there is a "latest/downloads" for waterfall like there is for paper
https://papermc.io/api/v2/paper/1.17.1/latest/download```
no
ok
is there another means to fetch latest released jars using curl or another method?
FILE_NAME="$(curl -Is 'https://papermc.io/api/v2/paper/1.17.1/latest/download' | awk -F= '/filename/{print $NF}')"
Is what I am currently using with paper
latest is not an endpoint in the v2
You'd need to query the versions for a release and get them from there
there are various scripts hanging around to do that automatically
Where can i found waterfall 1.8 ?
use the latest version, there is no reason to use an outdated version
if you really must, you'd need to use the downloads API to get it if it's there
1.17 works with 1.8 server ?
Yes
ok tks ❤️
Does anyone know why this is happening still?
Could it be a network issue?
don't send all players at once, the target server might simply not be fast enough to accept all the connections and load all the chunks
The players are distributed evenly between 4 hubs after the main server shuts down
And there is only the spawn chunks that need to be loaded for the hubs
ok, now stop moving them all at once
So kick them slowly from the main server?
at least add a delay of a couple 100 milliseconds between joins to each server
Can that be done in waterfall or does it need to be done in the backend server?
it can be done wherever you want
(also this is obviously only a workaround that I have noticed works to solve issues, there might be other ones or other proxy software like Velocity might not have such issues)
that error is irrelevant
it just means that we don't bundle native libraries for that architecture
yes
Hi im having problems with bungee
it says enable ip foreard
its allready on haha
Here
config.yml by @fallen loom: https://paste.gg/1c2b5fda33d34cbfb149153dc48f2259
Is bungeecord set to true in spigot.yml?
That message generally implies that you're connecting directly to the backend server and not waterfall
How do i change taht?
connect to the correct port
I dont use ports for connection
you probs wanna configure waterfall to listen on port 25565 rather than leaving the server on that
Have allways worked before
And that's your entire issue
You have the proxy on a different port than the default mc port
you need to either configure waterfall to be on the default mc port or specify a port
.-. I'm no Noob
Also why the hell do you have 0.0.0.0 for your servers IP's. And yes Cat is right. If it's all on the same host you need to change the servers to a different port and then have waterfall on 25565.
is there a way to get the 1.16.5 version? because I can't find it on the website
Latest supports 1.8-1.17.1
Bungeecord doesn’t have a concept of versions like paper
it supports mods?
nono mods
Well then, yea you’re out of luck for now
because i'm having a problem with a forge server and I was searching for an alternative
Waterfall is a proxy
Not a server
A proxy bands multiple servers together so you don’t have to reconnect to switch servers

why do I decide to get into things i don't understand?
i hate myself
btw do you provide support dor forge servers?
You’re at the wrong address for that. I think forge has a discord server too
I don’t have an invite tho
Is there a recommended Docker image for waterfall? derkades/waterfall seems to be stuck on 431?
Looks like they have bungeecord, but not waterfall.
their bungee container supports waterfall
Oh, interesting!
So it helped a lot to get a modern version!
[04:38:57 INFO]: [/76.21.94.110:64226] <-> InitialHandler has connected
[04:38:57 INFO]: [fryfrog] disconnected with: Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException
[04:38:57 INFO]: [/76.21.94.110:64226|fryfrog] -> UpstreamBridge has disconnected
servers:
lobby:
motd: '&1Lobby'
address: localhost:25595
restricted: false
creative:
motd: '&2Creative'
address: localhost:25575
restricted: false
survival:
motd: '&3Survival'
address: localhost:25585
restricted: false
I can connect to each of these directly, but trying to connect to the proxy kicks me out w/ the above error.
Oh, is the address from the perspective of the connecting client? Or is it from the perspective of the proxy?
Closer, using real hostname and poking hole in firewall...
[05:25:20 ERROR]: [fryfrog|/76.21.94.110:47336] <-> ServerConnector [lobby] - encountered exception: net.md_5.bungee.util.QuietException: Unexpected packet received during server login process!
1ac7017b227472616e736c617465223a
the address is the target server
that error looks like the typical "kicked by the server unexpectedly"
Hang on, does this not work w/ vanilla servers?
Searching channel landed me on https://github.com/ME1312/VanillaCord which implies that
ip forwarding won't work
iirc if you have that disabled it will, but don't quote me on it
but yeah you'll want ip forwarding, so use something like that ^^
Kk
Is there an example server I can connect to so I can see what it should do?
You nailed it, set ip_forwarding: false and it connects to "lobby" server.
You basically either wanna use vanillacord to get a server which will allow it to work or use paper
disabling ip forward will work but will mash all UUIDs into offline mode ones
how hard is it to setup a waterfall server?
I'm doing it right now w/ zero experience and the hardest part was realizing it prefers not vanilla server.
Vanilla works just fine with FabricProxy
The other hard part was realizing I needed to run a server as the "lobby", but I haven't done anything cool yet.
you also don't need a lobby
Yeah, for vanilla you need something in addition.
I also found VanillaCord
Oh, gosh you know I could just land people in the safe creative server and they could go from there.
Thanks for pointing out that obvious route! 🙂
or just in the normal server spawn
You mean make the spawn point on all the servers safe and then nothing to worry about?
What do I need to look for to make it easier for people to switch servers? Like an NPC or sign you can click instead of /server <whatever>?
well, how did you run your server before? with a non-safe spawn?!?
Its basically just my kids and these servers are blank right now.
Uh, not blank but fresh?
Hang on...
