#waterfall-help
1 messages Β· Page 55 of 1
okay thank
so im getting this warning from fastlogin plugin,
[FastLogin]: Please choose MySQL (Spigot+BungeeCord), SQLite (Spigot+Sponge) or MariaDB (Sponge)
there is a line in the config with this: driver: 'org.sqlite.JDBC', what should i replace the sqlite bit with for mysql?
We don't provide support for offline mode servers
(nor can we provide support for rando plugins)
oh ok π¦
i dont know where to ask about travertine, but since its a fork or something to waterfall.
I cant join with 1.16.5 forge but i can with 1.12.2 forge, im getting this msg when join on 1.16.5 forge "Incomplete set of tags received from server Please contact server operators
modern forge is not supported right now
no
there is none
i think i have said to many rips
forge broke all hopes of supporting it, velocity was tryna work on getting support for it into forge so that we can try it again
hmm, well then i do not use bungee for that modpack
but again the only reason i want to play 1.16.5 forge is because of create and people have made fabric forks of it.
Fabric works well with mods and proxies on modern versions
Hello, is there any way that when I close a proxy my players don't get disconnected?
no
if you have setup your domain records properly, sure
i changed my mind, i dont want to do it (if you were talking to me)
wat
use the priorities list
didn't work with panel
(hosting vds)
now enabled, thanks!
any idea what caused this? it made everyones ping shit itself and the proxy use alot of cpu usage.
https://paste.md-5.net/ihiqitudof.bash
interntional attack
There is a thing on the issue tracker with a suggestion which can potentially help mitigate it
hi i was just wondering if i download Newast version of waterfall #408 will it work for a server made for a 1.8.8 version of minecraft ?
yes
That's not a waterfall issue
That's a "you tried to shove bukkit plugins on waterfall"
You installed server plugins on the proxy
The proxy runs proxy plugins, not server plugins
when i'm type end does not works
i fix it
are there fabric forks of create?
any idea where this error might stem from?
https://paste.helpch.at/awiwulumip.bash
it only happens when I connect to one server
and I have nothing special set up for that server
(even with the tab plugin, which is mentioned in the error)
server-side I just get
[02:36:03 INFO]: Fredthedoggy joined the game
[02:36:03 INFO]: Fredthedoggy[/myip] logged in with entity id 116 at ([spawn]-99.5, 9.0, 252.5)
[02:36:03 INFO]: Fredthedoggy lost connection: Disconnected
[02:36:03 INFO]: Fredthedoggy left the game
Help please!
io.netty.channel.unix.Errors$NativeIoException: bind(..) failed: Cannot assign requested address
I've followed everything correctly and I still get this issue.
In your config make sure you're providing the IP to your proxy for the server address
I think it's that one, yeah
I haven't looked at a waterfall config in a while
Let me grab mine
Thank you, it's extremely painful and the only other option is regular BungeeCord.
If it helps, they read the same config so you'd have the same issue
Yeah.
It is.
If you're running in Pterodactyl, it should probably be 0.0.0.0
So I should keep it as 0.0.0.0?
We're using Pterodactyl on our dedicated machine and we've changed it.
If your servers main allocation is for the IP of the wings instance it's on
0.0.0.0 will work fine
Basically if you haven't changed too much
I'll test that now.
@odd hatch, I'm getting something else now but I'll have to use the pastebin for it.
Or you can paste it here and a bot will upload it for you
However, it still says starting.
You might have selected the wrong egg
Can't share that info with everyone here lol.
All that changes that "starting" to "started" is the panel looking for a specific line being printed to console
As your panels admin, goto "Build Configuration"
Yes.
What to?
Just to MInecraft/Bungeecord
Do I click "Run Install Script"?
Are you EDITING your proxy or adding anew server
Editing.
The option would read "Skip Egg Install Script"
Yes.
It doesn't hurt either way for this specifically
For now, just to teach you what it does go ahead and click it
It just changes the egg and doesn't trigger the "new server" setup
So, if I tick it will it reset everything?
Press Save Modifications under the startup command
Then restart your proxy
You'll see it switch to "Running"
THANK YOU SO MUCH!
You're a lifesaver, I don't know what I'd do without your help.
One question, it's using more memory than I allocated to it.
Is that normal.
@odd hatch
Yeah ehh that's whatever
Pterodactyl is running like
Entire docker containers
Which are entire "virtual machines"
Their own operating system and all
So they need a little bit of room to breathe
Oh! Should I increase the RAM?
Ye it would help lol
We've got 128GB spare lmao.
It'll still probably look like it's maxing, but you can run a proxy comfortably around 2/4GB of RAM
When I stop a server, do I need to stop them all or can I stop the proxy temporarily without stopping the others?
They're all completely standalone from each other
Stoppinng the proxy just stops the "bridge"
So you can do quick reboots of the proxy, but your players would be disconnected from ALL the servers
Amazing, thank you!
Same logic applies to just the 1 or 2 servers
you can stop server1 and not server0
in an ideal situation you'd have a plugin that catches server1 stopping and moves your players on server0 in the same proxy
Great!
Another issue, [01:04:56 INFO]: [KrazyKatt1] disconnected with: Could not connect to a default or fallback server, please try again later: io.netty.channel.ConnectTimeoutException
[01:04:56 INFO]: [/110.175.68.54:60196|KrazyKatt1] -> UpstreamBridge has disconnected
Check the error logs on the server you're connecting to
Or your clients disconnect screen might help
I'm connecting to the Proxy IP.
That was in the Proxy Console.
My client gets this: Could not connect to a default or fallback server, please try again later: io.netty.channel.ConnectTimeoutException
@odd hatch
Check the server you're connecting to
But uh, make sure you set it up for bungee
spigot.yml: bungeecord true
server.properties: online-mode false
there might be something else im not remembering
Do I check that in the Hub server?
@odd hatch
Ye π
They're both on, what else could be the issue?
Where is the log?
I have, but it doesn't mention anything about it, am I missing something in the file or console or config?
I'm seriously confused lmfao.
It seems to be there, I've ensured the hub is first though.
Shows nothing, just in the proxy console.
Tried again a second time now and still blank.
Is the port the hub on open?
You should get an error if you tried to connect to your hubs ip directly
I've IP forwarded it already and used IPWhitelisted too, I don't know if that's affecting it but it shouldn't and that probably won't let me directly connect through that way.
I'll attempt anyways.
If you wish to use IP forwarding, please enable it in your BungeeCord config as well!
@odd hatch
That's the response I was given.
Then you gotta be 101% sure the proxy is pointing to the right server
If your hubs not logging anything, the hubs not receiving* a connection attempt
Shall I send you my Config via DM for you to see if there's any issue.
Sure
DM me first, yours are closed.
Forgot I did that for this server.
how can i add multiple fallback servers, so when a player joins, he joins on lobby1 then the other player in lobby2 etc?
the priorities list can be used to let players join on other servers if the previous ones are down/unreachable
but if you want load balancing then you will need a plugin for that
not sure
you know any plugin that could do that?
none that just has that feature, I know that two of mine could probably do that but technically they aren't made for it and you should use one dedicated for that exact task
it's pretty simple anyways
Hi is there anyway i can get an old build of waterfall that was built around 1.12.2?
just use the latest version
it's for my forge as the latest seems to cause issues with it
latest works fine with forge outside of modern forge
Just, some caveats given that mods are generally not happy running through a proxy, but, that's nothing new here
1.13+ forge is not supported
pre 1.12 works fine given the caveats of a proxy
we've even added some stuff since then iirc which can even help with mod compat a bit since then, but, mod compat in general is shaky as mods don't expect players to be jumping between server instances without actually switching servers in the client
right so if i use the latest build of waterfall it should be fine?
it's forge, can't promise anything but nothing has changed in regards to pre 1.13 stuff in years
ok thank you
Someone might want to change the topic to the new/proper download page, still points to the CI
mfw
https://hst.sh/ewajetanuq.md
waterfall error, I removed my plugin that I was working on and it still has that error so I don't think it's that.
bad config
oh that error should be made clearer lol
I have tried a bunch of different plugins for teleporting players between servers but I haven't gotten any to work. Anyone got any tips? The plugin needs to be executable through commands
yes
Thank you
it'll work with really any valid minecraft server to a point
What about Fabric 1.16
.try , basically
We don't support fabric but people seem to act like it works
it'll work in the same way vanilla does
there was a mod floating around to handle it better though
yes, FabricProxy exists
Thank you
when try connect to server with waterfall β server kick cause by "Logged from another location" and errors (first screenshot). Later server console write errors about connection and server crush (second and third screenshot).
replicate without plugins
you're also apparently not whitelisted, but, eer... π€·ββοΈ
offline mode server?
main server β offline mode
proxy β online mode
You don't have bungee mode setup properly
I mean, actually, looking at that, looks like somebody is intentionally writing shit to your serverconsole
update your server, fix your firewall
now my friend try without plugins connect
okey, he is connect without plugins. Then the problem is in the plugins, kek
Hi, I am using waterfall and a player keeps crashing the server using some kind of exploit, the console then fills with random plugin errors (most notably luckperms trying to connect to database) and the console is going ultra fast
is there any way I can prevent this? I found flamecord but i don't trust these weird forks
need logs or something, that gives us nothing to go off
there is noting in the logs, as soon as the player joins, other players start getting very high ping and dropping off all of my paper servers... This starts appearing right afrer this person joins, literally no message in between
This specific luckperms error then repeats like a thousand times within a few seconds, it overloaded my web console
So I suspect they somehow overload the part that handles the connections? I'm no expert at this
was a network timeout
generally implies a traditional DDoS attack or the mysql server is having issues
(outside of just typical network issues)
well this only happens with this specific player online, when we ban him the problem stops
but then he uses a different acoount, from different IP address / vpn
it only happens when the given player is online, so I don't think it is a classic ddos... idk
that's a network error
either your mysql server is misconfigured or the network died
that's all we can tell you
i should also note that while the console was spamming this, all players got disconnected due to a timeout... anyway, thanks for your help, will look at my network π
..
Hi.
How would I do this with Waterfall?
https://www.spigotmc.org/threads/changing-the-proxy-restarting-message.369760/
I can't find message.properties.
exact same steps
just, place the messages.properties file in the folder where you run waterfall, no need to edit the jar bar grabbing the file
Yeah, I just want to copy the file's contents.
can someone link me Waterfall 1.8.8 real quick
just use latest
so if a use the lastest Waterfall build i can add any spigot server to it?
yes
like every version?
Supports 1.8 - 1.16.5
What is the difference between bungee cord, waterfall, and velocity? Xd
waterfall improves bungee, velocity is basically a complete rewrite
I mean
it's a complete rewrite
looks nothing like bungee API wise
(or impl wise)
Yes.
Can I please have the link?
Thx
No worries!
hey guys! i just bought 3 servers and i need help setting this up. Currently i am recieving this error while trying to join
@reef fulcrum why'd ya doubt me
Don't ping
- The proxy failed to connect to the backend server, generally misconfiguration
Hey all. I have a bit of a strange question about waterfall. Right now I'm using https://github.com/RoboMWM/AzureSaver to spin up a minecraft server VM after a user connects to Waterfall (to save costs). That part works fine. The issue is that oftentimes it will take longer than 30s for the server to boot and the player connection will time out. Is there any way to keep the "logging in" connection alive past the 30s timeout?
nope
got it, thanks for the reply
Like, technically the plugin if it wanted to go 10 miles out of its way could implement a keepalive system to try to keep the client awake, but, the timers themselves are not really a good idea to mess with
probs worth just having a small limbo server running just to give the client somewhere to idle before it jumps over
yeah, that's what I'm thinking as well
Hello
What version of Java do you recommend using in my Waterfall proxy? Speaking of performance and optimization
11 will do it for now
They recommended between Java 11 and 16. But for Waterfall and my Linux servers I wouldn't know which one to put.
Use Java 11. A lot of plugins still rely on deprecated access violation features
any queue plugins for waterfall?
google is your friend
How can I make it kick players to the hub when a server restarts?
Have a plugin to "catch" them. Iirc phoenix has one
https://github.com/Minebench/KickInfo this I think is his
ok so im new to waterfall and i want to kno some info about it-
is this a separate software or its used with paper?
will my plugins be saved or need to be reinstalled?

it's a proxy, outside of the ip forwarding stuff, the server doesn't even know/care about the proxy instance
thanks
yes
Hi, Im having an issue with my Proxies Server-Icon its 64x64 and .png but when its shows the icon as just a white square
does anyone else have this issue
thank you
it loaded in once, but then went white again, would using a plugin work, or is that just how it is
Does hangar have that issue
hangar is a plugin repo...