You're clearly not a bot!?
it's an irc bridge
Ahhh, neat.
ive got some experience in the mc server space but non in the waterfall space but thats good that its not to hard
im going to attempt to setup rn but ill prob be back here asking questions
Is there a command to restart a bungee server in-game? 😆
Is waterfall fully proxying the connection, like client -> waterfall -> server(s)? Or is it more like client -> waterfall and client -> server? When I set the servers to localhost, they can't connect anymore. But I swear in the handful of guides and videos I've watched, restricting direct connections was suggested.
it's fully proxying the connection
and restrictions to connections for the backend servers is only necessary if you bind them to public ports
Thanks, gotta be networking on my end then. 🙂
hey um my server isnt working and i dont know why (https://pastebin.com/DiUWGPDG)
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
there r the logs
if someone could help it would be very nice
i have no clue what is causing this issue
you have an invalid config
is there a way that maybe you could help me figure out what the issue is?
seeing as your column cound is odd you most likely have a wrong indentation
*count
im using notepad++ so i can see the red
but the only thing i touched was the port number and the motd
apparently not
can i upload my config and you look at it?
i dont have my real ip in it its just set to localhost rn
I mean sure but using a yamlint or simply fixing the line mentioned in the error would be faster
but the issue is that i dont know what this issue is
i dont see any issues
here is my config file https://pastebin.com/LXP8cf8r
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Your indentation is wrong.
yea ive already been told that
Your log mentions Creative, but the config you showed does not have Creative in it.
Are you editing the right file?
that's not the config file that has errors...
unless Waterfall loads the normal config with it's own loader it's clearly the waterfall.yml
i didnt do anything to waterfall.yml tho
oh wait it does, meh
well whatever, that config file is not the one the server tries to load
restart the server with your config file and see if the issue persists
ok
ok it seems to work now
but it doesnt let me connect
im using this yt video to figure out how to use it https://www.youtube.com/watch?v=RTq2r7lMwfk
Hey everyone! In this video I'm going to show how you can setup a Bungeecord or Waterfall server to connect all of your Minecraft servers to each other. Servers based on Bungeecord are often known as hub servers.
Watch the Forge Server Tutorial here: https://youtu.be/AqsSgAy4LTQ
Watch the Port Forwarding here: https://youtu.be/ZAVQgQbcKvI
Bung...
What happens when you try to connect?
you really don't want to rely on random youtube videos, there are explanation wikis for a reason
Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException
thats the error message
the wiki was to confusing for me and its a lot easier for me to learn things from a video
like hearing things vs reading things
I mean you are not supposed to learn it, you are supposed to apply it
the server not beaing reachable from the proxy
i just rechecked all the configs for the server
ok yea its fixed now
thanks for all the help
Totally non-waterfall related, but are centered motds just doing it w/ the right spaces?
Thanks 🙂
Thanks 🙂
so whenever i try and add more than 1 server it just gives me an error message and if i add a little bit more spacing to get rid of the red lines it doesnt show up in the /server autofill
servers:
creative:
motd: Creative Server
address: minecraft-creative:25565
restricted: false
survival:
motd: Survival Server
address: minecraft-survival:25565
restricted: false
^ This is how mine looks.
lobby:
motd: '&1Lobby'
address: localhost:32001
restricted: false
creative:
motd: '&1Creative'
address: localhost:32002
restricted: false
thats mine
You've added an extra space to the second server
lobby:
motd: '&1Lobby'
address: localhost:32001
restricted: false
creative:
motd: '&1Creative'
address: localhost:32002
restricted: false```
is that better?
yes it worked
thanks so much
Hello. Recently I got problem with kicking players from my server (it's BungeeCord and 2x Spigot). When the random players gets kicked in BungeeCord console it tells: [nickname of kicked player] disconnected with: ReadTimeoutException : null. And player, who got kicked see this reason: connection reset. Players get kicked only on one server, on others it doesn't happen. Can someone please help me?
I'm just some guy, but I'd expose both publicly and try to reproduce the problem directly. And watch logs from all 3, where is it happening?
the proxy didn't get a packet from them in 30 seconds
connection reset implies that the connection was closed in an unexpected manner somewhere
idk where rlly to ask this but it is waterfall related so
does anyone have a good npc plugin so when a player right clicks the npc it sends them into the world
I was wondering about that or a sign or something. I found a couple things, but they looked unmaintained.
yea i found one but its super outdated
last update was 1.7
if i cant find anything ill just use via version
Hi, I'd like to ask where can I download older waterfall. 1.16 to be exact?
waterfall is not versions
ye
Is there a similar proxy for bedrock? Most of what I find is bedrock -> java proxy.
isnt bedrock compatible with java servers?
no
by using a proxy or something
https://github.com/GeyserMC/Geyser is a bedrock -> java proxy, I think there are others. In a bit of googling, I could not find something like waterfall for bedrock, but it was not an exaustive search.
Geyser is a plugin you can put on paper/waterfall etc. They also have geyserconnect which is basically a dedicated bedrock-> java proxy
Hey, that was pretty easy to get setup. Neat. 🙂
anyone want to take a crack at helping me figure out why I cannot connect thru waterfall?