Oh sorry I thought hang out was a proxy
Hello, i have an Question.. so if i open an port for the proxy server, do i also need to open an port for the minecraft servers? or can the proxy server move Players to other servers on my pc without opening the ports to the public but instead just list them in the proxy config?
dont open ports for backend servers when using bungee this is a huge security risk as no validation is done and anyone can log in with any username. You don't need to do this
And it isn't transferring them two other servers exactly, all the traffic is going through waterfall
So waterfall will connect to the backends for them in a sense
i need help, idk how to set up litebans
and
https://gitlab.com/ruany/litebans-php/-/wikis/Installation
do i do this or do i do this https://gitlab.com/ruany/litebans-php/-/wikis/Installation
That does look to be the installation guide for litebans web, however this is not litebans support and it is a paid plugin so giving any support regarding it is a challenge. See the author for support.
[17:11:19] [Netty Worker IO Thread #4/WARN]: [/1.20.100.111:55042] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:19] [Netty Worker IO Thread #5/WARN]: [/31.209.98.18:60508] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:19] [Netty Worker IO Thread #2/WARN]: [/91.216.66.70:38934] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:19] [Netty Worker IO Thread #2/WARN]: [/114.110.21.50:41197] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:19] [Netty Worker IO Thread #3/WARN]: [/217.113.30.12:36895] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:19] [Netty Worker IO Thread #3/WARN]: [/203.128.72.62:51110] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:20] [Netty Worker IO Thread #5/WARN]: [/103.107.94.2:45834] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:20] [Netty Worker IO Thread #0/WARN]: [/124.109.33.176:50106] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:20] [Netty Worker IO Thread #0/WARN]: [/175.111.181.26:52033] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:20] [Netty Worker IO Thread #3/WARN]: [/168.90.65.100:43140] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:20] [Netty Worker IO Thread #2/WARN]: [/168.195.205.154:38198] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:20] [Netty Worker IO Thread #2/WARN]: [/103.147.119.3:51932] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big
[17:11:20] [Netty Worker IO Thread #2/WARN]: [/212.156.86.38:53774] <-> InitialHandler - bad packet ID, are mods in use!? VarInt too big```
this happened for a while
see the issue tracker
ok
Any one gotten a teleport/warp plugin to work with waterfall?
[12:30:08 ERROR]: Exception in thread "main" java.lang.IllegalArgumentException: Server lobby (priority 0) is not defined
[12:30:08 ERROR]: at com.google.common.base.Preconditions.checkArgument(Preconditions.java:359)
[12:30:08 ERROR]: at net.md_5.bungee.conf.Configuration.load(Configuration.java:160)
[12:30:08 ERROR]: at io.github.waterfallmc.waterfall.conf.WaterfallConfiguration.load(WaterfallConfiguration.java:50)
[12:30:08 ERROR]: at net.md_5.bungee.BungeeCord.start(BungeeCord.java:278)
[12:30:08 ERROR]: at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:62)
[12:30:08 ERROR]: at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)
your priority list in config.yml is referring to a server which doesn't exist
oh
ill check the ports on all
there all what I put in config.yml
i did not change the ip its just localhost
take a look at the priorities list in the config
there is an entry called "lobby" in there
You do NOT have a server called lobby, as the message is saying
replace that entry with a server which actually exists
i called it hub so I guess its susposed to be called lobby
seems to be fixed thank you
why can i not go to other servers
Again i have an small question.. so i want to have one Vanilla server on my Network. all ports are closed except for the proxy port.. so the vanilla server can NOT be accessed directly. is there an security risk?
And yes i know there is VanillaCord but its not working for me.
Hello! If the backend servers can't be reached than that's good for proxy security, however I think mc you will need Paper to get a server working with waterfall.
There is an option in spigot.yml which you need to turn on for bungee mode to be activated, not sure if vanilla implemented anything like that.
Propably not.
Nope.. but the Bungee option only enables that you cant join an Backend Server without Bungee proxy.. as far as i know.. but as my ports are closed they cant be accessed either.
so i will just try it. if not i will just take an emty spigot server without plugins.
thanks for the answers.
Nope, the bungee option enables uuid/ip forwarding from the proxy. It does not prevents connections to the backend directly.
is there an egg for for pterodactyl waterfall?
Waterfall supports 1.8.x-1.16.x with the latest version.
there is a paperMC software for aternos servers that you can make, how can i change the radius for the item merging?
config #paper-help
-XX:MaxDirectMemorySize=size
what should i put in size
There is no real way to prevent stuff like that
Like, increasing the direct memory means that they gotta try harder, default is like 512M, iirc, but, generally, eerr.... At the end of the day, it's a service with finate resources, only way is to try to find a way to boot them early without breaking standard connections, which, easier said than done
I have no ideas to help, just, tiired; and, generally, well, there is only so much you can do about resource drains, welcome to the real world of exposing stuff to the internet.
it means that the server "pvp" that you have setup as a forced host does not exist in your server list
ignore it
well do you want to use forced hosts? if so then set it to the correct servername, otherwise remove it/ignore it
Take a look at the docs https://paper.readthedocs.io/en/latest/waterfall/index.html
well what don't you understand?
use the bungeecord guides, really, but, it's kinda stupidly simple if you understand the basics
Most info was lost when the original org died, in general it's waterfall + security and performance improvements, and some extra API for devs
Can anyone help me see what's going on?
https://pastebin.com/TjP7KWN7
java.lang.IllegalArgumentException: hostname can't be null
haproxy didn't send a hostname, apparently
Is there something I can do to fix this?
I've been googling it but I cannot find any solutions for this
for connecting, the priorities list
for servers dying, fix the servers from dying, or, use a plugin, basically
the priorities list is for the joining to the proxy, not when players get kicked from individual servers
what do you mean by that?
that requires a plugin
e.g. my simple one automatically uses the priorities list and shows the kick message: https://github.com/Minebench/KickInfo/
with how forge works, the first server you join needs to support the FML protocol, noting that only forge up to 1.12.2 is supported
can you help me pm?
no
how can i get that protocol or implment that
Hello! In one of my servers that is connected trough waterfall proxy, there is a lot of these ip spam messages every second. This ip is not the ip of the proxy. Is this a known problem and how can i fix it?
fix your firewall/use bungeeguard
On 1.15 server only stuff present in 1.15 will generate. What do you expect? That your 1.12 server magically have features from 1.16?
Hey there,
is there anybody known a plugin who will handle a server restriction check by a permission on every login?
I can't seem to find any documentation on the matter; is there a way to determine network compression based on server? I have 4 servers hosted on the same box, and another that's being hosted elsewhere, so -1 wouldn't be wise globally, but I'd like to make use of it for the local servers.