What happens when you try?
same question as above
cannot connect to the server proxy and forward to game servedr
some ip setting or something I am missing
not sure
verified all ports open
on the vm machine
I can connect java from desktop to the game/maps directly on any vm in the subnet no prob
but cannot connect to the waterfall instance and have it push me to lobby/hub map I think I have it setup to do
nvm I sorted it... stupid me changed port in config because I had other maps hosted with conflict but never opened the correct port I setup - I moved maps off this machine and ip and forgot about it.. anyhow - all is good. I am so totally stoked... just connected to my java map for first time with my bedrock android app
omg this is cool
Is there a way, how i can fix it?
better network connection between the PC and the proxy
can someone help me?
I haven't changed anything before including Waterfall as a bungee. I changed my Java build from 11 to 16 because it will soon only be supported by many and then I swapped my Spigot 1.16.5 for the Paper because the Spigot doesn't run on it and as I said I haven't changed anything the settings left so then I restarted everything and I also come into the lobby and run the server, but when I come from the lobby to the CB or another server I always want this IP forwarding, although it is true and everything is as before I don't understand what the problem is
and you enabled bungeecord in your spigot.yml on all servers rights?
yes
can you provide the proxy log as well as the log of the server where it doesn't work?
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Please Use a Pastebin
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Unfortunately, I was unable to automatically upload your file.
.paste
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uh guys
so uh i think i messed something at bungee config
but not sure what
exactly
cause i dont understand much at bungee
Please paste large logs to a pastebin: https://paste.gg
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I'm having a bit of trouble understand your issue @ancient flame , is it that ip forwarding is not working as expected? In that case please also get your servers log, your spigot.yml and paper.yml
No, your issue is completely unrelated. And likely not the fault of bungee/waterfall/paper, something sent bad data, likely a plugin issue
i will send it immediately
@nocturne fog .
That's odd, are these (bungee/paper) logs from at the same time? It looks here like someone is directly connecting to the server rather than to waterfall
Yeah they're not, the times are different. Could you get a log from both where you try to join at the same time?
please this is the right piece
I come to the lobby but with all other servers that come in the config after the lobby I have this problem :/
I set up the waterfall bungee cord from scratch and then added the servers now it works I don't know what the problem was because everything is set up exactly as it was before but now that's the main thing 🙂
update waterfall, beyond that, replicate without plugins, something is breaking the ip forward stuff
I still have a problem I don't join in the lobby but on the server where I'm disconnecting
how can you solve that I join on the lobby and not on the server where I am disconnecting?
force-default-server iirc
thanks, sorry i am little Lost :/
"bungee-online-mode: false" is that normal in the paper does it have to be that way? Because everything goes so I would leave it that way o_O
is there a way i can make it so /msg and tab are the same on all of my servers
like i can /msg a person even if they r on another world/server
Hi guys
i have small problem of configuration i think?
I receive "You are already connected to this server!" when i join in my lobby#1
and when i join in the lobby#2 i will move to lobby#1 and i don't receive the message: "You are already connected to this server!"
Anyone know what cause this?
Hi,
I run a 1.16.5 server. Do I just get the latest waterfall or is there an older version I need for 1.16.5?
latest
does the order of opening and closing the servers matter? does it matter if i open some backend servers first and then the bungee?
no
Hi, how do I connect my stand alone forge modded server to my bungeecord network, is there a how to guide?
like any other server but you need sponge for ip forwarding and basically may need to disable entity metadata rewriting in waterfall.yml and may not work with all mods
So do I have to start from scratch or do I use my existing bungeecord server? Sorry but I'm a bit of a noob
Is there any way to reload config.yml (for example if you add another server) without having to restart proxy and thus kick everyone?
the modded server is the one which needs sponge yes
thank u
@sudden glade you can try /greload but restarting is usually the safer way
Jmp do I replace forge with spongeforge?
oh ok will try that
Is there any reason that when one server goes down, people aren't being sent to the next priority server
I believe you'd need a plugin to handle that?
Hm I thought it used to work that way by default. Anyway thanks
Hello, it won't let me enter my network, I don't know why, it seems that it is starting up and it stays there
jmp I added spongeforge like you said and i still cant connect from to the modded server from my lobby
i get this error
Hey, i got a proxy network with 7 servers. And i wanna share chat/inventroy etc on 3 of them. Any suggestions? :)
if you are fine with running mostly undocumented software and have redis you could try my inv/player-data syncing plugin: https://github.com/Minebench/SyncInv
as for chat: there are a good amount of different types of solutions for that
My first thought was trying multiple proxies under one proxy. But it did not seam like it would work
Got any suggestions for that? without having to share chat over all my servers?
not really, my server uses its own custom solution: https://github.com/Minebench/Channels
but, err, it probably doesn't fit most use cases
but technically it would probably work for what you want with a certain amount of setup but it might not have other features that you could want (e.g. not integrating with stuff like PAPI)
also it has even less documention 👀
Hmmm
let me see if I can at least push some info for SyncInv, I think I recently wrote a pretty in-depth message about that somewhere
Alrighty, ty man
In my mind multiple proxies looked so easy and like a good solution, but i could not find much info about it
yeah that's not usually how one would solve that
you'd want support for "server grouping" in plugins
Yeah i figured, we trying to expand for more gamemode etc. And some servers we want shared chat and and inventory.
added a readme to SyncInv
I wanted to add Ender IO to my servers (Connected to Waterfall)
And I got this error: https://imgur.com/a/B58xU8m
They told me that the issue does not come from the mod but, from Waterfall
Can anyone help me fix it ?
best to not use a bungee-based proxy for modded, take a look at Velocity
(if you can't then make sure that the modded server that the player first connects to has all the mods/is the modded server itself)
there are known issues with how some mods register their networking stuff and them not handling server switches
No proxies support forge past 1.12.2
it depends on what you call "support"
that error is pretty clear?
i have viaversion and viarewind on my backend servers but when i try to connect i get this
Joining from 1.8
Lobby Server is 1.12.2
Latest Viaversion/viarewind on lobby server
latest waterfall build
contact via support then
i was explaining my issue lol
do i need the via suite on both the proxy and backend
or only one or the other
you should only need it on one or the others but the via support would probable know more about their software
but the error is happening in the waterfall console
the player isnt even touching the backend server before it gets kicked
well are you actually running the latest waterfall?
and have you not disabled joining with 1.8?