No, not really, there is no magical way to determine it as you're balancing CPU between bandwidth
bearing in mind that the server option configures proxy <> server, proxy one is client <> proxy
So in that case leave the waterfall config to 256 or somesuch, then on the servers themselves just -1 for the ones on the local ones and 256 on the one hosted elsewhere would be the closest I can get from what I understand
So, I'm super desperate for help and I figure someone here might be smart enough to have a solution
I'd honestly give $50 to anyone who gives me a working solution to my problem
basically I deleted my server's world folder
but the server is still up and running with that world
how do i recover that world? Is there any way to backup a loaded world?
Do you have a backup and move to #paper-help
Δ± am trying to install world edit mod but minecraft fabric is not downloading
Fabric Loader 0.11.3 for 1.16.5 has been successfully installed. Many mods also require you to put Fabric API into the mods folder.
it says this
Δ± don't actually have a mods folder that works like this and there is also no fabric api
Δ± still only have the fabric installer
well this isn't fabric support but did you start the profile? xD
is there a way i can disable forced hosts sience i dont use it? whenever i delete it it just comes back and shows a warning because of the default value.
{} represents an empty map
bruh how didint i think of that, thanks π
What game version is Waterfall?
1.8-1.16.5
oh okay
It would be better to use SpongeForge instead of Waterfall for 1.12.2, right?
two entirely different things
What is the difference between them and which of them is better to setup a simple modded server with friends?
waterfall is a proxy
proxy vs actual game server
spongeforge is a forge mod which adds sponge plugin support
I have a problem as seen in the image on the server it says that there are 0 players but there are 10 players on the server, how could I solve it (previously I had it solved but it happened again)
best guess is disable ping passthrough, beyond that, eeer... work out what's causing it you're not using ping passthrough
ty
Hey people I'm having trouble with mod support
.ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
It's an IP address like literally any other IP address
when you try to ping it, it gives no result, so I doubt that it's possible to hop on 5.5.5.5 and just start messing around and later disband the ip within a minute
it's an IP address owned by telefonica, also known as 02, so they're an ISP
bearing in mind that 02 often do things like 4G based networks, good chance that it's some CGNAT which doesn't respond to ICMP packets
Am I missing something? I had waterfall with forge-support=true, however I can't seem to conenct to forge server. I checked the console on waterfall it seems once I connect it shows that the player disconnected after.
only upto 1.12.2 works, and mod support in general is fun as some mods really just hate it
I use 1.12.2 forge with rotn modpack
So I used mohist instead of forge, when I tried connecting to the mod server via waterfall this shows up. The server you were previously on went down, you have been connected to a fallback server.
are you connecting from another server or directly on join?
from another server
there might be issues when switching servers, try setting something up to connect directly
bad packet ID, are mods in use!? Couldn't read all bytes from a packet.
bad packet ID, are mods in use!? Did not read all bytes from packet class net.md_5.bungee.protocol.packet.EntityEffect 79 Protocol GAME Direction TO_CLIENT
There is an issue for that open on the tracker, some mod is modifying a packet in an unexpected way, I have asked for somebody to look into how much I need to care about the patch which makes waterfall upset about that but yet to get a response and not had the time to look at it myself
I can answer that: If you disregard this chances are that entity meta rewriting already mangled the packet in a way that the client canβt use it anymore. A warning ontop that disabling entity meta rewriting in the waterfall.yml disables this feature may be a good idea?
^ disable entity meta rewriting in the waterfall.yml. That should disable the feature thatβs not working right here
β¦ Disregard these two messages; I wasnβt fully awake at the time. It should be fixed in the very latest waterfall build
Yey it worked now!
Question though
If entity meta rewriting is disabled- should we just not register the packets it affects?
Iβm rather keen on that approach as it saves a good few percent of performance
I've gotten waterfall setup with haproxy behind it.
This is config line I use to forward traffic
server minecraft1 <MinecraftServerIp>:25566 check-send-proxy check send-proxy-v2
and it causes this issue:
<-> InitialHandler - encountered exception
java.lang.IllegalArgumentException: hostname can't be null
``` also sometimes people get "disconnected" and can't join...
I'm not sure why this is happening and what I can do to fix it.
haproxy behind it? don't you usually put haproxy in front of the minecraft proxy? 
yes
I mean in front I guess
I have a haproxy server running that points to my waterfall instance
https://pastebin.com/aUCLUH5w this is my full error
do you have proxy_protocol enabled?
Is there any way to change the Kicked whilst connecting to (server): (reason) message?
That's something I've debated on for a while, issue I've had is tryna see to get the config over there given the entire setup of the thing, wonder if proto or config is done first, gotta look...
Yes, I do.
With waterfall, is there a way to limit what Protocol Verisons can connect?
similar to vanilla
as I only want 1.16.5, and preferably without using another plugin
you have to use plugins
ah, dang π¦
https://www.spigotmc.org/resources/oneversionremake.71727
Yea you need to use a plugin
This one for example
based on my current setup I can't, so I guess I'll have to hack something into my current plugin
A plugin that makes the use of other plugins impossible doesnβt sound too good. Also do note that 1.16.4 is the same as 1.16.5 network-wise so you canβt discern one from the other
yup, I knew about the 1.16.4 thing,
and I'm building a totally modular network, that doesn't seem to accept all plugins (CloudNet)
If youβre not gonna use bungeecord plugins you may as well base it form velocity
My opinion at least Β―_(γ)_/Β―
Thats what my plan was actually, I was just testing with Bungee due to some things I didn't know how to do in Velocity
I plan to convert before I make anything public, as long as I can get it working
only ever used Velocity once
does Velocity have Fallback server support?
if a server disconnects for whatever reason
Yes it does.
why would you need oneversion? doesn't waterfall have a setting for that? 
No it doesnβt for all I know
And bungeecord wouldnβt be able to do that without a lot of dead functions
what does game_version in the waterfall.yml do then if not that?
interesting, it doesn't seem to change the ping response
but that might be due to me using SLP
game_version is just used for the version shown for protocol mismatch, vs the whole 1.8.x, 1.9.x thing
I mean, if you on;y want one version of mc to work, only run one version of mc to work?
the proxy will still say that it's compatible with all
ah, think most people generally just use ping passthrough or a proper plugin
the built in stuff is really minimal and there is little pressure to start adding onto much of the internals when there are plugins which already do it better
yeah, parsing the config for what should actually be returned gets a bit annoying too lol
I actually try to do that in the plugin I use to block people from connecting with older versions π
but I just completely ignore the case where people might specify ranges
is there a way to prevent this from being in console
using something like console spam fixer, sure; just be warned stuff like that voids warranty
is that even a thing on bungee tho
@inner coral stop
did you need help with waterfall?
or are you here to randomly ping me in a random channel in a random server for no reason?
?
Does waterfall and/or travertine have a logo?
For a listing, can I just use some random public domain clipart in front of the paper logo?
ah, that works for waterfall
uh oh
https://avatars.githubusercontent.com/u/16873154?s=2048 probably higher res version somewhere
I ended up just using some clipart for mine https://glare.dev/gateways/
Easy access to latest versions of projects I care about.
pestering somebody to make actual logos which fit the general theme has sorta been a want for a while, but, it's not like it's really used anywhere so never really cared, tbqh
Yeah that makes sense. I brought that up to Z awhile back and he pretty much said the same. That's why I used some clipart I found.
the email button at the bottom of your site does not work, sends you to https://glare.dev/admin@glaremasters.me
Just got the "Disconnecting VANILLA connection attempt" error, and after looking through chat history, Waterfall doesn't support proxying Forge 1.16. Can anyone point me toward any fork of BungeeCord with Forge 1.16 support? Thanks!
There is no proxy which supports modern forge
Ah ok, ty
For anyone that searches or finds this, use https://github.com/IzzelAliz/Arclight and the accompanying mods
Hi, I use the latest travertine version end I get everytime a warn message, see pastebin:
https://pastebin.com/Jwi1z1GM
Wouldbe nice if I can get help soon
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
an event was fired and it took too long to fire
that screams like an overloaded server
there is 1gig of ram with 2 servers behind and no players
I mean, either that or the server is still "warming up", but, that warning quite literally just means that the proxy fired an event and it took 250ms for plugins to listen
given that the server just started, probably just the server being overloaded by JIT warmup
ok. there is no plugin
But, god knows
Or one of your plugins is doing bad things
I mean, that's what makes it much worse
it's overloaded firing an event with nothing listening to it
Ah
exit the building
and thze modt isn't shown up
Players on my minecraft servers which are connect to waterfall get a very big ping (over 1000 ms) every 10 - 15 minutes. I connect three servers to a waterfall (lobby, survival server and faction server). What could be cause of that big ping? Network or RAM (I allocated 2.5 GB RAM) or CPU? On my server play about 60 - 70 players.
What are your compression settings of the proxy and servers?
Why is that not possible?
Survival server 512, Faction server -1, lobby 256 and waterfall 64 @royal hawk
are these servers on the same host (machine) ?
should I use this flag on waterfall?
https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/
I saw my ram was climbing in a day
or just using -XX:+UseG1GC default flag is well?
Look pinned messages
ok thx
can someone help me?
Please don't cross post messages
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
hey guys
can you tell me https://timings.aikar.co/?id=e1165c1764954879be28d5de71876bb2
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
Yo, does anyone know how to setup bungeecord load balancing, for example if player connects using ip: "myserver.com" they will be randomly send to one of two waterfall instances.
You can't have a proxy in front of a proxy
Round-robin DNS is a technique of load distribution, load balancing, or fault-tolerance provisioning multiple, redundant Internet Protocol service hosts, e.g., Web server, FTP servers, by managing the Domain Name System's (DNS) responses to address requests from client computers according to an appropriate statistical model.In its simplest impl...
or configure an haproxy server
@calm ether I already heard about Round-robin DNS, but it seems to complicated, is there any tutorial or smth on how to set it up on cloudflare.
i've never setup this
and if round-robin feels difficult i think you should reconsider your need of a multi-bungee setup
Okay, lemme try to set it up somehow, thanks for the help.
No, I use 3 different machines
you should not set the compression threshold to 64 for your proxy
Basic value will be better?
there is no "ideal" values, if you're on a fast low latency network, disabling compression is generally ideal
Ok, thanks for help
HAProxy is also an option
RR DNS is not hard at all
Instead of having 1 DNS record you have multiple
DNS will pick from them randomly for you, essentially
yes, i answered this because many people think they need multi-proxy setup, but often they don't
How do I enable bedrock breaking?
Having problems with TNT Duping, Bedrock Breaking or Sand Duping Vanilla Exploits? See: https://github.com/PaperMC/Paper/issues/3854 for information.
how to fix this?
your DNS is borked
change it to 1.1.1.1
You mean?
I'm still confused about why this happened suddenly π¦
this has happened since yesterday π¦
as said, your DNS has failed
for some reason your server can't work out where papermc.io is
sometimes I lose track too
if self hosting, e.g. using a dedi, vps, check your DNS settings, make sure you can resolve stuff
if using a shared host, speak to your host
i am using vps myself, how to fix it?
They just said
if self hosting, e.g. using a dedi, vps, check your DNS settings, make sure you can resolve stuff
Ask a more direct question if you need help.
There is no problem here
what command did you run?
have you tried running waterfall again?
how are you running waterfall? docker, control panels? etc
as that exception is basically a "we couldn't work out what papermc.io is"
so, maybe switch DNS servers, but, err...
im use pterodactyl
fyi ping uses IMCP and TCP/UDP are different, dont use ping to see if you can resolve, do dig/nslookup on the server machine
Hey, this is probably a dumb question but I never bothered looking into it, but I want to make it so when you do /hub, it will do /server hub command, how would that work?
use a plugin like slashserver..
Yep
That's the issue
Pterodactyl uses other dns servers afaik
[14:57:55] [main/ERROR]: at net.md_5.bungee.conf.YamlConfig.load(YamlConfig.java:67)
[14:57:55] [main/ERROR]: at net.md_5.bungee.conf.Configuration.load(Configuration.java:78)
[14:57:55] [main/ERROR]: at io.github.waterfallmc.waterfall.conf.WaterfallConfiguration.load(WaterfallConfiguration.java:50)
[14:57:55] [main/ERROR]: at net.md_5.bungee.BungeeCord.start(BungeeCord.java:278)
[14:57:55] [main/ERROR]: at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:62)
[14:57:55] [main/ERROR]: at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)
[14:57:55] [main/ERROR]: Caused by: while parsing a block mapping
[14:57:55] [main/ERROR]: in 'reader', line 61, column 5:
[14:57:55] [main/ERROR]: address: localhost:25566
[14:57:55] [main/ERROR]: ^
[14:57:55] [main/ERROR]: expected <block end>, but found ']'
[14:57:55] [main/ERROR]: in 'reader', line 65, column 5:
[14:57:55] [main/ERROR]: ]\u00A76\u00A7l\u00A7o \u226A\u0 ...