The server kicked them
I can tell because the message actually has a version in there and the proxy doesn't know how to fill that
Screams connecting to the wrong server
So what’s the fix?
Waterfall support mods?
Proxies don't support mods past 1.12.2
It is recommended to put it on the backend only iirc
That’s how I have it configured
I reread viarewind and it says it needs via backwards as well...
That was my issue
I thought that I only needed version and rewind, not backwards since I wasn’t supporting 1.9-1.11 on my server
Via is pretty cool 👍
im currently running a bungeecord proxy
can i just change the jar file to the waterfall one
or is there a chance that a errror will accour?
you should be able to
It's a drop in replacement, but take a look over waterfalls configuration too https://paper.readthedocs.io/en/latest/waterfall/configuration.html
ok thx
Probably you are trying to join with a non "premium" minecraft account
Yeah i set the online mode in false
Have you restarted the proxy after t hat?
Yes
Tbh few here would be happy to help if you are using minecraft in offline mode.
is there a preferred java version for running waterfall? im about to upgrade to adoptopenjdk 16
not really, works on 8+
great, thanks
try and see (:
I have minecraft premium but I want to make my server cracked
But why...
because I know that many people either can't afford minecraft or don't want to pay for it if it's only to play my server
but then no one can help me correct the "Authentication required." error ?
The chances of mojang chasing it up are slim but it's still illegal...
I'm with a real minecraft
You MAY do yes but you're setting up a server for those who haven't paid for the game... That's the issue here.
It's just my server that is cracked but in fact my error appeared since I have two servers on my bungeecord before when I had only the lobby I could connect without this error
I mean, that's not a message from waterfall
nor do we generally care to support offline mode networks
ah but is there a way that every time I connect to my server it automatically teleports me to the lobby
No longer sleeping eh Cat? 😂
Cat ?
force default
figured I'd drop it
seemed about time given it was only done to get revenge on aikar months ago 😄
^^ yep if you're always connected to the lobby then you'll likely have set the force default option.
Haha fair enough
my Authentication required error comes from AuthMe but thanks a lot for answering my question
so i can connect to the server directly ok, its just when i try to connect from bungeecord it gives errors
server is seeing me reach it
[18:56:33 INFO]: Kuraiskrap[/192.168.2.15:46726] logged in with entity id 984 at ([world]-4025.973013118319, 78.0, 568.256737533568)
[18:56:34 INFO]: Kuraiskrap lost connection: Disconnected
[18:56:34 INFO]: Kuraiskrap left the game
any ideas on why i cant connect?
servers in offline mode
bungeecord is true
its a 1.12.2 server, but i have viaversion on
if i remove viaversion i get the outdated server message
i can connect to another server fine with waterfall, just not the 1.12.2 one
Im having issues with waterfall
I have all needed things, but i still having lost connection: If you wish to use IP forwarding, please enable it in your BungeeCord config as well!
no you're not, you're having an issue with plugins on the backend
please replicate without plugins
On bungee? or all servers?
on your survival server, or I guess could be waterfall itself as well
config.yml on waterfall theres the lines
player_limit: -1
ip_forward: true
groups:
i assume you need to turn on ip_forward:true
I have all needed things
no I was just talking to them in authme support, it's a plugin issue
I mean not really, all that means is something disconnected you for some unexpected reason
I guess turn on debug in server.properties for your server, I think that'll give a trace there
im fine if its a direct connection, i place it behind waterfall and it breaks
debug in server.properties?
yes
or actually no I'm wrong, could have sworn that'd give more info there but it won't
anything debug in waterfall?
i turned it on in the spigot side
Yeah sulu, no plugins no issue
its weird to me, ive got RLcraft and Pixelmon running fine behind waterfall servers
but vannila paper is borked XD
Hello, I have a problem with waterfall, I don't know if 4GB of ram for 300 players with plugins on the bungeecord is good?
And I have a heap dump but I don't know how to interpret it, I think I have a memory leak problem ?
Hello, I forgot to add firewall rules or install BungeeGuard and someone spoofed a uuid of a player, how do i delete a player with the same uuid but different username?
data is stored per UUID everywhere pretty much, so, to the game, those are the same people, even if they had different names
Caught exception in thread Thread[Worker-Main-2,5,main]
java.lang.NullPointerException: Cannot invoke "net.minecraft.world.level.chunk.NibbleArray.a(int, int, int)" because "var4" is null
I use the service opened by waterfall, which is an error sent by the child service (spigot)
Waterfall is 100% irrelevent here.
if you're using spigot, seek support from spigot
The mistake seems to be official(Minecraft)
Sounds like a bug which has been patched in paper for like a good year or two
I can't find spot's discord channel. Can you give me a hint? Let me know where it is
don't ping
Yes, that's fixed in paper
They have a link on their website or something somewhere
OK, thank you. I'll find it
“Yes, that's fixed in paper”what do you mean?
Hi
I have a problem with my waterfall network - u can connect to all vanilla servers but I can not connect to the forge modded server. I have added sponge forge to the modded server and i cannot connect to it
any help or advice would be appreciated
Forge past 1.12 is not supported
what is waterfall ?
fork of bungeecord
of course
Hi, how can Waterfall to use the priority list to connect a user to the second server if the first one is full?
My config looks something like this:
...
listeners:
- ...
force_default_server: true
priorities:
- server1
- server2
- server3
servers:
server1:
motd: Server 1
restricted: false
address: mc-1:25565
server2:
...
address: mc-2:25565
server3:
...
address: mc-3:25565
But when I try to connect to the proxy while server1 is full, it doesn't even try to send me to server2: https://i.danidipp.com/uZ3ea.png
How can I see what is using a lot of memory on my proxy?
I think there may be a memory leak somewhere, and stuff like timings doesn't work
Hey can anyone guide me on luckperms and waterfall? for some reason i cant use the /server command unless i have OP , i installed luckperms on waterfall but now i cant use it at all
/server and op are entlrely disconnected from one another, so, no idea how that would even be a thing
lpb to interact with LP bungee, otherwise, make sure that you followed the networking guide
Without having LP on waterfall , only on the paper server , i can use /server without problem if users have OP asigned
Now that i installed LP in the waterfall server i cant use it
waterfall doesn't know about op, so that statement makes 0 sense
waterfall/bungee go off config.yml by default
perm plugins generally override the stuff in config.yml in its entirety
Might make no sense to you but thats how its working right now xd
please don't ping
sorry!
if you have a setup which is working 100% counter-intuitive to how it's programmed to even be capable of working, we go into the "you probably have something weird with your setup and I can't help you" terroritory, make sure you only have one perm plugin, etc
Oh maybe theres the issue? i have the luckpermpaper on the paper server and the luckperm-waterfall in the waterfall server
The only thing i havent setup is the database which i dont know if i need
which is needed if you want the perms between servers and proxy to link
i.e. you set them to admin on the server, they're seen as admin by LP on the proxy
Please don't randomly ping people
Ask a question and wait patiently for a response, nobody owes you help
Ok, that's not a valid reason to ping anyone. No one here is entitled to support.
Beyond that, unknown host means it couldn't resolve whatever you put in there. Ensure what you've entered is correct, and if you're using an srv record I know they changed something with that in 1.17.1 but honestly don't remember
However this has almost nothing to do with waterfall, and most definitely isn't a waterfall issue.
test
oh I'm so sorry
Any opinions about Geyers on a Waterfall Proxy?
Because it sounds too good to be true
it works, so?
I've been having an issue recently after updating Waterfall to 1.17.1 where occasionally it will think the player is still online after disconnecting and won't let anyone join, saying the message "Already connecting to the proxy" or something. Is anyone else having this issue?
When this happens it also gets stuck on Disabling plugins when shutting down the proxy, so I'm unsure if it could be plugin related or not, but I have to force-quit the screen
my waterfall server is stuck on starting
could you help me out please?
@latent lance could you help me?
here is the console log
log.txt by @empty badger: https://paste.gg/caa99621a3b94429abfafb6021a5540b
please help
so I need to update the fork right?
and everything should work?
probably
All I can see is that that is a stupidly old version of the software from years ago
is this correct?
message.txt by @empty badger: https://paste.gg/73afc6d0140849e5a64828052f774cd2
don't ping
sorry about that!
I mean, that looks fine, everything started properly 🤷♂️
depends
mine takes about 30s, but that's because i have it start alongside 5 other programs
Uhhh... I don't know why you pinged me? :P /shrug
So does anybody specifically want to warn me against install geyers?
There’s not really a warning for using Geyser, but it’s a pain in the butt to manage Bedrock players
I mean, people do stupid things when we tell them not to anyways, so, you do you, just, it's your foot
they document the caveats of the software
as long as you force players to have a mojang account you at least don't run into issues with plugins not being able to use non-standard UUIDs or names
Hey I have a problem
I want to secure my server network but the bungee host stay at 0.0.0.0 at every restart event I changed it
Someone know how to fix it? (pls ping me)
if using a panel, that's generally expected, you WANT the bungee host to be public anyways
if ptero, configure stuff over the ptero interface, see their docs
Yeah I use ptero
How is this going? Can anyone help me?
You disable the online mode and let the proxy handle the authentication, generally follow the setup docs for bungeecord
oh,thx
Hi. Some of my players are getting disconnected from my watefall server few seconds after join. When this happens players freeze on their screen for ~10 seconds and then they get disconnected.
This is the error they get:
https://cdn.discordapp.com/attachments/873563609941286942/877924648002674768/unknown.png
This is what console looks like:
[16:38:33 INFO]: [player] disconnected with: You are already connected to this network!
[16:39:03 INFO]: [player] disconnected with: ReadTimeoutException : null
probably a network issue/instability
what could cause these network issues/instabilities
bad internet
In server or client side? :D
Potentially either...
I mean it only happens for them in my server so I guess it about server's internet.
it could be anything between their pc and your server
just because it doesn't happen on other servers it doesn't mean it's due to your server. it could just route them through something bad
By some.. Is it random. Are they in the same area. Are they with the same ISP. Are you hosting the server yourself. If not does your server host have decent internet or use decent back haul...
Have you asked them to do basic connection testing.. Is there packet loss between them and your server....
Sorry for unclear information. The server is from Hetzner so I'm not hosting it by myself. I did an IP lookup for their ip and they were located in the same area (based on the ip address). My friend (who is having this problem) tested the packet loss between his pc and server. There was none.