[14:57:55] [main/ERROR]: ^```
when I edit MOTD i get this error
Havent touched my server for a week know, and all my friends are saying thats its crashing. And when i tried to see what the msg was i got proxy disconnected? I dont know what happened and i crashes each 15 min almost as timed and not a single crash report and either the paper og bungge
Proxy disconnected?
Hello!
In the previous version of Bungeecord, there was no such problem
16:38:14 [SEVERE] ΠΌΠ°Ρ 05, 2021 4:38:14 PM com.petersamokhin.bots.sdk.longpoll.LongPoll startListening
INFO: Response of getting updates:
{"updates":[],"pts":,"ts":}
16:38:39 [SEVERE] ΠΌΠ°Ρ 05, 2021 4:38:39 PM com.petersamokhin.bots.sdk.longpoll.LongPoll startListening
INFO: Response of getting updates:
{"updates":[],"pts":,"ts":}
16:39:04 [SEVERE] ΠΌΠ°Ρ 05, 2021 4:39:04 PM com.petersamokhin.bots.sdk.longpoll.LongPoll startListening
INFO: Response of getting updates:
{"updates":[],"pts":,"ts":}
More logging why?
not a bungeecord/waterfall log message
.dontask
so can u make connect waterfall to aternos?
if they just expose a standard minecraft server, yes
you'd just shove the server ip in there like normal
does waterfall support spigot bukkit
spigot, yes, craftbukkit, no
k
who needs bukkit when you got spigot π
it just happened again and it doesnt give out any info about plugin conflict or anything for that matter.
check your logs, all we can tell you is that the connection between the proxy and the server died
I have haproxy setup with waterfall and I've fixed the hostname thing I had before but when I restart Waterfall it won't let players connect anymore until I restart haproxy as well... Does anyone know how I can fix that? I mean eventually it'll let players connect again but it takes a good minute..
nvm fixed it
Hello, I'm having this issue with proxy, I can connect to the server(Mohist server) directly but can't connect with Waterfall.
[14:30:05 ERROR]: Channels [structure_gel:main,fairylights:net,cfm:network,citadel:main_channel,travelers_index:main,abnormals_core:net,backpacked:network,curios:main,autoreglib:main,botanypots:main,alexsmobs:main_channel,quark:main,patchouli:main,toolbelt:general,elevatorid:main_channel,waystones:network] rejected vanilla connections```
modern forge is not supported
π¦
It would be understandable if you said 'legacy versions not supported' ....
forge made changes which are not compatible with proxies in general
Some of the velocity peeps where looking into a solution but it's basically a "fun" and complex issue in general
All of this discussion is basically covered on the issue tracker already
Ok, thanks, I will just remove those mods I guess
First I thought that my Vanilla HUB server is no supported by those mods so I made a separate proxy for it 
Wait for next Thursday. I might have a sneak-peek ready that day
I would like to ask about some plugins for the anti bots theme
Were you talking to me? π
Does waterful still have Bungeecord plugin messaging and if so, is it done in the same way?
Yes and yes
I have a difficult problem to solve: on my server I have a 150 player limit and everything is fine. No lags, plenty of RAM and CPU resources on my Core-i9. Once I lift this limit to e.g. 155, random players get kicked when new ones join. This looks really like a hard and hidden limit not depending on resources or server load. In the log I notice the message: [PROXY] lost connection to server. And also the players get this message. At the same time other players are doing fine no lags or whatsoever? What can I do?
Bungeecord is Waterfall and MC servers are Tuinity.
doesnt bungeecord itself have a player limit in their config file?
yes
Hi, I saw this server using waterfall but can show player name in https://mcsrvstat.us/server/Mc-sbs.com
But I saw many server including my server cannot
How to make it possible?
Here is my Bungeecord config, if this helps
You only have one server?
it's more likely an issue with your Minecraft server than the proxy, either a plugin or a player limit config option
(unless you have a plugin installed on the proxy which does this)
We can try a diferent type of proxy that I made
In my config file is more than one server configured
true, true
what is the server that start kicking when gets more then 150 players
survival?
how much memory you have allocated to that server?
you really want to figure out with what error it is kicking players
All players disconnected after this, what is this?
I thought its a dos/ddos attackt, is it?
Hey guys
I know its possible to attach a new server while the network is running
but what about detaching a server?
Hello, I was trying to look for a hub/lobby plugin for the Travertine/Waterfall Proxy and I wasn't able to find one that works. Could somebody please help me find one that works with Waterfall? Thanks!
Anything that works with bungee works with waterfall
Ok so if this is referencing bungeecord/waterfall, they are both equally trivial. You basically have to directly access and modify the map of all servers. It's going to be deprecated because it's not super good to do that, but from my testing I've found that it usually doesn't cause any issues
I've tried a couple bungee lobby plugins and all of them didn't work
well I just found one, but now I have another question
Why does it take so long to get to the hub when I do /hub?
from what I can see. It takes about 20 seconds to actually join proxy and get onto a lobby.
`[15:17:01 INFO]: [SevenEleven|/127.0.0.1:53186] <-> ServerConnector [lobby] has connected
[15:17:05 INFO]: [/127.0.0.1:53198] <-> InitialHandler has pinged
[15:17:20 INFO]: [/127.0.0.1:53199] <-> InitialHandler has pinged
[15:17:35 INFO]: [/127.0.0.1:53205] <-> InitialHandler has pinged
[15:17:50 INFO]: [/127.0.0.1:53206] <-> InitialHandler has pinged
[15:17:20 INFO]: UUID of player SevenEleven is 9f33db62-f827-32e9-a7ac-600745fd2b69
[15:17:20 INFO]: SevenEleven[/127.0.0.1:53197] logged in with entity id 1757 at ([world]0.5, 153.0, 0.5)
[15:17:20 INFO]: [Staff] SevenEleven has joined Hub.`
the connection attempt should be immediate
one would need to see the timeframe on the server itself
so would you like to see the configs for the proxy and the servers?
No, I'd need to see if there is any more info on the servers logs to see if there is any indiciation why it took so long
I'd be happy enough to send the logs over
bungee in general is known to slow connecting down, shamefully once in a blue moon somebody gets major bit by that and we have no real means to reproduce it to debug what's going on
I should say that the proxy is just on a local network for right now
I'm not sure that's a reason why it's slowing down, but I'm not sure.