Their connection was closed somewhere in an unexpected manner
The read timeout suggests that the machine the bungee server is on wasn't even informed that the dc occured, hence why it timed out a while later
This is basically a networking issue
Do you have any tips how could I start to debug this and find the issue?
i see this mentioned with hetzner tbh
is SRV record funky?
Sometime some user can’t connect using domain,it totally fine with the numeric IP address
I’m only using A record so I guess it shouldnt be the case.
nope unless you changed or created name servers recently or have something misconfigured
Yea
Srv records are unreliable for some people, mostly ISP dependant given isps generally don't look after their DNS servers too well
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
your system is missing some library
how
make sure that you install the non headless java
mh
otherwise, you'll need to find what package provides the ibrary it says is missing
why are you using oracle java?
idk i just searched up the command to install java on ubuntu
btw i changed it to OpenJDK-16-jdk and waterfall runs correclty. tho im having an issue with paper 1.16.5 now
crash-2021-08-20_14.05.29-server.txt by @pine timber: https://paste.gg/aca1c265a3ca4416afd487e6b161ca6f
update your plugins
ok, thanks for the advice
Could not connect to a default or fallback server, please try again later: Server not reachable (timeout). Offline? Incorrectly configured address/port/firewall? I get this error when I use the recent waterfall version from the site
and this Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException error when I use the 1.12.2 version from serverjars.com
Idk what could be wrong
- don't use serverjars.com
- it means it couldn't connect to your backend server, as it says
ensure your server is turned on and you can connect to it, it's on the right port and waterfall will be able to reach it, also check your waterfall config to ensure your server is pointed at the right spot
It is correct I'm pretty sure. I can connect to it when I disable bungeecord from spigot.yml
the proxy can't connect to the server
if you can connect to the backend server externally that's bad, you'll want to ensure only the proxy can
Yeah I am
Read the ptero wiki, they have an article going on about how to setup waterfall, etc
okay will do
generally, configure stuff to go over the ptero network interface rather than tryna go over the public network
many network providers don't allow such traversals
Is giving this error and sometimes turns off my bunge, what can it be? 😦
message.txt by @broken helm: https://paste.gg/920fb0f5499c4d328e86c601b50e2efa
are you running inside pterodactyl @broken helm?
are you self hosting it?
if so, in your wings config raise the pid limit. The default is low depending on your version
Oks, I'll try
hi
i have couple of servers that they are on different vps's (3)
1 for my waterfall and 2 other vps for my paper servers
all can join from waterfall to vps number one and everthing is fine
but when you try to join vps 2 the server recognize you but don't let you connect
i set the bungeecord to false in spigot.yml and try to connect to it without waterfall and that works and i can connect to it no problem
any one know what is my problem ?
any idea ?
nothing ?
I mean, there is hardly any info there
"don't let you connect" gives us very little to go off
and stuff like that would generally scream networking/routing issues
every time i try to connet you can see that it's says i'm joining or player joining
after 30 sec drop exeption:null
I mean, where does that show?
And, like
What is the actual exception?
Logs? info?
bungee log this
[14:38:29 INFO]: [test_player|/ip:24262] <-> ServerConnector [server2] has connected
after 30 sec
there is no more logs
on targeted server drops this
that error is basically a "I didn't recieve any packets in 30 seconds"
[14:38:29 INFO]: UUID of player test_player is uid
[14:38:30 INFO]: test_player[/ip:57809] logged in with entity id 7 at ([world]0.5, 64.5, -47.5)
[14:38:30 INFO]: [+]test_player
[14:38:59 INFO]: test_player lost connection: Timed out
[14:38:59 INFO]: [-]test_player
this mean this problem comes from bungee server not the server
because i can join it without any problems
how can i resolve thi
because server get the player joining event
You'd need to work out why the proxy didn't recieve any traffic in 30 seconds
any idea ?
because server receive the joining traffic but can't send it back
my brain hurt i try every thing and i can't solve it ...
I mean, this is in the range of networking stuff which I generally refuse to provide support for
I'd maybe suggest speaking to your VPS provider, maybe they know something
try checking the ping between the two machines, etc
i try it i can ping two of them from each other
i can connect to the them individual
is there any way to set up a survival server where all dimentions are hosted on seperate servers, and there is just syncronisation upon going through a nether/end portal?
so someone could be running some farm in the overworld and it could be lagging, but if you go to a nether base its fine
Not like an... existing solution but you could totally make one
which im guessing would take a metric ton of codeing knowlage and how minecraft handles everything?
Not a whole lot of knowledge but you could just like...
Survival world with nether and end disabled
Listen for when a player goes through the right portal
-> New server
but how do you handle the creation of portals and such. thats the issue as this is a rather large smp, and its sorta "hermitcraft-like" vanilla meaning i cant go and break some major technical thing, but thats also the only reason i need something like this, so that all 3 dimentions arent ticked on the same core, and instead have one core ticking each dimention
and yes i have optimised it as hard as i can
Hello, should I use Aikar's tuning JVM options on Waterfall JAR too?
Or is it not necessary?
no, see pins
Ah, I see, thanks
Hi guys what is causing this error?
java.lang.IllegalArgumentException: Team [NPC] f4d8283f3c already exists in this scoreboard```
I have tried deleting scoreboard.dat
bad plugins
All plugins disabled except SBA, BW and multiverse and still had the issue.
Yeah I believe it's SBA I can run it when connecting directly to the server however when connecting via bungee it kicks with that error
bungee doesn't deal with servers having duplicate team names across servers
Somethin between those two servers people are jumping between is creating a team with the same name
I tried everything I could think of to get it to run. Any workarounds you know off?
No
you gotta find what's creating those teams and get rid of it
velocity isn't succeptible to this issue
Thanks
how do i fix this? i already set the 'lobby' server in the priorities list and i placed the right ip in the config file
is the server up?
yes
What could be the cause of players getting connection reset by peer, and which way would be the best to investigate this?
could be related to what others are experincing: https://github.com/PaperMC/Waterfall/issues/672
Connection reset by peer just means that the connection was closed in an unexpected manner downstream
i have a vanilla smp running purpur, and a waterfall server and hub. how do i make it so people can join the smp from the hub, and go to the hub from the smp, but the server stays around the same, and you can still directly connect to it with the main ip
what do you mean by "stays around the same"?
also allowing direct connections to the server behind the proxy is a security risk, don't do that
use forced hosts if you want people to be able to directly connect to certain servers through your proxy
ah ok
well the smp has been around for ages, and im trying to add a hub so that you can connect to other servers without having 5 different ip's
i just dont want to have to rework the survival servers plugins and configs besides for the bungee settings, as from what i have seen to have the bungee server go to another server means you need plugins for bungee as they sync or something
i have 0 experience with bungee/waterfall, so im trying to figure it all out. if you do have a link to a good guide or something that would be great
I suggest taking a look at the bungee wiki https://www.spigotmc.org/wiki/bungeecord/
The home of Spigot a high performance, no lag customized CraftBukkit Minecraft server API, and BungeeCord, the cloud server proxy.
thanks
the basic concept is that it's just a proxy that sits in front of your servers and allows switching between servers connected to the proxy
you don't need to rework anything on your servers besides disabling online-mode, enabling bungeecord and ensuring that only your proxy can connect to them not anything from the outside
yeah i got that part, i just didnt get how the switching works, or some of the direct connection things work
/server <servername> or you use plugin that offer other commands or portals or NPCs
direct connection to a single server works via the proxy's forced-hosts setting where you map a (sub)domain to one of your configured servers
so if our main ip is pridelandsmc.com, i would be able to have it so that connecting to that IP throws you directly into the main server, being survival, but connecting to hub.pridelandsmc.com or such will throw you into the hub, correct?
(also tbh if you don't plan to use tons of special plugins on your bungee you might want to look at Velocity, it's a more stable alternative proxy software)
yes, that's how forced hosts work
ok perfect
and really the only plugins we would have is maybe discordsrv, luckperms, and advancedban
and some portal/npc plugins
Velocity has a completely different plugin API so you would have to take a look at their forum to see if the plugins you need are available (LP definitely is)
How do I mae it so if player a is on survival and i restart server player a gets sent to the lobby automatically
Instead of getting kicked
From the game
plugin
There is an option for that in the config if you use Velocity.
If I want to move players to lobby on restart but then back to main server after it's restarted. Do I just basically have them both in priorities list. Then have the lobby server restart like 5 mins after main server to bounce them back?
redirectplus I recommend
I cannot connect to my server, I keep getting these errors. I am using the latest version of Waterfall
make sure your address and port settings are correct and that they are reachable from your proxy
I have the host as host: 0.0.0.0:25565, is that ok?
and what do you mean by your proxy
your instance of waterfall
try using localhost or 127.0.0.1 instead of 0.0.0.0 to see if that changes anything
didnt help
if you're hosting it with pterodactyl, you gotta point it to the docker container's local ip iirc
Pterodactyl is an open-source game server management panel built with PHP 7, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.
pterodactyl has a bungee guide
I am not, I am hosting locally on my windows computer
then you have to make sure the ports match
on the client and the server?
on waterfall and your server
in the waterfall config.yml and your server's server.properties
My friend set this server up, and I am trying to run it, I only see these files in the folder where he told me to run it,
but this does not look like a full server
well, yea
waterfall is just an umbrella over your netowrk to make it easy to connect to other servers
Typical Waterfall setup
so is there supposed to be more than just this?
No
like a whole server
and then the waterfall folder allows the connections to join other servers
waterfall itself doesn't run a "whole server" (spigot or paper)
im not sure where to go for this, im trying to make my minehut server a paper server so i can put a lifesteal smp plugin on, where should i look to get help here
OutOfMemory
How to check how much memory is currently occupied?
Refers to the Waterfall end
I allocated 1G memory to him, I don’t believe that 3 plug-ins can eat up the memory
attach a profiler
?
visualvm, jprofiler, yourkit, etc
There is no built-in tools for seeing current memory usage
:(
that info is primarily useless and in the event something goes awry, you'd wanna use proper tools anyways
hello i have this issue:
[12:34:55 ERROR]: Exception in thread "main" java.lang.ClassCastException: class java.util.ArrayList cannot be cast to class java.util.Map (java.util.ArrayList and java.util.Map are in module java.base of loader 'bootstrap')
[12:34:55 ERROR]: at net.md_5.bungee.conf.YamlConfig.getListeners(YamlConfig.java:264)
[12:34:55 ERROR]: at net.md_5.bungee.conf.Configuration.load(Configuration.java:92)
[12:34:55 ERROR]: at io.github.waterfallmc.waterfall.conf.WaterfallConfiguration.load(WaterfallConfiguration.java:50)
[12:34:55 ERROR]: at net.md_5.bungee.BungeeCord.start(BungeeCord.java:279)
[12:34:55 ERROR]: at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:67)
[12:34:55 ERROR]: at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)
yaml seems to be valid when used yaml checker
you have defined a list in your config where a section/map should be
ohh forced host...
how do i disable it completely .... i had [] in there as some user in forum suggested
t's a domain -> servername map
ok ty again 🙂 have a nice day
Could not connect to a default or fallback server, please try again later: Server not reachable (timeout). Offline? Incorrectly configured address/port/firewall?