Also I would like to add I'm on wifi, but I'm joining on the computer where it's hosted on
can't connect to ethernet since I don't have an ethernet port :/
I was also on Velocity and it did the same exact thing
I think that velocity took a stab at fixing some similar issue recently
But, generally, if it's happening in bungee and velocity, I'd question if it's a oddball network issue
bearing in mind that if you're testing on windows, you will be losing out of the efficent networking that can be used on linux
I mean, just using windows doesn't describe 20 seconds, however, but, it's not gonna help
I'd also be weary that you're not overloading your machine as the JVM tends to get pretty weird when stuff overloads a bit
My Windows machine is more than powerful for hosting a server
It has a Ryzen 9
and 16 Gigs of RAM
a CPU which is known to act weird in threaded situations, especially in regards to bottlenecking memory
I do have the proxy set to run on 256 Megs of RAM
since my linux server rn only has 4 GB of RAM
I mean, I got no idea at this point, it's been a long standing issue but for some reaspon, people seem to get hit by it really hard where as 99% of people are generally fine
We have no means to reproduce such issues, even when I overload the crap outta my 2015 iMac it's never been that bad
hmm
Maybe I should try a linux VM and see if it still happens in there
it could just be a windows problem
In the middle of installing a Linux VM to see if it's a Windows Problem
Under Linux, the hub server is spitting out errors like mad
It filled up my disk space in a second
I restarted and now it won't even let me log in
big oof
time to re-install
I mean, nobody can see what it's saying there, if I had to guess, too new a version of java for too old a version of mc
so, yes; too new a version of java for mc
windows doesn't have native epoll which is what was broken in newer java version
that's bs imo
netty has fixed that so modern mc works just fine, but, that 5 year old version or whatever doesn't
disable native epoll in server.properties or downgrade java
Downgrade your Java
into the mc server? yea, ofc, you broke the networking...
No
no he filled up his disk space I assume
yes
and whatever graphical thing won't launch
It won't but up anymore
the gui worked, but every time I logged in. It did nothing
It doesn't work
so if that ^^ does not work, then boot up an installer image and delete the logs folder from there
I just said the vm isn't booting
I should've created a snapshot
only doing this for testing purposes to put on an actual pc running linux
Re-installed linux on the VM
gonna create a snapshot when the updates are done and I have the test files over to the machine
native transport or whatever
ofc, that's the high performance networking stuff, so π€·ββοΈ
there's no option that has "native" in it
I didn't find anything
where are you looking?
server.properties
#Minecraft server properties #Sat May 08 18:11:55 EDT 2021 spawn-protection=16 generator-settings= force-gamemode=false allow-nether=true gamemode=0 broadcast-console-to-ops=true enable-query=false player-idle-timeout=0 difficulty=0 spawn-monsters=false op-permission-level=4 resource-pack-hash= announce-player-achievements=true pvp=false snooper-enabled=true level-type=DEFAULT hardcore=false enable-command-block=false max-players=20 network-compression-threshold=256 max-world-size=29999984 server-port=25565 debug=false server-ip=127.0.0.1 spawn-npcs=true allow-flight=false level-name=world view-distance=10 resource-pack= spawn-animals=true white-list=false generate-structures=true online-mode=false max-build-height=256 level-seed= motd=A Minecraft Server enable-rcon=false
This is all I see
I guess I could try
but I'm going to wait for the snapshot to finish first
This is what I see in the logs
so epoll is the probelm
[19:30:16 INFO]: Your platform does not provide complete low-level API for accessing direct buffers reliably. Unless explicitly requested, heap buffer will always be preferred to avoid potential system unstability. [19:30:16 INFO]: Using epoll channel type
and epoll still doesn't show up
but native transport does
I just disabled it
Taking another snapshot so I don't have to do this again
Now I'm just waiting for the snapshot to save
it finished
time for the test
It worked!
but it's still taking like 20 seconds to join from the proxy for some reason
could it be that I have the port misconfigured?
Yeah, it's still taking 20 seconds
[19:48:17 INFO]: [SevenEleven|/192.168.184.1:51686] <-> ServerConnector [lobby] has connected [19:48:19 INFO]: [/192.168.184.1:51748] <-> InitialHandler has pinged [19:48:33 INFO]: [/192.168.184.1:51753] <-> InitialHandler has pinged [19:48:38 INFO]: [/192.168.184.1:51686|SevenEleven] <-> DownstreamBridge <-> [onepointeight] has disconnected
for some reason, it's just the lobby taking 20 seconds to join
from the lobby to the other server, it's completely fine
Hi, im currently using Travertine in combination with a paper 1.7 server but whenever i send a message containing \n it just gets displayed as this weird [LF] char.
Spigot: Paper 1.7
Bungee: Travertine (latest)
Client: 1.7.10 Vanilla/Forge
I know that there is a workaround where you just send multiple messages, but not all bungee plugins support that :/
(please ping on answer)
I honestly cant find a list of commands for waterfall , ive tried stop,reboot,restart,help, but cant get any response from the server besides unknown command is there a command wiki anywhere or does anyone know how to gracefully shut down waterfall?
end
YAY ty
ive been having to reboot the server to change the conf
wont kill 9 either
Could someone tell me. How does Waterfall help with performance?
I've never ran bungecoord or a network as such before. I find my survival world limited in performance, but it's only using 3% of my CPU when it hits max capacity and flunks in TPS.
Can Waterfall help with this if I make multiple servers?
thats not how it works. I suggest posting a timings report in #paper-help
I know what the issue is.
My server cannot handle more than 3000 mobs.
With 12 chunks and 1 player
But It only uses 3% of my CPU when it flunks in TPS.
again, post a timings report in #paper-help so we can help you
How can I create another server on another cpu thread or such?
You create another server, the OS will deal with scheduling the workload of the new instance
waterfall lets you jump between servers, nothing more, nothing less
Oh, okay.
Thank you. I didn't know the OS did that by itself.
Spreading out my servers across a 16x core CPU would be best, right?
(I have a Ryzen 9 5950x)
I think I found the reason why it's taking 20 seconds to join the lobby server
it's the lobby server itself that's causing the problem
but one thing I don't understand is that I can't see some of my servers when I do /glist
never mind
I figured out why I couldn't see it
Hello. I can't find waterfall bungee versions 1.8.x - 1.16.x.
latest waterfall
Is 1.8.x - 1.16.x good?
it is the only current version of waterfall, just means it speaks the language of those versions.
?