Could not connect to a default or fallback server, please try again later: Server not reachable (timeout). Offline? Incorrectly configured address/port/firewall?
Hi, do you know how to stop these attacks?
I mean, the proxy is doing it's job
outside of mitigation services like TCPShield or seeing if you can configure your firewall to help, your options are generally limited
When I try and run /server or /send I get this error:
Well, that's not a message from waterfall itself?
tried checking the logs? can you reproduce without plugins?
(Well, I mean, I forgot those messages are configurable)
nothing in logs, still happens with no plugins, but I think I might have a idea to what it is
I will get back to you if I did find the issue
oh, sorry
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
The proxy loaded fine and the module for the send command is there, er 🤷♂️
the modules auto update and are literally the same version as the proxy
through chat
Cos, I mean, that's not a waterfall message unless you messed with the local
/server works fine in console
So, you as a player, are typing in /server ?
yeah
You're brave, comin to the Paper Discord
/bungee ?
yeah I know, I havent updated those either, just know it is on my todo list to make those Paper
this is a server my friend gave me
it is a bit old
I am updating everything
/bungee works
on client
I mean
at this point, my best guess is that they screwed with the translation file and that's the no perm message or something stupid
er, should be a file in the folder where waterfall is ran
forgot the exact name but should be a properties file
messages.properties?
I am using Luckperms and I gave myself all perms and I am OP, nothing in the messages.properties file relates to unknown command
yes
op has nothing to do with perms on the proxy
and you don't have LP on the proxy
oh, alright
is there anyway to fix this issue?
like deleting the messages.properties file
or something like that
yes, delete it
if you wanna tweak it after you can, but, "incorrect command" is horribad engrish
alright, I am restarting the server
nope
nothing
didnt change
/server was a disabled command in config.yml
hi! I'm trying to override /server for my own evil intents, and I can't seem to figure out how to do it. bungeecord.yml has disabled_commands, but those seem to apply to plugins too (why?), and deleting the cmd_server line in modules.yml didnt help at all. Any tips?
remove the line and then the module itself
otherwise you'll need to look at unregistering the already existing server command
guys, did travertine merge into waterfall recently? just curious, I've had a "geyser dump" from someone recently and it identifies as travertine
k thx
Hi! Does anyone know where there is a tutorial to download lightfall?
google probably has one
Link it for me real quick, i've searched for it
Wtf is lightfall
So, nothing to do with us, go find their GitHub and see if they offer releases, otherwise, this is waterfall help
This is not the place for solicitation, read the rules.
Hi! Does anyone know what chunk load level will stop random tick working? Thanks.
Wrong channel... random tick is based on players, not chunk level.
Oh ok. Thank you very much. Sorry for the wrong chat.
forgive me if this is not a good place to ask-- My server was just attacked by some hackers with some minecraft client and it looks like they used some exploit to swap uuids with one of the server's admins-- was this patched in waterfall recently?
it appears it was on the waterfall end as the proxy logged some things about the uuid changing
waterfall has nothing inside of it to allow a users UUID to just change
hmm, weird. No idea how their "client" did what it did
maybe it could of been an exploit with luckperms?
waterfall authenticates all accounts via mojang by default right?
yes
ah, it seems I had not firewalled one of my servers directly, and iirc the documented "uuid spoofing" exploit works
Should one do this on a dedicated server too?
banning a proxy command on the server itself 
pretty sure the permission is given by default in config.yml
might be wrong, been a while since i used bungee
do you have luckperms installed on the proxy?
well, if you have luckperms installed on bungee than it controls perms
use verbose mode or something and see what's going on
Hi, im not that experienced when it comes to minecraft server management, but I have 2 servers and i want to use one server as a proxy for a minecraft server on the other server, mostly to not allow users to discover the IP of the minecraft server, is there any recomenations and suggestions on how i could get that to work? I've heard of waterfall and was wondering if its the proper software to do this
you basically just create a waterfal instance, set the server ip up in there, disable all the modules in modules.yml which you don't want (and delete the module jars), and then that's basically it
otherwise, make sure that you follow the bungeecord installation instructions and make sure to firewall the real server
yeah, just look in the proxy's logs
what?
I mean when connecting to the minecraft server using waterfall it shows the proxy's ip
that's why I told you go read the bungeecord install guide
ah alrighty thank you sorry bout that
It can’t reach Minecraft.net for some reason
What is this error?
would it be inside config, yml in host?
My ip is correct and the server is not turned off.
Performance question, what is the limit? How does it scale... im tslking few thousand players
yeah, a few thousand sounds right
might want to use Velocity though if you need top performance
Will look it up
But memory isnt an issue?
Is there a way to scale bungee indefinetly?
My other systems can scale indefinetly, like actual no limit, but im worried the bungee might give up
No idea whats that, will look intot hat
I cant find any ressources about infinite scaling
So i had to fogure put most on my own
Guys i got latest waterfall my console spamed with this
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use a profiler
Can i ask what's that
spark, yourkit, jvisualvm, etc, etc