No
But it's not working
if you run a 1.16.5 server, it will work for 1.16.5, if you run a 1.8 server, it will work for 1.8
if you want different client versions to connect, you need plugins like via
not good
Not good for 1.8
and, you're testing with a 1.8 server?
what's the error?
Do you have any info beyond "not working"?
that's literally how waterfall identities itself unless you're using ping passthrough
What info are you seeing right now?

You're telling me that waterfall says that it doesn't do that
You've yet to provide any information to show that that is the case
yet when that screenshot is literally from a waterfall server
Unless you can provide info showing otherwise, all I can tell you is the fact that waterfall supports 1.8-1.16.5 just fine
Any help here? π
Depends on what's parsing/sending the message, there is no magical fix
what this mean
https://pastebin.com/m9c5WZqb
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
something threw an exception
You're not using our software, however, so we can't help you
hi. Im currently making a network with 1 waterfall server (2gb ram) and 5 paper servers. I have cloudflare. Once I join the server I have 60 ping but it slowly get higher and higher till something like 600 ping.
What should I do?
ping me if you can help ^
If youβre saying that you have cloudflare spectrumβ¦ take it up with their support instead. Youβre paying enough then as is
β¦itβs not a cloudflare issue
if i run the server without waterfall on cloudflare it works fine
so thereβs an issue with my waterfall
waterfall, al la bungee, adds an extra layer in the way which causes an already unstable variable to become even more unstable
generally a non issue bar asphetics
beyond that, the proxy causing odd people random slowdowns is well known, just, no means to reproduce it so we can't debug it
If you don't have spectrum then the traffic for minecraft isnt routed through cloudflare anyway, so why mention it...? Secondly, check your compression settings. A good few types of ping issues are commonly caused by inappropriate network compression settings
where did you set it to -1
in all the paper servers and in the waterfall
no wait in the waterfall it is set to 256
you should only disable compression in on the backend (paper) servers, not on waterfall. Doing that will massively increase the amount of data transferred between it and the player.
Also that is not recommended if you dont have the servers on the same network
ie or on the same machine
you could try lowering the compression threshold to 64 and see if that helps. Fair warning, that will drastically increase the load on the proxy
this is on all the paper servers
The proxy uses ~300mb of ram / 2gb so it wonβt be a problem
this is not talking about ram, the amount of CPU time used will spike
still not a problem
please give it a go then. Has helped a lot of people before
cpu usage is ~5% so itβs ok
Iβll try it
Could one of those plugins create any issue?
What'd be the best way going about making a cooldown for server changes?
for example. /queue lobby Please stand still for 5 seconds.
The βstand stillβ part makes me think you want a plugin on the downstream server(s) instead of the proxy
i sadly have to say that this didnt fix the issue.
the situation got better
instead of going from 60 to 600 now its going from 40 to 200 so its ok
will it make it better if ill set this to something lower like 32 or 16?
The lower you set it the more computing power it will take
But 64 is pretty much the point of diminishing returns
I am trying to find out via a plugin (HackedServer) which mods a user is using.
On only spigot this also works. But as soon as I turn on Bungee it doesn't work anymore. I have already tried forge support in the config on and off. Here is the hard log from Spigot
[07:37:47 INFO]: [HackedServer] HardLogging: [sender:"CraftPlayer{name=Power_Banano}", channel:"minecraft:register", message:"fml:loginwrapper fml:handshake bungeecord:main forge:split xaerominimap:main fml:play"] [07:37:47 INFO]: [HackedServer] HardLogging: [sender:"CraftPlayer{name=Power_Banano}", channel:"minecraft:brand", message:"forge"]
Why can't I connect externally to my own server, I keep getting timed out and I don't know what it is, I already disabled firewall and antivirus, I did everything I could have thought of
because you need a router that supports NAT loopback and enable it
@royal hawk do you know how to fix it?
You have a network issue.
We need a lot more info if we are supposed to help you
Bungeecord stores and relays these channels, if you disable forge they will still be stored but never sent
Due to my ping issue do you recommend switching to bungeecord from waterfall?
That will not change a single thing- You are at the very limit where just changing settings will do anything- I recommend you run a few connections test instead and figure out that first
connection is working fine
with bungeecord the ping got worse
... I don't know what to tell you
has anyone seen this error before?
Internal Exception: io.netty.handler.codec.DecoderException: java.io.IOException: Packet 0/0 (PacketPlayInTeleportAccept) was larger than I expected, found 25 bytes extra whilst reading packet 0
something mangled your packet registry
Hello im run bungeecord and would like to switch to waterfall. would i need need to reset up all the bungeecord configs? or can i just put in the waterfall jar and restart the proxy server?
nope, you can just swap the jar
ok cool π will be switching to waterfall.
Paper has upgraded to java 16, then does waterfall work on java 16 version?
Would assume so. Just spinn up a test instance.
waterfall (on test server without plugins) runs on java version 16
Not very sure if this is a papermc issue but tnts disapear from tnt dupers after a reboot?
Hi! This is the wrong channel, the right one is #paper-help , but paper patches exploits & bugs, so that is most likely international.
If you have the tnt dupe option enabled, we can't provide support sorry. It's an unsupported option.
When Paper is bumped to Java 16, will the same be done for Waterfall or does it continue using an older version? Couldn't find info about this anywhere.
is there a difference in setup with waterfall and bungeecord
thanks!
What does this error mean?
io.netty.channel.unix.Errors$NativeIoException: bind(..) failed: Cannot assign requested address```
x.x.x.x isn't an address waterfall has access to
you told it to use the wrong IP address to listen on
just leave it blank to bind to all interfaces
or 0.0.0.0, unless you know what you are doing/why you woulnd't want to do that
Can somebody help me ?
All my servers linked with my waterfall are online and in offline-mode but ...
Answer me tomorrow, it's 1AM and I'm gonna sleep
You can MP me
The connection between the proxy and the server failed for some reason, check your logs, etc
what MC version is waterfall?
1.8-1.16.5
I mean like can i do spigot mods on it
no
spigot doesn't do mods, and server plugins and proxy plugins are two different ball games
both bungee and waterfall won't load bukkit based plugins, nor would there really be a point
waterfall isn't a dedicated server in and of itself, not a replacement for spigot or paper
ok
Oops, I am sorry :(
ok I'm having another problem with waterfall
I'm trying to send myself to my 1.16 server and it says I'm not whitelisted when I am whitelisted
does anyone know how to fix this?
I mean, that either means that you don't have ip forwarding setup properly or you misconfigured the offline/online mode stuff somewhere
I'm on the lobby, but I just can't get on the 1.16 server

